Frenemies:  Review for Z Nation 410

Frenemies:
Review for Z Nation 410
By A. Zombie

Something’s foamy in Chicago. With all the damage done to Mother Earth in the name of eradicating the zombie problem, she’s finally fighting back. A thick, toxic foam spreads from Lake Michigan across the city. Some sections are easily ten feet deep. On the outskirts, scant few buildings peek through the foam, blessed oases to recover from exposure to toxins. If only Doc and Murphy stumbled into one of those places, with 10k and Sarge following later. Instead, they’re reunited with Trouble One and Trouble Two, plus an odd yet competent barber who may have a few things to hide. Could it be the Tiny, the silent and heavily armed man upstairs? Or perhaps the carefully placed zombie pit under the barber’s chair? The list of what’s wrong with Sal the barber is long. Which is why Sketchy and Skeezy opt to swindle everyone instead of explaining how dead they all are once Sal hatches his great plan.

Nefarious duos are the honored guests in the episode. There’s our old friends, Sal and Tiny, then in stumbles two dudes who were nowhere near the radar for a surprise comeback, Dale and Roy—you’ll remember them as the saps who let Skeezy bite them during their “The Murphy” scam. Dale and Roy get the drop on everyone by pure chance, stumbling in from the foam shortly after a vomit-slick brawl. If there’s one thing to love about the Sketchy and Skeezy episodes, it’s the insane fight sequences. This one takes the prize for best so far, in my opinion. Cornered by the new pair, the mentally agile hucksters spring their plan. Skeezy’s been bitten by a mummified tanning bed zombie—or so he says. Obviously he can’t stay, so everyone votes, with the new pair breaking the tie. Sketchy opens up about his feelings for his friend before Skeezy is tossed into the foam to fend for himself. Dale and Roy move on with their own scheme, and with a little coaching from Skeezy opt to lock everyone in the basement. With the zombies they don’t know about. In no time at all, the bad guys are taken care of. Skeezy rejoins them, alive and well, and ready to take over the barber shop. The guys are finally settling down to earn a respectable living ripping people off from their own building. Good for them.

Where’s their fearless leader who should’ve kept them out of the mess? Lost in the foam, chasing phantoms and whacking Zs. Roberta can’t make heads or tails of Chicago’s crowded streets. Where there’s not foam, there’s zombies or abandoned vehicles blocking the way, further confusing the woman who’s been discombobulated since waking in Zona. At last she finds someone wearing a hazmat suit. They spot her and run, away from her or toward somewhere safe? Roberta plays chase with the speedy stranger until her body shuts down from exposure to the foam. Somehow she still makes it outside the toxic zone. The stranger? Doubtful he helped much. Turns out it’s Harold Teller, the man who set her on this path. Uh, one problem, he’s dead-dead, not undead. Whatever drives Roberta’s subconscious right now is powerful enough to create a fully-fleshed phantom, but is it compelling enough for fans to see this nameless mission through to season’s end? I don’t know. This seemingly aimless quest for something existing only in her mind isn’t occupying screen time nearly as much as the interpersonal problems in the main group, yet neither are pushing the plot forward with any urgency anymore.