The bad-news pair catch up with Doc and Addy near Wall Drug Store—which is apparently a battleground territory for the budding post-z political system. As expected, they’re riding in style, complete with an armed and gorgeous escort. President Sketchy—yes, you read that right—liberated the limousine from the President Bill Clinton collection at a museum in Little Rock, Arkansas. Sketchy proves he’s a people’s president, giving Addy and Doc a ride after their likewise-liberated Murphymobile overheats and keels over on the roadside. Must mean they’re really good friends. Doc and Addy might feel differently, but they’re stuck now as the presidential motorcade rolls into Wall Drug Store for the next stop on the campaign trail.
Funny, I don’t remember sexy dance routines as part of the typical political process. Then again, after the last year, anything is possible.
After coaxing the skittish locals from their hiding places with his sweet moves, President Sketchy wins over the crowd with half-truths, and a promise to build a giant wall around the north-west quarter of the USA. All the people have to do is donate to the cause. People who have so little, they don’t even have a clean water source within walking distance, and a serious number of them are falling ill by the minute.
Before Doc and Addy force Sketchy to do anything about the more immediate problem, another claimant to the deserted USA throne waltzes into Wall Drug Store. John L. Lannister and Sketchy are probably the worse candidates for the job. They’re full of hot air, empty promises, and so much ego it’s a wonder they fit it inside a limo. This is the moment in the show where they really unleash the full potential of the political-frustration-turned-humor brewing in the writer’s room. Hell, there’s even a jab at TWD when Sketchy and Skeezy argue about the newcomer, revealing they thought Lannister died— no one could’ve survived being surrounded by zombies near a dumpster! Yeah, but it only got that TWD character a little further down the road before he became a splat on the dirt. Lannister’s odds aren’t in his favor.
In the name of democracy, the presidential hopefuls agree to hold a debate, followed by a vote for the first post-z POTUS. Addy asks a load of hard-hitting questions, which the candidates dodge with Neo-like ability. They’re as skilled with words as they are at hand-to-hand combat—which is to say, they can’t even give each other a black eye, let alone convince anyone to follow their ideals for a renewed nation. The debate ends abruptly when a man from Rosebud, the town where Wall Drug Store gets their water, rushes in to tell them the entire town turned Z. The messenger does the same, leading the candidates to race to kill his reanimated corpse first. Neither succeed. Addy saves them.
In Rosebud, it’s bad. The entire population is undead, or committed suicide. Here’s a handy lesson for survivalists: Filters do no good if a zombie head is crammed in the system. Not only is Rosebud a ghost town, but the tainted water is what’s killing the WDS citizens, as well. Good thing they have a doctor on-hand. Kinda. What Doc lacks in in-depth medical knowledge, he makes up with the sheer ability to pay attention. Doc is a sponge, absorbing helpful tidbits here and there. Sure, those helpful tips get lost in the z-weed haze occasionally, but Doc’s always able to make things happen for the better. In this case, he realizes the simplest path is the best and treats the zombie remnants in the water like poison. All it takes is some activated charcoal down the hatch to counteract the urge to chomp on someone.
The people are healing, no thanks to either presidential candidate. There’s still the vote to handle. Or they could focus on the water issue and do something constructive with the attention they’ve grabbed . . . . Nope. Sketchy and Lannister opt to use Doc’s news about the tainted water as another barb to jab each other with while doing nothing to enact any change. The people do as bid and begin the voting process, anyway. What can they do? Their government has spoken.
Angry townspeople from a nearby city speak louder, though. They expose the hucksters and their nation-wide scam to rob impoverished people of their meager supplies while doing no actual work to fulfill their promises. The argument devolves into a fight, which morphs into a zombie attack. Sensing no winner in the situation, Addy and Doc steal the limo and run after ensuring the WDS Mayor has the zombies handled. That leaves Sketchy, Skeezy, and Lannister to flail and mudsling over their joint loss. Literally. They’re left wallowing in mud while Addy and Doc ride off in style. Fitting style, at that. The people at Wall Drug Store unanimously wrote-in Doc as the new President of the United States. I’m all aboard with that plan, man.
Go Getters Review for The Walking Dead 705 by R.C. Murphy
Slow your roll, buddy. There’s episode spoilers in this review. Sure you’re ready?
Just so happens, for now at least, we get to hold onto the knowledge that Glenn’s child lives and is actually perfectly healthy, despite the scare during the season six finale. I spent the first seven minutes clutching a tissue because they kept hitting the Blubbering Idiot button. When Sasha hands over Hershel/Glenn’s watch at the graves, the anguish from both deaths kick the audience in the chest. I wasn’t ready for that callback.
Then Gregory walks over and I want nothing more than to strangle a fictional character. This little slug needs to be salted and left on hot cement already. Everything from his mouth is disgusting and sexist. He’s so self-centered, he can’t remember his own people’s names. And the icing on the cake? Gregory is such a coward, last week’s Rick looked like William Wallace. Gregory damn near licks Simon’s boots when the Saviors arrive to establish a new outpost—by taking half of Hilltop’s stuff. Astoundingly, it only took Gregory five minutes to roll over and attempt to betray Sasha and Maggie. Jesus and the ladies are always five steps ahead of the cretin. Probably because Jesus has lead Hilltop from the backseat while basking in the freedom to roam. Unfortunately, his game made Gregory believe he was the one calling all the right shots. Accordingly, his ego grew. Now that ego threatens to ruin them all. The false bravado of an egomaniac is cheesecloth. One good twist and secrets pour like whey. Only instead of spilling about the ladies hiding in the settlement, he accidentally hands over his scotch supply. Serves him right. By the time all’s said and done, Gregory will have as much power as a thirty year old AAA battery. But I kinda want Maggie to run him over with the tractor, too.
If anyone thought a difficult pregnancy would slow Maggie, they were grossly mistaken. Not long after Dr. Carson delivers the good/bad news, she’s helping Jesus and Sasha dismantle a Savior-made nightmare in the shape of wide-open gates and an armored car blasting music for all undead to hear. They handle the dead. Maggie gets creative, fetching Hilltop’s tractor and going Gravedigger on the musical menace. What does their fearless leader do? He slinks back to his study. Which is what Simon expects from Hilltop. He’s surprised to find their service wasn’t required, that somehow the gutless farmers took care of a horde on their own. There’s many more surprises like that coming, Simon. Jesus wants Maggie to lead. They should probably do it together, with Sasha providing a huge assist. The three of them shut down the Savior’s game in a blink. That’s the response time Hilltop needs from their leadership.
Kids these days. Roller-skating, holding hands, kissing, and plotting to assassinate vicious overlords. Tsk, tsk. Enid can’t wait for news to travel down the grapevine, so she’s going to the source—Maggie. At first, Carl plays cool. He’s not saving her anymore. Yada, yada, yada. She’s peddled maybe two miles down the road by the time he steals a car and tries to impress her by crashing it—twice—while killing walkers. They have a blast on their trip, eventually wheeling to a stop outside Hilltop as Saviors load their loot. That’s when Carl lays out his plan. He’s going on. It’s time to find Negan’s hideout and get revenge. Carl’s plan is daft. One teenager. All alone. No depth perception. Open wound in his face. Enid does what she can to convince him to stay with her. Like that’s going to work. Have you met his father? She goes inside to say her goodbye to Glenn—although she left the balloons on the wrong grave, I still cried. Carl climbs into a truck bound for Saviorland.
He’s not alone. Jesus is on a side mission from Sasha—find Negan. He’s more popular than Beanie Babies during their prime. Someone’s going to regret this little trip. Finding the big guy won’t be so easy.
The episode’s action is boring. Maggie’s tractor bit is the highlight. Some of the fights look choreographed. There’s nothing really at risk when the walkers enter the gates because everyone was in bed. The arguments have more at stake, but are so one-sided because Gregory is written as pond scum that we know the outcome before Maggie and Jesus finish laying out their verbal traps. The episode does establish a new Savior outpost. We now have two good guys infiltrating the bad guys like the world’s lamest spies, sitting in the back of an open truck and chatting. Hilltop is staged for a feminist revolution, which we saw coming way back when Maggie first met Gregory. None of this is surprising. There were the emotions I expected in this episode, but other than that it failed to deliver much to the party. This isn’t the time to hit a lull. Not after a lackluster extended episode. Someone isn’t looking at the big picture again.
Service Review for The Walking Dead 704 by R.C. Murphy
Watch out! Episode spoilers below.
To give the old ways a push out the door before we settle into the Alexandria monotony again—though they did take the time to show Rick and Michonne in bed together, first—Negan makes a house call to collect his half of their stuff. The episode is a “90-minute shopping trip,” as several fans put it, with some threats tossed in to make it somewhat bearable. Negan is the snake in Alexandria’s Eden. With Rick by his side, he slithers through taking a mental and physical inventory of his newest acquisition. Interaction with the big man and the many is sparse, Negan preferring to use Rick as his mouthpiece to address the town. Negan gets face time with plot-pushing characters—Carl, Spencer, Rosita—plus there’s a few interactions I can’t help but think means the character will die sooner rather than later in the inevitable war with the Saviors. His mere presence sends everyone into a tizzy, and he laps up the chaos like an attention-starved tween girl. Mad props to Gabriel for being one of few to think clearly and quickly after the Saviors arrive, making it appear as though Maggie didn’t survive the miscarriage after all. Though his actions and his uncanny ability to startle their new overlord puts him firmly in the top five on my dead pool. That’s not a comfortable prospect for any character, just ask Olivia how gut-knotting a position that can be.
The big moments in the episode happen after Carl threatens Negan and the boss puts Alexandria on a firearm lockdown. Everything in the town’s vast inventory is collected. All except two handguns, which are in the books but nowhere in sight. Que panic. But only for Rick. Everyone in the town meeting has a look like they want to stand up, fight, put the Saviors in the ground in some spectacular way. Some of them, even after knowing Olivia would die without the weapons in Negan’s hand ASAP, were ready to arm up and roll out. Fighting for a cause is great, but pick your battles and don’t do anything at the expense of someone who’s devoted her entire time to easing their strife as far as supplies and inventorying them go. Eventually they disperse to search for the weapons. Olivia gets a surprise date with Negan . . . and possibly Lucille, too. Who has the guns? Spencer. There’s a complete lack of surprise when Rick notices the loose vent grate. Nor is it surprising to see more stolen food/booze in Spencer’s house. They established his paranoia early enough and firmly enough, his second betrayal doesn’t warrant a blink. Yet again, I wonder why Spencer thrives when characters with more potential are sacrificed to the plot monster. Then again, every show needs a scapegoat. TWD loves to lean on theirs, up until they kill them in some forgettable way.
That bit of tension with the guns is so drawn out, it’s a non-issue by the time Spencer returns from his side trip with Rosita—fetching Daryl’s bike and having a long talk about accepting the new world order or bucking against the system. The time it takes to resolve any problem is the glaring issue in these 90-minute episodes. Audiences don’t have the attention span to properly appreciate Negan and Dwight’s mind games. They’re playing the long game in an instant gratification world. Fans want flashy conflict with well-defined reasons and minimal subtlety. Leave just enough plot motivation below the surface to make attentive fans feel clever, but everyone else wants a short-form action flick every week. They’re not going to get it. I know this. You may even know this, but one look at the fandom in general and they’re woefully unprepared to think through the Negan era. Character motivation has always been spoon-fed to them. All the little puzzles and plot twists have fallen away—remember how mad we were when TERMINUS was a cannibal’s wet dream and the CDC’s only solution to the apocalypse was to blow itself up—replaced by Richonne concerns and some serious story telegraphing whenever characters speak out against their leader. Spoilers: They always die when they question Rick for more than a moment.
Daryl is in the episode. He blinks a message to Rick, I guess. I’m so over Daryl’s story, I took Negan’s threat to heart and forgot the guy was in the episode until they showed another reaction shot of him looking awfully concerned, but it could be gas.
Looking to the future is difficult when the characters are settling in for a long winter under a crazed dictator. It could become seriously monotonous, with constant failed attempts to undermine Negan without full-frontal conflict. There could be a few solid hits from Alexandria which loosen his grip. They could all die in a firefight at three in the morning because Negan decided he wasn’t getting enough from them and wants the city. Whatever happens, it’s likely the blooming resistance force will be led by three people: Michonne, Carl, and Maggie. Michonne missed the shopping trip, but saw the town’s discarded/burned mattresses not long after promising Rick she’d try to work with the new rules. Settling for anything has never been Carl’s M.O., evident way back in season two when he wouldn’t, couldn’t stay put despite having been shot. There’s no need to say why Maggie will lead this rebellion until the day they win or she dies. Why them and not Rick? His speech to Michonne before taking her rifle. He’s got so much at stake, he’ll literally eat Negan’s feces to stay alive long enough to give Judith a Sweet 16 present. It’s no longer good enough to know any people survive in the world, Rick has to know his blood lives on after he’s gone. Obsession over one’s lineage is what doomed Henry VIII—he lost Rome’s backing, married like he changed his poofy pants, and in the end produced one legitimate male heir too fragile to remain on the throne, throwing his kingdom into turmoil years after his death. The lesson? Focusing fifteen-plus years down the road means you’re blind to the monster sneaking up behind you. Rick’s monster just happens to think he’s more useful alive. For now.
Trapped Inside Review for Ash vs Evil Dead 206 by A. Zombie
No one else is impressed by Pablo’s demonic seizure outside Ash’s childhood home. They drag him inside and immediately devise a game plan. Unfortunately for Pablo, that plan requires him to get sicker before Ruby has the correct spell to banish Baal. Ash’s plan is simpler, crude, and bound to fail—track down Baal and cram his chainsaw up the demon’s backside. Ignoring the awful Plan B, Ruby and Lacey take Pablo up to Ash’s room to perform a ritual that’ll speed up the process of turning him into a book. Wait, what? Yeah, it’s not a much better plan, but guarantees Ash won’t taste his own chainsaw when Baal wins that fight. They toss in a nice throwback to season one and uncle Brujo, using the charm he left behind as a way to make Ruby’s spell go awry. It takes Kelly emotionally manhandling Pablo—convincing him he is in control on the convergence with the book—for the correct spell to blister on Pablo’s skin. Brujo’s amulet goes back on Pablo to slow his transition to book of the dead. It’s a temporary fix, but will work. They’ve got other concerns which pop up during the course of the ritual in Ash’s room.
It doesn’t take a genius to see that Baal’s best ally in the war on Ash is Sheriff Emery. The guy’s had it out for Ash for decades, even went so far as to marry the woman Ash had a relationship with before the first encounter with the Necronomicon. Old blood feuds have deep roots, something Baal banks on when he starts his mental manipulation. It takes about two minutes to convince the sheriff to gather a mob to recapture Ash. The demon hops into a new skin-suit for the occasion, a loud-mouthed woman who I think is the mother of one of the Classic’s victims. Could be wrong. The dialog for the mob is often jumbled together and muted as Baal works his mojo on Emery. Elk Grove hasn’t faced anything like Baal before, but they’ve also never come up against Kelly and her pure crazy. She and Linda hold the line, firing warning shots at the mob to buy Ruby time for the spell.
There’s a side-effect of invoking the book of the dead, deadites. Well, in this case, just one in particular. Talk about a shout-out to the source material, Ash’s sister Cheryl comes back to extend the family reunion theme for this season. Ellen Sandweiss returns to the franchise, playing Cheryl as she’d look if she survived the trip to the cabin. The makeup for Cheryl’s deadite look has been morphed to fit the style set for the show, but remains faithful to the original film. Her scenes are amusing, full of atrocious puns referring to her demise by tree. The interaction between the siblings is reminiscent of how the early deadites preferred to play more than just kill.
Unfortunately for Chet, he chose an awful day to break into Ash’s house and, uh, fantasize about Cheryl while alone in her room. Things go from fun and games to bloody mess pretty fast once Cheryl has an innocent bystander to use against her brother. The outcome is heartbreaking. While I’d hoped Chet would stick around to play bigger buffoon to Ash’s moron, he’s no match for the evil in his buddy’s life.
The plus side of Cheryl pushing Ash too far? Now maybe Elk Grove will believe him when he says he kills demons. Pissed over losing his friend, Ash takes the fight public to make a point—he’s been saving their hateful, backwards selves for years, but they’re too dumb to realize it. Cheryl starts off with a human face in public, but Ash goads her into showing her dead face. As expected, the crowd opens fire. Ash is the one to land the killing blow, though.
There’s no time for celebration. Baal and the sheriff step in and take control before the blood spatter on Ash’s face cools. He’s knocked out, leaving the remaining mob, plus his team, without humanity’s savior. One step forward, a whole football field back.
Welcome to Murphytown Review for Z Nation 307 by A. Zombie
There’s a wolf hidden amongst Murphy’s flock. The Man makes his grand comeback, posing as a newcomer to town. That game lasts a heartbeat until Murphy spots the big, bald guy and has him brought in for a private audience. Things don’t progress as predicted, seeing as Murphy is distracted by his stomach. What I thought for sure would be a boot to the backside, turned into a trust exercise, capped off with a grey matter snack for the men. Funny, and disgusting. The chunks TM blows after the scene are, well, chunky. What a waste of a good meal. But he’s passed the test. The Man found his footing in Murphy’s organization less than an hour after entering the gate. Impressive. Also shows a huge, gaping hole in Murphy’s world domination scheme—his ego doesn’t account for his failing grip on humanity and reality. Instead of bringing in a known, trusted team member, he snags the new guy—who helped mow down an entire settlement of peaceful people—and gives him an easy way to manipulate Murphy to his will. After all, the quickest way to a man’s heart is through his stomach.
The action in Spokane becomes a mental dance between The Man and Murphy. If TM gets his way, he’ll have Murphy on the road to Zona before sunset. Murphy just wants someone ruthless and non-judgmental to deliver brains for his meals. The Man makes a serious miscalculation, ending with the men in a tussle. Murphy handcuffs The Man, but it doesn’t last long. TM even takes the time to leave behind a message. It’s not long, but the meaning is crystal clear.
10k and Doc are picked up on the roadside like stray pups left in an abandoned shopping cart. Roberta’s team is whole once again, this time with an ace up their sleeve. If 10k can get over the nightmares and constant urges to express loyalty to Murphy, he should lead them to Spokane in no time. They’re not even that far away. There’s a problem in the plan. Lucy. She also has the potential in her blood to create a cure. Dr. Sun would have an easier time handling a child, as well. But they really do need to stop Murphy from amassing a larger army. Time to divide and conquer. Addy and Doc will get Lucy. Everyone else trudges on to Spokane.
They arrive just in time to witness Murphy’s greatest triumph yet: City-wide electricity. How does one stop a man who continuously delivers on his promises, therefore securing the loyalty of super-powered and desperate people? Roberta has a lot of work on her hands. Hopefully the side mission doesn’t take long. It’ll require all hands on deck to overtake an electrified, well-populated Spokane.
It’d be easier to get everyone back together if the NSA compound were fully functional once more. Citizen Z, Kaya, and her family work to restore power in the facility. The radio even broadcasts a signal strong enough to reach out and touch someone—too bad Addy can’t respond. My problem with dragging the Citizen Z story line along is mostly because Kaya’s jealousy over Addy is seriously off-putting. Can’t they just leave Kaya to be a person and not a stereotypical fanatical female fan?
All hands will also mean Roberta needs to sort out what to do with 10k. She knows about his bite and wants to help, but he’s so paranoid—from the additional cure or Murphy’s degrading sanity leeching through their bond, I don’t know—that his only answer to her offer is to bolt like a frightened rabbit. When we catch up with them again, it’ll be interesting to see how she talks him off this particular ledge.
The Cell Review for The Walking Dead 703 by R.C. Murphy
Spoiler warning! Not that there’s much to spoil . . . .
Number one, the unavoidable Reedus nudity. I signed off on the last review with a snippy remark about Daryl being nude as a selling point for The Powers That Be at AMC. Sure enough, it took nearly ten minutes into the episode for Daryl to be sufficiently clothed. Master Dwight may have given Dobby clothes, but he’s not a free elf. Much to my chagrin. This story line has the potential to go nowhere given the lack of know-how when it comes to handling the Character Development Forgot.
To balance out the awkwardness of cramming Daryl into the Sanctuary lifestyle, they give him a woman to talk to—a misnomer, she talks, he bobs his head or gives soulful eyes. Sherry originally came onto the show with her sister and Dwight after they stole insulin for the sister. Now she’s back to make sure the show doesn’t devolve into a sausage fest during Sanctuary scenes, and to give fans a woman to ‘ship Daryl with, because that’s so necessary. It’s obvious no matter what comes out of her mouth, she has no agency to actually make it happen. Daryl doesn’t listen to her. Dwight and Negan treat her like a commodity, though the former at least has the decency to blush as his boss lays out the full transaction for their new guest. She skulks around the compound like a frightened cat, and is always hidden the minute the big guy is nearby.
The inevitable showdown between Daryl and Negan only ever had one outcome. He effed up and got Glenn killed, that guilt will keep Daryl on the side of the angels for as long as possible. And now that he has a woman to fight for, or help Dwight fight for, he’ll stubbornly remain Rick’s attack dog. Until they beat it out of him, that is. Negan’s not going to keep giving him free Alpo sandwiches, clothes, and shelter for long. Just like in The Kingdom, you reap what you sew in the Sanctuary. But you better be sewing a lot more than what the boss lets you reap. No one upstages that man except Lucille.
Dwight may be a potential ally, if Daryl could stop being an A-class jerk for half a second. His self-pity will prevent this pair-up from happening for too long, probably. Meanwhile, Dwight stews in his resentment, ripe for turning against Negan with a push in the right direction. Of course, it’d take a chess partner as skilled at manipulation as Negan to really make it work. Not sure Daryl is up for five coherent sentences in a row, let alone convincing Dwight to work from the inside out to dismantle the Saviors. Maybe that’s why Sherry was brought along as baggage. She’ll do the convincing so Daryl can brood enough for twelve TV bad-boys.
We meet more Saviors, some who’ll probably be go-to men throughout the season. Only one of the goons got a name outside the official “I am Negan” moniker—Fat Joey. Dr. Carson seems reasonable, but is completely in Negan’s sway. If the big guy crapped a rainbow, the doctor would say, “I told you so.” On the flipside of the coin, Dwight chases a doomed character, Gordon, down the road a ways. This guy is done living in Negan’s wet dream for the apocalypse. He just wants an out, any out. He’d rather take a bullet than serve Negan again. Instead of complying, Dwight’s insecurity about his place in Sanctuary push him to permanently enslave Gordon as a walker on their fence line.
Why is it the actions of a new character scream development, but a man who’s been there since episode two hasn’t grown at all? If anything, Daryl has regressed into even less of a character since they stripped away his remaining family and doused pretty much every relationship he started which delved deeper than passing acquaintance. What are they waiting for? Why hold back with this one character? Crap or get off the pot, already. They need to find a way to make him an actual part of the story, not just an object the story happens to or around. I would’ve rather we see an episode without any of Rick’s people involved to get a real taste of the Saviors. So far, everything’s been from someone else’s POV. If they want to truly shock us, let us see what it’s like when the machine runs smoothly. Negan’s efficiency is what’s truly terrifying. He gets things done. But how? All we ever see is him reprimanding one man, maybe two. Show us how he handles all his business. Intelligence can be serious nightmare fuel in the right hands.
Next week, Negan makes a house call. It’s supposedly a long episode, so anticipate me saying they added unnecessary things to make a non-event writing wise feel like a big to-do. It’s all they ever do with these extended episodes. But I’ll take it for the extra time to watch Jeffrey Dean Morgan smirk.
Out with the old baddies and in with the new. The Necronomicon has returned home to Hell after an extended vacation topside to chill with his Deadite homies. They’re probably lounging around a lava pit telling tales of possession and taking bets on how long Ash will last against Baal. One demon lord doesn’t seem that imposing in a franchise where the lead character faced an army of sassy skeletons and survived. Then Baal whipped out his massive powers.
Unlike some shows where the bad guys all have the same M.O., this one strives to venture into new, different lands. While having an episode plot based around “Who’s really the bad guy,” isn’t shining and new in the idea department, turning Baal into a skinwalker leaves a lot of fun to be had in a cliché plot device. It also allows the SFX department to give Baal’s goons a style not easy to forget. I mean, I’d wet myself if a skinless woman fell through my ceiling and ripped a prostitutes’ arm off, let alone forget it happened anytime soon. One failing in Baal’s powers is this seductive bullcrud he pulls on Ruby. She’s a badass, killing evil right and left; then Baal swivels his hips and she literally can’t form sentences? It’s a huge disservice to the female characters on the show to go from an episode where they clean house without any men to back them up, to Ruby practically begging for a little action from the guy who killed two women inside the sheriff’s station without blinking. Using sex to negate Ruby’s strength is a low blow. Ash gets laid all the time and he still gets the evil-slaying job done. Baal has so many other evil things he can do, let’s lay off the whole, “His groin is mesmerizing,” thing. Okay?
With everyone locked in the sheriff’s station wondering who’s got Baal crawling around in their skinsuit, tensions run higher than Chet’s blood-alcohol level. Sheriff Emery and Ash are at each other’s throats the entire time Linda is at the station. It comes down to Kelly to calm everyone down. By that I mean she grabs the sheriff’s gun and holds everyone hostage—when they’re technically already in a hostage situation. The Inception-like hostage situation happens again elsewhere in the station when Ruby goes to retrieve her dagger. Baal uses a deputy to work his D-Mojo on her, rendering her pretty much useless until the episode’s end when she just happens to help Ash save Linda.
Like having a skin-stealing demon on the loose wasn’t bad enough, Pablo’s got a mean case of what-the-hell-is-that spreading across his stomach. Personal theory, dude’s turning into something akin to the Necronomicon. Why else would he have Sumerian written across his torso? No one signs up for oozing boils and a dead language willingly. Ruby is thrilled about Pablo’s condition. Pablo would rather French kiss a shotgun. But, hey, he should be proud. He’s the key to saving the world . . . after dooming it by tossing the Necronomicon in Hell and freeing Baal.
Looks like more skin-jumping good times aren’t all that’s ahead for the show. Ashy Slashy may just finally win the girl this time around. Sheriff Emery isn’t the man his wife thought after shrieking throughout the fight with his skinless deputy. Linda breaks up with him then and there, totally falling for Ash’s blood-drenched swagger. All of them are out of their minds considering their having a lovers spat over a bisected, skinless corpse.
That’s the joy of this show. It doesn’t really care so long as Ash looks a fool, there’s about twenty gallons of blood used, and someone at home says, “What the heck is going on now?”
The Well Review for The Walking Dead 702 by R.C. Murphy
Whoa! Hold on a minute. There’s episode spoilers below. Proceed with caution.
Why does it feel we were cheated out of more depth in the premiere after seeing what the production team did to present a fully-fleshed Kingdom?
Lennie James as Morgan Jones, Melissa McBride as Carol Peletier – The Walking Dead _ Season 7, Episode 2 – Photo Credit: Gene Page/AMC
Because we were cheated. The premiere, as I said before, was edited specifically to make cliffhanger naysayers wait for any story resolution. That petty decision killed the episode’s pacing, making this week’s feel refreshing, but not for any reason the TWD crew wanted. It’s refreshing because something actually happens. Carol and Morgan go places, do things, grow as people, and find their place in the world during the scant forty-something minutes allotted. Rick stared at some zombies, got people killed, and ended up exactly where we knew he would—in league with Negan.
I guess what I’m getting at is, they don’t know how to write or direct their main character or the super-bad guy they’ve brought in to shake things up. High-tension moments for Rick and Negan turn laughable when silence is held for thirty seconds too long. But when Carol and Morgan discuss her departure from The Kingdom and having the free will to do so, I couldn’t turn away. There is no immediate threat to either character. No hammer over someone’s head at another location to instill concern in the fans when the scene’s substance is lacking. It’s just two people discussing the future with the weight of their weariness in their voices, and I wanted more. More frank discussions about who these people have become since leaving Atlanta. More Carol not giving an ounce of crap about what anyone thinks and calling them on their bull. More time with Morgan as a teacher, not a killer. And I definitely want more long conversations in the dark with Ezekiel and Carol.
Does his apple taste as sweet as promised? Man, there’s so many innuendos at the episode’s end, my head spun. And I loved it. We needed new characters to come in and remind us, not to mention our favorite survivors, that laughter is a thing. A joke won’t bash in your head. Giggling won’t cost an arm or a leg. No one will bite your face off if you smile at the stupid pun dancing through your head. Society for us, and on the show, is a nightmare. Finding the people who’ve still got the ability to look at the bright side of life is vital to balancing the mental trauma from the apocalypse—and this year’s election. That being said, Jerry is totally my favorite thing since sliced cheese. His zany antics balance Ezekiel’s carefully calculated demeanor. We need, nay we deserve a Jerry-centric episode. Someone make this happen, please.
Do I need to mention the tiger? Shiva is a wonderful addition. Her animation isn’t clunky and she’s “grounded” in the room, but I feel they did too much by adding a couple unnecessary shots during Carol’s initial introduction to King Ezekiel. Save your budget. Gonna need it for fake blood during Negan’s episodes.
Speaking of our favorite a-hole, he’s got his fingers in The Kingdom’s pies, as well. Smart cookie that he is, Ezekiel uses Morgan as backup several times throughout the episode, namely when they’re gathering and delivering tribute to the Saviors. These little piggys aren’t all they seem. They’ve been eating walkers for who knows how long before they’re butchered and handed over. Presumably this is done in order to make the Saviors sick during a long game of revenge. All I can think of is Bob yelling, “Tainted meat,” while the TERMINUS survivors enjoy their Bob-b-que. With The Kingdom paying tribute regularly, Rick is bound to end up on pickup duty one day. What a day that’ll be. I hope Morgan knocks Rick’s face sideways with that stick of his before one word is said.
Come on, we all know Rick’s earned it.
Looks like we’re catching up with Daryl next week. Expect man tears, dirt, blood, and probably unnecessary male nudity. They’ve got to do something to bring female fans back to the television, and selling Daryl as a sex symbol seems to be the only plan in the TWD playbook. Maybe they’ll surprise me and make the episode truly deep and meaningful. Yeah, and I’ll win the Lotto next week, too.
This week, horror fans got their fill of character’s brains on the ground. While the other show took every opportunity to draw out the drama from the character’s deaths, AvED went full splatstick, showing close-ups while Ash attempts to piece his father together again after the Classic mowed him down. It’s no use. There’s not enough skull intact to hold it all in place, plus Brock’s missing an eye—which is neatly embedded in the Delta’s grille. It stares down Pablo and Ash while they discuss a plan of action over Brock’s corpse. The plan, apparently, is for Pablo to charge the possessed car by himself and become its captive alongside the sheriff’s daughter. Pretty sure that’s not how one wins the war against evil.
Pablo’s newfound bravery is a farce. He’s reacting purely from fear and Evil knows it, manipulating Pablo to do what it wants through his bizarre connection to the Necronomicon. Matter of fact, the fallout from one conversation with the book changes everything for Ash and his team. We’ve waited so long for Pablo to finally step up and be the hero, but he’s going about it the wrong way. So now we get to sit and watch him set the world ablaze. Neat. Maybe we’ll get more super-intense visions, like the car crash, along the way. I loved the mild shock from watching Pablo stagger around with a steel bar longer than he is tall through his chest.
The possessed Delta isn’t their only problem. In true men-sense, the guys completely overlook the demonspawn still camped in the crematorium in favor of chasing the Classic to the local demolition derby stadium. Ash even takes a highly intoxicated Chet along for the pursuit. That leaves the ladies on the team to take care of Ruby’s ill-behaved children. What Ruby didn’t take into account is that they’ve spent their time gaining strength in order to fulfill their father’s wishes. The spawn are way stronger than their mother now. Kelly saves Ruby’s bacon a couple times—gratitude is a sensation I’m sure is completely foreign to Ruby. This is the first solid moment the ladies have had where they were just as hardcore as the men without eventually falling back on Ash’s uncanny competence at killing in order to win the day’s battle. They mow through the demonspawn with a couple close-calls on the getting maimed front.
Unfortunately, killing the demonspawn doesn’t do a thing to slow Baal’s roll. Pablo gives him a Get Out Of Hell Free card when he listens to the Necronomicon and together they open a hellgate in the Classic’s trunk. Great. Now we’re cooking with fire. Bring on the big bad. Things are about to get even worse and I cannot wait.
Yeah, the warning is right on top this week. We’ve got a lot to discuss and little time to pussyfoot around with generalizations and all that rubbish. You guys waited months for this episode. Was it worth the anger at the producers and writers who said we’d be glad for so much time to stew over who died? Do you feel cheated by the dual deaths? How about all that brain matter on the ground, was it too much? Most importantly, are any of us really feeling the emotion between Rick and Negan or will the directors continue leading it to an awkward place where it’s laughable?
I, personally, feel cheated out of the surprise. The producers showed their hands months ago when they continuously stated that the show would gradually realign with what happens in the comic books. One death talked about constantly is Negan murdering Glenn. Hell, someone just released an action figure featuring Glenn’s mangled face as it’s shown on the page—which is almost identical to what’s on screen for that heartbreaking apology to Maggie. Almost in the same breath as the realigning statements, TWD higher-ups denied that Glenn would die. Red flag. Red flags everywhere. It was raining them at SDCC 2016. Since then, I’ve spent the time away from TWD saying goodbye to my favorite character. So when Negan first hit Glenn, my reaction was a resigned sigh. Then profanity, and more sighing. The show which constantly states they want to break boundaries and do new things is still utterly predictable.
Abraham’s brutal murder wasn’t overly shocking either if one stops for even a minute to think as Negan would when sizing up his newest assets. Manipulation is his bread and butter. One look at Rick’s people and how they handled interactions with the Saviors told Negan everything he needed to know—kill Abe because he’s ride-or-die loyal, keep Daryl because he’s mentally fragile and can be manipulated just like Rick. This is easy for Negan. Twisting people’s minds to do what he wants is the sole reason he’s not rotting in a walker’s gut. So why would an astute audience willingly overlook this? Why, TWD writers, would you go for the two characters who make the most sense if your desire was to shock, surprise, and devastate? Anyone with half a brain who tunes in regularly knew we’d lose Abraham. Daryl sells too much merchandise. Rick’s demise would’ve been awesome, but ultimately disappointing because the lead-up to the murder scene was so lackluster and drawn-out. Killing a woman would’ve started a feminist war in the fanbase. Carl was a good candidate, but he’s got too much potential to carry the show forward now. Plus in Negan-sense, he’s a carrot to dangle in front of Rick to ensure good behavior. The remaining gentlemen, as much as we adore them, just wouldn’t have the same impact. I would’ve been more shocked by that scene if Negan didn’t kill anyone, but just as pissed off with the direction the show took for the season premiere.
I mean, since when is five minutes of Rick staring at a set we’ve already seen before gripping television? He’s supposed to have a breakdown during the whole axe-fetching scene. Okay, that’s believable. So why did it involve long shots of walkers shuffling through smoke cut with the footage shown at SDCC with Lucille and the main cast? The scene felt like something from an indie band’s music video—a lone, agonized man surrounded by the cheesiest surroundings ever, just to feel spooky. Then, to make the death scenes mean even less, they show clips with Rick imagining everyone else getting a kiss upside the dome from Lucille. Why? We already know what he’s thinking. A good actor can do that, and Andrew Lincoln is no slouch when it comes to his face betraying every thought in Rick’s head.
They wanted to come into the Negan Era with a loud noise. In order to make noise, the plot’s gotta move faster than a snail’s pace. Inertia. Ever hear of it? The ball doesn’t roll and keep rolling without a hell of a push. It took the show fifteen minutes to get to the murders. I almost turned it off, thinking they’d strung us along for yet another week, and I was done if that were the case. It wasn’t, but the scene is buried so far in the episode, it does no good other than to turn stomachs. The only reason the scene is hidden in the episode is because of the backlash from the season six cliffhanger. Many fans felt as I did; we’ll watch the opening scene for season seven to learn who died and move on to another, more entertaining show which actually strives to write coherently. In a direct thumb-nosing to the noise-makers speaking against the cliffhanger, they cut together the episode just to make us wait through a couple commercial breaks. How nice of them to ensure the show makes a buck from a group who’re pretty likely to throw out their TWD fan badges after learning who died. I’m not tossing my badge in the fire just yet because I have hope the Negan era will smooth out, but it’s a near thing after this episode.
The violence in the episode really struck some sour notes across the fandom. Every complaint I see is met with a laugh. Fans derided the writers when there wasn’t enough undead violence. They scream for blood anytime a character or group disrespects the main cast. Yet the bad guy, who we’ve been warned about constantly since the show began by fans of the comics, comes in and does exactly what he’s supposed to, and it’s suddenly too much for the delicate flowers planted on their couches. Take up gardening if you can’t handle fake blood on a show centered on how messed up humanity is without actual rules to govern it. Were the close-ups too much? Possibly. I’m not one to judge. Horror and gore are my jam. I only started watching TWD to see what KNB FX could do with extended time to develop creatures and death gags; they’ve yet to disappoint. I will state that wanting a show built on the premise of killing things in order to survive to shy away from gruesome murders is like expecting a unicorn to lick away your tears while curing cancer. It won’t happen.
For the most part, we already knew what’d happen plot wise: Someone dies, Rick and Negan have a long moment to deal with Rick’s stubbornness, the Alexandria crew is absorbed by the Saviors, and Maggie wants blood, but she’s in no position to even walk, let alone lead a war. Daryl as the cause of Glenn’s death was the lone surprise for me—as I stated, I saw the death coming, just not how it’d happen. We’ve waited since Merle’s death for Daryl to be relevant to the plot again and now I want him to be the next big death on the show. Why? Because Daryl knew dang well that someone else, not him, would die for that single punch. They all knew Negan’s M.O. by that point. Abe died because of Rick’s hubris, yet that wasn’t lesson enough for everyone’s apocalyptic savior? Yeah, no. I’m beyond done with their failed attempts to make Daryl into an actual character. He’s been a two-dimensional promotional tool for so long, they’ve forgotten the character has a brain.
Now that the clunky season opener is behind us, maybe the ball will roll through season seven better. But, wait, we’ve still got a whole ‘nother group to introduce over at The Kingdom. If that episode is as awkward and poorly timed as the Negan/Rick glare-downs in the RV, I don’t know how much longer they can continue to pretend they know how to produce a show, let alone write one with so much potential for real depth and ability to shine a light on the massive problems in today’s society. They keep dropping the ball. I’m tired of waiting for someone in the TWD production office to finally pick it up and run it in for a touchdown. It’s time they returned to giving fans entertainment of substance instead of shilling the Walking Dead name and filling their coffers.