Welcome to Murphytown Review for Z Nation 307 by A. Zombie
There’s a wolf hidden amongst Murphy’s flock. The Man makes his grand comeback, posing as a newcomer to town. That game lasts a heartbeat until Murphy spots the big, bald guy and has him brought in for a private audience. Things don’t progress as predicted, seeing as Murphy is distracted by his stomach. What I thought for sure would be a boot to the backside, turned into a trust exercise, capped off with a grey matter snack for the men. Funny, and disgusting. The chunks TM blows after the scene are, well, chunky. What a waste of a good meal. But he’s passed the test. The Man found his footing in Murphy’s organization less than an hour after entering the gate. Impressive. Also shows a huge, gaping hole in Murphy’s world domination scheme—his ego doesn’t account for his failing grip on humanity and reality. Instead of bringing in a known, trusted team member, he snags the new guy—who helped mow down an entire settlement of peaceful people—and gives him an easy way to manipulate Murphy to his will. After all, the quickest way to a man’s heart is through his stomach.
The action in Spokane becomes a mental dance between The Man and Murphy. If TM gets his way, he’ll have Murphy on the road to Zona before sunset. Murphy just wants someone ruthless and non-judgmental to deliver brains for his meals. The Man makes a serious miscalculation, ending with the men in a tussle. Murphy handcuffs The Man, but it doesn’t last long. TM even takes the time to leave behind a message. It’s not long, but the meaning is crystal clear.
10k and Doc are picked up on the roadside like stray pups left in an abandoned shopping cart. Roberta’s team is whole once again, this time with an ace up their sleeve. If 10k can get over the nightmares and constant urges to express loyalty to Murphy, he should lead them to Spokane in no time. They’re not even that far away. There’s a problem in the plan. Lucy. She also has the potential in her blood to create a cure. Dr. Sun would have an easier time handling a child, as well. But they really do need to stop Murphy from amassing a larger army. Time to divide and conquer. Addy and Doc will get Lucy. Everyone else trudges on to Spokane.
They arrive just in time to witness Murphy’s greatest triumph yet: City-wide electricity. How does one stop a man who continuously delivers on his promises, therefore securing the loyalty of super-powered and desperate people? Roberta has a lot of work on her hands. Hopefully the side mission doesn’t take long. It’ll require all hands on deck to overtake an electrified, well-populated Spokane.
It’d be easier to get everyone back together if the NSA compound were fully functional once more. Citizen Z, Kaya, and her family work to restore power in the facility. The radio even broadcasts a signal strong enough to reach out and touch someone—too bad Addy can’t respond. My problem with dragging the Citizen Z story line along is mostly because Kaya’s jealousy over Addy is seriously off-putting. Can’t they just leave Kaya to be a person and not a stereotypical fanatical female fan?
All hands will also mean Roberta needs to sort out what to do with 10k. She knows about his bite and wants to help, but he’s so paranoid—from the additional cure or Murphy’s degrading sanity leeching through their bond, I don’t know—that his only answer to her offer is to bolt like a frightened rabbit. When we catch up with them again, it’ll be interesting to see how she talks him off this particular ledge.
The Cell Review for The Walking Dead 703 by R.C. Murphy
Spoiler warning! Not that there’s much to spoil . . . .
Number one, the unavoidable Reedus nudity. I signed off on the last review with a snippy remark about Daryl being nude as a selling point for The Powers That Be at AMC. Sure enough, it took nearly ten minutes into the episode for Daryl to be sufficiently clothed. Master Dwight may have given Dobby clothes, but he’s not a free elf. Much to my chagrin. This story line has the potential to go nowhere given the lack of know-how when it comes to handling the Character Development Forgot.
To balance out the awkwardness of cramming Daryl into the Sanctuary lifestyle, they give him a woman to talk to—a misnomer, she talks, he bobs his head or gives soulful eyes. Sherry originally came onto the show with her sister and Dwight after they stole insulin for the sister. Now she’s back to make sure the show doesn’t devolve into a sausage fest during Sanctuary scenes, and to give fans a woman to ‘ship Daryl with, because that’s so necessary. It’s obvious no matter what comes out of her mouth, she has no agency to actually make it happen. Daryl doesn’t listen to her. Dwight and Negan treat her like a commodity, though the former at least has the decency to blush as his boss lays out the full transaction for their new guest. She skulks around the compound like a frightened cat, and is always hidden the minute the big guy is nearby.
The inevitable showdown between Daryl and Negan only ever had one outcome. He effed up and got Glenn killed, that guilt will keep Daryl on the side of the angels for as long as possible. And now that he has a woman to fight for, or help Dwight fight for, he’ll stubbornly remain Rick’s attack dog. Until they beat it out of him, that is. Negan’s not going to keep giving him free Alpo sandwiches, clothes, and shelter for long. Just like in The Kingdom, you reap what you sew in the Sanctuary. But you better be sewing a lot more than what the boss lets you reap. No one upstages that man except Lucille.
Dwight may be a potential ally, if Daryl could stop being an A-class jerk for half a second. His self-pity will prevent this pair-up from happening for too long, probably. Meanwhile, Dwight stews in his resentment, ripe for turning against Negan with a push in the right direction. Of course, it’d take a chess partner as skilled at manipulation as Negan to really make it work. Not sure Daryl is up for five coherent sentences in a row, let alone convincing Dwight to work from the inside out to dismantle the Saviors. Maybe that’s why Sherry was brought along as baggage. She’ll do the convincing so Daryl can brood enough for twelve TV bad-boys.
We meet more Saviors, some who’ll probably be go-to men throughout the season. Only one of the goons got a name outside the official “I am Negan” moniker—Fat Joey. Dr. Carson seems reasonable, but is completely in Negan’s sway. If the big guy crapped a rainbow, the doctor would say, “I told you so.” On the flipside of the coin, Dwight chases a doomed character, Gordon, down the road a ways. This guy is done living in Negan’s wet dream for the apocalypse. He just wants an out, any out. He’d rather take a bullet than serve Negan again. Instead of complying, Dwight’s insecurity about his place in Sanctuary push him to permanently enslave Gordon as a walker on their fence line.
Why is it the actions of a new character scream development, but a man who’s been there since episode two hasn’t grown at all? If anything, Daryl has regressed into even less of a character since they stripped away his remaining family and doused pretty much every relationship he started which delved deeper than passing acquaintance. What are they waiting for? Why hold back with this one character? Crap or get off the pot, already. They need to find a way to make him an actual part of the story, not just an object the story happens to or around. I would’ve rather we see an episode without any of Rick’s people involved to get a real taste of the Saviors. So far, everything’s been from someone else’s POV. If they want to truly shock us, let us see what it’s like when the machine runs smoothly. Negan’s efficiency is what’s truly terrifying. He gets things done. But how? All we ever see is him reprimanding one man, maybe two. Show us how he handles all his business. Intelligence can be serious nightmare fuel in the right hands.
Next week, Negan makes a house call. It’s supposedly a long episode, so anticipate me saying they added unnecessary things to make a non-event writing wise feel like a big to-do. It’s all they ever do with these extended episodes. But I’ll take it for the extra time to watch Jeffrey Dean Morgan smirk.
Out with the old baddies and in with the new. The Necronomicon has returned home to Hell after an extended vacation topside to chill with his Deadite homies. They’re probably lounging around a lava pit telling tales of possession and taking bets on how long Ash will last against Baal. One demon lord doesn’t seem that imposing in a franchise where the lead character faced an army of sassy skeletons and survived. Then Baal whipped out his massive powers.
Unlike some shows where the bad guys all have the same M.O., this one strives to venture into new, different lands. While having an episode plot based around “Who’s really the bad guy,” isn’t shining and new in the idea department, turning Baal into a skinwalker leaves a lot of fun to be had in a cliché plot device. It also allows the SFX department to give Baal’s goons a style not easy to forget. I mean, I’d wet myself if a skinless woman fell through my ceiling and ripped a prostitutes’ arm off, let alone forget it happened anytime soon. One failing in Baal’s powers is this seductive bullcrud he pulls on Ruby. She’s a badass, killing evil right and left; then Baal swivels his hips and she literally can’t form sentences? It’s a huge disservice to the female characters on the show to go from an episode where they clean house without any men to back them up, to Ruby practically begging for a little action from the guy who killed two women inside the sheriff’s station without blinking. Using sex to negate Ruby’s strength is a low blow. Ash gets laid all the time and he still gets the evil-slaying job done. Baal has so many other evil things he can do, let’s lay off the whole, “His groin is mesmerizing,” thing. Okay?
With everyone locked in the sheriff’s station wondering who’s got Baal crawling around in their skinsuit, tensions run higher than Chet’s blood-alcohol level. Sheriff Emery and Ash are at each other’s throats the entire time Linda is at the station. It comes down to Kelly to calm everyone down. By that I mean she grabs the sheriff’s gun and holds everyone hostage—when they’re technically already in a hostage situation. The Inception-like hostage situation happens again elsewhere in the station when Ruby goes to retrieve her dagger. Baal uses a deputy to work his D-Mojo on her, rendering her pretty much useless until the episode’s end when she just happens to help Ash save Linda.
Like having a skin-stealing demon on the loose wasn’t bad enough, Pablo’s got a mean case of what-the-hell-is-that spreading across his stomach. Personal theory, dude’s turning into something akin to the Necronomicon. Why else would he have Sumerian written across his torso? No one signs up for oozing boils and a dead language willingly. Ruby is thrilled about Pablo’s condition. Pablo would rather French kiss a shotgun. But, hey, he should be proud. He’s the key to saving the world . . . after dooming it by tossing the Necronomicon in Hell and freeing Baal.
Looks like more skin-jumping good times aren’t all that’s ahead for the show. Ashy Slashy may just finally win the girl this time around. Sheriff Emery isn’t the man his wife thought after shrieking throughout the fight with his skinless deputy. Linda breaks up with him then and there, totally falling for Ash’s blood-drenched swagger. All of them are out of their minds considering their having a lovers spat over a bisected, skinless corpse.
That’s the joy of this show. It doesn’t really care so long as Ash looks a fool, there’s about twenty gallons of blood used, and someone at home says, “What the heck is going on now?”
The Well Review for The Walking Dead 702 by R.C. Murphy
Whoa! Hold on a minute. There’s episode spoilers below. Proceed with caution.
Why does it feel we were cheated out of more depth in the premiere after seeing what the production team did to present a fully-fleshed Kingdom?
Lennie James as Morgan Jones, Melissa McBride as Carol Peletier – The Walking Dead _ Season 7, Episode 2 – Photo Credit: Gene Page/AMC
Because we were cheated. The premiere, as I said before, was edited specifically to make cliffhanger naysayers wait for any story resolution. That petty decision killed the episode’s pacing, making this week’s feel refreshing, but not for any reason the TWD crew wanted. It’s refreshing because something actually happens. Carol and Morgan go places, do things, grow as people, and find their place in the world during the scant forty-something minutes allotted. Rick stared at some zombies, got people killed, and ended up exactly where we knew he would—in league with Negan.
I guess what I’m getting at is, they don’t know how to write or direct their main character or the super-bad guy they’ve brought in to shake things up. High-tension moments for Rick and Negan turn laughable when silence is held for thirty seconds too long. But when Carol and Morgan discuss her departure from The Kingdom and having the free will to do so, I couldn’t turn away. There is no immediate threat to either character. No hammer over someone’s head at another location to instill concern in the fans when the scene’s substance is lacking. It’s just two people discussing the future with the weight of their weariness in their voices, and I wanted more. More frank discussions about who these people have become since leaving Atlanta. More Carol not giving an ounce of crap about what anyone thinks and calling them on their bull. More time with Morgan as a teacher, not a killer. And I definitely want more long conversations in the dark with Ezekiel and Carol.
Does his apple taste as sweet as promised? Man, there’s so many innuendos at the episode’s end, my head spun. And I loved it. We needed new characters to come in and remind us, not to mention our favorite survivors, that laughter is a thing. A joke won’t bash in your head. Giggling won’t cost an arm or a leg. No one will bite your face off if you smile at the stupid pun dancing through your head. Society for us, and on the show, is a nightmare. Finding the people who’ve still got the ability to look at the bright side of life is vital to balancing the mental trauma from the apocalypse—and this year’s election. That being said, Jerry is totally my favorite thing since sliced cheese. His zany antics balance Ezekiel’s carefully calculated demeanor. We need, nay we deserve a Jerry-centric episode. Someone make this happen, please.
Do I need to mention the tiger? Shiva is a wonderful addition. Her animation isn’t clunky and she’s “grounded” in the room, but I feel they did too much by adding a couple unnecessary shots during Carol’s initial introduction to King Ezekiel. Save your budget. Gonna need it for fake blood during Negan’s episodes.
Speaking of our favorite a-hole, he’s got his fingers in The Kingdom’s pies, as well. Smart cookie that he is, Ezekiel uses Morgan as backup several times throughout the episode, namely when they’re gathering and delivering tribute to the Saviors. These little piggys aren’t all they seem. They’ve been eating walkers for who knows how long before they’re butchered and handed over. Presumably this is done in order to make the Saviors sick during a long game of revenge. All I can think of is Bob yelling, “Tainted meat,” while the TERMINUS survivors enjoy their Bob-b-que. With The Kingdom paying tribute regularly, Rick is bound to end up on pickup duty one day. What a day that’ll be. I hope Morgan knocks Rick’s face sideways with that stick of his before one word is said.
Come on, we all know Rick’s earned it.
Looks like we’re catching up with Daryl next week. Expect man tears, dirt, blood, and probably unnecessary male nudity. They’ve got to do something to bring female fans back to the television, and selling Daryl as a sex symbol seems to be the only plan in the TWD playbook. Maybe they’ll surprise me and make the episode truly deep and meaningful. Yeah, and I’ll win the Lotto next week, too.
This week, horror fans got their fill of character’s brains on the ground. While the other show took every opportunity to draw out the drama from the character’s deaths, AvED went full splatstick, showing close-ups while Ash attempts to piece his father together again after the Classic mowed him down. It’s no use. There’s not enough skull intact to hold it all in place, plus Brock’s missing an eye—which is neatly embedded in the Delta’s grille. It stares down Pablo and Ash while they discuss a plan of action over Brock’s corpse. The plan, apparently, is for Pablo to charge the possessed car by himself and become its captive alongside the sheriff’s daughter. Pretty sure that’s not how one wins the war against evil.
Pablo’s newfound bravery is a farce. He’s reacting purely from fear and Evil knows it, manipulating Pablo to do what it wants through his bizarre connection to the Necronomicon. Matter of fact, the fallout from one conversation with the book changes everything for Ash and his team. We’ve waited so long for Pablo to finally step up and be the hero, but he’s going about it the wrong way. So now we get to sit and watch him set the world ablaze. Neat. Maybe we’ll get more super-intense visions, like the car crash, along the way. I loved the mild shock from watching Pablo stagger around with a steel bar longer than he is tall through his chest.
The possessed Delta isn’t their only problem. In true men-sense, the guys completely overlook the demonspawn still camped in the crematorium in favor of chasing the Classic to the local demolition derby stadium. Ash even takes a highly intoxicated Chet along for the pursuit. That leaves the ladies on the team to take care of Ruby’s ill-behaved children. What Ruby didn’t take into account is that they’ve spent their time gaining strength in order to fulfill their father’s wishes. The spawn are way stronger than their mother now. Kelly saves Ruby’s bacon a couple times—gratitude is a sensation I’m sure is completely foreign to Ruby. This is the first solid moment the ladies have had where they were just as hardcore as the men without eventually falling back on Ash’s uncanny competence at killing in order to win the day’s battle. They mow through the demonspawn with a couple close-calls on the getting maimed front.
Unfortunately, killing the demonspawn doesn’t do a thing to slow Baal’s roll. Pablo gives him a Get Out Of Hell Free card when he listens to the Necronomicon and together they open a hellgate in the Classic’s trunk. Great. Now we’re cooking with fire. Bring on the big bad. Things are about to get even worse and I cannot wait.
Yeah, the warning is right on top this week. We’ve got a lot to discuss and little time to pussyfoot around with generalizations and all that rubbish. You guys waited months for this episode. Was it worth the anger at the producers and writers who said we’d be glad for so much time to stew over who died? Do you feel cheated by the dual deaths? How about all that brain matter on the ground, was it too much? Most importantly, are any of us really feeling the emotion between Rick and Negan or will the directors continue leading it to an awkward place where it’s laughable?
I, personally, feel cheated out of the surprise. The producers showed their hands months ago when they continuously stated that the show would gradually realign with what happens in the comic books. One death talked about constantly is Negan murdering Glenn. Hell, someone just released an action figure featuring Glenn’s mangled face as it’s shown on the page—which is almost identical to what’s on screen for that heartbreaking apology to Maggie. Almost in the same breath as the realigning statements, TWD higher-ups denied that Glenn would die. Red flag. Red flags everywhere. It was raining them at SDCC 2016. Since then, I’ve spent the time away from TWD saying goodbye to my favorite character. So when Negan first hit Glenn, my reaction was a resigned sigh. Then profanity, and more sighing. The show which constantly states they want to break boundaries and do new things is still utterly predictable.
Abraham’s brutal murder wasn’t overly shocking either if one stops for even a minute to think as Negan would when sizing up his newest assets. Manipulation is his bread and butter. One look at Rick’s people and how they handled interactions with the Saviors told Negan everything he needed to know—kill Abe because he’s ride-or-die loyal, keep Daryl because he’s mentally fragile and can be manipulated just like Rick. This is easy for Negan. Twisting people’s minds to do what he wants is the sole reason he’s not rotting in a walker’s gut. So why would an astute audience willingly overlook this? Why, TWD writers, would you go for the two characters who make the most sense if your desire was to shock, surprise, and devastate? Anyone with half a brain who tunes in regularly knew we’d lose Abraham. Daryl sells too much merchandise. Rick’s demise would’ve been awesome, but ultimately disappointing because the lead-up to the murder scene was so lackluster and drawn-out. Killing a woman would’ve started a feminist war in the fanbase. Carl was a good candidate, but he’s got too much potential to carry the show forward now. Plus in Negan-sense, he’s a carrot to dangle in front of Rick to ensure good behavior. The remaining gentlemen, as much as we adore them, just wouldn’t have the same impact. I would’ve been more shocked by that scene if Negan didn’t kill anyone, but just as pissed off with the direction the show took for the season premiere.
I mean, since when is five minutes of Rick staring at a set we’ve already seen before gripping television? He’s supposed to have a breakdown during the whole axe-fetching scene. Okay, that’s believable. So why did it involve long shots of walkers shuffling through smoke cut with the footage shown at SDCC with Lucille and the main cast? The scene felt like something from an indie band’s music video—a lone, agonized man surrounded by the cheesiest surroundings ever, just to feel spooky. Then, to make the death scenes mean even less, they show clips with Rick imagining everyone else getting a kiss upside the dome from Lucille. Why? We already know what he’s thinking. A good actor can do that, and Andrew Lincoln is no slouch when it comes to his face betraying every thought in Rick’s head.
They wanted to come into the Negan Era with a loud noise. In order to make noise, the plot’s gotta move faster than a snail’s pace. Inertia. Ever hear of it? The ball doesn’t roll and keep rolling without a hell of a push. It took the show fifteen minutes to get to the murders. I almost turned it off, thinking they’d strung us along for yet another week, and I was done if that were the case. It wasn’t, but the scene is buried so far in the episode, it does no good other than to turn stomachs. The only reason the scene is hidden in the episode is because of the backlash from the season six cliffhanger. Many fans felt as I did; we’ll watch the opening scene for season seven to learn who died and move on to another, more entertaining show which actually strives to write coherently. In a direct thumb-nosing to the noise-makers speaking against the cliffhanger, they cut together the episode just to make us wait through a couple commercial breaks. How nice of them to ensure the show makes a buck from a group who’re pretty likely to throw out their TWD fan badges after learning who died. I’m not tossing my badge in the fire just yet because I have hope the Negan era will smooth out, but it’s a near thing after this episode.
The violence in the episode really struck some sour notes across the fandom. Every complaint I see is met with a laugh. Fans derided the writers when there wasn’t enough undead violence. They scream for blood anytime a character or group disrespects the main cast. Yet the bad guy, who we’ve been warned about constantly since the show began by fans of the comics, comes in and does exactly what he’s supposed to, and it’s suddenly too much for the delicate flowers planted on their couches. Take up gardening if you can’t handle fake blood on a show centered on how messed up humanity is without actual rules to govern it. Were the close-ups too much? Possibly. I’m not one to judge. Horror and gore are my jam. I only started watching TWD to see what KNB FX could do with extended time to develop creatures and death gags; they’ve yet to disappoint. I will state that wanting a show built on the premise of killing things in order to survive to shy away from gruesome murders is like expecting a unicorn to lick away your tears while curing cancer. It won’t happen.
For the most part, we already knew what’d happen plot wise: Someone dies, Rick and Negan have a long moment to deal with Rick’s stubbornness, the Alexandria crew is absorbed by the Saviors, and Maggie wants blood, but she’s in no position to even walk, let alone lead a war. Daryl as the cause of Glenn’s death was the lone surprise for me—as I stated, I saw the death coming, just not how it’d happen. We’ve waited since Merle’s death for Daryl to be relevant to the plot again and now I want him to be the next big death on the show. Why? Because Daryl knew dang well that someone else, not him, would die for that single punch. They all knew Negan’s M.O. by that point. Abe died because of Rick’s hubris, yet that wasn’t lesson enough for everyone’s apocalyptic savior? Yeah, no. I’m beyond done with their failed attempts to make Daryl into an actual character. He’s been a two-dimensional promotional tool for so long, they’ve forgotten the character has a brain.
Now that the clunky season opener is behind us, maybe the ball will roll through season seven better. But, wait, we’ve still got a whole ‘nother group to introduce over at The Kingdom. If that episode is as awkward and poorly timed as the Negan/Rick glare-downs in the RV, I don’t know how much longer they can continue to pretend they know how to produce a show, let alone write one with so much potential for real depth and ability to shine a light on the massive problems in today’s society. They keep dropping the ball. I’m tired of waiting for someone in the TWD production office to finally pick it up and run it in for a touchdown. It’s time they returned to giving fans entertainment of substance instead of shilling the Walking Dead name and filling their coffers.
Doc Flew Over the Cuckoo’s Nest Review for Z Nation 306 By A. Zombie
All the usual violent diagnosis patients make an appearance in the supporting cast: Paranoid Delusion, Kleptomania, Dissociative Disorder, Obsessive Compulsive Disorder, etc. The patients are kept in line by Nurse Ratched, who’s just as cracked as the guy who thinks he’s Elvis. Doc finds himself in a bad spot until Ratched makes an offer he’d be idiotic to refuse—diagnose the patients properly and she’ll not only let him go, but he can help them. Doc’s keen insight, and actual expertise at psychoanalysis, get him out of the most immediate pickle rather easily. Things don’t continue as planned when Ratched introduces Doc to their newest, and wildest, patient.
While the Serenity Falls gang misjudged Doc, they totally got it right when they trussed up their newest patient and locked him in a padded room. 10k may not see Red and 5k anymore, but he’s madder than the Hatter without a clean cup. Coherency is a lost art once 10k opens his mouth. Doc is quick to cover for him, claiming the kid has Ten-Kay Fever and disavowing any knowledge of his new patient. At least one of them is in a position to help. For the most part, 10k is a barely animated potato sack. The vaccine in his system is wearing off. He struggles constantly with thoughts of Murphy loyalty and his need to free himself from control before warning Roberta.
Warning anyone may be a ways off. Ratched is convinced Doc will be their guiding light. However, she still thinks her methods are best when it comes to the more violent patients. Lobotomy is the word of the day. Bob, a depressed man with brain damage, is Ratched’s constant guinea pig for new techniques. There’s more holes in his brain than in a good sourdough loaf. He’s given a new lobotomy to prepare for 10k’s possible emergency surgery. 10k is not responding to treatment and something has to be done before the seizures kill him.
Like, oh, Ratched actually handing out medication instead of snacks during med time. Every single bottle of pills and vial of whatever is blocked by a hallway teeming with zombies. Never fear, Doc and Elvis are ready to take on the Shocker Zombies in Ward Z. Are they quick enough? 10k takes a turn for the worst while they’re grabbing the meds. Liddy, the paranoid patient, and Ratched wheel 10k into the surgical suite.
Bad luck, Doc. The man with OCD, Re-Pete as they call him, is in charge of unlocking the doors in order for Doc to escape incoming zombies and get to his buddy before the nurse turns him into a shambling meatsack like Bob. Winona, the kleptomaniac, ends up being a solid ally during these moments. Actually, she’d make a decent addition to the main team. Her thieving skills are beyond anything the gang’s got in their wheelhouse. But it’s Bob who gets the MVP award for the episode after disposing of Ratched in his gloriously stiff, Frankenstein’s Monster-esque way.
The remaining action in the episode is basically Doc wrangling cats. He wants desperately to save everyone from the zombies slowly ripping through the hasty barricades over the hospital’s exits. They all make it outside in one piece to find the sole vehicle left on the ground, a small bus. Winona wastes no time hot-wiring it after Doc finally turns everyone in the right direction.
Unfortunately, Doc and 10k aren’t on the bus when she drives away from the encroaching zombies. With his wobbly charge in tow, Doc makes a run for it. Where they’re going, no one knows. They’re getting close to Murphy, though. With 10k returned to the fold, though desperate to hide his zmurphed status, it shouldn’t be too hard to trap their prey. Right? Yeah, we all know they’ll foul this up, too. It’s just how the show rolls.
Last Call Review for Ash vs Evil Dead 203 By A. Zombie
Ash enlists some help to make sure this party rages hard enough to coax the teens who stole the Delta from whatever shadow they’re hiding in. Chet’s introductory scene is the perfect way to bring Ted Raimi onto the show. It’s bizarre, laced with weird inside jokes, and radiates Ted’s unique charm. Not to mention, it gives us a chance to see a sillier side of Kelly for a few moments—we’ll just ignore that two older, pervy men pressure her into drinking a Ketamine-laced cocktail, first. I will note the tongue-in-cheek PSA after the episode urging viewers not to ingest any cocktail mixed with drugs. They know it’s wrong to include laced drinks, but they’d rather apologize than ask permission. It’s pretty much how everything goes on this show, to be honest.
So, where exactly is the Delta while the party planning session commences? Getting high and fraternizing with teenagers. Basically, Ash with even less morals. With the Necronomicon left to work its influence on the Delta, things turn to crap fast for Amber, Tyler, Lacey, and their pals. Tyler gets the worst of it, losing his manhood after Amber reads from the book and becomes a deadite. The sheriff’s daughter, Lacey, has a front row seat for each death caused by the Delta—including the final, and most tragic, murder after the dual showdowns during the most awkward party ever at Chet’s bar.
There can’t be a shindig in town without Brock making an appearance. Plus, that’s his bar. Ash left Elk Grove, the bar, and his father long ago. Brock wishes he’d leave again and makes it known pretty much the minute he enters the setup/party. Ruby draws the short straw, stuck on Brock-sitting duty. Basically, she has to stop the old guy from being creepy around young people. One must ask, which old guy? Ash does an astounding job of being weird and obviously out of his peer-level without his father’s aid. It does give Ruby time to try and teach Brock how to speak to a lady, yanking his nose after he makes several skin-crawling advances. Unfortunately, the tree is exactly like the apple it produced and Brock isn’t phased in the least after the assault to his nostrils.
The Williams men face off twice in this episode. First, to win Amber’s attention for a bathroom fling. Then a mechanical bull-riding challenge to prove who is the better man. Brock wins both. Which is so not a good thing. Pablo kicks Ash’s mopey backside into gear after they discover Amber is a deadite. That’s one fight Ash actually wins. Victory is short-lived. As are Brock’s praises. The Delta arrives at the party just in time to miss the big fight. It doesn’t miss Brock as he’s in the midst of telling Ash something life-changing. Too soon, we’re waving goodbye to Lee Majors and the grumpy charisma oozing from his pores. He made a fun addition to the show and gave them the chance to build Ash’s backstory at last.
Barring another Christine-esque episode, the gang has the Necronomicon and their getaway vehicle once again. Perfect. Now what? They have what the hellspawn desire. The freaky children are hell-bent on raising Baal. Ash is a giant target so long as he holds the book, standing in their way to victory. I suspect we’ll see the gang wiggling like worms on a hook soon to lure the hellspawn in so they can deal with them for good. That’s if they get the chance to plan anything and they’re not side-swiped by evil again.
Little Red and the Wolfz Review for Z Nation 305 By A. Zombie
Things in 10k’s noggin aren’t one-hundred-percent after Merch dosed him with the original cure and then he jumped into the river. His psychosis takes the form of Red, who we met in the season-opener. She leads him through the unfamiliar forest. Good thing one of them can think—10k pretty much checks out mentally the whole episode—because Will Chaffin is still on his trail. They play chase for a while. Something in the forest hunts them at the same time. We never get a good look at these “wolfz” until they’re all dead. They’re seriously underwhelming for all the build-up. I expected some weird furry zombie. More deformed military men? Really?
The real story is 10k’s inability to handle reality. At first, the Red hallucinations scare him as much as the racket the wolfz make in the distance. Eventually, he seeks her out during fights when he should focus completely on the thing trying to kill/capture him. During the moments he’s too weak to move on, she comforts him and in his mind, she’s protecting him while he heals. Red is the cure, essentially. If 10k were shooting heroine, she’d be the drug. It’s the typical junkie’s story, coupled with severe PTSD from the whole apocalypse thing and his time in Murphy’s thrall. The episode ends with 10k giving in and diving head-first into the fantasy. Weird how when he wants to escape, he lands at a picnic with 5k and Red, not back with the crew, or even reunited with Cassandra.
Murphy’s ego is a Weeble—it wobbles quite often, but never stays down. Merch’s death, and his perceived abandonment without her or 10k at his side, knocks his emotions all over the map. Before he fully snaps, he orders the troops to continue adding to their new home. He really does want to make sure there’s a truly safe place for people on the planet. The way he’s going about it leaves a lot to be desired. As does the overdrawn mental breakdown Murphy endures.
This might be the longest monologue on the show—that’s with Citizen Z living by himself for two seasons. Murphy mopes, rants, raves, and generally goes on like an entitled teenager who isn’t getting the newest gaming system for Christmas. He’s distraught Merch didn’t see his vision and instantly wish to fulfill it without questioning his motives. Worst of all, when he discovers she repeatedly took the original vaccine he realizes, “You’re saying it’s worse being me than being dead.” Uh, people tend to dig freedom in their mind over constant manipulation, dude.
Much like 10k’s side of the story, Murphy’s babbling doesn’t pay off until the end. Turns out, he was just hangry. A little nibble from Merch’s brain shines a whole new light on the darkness he thought loomed on the horizon.
Watch out, mankind. Murphy has what he needs to bring everyone under his sway and there’s no one in his way—for now.
The Morgue Review for Ash vs Evil Dead 202 By A. Zombie
The team is all about divide and conquer. They don’t trust Ruby further than Pablo can throw her, which is about a foot. So he stays behind to grill her about the freaky hallucinations he’s had since popping out her hellspawn. Turns out they’re precognitive visions, but only Ruby can translate the jumbled mess vomited into Pablo’s mind through his connection to the book. According to her, the misbehaving hellbrats want to wake daddy dearest, Baal. Judging from the ferocity of Pablo’s vision, the guy is the worst of the worst. Because that’s just what Ash needs when he’s supposed to be retired.
While the gang scrambles to save the world—again—Brock dims the lights and settles in for a romantic night with his current favorite lady. Lillian Pendergrass also happens to be Ash’s ex-lover. Well, technically, she’s an ex-ex-lover. Poor Lillian kicked the bucket and a Deadite took her for a joyride. It finally brings the danger Ash faces daily right into Brock’s living room. The fallout will be astounding with these hard-headed men.
Ash and Kelly are on Necronomicon duty. That’s a really unfortunate phrase.
Field trip to the morgue! All Ash knows is the book is in a body, so he leaves Kelly in the hall to stand guard and tackles the treasure hunt alone. Good thing she’s there, too. Ever-hateful Sheriff Emery is on his way to the morgue, but gladly takes the chance to stop and harass Kelly about the recent unexplained deaths in town. Her patience is gone. The sheriff learns this firsthand.
With too many bodies to pick from and no description to work from, Ash reverts to his old ways, using a chainsaw to hack through each body he finds. Should’ve looked, first. The Necromonicon is in the final body, but it’s been there long enough to influence the flesh hiding it. Ash realizes he got the crappy job rather quickly. This scene is by far the most hilarious, graphic, and disgusting gag I’ve seen anyone film. If there was any wonder if this show is okay for children, Ash getting his head rammed up a dead guy’s backside firmly answers the question—no, now quit adding to your kid’s future therapy bill.
The mortifying experience pays off. Ash and Kelly scram, Necronomicon in tow. They almost make it back to Pablo and Ruby without incident . . . then they encounter a couple low-IQ locals with a knack for car theft. Thinking he is smart, Ash hides the book in his car until they discover Ruby’s intentions—only for the car to be stolen while they argue.
Ash can’t catch a break. A bigger bad waits for the door to be unlocked by freaky bald guys. His dad is still a jerk. His companions barely know or trust each other. And the key to saving mankind is in the back of the only thing he actually owns, but it’s in the hands of petty morons. He’s got a long way to go if mankind will survive Baal’s arrival.