The Mettle of Man:
Review for Ash vs Evil Dead 310
by A. Zombie
You hear that? It’s the whisper of episode spoilers coming from the review below. Careful, friends.
It seems like yesterday we got the news that Campbell would done the chainsaw once again for a TV show. Once they found their groove, it honestly felt like the kind of show which could go on for quite a few years before they ran out of things to say and do. Three years isn’t enough time to really tell this story, but that’s what they got, and they didn’t skimp on the opportunity to send Ash off into the sunset in style. The flipside of that is, unfortunately, the format doesn’t lend to wrapping the story lines for everyone. While Ash’s story feels complete in its perfect incompleteness, fans are left wondering how far the other Ghost Beaters made it after they drive off. I won’t be rude and say it’s proof of a spin-off, but let’s think of it more like a Make Your Own Adventure finish. It’s not as satisfying, but we’re thankful the production got a chance to wrap up the current story and give the hero an appropriate send-off.
But, seriously, how the heck does Ash manage to luck out against a demon the size of a sky scraper? No one makes chainsaws that big!
Like any good hero, Ash is totally, completely prepared to march to his certain doom just because a creepy old book told him he’s the only one who can do it. Ha! That’s a lie. Ash has this grand—and perfectly acted—breakdown after the gang finally makes it off the streets. Streets where Elk Grove citizens offer Ash up to the demon like that’ll solve all their problems. The meltdown starts when he’s confronted by a deputy who wants Ash to magically fix everything. It hits full stride when our hero plops himself in his recliner, grabs a beer, and has a nice profanity-laden rant venting decades of frustration over his destiny. Brandy knocks some sense into him, thankfully. That doesn’t mean Ash won’t need encouragement of the stinky, green kind, first.
Ash Williams telling anyone not to smoke weed is pretty much the best punchline they could have written to encapsulate how much he’s changed since becoming a father—this flavor of sentiment is echoed in the future-flash when one of the first questions he asks is about Brandy.
Before they take on Kandar, Ash wants to recover Kelly from the dead place. No easy feat, that. Deadites roam the streets, drawn to Ash and Brandy. Only Pablo is safe out there, but there’s no way they should split up to send Pablo alone. And that’s how Ash and Brandy wind up surrounded by deadites in a tunnel under Elk Grove after having a seriously touching heart-to heart in which Brandy, unlike so many others, acknowledges her father’s pain over being ridiculed about this stuff for years. The bonding continues after they arrive at the hardware store. While Pablo uses his powers to walk in the other realm, the remaining duo take care of the few deadites who find them with Kelly’s body. The number of times we get to see a real relationship between the family members is staggering for a half an hour episode which also includes copious footage with army jets attacking a giant demon. That’s testament to this team’s love for the characters. They wanted to show that Ash could be loved and understood by someone who wasn’t just going to die or leave. He’s earned it.
If we do get a spin-off, it better delve deep into whatever emotion pushed Pablo’s outburst after he returns from the rift, but Kelly seemingly doesn’t make it. Three seasons of slow-burn feelings boil over when Kelly wakes and the pair kiss—with witnesses! These two have come far, with their friendship/relationship, and as people others can depend on. It makes sense that when Ash says his goodbyes and lays a portion of his burdens on the future, it’s by handing the torch to both Kelly and Pablo—her as a leader, he as the mythical savior.
Outside the hardware store, things are worse than they thought. The military forces only feed Kandar’s power with every attack. Leadership is calling for a quick end, which means one thing in the good ol’ USA—a nuke. Which is exactly the wrong thing to do, and Pablo tells them as much. No one’s listening to reason with monsters on the loose globally, though. That’s when Ash makes his choice. He passes his responsibilities on to the future generation, then steals the Kandarian dagger and locks the Ghost Beaters in an Army transport.
The final showdown is pretty much a list of things to check off titled: What Outrageous Things Hasn’t Ash Done Yet? Top of the list is, “Drive a tank.” Doesn’t matter that he drives it with the skill of a teen learning how to drive stick shift for the first time, he’s still having a blast on his way to his certain demise. The tank won’t do anything against Kandar, but the dagger with its namesake? That will almost certainly do some damage. Ash rigs the dagger to blast from the tank . . . and promptly screws up because he doesn’t know how to operate a tank. He eventually figures it out, but only after long enough for us to get a seriously good look at the spindly-legged demon. It’s not a good kill on this show unless some of what he’s killed ends up on Ash. Which is why Ash is a hundred-percent sure he’s going to suffocate to death in a tank at the end
In interest of not being giant jerks, the production team flashes forward. Ash is saved from the tank by the Knights of Sumeria and put in stasis of some kind. He’s awakened again when The Dark Ones make their next move and most of the world is an arid desert. We’re blessed with some great digital work with the futuristic medical appliances, like Ash’s new hand, but little actual story. Like I said, this isn’t a solid goodbye, but more of a way to send the characters on to new adventures off-screen. I want to be upset about that, but I’m not. The way everything comes back full circle in several aspects is pleasing, doubly so because this show was a shot in the dark idea to begin with. No horror fan a decade ago dared assume we’d get more Evil Dead adventures, let alone three years of them. Yes, it ended before we wanted. However, there’s always a chance for that spin-off, or we can simply celebrate having a little more time to laugh and cringe with our favorite evil slayer.
Farewell, Ghost Beaters. We’re glad we met you.