Never Again. Never Trust. Review of The Walking Dead 501 By RC Murphy
It must be October. Everyone as far as the eye can see is trapped in Walker Fever—not to be confused with the fever the infected suffer before turning into the undead. We here at the ZSC Command Center are not immune and fell head-first into the fifth season of AMC’s The Walking Dead with snacks at our side . . . which we quickly ignored, given how bloody the first episode of the season turned out to be. With that in mind, let’s see what our favorite band of survivors are up to after being captured last season.
Spoiler Warning! Below are show spoilers. Turn back now if you haven’t watched this episode.
This episode had one flaw—the Terminus flashbacks. There were only two, at the beginning and end, but the information delivered was something clearly conveyed through dialog and set decoration in the middle of the episode. All the flashbacks provided was a little confusion as far as the timeline went. For half the episode, it appeared as though there was a time gap between when Rick and company were captured and the moment Carol and Tyreese were within hearing range of Terminus and all the gunfire. It wasn’t until Carol saw her once-friends bound and gagged that things started to make sense. Sometimes in story-telling, less is more. This was one of those cases.
Rick is still embracing the Ricktatorship, pushing everyone to arm themselves with whatever they can find in the train car. Miraculously, in the short time they were apparently imprisoned, they managed to build a good number of gnarly weapons using rusty nails, leather belts, hunks of wood, and who knows what else. All their work was for naught. Glenn, Rick, Ben, and Daryl were still taken by surprise and dragged into Terminus’ slaughterhouse. Which is the exact moment everyone set aside their popcorn and clutched the couch cushions so tight, their knuckles turned white.
Despite internet rumors, this was not the moment we said goodbye to any main cast members. Glenn is still alive and has taken on Hershel’s role, becoming Rick’s conscious when his desire for revenge threatens the entire group’s survival. It’s a position Glenn has filled before, but his youth and inexperience usually costs him solid ground to stand on in the face of Rick’s anger. This time Glenn seems better prepared to stand up for what he feels is right. He’s got far more at stake with Maggie at his side and committed to staying there no matter what. Not even his good friend will force him to risk her safety.
Carol is far, far removed from the character we met in season one. Now she can walk up and kill a walker without blinking, even while Tyreese stands behind her saying he’s not prepared to kill again. In the face of his perceived weakness and possible judgment, Carol doesn’t balk, doesn’t care. She will live, that’s that. She will make sure Tyreese and Judith live, no matter the cost to her. But she has no plans to stick with them. Being ousted from the group changed her more than the death of her husband and daughter. Solitude fits the new Carol. She’s truly free to do what she wants when she wants after years of being the steel backbone for her family. Will her resolve to remain a lone wolf stay firm after reconnecting with the rest of the group? Hard to tell, but the reunion hug she shared with Daryl was perhaps one of the happiest moments on the show in years.
This episode was all about escalation. One group wrongs another, the afflicted group seeks revenge. That’s how Terminus became a cannibal’s Fantasy Land—their once sanctuary was overrun, the women abused, countless murdered, but they took it back and became something ruthless and without morals. That’s how Carol and Rick ensured Terminus could not recover from their attack and escape. Even Tyreese did not escape without having to step up his game to not only kill walkers, but also a human who posed a serious threat to Judith. By the end of the episode, even viewers felt panicky, waiting to see how far the escalation would go. What would be the ultimate cost of this revenge pushing Rick forward? So far, no one in his group has paid. That luck can only go so far.
We were visited by a long-lost character at the end of the episode. What role do you think he’ll play in the grand scheme of things? Last time we saw this guy, he was twelve crayons short of a full set and sure to die at any time. That’s the wonderful thing about this show, the people we think will die, don’t. Those we wish would live, keel over without warning. It’s impossible to predict what’s around the corner. But that is half the fun of watching. It is also why The Walking Dead was picked up for a sixth season days before the fifth season premiere.
A whole slew of Zombie Survival Crew commanders and sergeants-at-arms will be attending Wizard World Philadelphia on June 19-22nd. Your duty, brigadiers, is to ensure the undead hordes don’t find a way into the convention center. So grab your go bags and head on over.
When: Thursday, June 19th through Sunday, June 22nd
Where: Pennsylvania Convention Center – Philadelphia, PA
On January 16th, the command crew stumbled across an encoded piece of information with sources in the Walking Dead camp. Once we opened the video . . . well, let’s just say we’re thankful the command center is sound-proofed. Wouldn’t want Blue Brigade Commander Reedus to hear our peals of laughter.
While Norman was in Japan doing a promo tour for “The Walking Dead,” the production company for the show decided it’d be the opportune time to prank him. Enter Nick Santonastasso.
The New Jersey native was born with only one arm and no legs due to Hanhart Syndrome. But that hasn’t stopped Nick from making the most out of life. Last year, Nick made a name for himself online when he donned zombie makeup and tattered clothes and filmed himself charging panicked customers in a NJ supermarket.
Shortly after, his friends created an online petition, urging Robert Kirkman—the creator of the Walking Dead comics and executive producer for the show—to bring Nick on as a walker.
The show’s producers did one better and flew Nick to Japan to be the zombie in their hidden-camera prank on Norman. With help from TWD star Andrew Lincoln and co-executive producer/FX makeup artist Greg Nicotero, Nick transformed into a walker fit to terrify the show’s most notorious bad boy.
It’s okay, Norman. We won’t tell too many people that you shrieked like a girl.
Being alone is rarely a pleasant thing. Humans crave contact with others, need the interaction to keep themselves happy and mentally healthy. Finding companionship in the zombie apocalypse is next to impossible. From what we’ve learned on the show since day one, human nature demands that most folks take care of numero uno first, then their family. If you’re a stranger, kindness has to be earned. Even after making that vital, living connection, there are moments when a person may find themselves surrounded by others, yet utterly isolated by circumstances no one else can understand. This week on “The Walking Dead” we saw a lot of people suffering on their own, forced to make terrifying personal sacrifices in order to keep one step ahead of not only the walkers, but also the illness plaguing the prison population.
Spoiler Warning: This review contains potential spoilers. If you aren’t caught up with the show, what are you waiting for?
The graveyard in the prison yard is larger than the garden. That alone speaks volumes about the harshness of life for the characters on the show. By the time this illness plays out, many others will join the dead already in the ground. At some point, they’ve stopped creating new life and instead focus on tending to those who’ve passed. Rick tried to convey the importance of focusing on the living to Tyrese, explaining how his time was better spent securing their future food sources than looking into the past and crippling himself with their losses—a rare moment for Rick considering how far afield his mind wandered last season after losing his wife, Lori. Is justice something that even factors into their world? How far can it go toward righting wrongs in a lawless world full on unnecessary death? Tyrese is uneasy killing walkers, even those who are an immediate threat to his survival, yet he demands the head of whoever killed two of their own. We’re seeing a turning point in his life. He’s consumed by rage, becoming a different man. Rick is still on that road and no longer recognizes himself, especially after his fight with Tyrese. What will Tyrese do when he learns the truth? Venturing too far down that road leads to trouble.
Glenn wishes he could move on into the future. He’s never been one to linger in the past, with the exception of Maggie’s abuse at the hands of the Governor. The couple have been the poster children for a promising future since they finally got over that awkward relationship stage in season two. Despite all odds, they found love. They’re planning to marry. At some point, Maggie wants to start a family—when Glenn feels it is safe enough to birth and raise children. Everything they do is focused on tomorrow, what it could bring in the way of happiness and an end to their troubled times. The two of them aren’t stupid. Nothing is going to be fixed overnight. And now, the bright lives ahead of them are in trouble. Glenn is sick and without him to keep her grounded, Maggie turns to her family. Only they’ve been separated from her because of the illness.
The Greene family firmly believe in duty above all. If there is any way they can be of help to their fellow survivors, they do it. Maggie remains on duty as a council member and one of the guards while everyone she cares for is taken away from her. Beth has grown in leaps and bounds emotionally since leaving the farm and accepting the reality of their world. She doesn’t behave like a teenager, takes responsibilities no one should ever ask from someone her age. Would anyone so young willingly be locked away from her loved ones to care for a child who isn’t part of her blood family? Not only that, Beth has learned to accept her father’s calm demeanor. She’s become the voice of reason for the family, allowing Maggie and Hershel to act in instinct—something their positions on the council require. There’s not a lot of time to think when one threat to their survival will eat them alive, and the other takes no prisoners and cannot be stopped in a world where modern healthcare is as rare as a unicorn. Hershel sets the bar for honor and sacrifice for his girls when he willingly walks into the quarantined section of the prison to care for the sick, knowing full well the medicine they need may come in a day, or a week—there are no guarantees in their world.
“We don’t know if we get a tomorrow.” Unlike Glenn and Maggie, Carol is not as convinced they can make everything work in their favor. She’s stood by, quietly caring for everyone under their roof as she’s always done. But there came a point when she knew it wasn’t enough. Being the quiet, motherly figure wouldn’t keep the children from getting sick. Wouldn’t provide the water they need to keep going on into a future she can’t even fathom at this point. Her hand aren’t tied by the position she’s in with the council. At one point or another, they’ve all done horrific things to protect the group. In this episode, we saw just how far Carol would go. Her transformation throughout the series is astounding. We met Carol when she was broken, powerless in the face of her husband’s abuse. After she lost her daughter, her only living relation, she adopted the group as her new family. Some of the impotent rage she suffered then, simmering over the weeks spent searching for Sophia, blew up this week. She went to the dark place and gathered that rage close in order to do what she thought necessary to protect everyone. Only time will tell if it changed her like Rick’s kills changed him, and Tyrese’s rage is beginning to morph him into a colder man.
Too many lives hang in the balance. It is impossible to figure out what will happen next on this show. Daryl, Michonne, Tyrese, and Bob are on foot, surrounded by thousands of walkers. We have no clue how many folks in the prison are sick, or will be sick and waiting for medicine that may never arrive. How long can the remaining council keep them safe and healthy with two of their best fighters in the field?
Did Carol go too far in this week’s episode? Could you have done what she did? If not, what would you have done differently to stay one step ahead of the illness in the prison?
Last week’s episode of “The Walking Dead” must have been the writer’s idea of the calm before the storm—despite the attack at the store and unfortunate death because of it. This week, we really got to see how quickly things can go wrong for a group living in a fortress when someone is working from the inside to sabotage everyone’s safety. Not to mention, the zombie FX for the second episode in season 4 were some of the sickest we’ve seen to date, but not quite as downright disgusting as the Well Walker. KNB EFX outdid themselves . . . again.
Caution: Spoilers below! You guys know the drill.
Who the heck is dumb enough to feed the walkers? This mystery saboteur must be crazier than a basket of cats, hamsters, and puppies combined. The prison was secure, safe. Whoever is at fault for luring in the walkers puts themselves at risk, right alongside a large group of people who only have the council to fight for them. Aside from one or two of the newcomers, for the most part the council takes care of the killing. And scouting. And runs into nearby towns for supplies. There’s a handful of folks working their backsides to the bone to protect the strays Rick, and then Daryl, brought under their wings. Is it fair? No. But they know better than most, the vast majority of people can’t do what is necessary to protect themselves from the undead and living threats in their newly reformed society. Look how fast cell block D was overrun with walkers. The threat started inside and ate away at the living like cancer. In less than an hour, about a quarter of the people living in the cell block were eaten or turned into walkers. It was a great reminder of how quickly things can go downhill. The fallout from the attack drove the final nail in the coffin—without the council, these people would be food—when the two girls failed to fully understand that their father wasn’t their father anymore, and the walker they’d claimed as a pet of sorts, would rather eat the soft meat of their livers than play tag. Sure, they’d be running, but once he caught them it was game over. Permanently. This is why Carol’s scheme to teach the children weapon’s skills is vital.
All of the pressure to be the savior is starting to weight on Daryl. He’s fully stepped into Rick’s abandoned post, doing everything necessary to keep the people safe. Only, Daryl doesn’t have the massive guilt handicapping Rick. From a young age, he was forced to fend for himself—to survive growing up and endure his messed up family. Life hardened Daryl’s heart long ago, something Rick is only developing now with the loss of his wife, his best friend, and the hazy future for his son and daughter. But can Daryl learn to open himself up again? Last week there were glimpses of a softer side to his personality. We even saw a smile or two, though they were hard to spot past the mask he wears to keep everyone at arm’s length. This week, there was none of that. Is there time for emotions when Death comes knocking on your front gate every day? Not when everyone relies on your skill as a killer to make it to tomorrow.
A cold-hearted killer is what Michonne set herself out to be once the first walker attacks happened. Or so it seems. We know so little about her history, about how she came to be the woman who saved Andrea with two mutilated walkers in tow. Heck, we don’t even know who she was before the undead rose, before everyone was infected with the virus. Michonne is a pro at not forming relationships. She doesn’t do permanence, relies on herself to get by, and yet still stops in to visit with the prison council. There’s a part of her true self leaking through her uncaring mask. A part which shattered her calm when she held Judith for the first time. Not only did we see her break, we saw her vulnerable. A position she is never in. She’d rather be eaten than have someone see her unable to fend for herself. The shadows haunting her eyes while she held Judith were heartbreaking. Did Michonne have a child, or maybe a younger sibling she raised? It is possible. Her past is by far one of the greatest mysteries on the show. In time, we’ll learn more. But only when she’s ready to open up.
Rick and Carl spent quite a bit of time opening up to each other, trusting each other again. For quite some time, it seemed like Carl blamed Rick for stripping him of his childhood, for putting a gun in his hand and turning him into a killer. After all, it was Carl who cleaned up Rick’s two biggest mistakes—Shane and Lori. But even when he loathed his father, Carl still wanted to immolate him, using Rick’s passed-down deputy hat as his totem for when he meant bloody, violent business. Carl didn’t seem happy with his invisible farmer’s hat. Then again, neither did Rick. Despite putting distance between himself and violence, it still found Rick. Only now, only after the attack on cell block D, does Rick understand it has to be all hands on deck. He has a skill the others need. Now he just needs to learn how to distance himself, to find the cold, calm place where he’s capable of pulling the trigger and not killing a piece of his soul. Is Rick’s return to the fight too little too late? They’ve suffered massive casualties and more are bound to be on the way with the mystery person baiting zombies and taking out anyone who may be infected with the deadly strain of flu going through cell block D.
The prison has been compromised. Unfortunately, there’s nowhere for them to run—not with so many people in tow. What would they do with those suffering from the flu, leave them to die alone in the prison, locked in a cell on death row? Could Tyreese’s conscience handle that? Or is he too far gone after the attack on Karen? We’re two episodes in and so far, there’s a slew of questions to answer.
Here’s a few questions for you, readers. What would you do in the council’s shoes? How would you deal with this deadly flu outbreak?
It has been far, far too long since we’ve had the opportunity to sit and catch up with our favorite band of zombie apocalypse survivors. “The Walking Dead” returned to AMC this week with a whopping 16.1 billion ravenous viewers, crushing every other show airing Sunday night with their ratings. While we at the ZSC know we love this show, it is staggering to see how many others are out there watching, and screaming at the TV, alongside us. So, what have Rick, Daryl, Carol, Glenn, Hershel, Maggie, and all the others been up to in the time they’ve been absent from our televisions?
Caution: There may be spoilers below.
Apparently Rick fancies himself a gardener nowadays. As Hershel said, all he needs is a pair of overalls and a piece of wheat to chew on. Rick spent the weeks since bringing in the survivors from Woodbury transforming the yard in the prison into a small farm, complete with vegetable garden and livestock—although the pig, Violet, keeled over for unknown reasons. From what we were able to glean from Hershel’s talk with Rick, the former sheriff’s deputy has taken the passive road since the Woodbury showdown with the still-missing Governor. Rick was resistant to orders to take his iconic Python pistol with him when he goes outside the fortified fences of the prison. All of the violence, and his tango with insanity, turned Rick into a new man. He hesitates to draw his gun. He’s isolated himself from the community for the most part. It seems he’s content to be the absent caretaker for all of these people—the true number of which we’re not sure. Rick’s new take on life is tested when he finds a lone, starving woman in the woods while checking the snare traps they use to gather rabbits for food. It’s hard to say if he passed or failed the test. A lot of the ugliness inside his head was reflected in this woman’s circumstances, giving viewers an all too clear look at how bad he could have gotten after Lori’s death.
An unlikely savior, Daryl has stepped into the savior role Rick abandoned. He’s still rough around the edges, keeping everyone at arm’s length. However, there’s a gleam in Daryl’s eyes when he’s thanked for finding someone and bringing them into the safety of their prison community. His relationship with Carol is unclear. They seem to have found a comfortable rhythm with each other—which is adorable to watch. This will be the season when we see what truly keeps Daryl going. He’s lost Merle for good. There’s no longer the off chance that he’ll be reunited with the only remaining survivor in his family. Perhaps that lack of blood family has Daryl reaching out for connections with others. Even the most solitary person needs a touchstone to remind themselves they’re human, that they matter in the grand scheme of things. It is far too easy to drown in the miserable existence in the show’s world without human interaction.
That interaction is what keeps Michonne around. She seems to spend most of her time outside the prison, with her gorgeous horse, searching for traces of the Governor and other things that’ll keep the few people she considers family happy. Michonne is far from soft and cuddly, but it spoke volumes when she brought back a stack of comic books for Carl and a beard trimmer for Rick. She’ll never find the closeness she had before with Andrea. That line of trust has been severely damaged. But she won’t leave these people who fought by her side, took her in when she surely would have died on her own. Michonne’s code of honor is warped, yet functional.
Glenn and Maggie are still the strongest pair from the original group of survivors—though plenty of others have found love in the weeks since season three ended. Unfortunately for Maggie, Glenn’s need to protect her lingers at the edge of their relationship. Maggie was the one to step up and become the protector, the backbone, for her family after the disease took the majority of them. Hershel did what he could, but he lived with the belief that there was a cure, something Maggie dismissed long before her father. She has to be an active part of the community in order to feel like everything is okay. She’ll never, ever sit back and be the little lady. However, she knows when to pick her battles. Stepping back from going outside the gates protected Glenn from worry. They feed on each other’s emotions. If he were upset, she would be too. They’re still finding a balance after the Governor threw them for a loop. Maybe they’ll even find a way to settle down. Once Glenn feels it is safe enough to start a family. Judging by what he said toward the end of the show, it is a ways off.
“How can you say that after today, after Lori?”
Maggie responded with, “Because I don’t want to be afraid of being alive.”
And that is the theme for these two, staring Death straight in the eyes and refusing to step back because they have each other and a small, strange family of people they’ve chosen and trust.
The season premiere tackled the psychological issues hitting the survivors. There’s plenty of walker action, no doubt, but it wasn’t anything on par with the mess inside everyone’s heads. Tyrese grows increasingly uncomfortable with killing walkers. Some of the new folks want to help, but may find themselves in Tyrese’s shoes, or dealing with deeper, darker secrets. Poor Beth is so accustomed with death, she can’t cry when they add another death to the growing tally. And Carol worries so much about the children they’ve brought in, she’s been secretly teaching them how to fight walkers.
We weren’t left without a mystery to solve at the end of the episode. What do you think happened to Patrick? Could it be connected to the pig’s sudden, unexplained death?
Assuming that higher-population areas are high-risk, finding a location off the grid but not completely inaccessible is key. Just outside of Burlington, VT and easily accessible from both Northern and Southern areas West of the mountains via Route 116, this location is a safe distance from the more heavily populated areas. Located on Route 116 just north of Hinesburg village on the east side of the road.
Access from New York state can be made by crossing the Crown Point Bridge and following Route 17 to connect with Route 116 at the Junction in New Haven, VT.
This building is not only spacious and designed for the long haul, but also combines security with at least some of the comforts of home. The building is powered primarily by a photovoltaic system (solar power), a 10-kilowatt wind turbine and uses another renewable resource such as wood pellets made from lumber milling waste for heating.
The core of the building features a large, open-concept common area constructed of concrete, wood, natural stone and other natural materials. It includes a 3-story stone fireplace to help keep the entire area heated during the colder months. There are dozens of skylights and operable windows to take advantage of natural light, provide natural ventilation and fresh air and allow full views of the outside.
Situated within walking distance is a grocery store, hardware store, gas station, doctor’s office, police station and – perhaps most importantly – a large secure warehouse that is ideal for storage of supplies.
To read more on all resupply stations, please go to our (for members only) Key Links under the Escape Routes/Resupply Stations section!
Kissimmee, FL—Most people would say Disney right off the bat! But, is this where you want to be during the zombie invasion? I don’t think so! I don’t even want to think of the Magic Kingdom under those circumstances!
I chose Trinity School for Blue Brigade-Phase 1 Resupply station. The school is located on West Vine Street in Kissimmee, FL. West Vine is also known as US Highway 192, and Irlo Bronson Highway depending where on the road you are located. This is the main road in Kissimmee. It actually runs through a good portion of the middle of the state to the Atlantic Ocean. So, the school is easily accessible.
The school, is actually on a little campus that consists of several buildings, all of which are already fenced in. The school building is an older, two-story building that resembles an old motel. There are stairwells at both ends of the building, and an elevator (if power was on) in the middle. There are public restrooms in the middle on both stories. There are limited windows, and they are high up. Each classroom has an outside door, and a door inside that links it with the room next to it. There are also restrooms between the classrooms, and sinks in each room.
The other main building is the Family Life Center. This is a gym, with a large kitchen, restrooms with showers, and two other rooms that could serve many uses. There are very few windows, and the majority are very high up.
The other buildings on the campus are a church. There are restrooms, and other rooms and some offices here. Again, few windows. There is a another long building across from the school that has offices, a lounge and storage. There is also a fellowship hall that has a second large kitchen and an area for meeting. There are 2 small storage sheds, and in the very back of the campus there is an old house that now serves as day care-with a 3rd kitchen in it.
Since the entire campus is already fenced in, it would be not to difficult to fortify it and make it stronger. The aerial picture shows the entire area, but it’s old so there are no fences. The fences were added about 3 years ago.
For supplies, the school is in a perfect location. Directly across the street is a WalMart, and some other random stores (including a comic book store-study material for zombie killing). Next to that plaza (kiddie corner across the street to the right) is a Target and a Home Depot. Next to the school on the right there is a Play It Again Sports, and next to it on the left is a gas station. And, for the adventurous ones, a K-Mart and Big Lots about 2 blocks away.
Also, less than 1 mile away is the Kissimmee Gateway Airport. This is a “small” plane airport (no commercial planes). If any of the planes were flyable, this could be a HUGE asset.
To read more on all resupply stations, please go to our (for members only) Key Links under the Escape Routes/Resupply Stations section.
Blue Brigade, meet your commander Norman Reedus! This multi-talented actor, filmmaker, photographer, writer and artist has played an Irish vigilante, a sociopathic murderer, street gang leader, a conspirator, the unfortunate snack of cannibalistic humanoids on a deep-space vessel, and – of course- a beloved redneck zombie killer and survivalist.
Norman started making ripples in the film industry in 1997, appearing very briefly in the film Mimic and then taking the starring role in the coming of age tale Floating. Three years later, The Boondock Saints delivered a pair of Irish vigilante twin brothers for our consideration, and the general consensus was clear. Norman’s work as an artist, photographer and filmmaker shows yet another branch of talent for a man who has been described as one of the hardest-working actors in the business.
Norman now has three seasons under his belt as a fan favorite with AMC’s wildly successful zombie apocalypse survival drama The Walking Dead, and even after bidding a very tearful farewell to his onscreen brother, he is still working his crossbow-firing fingers to the bone. Norman is currently filming the fourth season, set to air sometime in October 2013 (We’re still waiting on an exact date, so just clear your Sunday schedule for all of October for now). Norman recently attended the premiere of Sunlight, Jr at the Tribeca Film Festival, and the much-anticipated film Hello Herman is scheduled for release next month.
Between filming, interviews, podcasts, magazine photo shoots, and the never-ending parade of convention appearances all over the world, Norman still can be counted upon to reach out to his fiercely devoted fans through social networking outlets whenever he can, even when we are sure he should be getting a little shut-eye. For his tireless and exhaustive efforts to spread the word, keep hope alive and fearlessly face the shambling hordes time and time again, the Zombie Survival Crew salutes Blue Brigade Commander Norman Reedus.
If you’re just joining us for this series, please be sure to check out our previous Commander Monday reports!
Review of “The Walking Dead” 316 – “Welcome to the Tombs”
Weeks and weeks of well-written, tension-building episodes brought us to this week’s explosive conclusion. The problem? The only explosion came from a round of unnecessary shooting and grenade launching. Emotionally the episode was a bit of a letdown. There were far too many plot lines left dangling, with no tension to carry them over into the new season. The only thing we were left to look forward to was a potential emotional downslide for Carl, of all characters. Let’s see what went down in the season three finale of “The Walking Dead.”
***Caution, there are spoilers below. If you have not watched the season finale, turn back now!***
Three weeks ago it was reported by Andrew Lincoln in an interview with Rolling Stone that the show would be killing off twenty-seven characters in the season finale. What he couldn’t say was one of the deaths would be beloved underdog and sole geek in the Zombiepocalypse, Milton. We can’t say his death came as a huge surprise. Milton did his best to do the right things in the latter half of season three, putting him at direct odds with his old friend, the sociopath Governor of Woodbury. Unfortunately, Milton’s efforts were a handful of branches trying to stop the flood of Phillip’s determination to be the biggest, scariest leader in a ten-mile radius. It takes a lot of bravery to stand up to a man like Phillip. Milton knew one miscalculation would cost him his life. In the end, he realized the only way to make an impact was to draw Phillip’s wrath and sacrifice himself in order to save the masses. By torching the walkers intended for use against the group in the prison, Milton saved a lot of lives. His death was not in vain, though his loss will be felt if/when we ever see the Governor again, this time without his glasses-wearing conscious at his side.
The person Milton wanted to save most of all wasn’t himself, or even Phillip. Somewhere along the way, Milton saw potential in Andrea to be the savior Woodbury needed in order to escape the Governor’s insanity. But their plans were constantly plagued by ill-timing and Phillip’s ability to be three steps ahead of everyone. In the end, no matter what Milton did, Andrea still paid the ultimate price. There’s a sad irony in those two being the eventual cause of each other’s deaths just when they thought they’d found the one other person left alive who understood what drove their particular brand of hero complex.
Andrea’s constant efforts to do the good and right thing only ended up costing others their lives, including Merle. Her scheming nearly landed Michonne in a torture cell. When faced with a threat like Phillip and his army of true believers, doing the right thing is suicidal. Andrea knew that in the end, but still couldn’t make herself take a human life. Her conscious (not Milton-shaped) got the best of her time and time again. How much heartache would have been spared if she did as Carol told her and stabbed Phillip after one last goodnight kiss? Possibly the hardest part of Andrea’s death wasn’t that she’d been gnawed on by a man who could have been much more to her if not for Phillip’s involvement in their lives. No, the part that truly sucked was seeing her determination to not burden anyone else with dispatching her before she turned. It brought fans back to the end of season one when a distraught Andrea wanted to stay in the CDC when it blew up and Dale emotionally blackmailed her until she gave in and made a run for it. Only now, she wasn’t taking the easy way out. Andrea faced the reality of her situation and wanted to be in control until her last breath. If given more time, she could have been a capable leader for Woodbury. Andrea just wasn’t strong enough to overthrow the Governor.
Speaking of Captain Crazypants, what the heck was up with him unloading a clip into his own people? Some people take failure poorly, but jeeze. The Governor only allowed two of his men to live, and they looked about two seconds from running into the woods to get away from him. There was nothing human left in his eyes . . . eye . . . when he gunned down the people he’d taken on the failed mission to take over the prison. How would he feel if he knew the truth? Five people total inside the prison overwhelmed and dispersed his army. Where did Phillip go to lick his wounded pride? We have no clue. It is unlikely that we’ve seen the last of him, especially if Rick and his newly expanded crew decide to stay inside the prison.
Carl is on a slippery slope to psychoville via the Shane path of surviving the Zombiepocalypse. We’ve known for a while that some vital part of Carl was broken the day he was forced to put a bullet in his mother’s head to spare her from returning as a walker. However, after he seemed to bounce back from it, he’s flipped off his emotion switch again. What happened? Was he shocked by what happened in King County when they ran into a clearly insane Morgan? Did he feel coddled when Rick told him to wait in the woods during the lack-luster battle with the Governor and his forces? It is really hard to tell what triggered this lasted spiral for Carl. What we do know is the kid is really creepy after pulling the trigger. Instantly, he rationalized a story to tell his father so he wouldn’t get in trouble. The worst part was seeing how little shock and remorse was on his face when the kid he shot crumpled to the ground. Someone needs to step in and save Carl before he becomes the next Governor. Or is this a case of too-little-too-late? Only time will tell.
Do you think we’ve seen the last of the Governor? What is in store for Rick and his crew at the prison next season? Tell us what you think in the comments below.