Don’t Forget How to Use It

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Don’t Forget How to Use It

Review of “The Walking Dead” 513 – “Forget”

Head’s up! There’s spoilers in the rest of this review.

c6a19207-1c00-8798-6c5b-d834abba8f70_TWD_513_GP_1016_0045One of the last hold-outs to fit into life in Alexandria is Sasha. She’s not sleeping. Wakes with the sun to use someone else’s family photos for target practice. At no point does she attempt to get along with the locals—not even effervescent Olivia. How can anyone resist home-cured meats and pickles? Her erratic behavior puts everyone at risk. Deanna won’t put up with her for long. Neither will Michonne.

Sasha isn’t the last round peg refusing to fit in a square hole. Carol, Rick and Daryl are very much on the fence—do they start taking over now or wait to see what their new neighbors can really do? More importantly, how quickly can they establish their own weapons cache? Never mind what’s actually coming out of Deanna’s mouth—making Rick and Michonne the town’s law, reestablishing civilization, a future for their children. Matter of fact, Rick looks terrified at the prospect of Judith remaining in Alexandria past next week, let alone when she’s Carl’s age or an adult. He has to see the potential in her as a leader, but too long scraping by to see tomorrow makes him jumpy, unable to trust in anyone. Which leads to one of the best-acted scenes on this show this season—Carol and Sam in the armory. Melissa McBride does an amazing job showing just how good Carol is at lying to everyone around her. The two sides we see—the soccer mom and the ruthless killer—are drastically different. Carol loves kids, but in that moment she needs Sam more afraid of her than anything else in the world. It works. But is Carol’s remaining humanity really the price Rick should pay to obtain a security blanket?

“…longer they’re out there, the more they become what they really are.”

TWDIf Daryl finds out how far down the rabbit hole Carol goes to get the guns, his tune will change pretty quick. As it is, he’s slowly warming up to Aaron. Or at least I assume that’s what it means when he grunts more than five words at a person. The guys had an unfortunate bonding experience with the doomed horse, Buttons. They tried to help and in the end, that help cost Buttons his life. How many times has this happened with humans on the show? So many deaths in the name what’s supposed to be kindness. Except, kindness is as foreign as flying to Disneyworld for vacation in their reality. Losing Buttons doesn’t put a damper on the kinship of sorts brewing between Aaron and Daryl. While everyone else is dragged to the welcoming party at Deanna’s, the guys join Eric for a spaghetti dinner. Over dinner, they pop the question—will Daryl take Eric’s spot as recruiter for Alexandria. There’s a signing bonus, too. Plenty of parts to build a custom motorcycle. Something changes for Daryl during that day. He went from covert meeting in the woods to agreeing to recruit for the town. If he can be won over, who will follow next?


Road Trip

Review of “The Walking Dead” 505 – “Self Help”

Last week, we caught up with the long-lost Beth. This week, we’re on the road with Abraham and the gang determined to see Eugene safely to D.C. so he can work on the virus that may very well eliminate every walker across the globe. To say their trip is a tad rocky in this episode is a gross understatement.

Whoa, there! Careful, there’s spoilers lurking below.

wdead18A part of me feels like there were some character tweaks to make this episode in particular hit a certain vibe—not a pleasant one, either. Abraham’s anger has never been hidden, but the extent of his emotional baggage hasn’t been on the screen in this way before. It’s difficult to balance what we know of the man with what we’re shown in this episode. We get glimpses of his past throughout, relating to the early days after the outbreak and his attempts to keep Ellen, his wife, and two children safe. The ease with which he kills stems not from a long military service, but from understanding that sometimes people must die. Others may judge him—his wife was so terrified she took the kids and ran to their deaths—but at least he knows he’s done his part to keep his people safe. There’s a fine line Abraham walks. More than once we saw Rosita, who’s been with him for almost the entire trip from Texas to Georgia, take a step back from his anger. She’s romantically involved with Abraham and looks to him as their leader, but at one point she has to put her foot down before Abraham marches them into a herd of walkers so thick, one can’t see the road through all the decaying flesh.

That’s after they managed to kill every vehicle they rode in for longer than a mile. What is with people after the apocalypse having horrible luck with transportation which doesn’t require manpower? Yes, Eugene sabotaged the bus, but there’s been a string of bad timing with cars running out of gas or crashing throughout the show. Remember Lori and the walker pushing his face through the safety glass? Yuck! It’s like once the dead rose, everyone forgot how to operate cars. Convenient for the writers—it keeps their locations isolated to a specific area and gives them a chance to add in more fight scenes with walkers. Awful for the characters who end up with concussions and who knows what else from all these crashes.

the-walking-dead-episode-505-eugene-mcdermitt-tara-masterson-post-980Tara is finding her footing within the group. Unfortunately her footing puts her in the path of Eugene’s weirdness. For most of the episode, I yelled at her to get away from him. She’s naïve and kind. Lately, Eugene has been written like a sociopath. He understands emotions, but they don’t connect with him on more than a surface level. He’s got one concern: his safety. Tara, meanwhile, wants to make sure everyone is okay and happy. That’s a tall order considering the mess they get into after the bus flips in the middle of the freeway.

Speaking of, what sort of sense does it make to walk forward into uncharted territory, given that your ride and supplies catch fire on the road, instead of backtracking to a known safe location? Fifteen miles out from the church, the glass Eugene dumped in the gas tank causes the bus to flip and the engine to catch fire. Despite losing everything except the bag of weapons, Abraham orders everyone to continue on their set path. He’s running from something, which isn’t clear until the end of the episode. What I want to know is, how the heck did they happen to find a walker-free place to sleep in by sunset given there was nothing but forest stretching down the road they traveled? The same sort of plot gap happens toward the end when we though the gang were good to go with the fire engine and suddenly they’re walking toward at least two thousand walkers. Uh, what?

the-walking-dead-505-111989I’d like to take a moment to gloat. All this time, I’ve said Eugene wasn’t what he seemed and guess who was right? Yup, this reviewer. Eugene made the best of a bad situation. He knew he couldn’t hope to make it longer than a day without clinging onto someone and convincing them to help him. He’d done the math, Washington D.C. should be the safest place within the undead-infested United States. But he was in Texas, and that’s a long way to travel alone when one cannot defend themselves. Luckily enough, he stumbled across Abraham at exactly the right moment. A minute or two later, Eugene would’ve stumbled across a woman and two children who’d been eaten by walkers, and a man beside them with the top of his head blown off. Abraham feels he owes Eugene for saving him from suicide. The need to balance the debt pushed him for so long, when Eugene finally told the truth—that he’s not a scientist capable of destroying the walkers with a virus—Abraham snapped. The last we saw of Eugene, he was T.K.O.ed with everyone hovering over him. Honestly? That’s what he gets for getting everyone’s hopes up. Numerous people died to get him to D.C. and it was all a lie.

This episode was still a tad slow, save the last few minutes when the truth hit the fan. If this trend sticks, the show may have a hard time ramping up for what is always an epic mid-season finale. For now, we play the wait-and-see game.


Stranger Danger

Review of “The Walking Dead” 502 – “Strangers”

 

The-Walking-Dead-Season-5-Promo1A little forewarning for the second episode of season five—don’t eat anything when you watch. Or rewatch. At no point in your life will it be okay to consume much beyond water while watching . . . and even that’s questionable depending on the strength of your stomach.

Spoiler Alert! The following review contains episode spoilers.

For the first time in too long—possibly since before Hershel’s murder—we witness a survivor group who are somewhat happy. It may be mostly relief. Giddiness from finding each other once again and surviving escape from Terminus with no casualties on their part. Rick smiles and takes time with his children, something he hasn’t been able to do since the prison attack. Even then, he was plagued by Lori’s ghost and could not fully bond with Judith. Everyone has banded together to take care of the baby.

The-Walking-Dead-S5Ep2-Strangers-Review-Gabriel-and-what-has-he-done.-590x329Judith, along with Bob and Glenn, became the heart and soul of the group. Anyone needing a mental time-out takes a turn watching the baby. Tyreese in particular has done a lot of mental healing since his time taking care of Judith. His world simplified to one focus—protect her and provide for her, no matter what dangers lurk around the corner. Because of that focus, he’s ready to forget that Carol killed his girlfriend and move on. He can kill again, without feeling a strangling sense of moral wrongness. Bob and Glenn, in their roles as heart and conscious, focus on Rick and keeping him grounded despite his overwhelming need for revenge. Even though Rick is smiling and reunited with his family, there’s a darkness in his eyes that won’t go away. The pain he’s gone through has forever changed him. Even if Eugene’s scheme to infect the walkers with a super virus that’ll kill them off works, Rick will never be the same. He will need people like Glenn and Bob to thump him over the head and remind him he has two children relying on him to stay grounded and in control of his anger.

Unfortunately, Bob may not stick around long enough to help. We’ll get to that later.

This episode introduced Gabriel Stokes—a priest with a strange sense of humor (and awful comedic timing) and a secret which may or may not come back to bite the entire group in the backside. Gabriel doesn’t kill, not even the walkers who threaten his life. He’s been isolated in his church since the undead outbreak reached his neck of the woods. Luckily for Rick and company, the church is far enough out of the way to have little walker foot traffic. They hole up in Gabriel’s safe haven to take a breather and have a nice wind-down session reminiscent of the party down in the CDC’s basement back in season one. Let’s hope the church isn’t rigged to blow up.

TWD_502_GP_0519_0016The safety the church offers is an illusion. Rick, Carl, Daryl, and Michonne all sense something isn’t quite right. For days they’ve thought someone may be tracking their movements. Carl found evidence of an attempted break-in at the church, but couldn’t tell if the knife marks on the windows or the threat, You’ll burn for this, were fresh. We know that Morgan isn’t far behind the group, and he was a tad loony-pants the last time Rick saw him, but is he the threat?

Nope. It is far, far worse.

Poor Bob. He’s finally found a groove after the apocalypse—a solid relationship with Sasha, good standing within the survivor group, sobriety, a solid plan to help Abraham and Eugene reach the epidemic center in D.C., and a sense of relief so great he can’t help but weep. The latter proves his undoing. When Bob takes a time-out from the party, someone sneaks up and clubs him over the head. Next thing we know, it’s Bob-aque time. Hold the sauce. He’s still alive, but for how long? Gareth seems like a patient man, despite his disgusting diet choices. The group who survived the Terminus attack is small. How much can they consume before Rick realizes they’re a man down? Do cannibals diet? Guess we’ll find out next week. Cross your fingers and hope Bob makes it out only missing one limb.


Never Again. Never Trust.

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Never Again. Never Trust.
Review of The Walking Dead 501
By RC Murphy

It must be October. Everyone as far as the eye can see is trapped in Walker Fever—not to be confused with the fever the infected suffer before turning into the undead. We here at the ZSC Command Center are not immune and fell head-first into the fifth season of AMC’s The Walking Dead with snacks at our side . . . which we quickly ignored, given how bloody the first episode of the season turned out to be. With that in mind, let’s see what our favorite band of survivors are up to after being captured last season.

Spoiler Warning! Below are show spoilers. Turn back now if you haven’t watched this episode.

This episode had one flaw—the Terminus flashbacks. There were only two, at the beginning and end, but the information delivered was something clearly conveyed through dialog and set decoration in the middle of the episode. All the flashbacks provided was a little confusion as far as the timeline went. For half the episode, it appeared as though there was a time gap between when Rick and company were captured and the moment Carol and Tyreese were within hearing range of Terminus and all the gunfire. It wasn’t until Carol saw her once-friends bound and gagged that things started to make sense. Sometimes in story-telling, less is more. This was one of those cases.

Screen-Shot-2014-10-12-at-7.12.17-PM-e1413167251179Rick is still embracing the Ricktatorship, pushing everyone to arm themselves with whatever they can find in the train car. Miraculously, in the short time they were apparently imprisoned, they managed to build a good number of gnarly weapons using rusty nails, leather belts, hunks of wood, and who knows what else. All their work was for naught. Glenn, Rick, Ben, and Daryl were still taken by surprise and dragged into Terminus’ slaughterhouse. Which is the exact moment everyone set aside their popcorn and clutched the couch cushions so tight, their knuckles turned white.

Despite internet rumors, this was not the moment we said goodbye to any main cast members. Glenn is still alive and has taken on Hershel’s role, becoming Rick’s conscious when his desire for revenge threatens the entire group’s survival. It’s a position Glenn has filled before, but his youth and inexperience usually costs him solid ground to stand on in the face of Rick’s anger. This time Glenn seems better prepared to stand up for what he feels is right. He’s got far more at stake with Maggie at his side and committed to staying there no matter what. Not even his good friend will force him to risk her safety.

PHcADFWtICstgg_1_mCarol is far, far removed from the character we met in season one. Now she can walk up and kill a walker without blinking, even while Tyreese stands behind her saying he’s not prepared to kill again. In the face of his perceived weakness and possible judgment, Carol doesn’t balk, doesn’t care. She will live, that’s that. She will make sure Tyreese and Judith live, no matter the cost to her. But she has no plans to stick with them. Being ousted from the group changed her more than the death of her husband and daughter. Solitude fits the new Carol. She’s truly free to do what she wants when she wants after years of being the steel backbone for her family. Will her resolve to remain a lone wolf stay firm after reconnecting with the rest of the group? Hard to tell, but the reunion hug she shared with Daryl was perhaps one of the happiest moments on the show in years.

This episode was all about escalation. One group wrongs another, the afflicted group seeks revenge. That’s how Terminus became a cannibal’s Fantasy Land—their once sanctuary was overrun, the women abused, countless murdered, but they took it back and became something ruthless and without morals. That’s how Carol and Rick ensured Terminus could not recover from their attack and escape. Even Tyreese did not escape without having to step up his game to not only kill walkers, but also a human who posed a serious threat to Judith. By the end of the episode, even viewers felt panicky, waiting to see how far the escalation would go. What would be the ultimate cost of this revenge pushing Rick forward? So far, no one in his group has paid. That luck can only go so far.

We were visited by a long-lost character at the end of the episode. What role do you think he’ll play in the grand scheme of things? Last time we saw this guy, he was twelve crayons short of a full set and sure to die at any time. That’s the wonderful thing about this show, the people we think will die, don’t. Those we wish would live, keel over without warning. It’s impossible to predict what’s around the corner. But that is half the fun of watching. It is also why The Walking Dead was picked up for a sixth season days before the fifth season premiere.

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No Escape

Review of “In the Flesh” S2E2
By A. Zombie

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Just when we thought we’d get to see the world outside Roarton, our hopes—like Kieren’s—were dashed. With the Vicar’s death, changes are afoot. None of them beneficial for the undead. Before we get into what happens in the episode, let’s have a quick rundown.

From BBC:

Kieren’s dreams of escape are left in tatters when Maxine imposes an Undead travel ban on Roarton, also introducing stringent measures for PDS Sufferers to pay back their debt to society. However, being thrust together with Simon on Maxine’s ‘Give Back’ scheme has its benefits. The two have a connection, and Kieren agrees to go to Simon’s Undead party that night, where Simon makes a surprising declaration.

Jem is troubled at school. A 19-year-old amongst 16-year-olds, she feels completely alienated, until she’s revealed to be an ex-HVF war hero. Jem’s reputation soars and she is befriended by the popular girls. However, when a PDS prank goes wrong, resulting in a terrifying rabid in the corridors, Jem is humiliated in front of her classmates. She gravitates to Gary, finding solace in a world she understands – hunting rabids in the woods. But it’s here that disaster strikes.

IN-THE-FLESHKieren’s escape route is blocked. He’s denied what he considers a chance to start again in a city that may or may not allow him to be himself, unlike the small minds in Roarton. Given the fact that his father insisted to send him on his way with a French-themed breakfast—complete with awful “French” music, berets, French-pressed coffee, and French toast (the latter two Kieren can’t even enjoy)—the poor kid needs to get away. Instead he’s ordered back to town after being refused a train ticket. Amy, too even though she wasn’t trying to leave. She tagged along to convince Kieren to stay, acting on Simon’s orders. Most of what Amy has to say comes from the heart, though. Kieren is running away from his problems. He isn’t trying to fix anything. This trip isn’t so much about finding himself as putting distance between him and the painful emotions in Roarton—his parents’ failure to understand who he really is, the town’s small-minded anti-gay sentiment, and Rick’s second and final death. Try as he might to start over, Kieren’s problems start and end with his inability to accept himself. He’s hiding behind layers of makeup, lies, and evasion.

Amy said it best: “How many miles will you have to travel to be able to take it all off?”

What’s so special about the undead in Roarton? This underlying question has filtered through the first episodes for series two. The longer they pull out this question, it becomes more and more apparent that Kieren is the man of the hour. Everyone is focused on him, from Simon and his mission passed down from the Undead Prophet to Maxine and her hush-hush info search through the town records. Could Kieren be the first risen? What does that mean for the PDS community?

In The FleshThe government plans to use PDS sufferers as slave labor. They’ve concocted a scheme in which the undead “give back” to their communities after leaving rehab. If they’re good, their cases are reviewed after six months and their rights as a living person renewed. It sounds almost reasonable. Until you stop and really think about it. They’re making people who had no control over their return from the dead earn a place in society again as though they’re car thieves and drug addicts. We make criminals work community service hours in order to prove they can be trusted and let off the leash, so to speak. And there is no guarantee PDS people will actually regain their rights. The law is written to only promise their cases be reviewed, nothing more. It’s entirely possible that every PDS sufferer whose case is reviewed in six months is ordered to complete more “give back” hours. A reality Kieren is now considering after a talk with Simon.

f106f377-92aa-119a-e16b-58a4e49dd4fb_TWD_407_GP_0722_02971Naughty Phillip, the newest council member in Roarton, has been visiting PDS prostitutes. But not necessarily for the obvious reason. He’s using them to replicate his fleeting relationship with Amy. Which I’m pretty sure was a just a one-night-stand. Someone is watching him. They know what he’s up to. The fall-out from his nightly visits will rattle the council again.

In The FleshThe major focus of the episode wasn’t so much Kieren and the other PDS trapped in town—who make the most of it by partying and getting high on lamb’s brains—but Jem’s continuing failure to seek treatment for her PTSD. She has a fleeting moment where everything seems okay. The kids at school find out she’s a HVF “hero” and the harassment turns into a form of worship. She’s bringing friends home to hang out. Going out to spend time with the girls. Sure, Jem still suffers hallucinations, but they’re easier to brush off. Until an idiot PDS kid gets his hands on Blue Oblivion and turns rabid at school. Of course everyone will think sending the hero in to kill the rabid undead is a good idea. They don’t understand what it was like for Jem—who was only fourteen during her first mission—during the rising. Of course she panics at the school. Fails to dispatch the “rotter”, which is a good thing because the drug does wear off. Something we hadn’t seen before. Instead of talking it out, getting help for her PTSD, Jem decides to arm up and resume patrolling for rotters. And kills an innocent PDS boy who had the biggest crush on her.

The next episode should be interesting. There’s a lot secrets in the air and given what Jem’s done, what Kieren is beginning to understand about the way his people are being treated, a whole world of chaos is about to fall on Roarton. Hang on to your hats.


Survival School: Stay on the Path

Ideally, when plotting your escape routes it’s best to remain on the road. Venturing into the landscape is dangerous, full of unknown dangers from more than just the undead. In reality, you’ll need resources like flowing water, edible vegetation, and game animals who shy away from busy roads. Once away from the beaten path, it’s easy to get turned around and lose sight of your escape route. Relying on GPS during the apocalypse (or heck, even driving through Texas today) isn’t a good plan. We have no clue how long technology will continue to run post undead uprising. Now it the time to start honing your navigation skills. Below are some tips and tricks to keep you from relying on breadcrumbs to find your way.

Learn How to Read a Map

We’re all about being prepared, which means you should know well in advance what escape routes you plan to take.

Make sure you have a map, or numerous maps, in your go bag covering the locations you must travel through. Take a little time to study them. Find roads that take you near moving water sources so you can top up on fresh water and have a chance to bathe, catch fish, and gather edible vegetation growing nearby.

An easy map-reading guide:

  • Check the map key. It’ll tell you what various symbols mean. Important for navigating via landmarks or finding towns/cities large enough to safely resupply.
  • Learn how to gauge distance using the map scale. For 1:24,000 scale maps, one inch equals 2,000 feet. For 1:25,000 maps, 5 centimeters equals 1,250 meters. Most maps are drawn on grids to help facilitate calculations.
  • For the most part, maps are color coded the same: Black – man-made structures, roads, train tracks, pipelines, and property boundaries. Brown – topographic features such as contour lines. Green – Vegetation features, like forests. Blue – Rivers, lakes, streams, swamps, water reserves. Red: Main roads, highways, and sometimes tunnels or survey lines.

Use Major Landmarks

Once you’re on the road, keep going for as long as possible before making a pit stop, especially if the area you’re traveling through is mostly wilderness. It’s no good putting yourself in unnecessary danger for a drink of water when you’ve got a full supply in the car. But once supplies start running low or you can’t stand the body odor of your traveling companions, take a few vital steps before heading into the woods:

  • Find a spot in the road nearest to the body of water you seek.
  • Double check with your map to make sure the water source is a river, large stream, or lake. Swamps and the like are stagnant and chock-full of harmful bacteria that won’t boil out using emergency purification techniques.
  • Locate at least two major landmarks on the map, and then make visual confirmation from the point where you leave your car. This gives your brain something physical to work from while calculating which direction to walk on your return trip.
  • Note which direction the sun is moving.

Calculating Distance

Using the map scale, judge how far your trip will take you from the road. Keep hikes short. Not only will this reduce exposure to danger, but it’ll use less energy to take a 30 minute hike compared to a 2 hour hike. Less energy means fewer calories burned. It’ll make your food supplies last longer. Also be mindful of the time of day. Schedule your trip so you have ample time to return before dark. Improvised camping is dangerous. You don’t know what native beasts lurk in the woods. Without proper shelter, you could wake up cuddling a snake. Or not wake up at all in the belly of a desperate, hungry mountain lion.

Map and Compass Work

The easiest way to navigate new territory is with a map and compass to keep yourself oriented, even after scouting a few major landmarks. I won’t pretend to be an expert here. Heck, I get lost in the mall all the time. But that’s what the internet is for. Here’s a link to an excerpt from The Backpackers Field Manual by Rick Curtis that covers the basics of map and compass work.

Navigating without a compass

While we don’t advise leaving your compass at home once you’re on the run from the undead, accidents happen. Things get lost or broken in the shuffle. The dog ate your compass. Whatever. So on the off-chance you’re stuck without, here’s a couple simple ways to find north so you aren’t a lost babe in the woods, Hansel.

Never Eat Soggy Waffles. This is a mnemonic, a cheeky phrase used to memorize North, East, South, and West going clockwise. So once you’re facing North, East is to your right, South behind you, and West to your left.

Watch the sun: It rises in the East and sets to the West. If you don’t have time to watch the sun, there’s a quick-ish method to determine which way it’s moving:

  • Find a tall stick and set it in the ground.
  • Mark the top of the stick’s shadow with a rock (or whatever’s handy).
  • Wait 15 minutes.
  • Now mark the stick’s shadow with another rock.
  • Put your left foot near the first rock, your right near the second. Now you’re facing north.

Using the stars: This takes a little more work, depending on visibility and your location. In the Northern Hemisphere, there’s two ways to find the North Star (Polaris).

  • Big Dipper method: First, find the bugger. Then using the two stars forming the side of the ladle away from the handle, mentally draw a straight line until you hit a super bright star. That’s Polaris.
  • Little Dipper method: Polaris is the final star in the Little Dipper’s handle. Super easy to navigate by, if you can find it.

There you have it, a few tips to prevent you from getting lost in your quest to find food and water while on the run from zombies.


Gear Up, Philly

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A whole slew of Zombie Survival Crew commanders and sergeants-at-arms will be attending Wizard World Philadelphia on June 19-22nd. Your duty, brigadiers, is to ensure the undead hordes don’t find a way into the convention center. So grab your go bags and head on over.

Event Details

When: Thursday, June 19th through Sunday, June 22nd

Where: Pennsylvania Convention Center – Philadelphia, PA

Times:
Thursday – 3 pm – 8 pm
Friday – 12 pm – 7 pm
Saturday – 10 am – 7 pm
Sunday – 11 am – 5 pm

Commanders attending: Michael Rooker, Norman Reedus, Ming Chen, Michael Zapcic, and Juliette Terzieff

Sergeants at Arms attending: Amy Sundberg, Sarah Quattrocci, Kevin Gordon, Lora Lapoint

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Book Review: The Rock Island Counteractant Experiment

Plagued 2A Plagued States of America book…

In this sequel to Plagued: The Midamerica Zombie Half-Breed Experiment (Plagued States of America), we follow a different character through the apocalyptic world after the initial zombie outbreak and the rebuilding of America.

Mason Jones is a good, strong character, and as the story progresses, we learn a little here and there about the Army Ranger. His development is paced nicely, and the story has enough action to keep one reading. When all hell breaks loose in the zombie testing facility, the action is non-stop, edge of your seat to the end.

Though I did the copy edit on this novella, I am always about giving honest reviews, and Better Hero Army asked if I would do so. I would definitely recommend this novella and its prequel if you’re into action-packed zombie stories. I look forward to working with Better Hero Army again and to see where he takes this story line. Even though I received this story as work, I did purchase the novella.

I give this novella 5 Jinxes (stars) per my star rating system: 1=hated it, 2=disliked it, 3=liked it, 4=really liked it, and 5=loved it.

You can grab a copy of the book by clicking on the cover photo above or by clicking HERE.


Completely Unhinged: “The Walking Dead” 414

Completely Unhinged
Review of “The Walking Dead” 414 – “The Grove”

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Have you recovered yet? We sure as heck haven’t. This week “The Walking Dead” pulled no emotional punches. They went there and didn’t bat an eyelash. Unfortunately “there” may have been a little too far for some of the younger actors involved. A lot was asked of them and it didn’t quiet . . . work. Some of the intensely emotional scenes failed to fully grab the audience and jerk them into the moment. Melissa McBride delivered a stellar performance in this episode. One of her best in the series. She succeeded where others couldn’t handle it and pulled the audience deeper into the heart-wrenching events of the episode. One woman cannot make a show, though. Certainly not a show built on a solid ensemble cast during the early seasons. The longer the show sticks to intimate cast sizes per episode, the more drawn out and god-awfully slow it feels. Not good for TWD fans who came to the party expecting copious amounts of brain-bashing action.

What are we going to do this week, Brain? Same thing we do every week, Pinky. Post TWD spoilers.

6da10c75-b85d-4979-04e1-72ecf57da726_TWD_414_GP_1016_0125It is no secret that Lizzie is completely unglued. Her grasp on her own mortality and the real danger the walkers pose to her safety was never solid. In this episode, it becomes painfully clear that she’s always been slightly off. Little Mika has obviously spent ample time learning how to distract her sister from whatever isn’t right in her head. We have no name for what’s wrong with Lizzie. She’s convinced the walkers are simply an evolved version of ourselves. They speak to her. Demand she take care of them and provide food. Somewhere along the way, being undead became an appealing prospect. Was this a way to cope with the losses her family faced since the walkers started shuffling around? Hard to tell now that we know she wasn’t all there to begin with.

Dealing with mental illness after the healthcare system has fallen to the wayside along with the government, sewer maintenance, water stations, etc., can’t be easy. Many suffering from mental health problems rely on medicine to recalibrate the chemicals in their brains. Others need the calming effects of a regulated schedule, which often includes regular visits with a mental health professional of some sort. None of the methods used to treat problems like Lizzie’s are available to her. Mika does her best, calming her sister while providing insight to the adults who’ve taken care of them since their father’s death. Did daddy dearest know how far gone his eldest daughter was before the flu claimed him? We didn’t see much, if anything, about the girls until his passing. Would Lizzie have snapped so completely if their father had been the one to take them from the prison instead of Tyreese and Carol?

Carol has tried so hard to become cold, calculating, and pragmatic since losing Sophia. She killed Karen and David, only showing remorse when it came time to confess to Rick and then, in this episode, Tyreese. The remorse came because Carol knew she’d betrayed their trust. She fully believed killing Karen and David would prevent the spread of a disease the prison population had no hope of fighting off on their own without medicine and a team of doctors. They were necessary deaths. Something she did for the better of everyone. Carol knows there’s people surviving in their new world who are only making it because of others. Sophia, as Carol put it, “Didn’t have a mean bone in her body.” Killing to survive was well beyond her comfort levels. Mika is the same way, despite Carol’s attempts to toughen her up.

Too bad her lessons didn’t stick.

TWD_414_GP_1015_0185Lizzie’s madness cost her sister her life. Is anyone to blame? No. Nevertheless, Carol’s guilt nearly cripples her, makes her hesitate to do the necessary thing. Is death ever necessary? In our world, no. Murder is senseless. Unnatural to the teachings of the numerous world religions which are the cornerstone of our morals. But in a world where every day is a fight to take just one more breath, one must weigh the good of the many against the individual. Carol and Tyreese were faced with that decision—try to save Lizzie, despite the depth of her mental illness or ensure Judith’s safety, as well as their own. In the end, Carol’s ruthless practicality stepped in and allowed her to make the hard decision. Lizzie had to die. No matter how they arranged it, someone would end up alone with her and Lizzie’s inclination to turn everyone into a walker would get the best of her, and them. What if Lizzie ran off and some do-gooder brought her into their camp? Nothing good could’ve come from her continuing to live unmedicated and unchecked by her sister’s kind soul.

In order for the show to catch their audience again, they need to pick up the pace. There’s only two episodes left in season four and the entire second half of the season has been spent backtracking. Why? They brought too many characters in too quickly during the prison days. None of the new survivors who walked away from the prison attack got much screen time, giving viewers a group of strangers to follow who they had no connection to. While yes, it’s good to get to know a character, it’s too little too late this long after the characters have been introduced. All the character development slowed down the pace of the show. It’s become “The Lord of the Rings,” with every single character’s progress no more than walking a few miles. Are they growing emotionally? Yes. Has anything really happened since the prison fight? Can’t say it has. We’ve got a budding fan-service relationship, two dead kids, and a lot of people walking on train tracks after six episodes. Not to mention two new groups of survivors who will likely get the same lack-of-development treatment as the others. The entire first season was only six episodes and look what they accomplished there.

Will everyone meet at Terminus by the end of season four? Let us know what you think in the comments below.


Tasty Survival: Coffee Can Chicken

As part of our collective efforts to prepare for the z-poc,  ZSC command has undertaken a mission to bring you a series of recipes to keep the body strong and the spirit lifted during dark times. This recipe from Red Brigade Sergeant at Arms Amy Sundberg works great in the Green brigade’s zone, the Southeastern United States, where it shouldn’t be too hard to find a chicken or two…

Coffee Can Chicken

Yep, you read it right. Not canned chicken, although that’s not an unreasonable item to add to your food supply list… but this recipe is the tried-and true real deal. Slow cooking techniques, while they are certainly slow, are key to bringing out the natural flavor of just about any kind of meat. Little preparation is required, and the necessary ingredients are few. If you want a quick meal, this isn’t it. But if you have the time to sit down for a spell or you have other things you can do in the meantime, this one is worth trying.

You will need:

  •  1 whole chicken, butchered and plucked (no more than 3 1/2 lbs)
  •  Butter (margarine or oil will work)
  •  Salt & Pepper
  • Heavy duty aluminum foil
  • Gallon-sized tin can
  • Charcoal briquettes

Optional: Veggies of choice, such as onions, carrots or garlic for more flavor. Go light on the extras, as more materials will extend the cooking time considerably.

Note: During cooking, the can WILL get hot enough to burn whatever is below it, so be very careful about choosing where to put it. If you have inquisitive young ones around, we recommend hanging it from a low branch in a safe place, away from flammable materials and grabby fingers.

Preparation:

Punch or drill holes in the tin can 1 inch up from the bottom approximately 1 inch apart all the way around the can. Place 18 briquettes (no more no less) in the bottom of the can and light.

Rub chicken with butter and season as you like. Wrap chicken with heavy aluminum foil twice, side to side and then from bottom to top. Make sure the foil closing point is on the top of the chicken.

 

 

Once the charcoal has turned white, place the foil-wrapped chicken into the can with the legs facing the top. It’s perfectly fine if the chicken sticks out of the can. Let the can and chicken sit (or hang) for 3 hours.

After 3 hours, remove the chicken from the can. Take care opening the foil, steam burns hurt like heck. If the chicken is falling off the bone tender, juicy and smelling delicious, it’s done.