Pour Some Sugar, Zombie: Review for iZombie 216 By A. Zombie

This is one character who will always be made the butt of the joke. Just when things get serious, she finds herself in a strip club white girl bouncing her butt at Peyton in hopes of sparking a vision. Why not, you know, go to the dead woman’s house to trigger something? Track down the ex-boyfriend and talk to him? Surely the dead woman wasn’t a walking, disrobing, stereotype.

iZ 216 Liv Peyton BLT

Oops, cat’s out of the bag. Yes, Peyton makes another return to the show, filling her place as Liv’s roommate. There’s a change in their relationship now that Peyton knows about zombies. I’m not sure I like it. Cassidy, the dead stripper, was ready to turn in her boyfriend Nick. He just so happens to work for Boss, and she just so happens to have accidentally found a stash house where the empire bags drugs. A lot of drugs. Peyton needs the information in her bashed-in head. Liv is the only key to unlock it. Their interactions after Liv goes dumb on stripper brains turns from friends to boss and underling. Liv didn’t even want to eat the brain. She’d picked out another, safer, brain for lunch. I get Liv pushing herself to be useful and utilizing the powers she’s gained to remain relevant, but why would Peyton use her friend like she’s one of those psychic quarter machines? Yes, she’s desperate. If Boss isn’t put away soon, he’ll send someone after Peyton. But that is no excuse to use a friend with no regard to her motivation behind constantly exposing herself to brains which make her completely looney. Solving murders is what makes Liv tick post-zombiehood. Peyton isn’t concerned with the murder at all, just the information she can pry from Liv and Cassidy’s brain. They do eventually figure out who did it thanks in part to actual police work—running credit cards and known customers through the system with a vehicle description—and help from our favorite weatherman, Johnny Frost. Liv’s big help for the murder case was a vision leading them to the sole eye witness capable of IDing the vehicle.

iZ 216 BDR Morgue

Things aren’t looking up for Blaine after taking the emergency-only cure Ravi provided. Sure, it made Blaine human again, but he can’t remember anything. Seriously. Tell him a color and two minutes later, he has no clue you even spoke. Don E. and Chief try to keep it under wraps. They pass off his odd behavior when Liv and Peyton visit to discuss his missed meetings as him being confused because he’s out of the loop or tired. Eventually when Blaine doesn’t recover himself, they take him to Ravi to run tests. There’s a glorious moment where David Anders is utterly brilliant, showing how terrified Blaine is not having a memory to solidify his identity. His goon squad will not help matters. Don E. and Chief see a gap in the drug trade—Blaine buried their business, literally, and Boss just lost a major stash house thanks to Liv’s visions. It’s a gap they want to fill. Don E. even goes so far as to turn zombie as insurance policy against assassination. Not the pair’s brightest move. They’re rats sinking a sinking ship. If Ravi can’t reverse the cure’s effects, they’ll need a way to make a living anyway.

iZ 216 BlaineAfraid

The huge news for the show is what’s going on with Ravi and Major. It all ties back to that freaking dog. The morning newspaper has a story charting the Chaos Killer’s victims. One photo is the dog and its owner, which triggers another round of, “Where did you get him? Where did he go?” Which leads to Major failing to convince Ravi that the dog they once housed and the dog in the picture are different. At some point, Major had to consider Ravi’s access to the police and his ability to charm anyone. Bothered by their morning talk, Ravi asks Bozzio about the dog. In return, she asks if he can ID the man in a surveillance picture from Blaine’s. Ravi lies, of course. He won’t say anything until he can find proof. First stop? Breaking into his roommate’s safe. It takes a while, but Ravi uncovers Major’s Chaos Killer kit. Later, he confronts Major with the evidence. Still, Major cannot tell anyone about his link to Max Rager. Pushed to the brink of panic, the adrenaline rush triggers Major’s reversion to zombie. Before he attacks, Ravi doses him with the same injector gun he uses as the Chaos Killer. I’m elated someone finally can call Major on his bull dung Long Ranger idea. Instead of alerting Liv to danger, he hid it from her. In doing so, he put everyone in danger. If Du Clark learns that Ravi has been testing zombies on his own, Ravi will either end up working in an underground bunker until he’s no longer useful or he’ll be murdered to keep the zombie information zipped tight. Either way, exposing Max Rager’s schemes to Team Zombie personnel means everyone in their little friends circle has a target on their forehead. Du Clark sent Janko to nab his own daughter. He won’t hesitate to take out the team.

iZ 216 JFrost

I am growing tired of our Big Bads for the season. Boss is a tiny man with anger issues and not much substance other than freaky. Du Clark’s threats have been so vague when it comes to the core characters, each time he orders a new death, it’s not surprising and lacks the impact death should have. My hope is these last episodes will wipe out both problems, introduce a few new ones, and finally let Clive in on Team Zombie’s existence.


We All Fall Down: Review for Fear the Walking Dead 202

Caution, this review contains episode spoilers.

Can we rename the show Neurotic People on a Boat? Pretty sure we’re seeing the emotional trend for the season: Trust No One. Unfortunately for FtWD, they’re not The X-Files and all the paranoid decisions the characters make don’t drag us into the tension the writers are trying to make happen. Much like “fetch” their attempt to make something happen with these characters isn’t working. Matter of fact, I believe I loathe Travis more now than before. Aren’t we supposed to be on the same side as the family? I understand writing Nick as the antihero, but Travis’ constant freak-outs over nothing, or at least anything he can articulate clearly, are driving me insane. He endangers the family by calling out for people who may or may not be friendly, babbles endlessly in an attempt to drum tension, and flips his lid when Chris learns the proper way to dispose of the infected. The only time he makes any sense is when he tells Madison no at the episode’s climax—if that’s what you want to call it—and she wants to take on more mouths to feed.

Let’s backtrack to the plot now that I’m done venting about a main character who needs to go back to the writer’s room for a rewrite.

FtWD 202 ChrisKillsZombie

The yacht is being tracked by a large vessel. Strand tells everyone the only way to shake them is to drop anchor in a cove and wait for the following ship to pass. Travis suggests Catrina Island, where he hopes to talk to the ranger on duty at the station. Lucky for them, the ranger George, his wife Melissa, and their three children are holding the infected on the island at bay with a fence. The yacht is allowed to stay at the dock for the night. Strand, Daniel, and Ofelia stay onboard. Daniel is only there to obsessively track Strand and pilfer through his things. Ofelia gets a one-off scene where she says she understands her father now because he’s cruel, just like the new world swarming around them. On the island, George fills Travis in about the outbreak. In a few sentences, the writing team takes the easy way out, using the forest service stations nationally as ground zero for outbreak information in each area. Essentially, they destroy fifty percent of the nation’s population off screen by simple telling Travis, “Well, these stations went dark so just assume every human there died.” We know they die. We’ve watched TWD and understand cataclysmic events. Why write this weird logic leap to explain what we already know or can guess? Again, the writers show they have no faith in the viewer’s ability to tell a story themselves unless they’re guided by the nose the whole time. I don’t like television which assumes the average viewer isn’t intelligent.

Then comes the meddling this show is infamous for, because what else will Madison do with her time? Somehow the episode comes around to Melissa begging Madison to take her youngest son and only daughter with them when they leave. Melissa can’t go, her MS is pretty much a death sentence and she knows it. George is a nutjob and won’t leave the island. Their eldest son is as unreasonably unstable about leaving their home as his father. While this is going on, Nick searches the house for drugs. He finds pills he says are bad news, but leaves them where he found them when the daughter finds him snooping. The next morning just as everyone’s getting ready to head out—including the children—the boy comes in to say the girl took a pill. It rolls downhill from there in predictable fashion.

FtWD 202 PriceOfMeddling

These characters are cursed. Every time they touch something, people die in droves. One might say the writers do it to show kindness has its cost same as hatred and fear-mongering. I say it’s because they honestly do not know how to go about getting characters from their morning coffee before work to where Rick and his people are emotionally on TWD. It’s so much easier to jump into the middle of the story and build background in as they go. With FtWD, they’re at the beginning with only forward to progress. Yet they keep chaining down character growth by giving them emotional templates to fill, not actually delving into what makes the characters work. We should see different people now, subtle, but different. Travis and Madison are the same obnoxious people as in episode 101. The others? They’re dang near invisible, they’re so dull. It’s a shame. Alycia Debnam-Carey was amazing on The 100, but one wouldn’t know it from the lackluster material they’re giving her as Alicia.

What good does it do to say, “Hey, write this better,” when AMC keeps purchasing a new season before seeing the full numbers and fan reactions to episode 201? They have their moneymaker, they’re going to shake it until they break it. Which may be soon, given fan’s lack of interest only two episodes into the second season.

FtWD 202 FinalScene


Monster: Review for Fear the Walking Dead 201

Doggy-paddle faster, there are spoilers below.

New season, new outlook on how the show will progress. It’s something I do with every show hitting its sophomore season; drop expectations and watch like it’s a whole new beast. Only this beast is no monster. The mistakes are so similar to season one, I couldn’t maintain optimism the entire episode. As usual with Walking Dead properties right now, they wrote to do a couple cool things in the episode instead of writing for plot integrity or to repair the damage they did to the characters’ identities, or lack of identity.

FtWD 201 Daniel Chris WTF FishEveryone is still flat stereotypes. Madison spends the episode micromanaging, ignoring Chris, and contradicting herself. Travis is a tool, unable to cope with his son because Big Tragic Death. Chris spends half the episode cuddling Liza’s corpse, and no one thinks this is concerning behavior. Ofelia is a ghost, seen but only heard once or twice. Daniel is the Wise Old Man collecting information. Nick is useless. Alicia gets the role of “naïve young girl who lures enemies to their location.” Because how else would they bring in human enemies without Alicia doing something completely against character? Anyone raised in the digital age knows to prioritize personal information. Alicia knows humans are dangerous. Military men, who are supposed to help civilians, threatened to rape her. There was ample footage of riots from when the outbreak started. The only reason Alicia talks to Jack is to introduce human threats. What about Strand? He’s still an A-class jerk lording it over everyone because he has the means to control them—without his boat, they’re dead. I could’ve told you what each character would do without watching the premiere.

FtWD 201 Funeral At SeaThe plot is pretty simple. The gang splits, some prepping the boat, the rest grabbing the gear. And Liza. Chris won’t leave Liza, even after the infected find them on the beach. The fighting hasn’t gotten any better. They still film them like a Blair Witch outtake. Instead of making it exciting, the fights are yawn-worthy. These people couldn’t rip wet paper, but they can narrowly escape being wrestled to the ground and eaten. Everyone makes it on a dinghy, Travis with his burden coming in at a laughable pace to give a dead guy time to shamble into the surf and set up a cool kill. But to be honest, I’ve seen so many things killed by boat propellers, their whole clunky setup isn’t worth it punchline. I would’ve been more impressed if they gave into the urge to use the gag altogether as long as the gang are on water. To top it off, Madison—who just bludgeoned several infected—gets queasy about the kill. She wasn’t queasy before, why now? On the big boat, everyone goes to their corners or piddles around the yacht. They argue about rescuing refugees, Strand making the call to keep going. Alicia does the dumb thing. They have a funeral at sea for Liza, which Chris has a fit during and after. When Chris cools down, he opts to skip eating the mystery fish Daniel caught and goes for a swim. Nick joins him. Somehow both missed the smoldering wreck in the water.

FtWD 201 Wreck

There’s so much fake fog, it’s ridiculous and looks like a set on a pond. Nick hears someone in the wreck and goes to play savior. Did I mention the infected in the water? Well, they’re there, too. Inside the boat, Nick does maybe five seconds of searching for the survivor, thirty seconds struggling with a dead woman, and grabs the travel log for the wrecked boat. Nick only lives because Travis hollers. Seriously. The dead woman just stopped fighting because of a noise. What? Is it a smell thing? Nick was wet, so only his movements and noise drew the infected? There are so many better ways to show this than for the infected to just stop when a foot from food. No one dies. There’s human enemies on the way. They could be Alicia’s Jack and company, or a separate band of pirates. They’ll get all grr with everyone, Madison will play tough woman, Travis will try, and eventually Strand will bully their way through since he is the only one with answers, it seems.

Boy I hope they get it together soon. If they pull out Monopoly on the yacht, I’m jumping in the infected-laden ocean.


Fire in the Hole: Review for Ash vs Evil Dead 107 By A. Zombie

Does it feel like the honeymoon is over? For me, the shine on the blood-encrusted gold rings AvED slipped on fans’ fingers dulled. Why? The formula. The movies series used the formula well—Ash arrives, evil, death, and chaos follow. In the end, our main man walks away, dirty, tired, possibly maimed, and alone. Though they negated the alone part physically, Ash is mentally alone on this trip. Breaking the formula down to fit the series means each episode is pretty predictable. We can only have so much fun watching Kelly and Pablo take two gallons of blood to the face for five minutes in each twenty-something minute episode. While they do tend to mix up the fights and gross-out gags, it’s not enough to make us sit up and go, “Oh.”

When did horror television become about maintaining the same instead of breaking boundaries? This franchise, most of all, was the last I expected to play it safe. Showing Bruce Campbell’s butt in the first episode is not living dangerously.

AvED 107 Ashmanda

When we left the gang, they’d killed deadites in a restaurant and left with a bonus team member—Amanda. We catch up with them in the middle of a misty forest, discussing the merits of Ash allowing the others to join him, though he’s still hesitant considering the formula and everyone except Ash dying as a result. Now would the show really kill off Pablo, Kelly, and Amanda? I want to say no, to give it something more to hold over the films—and also give them a solid base for the future considering season two was green-lit before episode 101 aired.

But here we are. Again. With Ash doubting his team even as he leads them to meet with his old pal Lem’s militia group in order to gear up for the final battle with evil. Before they even make it into the camp, they find a gutted corpse, an injured man babbling about an attack, and masked militants who shoot first, ask later. Luckily, it only applies to the injured man, who they think is, “…one of those things,” and their leader makes his head the consistency of oatmeal.

Ash talks his way into an actual meeting with the armed brain trust—that’s sarcasm if you can’t tell. Before they get to haggling for the good guns, evil arrives in the form of DeadLem, who’s mostly naked and possessed. The militia think he’s been gassed by Big Brother. If that’s a demon’s name, then they’re so on point. Unfortunately, these goons are slow on the uptake. Don’t get attached. Most end up dead. The others survive, but only to run away once they realize they’re way out of their element.

AvED 107 DeadLem

Lem’s attack, times with the team’s arrival, make the militia nervous. Ash and Amanda are handcuffed together,  then dumped in another section of the compound. Why not, say, a jail cell? It’d be easier to keep captives captive if they’re not left to wander through endless tunnels, one of which surely leads outside. It does give them time to discuss Ruby, who isn’t dead, but rises from the ashes and reclaims her car. No worries, DeadLem somehow finds his way into the labyrinth to stalk the handcuffed—and flirting—duo. I’d hoped they would forego forcing one of the women on the team into Ash’s bed, but there it is, Ashmanda. DeadLem makes several attempts to blow up the pair. At last Amanda gets one over on the deadite. Ash thanks her by almost kissing her, until they’re interrupted by the cavalry.

Kelly and Pablo escape captivity after DeadLem’s meeting-time attack. The militia spread out to find them, though they manage to hide pretty much in plain sight alongside the dirt road leading to the compound. The big plan? Steal a gun, a gas mask, and take over the compound with Pablo posing as a militia member. The plan works, up until they miscalculate the number they’re against and get nabbed mid-theft. They’re dumped in a truck, but the vehicle goes nowhere. A deadite wipes out the guys holding them. Pablo takes out the deadite with the militia’s truck. Kelly makes sure it’s really dead after testing the new-to-her semi-automatic rifle. She unloads the gun into the deadite. Pablo is covered in blood. Off they go to save the day and interrupt a kiss which I believe should never happen if they wish to maintain the integrity of Amanda’s character.

The team catches—and releases when they leave—the militia, then pilfers whatever they may need for the fight at the cabin. Ash gives a rousing speech about how much he appreciates everyone.

AvED 107 Team BadAss

Then Ash ditches the team. Because, formula. Or he was abducted. But my guess is he ran to save them. Annoying since it’s been his stance since the get go and they negated actual character growth by perpetuating his distrust. “But he’s protecting them!” A group who a minute before he leaves calmly pumps a deadite full of bullets. No hesitation. No worrying about the human it once was. They put the deadite down, saved the militia, and helped Ash secure weapons. They’ve earned trust, but the show’s writers are stuck on the notion that Ash’s appeal is his swagger and lone wolf routine. His appeal is the ability to adapt to any situation, even if that situation requires competent backup.


Eternal Sunshine of the Caffeinated Mind: Review for iZombie 214 By A. Zombie

Someone messed with the screws holding up a window-mounted A/C unit in the apartment above Leslie’s coffee shop, Positivity, and when she went outside to check out the chalk art her daughter mentions, the A/C unit drops on her head. There’s the usual suspects dragged into the fray thanks to Liv’s dead-end visions. We meet Pam, the loud-mouth inmate from Liv’s short stay in jail, as she’s holed up in the bathroom of the apartment puffing on a vape pen with cannabis oil. Leslie’s ex husband, Stan, is likewise waved as a red herring. As is Gilbert, boyfriend to Leslie’s daughter, Cher. Gilbert swears he’s this ultra deep French guy, but really he’s the son to a real estate agent. An agent with access to the apartment above Positivity. Gilbert would do anything to make Cher happy, even let her talk him into taking the fall for the murder after one stolen kiss in the police station. Cher gets away. Liv gets the jitters from her caffeine habit.

iZ 214 RomeroRat

While Liv and Clive catch one half of the murderous duo, Ravi works on the cure now that they finally secured the tainted Utopium samples. Major hovers a lot of this episode—his only other bit to add to the episode involves finally outing Rita/Gilda to Liv as a spy, prompting Liv to hit Rita and kick her out. Hovering won’t make the cure happen any faster. Matter of fact, not much will at this rate. The replica of the cure which worked on Major and Blaine turns a test rat into a Romero zombie. They’re going to need that cure sooner than later if they plan to save everyone attached to Team Z.

Turns out, Boss isn’t the only bright cookie in his organization. His debt collector remembers Blaine from his days as a street level dealer nicknamed Chinatown. Not because he worked that district, but because he took the district by force. Seeing the potential for Blaine to be the one behind the new drug ring, Boss orders a hit. Blaine is kidnapped, half nude, from his funeral home. They drive him to the woods, slit his throat, and bury him alive. The next day, Blaine wakes looking like he needs to drink every drop of coffee in Positivity and stumbles away from his grave behind a Girl Scout troop. Guess trauma like that will negate the cure. How long until Blaine either croaks or stops being so picky about his meals?

iZ 214 DrakeInCustody

The longer we deal with Drake, the more I want to not like this random man they’ve shoved in Liv’s bed for sake of giving her a male shoulder to cry on after bombing her previous relationship with the dreaded sexually transmitted disease dead horse. Thing is, they’re finding ways to make Drake vital to the overall plot, which happens to be the confrontation with Boss this season. Drake isn’t just Blaine’s spy in Boss’ camp, he’s a vice detective in deep cover spying on everyone even claiming to push Utopium. His handlers rough him up after dragging him in in front of Boss’ guys, then they gather his intel and urge him to drop Liv.

Dating someone associated with the police isn’t just a bad idea, it’s a surefire way to get dead. Which, given the way this show goes, will happen. Major only escaped death because of Liv’s scratch and then the cure. There’s no cure for a dead zombie.


The Same Boat: Review for The Walking Dead 613 By R.C. Murphy

I’m tired of the camera gags they use more and more often on the show to prove, “Hey, it’s from a comic book. We do comic book like things! Aren’t we cool? Don’t we do awesome, obviously cartoony things like that Dead-whatever guy?” First, they use CGI to put blood on the camera lens. In this episode, there’s more of that nonsense, plus binocular POV shots and a jump gag from Maggie’s POV shot like it was meant to be in a 3D film, not on standard cable television. We’re talking one of those monster in your face, then suddenly a knife through their head almost into the POV character, moments. They even turned the walker with the knife to give that slow dimensional pull back. Why the hell would they put in a shot which, aside from a cheap scare, doesn’t fully translate to a standard definition viewing experience? It seems like they’re toying with an idea for something down the road—maybe 3D versions on Blu-ray for season 6—and we’re catching glimpses of the man behind the curtain. It’s not my bag. None of it. 3D hurts my head. Watching them refine the process for the show’s home release is like watching water boil around food I’m allergic to.

Whoops! Watch out!  Man, that was close. An episode spoiler nearly got you. They wait below.

TWD 613 Paula Binoculars

Honestly? They could’ve skipped to the last two minutes of this episode. The whole ordeal with Carol and Maggie held captive in the meat processing plant is here to stall for time. Even the characters are stalling in the episode where they stall so they don’t blow the Negan reveal with anything considered speed or fan service. Fans have asked for Negan by name and loudly since TERMINUS was teased. Producers used it to their advantage, thinking if they keep trolling out line after setting their Negan-shaped lure, fans will gladly stay put and watch the shiny thing. Fish get bored. People get bored just as quick. They should’ve snatched that line tight ages ago and reeled everyone in for what I’m sure will be a stellar performance at least from Jeffrey Dean Morgan. Keeping us in the lurch doesn’t mean we’re eager to see what they’re withholding. It means by the time we get to Negan, who cares? There’s only so much self-inflated hype about a character people will tolerate. How many times have we all seen headlines promising a gruesome finale and Negan’s mug on our screen? Personally, if I had a dollar for each, I could afford to do makeup on my own army of undead and produce a short movie.

TWD 613 Carol Maggie Captive

The plot is straight-forward: The Saviors refuse to trade Maggie and Carol for their guy Primo right away. The ladies, their three women captors, and one injured man, head to the slaughterhouse the Saviors use as a safe house. Carol plays meek. Maggie is outed as being pregnant and questioned, which leads to a lot of nothing revealed on either side. Paula, the woman taking charge, picks on Carol for being weak, does the same to Maggie for having the gall to breed given the apocalypse and all. Paula pretty much is an avatar for Strong Woman Who Needs No Man. That’s all you need to know about her. Molly is a dying smoker. I don’t know if the other woman ever gets a name. Donny bleeds out from the wound Carol gave him before they were captured after being KOed by Paula for attacking their captives to get revenge. Eventually they kill enough time to jam in a bunch of killing after the last commercial break. Carol is left alone when the Saviors, minus Donny, gear up for the trade they will turn into an ambush with their incoming backup. She gets free, using a random rosary which just happens to fall out of a walker’s pocket. Carol frees Maggie. They argue, again, about whether or not they should finish the plan or run. Carol wants to run. She’s done risking Maggie’s life. Maggie is bloodthirsty and irrational—they’ll blame her pregnancy for the a-typical character behavior, no doubt. In the end, they kill their captors, lure the backup to the slaughterhouse, and burn them. The ladies save themselves, but the menfolk and other backup are right at the door as they exit. Because in a boring as hell episode, we’ll make it all about women’s empowerment and not plot progression.

TWD 613 Zombie Hallway

“But that whole ‘We are all Negan’ thing! It’s important!”

You’re a sheep. We know there’s A Negan. We know he’s probably not coming until the finale. Going from experience with this show, either the episode will be so much Negan, we grow tired quick or he’ll be a thirty second tease at the episode’s climactic cliffhanger ending. The Savior’s dialog is meant to be a red herring for the characters. Not us. Not in the day and age where social media ensures we know everything coming up for shows and movies. Even people who avoid as many teasers and trailers as possible are still overwhelmed with this information. There are few surprises in entertainment anymore. Negan is perhaps the worst kept considering how often people drag out interviews with the show’s actors relaying the harrowing days on set filming the finale. I’m not buying it. I can’t. They’ve talked a big game a lot lately, but cannot deliver anything nearly as solid as the prison attack story line. It’s just fluff. No substance.


The Whopper: Review for iZombie 213 By A. Zombie

I know Ravi and Liv work for the morgue and all, but they’re usually not the ones to find the bodies, let alone report them to the police. While searching yet again for the murdered Utopium dealers with the tainted batch, Major and Ravi unearth a body far too fresh to be their prize. There’s no ID on the mystery dead guy, but he does have a gun and a coaster with a phone number scrawled on the back.

iZ 213 CrimeScene

Clive seems to buy Ravi’s geocaching explanation when he asks how they found the body. He still takes Major aside for a private conversation. Not about the body nearby, but the Cute Meat incident. Using the good ol’ crazypants excuse, Major dodges the questions. It’s only now that Clive sees the really weird stuff; first Major’s connection in part to the brain and Julien DuPont and then later in the episode Clive question’s Liv’s personality changes reflecting the homicide victims they’re investigating. Funny how they managed to write around this for so long, it’s almost ludicrous they’d attempt to clue in Clive about Team Z.

The coaster yields its secrets, leading the team to a woman IDing the dead guy as Corey, no last name. They’d hooked up a while back at a place called Possibilities, but Corey never called her again. Gee, would that be because he was busy feeding the ecosystem in a field? The girl also dropped a bombshell; Corey said he was FBI. At Possibilities, the bartender has great things to say about Corey “Big Fish” Carp. Namely, his ability to lie his way into the pants of any woman he set his eyes on. No lie was ever grand enough for Corey, who in reality worked for an arcade game company repairing machines and collecting quarters. Boss just so happens to own this guy’s company, too. Is there anything happening in the city not supervised by Boss? Does he check everyone’s pee to make sure they’re hydrated, too? This show puts too much on their Big Bads in order to simplify the plot.

iZ 213 Liv Vision About DrakeThere’s a few red herrings, some tail-chasing. It all leads to another murder case with Terrell Johnson as the primary person of interest. Liv gets a few visions magically connecting Big Fish to Terrell and later Fish’s connection to the murdered Utopium dealers planted somewhere in that accursed field. Basically, Fish killed the dealers. He then kept an eye on the field to make sure they remained buried. When Don E and Drake, of all people, started digging, Fish shot Drake. This all ties back to the night Liv made Drake a zombie. I’d call it clever story weaving, but they reached so far to make this plot tie together, it doesn’t make sense unless we’re willing to forget how heavily they rely on Liv “accidentally” discovering everything. Also, Liv seems way too okay with Drake lying to her. She still calls him her boyfriend after the vision connecting him and Don E to the murder she’s investigating. A similar lie from Major would have caused three episodes of angst.

iZ 213 Major in CasketSpeaking of Major, where’s he been after helping Ravi dig up the body? Well, you could say he’s helping Blaine comfort test caskets. Don E and Chief are called by a client who trapped Major in their panic room after he went to add them to his ice cube collection. Blaine and Major eventually strike a deal—Major takes care of the zombies Blaine wants and frees Angus McDonough in exchange for living outside a six-foot deep casket. Seems fair to me. They put the partnership to test with Jimmy Chu, Blaine’s newspaper inside man. Chu is high-maintenance, something Blaine cannot handle in his sources. Major drugs Chu with no incident. Later he returns Angus to his son. Blaine has some fun, dressing like he’s aged at least thirty years. Fresh off the defrost cycle, Angus is slow to figure out what’s happening. He even begs Blaine to help—a refreshing turn in the relationship for the son since he was always the one begging when his caretakers abused him. Once Angus is more himself, he thinks to outsmart Blaine. One step ahead, Blaine brings in Chief and Candy, both of whom have suffered thanks to Angus. Blaine is assured the will, currently drafted to give his abusive caretaker the entire inheritance, will be changed soon.

The point to this episode is to finally find the bodies with the tainted Utopium. Well, they found them. Everything else is fluff. There’s no change in the case with Boss. Blaine’s personal beef takes him from the conflict with the main bad guy and the FBI. Peyton is MIA in the episode. Drake vanishes after running an errand for Boss, so there’s no emotional resolution after Liv finds out he’s deeper in Blaine’s business than she thought. The whole episode was simply to get to that discovery moment with the Les Miserables soundtrack playing. Way to have storytelling goals, guys.


Not Tomorrow Yet: Review for The Walking Dead 612

I’m not sure one can write spoilers for an episode so utterly predictable, the only parts which surprised me were the few glistening moments where we saw some actual character development. Nevertheless, that’s why we’re here, to pick apart the show, find more tidbits to feed our need for decent entertainment.  So many fans lay their hope for TWD’s future on the Negan storyline. This is it, the chance for the show to realign with the chaos within the comics. Producers have promised fans they’d get what they want from this whole thing. If a nap was their ultimate goal, they succeeded.

(Watch out! Spoilers lurk below!)

Maybe that’s not entirely fair. There are stellar moments in the fight at the end which made the skin on my neck tense. But, honestly, maybe five minutes of quality writing are buried deep in cliché dialog, phoned-in emotions, and Rick being Rick. Some of my favorite scenes are with Glenn and Heath.

TWD 612 Glenn Heath Saviors Armory

The original survivor, Glenn, is not keen to kill again. Heath hyped himself up the moment he heard Rick’s plan at the town hall meeting—exactly the reaction their leader wanted from his little pep talk spouting how they need to “get them before they get us.” It became Glenn’s job to talk sense into the young man.  A position Glenn found himself in a lot during season one. Remember the car with the alarm? Yeah, a great impulse idea, but the aftermath cost many lives and their camp. Heath may think it’s the right thing to go into the raid ready to kill, but how would he feel the day after? How about a week down the road when he remembers the way his knife wouldn’t quite go into the skull right? Killing haunts the survivors who’ve been in the wild for long. Glenn’s fault is he wants to spare Heath, retain the young man’s innocence. When it comes time for them to do some of the most intimate killing scenes on the show—attacking Saviors in their bed and dispatching them with a single knife thrust trough the eye socket—Glenn takes the kill guilt upon himself. Being no coward, Heath still gets a few kills to notch on his belt when he and Glenn hold the line to guard the enemy’s armory. But even though his kills weren’t up close and personal, Heath still flees in the morning, more than ready to go on the two-week trip with Tara for supplies.

TWD 612 Tobin CarolWhere Glenn grows as a character, Carol is undermined at every turn. On top of her unfounded refusal to trust Morgan—up until they created a reason with him holding the Wolf in the cell—they’re now making her the “bad boy” to ease fans into the reality of Negan’s notorious potty mouth, plus reintroducing tobacco products to the show since Daryl’s smoking has petered off. In stark contrast, she’s been acting like the town’s mother, something Tobin calls her out on during a random romantic encounter after sunset. During a day full of doubts, concerns, and knowing death is near again, Carol gathered friggen acorns to make cookies for everyone. Even Sam. It’s been a while since the show side-swiped me with emotions, but I teared up seeing the lone cookie on his grave. Then I got angry—Sam gets more care after his death than before.

Carol’s mom-ness spreads to Maggie’s welfare after the pregnant woman insists she go on the raid. Glenn gave up that fight before it started. Rick is told rather bluntly what Carol thinks, but she never spells out why Maggie shouldn’t be there. It’s more of the same when Carol and Maggie, who were left to guard the perimeter and RV, hear the alarm triggered by a Savior—Sasha kills him, but not in time—and rush to help. Carol stops in her tracks, refusing to let Maggie move. Her hesitation because Maggie will also become a mother is why the episode ended in such a convenient manner. Carol, of all the fighters they have, should understand why Maggie is at the raid. Maggie laid out the terms for Gregory. She dug this hole for Alexandria, now either she helps fill it in or it becomes their graves. In Maggie’s shoes, would Carol honestly sit at home baking? Not this Carol. Even weeks out from her last kill, this Carol wouldn’t let others take full responsibility for something she set in motion.

Short note: Abraham is an a-hole. Rosita should shoot him in the foot.

The raid itself is pretty straight-forward. The group sends Eddy to offer Gregory’s head to the Saviors. Don’t fret, it’s a walker they disguised to resemble the injured Hilltop leader. The guards take too long to examine the head, not in terms of creating tension, but it just felt like, “Oh, they’re going to be d-bags and make Eddy sweat.” After one guard fetches the kidnapped Hilltop member, the gang dispatches both guards without a sound. The Hilltop people retreat to a standby vehicle with Jesus, Tara, and Gabriel. Rick, Michonne, Abraham, Sasha, Glenn, Heath, Rosita, and Daryl enter the compound. They pair up, searching each room they pass. If the room is occupied, they kill the Savior inside. If the door is locked, they pry it open. Why the random searching? They know nothing about they layout, only a vague idea of where the armory is and the location for the pantry. The locked rooms turn up a supply closet, a marijuana growing operation, and the armory Glenn and Heath defended.

TWD 612 Raid Begins With Eddy

Things run smoothly until Sasha and Abraham are caught breaking into a room. After the alarm is pulled, the gang mows through the stragglers—who aren’t unarmed, but have aim like Stormtroopers. Jesus, Tara, and Gabriel join the fight. Jesus saves Glenn and Heath from the lone survivor outside the armory. The other Hilltop men take the car and head toward home. Gabriel shows his backbone, praying for a Savior before putting a bullet in his head.

At sunrise, everyone from Alexandria and Hilltop are still alive. Heath scouts the Saviors’ cars and picks one to take on the trip. He and Tara roll out without much fanfare. Michonne wants to know which dead guy is Negan. None of them, duh? Plus, not everyone died. One guy on a motorcycle makes a run for it. He’s shot down. Rick and company surround him, making demands. A woman’s voice over the radio makes her own demands. When they fail to comply, she informs them that her people have Maggie and Carol.

Of course they do. I knew the second Maggie and Carol were left on the outskirts alone that they’d become a bargaining chip. It’s easier to kidnap the women, despite Carol’s ferocity, than the men on the mission—except maybe Heath. This is how they’ll likely force the face-to-face with Negan. A kidnapping. It’s so uninspired.


Knots Untie: Review for The Walking Dead 611 By R.C. Murphy

 

WARNING: This review contains episode spoilers.

So naked Rick and Michonne don’t turn Jesus into swiss cheese.

TWD 611 ChatWithJesusMatter of fact, once the cavalry arrives to restrain Jesus again, they somehow end up listening to what he has to say. They’re totally onboard with sending the town’s ruling council and the majority of their top-tier fighters with this stranger, as well, even after hearing he’d taken full stock of their supplies and people before essentially turning himself in to Rick. They were more suspicious of Morgan, the man who may be the sole reason Rick saw more than a week outside the hospital after his coma. Yes, Morgan snapped his Slim Jim after his son passed, but he is fully not crazy now and Carol still watches the man like he’s about the club them all to death and make sachets from their skin.

With no real concern whatsoever, Rick, Michonne, Glenn, Maggie, Daryl, Abe, and Jesus climb into an RV—there’s always one which just happens to be nearby—and take off toward an undisclosed location with only their vague threats to keep Jesus from driving them into a trap.

Which exactly what it looks like not long after we rejoin the gang on the road. A car, one Jesus swears belongs to his people, crashed on the roadside moments before they drove past. Now, not only are the fighters separated from the group, they’re being put directly in harm’s way for people who may still turn around and put bullets in their brain pans. There’s an urgent rescue. One of the guys, Dr. Carson, thanks Maggie and Glenn by being probably the only OB left alive in the state and offering to care for their baby. How’s that for luck?

TWD 611 WalkerUndercarriageGagDuring the entire episode, Jesus is essentially Google—feeding Rick and Maggie exactly what they need to manipulate Gregory, Hilltop’s chicken-livered and misogynistic leader. It’s all too easy, this plot. Somehow we end up at the right place at the right time for these unfortunate people to demonstrate the kind of antics keeping Negan top dog in the county. But with all the bad Negan has done—namely, his men murdering a sixteen year old boy upon The Saviors’ first meeting with Hilltop—Jesus seems not concerned at all about being in the room with two men confessing to blowing up quite a few of the boogeyman’s goons. If that were me, I’d wash my hands of Alexandria, not matter how badly we needed another trading post.

Hilltop itself is designed to resemble a walled medieval estate during wartime, with all the folk from the farms and homes under care of the lord encamped within the walls. It’s so blatant, Gregory turning out to be a world class jerk doesn’t surprise me in the least. It’s even less surprising that one of his own men would then stab him, hoping Gregory’s death would secure the release of a man Negan took captive. Why did he take this guy and kill another Hilltop citizen? Gregory sent his people to deliver their usual payoff knowing it wouldn’t be enough. It’s never enough. Negan will demand more and more. Though Gregory survives, this hasn’t done a thing to teach him to grow a pair and take on the man running their lives from afar.

In comes Rick and his band of killers.

TWD 611 NotFingerPaintingTimeRickSeriously? This is where the story goes? They veer from attempting to set up a functioning ecosystem in Alexandria to hired mercenaries who’ll just kill and take what they want. These are the people Rick wants to kill, usually. But when it suits them, murder is on the table. They wouldn’t need to kill Negan so soon if they’d stopped to do the boring things like clear fields. But they need food now. Hilltop has a functioning system in place which produces enough food to send half to Negan without forcing strict rationing in Hilltop. If Negan doesn’t need that food being dead and all, Alexandria will take it. Now. Half of whatever is on-hand is cheaper than the cumulative price to keep Negan at bay via bribes.

But again, this is all too easy to follow to the conclusions the writers want. They’re trying to make fans guess who’s going to die. Is it Glenn? Negan and Glenn’s comic book story is well known, spread by every reviewer trying to make the show into something it’ll never be—an accurate reflection of the comics. They drive more nails into Glenn’s coffin during this episode, finally giving us a glimpse at his and Maggie’s child in an ultrasound. Every happy character dies on this show. It’s no surprise. Abraham seems a tad happy himself after some soul searching and a near-death experience, but he’s mostly in the story now to fire large weapons and make us question Glenn’s fate going into the season’s end. Some say golden boy Dixon will bite the big one. It makes sense, seeing as he did blow up Negan’s people.

It’s all so boring, this weird dead pool going on in the fandom. I never watched the show to see who would die. I kept watching because the characters made rational decisions in an interesting setting and the story pace never lagged so much, I wanted to wander off for a snack ten minutes into an episode. They’ve killed the Negan story line before it begins.


The Host: Review for Ash vs Evil Dead 105 By A. Zombie

 

If you aren’t an adult, this show isn’t for you; neither is this review. Also, show spoilers everywhere.

As far as plans go, it isn’t a bad one. Brujo tells Eligos to take a hike, they get back to sorting out Ash’s mental mojo, then the newly awakened El Jefe cruises to the cabin to bury the friggen book. Easy as Ash getting laid.

Except they still have the wrong person hog-tied and awaiting whatever exorcism ritual requires a knife and chicken carcass. Going out on a limb, here, but I assume the Catholic Church did not approve this method. Despite the gag in his mouth, Ash tells everyone exactly what he thinks of them, the plan, and Keligos’ taunts when Brujo and Pablo can’t see. They brush his anger off as the demon talking. Compiled with Keligos’ compelling performance as a helpless victim, Ash is about to learn first-hand what a blood ritual looks like.

AvED 105 Bound AshAnnoyed by the request, but still fulfilling it, Pablo fetches the ritual supplies and gets out of Brujo’s hair. For a guy who spent a good chuck of his life avoiding the dark and spooky  family business, Pablo sure wants to be in the thick of the mess a lot. Keligos has other plans to kill time. Her original plan is to get drunk. Failing to locate the booze, they decide on plan b—Ash’s grass stash. They just need a pipe. Pablo is off to play gopher once again. At some point he has to grow more of a spine. It feels a tad imbalanced—Kelly loses her parents and is possessed, Pablo gets brains and blood splattered over his face and a hot girl practically begging to get him in bed, but she’s the emotionally stronger character. Why pick on Kelly?

If anything positive can be said about the possessed woman, she’s resourceful. Bored with waiting for Pablo and a pipe, she uses the boom stick’s barrel to smoke.

Things get super awkward when Keligos seduces Pablo. Really, she just wants him to quit paying attention so she can blow his head off. Not exactly the method Pablo has in mind, either. He hesitates. Kelios loses her patience for the second time and attacks Pablo. The creature design for the hybrid Kelly and Eligos creature is elegant almost. They didn’t take her so far from human, she looked like a deadite, but made sure to bring Eligos’ distinctive grin onto her face. The effect is startling when it first happens.

AvED 105 Awkward Flirting
Things aren’t going right in the Brujo’s shack, either. Ash isn’t reacting the way he should when approached with blessed items. While Brujo prepares the blood sacrifice, Ash dismisses with the gag, telling Brujo the truth—Eligos is in Kelly and probably about to kill Pablo. Shots fired in the trailer.
Ash and Brujo rush to the trailer. Pablo has Keligos cornered, boom stick aimed at her head. He can’t pull the trigger. They all scuffle over the shotgun. There’s yet another hole in Ash’s trainer, but Brujo subdues Keligos without any human injuries.

Take two on the exorcism. Eligos doesn’t react to any mojo spell, totem, or blessed item. The only time it reacts to a ritual component, it’s to vomit leeches fat with Brujo’s blood near Ash’s feet. They’re getting nowhere fast. Eligos takes to beating Kelly to make the men react.
Pablo and Brujo chat outside. Pablo tells his uncle he’s sorry for leaving so long ago and hiding from the mystical side of their family. While they’re out of the way, Kelly begs Ash to put her out of her misery before Eligos kills her. She even asks him to make sure there’s a cross on her grave. Tisk, tisk, Eligos. Wrong religion.

Things heat up when Pablo struts into the shed and demands Eligos take possession of him instead. Not one to ignore such a ripe morsel, Eligos reaches through Kelly’s mouth to grab Pablo. Unlike other mouth-exiting gags, they didn’t feel the need to waste time making Kelly’s mouth do weird things. Most of the shot following Eligos as it emerges is straight-forward.

AvED 105 Keligos
The demon claims one last victim—Brujo, startled by how quickly Eligos jumps to and fro, is impaled through the chest when he dodges an attack. His death is not unavenged. Ash uses the not-so-wise words he told himself in the vision quest to finally find the right timing to blow Eligos’ blue-goo filled head to smithereens.

Kelly wakes from the ordeal with another headache and a gap in her memory from the time they reached the ranch. Ash fills in some of the blanks after ensuring she has ice for her head. They burn Brujo’s body on a funeral pyre. Pablo makes a lot of promises to the dead guy. In return, Brujo’s spirit flings a red-hot necklace at Pablo’s feet.

For the first time in the history of history, Ash apologizes for his part in the whole raising the ultimate evil fiasco. Pablo tries to brush the apology under the rug. Kelly tells him not to, Ash owes humanity an apology, not just the people stuck in the fight with him. They can’t walk into the final stage of the battle—the trip to the cabin—without all hands on deck. The hand Pablo started for Ash magically finished itself at some point. Trying it on, the first thing Ash does is high-five his team, then flip them the bird.

Keep it classy, Ash. And keep your backside in gear. Ruby and Amanda haven’t given up the hunt. Their method to navigate just takes a little longer than Amanda likes or has the patience for. The slow-moving hand GPS isn’t her only problem. Ruby is actively dodging Amanda’s questions, and not even that well, to be honest. What isn’t the deadite slayer telling her new buddy?