A. Zombie Reviews . . . Cockneys vs Zombies (2013)

A. Zombie Reviews . . . Cockneys vs Zombies (2013)
By A. Zombie

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Rating: NR (Adult language, violence, gore)
Starring: Rasmus Hardiker, Harry Treadaway, Michelle Ryan, Jack Doolan, and Georgia King

From cockneysvszombiesmovie.com

MV5BMTg3Njc4NDA0Ml5BMl5BanBnXkFtZTcwODA0NjkzOQ@@._V1_SX640_SY720_COCKNEY: A native of the East End of London, born within hearing of the ringing of the Bow Bells

ZOMBIE: A supernatural power or spell that according to voodoo belief can enter into and reanimate a corpse

SYNOPSIS: The Bow Bells Care Home is under threat and the McGuire’s – Andy, Terry, and Katy – need to find some way to keep their grandfather and his friends in the East End, where they belong. But, when you’re robbing a bank, zombie invasions makes things a lot harder. And let’s face it, they need all the help they can get when their bank-robbing experts turn out to be Mental Mickey and Davey Tuppance. As contractors to an East London building site unlock a 350-year old vault full of seriously hungry zombies, the East End has suddenly gone to hell and the Cockney way of life is under threat. Equipped with all the guns and ammo they can carry, it’s up to the gang to save the hostages, their grandfather, and East London from zombie Armageddon.

You have to love a movie which starts, not with a zombie attack, but with a fart joke and foul-mouthed construction workers. Cockneys vs Zombies takes a while to hit the undead action after the bumbling construction guys accidentally unleash the zombies lurking in a 17th century catacomb hidden under London’s East End. First, we’re introduced to Andy and Terry. The boys are obviously up to something nefarious, but the depth of their desperation isn’t completely clear until they finish delivering meals to the old folks home and set off to collect their intrepid band of misfit bank robbers. How the guys thought they could pull off the heist implies a strand of the DNA in the McGuire lineage is pure crazy with a pinch of delusion. For heaven’s sake, their disguises included fake mustaches giving me flashbacks to Magnum, P.I.

Cockneys-vs.-ZombiesThe true highlight of the film isn’t the zombies or the action (a whole five seconds of it) during the extremely successful bank heist. C vs Z’s golden goose lays in the cast of characters residing in the old folks home. They’re a laugh riot. Don’t balk in the face of shambling evil. And, amazingly, even with their replacement hips, bad hearts, and various ailments, they’re still capable of out running a zombie. Or blowing a hole in one’s head.

This isn’t a shoot-em-up zombie flick. It’s a comedy surrounding a family trying to make the best of a bad situation. There just happens to be zombies wandering around to make the situation that much more difficult. The film is also pretty truthful when it comes to showing how normal people would react and fight the undead. For instance, Emma—one of the hostages from the bank heist—attacks her first zombie with limp-wristed swings of a shovel, a load of determination, and some choice phrases to voice her frustration when the zombie doesn’t instantly keel over. Then there’s a few characters who transform into sharp-shooters, laying waste to every shambling corpse coming their way, covering both sides of the fighting coin.

CockneysVsZombies_Still09Makeup FX for the general zombies are basic, but well done. No cheesy Halloween night makeup jobs where someone forgot to cover their ears. The main FX gags are amazing in their detail. At one point, Mickey ends up with a portion of a zombie hanging from his arm for several scenes. Not once did the makeup and prosthetics look rubbery or fake—as often happens in zombie films. The same goes for the few disemboweling scenes, intestines looking like actual intestines instead of rubber hoses slathered in colored Karo syrup.

Cockneys vs Zombies is a slow-moving, but hilarious addition to the genre. It may not be everyone’s cup of tea—some prefer much more tension with their undead viewing—but I believe many of you will enjoy watching this with friends. I’m giving it four punctured stomachs out of five.

Warning: adult language below

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Commander Monday: R.C. Murphy

Keeper of secrets,  slayer of demons, romancer of vampires, destroyer of zombies and things that go bump in the night,  Orange Brigade Commander RC Murphy is as gifted with the pen as she is with the sword, and twice as deadly. An accomplished writer, blogger, student of history, musical theatre and Oreo aficionado, RC Murphy is a creature of extraordinary talent. She resides in a dungeon of red satin and lace by day, putting her talents to work in order to best prepare us, the hapless and clueless, for that fateful day when all that goes bump in the night becomes reality. By night she patrols the California coast with a sharp eye on the perimeter and an ear tuned into the undercurrents, listening, watching, and waiting for even the smallest sign that the Z-pocalypse is upon us.

While devoting much of her love for her craft to The Path of a Struggling Writer some of RC Murphy’s other published work can be found in the Forever Nocturne online magazine from Running Ink press, and also in the Zombie Survival Crew Anthology: Undead is Not an Option. R.C. also contributes regular field reports from ZSC Command.

Her novel Be Ours Forever  is now available for purchase in multiple e-book formats as well as paperback, and some devoted readers were also lucky enough to receive a signed copy.

R.C. Murphy has also contributed to the Zombie Survival Crew’s first AND second fiction anthologies Undead is not an Option and Undead, Uncensored.

And sometimes, if we’re very very lucky…  she might even treat us to a Podcast-Thingie.

Photo courtesy of MP Magazine

Photo courtesy of MP Magazine

If you’re just joining us for this series, please be sure to check out our previous Commander Monday reports!


No Escape

Review of “In the Flesh” S2E2
By A. Zombie

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Just when we thought we’d get to see the world outside Roarton, our hopes—like Kieren’s—were dashed. With the Vicar’s death, changes are afoot. None of them beneficial for the undead. Before we get into what happens in the episode, let’s have a quick rundown.

From BBC:

Kieren’s dreams of escape are left in tatters when Maxine imposes an Undead travel ban on Roarton, also introducing stringent measures for PDS Sufferers to pay back their debt to society. However, being thrust together with Simon on Maxine’s ‘Give Back’ scheme has its benefits. The two have a connection, and Kieren agrees to go to Simon’s Undead party that night, where Simon makes a surprising declaration.

Jem is troubled at school. A 19-year-old amongst 16-year-olds, she feels completely alienated, until she’s revealed to be an ex-HVF war hero. Jem’s reputation soars and she is befriended by the popular girls. However, when a PDS prank goes wrong, resulting in a terrifying rabid in the corridors, Jem is humiliated in front of her classmates. She gravitates to Gary, finding solace in a world she understands – hunting rabids in the woods. But it’s here that disaster strikes.

IN-THE-FLESHKieren’s escape route is blocked. He’s denied what he considers a chance to start again in a city that may or may not allow him to be himself, unlike the small minds in Roarton. Given the fact that his father insisted to send him on his way with a French-themed breakfast—complete with awful “French” music, berets, French-pressed coffee, and French toast (the latter two Kieren can’t even enjoy)—the poor kid needs to get away. Instead he’s ordered back to town after being refused a train ticket. Amy, too even though she wasn’t trying to leave. She tagged along to convince Kieren to stay, acting on Simon’s orders. Most of what Amy has to say comes from the heart, though. Kieren is running away from his problems. He isn’t trying to fix anything. This trip isn’t so much about finding himself as putting distance between him and the painful emotions in Roarton—his parents’ failure to understand who he really is, the town’s small-minded anti-gay sentiment, and Rick’s second and final death. Try as he might to start over, Kieren’s problems start and end with his inability to accept himself. He’s hiding behind layers of makeup, lies, and evasion.

Amy said it best: “How many miles will you have to travel to be able to take it all off?”

What’s so special about the undead in Roarton? This underlying question has filtered through the first episodes for series two. The longer they pull out this question, it becomes more and more apparent that Kieren is the man of the hour. Everyone is focused on him, from Simon and his mission passed down from the Undead Prophet to Maxine and her hush-hush info search through the town records. Could Kieren be the first risen? What does that mean for the PDS community?

In The FleshThe government plans to use PDS sufferers as slave labor. They’ve concocted a scheme in which the undead “give back” to their communities after leaving rehab. If they’re good, their cases are reviewed after six months and their rights as a living person renewed. It sounds almost reasonable. Until you stop and really think about it. They’re making people who had no control over their return from the dead earn a place in society again as though they’re car thieves and drug addicts. We make criminals work community service hours in order to prove they can be trusted and let off the leash, so to speak. And there is no guarantee PDS people will actually regain their rights. The law is written to only promise their cases be reviewed, nothing more. It’s entirely possible that every PDS sufferer whose case is reviewed in six months is ordered to complete more “give back” hours. A reality Kieren is now considering after a talk with Simon.

f106f377-92aa-119a-e16b-58a4e49dd4fb_TWD_407_GP_0722_02971Naughty Phillip, the newest council member in Roarton, has been visiting PDS prostitutes. But not necessarily for the obvious reason. He’s using them to replicate his fleeting relationship with Amy. Which I’m pretty sure was a just a one-night-stand. Someone is watching him. They know what he’s up to. The fall-out from his nightly visits will rattle the council again.

In The FleshThe major focus of the episode wasn’t so much Kieren and the other PDS trapped in town—who make the most of it by partying and getting high on lamb’s brains—but Jem’s continuing failure to seek treatment for her PTSD. She has a fleeting moment where everything seems okay. The kids at school find out she’s a HVF “hero” and the harassment turns into a form of worship. She’s bringing friends home to hang out. Going out to spend time with the girls. Sure, Jem still suffers hallucinations, but they’re easier to brush off. Until an idiot PDS kid gets his hands on Blue Oblivion and turns rabid at school. Of course everyone will think sending the hero in to kill the rabid undead is a good idea. They don’t understand what it was like for Jem—who was only fourteen during her first mission—during the rising. Of course she panics at the school. Fails to dispatch the “rotter”, which is a good thing because the drug does wear off. Something we hadn’t seen before. Instead of talking it out, getting help for her PTSD, Jem decides to arm up and resume patrolling for rotters. And kills an innocent PDS boy who had the biggest crush on her.

The next episode should be interesting. There’s a lot secrets in the air and given what Jem’s done, what Kieren is beginning to understand about the way his people are being treated, a whole world of chaos is about to fall on Roarton. Hang on to your hats.


Rising from Oblivion

Review of “In the Flesh” S2E1
By A. Zombie

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We’re still trucking along with BBC’s “In the Flesh” here in the ZSC command center. By “we,” I mean I am still watching. Everyone else is busy cleaning weapons and ignoring my requests for show time snacks. Would it hurt them to take a little time to bring in a leg of someone delicious? Really, sometimes I feel trapped in this gig. What’ve the folks in Roarton been up to during the series break? Nothing good.

From BBC:

Kieren Walker, in the now seemingly PDS-friendly world of Roarton, is keeping his head down, working soul destroying shifts in the Legion pub and squirrelling money into his ‘escape fund’. The only problem is that he can’t escape himself.

In the wider world, tensions are re-igniting. The radical pro-living party, Victus, is whipping up hatred and the Undead Liberation Army is retaliating violently. When Victus MP Maxine Martin enters Roarton, Kieren is dismayed, sensing that danger is encroaching. And when Vicar Oddie violently clashes with her, it seems Kieren’s instincts are right.

Kieren is also overjoyed by the return of his BDFF (best dead friend forever), Amy Dyer, though his delight is cut short by a tense encounter with Amy’s opinionated beau, ULA member Simon. When Amy and Simon reveal the prejudice still bubbling under the surface in Roarton, Kieren knows he needs to leave the village immediately.

The episode opened with a supposed ULA attack on a busload of innocent bystanders—including the man who killed Bill Macy during the first series finale and his young son. This is only the second time they’ve shown the effects of the Blue Oblivion drug, and it doesn’t look like a good time for anyone involved. Blue Oblivion negates the effects of daily government mandated Neurotripteline treatments. PDS sufferers must use the treatments in order to pass from the rehab facilities back into the world. Without, they’re considered rabid and put down or held in rehab and forced to receive treatment. The legalities around PDS abuse isn’t clear. How many rights do they retain after release from rehab? It’s clear they are capable of finding jobs, as Kieren has once the village calmed down and accepted the returned citizens. They even disbanded the HVF and declared the village a weapons-free zone. To protect themselves or their PDS citizens? Who knows? It’s just a good thing the guns are gone, some of the former HVF “heroes” can’t let go of the past and are itching to stir up trouble everywhere they go. Dead guys can land jobs, but these HVF members can’t be bothered to try, blaming Kieren and his kind for their unemployed status. Not their bad attitudes, lack of hygiene, and lack of motivation to get off their backsides.

p01xkxfnDespite the tension rife within almost every character interaction, the tone for the second series is, so far, much lighter. Even the color pallets are brighter. Except Kieren. He’s still a blob of drab compared to Amy’s vibrancy. Part of it may well be that he wants to blend in as much as possible. Fall into the background, work, earn money, and get gone before people realize he’s still there. Still the loner. And most importantly, still the boy who killed himself and rose from the dead. How often each day does Kieren curse his family for burying him instead of cremating him, as he’d requested? His parents are coping. Slowly. Sue fell back to her role of, “don’t rock the boat,” “everything is normal.” Steve’s adjustment period is taking much longer. He’s at the over-sharing stage of talk therapy. Anything and everything bothering him comes out his mouth. Unfortunately, it’s usually something that pains Kieren or embarrasses him. Jem, unlike the others, is having the hardest time moving on. She’s back in school. A loner now, like her brother. Worse is the PTSD she won’t talk about with anyone, but it’s begun to affect her life day and night.

Maxine Martin is a new/old face in Roarton, with a completely unknown agenda. She’s supposedly there on official business, but there’s glimmers of something under the surface of what she’s saying to the Vicar and others in the village. She’s hunting for something. Or someone. And her fixation on the PDS sufferers in town, especially Kieren, is unsettling. Could she be connected to Lisa, the girl Kieren ate before Jem found him and sent him to the rehab facility? Is she searching for a loved one who was buried in Roarton, hoping they rose and simply weren’t found or reported? We have no clue. It is clear, though, that she’ll do whatever necessary to obtain information and keep her cards close to her chest about her true intentions. Just ask the Vicar. Oh, wait . . . . That ship may have sailed.

So far, this series of “In the Flesh” is much more complex than the last. Can’t wait to see how it unfolds over the next five episodes.


Survival School: Stay on the Path

Ideally, when plotting your escape routes it’s best to remain on the road. Venturing into the landscape is dangerous, full of unknown dangers from more than just the undead. In reality, you’ll need resources like flowing water, edible vegetation, and game animals who shy away from busy roads. Once away from the beaten path, it’s easy to get turned around and lose sight of your escape route. Relying on GPS during the apocalypse (or heck, even driving through Texas today) isn’t a good plan. We have no clue how long technology will continue to run post undead uprising. Now it the time to start honing your navigation skills. Below are some tips and tricks to keep you from relying on breadcrumbs to find your way.

Learn How to Read a Map

We’re all about being prepared, which means you should know well in advance what escape routes you plan to take.

Make sure you have a map, or numerous maps, in your go bag covering the locations you must travel through. Take a little time to study them. Find roads that take you near moving water sources so you can top up on fresh water and have a chance to bathe, catch fish, and gather edible vegetation growing nearby.

An easy map-reading guide:

  • Check the map key. It’ll tell you what various symbols mean. Important for navigating via landmarks or finding towns/cities large enough to safely resupply.
  • Learn how to gauge distance using the map scale. For 1:24,000 scale maps, one inch equals 2,000 feet. For 1:25,000 maps, 5 centimeters equals 1,250 meters. Most maps are drawn on grids to help facilitate calculations.
  • For the most part, maps are color coded the same: Black – man-made structures, roads, train tracks, pipelines, and property boundaries. Brown – topographic features such as contour lines. Green – Vegetation features, like forests. Blue – Rivers, lakes, streams, swamps, water reserves. Red: Main roads, highways, and sometimes tunnels or survey lines.

Use Major Landmarks

Once you’re on the road, keep going for as long as possible before making a pit stop, especially if the area you’re traveling through is mostly wilderness. It’s no good putting yourself in unnecessary danger for a drink of water when you’ve got a full supply in the car. But once supplies start running low or you can’t stand the body odor of your traveling companions, take a few vital steps before heading into the woods:

  • Find a spot in the road nearest to the body of water you seek.
  • Double check with your map to make sure the water source is a river, large stream, or lake. Swamps and the like are stagnant and chock-full of harmful bacteria that won’t boil out using emergency purification techniques.
  • Locate at least two major landmarks on the map, and then make visual confirmation from the point where you leave your car. This gives your brain something physical to work from while calculating which direction to walk on your return trip.
  • Note which direction the sun is moving.

Calculating Distance

Using the map scale, judge how far your trip will take you from the road. Keep hikes short. Not only will this reduce exposure to danger, but it’ll use less energy to take a 30 minute hike compared to a 2 hour hike. Less energy means fewer calories burned. It’ll make your food supplies last longer. Also be mindful of the time of day. Schedule your trip so you have ample time to return before dark. Improvised camping is dangerous. You don’t know what native beasts lurk in the woods. Without proper shelter, you could wake up cuddling a snake. Or not wake up at all in the belly of a desperate, hungry mountain lion.

Map and Compass Work

The easiest way to navigate new territory is with a map and compass to keep yourself oriented, even after scouting a few major landmarks. I won’t pretend to be an expert here. Heck, I get lost in the mall all the time. But that’s what the internet is for. Here’s a link to an excerpt from The Backpackers Field Manual by Rick Curtis that covers the basics of map and compass work.

Navigating without a compass

While we don’t advise leaving your compass at home once you’re on the run from the undead, accidents happen. Things get lost or broken in the shuffle. The dog ate your compass. Whatever. So on the off-chance you’re stuck without, here’s a couple simple ways to find north so you aren’t a lost babe in the woods, Hansel.

Never Eat Soggy Waffles. This is a mnemonic, a cheeky phrase used to memorize North, East, South, and West going clockwise. So once you’re facing North, East is to your right, South behind you, and West to your left.

Watch the sun: It rises in the East and sets to the West. If you don’t have time to watch the sun, there’s a quick-ish method to determine which way it’s moving:

  • Find a tall stick and set it in the ground.
  • Mark the top of the stick’s shadow with a rock (or whatever’s handy).
  • Wait 15 minutes.
  • Now mark the stick’s shadow with another rock.
  • Put your left foot near the first rock, your right near the second. Now you’re facing north.

Using the stars: This takes a little more work, depending on visibility and your location. In the Northern Hemisphere, there’s two ways to find the North Star (Polaris).

  • Big Dipper method: First, find the bugger. Then using the two stars forming the side of the ladle away from the handle, mentally draw a straight line until you hit a super bright star. That’s Polaris.
  • Little Dipper method: Polaris is the final star in the Little Dipper’s handle. Super easy to navigate by, if you can find it.

There you have it, a few tips to prevent you from getting lost in your quest to find food and water while on the run from zombies.


Serious Repercussions

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Review of “In the Flesh” S1E3
By A. Zombie

The final episode in the short first season of BBC’s “In the Flesh” is a doozy. Grab your Kleenex, a favorite stuffed animal, and something to muffle your sobs before you watch. I’ll wait . . . . Got yourself together? Then let’s get to it.

From BBC:

After visiting the supermarket where he used to hunt with Amy, Kieren remembers that Jem once spared his life. Together, brother and sister confront the demons in their pasts and visit Mr. and Mrs. Lancaster. Kieren feels momentarily better, but then has to say goodbye to Amy who is leaving Roarton in search of The Prophet. Will Kieren and Rick be able to find peace and acceptance as PDS sufferers in this highly-charged new world?

In-the-Flesh-S1E3-Lisa-MissingOn the heels of the previous episode, we see Rick ditch Kieren in favor of driving back into town with his father, Bill. Of course, Bill takes advantage of this. Thinks he’s got his son firmly on his side when it comes to his position on PDS victims. The problem is, Bill still doesn’t see his son as one of the undead. As long as Rick keeps up appearances, he continues to treat Rick like he always has and Kieren is the devil. Sadly, that’s how Bill has always seen Kieren. Because he had the audacity to love Rick. Just like Bill can’t accept Kieren’s PDS, he also couldn’t tolerate the love Rick shared with the boy. Though never stated outright, Rick’s decision to go into the army was instigated by his father. As was the fact that Rick left without a word to Kieren, and none of ‘Ren’s letters reached his friend while he was in the service.

Where Bill failed to accept reality, Jem, Kieren, and their mother Sue have begun to adapt to the new reality. Sue attends a counseling group for parents of PDS victims, where she’s finally able to vocalize her anger over her son’s suicide. Once it’s out of her system, she can move onto the idea of a new start with him. Jem and Kieren make a pilgrimage to the house of his final victim on the heels of a flashback showing that Jem spared his life when he was rabid. She was the sole reason ‘Ren and Amy went into the rehab facility when the standing HVF orders in Roarton were to kill Rotters on sight. Somehow, through seeing the hope and pain Lisa’s parents deal with every day, the siblings are able to finally bond—their guilt is a better glue than all the yelling and fighting that’s gone on since he came home. Guilt gave them equal footing. A way to see the world from the same vantage point. Which is a good thing, because by the end of the episode, Kieren’s going to need as much support from his family as possible. But more on that later.

In-the-Flesh-S1E3-Ren+Ren-4EverSay goodbye to Amy. Hopefully not for good, though. After a council mandate stating all PDS households be marked, one of the HVF members tasked with the job takes extreme offense to Amy’s acceptance of her new lifestyle. He attacks her, in her own bedroom, and forces her to put on the flesh-toned makeup all PDS victims are presented with when released from the rehab facility. It’s a stark reminder that, though seemingly free to do as she wishes, Amy has no one to protect her. She lives alone. There’s no family to step in on her behalf. If she stays in Roarton, either she denies her new identity and covers up, or the HVF put her down like a rabid Rotter. For them, there’s no distinction between a treated PDS victim and the rabid animals out in the woods. They’re so tied up in what the undead uprising means in relation to their faith, they can’t begin to see the truth—this is a second chance for many to do things right in their lives. Or have a life at all, in Amy’s case.

The last portion of the episode were difficult to watch. When Rick finally strips off the human disguise he’d hidden behind since returning home and refuses to kill Kieren, Bill snaps. We don’t know how bad it is until Rick’s truly dead body is found propped against the Walker family home. And of course Kieren is the one to find his best friend’s corpse. Back at the Macy house, Bill goes through a psychotic snap, forcing himself to forget Rick’s return as a PDS victim. To him, it’s been five years since he saw his son. But not really. He knows what he did. Bill can’t face his actions. Lies to his wife. It isn’t until Kieren confronts him about it that we see how far gone Bill truly is. He’s bought the Vicar’s bull. Fully believes this round of undead visitors is temporary—there will be a second rising, one where only those who deserve it will return to life as true humans, not PDS. Something snaps Bill out of it, blood on his hands from the fight with Kieren. Bill runs from the argument, from his wife’s mourning. Only to wind up with a chest full of lead, a gift from a man whose wife Bill shot down in the first episode.

Bill reaped what he sowed. Unfortunately, he took his son with him and almost took Kieren down as well. One good thing came from the tragedy—the Walker family finally pulled their heads out of the sand and talked openly and honestly about everything that’s happened since Kieren’s suicide. They’re in a better place emotionally. How long will peace last, though? There’s still the Vicar, who wields manipulation better than a surgeon with a scalpel. He won’t stand for PDS people being in Roarton.

We’ll revisit this quaint town soon with the first episode of season two. Maybe things will be better for the undead. One can only hope.


Nothing But Lies

Review of “In the Flesh” S1E2
By A. Zombie

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These little visits with the not-so-nice people of Roarton have become the highlight of my week. What are they up to in the second episode of BBC’s “In the Flesh”? Lies, lies, and—surprise—more lies.

From BBC:

Feeling trapped at home, Kieren escapes to his grave where he is reunited with his old hunting partner, Amy Dyer, who persuades him to take a dangerous day trip. After fleeing when he is spotted, Kieren discovers that Rick, his former best mate who died in Afghanistan, is back in town and is persuaded by Amy to go and see him at partisan local pub, The Legion. After an awkward reunion, Kieren finds himself on an HVF hunting mission in the woods, where the night patrol has reported live rabid zombies roaming free.

Which liar to tackle first? Might as well make that liars and point out the Swiss cheese logic fueling the Walker Family. Kieren is being treated like a mental case from the good ol’ days, back when the mentally disturbed were treated with ice baths, overdoses of opiates, and left to wallow in their filth until such time as they became mindless zombies, easily manipulated by doctors. Once they were free from the asylum, their families secreted them away. A dirty family secret best left locked in the cellar. Jem, despite still hating her brother for killing himself, knows the lies their parents feed Kieren are wrong and will only hurt him. She’s constantly talked over in this episode, and at some points walked out of the room before she says anything to undermine the fantasy Sue and Steve have created for their new way of existing. They’re living in a yacht on the Nile, so far removed from reality it’s going to bite them in the backside like a starving crocodile.

IN-THE-FLESHWhich is exactly what happens when they leave Kieren alone in the house for the afternoon. He gets cabin fever and takes a walk. To a cemetery. Because all well-adjusted zombies like to take a stroll to their own grave. Except Kieren isn’t well-adjusted. He’s an emotionally traumatized and bullied teen who thought he’d finally ended his pain when he cut his wrists four years ago. Not only did he return, but was dumped right back into the same awful place which forced him to take his life. And this time there’s no way out. No friend to buffer him from the cruelest alpha-male jockstraps walking around Roarton. He’s an artist, or was before his death. Small town men don’t understand him. Small town women don’t trust him to be capable of providing for them. Aside from his seriously dysfunctional and lying family, he’s alone.

Enter Amy—who’s a few crumbs short of a cookie and doesn’t care. Really, she doesn’t. In a breath of fresh, possibly insane air, she swoops in and saves Kieren from being, well, himself. She points a shining mirror at his life. Questions everything he’s done since returning home. Amy even invades his home, spills a bunch of lie-abolishing truth about PDS people on his family’s dinner conversation, and makes him seriously think about his quality of life and the lies he’s allowed his parents to live in.

“They don’t like admitting that I’m—”

“What? The undead?”

“Yeah.”

“Shouldn’t they start getting used to it?”

“No.”

“Shouldn’t you start getting used to it?”

She’s also the only person who’s stopped and really talked to Kieren about his suicide. Not blame him and hate him like Jem, but try to understand why he did it. Show a little sympathy for the decision he made. And then point out how stupid he was to waste the life he’d been given, when she’d had no choice—dead from leukemia before ever truly living.

Every PDS person returning to normal life needs their own Amy. Rick Macy, son of HVF leader Bill Macy, could learn a lot from her. From the second he steps off the transport truck, he’s telling similar lies to the one’s the Walkers peddle with every single breath. Rick tries too hard to be normal, to make his father believe nothing’s changed—because Rick knows the second he acts like a zombie, his father won’t respect him. Zombies are not normal. They won’t make their father’s proud. They can’t continue the family name. What good is a dead person to a man like Bill Macy? So Rick lies. He commits self-harming actions, like drinking and eating even though PDS bodies cannot process anything they ingest and get violently ill. The one good thing Rick accomplishes amidst his lies and acts of normalcy is reclaiming his position as buffer in Kieren’s life. But does Kieren really need that buffer now that Amy made him stop and examine where his future could lead?

It’d appear she’s done some good. When Kieren and Rick help the HVF track down a pair of rabid Rotters in the woods, he steps in and uses sound reasoning to keep first Rick, then Bill and his cronies from slaughtering the zombies. Sure, Rick is now diminished in his father’s eyes—why would anyone listen to a pansy who slit his own wrists? But Kieren may have found a purpose to his second life. If he takes Rick down a similar path, they’ll be golden.

Can Rick and Kieren break the habits hanging on from their old lives to start something better or will Bill’s grip on their lives derail the positive influence of Amy’s presence? There’s one more episode in season one of “In the Flesh.” We’ll find out which way the guys go soon.

 


Welcome to Roarton

A review of “In the Flesh” season 1 episode 1
By A. Zombie

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They’re trying something a little different in the ZSC command center this summer. This time around, my assignment is to tackle the BBC’s breakout hit “In the Flesh.” Let’s not waste any time getting into episode one.

From BBC:

Partially Deceased Syndrome sufferer Kieren Walker returns home to the cauldron of Roarton, but doesn’t receive a warm welcome from all. His parents, Steve and Sue, are undoubtedly pleased to see him, but his sister, Jem, isn’t so ready to pick up where they left off when Kieren died back in 2009. Meanwhile, the zombie-hating Human Volunteer Force, led by the violent Bill Macy, are ready to take action against any PDS sufferer reintegrated on their patch.

in-the-fleshS01E01Right out of the gate, the show is visually impressive. Detailed, but not overly done effects makeup on the undead. Fully dressed sets. The cinematography adds movement to the first moments, which could’ve been a boring one-sided walkie-talkie conversation. But they killed it when viewers realize they’ve used an age-old trope—opening a show with an action-packed dream or flashback sequence. It’s been done to death. Even with them working it into the plot, explaining that the rehabilitated zombies will suffer side-effects such as flashbacks, it’s not a strong start story-wise.

Where they catch interest is in the way they handle a beaten-to-death zombie plotline. Yes, the zombies rose from the dead. Yes, for quite some time humans were forced to fight against ravenous hordes or die. But instead of seeking to wipe out the undead population, the humans found a way to reboot a zombie’s mind with Neurotripteline and make them mostly human again. The rehabilitated zombies are slowly reintroduced into society. Sure, they have to put on colored contacts and paint their pallid flesh to resemble the living, but it’s worth it to be at home again. Much to the delight of folks in backward small towns.

That was sarcasm.

ITF1_Pt1-BillAndCrewIn Roarton, we’re introduced to the main cast. Some of whom we’ll no doubt grow to like or at least tolerate, like Kieren’s family. Others we can only hope will find the toothy end of a rabid rotter—slang for an untreated zombie. Of the latter are Bill Macy and his pal Vicar Oddie. Bill runs the local zombie killing group, the HVF. In its heyday, the HVF were heroes. Always on the front line against the zombies. But since the rehabilitation program and the PDS Protection Act went into law, most cities disbanded their local HVF chapters. But not good ol’ Roarton. There’s little to no official government involvement in a town so small. The Parish Council rules all, and most of them side with the HVF. Vicar Oddie has his fingers in all the pies. He knows what buttons to push to send his wild dog—Bill Macy—off on the hunt. He uses Bill’s anger after his son’s death for his own gain. Why should these zombies be allowed to come back and live with them when Bill’s son, Rick, remained dead in Afghanistan? We’re shown a brutal example of Bill’s hate toward the end of the episode. What would he do if he knew Kieren were back in town and that one of his own HVF soldiers, Jem, was protecting a zombie? Pretty sure we’ll find out soon enough.

IN-THE-FLESH“In the Flesh” may have fresh-faced actors in the lead roles, resembling Warm Bodies, but where the film made light out of the zombie condition—curing it with the power of love—the show shines a blinding light on the hate that can manifest when normal people are faced with something they don’t comprehend. Jem calls her brother a demon when he returns home. She refuses to believe Kieren is actually back until he tells her something only he’d know. And even then, she still hates him because she cannot understand why he killed himself four years prior. Ignorance is the perfect breeding ground for turmoil, and there’s plenty of that in Roarton.

How long until the humans turn on each other? Hate can’t be contained to just one set of people, or not-quite-people in this case. Eventually tempers will get the better of everyone.

 


Gear Up, Philly

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A whole slew of Zombie Survival Crew commanders and sergeants-at-arms will be attending Wizard World Philadelphia on June 19-22nd. Your duty, brigadiers, is to ensure the undead hordes don’t find a way into the convention center. So grab your go bags and head on over.

Event Details

When: Thursday, June 19th through Sunday, June 22nd

Where: Pennsylvania Convention Center – Philadelphia, PA

Times:
Thursday – 3 pm – 8 pm
Friday – 12 pm – 7 pm
Saturday – 10 am – 7 pm
Sunday – 11 am – 5 pm

Commanders attending: Michael Rooker, Norman Reedus, Ming Chen, Michael Zapcic, and Juliette Terzieff

Sergeants at Arms attending: Amy Sundberg, Sarah Quattrocci, Kevin Gordon, Lora Lapoint

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On the Road Again

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From behind the zombie bunny cages of: RC Murphy

Actually, the title is slightly misleading. Some of your ZSC commanders are always on the road. Traveling from city to city to touch base with brigadiers not only across the United States, but world-wide at numerous conventions. This time around, four of us are converging on Phoenix, Arizona for Phoenix Comicon. The event begins on Thursday, June 5th at 4:00 PM inside the Phoenix Convention Center.

Yellow Brigade commander Jinxie G and Orange Brigade commander R.C. Murphy will be in attendance Thursday through Sunday for the event. You can find them at booth 793 throughout the weekend (coffee runs are one of a few exceptions to this). Red Brigade commander Juliette Terzieff and Special Forces Commander Michael Rooker plan to roll into Phoenix for Sunday only. Keep an eye out for them. Shouldn’t be too hard to find those two, right?

This is a huge event, and a first-time trip for some of us. If you plan to attend, make sure to come find us. Even if it’s to say hi. Mostly, we want to make sure everyone survives the insanity sure to follow once the convention doors open. Kinda like when someone opened a certain barn we all remember from that one show. You know, the one with the staggering, rotting folks on it. Catch our drift?

See you all in Phoenix!