Philly Feast Review of “Z-Nation” 103 By A. Zombie
This episode is all about Cassandra’s past. Or is she Sunshine? Whatever name she goes by, her past isn’t easy to stomach.
First, let’s once again ponder why Citizen Z is necessary to the plot . . . . Done trying to come up with something viable? Essentially this character’s sole purpose is to be a long-distance safety net. Only the best he can do to actually provide aid is play music. There’s still no contact with the scientists the group is supposed to take Murphy to in California. Sure, one could argue that Citizen Z is present to demonstrate what isolation can do to a person. However, the writing is so bad, it’s still impossible to feel bad for this guy—who is his own worst enemy the longer he’s without human contact—when he’s pretty set for supplies and even has a dog to pal around with. A dog who eats better than I do.
The group ends up in Philadelphia on their trek toward California. They find the Liberty Bell strapped to a flatbed truck and defaced with graffiti. What are they to do to preserve this chunk of American history? Steal the truck and crash it two blocks down the road. How the hell do these people expect to make it anywhere if they keep killing cars at this rate? At this point, it’s questionable how they can realistically survive in the apocalypse. There’s a lot of TSTL—Too Stupid Too Live—behavior within the crew.
On the outskirts of town happens to be Cassandra/Sunshine’s old camp. It’s a cheery place. Led by a psychopath with an odd connection to a mute woman. For kicks they turn out the girls they bring into the camp, making them prostitutes and con artists. They’re stellar people, really. They’ll even give you the meat off their back if you’re hungry. Oh, sorry. I meant the meat off the back of the men they lure into camp with promises of easy women. It’s easy to get confused.
Of course the psychopath, Tobias, can’t let things lie when he finds out his precious Sunshine is nearby. His guys don’t come back with their target. Instead, they drag Addy back to camp and doll her up to earn her keep. Mack is furious. Warren and Garnett snap into action—threatening Cassandra until she opens up about the cult/camp she lived in before they found her. That’s always the best way to get information. Unfortunately the mystery-inducing dialog to draw out the tension before the big “They’re cannibals!” reveal consists of Cassandra repeating, “They’re worse than Zs. You don’t understand.”
I figured out the Big Secret long before the reveal. It’s not an uncommon one in post-apocalyptic stories.
The dialog in this episode is worse than the previous two, especially for Tobias and his followers. Most of the zombies in the big fight at the end move like bored teenagers. Honestly, the most believable part is when the main crew are scouting for supplies in Philadelphia and Doc has a moment remembering the internet and its special entertainment sites.
As inept as this group is, they’ll be carless and half dead by the end of episode four.
Shh . . . . Was that rustle a walker or a spoiler? Tread carefully.
Death rituals in the zombie apocalypse are odd. More often than not, there’s no corpse to bury or they’ve been forced to cremate their pals because there just wasn’t time to dig a grave. Deanna and family memorialize Aiden by listening to one of his mix CDs. Music has been a vital part of this season, keeping the tone just a little off balance. Aiden’s death does the same to Deanna. She isn’t thinking as rationally as usual when it comes to confrontations and playing the intrigue games they’ve already established between the factions. Typically it’d be an ideal time to pounce, but her opponent isn’t playing with a full deck, either.
At least this means Deanna won’t have time to yell at Sasha for going Lone Ranger in the forest around Alexandria. The second Michonne discovers that Sasha is gone again, she takes off after her. Rosita tags along to be the voice of reason. “You seem screwed up that we found something,” Rosita says to Michonne while they’re on Sasha’s trail. She holds a mirror up to Michonne’s guilt about Noah’s death—if she hadn’t pushed, they wouldn’t have been there for him to die. Irrational, yes. Just like Sasha’s quest to single-handedly decimate the walker population. She’s not a human nuke, but does make an impressive dent in the walker numbers near Alexandria—with assistance when the dung hits the fan at one point. Not that Sasha wants or needs Michonne’s help, of course. She’s beyond saving.
Someone else blows off steam by taking out a few walkers. Carl follows Enid out into the woods on one of her numerous outings to simple run free, away from the nightmares. She’s got a few tricks up her sleeve to deal with walkers—including using a kitchen timer to draw them away. At one point they end up cornered by a horde and hide inside a dead tree. Enid tells Carl, “It’s their world. We’re just living in it.” Which them? The walkers who outnumber the living? The adults making all the wrong decisions, costing the children their homes and loved ones repeatedly?
Things in Doc’s house aren’t getting any better. Carol is fed up. She wants to see an end to it and prods Rick toward making a decision. She’s been digging into the problem. Discovered that Jessie tells Sam to lock himself in his closet during Pete’s outbursts, and once Sam came out of the closet to find her unconscious, bleeding on the floor. Rick decides to try negotiating before following Carol’s suggestion to kill Pete. Rick’s idea of good negotiating techniques may need some work. Like, say, not cornering your opponent in a graveyard. Deanna has all the right answers to Rick’s suggestion—separate them—but she’s thrown for a loop at the suggestion that they kill Pete if he doesn’t comply. The answers aren’t enough. Rick pokes at the hornet’s nest, goes to Jessie and tries to make her see that she can’t fix what’s wrong with Pete.
“You’re only going to make things worse.”
“If things get worse, it means he’s killed you and I’m not going to let that happen.”
Why is Rick fixated on solving Jessie’s problems? Is this an attempt to save one woman, therefore saving the countless others he’s failed since waking in the hospital so, so many moons ago? Certainly it can’t be love. How wrong it is that we question his motives so much simply because he wants to do the right thing. But he’s going about it all wrong. His motives may not be transparent, but the window Rick and Pete break through during their fight is crystal clear—and shattered like Rick’s hope for a future in the walls of Alexandria.
Grab your Kleenex and let’s go. Just watch out for the spoilers below.
Let’s get the worst part out of the way. The supply run had potential at first. For once, Aiden didn’t have his head wedged so firmly he couldn’t hear Glenn’s advice. They followed procedure. Well, except Eugene who just didn’t want to be there. Cowards don’t do brave things and helping find replacement parts for the power grid borders too close to heroism for his taste. But the coward wasn’t the problem. Once inside, things start to unravel. Nicholas and Aiden lose their calm once the walkers close in on their location. That’s the only way to explain how Aiden failed to see the grenade pinned to the chest of an armored walker before he took another shot. Unbelievably, that’s still not the worst thing to happen on this run. After both Nicholas and a dying Aiden admit they were the reason four of their previous supply runners’ deaths, everyone jumps from frying pan into the fire. Eugene single-handedly carries Tara through the walkers to the van outside. Nicholas runs the wrong way—ending up cornered in the building’s lobby which they knew was overrun. Glenn and Noah try to save him and each other, but Nicholas’ panic eats his last two brain cells.
Noah’s death is by far one of the hardest to sit through. Steven Yeun’s performance during the scene breaks my heart. It says so much about Glenn and his morals—he let go of Noah, the least he can do is be there for him until he’s gone.
There’s an unspoken code amongst native Alexandrians when it comes to walker interactions. From the examples given during the supply run and at the construction site with Abraham, it’s safe to assume the code is, “Every man for himself.” Abraham is the only man to step up and save Francine after walkers invade their trip to grab supplies for the wall expansion. Slowly some of the others turn back to help, but it takes a while and they’re still not totally convinced they did the right thing providing backup for Abraham. Tobin, their overseer, knows they reacted wrong. He almost got one of his crewmembers killed. After he returns to camp—leaving the others behind—Tobin resigns from his position and tells Deanna to give it to Abraham. Is it wise to put yet another “outsider” in charge? Maggie convinces Deanna that it certainly won’t be the end of the world, plus her people are competent and she has faith in their ability to help Alexandria.
“They’re not good people. They’ve done things. They’ve done unspeakable things.”
Gabriel could undo all the good press Maggie has been putting forward for the group. Usually it’s Rick to put his foot in the crazy mess and drag it all over the carpet. Not this time. The guilt-crippled priest is everyone’s worst enemy. He can’t accept what he sees in himself and instead of dealing with it, finds an external source to blame. Rick, unfortunately, makes a great scape goat—possible more so after Deanna learns of her son’s death. Despite all their mistakes, do they deserve paradise? Is Alexandria the best they will find or is there a better paradise for them to take over?
The takeover may have a hiccup if Rick wants to do this thing covertly and without killing innocents. Over the course of the episode, it becomes alarmingly clear that something isn’t right in the Doc’s house. Sam spends more effort trying to stay at Carol’s house than it’d take for him to walk home. This is after she terrified him into keeping mum about the guns she stole. Even after all her effort, she’s still not the most frightening thing in the boy’s life. Once she realizes something is wrong, she sees the patterns emerge. Rick sees them too when Pete drunkenly accosts him about bringing Carl and Judith in for checkups. When Carol asks Rick to kill Pete, it’s inevitable. She’s been there, done that, and knows it’s going to take something drastic to shut down an abuser his size. Can Rick do it? Can he kill for Carol, for Jessie and her children—whom he hardly knows yet seems to care about her? What happens if Rick does kill Pete? They need a doctor more than a law man. Deanna may reconsider her stance on his place in Alexandria if he costs them the town’s doctor.
Head’s up! There’s spoilers in the rest of this review.
One of the last hold-outs to fit into life in Alexandria is Sasha. She’s not sleeping. Wakes with the sun to use someone else’s family photos for target practice. At no point does she attempt to get along with the locals—not even effervescent Olivia. How can anyone resist home-cured meats and pickles? Her erratic behavior puts everyone at risk. Deanna won’t put up with her for long. Neither will Michonne.
Sasha isn’t the last round peg refusing to fit in a square hole. Carol, Rick and Daryl are very much on the fence—do they start taking over now or wait to see what their new neighbors can really do? More importantly, how quickly can they establish their own weapons cache? Never mind what’s actually coming out of Deanna’s mouth—making Rick and Michonne the town’s law, reestablishing civilization, a future for their children. Matter of fact, Rick looks terrified at the prospect of Judith remaining in Alexandria past next week, let alone when she’s Carl’s age or an adult. He has to see the potential in her as a leader, but too long scraping by to see tomorrow makes him jumpy, unable to trust in anyone. Which leads to one of the best-acted scenes on this show this season—Carol and Sam in the armory. Melissa McBride does an amazing job showing just how good Carol is at lying to everyone around her. The two sides we see—the soccer mom and the ruthless killer—are drastically different. Carol loves kids, but in that moment she needs Sam more afraid of her than anything else in the world. It works. But is Carol’s remaining humanity really the price Rick should pay to obtain a security blanket?
“…longer they’re out there, the more they become what they really are.”
If Daryl finds out how far down the rabbit hole Carol goes to get the guns, his tune will change pretty quick. As it is, he’s slowly warming up to Aaron. Or at least I assume that’s what it means when he grunts more than five words at a person. The guys had an unfortunate bonding experience with the doomed horse, Buttons. They tried to help and in the end, that help cost Buttons his life. How many times has this happened with humans on the show? So many deaths in the name what’s supposed to be kindness. Except, kindness is as foreign as flying to Disneyworld for vacation in their reality. Losing Buttons doesn’t put a damper on the kinship of sorts brewing between Aaron and Daryl. While everyone else is dragged to the welcoming party at Deanna’s, the guys join Eric for a spaghetti dinner. Over dinner, they pop the question—will Daryl take Eric’s spot as recruiter for Alexandria. There’s a signing bonus, too. Plenty of parts to build a custom motorcycle. Something changes for Daryl during that day. He went from covert meeting in the woods to agreeing to recruit for the town. If he can be won over, who will follow next?
Whoa! There’s show spoilers in this review. Proceed with caution.
This episode was all about first impressions. Our brave survivors don’t put on their best face when Alexandria opens its gates to them. Rick cringes and glares. Daryl dangles a skewered possum like a prized buck. The rest look like abused dogs waiting for their new owners to yell and kick them. Things go from awkward to worse when Rick decides he’s not going to abide by the host’s rules and saunters into town. He acts like he’s doing them a favor by agreeing to come. Shows no weakness, despite the fact that his people were days from starving to death and the people aiding them know it.
The community itself is everything the group wanted it to be. There’s solar panels providing electricity. Running water and water heaters—everyone took their time enjoying simple pleasures like showers and brushing their teeth properly. Everyone except Daryl, who never settles anywhere lest someone attempt to domesticate him. The fences protecting them are solid. They’re giving away huge, furnished houses to whoever walks in the gate. The streets are clear enough for children to play without worry. Neighbors are seemingly kind. Alexandria is a slice of the past transported to an ugly reality.
And that makes them weak.
Everyone spots the flaws in the game plan within the community. None of the citizens watch the fences anymore. There’s walkers outside, but they leave them to roam—something which makes Rick and Carl so jumpy, they end up clearing out a small pocket of undead just to feel better about their safety. Of course, if they’d stayed inside, there wouldn’t be a problem. Carl never listens. He learned it from his father. Another huge flaw in the way Alexandria is run comes from the scouting crew, led by Aidan Monroe. He’s a civilian playing military games. All this time, he’s thought he’s top dog when it comes to making supply runs. His way of coping with the loss of four community members is juvenile—stringing up the walker who killed their friend and torturing him as a ritual blessing before they head out on a trip. Glenn, Tara, and Noah put a stop to that. Something Aidan takes offense to and starts a fight the moment they’re back behind the community’s walls. After Rick breaks it up, the town’s leader, Deanna, asks him to become their constable—with Michonne at his side.
Deanna Monroe might finally be the one person left alive who can out maneuver Rick in the survival game. Where he has brute strength to get his way, she’s only got her mind. Before the undead rose, Deanna was a congresswoman. Her skills as a politician make her incredibly good at reading people and manipulating them. Everyone except Daryl. He confuses her as much as he confuses himself. Once she learns what makes Rick tick, she may be able to talk sense into him. Or she could be a sociopath like Philip Blake—someone who rules their community not because they had to, but because they wanted to and ensured everyone who had a say wanted them to have the position as well. In that case, she could talk any member of Rick’s crew into betraying him.
Is Rick’s paranoia affecting how the fans see every new person on the show? It seems we should give some of them the benefit of the doubt. Not all of us are as self-assured as Rick. He fully believes if they find Alexandria’s citizens lacking, they’ll just take over and run things his way. Can the Ricktatorship sustain a community like this? He failed at the quarry, the CDC, the farm, the prison . . . so many potential homes lost. Some of those losses were preventable, others doomed from the start. This may end up another notch on Rick’s gun belt, another chance for normalcy lost because humans can’t overcome their need to have more.
Warning, there’s a horde of episode spoilers below.
None of the crew will make it out of Georgia if they don’t find supplies. There’s been a drought over summer. None of the creeks they’d used to find water before exist now. Digging would only provide enough water for maybe two people—using more energy than they can spare. They have no food. There’s no handy side-of-the-road towns to pick over for green beans and fruit cocktail. Even when they hit a spot in the road filled with cars, there’s not much left that’d keep them walking toward their goal. Abraham’s big find was a bottle of booze, which he intends to drink despite dehydration. This last stint of life on the road has kicked the crew in the shins every chance it gets. When a pack of wild dogs attacks, it’s the first time we’ve seen a live domestic animal since the pigs at the prison. It’s also when we find out just how determined these people are to survive. A dinner of dog meat isn’t something many can stomach, but they had to or admit they’d given up the fight to live. There’s a couple characters who look like they’ve already thrown in the towel on that fight.
Over the three weeks since Atlanta—where they said their final goodbye to Beth—Maggie has done her best to hang in there. But long days in the heat without water and food paired with the trauma of her loss have taken their toll. Carl manages to lift her spirits a little, handing her a pretty jewelry box. In stark contrast, Gabriel attempts something similar and is shut down. To Maggie he’s a coward who hid when the people counting on his help came for aid. That cowardice goes against everything her father taught her and what she tried to instill in her sister before her murder. It also tempts her. Seeing the weakness in Gabriel makes Maggie disgusted at herself. She’s not sure she can go on without seeing her sister every day. They’d been so close to finding each other—Maggie missed her by minutes. How can she go on when her family’s journey has ended? Glenn tells her, “Keep fighting.”
Fighting is what Sasha does best. It’s what Tyreese did best, as well. This family trait of extreme violence to cope with strong emotions is a handicap the group cannot afford at the moment. They’re exhausted, in no condition to walk the remaining sixty miles to Washington, let alone take on a herd of walkers who’ve been harmlessly stalking them for miles. It doesn’t stop Sasha from messing up a non-violent plan to get the walkers out of the way—pushing them down an embankment near a bridge—and attacking. Michonne has to shove Sasha onto the ground to make her stop fighting. While yes, Sasha’s bloodlust and drive to fight the world did net the crew a canine dinner that night, it will also cost them later down the road if she can’t learn how to channel her feelings into something more productive—like finding food they can carry that won’t bleed over the last of the bullets. Sasha likewise isn’t sure is she can go on without her family.
Daryl stands as proof that one can go on after losing their entire family. He made it through Merle’s disappearance, reappearance, turn as a kinda-don’t-hate-him guy, and his death…s. Coping with that loss wasn’t a solo endeavor. He had his chosen family and they needed him to keep them safe. Beth needed him. Judith needed him. And he failed one of them. Just like he failed his brother. Just like his family failed him. Daryl is caught in a cycle of disappointment and loss—one that stretches years before the walkers came and shook things up. He’s hit a breaking point. Not even ever-vigilant Carol can derail the trauma train hijacking Daryl’s brain. He’s resorted to sneaking off and burning himself in order to feel anything past the numbness. Carol gave him permission to feel his losses. It wasn’t enough. He didn’t feel safe expressing his emotions with witnesses. Not until he gives just a peek to Maggie because he understands the pain in her chest and the sleepless nights. He’s already wondered, “How can I keep going?” In the end, Beth—the seemingly weakest of them all—inspires two people who’ve never floundered this much in their sense of self before. She saves them, as hokey as that sounds.
Rick did the thing. He said the show’s name in dialog. It was a moving speech. It might even keep the troops going. But what’ll keep them going even better is something they’ve been denied for too long—hope. A helpful stranger says he has good news, but how many times must they be burned by the same promise before they learn their lesson? Or is Aaron telling the truth?
By the end of episode 508, things didn’t look good for Rick and company. They’d finally joined their forces together again—even though that meant the mission to D.C. was a bust—and tragedy strikes. The next episode picks up some time after they’ve moved on from Atlanta once again. Seems like the big city is nothing but bad luck for the gang. Can they break the downward cycle and regroup or will their losses continue to build?
Warning: Episode spoilers lurk below calm waters.
This was by far the best episode the show has released since the main group left the prison. It was also one of the most unique in the way it was written and edited. The opening should’ve gone straight to that first, unexplained shot of the shovel, though. Fans know what happened, the catch-up killed what could’ve been a great opening—even if viewers didn’t understand what they were seeing until everything was explained at the end of the episode. Unfortunately, while the episode itself was well written and acted, the main plot point—finding yet another safe haven—has become woefully predictable. I knew what was on the other side of the wall at Noah’s community long before they jumped over. Just had to listen for the flies. They’re never a good sign on this show. How many times can the crew get knocked down before they develop serious mental issues from trying to cope with more than any person should.
We didn’t see much from Maggie, but Glenn’s struggle to keep going was all too clear. He’s unusually quiet and withdrawn. His sister-in-law is dead. So is his father-in-law. Hell, he and Maggie have no one left breathing to call family outside the survivor group. Over and over, Glenn and Rick touched on their reactions when Dawn and Beth were killed. They wanted her dead. It didn’t matter who ended up with the blood on their hands. There’s only so much a man can take. Glenn may be at his breaking point. But then who will hold Maggie together?
This episode was all about Tyreese. We learned about a childhood spent inundated with the horrors of the world—very Clockwork Orange—with his father the one pushing young Ty to face it like a man. This tidbit of information shaped everything that happened after the twin walker took a chunk out of his arm. The hallucinations ranged from auditory—the radio playing news stories based on what he’s seen since the undead rose—to visual, bringing in the dead who’ve shaped the man. Slightly terrifying to think Philip (The Governor) and Martin (from TERMINUS) had anything to do with how brave Tyreese was at the end. Even more terrifying was when Lizzie and Mika first popped up before the opening credits. If we’d known then what the random visuals meant, I don’t think many viewers would’ve kept watching. It was worth the watch to see Bob again, to hear his advice one last time. Interesting that in his final moments, Tyreese would seek out Bob, who was so unlike himself and how he planned to handle his death. Ty wanted to go out swinging. Bob embraced the transition with no regrets. But Tyreese had been taught his entire life to never turn away, never give up. As his condition deteriorated, the hallucinations from those he’d cared for—Lizzie, Mika, Bob, and Beth—told him it was okay to not be a part of the world as it’s become. The others—Phillip and Martin—mock him for his subconscious desire to get it over with already. “You have to pay the bill,” Phillip told him. Ty’s final line was, “Turn it off.” Was he talking about the pain, the horrific world around them? Could be both. His final moments were some of the roughest to sit through, a testament to Chad Coleman’s incredible performance.
In the wake of yet another loss, it’s become all too clear that what they’re doing isn’t working. Rick agrees with Michonne’s insistence that they take a page from Eugene’s playbook and take up the quest to Washington D.C. again. They need a home. Rick needs somewhere safe to raise his kids. They don’t have the supplies necessary to fortify their own safe haven. It’s one-hundred miles to Washington, will all of them make it?
You Can Run, but . . .
Review of “The Walking Dead” 508 – “Coda”
By RC Murphy
Here we are! Weeks of slow build up brought us to an unforgettable mid-season finale. Was it the perfect way to tide viewers over until episodes resume in February? Not in the way previous seasons have kept us chomping at the bit to find out what’s happening next. They set a high standard after the season four mid-season finale and its fiery blood bath. The show’s producers would’ve had to set no limits to hit that high a note again.
Warning! Episode spoilers a plenty are waiting below.
The episode starts right after the last left off, with Bob Lamson handcuffed and running away from Rick and his rescue team. Taking matters into his own hands, Rick chases down Lamson in a police cruiser, rams into him, and doesn’t calm down until the barrel of his gun is aimed at the fallen officer. Lamson attempts to sweet talk Rick, say they can go back and make the plan work. Rick’s response, “Can’t go back, Bob,” says a lot about the mentality of everyone in this season. They’ve all crossed lines they can’t come back from. The people they once were are long gone. Lamson may have been a decent guy, but after the walkers came, his moral code was dropped in the mud. But his moral code is still cleaner than Rick’s. And splattered on the pavement after Rick was done pulling information from the injured officer.
Lamson may have been able to maintain a sense of civility within the hospital—and its backward rules when it comes to the wards the cops order around like slaves. Dawn walks right on by as her officers physically and emotionally abuse their wards, never batting an eyelash so long as they leave her alone. Yet we’re supposed to believe her when she says the things she does are for the greater good, that she’s doing it to help people who’ve ended up in situations like Beth. Her definition of help differs greatly from what’s in the dictionary. Dawn helped by telling her to risk her safety and steal medicine to maybe-save Carol, covering up Gorman’s murder to use as blackmail, making Beth act as her maid, and lastly, ordering a young woman to push a police officer down an elevator shaft. At every turn, Dawn put Beth at risk, all in the name of paying off some debt for health care or covering up a justified murder. Nothing Dawn says can be trusted. She got where she is by manipulation and cold-hearted calculation. Two skills she puts to work during the climax for the episode.
At last, Gabriel may understand why his fellow survivors are so efficient at killing when a threat comes their way. After his escape, he made his way to the school where the Terminus folks made camp the night they enjoyed a little Bob-B-Q. Too bad for him, they aren’t very good housekeepers and left their leftovers on the grill. After seeing first-hand what the Terminus people did, he heads back to the church . . . with a gang of walkers in tow. Carl and Michonne take care of the mess, trapping the walkers inside. Gabriel is ready to pull his weight, telling Michonne, “I can’t run anymore.” He could’ve also been talking about the hole in his foot, but I like to believe the good Father will be a solid part of the crew from here on out.
G.R.E.A.T.M. pull up to the church just in time to help. Everyone piles into the fire truck, taking Maggie to Atlanta to help save Beth. Unfortunately, even with the wheels, they’re too late to do any good.
The climax for the episode plays out like an old western—two forces meeting on a road, one leader doing the talking for each side while everyone else is twitchy from nerves. The trade-offs go smoothly. Daryl rushes forward to claim Carol and her go bag. Rick walks the remaining officer forward to trade for Beth. The moment Beth is back with the crew, things go south. Dawn has another stipulation—Noah must return to the hospital. Beth had taken his place in their system. Without either Dawn would have to do her own chores. We can’t have that. Fed up with the manipulation and lies, Beth takes matters into her own hands. Or rather, her own cast, where she’d hidden a pair of scissors before the trade-off. It was the one time Beth didn’t hem and haw about taking action. She saw an opportunity and took it, cutting one head off the hydra working within the hospital. Dawn didn’t go down without a fight. She manages to fire off a single round from her gun. Beth’s bravest act is her final one. A single shot to the head will ensure she doesn’t come back as a walker. It’s a small mercy at the end of a painful few weeks for the young woman.
The reactions to Beth’s death have a bigger impact than the moment Dawn pulled the trigger. Daryl is absolutely broken and takes the kill shot to take out Dawn. Carol carefully pulls him back before the tentative peace the deaths brought is broken. The Greene family have always functioned as part of the heart for the group. Beth’s light kept many of them going during the prison days, her gentle songs and the way she cared for the young ones in their group giving them hope for a future led by the kids she aided. Now it’s just Maggie. She really is alone this time. No big what-if hanging over Beth’s fate. Can she recover from this loss? Can any of them? Losing the innocent members of their strange family takes a toll, chips away a little more of their civility. Another loss like this and they may end up more walker than man.
Don’t skip the final scene! Yes, there is a short bit after the credits. Does this mean we’ll see much more of Morgan in the future? I hope so. It’s time to shake things up and bring back some energy to the story now that we’re not mired in the hospital drama anymore.
We’re one episode away from the mid-season finale. So far the plot has crept toward an outcome completely hidden to the viewers. There’s no big bad guy for the various factions within the survivor’s group to fight. The one main mission for the season was based on a lie. We’ve now got a new mission: Save Carol and Beth. But can that take us through the next two episodes and give fans what they look forward to every mid-season break?
Watch your step! There’s spoilers creeping around under here.
Our intrepid heroes split yet again, leaving Michonne and Carl to look after Judith and Gabriel. The Father is jumpy, touchy about the work being done to fortify the church so it’s a safer place for them to hole up. His regret over the murders done by his fellow survivors eats at him. Michonne and Carl tag team Gabriel. They stress the need to learn how to defend himself. How to move on emotionally after being forced to kill—walker or human. Gabriel saved them by allowing them to camp in his church. This is the only way they know how to repay the kindness, by teaching him how to survive after they leave if he doesn’t travel with them. The pressure from them to grow past his comfort levels forces Gabriel to do something utterly stupid. He escapes through the floor boards and under the church, injuring himself in the process. How far can a limping, pacifistic, guilt-ridden man make it? Is he running from people he sees as cold-blooded killers or from the memories of how he soiled his hands by refusing to aid his parishioners?
There is a new faction within the survivor crew – G.R.E.A.T.M. is the team name Tara cooked up for the group who had been escorting the liar Eugene to D.C. for his mythical walker cure. They’re not a very well-oiled machine at the moment. Abraham put himself in time-out after decking Eugene, his temper steaming hotter than the Georgia highway he’s kneeling on. Rosita attempts to talk sense into him. Fails. Fails to the point where Maggie draws her gun and forces Abraham to kneel again. Maggie is done with his hissy fits and the hiccups in their plan. She’d agreed to go to help. To give her life some purpose after losing her entire family, except Glenn. Without the mission, the entire group is lost. Tara tries to keep the peace, but can’t do anything in the face of Abraham and Maggie’s anger. Glenn eventually steps up and starts weaving a plan, using his people skills to show everyone that the fighting will get them nowhere and they can’t camp out in the middle of a highway forever. He brings them together. By the time Glenn, Rosita, and Tara make it back from a trip to find water—scoring a couple fish for dinner along the way—Eugene is awake and Abraham’s relief that he didn’t kill yet another living being sloughs the foul mood from his shoulders. They may be able to work as a cohesive unit, but where will they go if D.C. is out of the picture?
Rick’s group down in Atlanta seem like they may have a solid plan to get Beth and Carol back. Or maybe not. Tyreese has come a long way since the days when he could not and would not even do so much as kill a walker. However, the thought of barging into a secure building crawling with well-armed police makes him think twice. Not only about the casualties from the opposing side, but civilians and their own crew members. He comes up with a better plan—catch two of Dawn’s officers and force a trade, yours for ours. When Rick moves to reject the safer idea, Daryl intervenes. He’s not taking any chances retrieving the two people he’s come to care about the most because of one of Rick’s rash gotta-get-revenge ideas. The plan goes off without a hitch. Or so I’d like to say. Being what it is, things went downhill quickly as soon as backup arrived to aid the cops lured out by Noah. There’s a shoot-out and violent hide-and-go-seek scene. It ends when Daryl rips the head off a walker and bashes a guy’s head with it. There’s a sit down with the officers in custody. One man, Bob Lamson, appears to be the best bet for making the plan work. He gives Rick some solid advice . . . and then uses Sasha’s obvious emotional weakness against her. Lamson lures her off to the other side of the warehouse and rams her into a window so he can escape. So much for having a plan.
The main walkers for this episode were far different than anything we’ve seen from KNB EFX for the show before. Most of Atlanta was hit by napalm during the initial walker invasion. The unlucky folks who’d been outside the hospital for evacuation were hit in the process. After they died, they came back as animated hunks of bubble gum. Or at least that’s what they looked like with their flesh melting over the asphalt. Wouldn’t want to step in that and try to scrape it off my shoe.
Inside the hospital, things are the same as always. Jerk cops ordering their wards around, and turning that onto Dawn when they feel they aren’t getting their way. One officer orders Dawn to take Carol off the machines and stop treatment, stating it’s a waste of resources. Dawn agrees, and then turns around to use Beth to save Carol. Because any sane office of the law will ask a scared, injured girl to pretend she’s a doctor and potentially kill a woman trying to save her without proper medical training. Yup. That’s one-hundred percent believable.
The next episode if the much-awaited mid-season finale. What’s waiting for viewers? Hopefully something to punch up the energy for the remainder of the season.
We’re two episodes out from the mid-season finale. Which leaves the show not a lot of time to tighten ranks and leave us with one of their unforgettable mid-season finale episodes. Going off the last three episodes, the energy the show needs to build in order to give fans what they’ve looked forward to is a tall order. Since Beth’s solo episode, the story has been dragging behind like a walker’s partially severed foot.
Whoa! Below are a bunch of episode spoilers. Turn back if you haven’t watched, yet.
The main problem with the show right now is too many characters and the need for intensive character development in order to make potential plot progress happen in a believable manner. What that means for the viewers is smaller cast sizes for each episode to give certain people their time to shine. We’ve done this with Beth, Daryl, and now Carol.
Throughout this episode, we catch snatches of what happened to Carol after Rick asked her to leave the prison, and a couple from before. Do we need more Carol backstory? Not really. She’s grown the most as a character, aside from Carl. Most of what’s changed Carol was right there on the screen. What we didn’t witness first-had still resonates in the way Melissa McBride carries herself in this role. Tossing in two-second flashbacks every time the show comes back from commercial is unnecessary. Did they forget that Carol is one of the main characters? We know her pretty well, even while she was gone. Not one single fan I spoke to during the time Carol wasn’t on screen said she was gone for good. They all knew she’d come back to help Rick and company.
Our only other lead in this episode was Daryl— a character who’s also shown significant emotional growth, especially over the time since his brother’s death. But he’s also someone the fans know well. They understand Daryl on a level bordering on psychic. Norman Reedus paints every emotion on his character’s face. There’s a lot of mystery about Daryl, but not when it comes to where his head is at. Yes, it was nice to have an episode where Carol and Daryl play catch up with each other, but there has to be a plot to go with it.
We’ve been chasing Beth for far too long. The entire episode cannot be a game of hide-and-go-seek. This story line drags the energy for the show down to a level where it’s hard to focus on what’s going on because everything has reached predictable levels. Daryl won’t give up until he finds Beth. Carol won’t let him go off on his own. They’re in a huge city. There’s magically a trail of breadcrumbs for them to find where Beth is hidden.
Oh yeah, and Noah. Noah hasn’t made it very far—convenient for our heroes, who haven’t had a very good day. And Noah makes it worse by robbing them. Only he still doesn’t make it far, even after arming himself. Why would anyone who knows the kind of depravity living amongst the hospital populace stay within easy reach? He has most of the means to get away. Find a car and he’d be free to make pit stops to grab food and water. Noah stays out of fear, yes, but he was so gun-ho get away with Beth. Did he stay for her and not want to admit it? For an episode based solely on character development, Noah and his motivations were left at the wayside in favor of information we already knew about two popular characters.
Doesn’t bode well for viewer expectations down the line.