Zombie Reviews: Rise of the Zombie (2013)

Zombie Reviews . . . Rise of the Zombie (2013)
By A. Zombie

Rated: NR (Contains violence, gore)

Starring: Luke Kenny, Kirti Kulhari, Prem Thapa, Pinky Negi, Ashwin Mushran, and Benjamin Gilani

Language: Hindi and English

Let’s see what happens when someone takes a micro-budget film and does the genre justice, just for once. Please. My brain couldn’t take another poorly executed script. Luckily when deciding to take a chance on Rise of the Zombie, it didn’t end in utter disappointment. That’s not saying this is an insanely great film, but for what they accomplished, it’s not awful. It may even be—dare I say it? Re-watchable.

Here’s the abbreviated storyline:

Relationships are difficult to maintain when Mother Nature calls to your soul, even more so when that love leads one to become a wildlife photographer. Neil Parker’s love life isn’t anywhere near as stunning as his work in the field. Matter of fact, it’s become extinct. Vinny Rao is tired of spending days, sometimes a week or two, wondering where Neil disappeared to this time. In typical Neil fashion, he makes an appearance at his buddy’s bachelor party right after the breakup and before his hangover’s played out, he is on his way to his favorite place out in the middle of nowhere. Does he tell anyone? There’s Thapa and a few others from the nearby village who bring him supplies when he doesn’t want to bike in, but no one from home has a clue.

While on a hike, Neil is bitten by an aggressive bug. The wound festers, no matter how much he cleans it. Neil hallucinates, falls into a fugue state, and suffers intense nightmares. A few times he goes into town, inspired to reach out to Vinny, but she ghosts calls made from unknown numbers. The infection on Neil’s arm spreads. His lucid moments are fewer and fewer. A shift in his appetite leaves him scrounging for bugs. Unaware of any changes, the villagers invite him to party with them. He leaves with a woman at his side . . . then wakes with her bloody hand, only the bloody hand, in his tent. Neil’s appetite grows unchecked. Anytime someone comes to help him, he attacks. The nutrition gives him blessed few aware hours to try and reach Vinny, pushed by visions of their relationship.

Two weeks pass before Vinny realizes there’s actually something wrong this time. With the help of Anish, Neil’s soon-to-be-wed friend, and Dr. Dave Parker, his father, they eventually track down a phone Neil uses often in the village. Unfortunately, luck’s not on their side after that.

For the budget, this film is beautifully shot—with a few exceptions toward the end where the quality intentionally degrades to heighten the weight of Neil’s transformation. The overly-shaky attacks aren’t how I’d handle that transition, but it still works for this story. The opening sequence is mesmerizing, making the audience forget for quite some time that they’re watching a horror movie. They play a lot with the overall tone of the film. It’s very much a romance at the get-go with the gorgeous POV shots as Neil works, then shifting into the break-up scene after, followed by the raucous bachelor party. Even Neil’s decision to bolt to the middle of nowhere fits a romance outline. Everything changes after the bug bite. Gone are the crisp landscape shots. The world is unfocused. Neil’s attention shifts down, down, down as his appetites change, taking the camera with it. It’s rare to see this much attention in a genre film this size.

The use of quiet time in the script is probably what saved the film from being tedious. Neil is alone a lot. When he is around people, the discussion is all mundane because there is no mass outbreak. Neil’s the sole threat to the villagers and up until the end, he has no clue just how dangerous he is to those around him. The heavy lifting on the speaking end is left to Vinny and the others in Mumbai. They’re always pushing the urgency to find Neil, though we know he’s too gone to care. Where everything, unfortunately, falls apart is the final act. The resolution isn’t satisfying because there’s no resolution. Vinny makes it to the village and it more or less ends there. Five more minutes of story to wrap it up wouldn’t have hurt.

Special effects and makeup are the weakest link in this movie. Neil’s wounds are simplistic and don’t stand up to close-ups. There’s a moment where he angrily rakes the flesh off his arm, except the makeup is obviously nothing more than greasepaint over liquid latex so it’s not graphic, as intended, but more like we’re watching the actor clean up at the end of the shooting day.

Where the makeup falls short, the actors pick up the slack. Kenny does a bang-up job bringing a unique physical presence to Neil’s transformation. When he plays through the lucid moments, it’s gut-wrenching. Honestly, this single performance makes the film worth at least one watch. He’s bringing a lot to the table in a film most people won’t give the time of day, which is a disservice to oneself as a genre fan, honestly. Cringe through the makeup and watch Kenny deliver a zombie acting class. Seriously.

There’s a lot which could’ve made Rise of the Zombie a higher quality genre offering. However, for the budget, they managed to deliver a better movie than domestic releases with the same kind of money. I’m giving this film three disemboweled torsos out of five.


Booth Three: Review for Ash vs Evil Dead 302

Booth Three:
Review for Ash vs Evil Dead 302
by A. Zombie

This is a rare moment where we need to issue a content warning. This review and the episode it concerns contain adult content. Also, there’s episode spoilers below.

One would think cramming Ash’s head up the rectum of a cadaver would be the lowest point on the gag factor for this show. I’m here to tell you, it got worse. So much worse. I’ve actively forgotten the episode thrice in self-defense since watching it. When the teaser said Evil would go for Ash’s seed, they meant all of it. Even what’s left “in the tank,” so to speak. With that in mind, let’s catch up with the Ghost Beaters the morning after Ash’s estranged wife lost her head.

First, we’re taking a quick pit stop on the side of a country road. After consummating her relationship with the Necronomicon, Ruby’s pregnancy progresses at lightning speed. Wherever she’s going, that trip’s on hold. The precious demonspawn refuses to wait any longer. Luckily, a hitchhiking couple spot the distressed driver. The guy screws up enough courage to check the gore-coated car. Great timing, too. The baby needs its first meal. The baby and Ruby have an astounding bond, and a grandiose plan for the future: kill Ash and his bloodline so his demonic spawn can take the savior mantle.

In Elk Grove, things inside the Williams’ household are tense. During her first night under her father’s roof, Brandy doesn’t sleep a wink on her dead aunt’s bed. Due to his complete lack of empathy, Ash’s attempts to console his daughter are met with a burning desire to burrow into the center of the earth and vanish forever. Brandy’s day doesn’t look up until her school counselor leaves a message. We can’t blame Brandy for passing up Ash’s brand of comfort. He’s brash and doesn’t even know tact is a word, whereas the counselor is all heart, giving Brandy a shoulder to weep on without judgement or emotional burden. Too bad it’s Ruby in disguise because Brandy genuinely needs an adult on her side who isn’t emotionally younger than herself.

There’s not a lot of reassurance coming from the other adults in the Ghost Beater house. Matter of fact, things are downright hostile whenever Pablo addresses Dalton or the Knights of Sumeria. There’s a dangerous mix of jealousy and distrust driving Pablo’s mouth, and it’s such a setback for a character who literally rose from the dead after being possessed by one of the evilest things to crawl from the Darkness. Why bring him back to be angry and petty about everything? Also, don’t we get enough toxic masculinity from the main character? Dalton is oblivious to anything which isn’t defeating the Dark Ones or worshipping El Jefe, which makes Pablo’s posturing that much more ridiculous. Throwing off the uncomfortable vibes tossed her way, Kelly still makes an effort to help Pablo by passing on Dalton’s warnings about the returning Sumerian script. The Evil touched Pablo once already, if his condition persists, he will be consumed by it and kill them all. Proof comes when Pablo has a vision where a nude, masked woman passes on a note from Pablo’s uncle, the Brujo, stating pretty much the same thing. Ever helpful, the Knight also gives the duo a rundown of how his people fit into the story. Basically, while the Dark Ones were banished by one of their own, the Knights took advantage and stole the Necronomicon. That book was then stolen again by a Knight hoping to harness the Necronomicon’s power. Spoilers, it didn’t work.

Something in the conversation with the group at the breakfast table inspires Ash to run a quick errand after dropping Brandy off at school to talk to her counselor. See, Evil keeps referencing Ash’s seed, along with threats to his offspring. Being a giver, Ash spent years donating to Cryobank, a facility which aids infertile couples, if you catch my drift. Ash isn’t a sometimes giver. He’s been donating frequently. Most of the samples at Cryobank belong to Ash or Brock. One shudders to think of how many Williams offspring are running around. While the desk clerk checks records for him, bribed by a 30% off coupon, Ash takes a private moment in booth three. Just another deposit for a good cause. He’s interrupted when the magazine he’s ogling is possessed. Yes, they start this week’s big fight with a living adult magazine, every man’s best/worst nightmare. The fight spills into the clinic’s lab. The lead technician, Mrs. Lam, turns deadite. She’s got one mission. Ash can’t stop her from smashing vials of semen on just about every surface in the lab. The tile floor turns into a Sperm Slip ’N Slide. It’s not until a CO2 canister bursts that Ash finds a way out of his mess. Mrs. Lam gets a faceful of CO2 and Ash shatters her skull.

Somehow, Ash walks away with only one stain to give away where he spent his afternoon. Astounding since the lab’s still dripping his “mansauce” when he pulls in front of the hardware store to regroup with the Ghost Beaters.

With the threat to his progeny breathing down his neck, Ash opts not to hyper-focus on the Evil about to kill his daughter. Oh, she’ll be cared for; he claims Brandy is his priority. But on the other hand, Ash believes he’ll have no problems running his business, building a family, and defeating a foe they haven’t met yet. Okay, they have met, but Ash doesn’t know that the last Ruby he spurned is the one behind the attacks. Boy is he going to be surprised. Pretty sure that’s the theme for his life: a surprise at every turn.


Blue Bloody: Review for iZombie 402

Blue Bloody:
Review for iZombie 402
by A. Zombie

Head’s up, there’s episode spoilers in this review

Keeping with the trend that Liv only eats the worst people in Seattle, this week she’s stuck with the brain from Sandy Brinks, a rude, old white woman whose hobbies include casual racism, sexually assaulting her staff, verbally abusing anyone with a heartbeat, and pickling her liver. She’s the kind of rich person who lets a golf ball fly downrange without notice. Ironically, it’s a golf ball through the eye which puts Mrs. Brinks’ mean spirit down for good.

Brace yourselves. This Liv is extra awful.

How bad can it get? Well, the moment she ingests Sandy’s brain, Liv begins treating Clive like The Help, going so far as to refuse to sit beside him in the front seat and constantly questioning his intelligence. This isn’t the only racist behavior recalibrated for zombies in the episode. When Major is on patrol with the rookie Fillmore-Graves recruits, they run into a group of human supremacists harassing a restaurant owner who just happens to not be white, as well as a zombie supporter. When it looks like they’ll disperse, which of the guards do they manhandle in retaliation for being talked down to by Major? Gladwell. I’d be all for this writing team attempting to dismantle established racism with biting humor and social commentary, but as always, they’re too ham-handed.

Brinks’ brain leads Liv to alienate everyone in her social circle. There’s not one person she doesn’t talk down to, including Brinks’ driver during an emotional interrogation. The woman sexually manipulated him, much to his shame. Despite that information, Liv blurts out that he took money to continue the relationship, therefore making him a WHORE. Yes, she says it in capital letters, like a scarlet A she intends to brand on the man’s forehead with the ferocity of her accusation. Which shouldn’t have come as a surprise given how the show’s handled sex workers in the past, but this isn’t a willing adult doing his job as intended. His continued arrangement with Brinks took advantage of his position on her staff—textbook harassment. In the Court of Liv’s awfulness, that seems to translate to real consent, not prolonged coercion. Someone needs to take a long look at the way they view the world and how it keeps shoving problematic language in Liv’s mouth.

No one on Brinks’ staff is without reason to kill her, for glaringly obvious reasons. The suspect winds up being a mother whose sick child is denied permission to pass New Seattle’s wall in order to undergo a life-saving surgery. In probably the best twist, Liv’s awful behavior wears off in time to help this family. Is that enough, though? Saving one child can’t possibly cover up all the awful things this character has said and done in the name of distracting herself from her new reality by diving in head-first. Everything Liv’s done for four seasons bred from a deep desire to not hate herself for changing into something else—the classic “teen girl hits puberty and loathes her new body” story, but with a grown woman and zombies. We have a deeply selfish character, constantly drawn to similar brains, and it’s only now that we see her reaching out to do something more than the bare minimum with her new self. I get self-loathing taking over, but this is fiction and foisting every bad behavior onto one character and expecting the audience to pity her after four years of refusing to mature is short-sighted. That’s not saying she’s irredeemable, it’s just going to take a lot of work.

The secondary story line with Angus is about as pleasing as a root canal without medication. Religious fanatics in genre pieces are so old hat, the idea has returned to the dirt and waits to begin the lifecycle anew as something completely different, maybe a butterfly or hummingbird. Angus has these zombies all riled up, feeding them brains from an unknown source. They even hold a parade, hosted with church resources. What’s most uncomfortable about this whole thing is my ability to no longer overlook the news stories released in December and January concerning the actor. Why? First, the producers kept a line in which Angus greets a girl by saying, “Well aren’t you the most beautiful girl in the world,” and she’s maybe six, obviously afraid. Later, there’s a moment in which Angus switches from speaking normally to male parishioners during communion to his tone going breathy, slightly deeper for the woman. Both instances were . . . off. Uncomfortable to watch, and not just because the guy’s too good at playing crazy. We’ve been promised this season is the last for Angus. That moment cannot come soon enough. Let’s get the creepy old man stereotype off a show which uses more than enough appalling personalities to manipulate the plot.

The story line with Mama Leone has the most promise for this season. So many things have gone wrong in Seattle since Liv turned Z, it feels like there were no good people left, or those who claimed to be good were too easily influenced by the promise of power, like Major. Yet when we get to the laundromat with Ravi, Liv, and the sick boy, the show’s tone changes drastically. Liv is remorseful in ways she rarely expresses unless confronted. There’s no one lurking for a gotcha. It’s just a group of people doing the best they can to help those who have no voice in their new world. Please let this be the swing in Liv’s life we’ve waited for. I’m all for Liv joining the resistance, fighting the zombie establishment. The base is laid, what with Liv and Major on the outs again over their differing opinions on how to handle to handle integration between humans and zombies, not to mention Major’s seeming lack of concern about humans suffering under the new regime. Peyton will be a good ally should Liv go down this road, with her insight into what the Mayor has planned, as well as glimpses of policy from Fillmore-Graves.

Okay. I’m on board. Time to start a revolution.


Zombie Reviews: The Z Effect (2017) By A. Zombie

Zombie Reviews . . . The Z Effect (2017)
By A. Zombie

Rated: NR (Contains adult language, violence)

Starring: Michael Navas, Scott Schlueter, Steffie Grote, Douglas Wilcox II, Charles Gordy Swalm, and Cali De La Rosa

Language: English

Sometimes, just sometimes, a bunch of people need to band together to shoot a zombie movie. No rhyme. No reason. Just the unrelenting want to add to the genre in a small way. Which is why it feels like there’s more and more micro budget films flooding the streaming market. Camera technology put this burden in our eager, capable hands. Mankind will ride this idea into the ground and back again. Got no money? Doesn’t matter. Apparently zombie films practically make themselves these days. The Z Effect takes the mico budget idea and does its best to stretch the limits of what they can do on-screen.

Without warning, the dead return to attack the living. Missing not one beat, Mike and Scott band together to stay alive in the face of so many horrors. It’d be easier to go on if Scott knew whether his girlfriend Natalie survived the initial undead wave. Nevertheless, there’s nothing they can do about being separated. Scott can either move on, or get bit by one of the numerous adolescent zombies who keep tripping him up morally as they search for supplies and a viable car. Along the way, Mike and Scott encounter a few zombies whose backstory we learn in vignettes. There’s also two other survivor groups nearby, but one doesn’t play well with others. Especially when those others happen to shoot two of their members because they’re loudly harassing a zombie woman. Everything changes when Terrance, from the good group, tries to boost Mike and Scott’s car. They talk things out and decide to pool resources, which includes a guaranteed roof over their heads and more living people to talk to. Lo and behold, Natalie’s living with the good group, along with half a dozen others. There’s not much time to bask in their reunion. When the Crazies find Mike and Scott a few days later, they hatch a plan to get revenge for their fallen bros.

The greatest enemy in this film is the editing. It’s choppy. It’s confusing. In order to artificially complicate the plot, the editor decided to tell the end of each vignette first, then go back to fill in some of the gaps. This leads to things like wondering if they’ve misused an insert clip of a hand holding a gun in some scenes, or trying to figure out if Scott’s having flashbacks compared to vivid nightmares. Thanks to this “edgy” editing style, it’s hard to figure out which zombie is which, and even harder to recognize those zombies when they come back to face the heroes. The whole point of presenting the film this way was to be able to tell those zombies’ stories around the hero’s plot in self-contained bursts, but they lose focus once the human drama outweighs the dead drama and the hyper-stylized editing system winds up killing the tension leading into the final fight.

Technically, the film shows its budget big time. The digital effects are as basic as one can get. Zombie makeup consists of artfully splattered fake blood, with little more attention brought to the clothes—which were probably made in bulk by just slashing random holes in thrift garments and dousing them in blood. Also pretty sure the sound was caught on one boom mic or the camera’s mic because for in-car scenes, you can only really hear whoever is closest to camera. Thank goodness for subtitles and the shining few actors animated enough to sell their lines despite shoddy sound recording.

Like many of the films I nabbed recently, this one delivers as best as it’s able to with what was available. If effort could win prizes, they’d have a shot. That’s not really how this goes, though. In the grand scheme, The Z Effect, even with the catchy song at the end, only gets one dismembered hand out of five.


Are You Ready for Some Zombies?: Review for iZombie 401

Are You Ready for Some Zombies?:
Review for iZombie 401
by A. Zombie

Don’t lose your heads, there’s episode spoilers in this review.

There’s no toe-dipping when it comes to introducing the audience to New Seattle. The episode opens with a look into the city’s brain processing plant. Up close. In full, glorious detail. Some of the show’s best cinematography went into making those brain tubes look as appetizing as possible. I mean, for us zombies, that is. The humans working in the processing plant aren’t as impressed by the product they produce. Matter of fact, the Dead Person of the Week spends this opening scene lamenting about the new world order within the city. Guess having the only meaningful employment come in the form of basically creating Soylent Green gets to people. The divide between living and reanimated humans is wide, only helped by Filmore-Graves’ policies, including one stating only the living can work in processing plants like the one employing Clint Hicks before his at-work demise inside one of the large brain grinders.

Here we are, touring a new, zombie-led city, and Liv’s first full day to show us the ropes is spent parroting bigoted statements and football stats. It’s like the writers enjoy listening to the lead character speak ill of herself or other lead characters in reworded racist dog-whistle phrases. This is the character who set the standards for zombie-police relations, but sure, let’s have her spend what should be her victory lap taking digs at her people. Add in the Z door tagging, the children abandoned for their new identities, and half a dozen other problems, it’s like they want to take a predominantly white-cast class of people and present them as Every Embattled Minority Ever. Then a subset of that group is set up as dictators, again with a predominantly white cast, and their plan is to use the handful of actual poor minorities in their midst as hastily-trained cannon fodder in their new goon squad.

Hello, yes, I’d like to report someone for exposure? Their privilege is showing. Big time.

The poorly handled social commentary aside, the plot for this episode is just not that thrilling on the surface. The murder turns into an allegory for abused gay teenagers. On the subplot front, we’ve got a city on lockdown, with death penalties in place for certain behaviors, such as scratching a human to turn them due to brain shortages—likely a fabricated shortage since Filmore-Graves hands out brain tubes to their staff like it’s candy. It only gets interesting when Ravi hits the screen, giving fans a look at how non-zombie he is after that cliffhanger last season—there’s a small catch in the form of “monthlies” where he randomly Zs out and chows down on brains. Then they killed the excitement of a hybrid by having Ravi eat a naturalist’s brain, leaving him to traipse around nude. Like Ravi needs to be a laughingstock at every turn to justify his continued existence, or something. Peyton and the living in higher-ranking positions are being treated as checked boxes, as demonstrated during a tense dinner with the new mayor. Blaine is Chase Graves’ lapdog in return for a lot of looking-away when it comes to running his businesses, which surprises absolutely no one. Nor will it surprise them when Blaine eventually tires of the yes-man routine and vies for control of the city via brains, violence, or hostile takeover. Possibly a combination of the three.

First, Blaine’s got to get his whackjob father in-hand again.

Angus gets a little help from Dino, his former enforcer who turns to working for Blaine in the meantime. Once free from his watery nursery, Angus demonstrates just how bonkers he is, repeating segments of Blaine’s tirades against the ruling class in New Seattle like scripture. Dino pays the price for aiding a murderer, leaving an out-of-his-mind Angus to wander the city as he pleases. A theater, converted to a church for zombies, catches his attention. Now begins the reign of Angus the Saint. I guess. This is an unfortunate story line on top of several plots involving white men being the absolute worst people in a city which is given the chance to start over, but it’s more of the same tired bull.

But, hey, Liv got to yell about football for the whole episode, so it’s totally worth wasting an hour of my Monday night.


Zombie Reviews: Dead Inside (2006) By A. Zombie

Zombie Reviews . . . Dead Inside (2006)
By A. Zombie

Rated: NR (Contains violence, gore, adult language)

Starring: Tyler Austin, Cynthia Gerber, Madison Ranne, Noah Wisniewski, and Tommy Walters

Language: English

One never knows what to expect when grabbing something Troma distributed. Given the blurb, it seemed like it’d be okay. Different, at the very least. It’s different, all right. I’m still not one-hundred percent sure what I just watched, but it surely isn’t what the synopsis promised.

The lying, fabricated, fibtastic blurb from Troma’s site reads:

When a group of survivors take refuge in a friend’s home to protect themselves from the Zombie Apocalypse, they must learn to confront and destroy not only the evil lurking on the outside, but also the menace that stalks them from within!

First false statement: Friend’s home. The only people who know each other were involved in a murder, and technically only one of the three knows the truth. Secondly, they learn nothing over the course of their imprisonment in Katrina and Danny’s home. Lastly, the maniac in question settled their score a year before the apocalypse and it’s only brought up at the very end to justify yet another gratuitous death.

Alright, so the copy writer gave the plot an extreme glow-up. What’s the movie actually about? [Spoilers below]

A year prior to the world going to the dead, Jill’s guy calls it quits in the middle of a crowded diner—with patrons randomly quoting other genre films as the scene unfolds. It’s not such a good idea because Jill’s not quite right in the head, seeing monsters everywhere she looks. This woman also just happens to have a serial killer’s shrine to her now-ex. Jill takes her revenge, with the guy’s kid in the house. Fast-forward a year. Danny’s mother Katrina has moved on after the murder. Gerry fills an essential gap in their lives. But just like her former husband, this one dies under mysterious circumstances after something eats their babysitter. The mourning family isn’t alone for long. Albert, a stranger, rushes in the front door having just witnessed his father being attacked by the dead on the road. Elsewhere, Jill’s going through undead hell with her lover. She makes it out of their home in one piece, sans lover and pet, only to find a zombie in her car. Jill run and runs and runs, eventually landing at Katrina’s—at first the editing makes it look like they’re neighbors, though. Outside, an officer naps in his car, awakened only when crap hits the zombie fan. He flips his lid and makes a run for shelter—Katrina’s house, of course. From there out, the group tries to make the best of it. Officer Dearborn’s courage flatlines, triggering their safe haven’s eventual downfall. Jill is bitten on a supply run. On her death bed she admits the truth to Danny about his father’s murder. He shoots her and here come the zombies. Albert and Katrina do their best to survive on the run, but she doesn’t make it. The boy and Albert continue on, meeting another pair of survivors making the best of the apocalypse along the way. Just when things look bleakest, Danny and Albert are saved.

On paper, it’s good. In practice, it’s a mess. The editing obscures the plot unnecessarily during the introduction phase. Dialog is cringe-worthy eighty percent of the time thanks to Officer Bigot’s constant gay jokes just to poke Albert. Jill’s story is so convoluted that we need a series of flashbacks just to have any hope of figuring out who this woman is. The makeup is another Greasepaint and Dirt Special, with little to no time spent on each zombie. It’s like they painted a tarp and made each actor roll for five seconds, then shoved them on set without another glance. Even the sound mix is presented as something spliced together in an old garage with dollar store headphones.

Save yourselves. Don’t be the guy on Troma’s site simultaneously praising and hating this film. There’s no need for brand loyalty when they put out stuff like this and then think people should pay them to see it. If it were edited better, I may be more forgiving. As-is, this is the worst film I’ve reviewed to date. It doesn’t even get a rating. It gets my eternal regret.


Family: Review for Ash vs Evil Dead 301

Family:
Review for Ash vs Evil Dead 301
by A. Zombie

Yo, pal. Before you go on, just know there’s episode spoilers ahead.

Finding a space for himself in the world took many, many years. At last, Ash Williams has just about everything he wants: a business to call his own, a house, loyal friends, and fame. Best of all, Evil’s off his back and sulking in its own realm. All that’s missing is a family to greet him at the end of a long day managing Ashy Slashy’s Hardware Store and Emporium. For now, though, Ash relishes in good wishes from the folks of Elk Grove on the evening of his grand opening.

The most magical part of this show is that anyone who saw Ash’s utterly ridiculous commercials, complete with adult “toys” and vulgar jokes, then thought, “Hey, let’s go party with that guy tonight!” Fame really does get a person far in life, it seems. Good for him?

The good life put Ash and Pablo at ease. Kelly doesn’t look so relaxed. Matter of fact, she’s the first to react to the initial signs that something isn’t right. The Ghost Beaters spent their time off from Saving The World duty chasing vastly different interests. Kelly, it seems, is interested in stopping yet another apocalypse. Not sure that’s how I’d spend my time off from thumping drunks at a bar, but okay. To each their own. At least she’s not hunkered in a fallout shelter training to fight by herself. Dalton is there by her side, waiting for a chance to meet El Jefe. What’s his interest in the retired deadite slayer? As the leader of The Knights of Sumeria, Dalton needs Ash’s help to defeat The Dark Ones.

First, they’ve got to defeat the growing problems caused by a known threat hiding right in their back yard.

Patience is a virtue well rewarded. Ruby’s played the waiting game long enough. On the same night as Ash’s grand opening, she tracks down the Necronomicon in the hands of a young woman and the television antiques appraiser she has giving it a once-over on live TV. Violence ensues. Of course. With her prize in hand, Ruby holes up in a motel and performs a ritual in which she ingests blood mixed with Ash’s image in the Necronomicon. When mommy and daddy love each other very much, a stork drops a hellchild in mommy’s cabbage patch. Ash is going to be so surprised.

Not as surprised as he is to be reminded that he’s got a wife, and said wife hid a whole child from him for all these years. Candace Barr has her reasons for keeping Brandy in the dark about her chainsaw-wielding father. Unfortunately that’s the very reason he has to come back into their lives. Evil targets Brandy while she’s cleaning up some creative graffiti at the high school. Her friend Rachel winds up a deadite, using the music room against Ash and Pablo as they attempt to save Brandy. In the end, it takes Candace’s sacrifice and Ash’s creativity with found weaponry to put Rachel to rest. Kelly and Dalton take care of the possessed mascot who nearly cuts the family drama portion of the show short the same instant Ash attempts to be a father at last.

Thankfully this time around Ash isn’t above taking help to wipe out whatever Ruby’s unleashed. The Ghost Beaters reunite, with the new guy on board as well. Brandy is along for the ride, if Ash can even remember to call her by the right name. Time will tell if Pablo’s returned skin art spells certain doom for the team, or if it’ll give them an advantage.

Brandy’s written to mimic her father, only refined slightly and thinking with something more than teenage hormones. There’s bound to be countless sarcastic fights in the episodes ahead. Can you imagine Ash trying to bond while they’re all crammed in the same car? What happens when he tries to console her about her mother’s murder? Tact, thy name is not Ash Williams. It’s not like they can stop to get a break from each other, either. There’s a bounty on Brandy’s head. If they stay put too long, whoever’s around is at risk.

Speaking of heads, I’ve got to say the harp gag is one of my new favorites. Unfortunately the sequence beforehand is somewhat lackluster and has pretty much the same routine as every other “Ash fights an inanimate object” fight. Not every gag’s a winner, not even the tried-and-true ones from the past. Let’s hope they get past using this sequence as a crutch and give us more unique special effects shots as the season unfolds.


Zombie Reviews: Hell is Full By A. Zombie

Zombie Reviews . . . Hell is Full
By A. Zombie

Rated: NR (Contains adult language, violence, gore)

Starring: Steve Hudgins, P.J. Woodside, Grey Hurt, Randy Hardesty, and Cindy Maples

Language: English

When I grabbed the movie, someone mislabeled this 2010 film as a 2016 release, so I’ve had to marinate on what I saw for a little longer before delivering a final verdict. Six years, believe it or not, makes a difference when debating these ultra-low budget films. A current iPhone in place of whatever they used here would’ve greatly increased the film’s quality . . . and maybe spared more cash for makeup. We’ll get to that in a moment. First, the story.

A fiery object falls from the sky, landing in the front yard of home in a small Midwestern town. The curious family calls Uncle Brad, with his university connections, to investigate. He burns himself on the frigid bucket holding the mystery lump, but has no other issues driving it away . . . for a few miles. Brad makes it to the hospital, but no further. From there, chaos invades their quiet town. A sickness spreads through bodily fluids—and given half the town’s proclivity for cheating, it takes no time at all for things to get out of hand.

It’s not a very original story. So how’d they punch it up? By presenting the entire plot backwards. Each citizen in town who turns zombie gets their own death vignette, starting with poor Joe. Joe’s girl is cheating on him and her sister has the hots for him, but he’s just so loyal to his gal. He’s also a pretty good neighbor, bringing Johnny his truck after finding it on the roadside with mystery stains—he, no joke, asks an obviously ill Johnny if the red stuff on the truck is blood, so be prepared for some interesting dialog choices throughout the film. As the story winds back to the outbreak’s origin, we’re taken on some misadventures with the locals. Brace yourselves for quite a bit of lowbrow humor sprinkled throughout. Any time a man gears up for a joke, assume it’s insulting on fifteen different levels. Just so it’s not completely predictable, the plot does wrap back around to the present for an epilogue of sorts. Format wise, it’s not bad. But the writing itself is . . . not award-winning. It’s an easy script for a small-ish group to shoot in a reasonable amount of time. Could it be better? Definitely. Could it be worse? I’ve survived far worse indie films than this and decided they weren’t even worth writing about, so it has that going for it.

What the film doesn’t have is any makeup. Okay, that’s an exaggeration. The makeup present is just super subtle. With a few exceptions, the zombies rely on fake blood and movements to sell the gag. Within those zombies, only a handful really stand out as astounding creature actors. Playing dead is harder than it looks; kudos to anyone shuffling the good shuffle under all that makeup. There’s no real standard look or movement style. It’s like they let the actors do their own thing most likely just to save time, which leads to some amusing bits. Unfortunately, the camera angle sometimes obscures what’s going on and only half an undead performance makes it on-screen. I suspect this is due to space issues shooting inside real locations and not sets with cut-outs to position cameras “inside” walls for better angles. Paired with whatever they filmed with, it makes some scenes the very definition of “uhm . . . that’s creatively shot.”

Overall, I get what they wanted to do, but the script and budget just didn’t do the concept justice. Hell is Full gets one and a half mangled mandibles out of five.


Zombie Reviews: Clash of the Dead

Zombie Reviews . . . Clash of the Dead
By A. Zombie

Rated: NR (Contains adult language, violence, gore)

Starring: Ray Panthaki, Robert Bladen, Wendy Glenn, Ben Shafik, and Eva Solveig

Language: Engligh

Found footage films are not my bag. Just getting that out here as a reminder. The camera movements jerk too much and my rotting brain can’t keep up with the action. Good news, the action in this movie is so slow, the POV movements don’t obscure anything of note. That’s also the bad news.

What are they trying to do in this film? Here’s a quick summary:

There’s money to be made from war documentaries even a century after peace talks ended. It’s not a lot of money, but it’s there. The trick is to make old stories shine anew, and maybe stage a few “surprises” for the hosts to stumble upon to up the ratings—it’s only fraud if one is caught doing something like, oh, making a UFO fly over a well-known wonder of the world. Aiming to cash in, Marcus takes a film crew to the Somme with the goal of digging into some of the more obscure myths. Their expert, Brian isn’t so sure that’s the right path, but he and the others get wrapped up in the moment when they stumble across a chained and submerged soldier’s body bearing a totem said to revive the dead. When darkness falls, the crew unwinds with a little soccer to recreate the fabled No Man’s Zone soccer game during an early WWI Christmas Truce. Another team joins them on the field, but these guys are only after a warm meal. The undead soldiers attack the film crew. Four make it into a tunnel system for safety. Only two make it back out with a possible plan to put the dead back in the ground—they have to bury the body they disturbed. Unfortunately, the dead are all about thwarting that plan.

As straight forward as this seems, it’s a mess. Due to half the cast being behind the camera, it takes most of the film to figure out who’s who, and only then it’s thanks to process of elimination as they keel over. What could be quick action beats to drive tension up is wasted on characters squabbling over past events in a failed attempt to ground the characters in what’s to be an unreasonable situation. Why waste time to ground these characters in the first place? They’re stereotypes, of course, so the dialog has to make them stand out some way or we’ve got nothing invested in these people as their doom shuffles out of Delville Wood. Spoiler: It doesn’t work. This is like watching an army of NPC die in a game.

But it’s a game with decent graphics. The camera work is actually quite beautiful during the earlier parts. All those establishing shots in the woods make for some of the best cinematography I’ve personally witnessed in a found footage horror film. That all ends once the undead enter the picture. Slowly the cameras, our narrators essentially, fail. It takes the notion of unreliable narrator to another level, forcing us to wonder if the first contact moments are real. On the downside, the animation used to establish the camera failures are cheesy, obscure the fights almost completely, and there’s one sequence which may actually be so choppy with the lighting it can harm viewers with epilepsy. We miss the jump scares nine times out of ten due to the cameras jerking around. When they stay still, though, it completely kills the magic.

Why does the magic die? The zombies. They’re awful. Shoddy makeup makes them impossible to take seriously as a threat. Costuming for the old dead is okay, and likely where the focus went during pre-production for costumes/makeup. When one of the film crew is finally shown as a zombie, it’s downright laughable. Guy looks like he smashed his face in a makeup pallet called “DIY Zombie” and the primary color in it is “Old Bruise Yellow.” What could be a great kick-to-the-gut moment dissolves into chortling and hanging onto the couch for support.

Sometimes we see filmmakers trying to do the thing, only they fall short. With a little more money and time, they may have produced something worth a second viewing. As it stands, I’m giving Clash of the Dead two and a half soggy skeletons out of five.


Mt. Weather/The Black Rainbow: Review for Z Nation episodes 412 & 413

Mt. Weather/The Black Rainbow:
Review for Z Nation episodes 412 & 413
By A. Zombie

Remember Mt. Weather? Talk about a callback to the original mission. Mt. Weather went silent back in season one, triggering the move west for Murphy and his escorts. The gang is tasked once again with infiltrating the government stronghold, only this time it’s not to deliver Murphy over to be poked and prodded. They need the president’s thumb and the last place to deliver any official government orders is none other than Operation Bitemark’s original destination.

Things don’t look promising upon arrival. The President’s motorcade sits outside the security gate, doors ajar. Inside the lead car, the President’s husband rots after being eaten by his Secret Service detail. How will they get inside? Hacking things off the dead is old hat for the gang. Doc’s first idea is to scoop out the FGotUS’ mummified eye to get past the retina lock system—Murphy’s first idea is that they’ve all lost their mind at this point, but he’s proven wrong when the gag-inducing plan works.

For a facility claiming to house the entire remaining government, Mt. Weather is a ghost town. Everyone they encounter is dead, lending credit to the notion that everyone really did die back when Citizen Z first lost contact. Roberta leads them within yards of the New Oval Office’s door before they catch sight of anyone with a pulse. Not that Johnson and Johnson are stellar examples of humanity after eight years living in a bunker playing Secret Service to an audience of one. Yes, after all that careful planning on the government’s behalf, not even their most secure base protected them. Within the first weeks, most succumbed to the virus and remain locked in the facility’s lowest level. Luckily, the President lives. At least the current one. Unfortunately Roberta and crew are not the first to ask for her help. The previous visitor ensured no one else could use the loophole in Black Rainbow’s launch procedure, cutting off both of the President’s thumbs. If only he were more patient and listened to the before mutilating her. The thumbprints to operate Black Rainbow actually belong to the sitting PotUS during the outbreak. And he just so happens to be downstairs, somewhere amongst the growling horde.

With all hands on deck, they descend in the lone functioning elevator. Leading the charge, 10k and Sarge ram through the undead clogging the hallway until everyone is forced to duck into an office for cover. Except Roberta. She’s cut off, retreats to the elevator to regroup, and winds up zipping down to the Omega floor, which isn’t listed on the control panel. While the gang and the President systematically check each individual zombie for the former PotUS, Roberta follows music to a broadcasting room for the Press Secretary of the United States where the teleprompter clearly has a speech ready for the PotUS. The man himself sits backstage, apparently duct taped to a chair moments before he turned. This part is far, far too easy. One wants to call bull. Then the other shoe drops

The sitting President is on Zona’s side. In the argument, she talks Sarge into following the oath she took upon entering military service and they take everyone else captive. Is St. Lilley seriously down with genocide? No. No, no, no. Once she realizes the President intends to let Black Rainbow run as Zona intends, Sarge defies her orders and kills her superior. The others sort out Johnson and Johnson, leaving behind three wicked pissed mad-Zs to chase them out of the facility. Roberta uses the adrenaline from re-killing the President to spark her dream for the next set of orders. Though vague, the vision tells her to find the Washington Monument and the underground facility at the edge of its vast shadow.

Much like Mt. Weather, the Strike Facility below Washington D.C. is inhabited by the dead and nothing more. The gang is focused on the task and clearing the zombies in their path, though there’s a quick joke about Murphy being responsible for the Third Strike as they pass the office where it normally would’ve been launched. For the most part the second episode is pretty somber. Not even Doc’s punchlines sell well when balanced with the revelations finally pouring in about how Roberta came to possess so much knowledge about Black Rainbow.

Turns out Roberta woke twice from the coma. The first time, Teller wakes her to ask for her help thwarting Zona’s plan to launch Black Rainbow. He gives her everything she needs via VR simulations—all the codes, hidden keys, and secret locations are run through the simulation over and over in order to burn it in her subconscious. The lynchpin to trigger the instructions, which will repress during her return to the coma, is the vision of her own flesh burning away under a black rainbow. Things take a turn moments before she’s to sleep again. Zona’s founder comes in to thank her for serving The Reset in such a monumental way. At some point, Teller is compromised and never tells Roberta until it’s too late. She’s not delivering an airborne zombie cure as originally promised. She is The Reset. Now either Teller is still legit, lying to The Founder, and the canisters in her possession contain the cure, or they’ve actually been racing to see which Zona faction can release Black Rainbow first for the entire season.

Inside the Strike Facility, Roberta pretty much checks out as her ingrained directive surfaces. She leads everyone to the control panel where the former President’s thumbprint will start the launch. Before that, she must install the canisters on the drone. Alone. That’s if she can beat Zona’s Mr. Sunshine to the punch. Which of course she does, but not before the red canisters get mixed up. Roberta installs what she thinks are the correct canisters in the drone and is hit with the end of her memories, the moment when Teller and The Founder explain about The Reset before returning her to the coma to finish healing. It spurs her to swap canisters. But before she gets to them, Murphy rushes to save her from an ambush by Mr. Sunshine and is exposed to whatever is in the red canister Teller had Roberta retrieve. In the rush to change humanity’s fate, Roberta winds up locked in the drone after swapping red canisters.

The gang can’t save her this time. Launching without problem, the drone takes her high above D.C. and dumps thousands of mini drones into the air. Her drone, having done the job, crashes in the mountains. Roberta’s last words are “Have mercy!” Are we to believe she mercied herself? Doubtful, but that’d be one hell of a way to wrap up the season. Roberta’s not the only one in danger. The others watch helplessly from the launch bay as the drones spread whatever chemicals made it aboard. Murphy is scarlet from the gas exposure. Doc’s happy-go-lucky nature takes a hike. In a fun last-minute twist, the underlying thing between Sarge and 10k is finally addressed. She opts to spend her final moments kissing the guy whose prowess with weapons kept her titillated since they met.

Like always, the writing team soundly wrote themselves into a corner to round out things for the season. Unlike last season, we’re back to massive-scale global destruction as The Thing To Overcome going forward instead of the fans simply having to worry if a handful of lead characters make it. It’s going to take fancy footwork to make it through alluding to the lead character’s death and maybe poisoning the entire world. I’ve got faith. While this show has an issue keeping the pace, it has no problems making weird, improbable things make sense in the end. Good news is there will be a season five. Syfy renewed Z Nation just before the holidays, making it one heck of a gift for the show’s fans.