Contagious: Review of “The Walking Dead” 402

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Last week’s episode of “The Walking Dead” must have been the writer’s idea of the calm before the storm—despite the attack at the store and unfortunate death because of it. This week, we really got to see how quickly things can go wrong for a group living in a fortress when someone is working from the inside to sabotage everyone’s safety. Not to mention, the zombie FX for the second episode in season 4 were some of the sickest we’ve seen to date, but not quite as downright disgusting as the Well Walker. KNB EFX outdid themselves . . . again.

Caution: Spoilers below! You guys know the drill.

Who the heck is dumb enough to feed the walkers? This mystery saboteur must be crazier than a basket of cats, hamsters, and puppies combined. The prison was secure, safe. Whoever is at fault for luring in the walkers puts themselves at risk, right alongside a large group of people who only have the council to fight for them. Aside from one or two of the newcomers, for the most part the council takes care of the killing. And scouting. And runs into nearby towns for supplies. There’s a handful of folks working their backsides to the bone to protect the strays Rick, and then Daryl, brought under their wings. Is it fair? No. But they know better than most, the vast majority of people can’t do what is necessary to protect themselves from the undead and living threats in their newly reformed society. Look how fast cell block D was overrun with walkers. The threat started inside and ate away at the living like cancer. In less than an hour, about a quarter of the people living in the cell block were eaten or turned into walkers. It was a great reminder of how quickly things can go downhill. The fallout from the attack drove the final nail in the coffin—without the council, these people would be food—when the two girls failed to fully understand that their father wasn’t their father anymore, and the walker they’d claimed as a pet of sorts, would rather eat the soft meat of their livers than play tag. Sure, they’d be running, but once he caught them it was game over. Permanently. This is why Carol’s scheme to teach the children weapon’s skills is vital.

All of the pressure to be the savior is starting to weight on Daryl. He’s fully stepped into Rick’s abandoned post, doing everything necessary to keep the people safe. Only, Daryl doesn’t have the massive guilt handicapping Rick. From a young age, he was forced to fend for himself—to survive growing up and endure his messed up family. Life hardened Daryl’s heart long ago, something Rick is only developing now with the loss of his wife, his best friend, and the hazy future for his son and daughter. But can Daryl learn to open himself up again? Last week there were glimpses of a softer side to his personality. We even saw a smile or two, though they were hard to spot past the mask he wears to keep everyone at arm’s length. This week, there was none of that. Is there time for emotions when Death comes knocking on your front gate every day? Not when everyone relies on your skill as a killer to make it to tomorrow.

A cold-hearted killer is what Michonne set herself out to be once the first walker attacks happened. Or so it seems. We know so little about her history, about how she came to be the woman who saved Andrea with two mutilated walkers in tow. Heck, we don’t even know who she was before the undead rose, before everyone was infected with the virus. Michonne is a pro at not forming relationships. She doesn’t do permanence, relies on herself to get by, and yet still stops in to visit with the prison council. There’s a part of her true self leaking through her uncaring mask. A part which shattered her calm when she held Judith for the first time. Not only did we see her break, we saw her vulnerable. A position she is never in. She’d rather be eaten than have someone see her unable to fend for herself. The shadows haunting her eyes while she held Judith were heartbreaking. Did Michonne have a child, or maybe a younger sibling she raised? It is possible. Her past is by far one of the greatest mysteries on the show. In time, we’ll learn more. But only when she’s ready to open up.

Rick and Carl spent quite a bit of time opening up to each other, trusting each other again. For quite some time, it seemed like Carl blamed Rick for stripping him of his childhood, for putting a gun in his hand and turning him into a killer. After all, it was Carl who cleaned up Rick’s two biggest mistakes—Shane and Lori. But even when he loathed his father, Carl still wanted to immolate him, using Rick’s passed-down deputy hat as his totem for when he meant bloody, violent business. Carl didn’t seem happy with his invisible farmer’s hat. Then again, neither did Rick. Despite putting distance between himself and violence, it still found Rick. Only now, only after the attack on cell block D, does Rick understand it has to be all hands on deck. He has a skill the others need. Now he just needs to learn how to distance himself, to find the cold, calm place where he’s capable of pulling the trigger and not killing a piece of his soul. Is Rick’s return to the fight too little too late? They’ve suffered massive casualties and more are bound to be on the way with the mystery person baiting zombies and taking out anyone who may be infected with the deadly strain of flu going through cell block D.

The prison has been compromised. Unfortunately, there’s nowhere for them to run—not with so many people in tow. What would they do with those suffering from the flu, leave them to die alone in the prison, locked in a cell on death row? Could Tyreese’s conscience handle that? Or is he too far gone after the attack on Karen? We’re two episodes in and so far, there’s a slew of questions to answer.

Here’s a few questions for you, readers. What would you do in the council’s shoes? How would you deal with this deadly flu outbreak?


The Walking Dead: Accidents Happen

Review of Episode 401

From the edge of RC Murphy’s chair

walking-dead-401It has been far, far too long since we’ve had the opportunity to sit and catch up with our favorite band of zombie apocalypse survivors. “The Walking Dead” returned to AMC this week with a whopping 16.1 billion ravenous viewers, crushing every other show airing Sunday night with their ratings. While we at the ZSC know we love this show, it is staggering to see how many others are out there watching, and screaming at the TV, alongside us. So, what have Rick, Daryl, Carol, Glenn, Hershel, Maggie, and all the others been up to in the time they’ve been absent from our televisions?

Caution: There may be spoilers below.

Apparently Rick fancies himself a gardener nowadays. As Hershel said, all he needs is a pair of overalls and a piece of wheat to chew on. Rick spent the weeks since bringing in the survivors from Woodbury transforming the yard in the prison into a small farm, complete with vegetable garden and livestock—although the pig, Violet, keeled over for unknown reasons. From what we were able to glean from Hershel’s talk with Rick, the former sheriff’s deputy has taken the passive road since the Woodbury showdown with the still-missing Governor. Rick was resistant to orders to take his iconic Python pistol with him when he goes outside the fortified fences of the prison. All of the violence, and his tango with insanity, turned Rick into a new man. He hesitates to draw his gun. He’s isolated himself from the community for the most part. It seems he’s content to be the absent caretaker for all of these people—the true number of which we’re not sure. Rick’s new take on life is tested when he finds a lone, starving woman in the woods while checking the snare traps they use to gather rabbits for food. It’s hard to say if he passed or failed the test. A lot of the ugliness inside his head was reflected in this woman’s circumstances, giving viewers an all too clear look at how bad he could have gotten after Lori’s death.

An unlikely savior, Daryl has stepped into the savior role Rick abandoned. He’s still rough around the edges, keeping everyone at arm’s length. However, there’s a gleam in Daryl’s eyes when he’s thanked for finding someone and bringing them into the safety of their prison community. His relationship with Carol is unclear. They seem to have found a comfortable rhythm with each other—which is adorable to watch. This will be the season when we see what truly keeps Daryl going. He’s lost Merle for good. There’s no longer the off chance that he’ll be reunited with the only remaining survivor in his family. Perhaps that lack of blood family has Daryl reaching out for connections with others. Even the most solitary person needs a touchstone to remind themselves they’re human, that they matter in the grand scheme of things. It is far too easy to drown in the miserable existence in the show’s world without human interaction.

That interaction is what keeps Michonne around. She seems to spend most of her time outside the prison, with her gorgeous horse, searching for traces of the Governor and other things that’ll keep the few people she considers family happy. Michonne is far from soft and cuddly, but it spoke volumes when she brought back a stack of comic books for Carl and a beard trimmer for Rick. She’ll never find the closeness she had before with Andrea. That line of trust has been severely damaged. But she won’t leave these people who fought by her side, took her in when she surely would have died on her own. Michonne’s code of honor is warped, yet functional.

Glenn and Maggie are still the strongest pair from the original group of survivors—though plenty of others have found love in the weeks since season three ended. Unfortunately for Maggie, Glenn’s need to protect her lingers at the edge of their relationship. Maggie was the one to step up and become the protector, the backbone, for her family after the disease took the majority of them. Hershel did what he could, but he lived with the belief that there was a cure, something Maggie dismissed long before her father. She has to be an active part of the community in order to feel like everything is okay. She’ll never, ever sit back and be the little lady. However, she knows when to pick her battles. Stepping back from going outside the gates protected Glenn from worry. They feed on each other’s emotions. If he were upset, she would be too. They’re still finding a balance after the Governor threw them for a loop. Maybe they’ll even find a way to settle down. Once Glenn feels it is safe enough to start a family. Judging by what he said toward the end of the show, it is a ways off.

“How can you say that after today, after Lori?”

Maggie responded with, “Because I don’t want to be afraid of being alive.”

And that is the theme for these two, staring Death straight in the eyes and refusing to step back because they have each other and a small, strange family of people they’ve chosen and trust.

The season premiere tackled the psychological issues hitting the survivors. There’s plenty of walker action, no doubt, but it wasn’t anything on par with the mess inside everyone’s heads. Tyrese grows increasingly uncomfortable with killing walkers. Some of the new folks want to help, but may find themselves in Tyrese’s shoes, or dealing with deeper, darker secrets. Poor Beth is so accustomed with death, she can’t cry when they add another death to the growing tally. And Carol worries so much about the children they’ve brought in, she’s been secretly teaching them how to fight walkers.

We weren’t left without a mystery to solve at the end of the episode. What do you think happened to Patrick? Could it be connected to the pig’s sudden, unexplained death?


A. Zombie Reviews: Sushi Girl

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Sushi Girl
Starring: Tony Todd, Noah Hathaway, James Duval, Andy Mackenzie, Mark Hamill, and Cortney Palm.
Rated: R (strong bloody violence, torture, language, nudity, and drug use)

My guardian angel came in the middle of the night and dropped off a stack of films to review. Sitting on top was Sushi Girl, starring Zombie Survival Crew First Lieutenant Tony Todd. While it isn’t one of the usual zombie flicks the ZSC asks me to review, I gladly took the opportunity to support one of our own.

 

 

 

Synopsis from Sushigirlmovie.com:

Fish has spent six years in jail. Six years alone. Six years keeping his mouth shut about the robbery, about the other men involved. The night he is released, the four men he protected with silence celebrate his freedom with a congratulatory dinner. The meal is a lavish array of sushi, served off the naked body of a beautiful young woman. The sushi girl seems catatonic, trained to ignore everything in the room, even if things become dangerous. Sure enough, the four unwieldy thieves can’t help but open old wounds in an attempt to find their missing loot.

Sushi Girl kicks off slowly, easing into a noir vibe — complete with flashbacks, intrigue, and mood-building soundtrack. In typical noir fashion, the film takes a few twists and turns, at one point hitting levels of gore on par with Japanese horror movies. The detail in the FX makeup is unsettling at times, giving viewers an eyeball-full of blood that’s sure to linger for a while. But the gore isn’t gratuitous. It is there to make the viewers uncomfortable, to drive home the idea that these characters will do anything to discover the truth about their missing loot.

The true beauty of the film comes from the cast, including a couple great cameos during one of the flashbacks. Tony Todd reigns as head badass in the motley crew of thieves. It’s a role we’re used to seeing Todd portray, but he does it so well, it is difficult to consider anyone else filling the slimy shoes of his character, Duke. Mark Hamill is completely unrecognizable in the role of the sociopath, Fish—with a few hat tips here and there to his great voice acting work as The Joker. His performance is the hardest to stomach, witnessing how far he delves into the joys of torturing a man.

The sushi laid out on the living platter didn’t seem quite as appetizing after watching the guys play their torture games. I felt like Rudolph, left to sit and watch the fun.

I’m going to give Sushi Girl 3 ¾ severed fingers out of 5. The story is well-written, with plenty of twists in what appears to be a straight-forward plot. Watch this one through to the end. You do not want to miss the final ten minutes and Cortney Palm’s moment to shine.


Book Review: Plagued: The MidAmerica Zombie Half-Breed Experiment

ZOMBIE BOOK, folks!!! Pay attention…

Reviewer: Jinxie G

Plagued

Plagued: The MidAmerica Zombie Half-Breed Experiment

When Tom, the son of a powerful Senator, becomes stranded in the Plagued States of America while searching for his lost sister, his only hope of survival rests in the hands of a few grizzled veteran zombie hunters and a mysterious half-breed zombie woman he thinks may know where to find his sister.

I was asked to review this book, and chose to purchase it myself rather than receive a review copy.

One can’t say this book by Better Hero Army lacks action. In fact, it’s full of enough action and detail to really keep you reading. The first three chapters move quickly and are very well-written. Beginning with chapter four, however, the editing errors creep in and take over, though the action and detail never stop.

I was impressed with the detail throughout the novella. Better Hero Army does an excellent job in describing the people and surroundings, giving a good layout of the land, enough to give the reader a good visual. Logistically, I had a few issues, but other than that, it was well done.

Tom is the main character, of course, and I’d consider Penelope—the half-breed zombie—the other main character, as Tom grows quite attached to her and the story centers around the two of them. The only part that bothers me with Penelope is that a certain thing I can’t discuss here because it’ll be a spoiler doesn’t get explained in the end. Cliffhangers are one thing; leaving the reader hanging without an explanation is another.

Tom is desperately trying to find his sister for penance, for the mistake of a scared twelve-year-old boy. There is a good plot to this story, background is well thought out, but it doesn’t wrap up everything at the end. I know there will be other books to follow, so I’m hoping this isn’t one of those ‘let’s split one book up into five’ deals. As much as I enjoyed the story—though not totally enthusiastic about it—it drives me bonkers when an author splits a story like that.

Plagued2Plagued is in need of a good copy edit by an experienced editor. I’m rating the book 3 stars (my star rating system: 1=hated it, 2=disliked it, 3=liked it, 4=really liked it, and 5=loved it) because while I enjoyed the story overall, there were a lot of distractions with misspelled words, lack of punctuation, passive voice, and formatting, etc.

I wish Better Hero Army the best of luck with the series and future endeavors.

Plagued can be purchased on Amazon in both Kindle and paperback formats.

Jinxie G


A. Zombie Reviews…Survival of the Dead

Review by: A. Zombie
Rated: R (Strong zombie violence/gore. Language and brief sexuality)
Starring: Alan Van Sprang, Kenneth Welsh, Kathleen Munroe, Richard Fitzpatrick

Brr…it is getting cold in here—actually I’m always cold, but that isn’t the point. Hell has frozen over, folks. The ZSC commanders handed me a Romero movie to review this time around. I’m so happy, I could jump for joy. Except jumping requires basic motor skills, and let’s face it, I’m lucky to be able to type. Jumping is not in my skill set. Alright, on to the film…

Official synopsis for George A. Romero’s Survival of the Dead:

“On a small island off the coast of Delaware, live two families locked in a struggle for power and control over the fate of the undead. The O’Flynns approach the zombie plague with a shoot-to-kill attitude. The Muldoons feel that the zombies should be quarantined and kept “alive,” in hopes that a solution will be discovered. For both families, existence on Plum Island is a nightmarish world where humans are the minority and zombies rule.”

The part the synopsis fails to mention is the fact that there’s a random squad of AWOL military folks who happen to stumble into the middle of this large-scale domestic dispute. Why are they there? I don’t know, but someone had to talk sense amongst all the “my family is better than yours” squabbling. Though they really don’t talk sense. The military squad is a means to an end; get one of the crotchety old men back onto the island. They don’t add anything or take from it. They’re just… extra bodies to talk on screen so the film doesn’t seem quite so Hatfield and McCoy.

Let’s talk zombies for a moment. Romero couldn’t possibly screw those up, right? First off, when did he start using the word, “zombie” in his movies? Second, Survival of the Dead is supposed to take place after the drastic change in behavior from the undead in Land of the Dead, in which they began to evolve and remember how to do basic things like using tools. They also regained muscle memory of sorts and tended to repeat behavior they’d done every day while alive. The dead in Survival kind of took a step backwards. Yes, they exhibited this behavior, but one would think being isolated on a small island would give them a learning curve. There’s less to remember if you’ve lived in one very rural place most of your life. Only one zombie truly embraced this idea, and she used her skills to ride a horse. Oh yeah, that’ll get you far in the movement for Undead Rights.

The makeup was typical low-budget Romero. Possibly too low-budget. The first zombie on screen looks like a kid working his first night at a haunted house—pale skin, darkened eyes, slack mouth. He didn’t exactly scream “undead”. I’ve seen Goth kids with more makeup and zombie appeal. As the film progressed, the makeup got better, but it wasn’t congruent to the story line. A pair of supposedly “fresh” children zombies looked liked they crawled out of their graves after a year’s dirt nap, while older zombies looked like they fell into a pile of baby powder. It is rare that I nitpick makeup on Romero’s films. Survival was, by far, the worst in this department.

All in all, Survival of the Dead gets three bullet-riddle brains out of five. I love Romero and his contribution to the dialog about zombies reflecting the current ills in the human condition, but this film fell flat in comparison to his past work. It is disappointing for genre fans when the low-budget zombie master can’t succeed in the niche he created.


A. Zombie Reviews…Deadheads

deadheadsReviewer: A. Zombie
Rating: R (bloody violence and gore, adult language, some sexual content
Starring: Michael McKiddy, Ross Kidder, and Markus Taylor

Awhile back, this movie came across the front desk of the ZSC—okay, their Twitter account. But with the insanity that’s happened since, it got shuffled under a pile of reports on zombie bunny behavior and lost. Well, they found it and passed it off to me to review. So how does Deadheads measure up? More importantly, what is the movie about?

 

 

 

A guy wakes up inside a lab and frees himself. He stumbles outside and discovers, not only is he undead, a lot of other people are too! However, Mike has been revived with his intellect intact, he’s not one of the mindless undead he encounters. Somehow he happens to stumble across the only other fully functional zombie wandering the woods, Brent. Together they decide to drive across the country and visit Mike’s girlfriend—almost fiancée—in Michigan, who is completely unaware he’s spent the last three years taking a dirt nap. But the trip won’t be easy. The corporation who owns the lab want Mike and Brent back, no matter what.

Deadheads is a love story, a buddy comedy, and a splatstick film…with zombies at the helm. They’re intelligent zombies who do far more than drool on themselves and fight over scraps of flesh like starving dogs. Actually, they’re pretty funny, too. Not as funny as I am. It takes a few years of being dead for the self-censoring mechanism to rot away. The dialogue alone is worth giving the film a chance. Make a game out of catching the massive amount of pop culture references.

The film raises a good question: If you were to come back to life as a zombie with all of your self—personality, memories, etc—intact, would you see it as an opportunity to make something of the life you were ripped out of? Would you reconnect with your family and loved ones? Here’s the thing, Mike’s girl never knew he was dead. She thought he’d left town. Anyone else attempting his mad scheme would cause undue trauma to the people they care about. Of course, with the limited exposure of the zombie outbreak—Mike and Brent are some of the first to escape and wander far from the lab—no one knows they’re undead or considers the possibility of them being more than sick guys on a road trip. Though, let’s be honest, they are covered in blood and Mike is sporting a pair of bullet holes in his skull. Middle America is seriously unobservant.

I have to give it to the filmmakers, Deadheads was shot really well. Despite being a “Zombedy”, it is almost too pretty—even when there are close-ups of severed body parts and intestines. Speaking of the FX makeup, it holds up to scrutiny. The main pair of zombies are “different”, not nearly as rotten as their mindless counterparts. Even then, the level of rot is believable and consistent throughout the adventure. There are som instances of computer-generated gore that fail to impress and could have been left out altogether. Zombies don’t bleed. Why they felt the need to add bad CG blood in one particular scene baffles the mind.

For the most part, the characters were written and acted convincingly. There is a zombie slayer who would fit in perfectly with Jinxie’s Yellow Brigade—she’d appreciate his ruthless tactics. However, two of the characters seemed to be created to annoy the ever-loving hell out of viewers, McDinkle and Emily. McDinkle is written to be obnoxious, that much is true. The overacting drove it over a cliff into a fiery crash of “holy hell, get this guy off the screen”. Needless to say, there was cheering any time someone hit him. Emily is supposed to be a frazzled, slightly ditzy and girly personal assistant to the main corporate bad guy. Done correctly, she would have balanced the malice of that character. Instead she is visibly acting, being a caricature instead of the character. After her first scene, I renamed her Food.

Overall, I’m giving Deadheads three and three-quarter decapitated heads out of five. This is a feel-good zombie movie you can sit down and enjoy with friends without worrying too much about grossing anyone out. I wouldn’t suggest children watch it, though. They curse more than sailors on shore leave.


A. Zombie Reviews . . . World War Z

world-war-z1Reviewer: A. Zombie

Rating: PG-13 (intense frightening zombie sequences, violence and disturbing images)
Starring: Brad Pitt, Mireille Enos, and Daniella Kertesz

WorldWarZ_200-s6-c30-bookFirst thing’s first, this reviewer is fully aware that World War Z is based on the novel by Max Brooks. However, seeing as they don’t give me any books—just stacks of movies to shuffle through—I haven’t read it. This review will focus solely on the merits of what was on the screen during the film. Nothing else. Now that the business portion is out of the way . . . have I mentioned how much of a pain it is to not only sneak into a theater without freaking out the humans, but also get a pair of 3D glasses to stay on when one of your ears fell off fifteen years ago in New Mexico? Let’s just say there was liberal application of duct tape in the moments before the lights dimmed and the film began.

World War Z starts off with disturbing news reports of a rabies-like virus sweeping over the globe. America is seemingly unharmed by this virus. Our hero, Gerry is happy to be at home with his family and not with his old bosses at the United Nations dealing with the mess. Then everything flips on its head. Gerry and family are caught in the middle of a sudden outbreak of the zombie virus. In seconds, Philadelphia is overrun with the undead. The family escape and Gerry is called in to help the UN figure out how to deal with the zombies. He’s sent to every corner of the earth searching for answers in unlikely places. In the end, it seems the world’s only hope stems from utter devastation.

world-war-z-bus-toppleThe opening is slow, designed to lull you into a false sense of security while simultaneously feeding viewers information through numerous television news clips—the tried, true, and vastly overused method of plot progression available to the zombie film genre. This is of course after viewers suffer horrendous vertigo and nausea from the title sequence, which is designed to make maximum use of the 3D format. Essentially, you can get stuck in line for popcorn during the first seven minutes and not miss anything vital to the film’s plot. A zombie movie is a zombie movie, is a zombie movie. Anyone hoping World War Z would prove to be ground breaking and different in this aspect is fooling themselves.

world-war-z-poster-bannerThat’s not to say once the action kicks in, the film isn’t interesting. The mechanics of the zombies alone cause a lot of heart-stopping, breath-holding moments, and even a handful of really well thought out scares. The zombies are fast. Obscenely fast. They have no physical limitations, easily leaping over two cars to take down their prey. Any reservations the person held alive are gone after death, allowing the undead to climb over each other, sacrifice each other in the name of sinking their teeth into something alive, or even bash their skull repeatedly into a car’s windshield in order to get to the gooey yummy treat inside. The makeup ranges from normal looking people covered in blood, to the hero zombies who were desiccated, rotting as they wait for fresh food sources. Two of the hero zombies in the final act of the film were by far some of the best zombies character-wise I’ve seen in any genre film. They were wild, uninhibited in their ferocity and sheer weirdness of undead traits.

1-world-war-zBrad Pitt, despite reservations about an A-list actor stepping into a genre film, delivers a wonderful performance with the script he’s given. He brings to screen the only compassion seen from any character, really. Some of the supporting cast shine—most of the good ones don’t get nearly enough screen time. Other members of the cast failed to give a performance capable of making viewers want to see them survive. Isn’t that the point of being one of the main characters? We want to see you live, not listen to you whine, garble lines, and have little to no facial expressions. When a zombie has more facial expressions than the wife of the main character, a main character who’s in mortal danger, there’s something wrong.

World_War_Z_Poster_3_24_13What can be learned from World War Z? Duct tape is your best friend. Armor can be made from fashion magazines. The police are indeed people and cannot be relied on after the undead invade your city. And most importantly, if you’re not careful, a can of Mountain Dew could very well lead to your demise.

I’m going to give World War Z four severed hands, out of five. The epic scale of the film was hard to ignore—something genre fans haven’t seen since Romero’s Land of the Dead. Bypass the 3D experience, though. The foot chase scenes in 3D format induce headaches. Chewing on aching brains isn’t good eats. Think of the zombies waiting outside for a snack when you head to the theater.

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Book Review: The Forest of Hands and Teeth by Carrie Ryan

In Mary’s world, there are simple truths. 
The Sisterhood always knows best.
The Guardians will protect and serve.
The Unconsecrated will never relent.

And you must always mind the fence that surrounds the village. The fence that protects the village from the Forest of Hands and Teeth.

But slowly, Mary’s truths are failing her. She’s learning things she never wanted to know about the Sisterhood and its secrets, and the Guardians and their power. And, when the fence is breached and her world is thrown into chaos, about the Unconsecrated and their relentlessness.

Now she must choose between her village and her future, between the one she loves and the one who loves her. And she must face the truth about the Forest of Hands and Teeth. Could there be life outside a world surrounded by so much death?

The Forest of Hands and Teeth
Carrie Ryan
Delacorte Books for Young Readers
Hardcover: (March, 2009), ISBN-13: 978-0385736817
Paperback: (February, 2010) ISBN-13: 978-0385736824

Debut novel The Forest of Hands and Teeth by Carrie Ryan is a compelling action-packed story filled with the horrors of a world succumbed to zombies and is the first of a series.

Mary’s life within the village surrounded by the Forest of Hands and Teeth is too secluded for her after growing up listening to her mother’s stories of the ocean and what the world was like before the Return. She dreams of leaving the village one day to see the ocean for herself, and after a breach threatens her home, it looks like she’ll get her wish as she and her closest friends take a journey that leads them into an unknown world.

While Mary is torn between the boy she loves and the boy who loves her, she never loses faith in her mother’s stories and strives forward in their journey to see that what her mother said was true.

This book is captivating, compelling, and a fast-paced zombie thriller that will have you turning page after page and sitting on the edge of your seat until finished. Never have I been so pulled into a book, wrought with emotion, and nearly screaming out loud as things went bump in the night in the story and in reality. It pulls you in, holds you within its pages as you make your way through with Mary’s narration and intense internal dialog that has you feeling every emotion, every fear, and hearing every sound—especially those ongoing moans of the Unconsecrated.

The Forest of Hands and Teeth is a top-notch YA book that carries a lot of praise with it, which can be found on Carrie Ryan’s website: http://www.carrieryan.com.

Kudos to Carrie Ryan for writing such a brilliant piece of work and for coming up with a title that literally jumped off the shelf at me. It was the reason I bought the book!

Read the excerpt here.

The Dead-Tossed Waves continues the series, available now, as is book 3, The Dark and Hollow Places.


Review: Buried Deep

The-Walking-Dead-Season-3-1

Review of “The Walking Dead” 316 – “Welcome to the Tombs”

Weeks and weeks of well-written, tension-building episodes brought us to this week’s explosive conclusion. The problem? The only explosion came from a round of unnecessary shooting and grenade launching. Emotionally the episode was a bit of a letdown. There were far too many plot lines left dangling, with no tension to carry them over into the new season. The only thing we were left to look forward to was a potential emotional downslide for Carl, of all characters. Let’s see what went down in the season three finale of “The Walking Dead.”

***Caution, there are spoilers below. If you have not watched the season finale, turn back now!***

TWD 316 7Three weeks ago it was reported by Andrew Lincoln in an interview with Rolling Stone that the show would be killing off twenty-seven characters in the season finale. What he couldn’t say was one of the deaths would be beloved underdog and sole geek in the Zombiepocalypse, Milton. We can’t say his death came as a huge surprise. Milton did his best to do the right things in the latter half of season three, putting him at direct odds with his old friend, the sociopath Governor of Woodbury. Unfortunately, Milton’s efforts were a handful of branches trying to stop the flood of Phillip’s determination to be the biggest, scariest leader in a ten-mile radius. It takes a lot of bravery to stand up to a man like Phillip. Milton knew one miscalculation would cost him his life. In the end, he realized the only way to make an impact was to draw Phillip’s wrath and sacrifice himself in order to save the masses. By torching the walkers intended for use against the group in the prison, Milton saved a lot of lives. His death was not in vain, though his loss will be felt if/when we ever see the Governor again, this time without his glasses-wearing conscious at his side.

TWD 316 8The person Milton wanted to save most of all wasn’t himself, or even Phillip. Somewhere along the way, Milton saw potential in Andrea to be the savior Woodbury needed in order to escape the Governor’s insanity. But their plans were constantly plagued by ill-timing and Phillip’s ability to be three steps ahead of everyone. In the end, no matter what Milton did, Andrea still paid the ultimate price. There’s a sad irony in those two being the eventual cause of each other’s deaths just when they thought they’d found the one other person left alive who understood what drove their particular brand of hero complex.

TWD 316 6Andrea’s constant efforts to do the good and right thing only ended up costing others their lives, including Merle. Her scheming nearly landed Michonne in a torture cell. When faced with a threat like Phillip and his army of true believers, doing the right thing is suicidal. Andrea knew that in the end, but still couldn’t make herself take a human life. Her conscious (not Milton-shaped) got the best of her time and time again. How much heartache would have been spared if she did as Carol told her and stabbed Phillip after one last goodnight kiss? Possibly the hardest part of Andrea’s death wasn’t that she’d been gnawed on by a man who could have been much more to her if not for Phillip’s involvement in their lives. No, the part that truly sucked was seeing her determination to not burden anyone else with dispatching her before she turned. It brought fans back to the end of season one when a distraught Andrea wanted to stay in the CDC when it blew up and Dale emotionally blackmailed her until she gave in and made a run for it. Only now, she wasn’t taking the easy way out. Andrea faced the reality of her situation and wanted to be in control until her last breath. If given more time, she could have been a capable leader for Woodbury. Andrea just wasn’t strong enough to overthrow the Governor.

TWD 316 4Speaking of Captain Crazypants, what the heck was up with him unloading a clip into his own people? Some people take failure poorly, but jeeze. The Governor only allowed two of his men to live, and they looked about two seconds from running into the woods to get away from him. There was nothing human left in his eyes . . . eye . . . when he gunned down the people he’d taken on the failed mission to take over the prison. How would he feel if he knew the truth? Five people total inside the prison overwhelmed and dispersed his army. Where did Phillip go to lick his wounded pride? We have no clue. It is unlikely that we’ve seen the last of him, especially if Rick and his newly expanded crew decide to stay inside the prison.

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TWD 316 2Carl is on a slippery slope to psychoville via the Shane path of surviving the Zombiepocalypse. We’ve known for a while that some vital part of Carl was broken the day he was forced to put a bullet in his mother’s head to spare her from returning as a walker. However, after he seemed to bounce back from it, he’s flipped off his emotion switch again. What happened? Was he shocked by what happened in King County when they ran into a clearly insane Morgan? Did he feel coddled when Rick told him to wait in the woods during the lack-luster battle with the Governor and his forces? It is really hard to tell what triggered this lasted spiral for Carl. What we do know is the kid is really creepy after pulling the trigger. Instantly, he rationalized a story to tell his father so he wouldn’t get in trouble. The worst part was seeing how little shock and remorse was on his face when the kid he shot crumpled to the ground. Someone needs to step in and save Carl before he becomes the next Governor. Or is this a case of too-little-too-late? Only time will tell.

Do you think we’ve seen the last of the Governor? What is in store for Rick and his crew at the prison next season? Tell us what you think in the comments below.


Review: An Ode

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Review of “The Walking Dead” 315 – “The Sorrowful Life”

This week’s episode was . . . wow, intense. So much so, we’re going to do things a tad differently this week. We’ll do a quick run-through of a couple things, but of course there is one major event we need to discuss. At length. Possibly with stick figure diagrams. Okay, kidding about the last part, but it is something we can’t gloss over at all.

***Warning, this review is full of spoilers. Do not read past this part if you haven’t watched episode 315 of “The Walking Dead” yet.***

TWD 315 4Where to start? Things at the prison are far from okay. Rick’s marbles are still scattered across the floor. Daryl is torn between being Rick’s right hand man and living up to the expectations of his brother. Carol is dealing some hard-hitting truths about Mere’s place in their sanctuary-slash-death trap. Hershel is having a serious conflict of faith and doing what needs to be done in order to ensure the safety of his two daughters. Oh, and Glenn is getting all romantical with Maggie (which proves to be the only moment in the episode where fans can take a breath and feel a split second of normalcy during the hour of emotional torture).

On with the “holy hell” portion of the show–Merle.

images (1)Merle was a character who, by some weird mixture of piss, vinegar, and the incredible talent of the man portraying him–Michael Rooker–managed to win the hearts of Walking Dead fans from the get-go. The redneck from hell spit every racial slur he could think of (and say on basic cable). Kicked the tar out of a lot of the characters we were supposed to find sympathetic. Admitted to heavy drug use. Cut. Off. His. Own. Hand. And everyone wanted him back for more. When we did get him back for one episode during season two of the show, fans were in an uproar because Merle was just a figment of his brother Daryl’s imagination. What a figment he was. We got to see the real backbone of the relationship between the brothers, how Merle loved to antagonize Daryl when he’d already been kicked down about as low as a person can go in just one day.

TWD-Merle DixonProducers for The Walking Dead took full advantage of the massive amount of fan love and brought the real Merle back for season three. He quickly became the perfect antagonistic balance between the Governor and Rick, going to the extremes neither men could handle emotionally. This isn’t because Merle was devoid of emotion, oh no. Merle had simply learned to navigate around what he was feeling. In the past, he relied heavily on drugs to keep himself blanketed and numb from the nagging feelings tearing him apart. We caught a glimpse at the lengths he’d go to lean on the drugs like a crutch again in this episode when he rips apart nearly every single mattress in one of the abandoned cell blocks inside the prison. Merle’s secondary method to block out the emotions he can’t cope with is to chase the jobs in Woodbury none of the others could handle emotionally. After the Governor cleaned him up, got him sober, he relied on violence to get his high. The deaths he caused left a darkness in his eyes, a shadow hanging over everything he did. And when the adrenaline crash came after, he’d get antsy and start looking for ways to get his next fix. Merle racked up sixteen (well, closer to twenty now) human deaths in the roughly year-long span since Rick handcuffed him to the roof of the department store in Atlanta.
Did being buddy-buddy with Death change Merle? You bet your Aunt Fanny it did.

TWD 315 5However, it did not change him in the way it would most men. Merle was always painfully aware of what he was doing. He just couldn’t stop himself. In this episode he told Rick he didn’t know why he does the nasty, cruel things he does. Truth is, he lied. Merle suffers his personal issues without needing anyone to coddle him and tell him it is okay to hurt, to be afraid, to need someone to keep his feet on the ground when he wants to soar above it all in a meth haze. He doesn’t want to be a burden anymore. Even after the vocal distrust coming from everyone in the prison, Merle still took up arms to protect its occupants on more than one occasion. He wanted to pull his weight, or what little the others would allow him to do while keeping him under close scrutiny. Instead of getting pissed off, he played into it. It didn’t matter if they hated him, so long as he felt he was doing what needed to be done, when it needed to be done. Which is why when the time came, Merle took it upon himself to take Michonne and make the deal with the Governor.

Or did he?

TWD 315 3One has to stop and think if Merle meant to go through with the plan to turn Michonne over, or if he’d determined in advance to go it alone and make the ultimate sacrifice. With as complicated as the man was, we’ll never know for sure. One thing can be said, though; both Woodbury and the prison are missing one vital helping hand in the fight to survive. The Walking Dead will never be the same. Not with the lingering impact from Michael Rooker’s stellar performance.

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If Merle had survived, would he have eventually fit into the group at the prison? Let us know what you think in the comments below.