Doc Flew Over the Cuckoo’s Nest
Review for Z Nation 306
By A. Zombie
All the usual violent diagnosis patients make an appearance in the supporting cast: Paranoid Delusion, Kleptomania, Dissociative Disorder, Obsessive Compulsive Disorder, etc. The patients are kept in line by Nurse Ratched, who’s just as cracked as the guy who thinks he’s Elvis. Doc finds himself in a bad spot until Ratched makes an offer he’d be idiotic to refuse—diagnose the patients properly and she’ll not only let him go, but he can help them. Doc’s keen insight, and actual expertise at psychoanalysis, get him out of the most immediate pickle rather easily. Things don’t continue as planned when Ratched introduces Doc to their newest, and wildest, patient.
While the Serenity Falls gang misjudged Doc, they totally got it right when they trussed up their newest patient and locked him in a padded room. 10k may not see Red and 5k anymore, but he’s madder than the Hatter without a clean cup. Coherency is a lost art once 10k opens his mouth. Doc is quick to cover for him, claiming the kid has Ten-Kay Fever and disavowing any knowledge of his new patient. At least one of them is in a position to help. For the most part, 10k is a barely animated potato sack. The vaccine in his system is wearing off. He struggles constantly with thoughts of Murphy loyalty and his need to free himself from control before warning Roberta.
Warning anyone may be a ways off. Ratched is convinced Doc will be their guiding light. However, she still thinks her methods are best when it comes to the more violent patients. Lobotomy is the word of the day. Bob, a depressed man with brain damage, is Ratched’s constant guinea pig for new techniques. There’s more holes in his brain than in a good sourdough loaf. He’s given a new lobotomy to prepare for 10k’s possible emergency surgery. 10k is not responding to treatment and something has to be done before the seizures kill him.
Like, oh, Ratched actually handing out medication instead of snacks during med time. Every single bottle of pills and vial of whatever is blocked by a hallway teeming with zombies. Never fear, Doc and Elvis are ready to take on the Shocker Zombies in Ward Z. Are they quick enough? 10k takes a turn for the worst while they’re grabbing the meds. Liddy, the paranoid patient, and Ratched wheel 10k into the surgical suite.
Bad luck, Doc. The man with OCD, Re-Pete as they call him, is in charge of unlocking the doors in order for Doc to escape incoming zombies and get to his buddy before the nurse turns him into a shambling meatsack like Bob. Winona, the kleptomaniac, ends up being a solid ally during these moments. Actually, she’d make a decent addition to the main team. Her thieving skills are beyond anything the gang’s got in their wheelhouse. But it’s Bob who gets the MVP award for the episode after disposing of Ratched in his gloriously stiff, Frankenstein’s Monster-esque way.
The remaining action in the episode is basically Doc wrangling cats. He wants desperately to save everyone from the zombies slowly ripping through the hasty barricades over the hospital’s exits. They all make it outside in one piece to find the sole vehicle left on the ground, a small bus. Winona wastes no time hot-wiring it after Doc finally turns everyone in the right direction.
Unfortunately, Doc and 10k aren’t on the bus when she drives away from the encroaching zombies. With his wobbly charge in tow, Doc makes a run for it. Where they’re going, no one knows. They’re getting close to Murphy, though. With 10k returned to the fold, though desperate to hide his zmurphed status, it shouldn’t be too hard to trap their prey. Right? Yeah, we all know they’ll foul this up, too. It’s just how the show rolls.