They Grow Up So Quickly:
Review for Z Nation 310
by A. Zombie
Ma and Pa take their sacred duty seriously. There’s no B.S. on that farm when it comes to Lucy’s safety. It’s not completely clear how much control the child has on her adoptive parents, though she’s got enough of her birth father’s mental mojo to speak through Pa and make it almost convincing. One thing we learn for certain, her bond with zombies is far deeper than Murphy’s. He sees them as tools. To Lucy, everyone is a friend, alive or dead. She prefers the dead. They listen far better than her new friends, who are awfully distracted by the idea of leaving the picturesque farm. No one is going anywhere until the lady of the hour is ready. She isn’t. They have to play, first. That’s if her usual playmates—a small zombie horde dressed as pirates, clowns, dolls, and there’s even her very own pink-clad princess complete with pointy, veiled hat. Lucy hosts a rollicking tea party, then they break for a good ol’ game of hide-n-seek. Doc’s it. They all survive mostly intact. One zombie-doll steps out of line, forcing Doc to give it mercy before it ate his face. This is where we see the flaw in Murphy’s cloistering plan—for all her powers, Lucy doesn’t understand death or how far her control over it reaches. This may be something biting everyone’s backside once they get her to Spokane.
If they get her to Spokane. The z-doll’s final death sends Lucy bolting into the woods. Why is it always the woods? In said trope moment, Lucy’s cornered by an Ender. So accustomed to foul looking/smelling people listening to her, it’s almost lights out for the girl before Addy steps in to chase off the Ender. The fight is fast, ending with Addy pulling a dominance move to frighten the Ender. That growl made me laugh, but it’s to show Addy’s further decent into a killing machine post-Mack. With the direction they’ve taken Addy lately, it wouldn’t be surprising for Roberta to be written out or her role minimalized to follow Addy’s one-woman zombie extinction team.
One near-miss isn’t enough when dealing with Murphy’s kid. Oh no. Just like her father, everyone wants to grab Lucy and use her blood. Someone else lurks on the farm, waiting for the right moment. The Man got the information he needed when he infiltrated Murphyville, and saw his threats through. Just when Lucy finally allows Doc and Addy to take her, plus Ma and Pa, to Washington, The Man K.O.s Addy, stabs Ma and Pa, and takes the conveniently fully-stocked vehicle, with Lucy in the backseat.
Murphy is going to be so pissed.
He’s got a lot on his plate. 10k’s continuing behavior problems. Incoming blends to wrangle. A child to recover. Adapting what meager technology they have into something more coherent. Murphy’s due to hit another breaking point from the stress, but it’s not in this episode. The action we see in Spokane centers on mental control. We’ve reached an impasse in 10k’s imprisonment. Murphy can either break 10k, or dispose of him and use the resources to bring in someone malleable to his plans. He’ll never admit it, but Murphy has a soft spot for the kid. Which is why he bulldozes into 10k’s brain, forces him to play a knife game, and pushes a new name/mission into the mental oatmeal that’s left after so much abuse. Thomas—10k—is off, with a freshly bandaged hand, at the episode’s end. To where? Not where Murphy truly needs him, which he figures out too late as Lucy’s tortured screams invade her father’s mind. Their bond is strong, only muted by their distance. If they were together, it’d be hard to tell where one ended and the other began. Murphy can’t get his hands on Lucy or he’ll up their power base exponentially. But he can’t allow The Man to kidnap her, either. Maybe Doc and Addy will recover Lucy first.
Like it’s ever that easy on this show.