Rifting Apart: Review for Ash vs Evil Dead 308
Review for Ash vs Evil Dead 308
by A. Zombie
Watch out for spoilers in this review!
With only three episodes left altogether, including this one, it’s becoming increasingly difficult to prepare to say goodbye to Ash Williams one final time. Ash as a father is an Ash with a purpose at last. Unfortunately, we’re seeing too late how this character can mature when given the chance. While it’s hard to look at these final episodes without feeling a pang of loss, we also have to acknowledge how lucky we’ve been to get another chance to see Ash in action after the film franchise petered out. With that being said, how will the team wrap up this final season? Hopefully it starts with getting everyone out of the weird limbo they’re stuck in after Ruby’s plan almost goes right.
As usual, when things go wrong in town, Ash is the one to blame. With a BOLO hovering over his head, Ash should take Pablo and run somewhere far from Elk Grove. That’s not why he’s El Jefe, though. Our main man not only doesn’t run, but he boosts the coroner’s van to boot in order to save Brandy’s body from the inevitable autopsy. Know who’s really bad at being a criminal still? Pablo. He’s doing his best to hang in there with Ash’s illicit ways, but deep down, it’s still our Pablo—the one who can’t even jaywalk without breaking a sweat. The fact that these two get away unharmed is proof they’re blessed by a higher being to fulfill their destiny, ‘cause there is about five hundred cops in town working the school murders and yet none come knocking at the hardware store. Where Ash and Pablo leave the stolen van right out front. And Ash’s face is all over the building.
Okay, so they’ve got Brandy’s body. They also have a vague working knowledge of how the whole portal thing goes, and a slapped together theory about how Kelly managed to send a message despite being dead. That’s literally all it takes for Ash to think they can swoop in and save the day. God, to have even an ounce of this man’s confidence. I’d be unstoppable. Ash, on the other hand, is very stoppable—which is exactly what needs to happen in order for Ash to cross to the “dead place,” as he calls it, for this daring rescue.
He’s gotta die, and Evil has to punch the ticket.
Good thing Pablo’s around, and with his new powers, he thinks up a plan that works without picking a fist fight with a deadite. Probably the funniest death yet on this show is Ash’s, simply because of the myriad emotions on Pablo’s face while they work up to the big plunge. If there is any reason to hope this show would continue, it’s simply because it’s cast so well, the actors sell these ludicrous ideas without making it look like work.
In the dead place, nothing works right. The doors lead to the wrong places. No one is in a chatting mood. Oh, and there’s a giant shadow demon which drags whoever it finds to the nether realm. Stunning animation on these bits, by the way. Any time the shadow demon is on screen, it’s simultaneously awesome and extremely stressful because it’s also trying to permanently kill a few characters we love. Yes, there’s Brandy. But we also have Kelly down there, along with Dalton, and even the Classic sits in the dead place, awaiting one last joyride with its owner. Ash eventually catches up with the others by walking through random doors until he hits the right place—which is such a statement about how he operates, it’s a metaphor for Ash’s entire life up to this point, honestly.
All they have to do is get back to the hardware store, where hopefully Pablo will open the rift. Not a simple plan, after all. Dalton winds up sacrificing himself for the cause again, distracting the demon while Ash coerces the Classic into starting. We knew Dalton probably wouldn’t be coming back, but this late in the game, who knows what will happen, right? His sacrifice isn’t wasted and the others make it to the rift.
Which takes a while to open because, surprise, Pablo has to fight a deadite while he’s supposed to babysit Ash’s corpse. The fight itself isn’t much, but the death by paint shaker is a new addition to the murder arsenal, and a good one at that. Pablo’s new powers connect him to Ash via a fuzzy television channel, and he manages to reopen the rift without incident. It’s probably the only thing which goes one-hundred percent to plan, really.
Brandy and Ash are reunited with their bodies automatically after passing through the rift. Kelly, however, can’t even approach the portal thanks to Ruby’s spell. The Ghost Beaters will not leave her behind, though.
That’s assuming they can get to Kelly’s body before Kaya and Ruby alter it in any way which prevents Kelly from using it again. The priestess is in a bit of a tizzy after Ruby’s plan to use Brandy against Ash falters. The Dark Ones will come for them, no doubt. How will they protect themselves? Apparently their plan starts with kidnapping Zoe and ends with changing their destinies. Not sure what’s in the middle, but it doesn’t look good for the Knight.
Two more episodes left. Can the gang rescue Kelly or will Ruby get her epic do-over?