I know Ravi and Liv work for the morgue and all, but they’re usually not the ones to find the bodies, let alone report them to the police. While searching yet again for the murdered Utopium dealers with the tainted batch, Major and Ravi unearth a body far too fresh to be their prize. There’s no ID on the mystery dead guy, but he does have a gun and a coaster with a phone number scrawled on the back.
Clive seems to buy Ravi’s geocaching explanation when he asks how they found the body. He still takes Major aside for a private conversation. Not about the body nearby, but the Cute Meat incident. Using the good ol’ crazypants excuse, Major dodges the questions. It’s only now that Clive sees the really weird stuff; first Major’s connection in part to the brain and Julien DuPont and then later in the episode Clive question’s Liv’s personality changes reflecting the homicide victims they’re investigating. Funny how they managed to write around this for so long, it’s almost ludicrous they’d attempt to clue in Clive about Team Z.
The coaster yields its secrets, leading the team to a woman IDing the dead guy as Corey, no last name. They’d hooked up a while back at a place called Possibilities, but Corey never called her again. Gee, would that be because he was busy feeding the ecosystem in a field? The girl also dropped a bombshell; Corey said he was FBI. At Possibilities, the bartender has great things to say about Corey “Big Fish” Carp. Namely, his ability to lie his way into the pants of any woman he set his eyes on. No lie was ever grand enough for Corey, who in reality worked for an arcade game company repairing machines and collecting quarters. Boss just so happens to own this guy’s company, too. Is there anything happening in the city not supervised by Boss? Does he check everyone’s pee to make sure they’re hydrated, too? This show puts too much on their Big Bads in order to simplify the plot.
There’s a few red herrings, some tail-chasing. It all leads to another murder case with Terrell Johnson as the primary person of interest. Liv gets a few visions magically connecting Big Fish to Terrell and later Fish’s connection to the murdered Utopium dealers planted somewhere in that accursed field. Basically, Fish killed the dealers. He then kept an eye on the field to make sure they remained buried. When Don E and Drake, of all people, started digging, Fish shot Drake. This all ties back to the night Liv made Drake a zombie. I’d call it clever story weaving, but they reached so far to make this plot tie together, it doesn’t make sense unless we’re willing to forget how heavily they rely on Liv “accidentally” discovering everything. Also, Liv seems way too okay with Drake lying to her. She still calls him her boyfriend after the vision connecting him and Don E to the murder she’s investigating. A similar lie from Major would have caused three episodes of angst.
Speaking of Major, where’s he been after helping Ravi dig up the body? Well, you could say he’s helping Blaine comfort test caskets. Don E and Chief are called by a client who trapped Major in their panic room after he went to add them to his ice cube collection. Blaine and Major eventually strike a deal—Major takes care of the zombies Blaine wants and frees Angus McDonough in exchange for living outside a six-foot deep casket. Seems fair to me. They put the partnership to test with Jimmy Chu, Blaine’s newspaper inside man. Chu is high-maintenance, something Blaine cannot handle in his sources. Major drugs Chu with no incident. Later he returns Angus to his son. Blaine has some fun, dressing like he’s aged at least thirty years. Fresh off the defrost cycle, Angus is slow to figure out what’s happening. He even begs Blaine to help—a refreshing turn in the relationship for the son since he was always the one begging when his caretakers abused him. Once Angus is more himself, he thinks to outsmart Blaine. One step ahead, Blaine brings in Chief and Candy, both of whom have suffered thanks to Angus. Blaine is assured the will, currently drafted to give his abusive caretaker the entire inheritance, will be changed soon.
The point to this episode is to finally find the bodies with the tainted Utopium. Well, they found them. Everything else is fluff. There’s no change in the case with Boss. Blaine’s personal beef takes him from the conflict with the main bad guy and the FBI. Peyton is MIA in the episode. Drake vanishes after running an errand for Boss, so there’s no emotional resolution after Liv finds out he’s deeper in Blaine’s business than she thought. The whole episode was simply to get to that discovery moment with the Les Miserables soundtrack playing. Way to have storytelling goals, guys.
I’m not sure one can write spoilers for an episode so utterly predictable, the only parts which surprised me were the few glistening moments where we saw some actual character development. Nevertheless, that’s why we’re here, to pick apart the show, find more tidbits to feed our need for decent entertainment. So many fans lay their hope for TWD’s future on the Negan storyline. This is it, the chance for the show to realign with the chaos within the comics. Producers have promised fans they’d get what they want from this whole thing. If a nap was their ultimate goal, they succeeded.
(Watch out! Spoilers lurk below!)
Maybe that’s not entirely fair. There are stellar moments in the fight at the end which made the skin on my neck tense. But, honestly, maybe five minutes of quality writing are buried deep in cliché dialog, phoned-in emotions, and Rick being Rick. Some of my favorite scenes are with Glenn and Heath.
The original survivor, Glenn, is not keen to kill again. Heath hyped himself up the moment he heard Rick’s plan at the town hall meeting—exactly the reaction their leader wanted from his little pep talk spouting how they need to “get them before they get us.” It became Glenn’s job to talk sense into the young man. A position Glenn found himself in a lot during season one. Remember the car with the alarm? Yeah, a great impulse idea, but the aftermath cost many lives and their camp. Heath may think it’s the right thing to go into the raid ready to kill, but how would he feel the day after? How about a week down the road when he remembers the way his knife wouldn’t quite go into the skull right? Killing haunts the survivors who’ve been in the wild for long. Glenn’s fault is he wants to spare Heath, retain the young man’s innocence. When it comes time for them to do some of the most intimate killing scenes on the show—attacking Saviors in their bed and dispatching them with a single knife thrust trough the eye socket—Glenn takes the kill guilt upon himself. Being no coward, Heath still gets a few kills to notch on his belt when he and Glenn hold the line to guard the enemy’s armory. But even though his kills weren’t up close and personal, Heath still flees in the morning, more than ready to go on the two-week trip with Tara for supplies.
Where Glenn grows as a character, Carol is undermined at every turn. On top of her unfounded refusal to trust Morgan—up until they created a reason with him holding the Wolf in the cell—they’re now making her the “bad boy” to ease fans into the reality of Negan’s notorious potty mouth, plus reintroducing tobacco products to the show since Daryl’s smoking has petered off. In stark contrast, she’s been acting like the town’s mother, something Tobin calls her out on during a random romantic encounter after sunset. During a day full of doubts, concerns, and knowing death is near again, Carol gathered friggen acorns to make cookies for everyone. Even Sam. It’s been a while since the show side-swiped me with emotions, but I teared up seeing the lone cookie on his grave. Then I got angry—Sam gets more care after his death than before.
Carol’s mom-ness spreads to Maggie’s welfare after the pregnant woman insists she go on the raid. Glenn gave up that fight before it started. Rick is told rather bluntly what Carol thinks, but she never spells out why Maggie shouldn’t be there. It’s more of the same when Carol and Maggie, who were left to guard the perimeter and RV, hear the alarm triggered by a Savior—Sasha kills him, but not in time—and rush to help. Carol stops in her tracks, refusing to let Maggie move. Her hesitation because Maggie will also become a mother is why the episode ended in such a convenient manner. Carol, of all the fighters they have, should understand why Maggie is at the raid. Maggie laid out the terms for Gregory. She dug this hole for Alexandria, now either she helps fill it in or it becomes their graves. In Maggie’s shoes, would Carol honestly sit at home baking? Not this Carol. Even weeks out from her last kill, this Carol wouldn’t let others take full responsibility for something she set in motion.
Short note: Abraham is an a-hole. Rosita should shoot him in the foot.
The raid itself is pretty straight-forward. The group sends Eddy to offer Gregory’s head to the Saviors. Don’t fret, it’s a walker they disguised to resemble the injured Hilltop leader. The guards take too long to examine the head, not in terms of creating tension, but it just felt like, “Oh, they’re going to be d-bags and make Eddy sweat.” After one guard fetches the kidnapped Hilltop member, the gang dispatches both guards without a sound. The Hilltop people retreat to a standby vehicle with Jesus, Tara, and Gabriel. Rick, Michonne, Abraham, Sasha, Glenn, Heath, Rosita, and Daryl enter the compound. They pair up, searching each room they pass. If the room is occupied, they kill the Savior inside. If the door is locked, they pry it open. Why the random searching? They know nothing about they layout, only a vague idea of where the armory is and the location for the pantry. The locked rooms turn up a supply closet, a marijuana growing operation, and the armory Glenn and Heath defended.
Things run smoothly until Sasha and Abraham are caught breaking into a room. After the alarm is pulled, the gang mows through the stragglers—who aren’t unarmed, but have aim like Stormtroopers. Jesus, Tara, and Gabriel join the fight. Jesus saves Glenn and Heath from the lone survivor outside the armory. The other Hilltop men take the car and head toward home. Gabriel shows his backbone, praying for a Savior before putting a bullet in his head.
At sunrise, everyone from Alexandria and Hilltop are still alive. Heath scouts the Saviors’ cars and picks one to take on the trip. He and Tara roll out without much fanfare. Michonne wants to know which dead guy is Negan. None of them, duh? Plus, not everyone died. One guy on a motorcycle makes a run for it. He’s shot down. Rick and company surround him, making demands. A woman’s voice over the radio makes her own demands. When they fail to comply, she informs them that her people have Maggie and Carol.
Of course they do. I knew the second Maggie and Carol were left on the outskirts alone that they’d become a bargaining chip. It’s easier to kidnap the women, despite Carol’s ferocity, than the men on the mission—except maybe Heath. This is how they’ll likely force the face-to-face with Negan. A kidnapping. It’s so uninspired.
The fun and screams continue as Team Badass ventures to finally translate the Necronomicon—no, Pablo, I won’t call you guys The Ghost Beaters even if you paid me in fresh human flesh. Ash drags his unlikely partners along to Books from Beyond, owned by Lionel Hawkins, a self-made Necronomicon expert. He’s probably the only guy alive today who can read the book. Good thing nothing happens to him, right?
I’m getting ahead of myself.
The mysterious Ruby Knowby is on the team’s trail. She arrives at Kelly’s parent’s house not long after they drove off. Her taste in cars in commendable, by the way, but that’s not why we’re here. Ruby wants Ash and the Necronomicon. To find them, she needs information. That’s where dear old dad comes into play. Kelly’s father wasn’t properly buried for someone attacked by a deadite. They idiots left his head attached. When Ruby shows up looking for Ash’s trail, she’s attacked by DeadDad. The fight lasts a laughable half a second before Ruby impales DeadDad on his wife’s grave marker and begins her interrogation.
DeadDad isn’t a stool pigeon. He’s of no help to Ruby, refusing to cooperate. That is until she pulls out a wicked knife which just so happens to scorch deadite flesh on contact. Groovy. Where can I get one? We have to assume DeadDad talks. I hope he did. It’s about time Lucy Lawless and Bruce Campbell were on screen together. My patience wears thin waiting for this momentous occasion.
Over at the creepy as hell book store, Lionel is one happy puppy when Ash gives him permission to touch and read the Necronomicon. His joy is cut short when Amanda Fisher, still not back on duty but a pain in Ash’s backside nonetheless, bursts in thinking she’ll just snag Ash and end the newfound problems in her life. Think again. Pablo, fresh from his rejection after Kelly calls him “the little brother I never had,” rushes to Ash’s defense, clocking Amanda on the head with a femur. They cuff her to a ladder, leaving Kelly to watch over the officer while the guys go into the back to learn a little Necronomicon history and royally screw everything up some more.
Translating the book is about 25% skill and 75% talking out one’s backside, or so it seems when Lionel cannot find a clear answer to the Big Problem: How do they close the portal Ash opened in order to get laid? There’s some vague thing about the key being in The Man, which Ash assumes is him. Then the braintrust does exactly what they shouldn’t, plan to summon a lesser demon and ask it how to fix Ash’s boneheaded mistake. It’s Pablo’s idea, which he wants nothing to do with once things are in motion. Lionel is beside himself with joy at the prospect. Ash is still stuck figuring out why him. Don’t hurt yourself thinking, dude.
The women aren’t exactly making intelligent decisions, either. Amanda wakes and is understandably livid about being cuffed to the ladder. Kelly’s sympathy button broke when she watched Ash hack her mother’s head off. She’ll watch Amanda and let the guys do their thing. That is until whatever they’re doing in the back room makes weird things happen out front. Suddenly having another ally seems like a good idea. Amanda even agrees with her; if Ash and the others are trying to stop the deadites, then they should all team together.
They’re not cooking with the same kind of logic in Books from Beyond’s back room. Lionel is eagerly setting up the ritual space, creating an altar and a protective circle to trap the demon—safety first, kids. So long as no one breaks the salt circle, they’re good. I mean, it’s only a lesser demon. How bad can it be?
Bad. It’s bad.
Eligos isn’t some infant-sized demon, as they assumed from the picture in the book. It is downright terrifying, actually. The design for the demon is astounding. Better yet, it’s practical. As in, there was a guy in a rather hideous costume on set for the actors to work with and not a tennis ball on a pole to get the sight lines correct. The only computer effects came in when Eligos had to move and fight. Oh and they blurred his junk for the actor’s modesty. How kind.
Okay, back to what a poorly thought out plan this is.
The demon isn’t particularly helpful. Ash asks how they undo what he’s done. Eligos wants to barter—his freedom for the answer. Yeah, not happening. He asks again, what can they do? “Die quickly; that is my only advice,” Eligos tells the men. He’s so helpful, that Eligos.
Before Ash can make yet another vain attempt to get a straight answer, Amanda bursts into the room. She lied to Kelly. She’s still going to apprehend Ash. When Ash doesn’t comply to Amanda’s order to disarm, she shoots a warning shot beside his chin—it is the biggest target, after all. The show startles Ash. He breaks the protective circle. Eligos got his wish, he’s a free elf . . . I mean, demon.
Eligos attacks. Amanda is knocked out. He digs his powers into Ash’s mind, destroying it from the inside out. The demon is wicked fast, moving in quick jumps around the room, making it impossible to shoot him. Ash shatters a window. It gives Eligos the weapon he needs to prevent Lionel from reading the spell to return him to the other side of the portal. Lionel takes several huge glass shards to the face and dies. Poor Lionel.
Pablo, who spends a good chunk of the fight hunched behind a table with Kelly, grabs a gun and tries to shoot the demon. It does no good, but breaks it’s hold on Ash . . . just long enough for it to circle around and snag them both. As they only one left to save the day, Kelly grabs the Necronomicon—it started the mess, it should end it, too—and whacks Eligos with the book. The demon vanishes in a puff of black smoke. Nifty thing to remember next time they summon pure evil. That was sarcasm.
Amanda can’t catch a break. After Pablo and Kelly head to Ash’s can, Amanda wakes and still tries to apprehend Ash, cuffing him. He slips his wooden hand off and cuffs her instead. She’s left in the book store alone. Or not. Lionel returns as DeadLionel and he’s got his eyes set on Amanda. She better figure out how to escape.
Left at yet another dead end, the team’s spirits are low. What can they do? The most helpful thing Pablo can suggest is visiting his estranged uncle, the family brujo. Given the lack of anything better, off they go to talk to the uncle Pablo hasn’t seen in quite some time.
You guys remember Evil Dead, Evil Dead II, and Army of Darkness, right? If not, please educate yourself on some of the most hilarious cinema featuring murderous corpses. Well, some of them were corpses. Others were possessed. Either way, the Deadites are a force to be reckoned with.
Ash, our debonair hero, thought he’d put those suckers to bed thirty years ago. Flash-forward to present-day. He’s fat, hiding it with the most ridiculous girdle worn by man, and hornier than a chihuahua on Viagra. The opening sequence for the series is literally everything diehard Evil Dead fans want to reintroduce Ash. At the drop of a woman’s undergarments, he’s able to get laid—his sole goal in life, it seems. The mood is soured when his for-now lover’s face morphs into a Deadite. Hard to keep going after that, huh?
But why is Ash seeing Deadites at every turn? Well, see, he wanted to get laid by the blonde artsy woman with words tattooed around her wrists not long before the show’s timeline starts. StonedAsh managed to focus through the haze long enough to grab the nearest book—the Necronomicon. Whoops. So they read from the friggen book, of course, and here we are, smack in the middle of Deadite Country.
Elsewhere, two State Police officers are dragged into Ash’s mess when they’re called to a domestic dispute. Only, the house is abandoned. People had been there, judging from the table-load of drugs and booze left behind. Oh and the corpse crouched in a corner, hands still raised to fend off whatever scared her to death, could be a clue. I don’t know. I wasn’t a cop before turning undead.
Amanda Fisher and her partner, Carson, find one other person in the house—Ash’s blonde date who read from the book. You know where this is going, right? Fight time. Blondie cranks her head around 180* and dislocates her shoulders before launching at Carson. Amanda takes some wicked-huge scissors to the hand. Then things get really out of hand, ending with Carson and the blonde woman without heads. That escalated quickly. Later in the episode, we learn that Amanda is out on leave pending an investigation into the shooting and a psyche evaluation, because how many people say their partner went crawling on the ceiling before attacking them? A kind, and kinda hot, stranger—played by Lucy Lawless—more or less tells Amanda she’s not nuts. A fact Amanda confirms by going back to the crime scene, where she finds Carson’s shirt fibers on the chandelier.
Over at ValueStop, Ash attempts to swindle Mr. Roper out of his paycheck and possibly, maybe, forgetting Ash is supposed to work that day so Ash can run like a scared rabbit into the sunset before the Deadites find him. But first, he has to make a fool of himself in front of the new woman Pablo brought in to work with them. Hello, Kelly. I like your lack of accepting misogynistic nonsense and skill with a wrist lock. That’s how you introduce a female character, ladies and gentlemen. Take note.
Ash’s plans to bolt come too late. The Deadites are on his trail. In a scene calling back to Army of Darkness with the army of MiniAshs, he fights a possessed doll, only to be saved by clueless Pablo. Well, not totally clueless. Pablo’s brujo uncle warned about a man who would be the only one capable of defeating the evil dead, El Jefe. Putting two-and-two together, Pablo figures out Ash is that guy. Cool. They’re saved. Except Ash still wants nothing to do with the hero biz. He’s out of that game. Paid the ultimate price.
They’re only hope gone, Kelly and Pablo don’t know what to do next as things get weirder around the store. Kelly receives a video call from her father, with guest star—her undead mother! Off to save Mr. Maxwell. But first, a pit stop.
For a man living in a trailer, it sure is taking Ash a long time to skedaddle. He’s gotta think about Eli, man. Poor bearded dragon didn’t ask for any of this. He just wants to chill and eat. But it’s a good thing Ash is so ill-prepared to leave. Pablo’s pit stop requires the man himself to fight Kelly’s Deadite mother. Yeah, Ash isn’t on board with that plan, either. He doesn’t get much of a choice. The Deadites are in the trailer park, changing his weird, yet kind neighbors into joke-cracking killers. One grabs Kelly, strangling her through the trailer’s window.
He’s always been a sucker for a woman in need. Ash flings an ax at the Deadite, severing its arm. The trailer starts rocking—and not for any goodtime reasons. Cue the quick change into GoodAsh. Admit it, you all swooned when you saw the blue shirt. Bonus badassery, a foot-trigger, spring-loaded shotgun storage compartment in the trailer’s floor. I want one of those. But Ash loses a point for admitting he needs to do cardio.
There’s one more Deadite fight, this time with sweet as cream Vivian. She’s silly enough to stand between Ash and . . . wait for it . . . are you sure you’re ready? The chainsaw. They knock each other all over the trailer. Ash ends up, yup, on the ground. Pablo is pinned to the wall with a knife in his right shoulder, leaving Kelly to fend for herself against something she’s never seen before. Her bravery flees, though she manages to hold DeadViv at bay just long enough. For what? For the most awesome moment in the show. Pablo flings the chainsaw to Ash using his foot. Angels sing. The engine revvs. DeadViv is so excited her head just flies off.
Addy finally manages to build a functional radio and makes contact with Citizen Z. CZ has been trapped in the base with zombies this entire time, yet didn’t manage to kill them all. Someone is slacking. He warns the group about the mega-zunami heading their way and advises they divert south through Mexico to avoid it. Roberta isn’t onboard with that plan. Not when they’re so close to finally hitting the California border. That’s okay. The RV they’re in makes the decision for everyone, breaking down near the Grand Canyon. Roberta, Addy, Vasquez, and Murphy hop on the ATVs hauled behind the RV to find another vehicle or a place to hole up for the zombie storm. 10k and Doc head toward the cliffs, hoping higher ground will keep the worst of the attack at bay.
Up the road, Roberta’s group finds a casino, complete with distrusting occupants who tell them to get off tribal land. That is until she shows them the zunami heading their way. The gang is taken inside and introduced to Chief, Danny. Danny is convinced his casino defenses will hold. Nothing they say can change his mind.
Up on the cliffs, 10k and Doc run into Danny’s son, Red Hawk. If you thought Danny and his crew at the casino had trust issues, Red Hawk makes them look like Boy Scouts. He’s violently opposed to white men being on the tribe’s sacred cliffs, blaming their poisonous souls for the apocalypse. Red Hawk’s sister, Ayalla, and another woman, Kuruk, roll their eyes at the he-man chest banging, grab 10k and Doc, and treat their wounds. As a bonus prize, Doc gets to go on a nice peyote trip. For the pain, of course.
Not long after Doc’s brain is well and truly cooked, Red Hawk traps the guys in snares, calling them the early zombie warning system. Sure enough, a zombie shuffles by not long after. Doc spirit walks, killing the first walker. Ayalla rides in to save the day when a second approaches and Doc’s spirit gets camera shy. She takes them to the casino so they can warn her father.
While Doc and 10k play cowboy, Roberta uses the makeshift radio Addy builds with Jerry to talk CZ though using a rocket launcher. See, he’s got this one zombie he just can’t put down. Obviously the reason is his bullets are too small. Time to upgrade. Except, rocket launchers don’t really like the cold. The device’s battery is too cold to function properly. CZ ends up running from the zombie while warming the battery . . . in his underwear. Roberta did tell him to put it the warmest place possible. Once the battery is ready—and after CZ nearly loses the rocket launcher three times—he shoots the Z. It’s a great visual effect moment as the zombie melts in the blast.
Danny finally understands why Roberta’s group is so concerned about the zunami. He orders his people to follow Ayalla to the sacred cliffs. He stays behind, though, unable to leave the land where his wife’s spirit resides. Shortly after everyone drives away, the first zombies hit the casino. It takes about a minute for them to demolish the building.
Back at the cliffs, there’s a huge problem—the zombies are dive-bombing from above. They need to find a way to drive them from the cliff. Doc, having a deep connection with the spirits in the wall paintings, ponders if zombies are as dumb as buffalo. Only one way to find out. They set the grass on the plateau above the cliffs ablaze, hoping the fire will turn the zombies toward the Grand Canyon. Murphy freaks when he realizes the zombies will die. He wants to save them. He feels their pain. The crew hold him back. They watch, breathless, as the first zombies redirect at the fire. The plan works like a charm. Zombies tumble down into the Grand Canyon by the truckload.
The tribe says goodbye to their friends from the Z Nation (ha ha). Each is given a token to remember the adventure. Except Murphy and Vasquez. They’re waiting at the bus the tribe gave the gang. Murphy is still distraught about the zombie deaths. Nearly inconsolable. Roberta pulls no punches.
“The day is coming when you’re gonna have to decide what you are, human or zombie. And when that day comes, I want you to remember which of the two is trying to keep you alive and which one wants to eat your brains.”
How much of the zunami did they successfully divert? Hopefully all of it. They’re so close to California. So close to finally being done with broken cars, no food, sleeping with one eye open, and Murphy’s sourpuss expression. The real question is, what will go wrong next?
Of Wolves and Men Review of “The Walking Dead” 516 – “Conquer”
Let’s get the messy part out of the way—this episode didn’t warrant an extra twenty minutes of screen time. All it did was give producers a chance to dump all the plot threads into a pool and pray it all untangles in the end. They should’ve refined the story into something a little more cohesive that fits the normal forty-two minutes per episode. Every plot element was unnecessarily drawn out. It’d be different if the time was spent on much-needed character development or laying down a solid base for next season. It wasn’t. They flung everything off the table and fans are supposed to be happy with how the story lands until October. As far as finales go, this is The Walking Dead‘s weakest. So what did happen in the finale? Let’s discuss.
You know the drill, there’s spoilers from here on out in this review.
After weeks wondering why Morgan was brought back during a couple quick scenes, we finally get an answer. Kinda. It’s entirely possible, given the state of things in Alexandria by the end of the episode, that Morgan will fill the long-empty “morality of the group” position. A role desperately needed since Hershel’s murder. We were led to believe Gabriel would fill the need, but he’s loonier than a monkey in rubber pants. Morgan isn’t a pushover. When he’s confronted by the men who’ve been mutilating the walkers around Alexandria, he attempts a passive resolution. It doesn’t work, so he thunks them over the head and locks them in the car he’d used as a hotel room the night before. Later, Morgan bails Daryl and Aaron out of a tight spot—they unwittingly walk into a trap set by the same men who attacked Morgan. These men, wolves they consider themselves, could be the big bad for next season. Honestly, they don’t feel too threatening now that Daryl, Aaron, and Morgan know where they are hiding their zombie collection. What kind of weirdo keeps a zombie collection, anyway? (Zombie bunnies don’t count, guys.)
The entire time Rick and company have been in Alexandria, it’s felt like he and Michonne are growing apart. She wanted to find home so bad and he’s fought it tooth-and-nail since meeting the townsfolk. It’s not until Rick wakes in a makeshift holding cell with Michonne watching over him that they finally understand—they want the same thing and are going about it completely different ways. She doesn’t care if he conspired with Daryl and Carol to secure emergency weapons. She’s willing to look the other way while Carol coaches Rick on how to Play The Part—tell Deanna and her followers exactly what they want to hear, just like Carol has done since they arrived. Michonne has overlooked and forgiven a lot in the name of keeping their newfound home. Being a pushover won’t work, she knows it. However, she also understands in order to get what they all want, someone and something’s got to give. Michonne is the law alongside Rick. She can’t run off like Carol, threatening to murder anyone in the way—a message Pete got loud and clear in this episode. Michonne tells Rick, “We don’t need (guns) here. I don’t need my sword. I think you can find a way—we—can find a way. And if we don’t, I’m still with you.” So even though he’s been a paranoid nutjob for weeks, one of his most capable allies is still at his side. How much is Michonne willing to overlook and forgive in her quest for normalcy, though?
Tensions are riding high between everyone, not just the town’s peacekeepers. Toward the end of the episode, there’s a huge clash between Sasha and Gabriel—the crew’s most unhinged members. Sasha spent her afternoon laying in a mass walker grave, wondering what’s wrong with her. Gabriel spent his strolling around, looking for a walker to do what he can’t—end his life. At the moment of truth, he kills the walker. It’s actually one of the best kills in an episode filled with walker deaths. But when Gabriel and his inability to commit to death and Sasha with her equally large death wish are in the same room, the claws come out. “I think I want to die,” Sasha tells Gabriel. He replies, “Why wouldn’t you want to die? You don’t deserve to be here. What you did can never be undone. The dead don’t chose, but the choices you made, how you sacrificed your own . . . .” He goes on, blaming Sasha for Bob’s death, saying Tyreese deserved his death because of what she’d done. Most of what he says is directed at himself, not her. It doesn’t stop Gabriel from attacking Sasha. In the end, Maggie pulls them apart and sits them down to pray.
Another tense duo come to blows in the midst of the big, “What do we do with Rick” problem. Nicholas lures Glenn over Alexandria’s walls and shoots him in the shoulder. The wound isn’t fatal. Throughout the middle and end of the episode, Glenn and Nicholas take turns beating the snot out of each other and the walkers drawn their way by the noise. It ends with Glenn pinning Nicholas to the ground, a gun pointed at his head. Nicholas begs, crying. Glenn visibly wants to kill him. Is psyching himself out for the kill, telling Nicholas repeatedly to shut up. He doesn’t do it. Should he have? Not in this instance. Nicholas is a coward. He made his attempt to rid himself of the one man who knows just how much of a coward he is. Now that the plan has failed, I’m sure he’ll back down. He may even become Glenn’s new sidekick.
The town meeting to discuss Rick’s attack on Pete, the gun he’d hidden, and the threats made after the fight is doomed from the get-go. Deanna’s motivations aren’t without bias. It’s obvious she wants Rick gone. He’s a thorn in her side and constantly questions how she’s run things since the settlement was created. She doesn’t even wait to see if Rick will show up to the meeting that’ll decide his fate—which he won’t, seeing as Gabriel let a zombie into Alexandria after failing to secure the gate and he’s tracking it while his crew stands up for him. All those kind words from Michonne, Carol, Maggie—and let’s not forget Abraham’s eloquent offering—they’re for naught. Once Rick walks in with a dead zombie over his shoulder, it’s pretty much sealed. Instead of rushing to save his own hide, Rick hunted a walker on his own to ensure their safety. Not even Deanna’s admission of Gabriel’s concerns, which we heard last week, matter after Rick’s little speech.
“The ones out there, they’ll hunt us. They’ll find us. They’ll try to use us. They’ll try to kill us. But we’ll kill them. We’ll survive. I’ll show you how. You know, I was thinking . . . I was thinking, how many of you do I have to kill to save your lives? But I’m not gonna do that. You’re gonna change.”
Rick’s place in Alexandria is cemented when Pete comes into the meeting fully prepared to kill Rick—with Michonne’s katana. Reg steps in the way to calm Pete and is killed instead. Without hesitation, Deanna gives Rick the order to put Pete down.
This is the chaos greeting Morgan after he reluctantly agrees to come back to Alexandria with Daryl and Aaron. How will the old friends get along after such a brutal reunion? Who knows? We’ve got quite some time to ponder how things will land in an evolving Alexandria.
Full Metal Zombie Review of “Z Nation” 104 By A. Zombie
The brain trust SyFy thinks we want to follow through the zombie apocalypse is at it again. This time their antics start in Pennsylvania—smack dab in the middle of Amish country. Their mission is to locate the Emergency Headquarters Infection Control in McLean, Virginia. There’s more than a few hiccups along the way. Yup, you guessed it, more vehicle trouble. Plus, a special guest star. Like it makes up for all the poor decision-making skills demonstrated during the episode.
We get two glimpses into 10k’s past. Unfortunately they cover the same event in his life. The first instance is 10k simply telling the group about how he struggled after his father died—he couldn’t put him down for good even when he came back a zombie. The second instance comes later as a full-blown flashback to the moments before his father passed. Character development is great and all, but most of these characters get one solid tale in their backstory and everything about them leans heavily on that moment.
Unless it’s Citizen Z. We know nothing about this guy aside from he’s a NSA employee who missed a doomed flight out of the frozen tundra. He’s weird as hell and has developed a new hobby—cyber-stalking Addy. This character has gone from quirky to creep in a blink. He hacks into Addy’s social media page and proceeds to carry out hours of idle chit-chat with himself as her. I know he’s lonely and all, but his behavior is disconcerting. It’s also dangerous. Citizen Z mistakenly sends the group toward what looks like a functional helicopter in McLean, Virginia. If he’d paid attention, he should have easily seen the truth.
The car problems on this show have hit ridiculous levels. In this episode, they end up car-jacked and taking over the thieves’ broken-down VW Bug. Further down the road, they find the original thieves in the middle of another car-jacking, but this time a soccer mom, her husband, and their two kids are the ones who drive away in Warren and Garnett’s truck. Shortly after that, the zombies get the family and our survivors recover their truck. Even though they have wheels again, they still opt to locate the helicopter.
Enter, Bill Moseley. Yeah, the crazy face-wearing guy from House of 1000 Corpses. In this episode, he plays bat-poo crazy General McCandles. Doc is the only one who gets through to the general. After Doc sees not only McCandles’ mental condition, but the nasty zombie bite he’s sporting too, he realizes this may be a lost cause. Except, he doesn’t get to pass the word on. McCandles tosses Doc down an airshaft, where he makes friends with the last doctor to upset the general. By friends, I mean they share a joint and there’s a moment where the undead doctor isn’t trying to actively eat Doc’s face. For a little while, we think Doc got blown up for nothing—the helicopter has no propellers and is surrounded by crates of who-knows-what—but he emerges from the building looking way too close to a zombie for comfort.
So the fast-track to California is out. They’ll have to risk driving to California. With the way they go through cars, it’s honestly a miracle they’re still in possession of wheels not attached to roller skates.
Shh . . . . Was that rustle a walker or a spoiler? Tread carefully.
Death rituals in the zombie apocalypse are odd. More often than not, there’s no corpse to bury or they’ve been forced to cremate their pals because there just wasn’t time to dig a grave. Deanna and family memorialize Aiden by listening to one of his mix CDs. Music has been a vital part of this season, keeping the tone just a little off balance. Aiden’s death does the same to Deanna. She isn’t thinking as rationally as usual when it comes to confrontations and playing the intrigue games they’ve already established between the factions. Typically it’d be an ideal time to pounce, but her opponent isn’t playing with a full deck, either.
At least this means Deanna won’t have time to yell at Sasha for going Lone Ranger in the forest around Alexandria. The second Michonne discovers that Sasha is gone again, she takes off after her. Rosita tags along to be the voice of reason. “You seem screwed up that we found something,” Rosita says to Michonne while they’re on Sasha’s trail. She holds a mirror up to Michonne’s guilt about Noah’s death—if she hadn’t pushed, they wouldn’t have been there for him to die. Irrational, yes. Just like Sasha’s quest to single-handedly decimate the walker population. She’s not a human nuke, but does make an impressive dent in the walker numbers near Alexandria—with assistance when the dung hits the fan at one point. Not that Sasha wants or needs Michonne’s help, of course. She’s beyond saving.
Someone else blows off steam by taking out a few walkers. Carl follows Enid out into the woods on one of her numerous outings to simple run free, away from the nightmares. She’s got a few tricks up her sleeve to deal with walkers—including using a kitchen timer to draw them away. At one point they end up cornered by a horde and hide inside a dead tree. Enid tells Carl, “It’s their world. We’re just living in it.” Which them? The walkers who outnumber the living? The adults making all the wrong decisions, costing the children their homes and loved ones repeatedly?
Things in Doc’s house aren’t getting any better. Carol is fed up. She wants to see an end to it and prods Rick toward making a decision. She’s been digging into the problem. Discovered that Jessie tells Sam to lock himself in his closet during Pete’s outbursts, and once Sam came out of the closet to find her unconscious, bleeding on the floor. Rick decides to try negotiating before following Carol’s suggestion to kill Pete. Rick’s idea of good negotiating techniques may need some work. Like, say, not cornering your opponent in a graveyard. Deanna has all the right answers to Rick’s suggestion—separate them—but she’s thrown for a loop at the suggestion that they kill Pete if he doesn’t comply. The answers aren’t enough. Rick pokes at the hornet’s nest, goes to Jessie and tries to make her see that she can’t fix what’s wrong with Pete.
“You’re only going to make things worse.”
“If things get worse, it means he’s killed you and I’m not going to let that happen.”
Why is Rick fixated on solving Jessie’s problems? Is this an attempt to save one woman, therefore saving the countless others he’s failed since waking in the hospital so, so many moons ago? Certainly it can’t be love. How wrong it is that we question his motives so much simply because he wants to do the right thing. But he’s going about it all wrong. His motives may not be transparent, but the window Rick and Pete break through during their fight is crystal clear—and shattered like Rick’s hope for a future in the walls of Alexandria.
Grab your Kleenex and let’s go. Just watch out for the spoilers below.
Let’s get the worst part out of the way. The supply run had potential at first. For once, Aiden didn’t have his head wedged so firmly he couldn’t hear Glenn’s advice. They followed procedure. Well, except Eugene who just didn’t want to be there. Cowards don’t do brave things and helping find replacement parts for the power grid borders too close to heroism for his taste. But the coward wasn’t the problem. Once inside, things start to unravel. Nicholas and Aiden lose their calm once the walkers close in on their location. That’s the only way to explain how Aiden failed to see the grenade pinned to the chest of an armored walker before he took another shot. Unbelievably, that’s still not the worst thing to happen on this run. After both Nicholas and a dying Aiden admit they were the reason four of their previous supply runners’ deaths, everyone jumps from frying pan into the fire. Eugene single-handedly carries Tara through the walkers to the van outside. Nicholas runs the wrong way—ending up cornered in the building’s lobby which they knew was overrun. Glenn and Noah try to save him and each other, but Nicholas’ panic eats his last two brain cells.
Noah’s death is by far one of the hardest to sit through. Steven Yeun’s performance during the scene breaks my heart. It says so much about Glenn and his morals—he let go of Noah, the least he can do is be there for him until he’s gone.
There’s an unspoken code amongst native Alexandrians when it comes to walker interactions. From the examples given during the supply run and at the construction site with Abraham, it’s safe to assume the code is, “Every man for himself.” Abraham is the only man to step up and save Francine after walkers invade their trip to grab supplies for the wall expansion. Slowly some of the others turn back to help, but it takes a while and they’re still not totally convinced they did the right thing providing backup for Abraham. Tobin, their overseer, knows they reacted wrong. He almost got one of his crewmembers killed. After he returns to camp—leaving the others behind—Tobin resigns from his position and tells Deanna to give it to Abraham. Is it wise to put yet another “outsider” in charge? Maggie convinces Deanna that it certainly won’t be the end of the world, plus her people are competent and she has faith in their ability to help Alexandria.
“They’re not good people. They’ve done things. They’ve done unspeakable things.”
Gabriel could undo all the good press Maggie has been putting forward for the group. Usually it’s Rick to put his foot in the crazy mess and drag it all over the carpet. Not this time. The guilt-crippled priest is everyone’s worst enemy. He can’t accept what he sees in himself and instead of dealing with it, finds an external source to blame. Rick, unfortunately, makes a great scape goat—possible more so after Deanna learns of her son’s death. Despite all their mistakes, do they deserve paradise? Is Alexandria the best they will find or is there a better paradise for them to take over?
The takeover may have a hiccup if Rick wants to do this thing covertly and without killing innocents. Over the course of the episode, it becomes alarmingly clear that something isn’t right in the Doc’s house. Sam spends more effort trying to stay at Carol’s house than it’d take for him to walk home. This is after she terrified him into keeping mum about the guns she stole. Even after all her effort, she’s still not the most frightening thing in the boy’s life. Once she realizes something is wrong, she sees the patterns emerge. Rick sees them too when Pete drunkenly accosts him about bringing Carl and Judith in for checkups. When Carol asks Rick to kill Pete, it’s inevitable. She’s been there, done that, and knows it’s going to take something drastic to shut down an abuser his size. Can Rick do it? Can he kill for Carol, for Jessie and her children—whom he hardly knows yet seems to care about her? What happens if Rick does kill Pete? They need a doctor more than a law man. Deanna may reconsider her stance on his place in Alexandria if he costs them the town’s doctor.
Head’s up! There’s spoilers in the rest of this review.
One of the last hold-outs to fit into life in Alexandria is Sasha. She’s not sleeping. Wakes with the sun to use someone else’s family photos for target practice. At no point does she attempt to get along with the locals—not even effervescent Olivia. How can anyone resist home-cured meats and pickles? Her erratic behavior puts everyone at risk. Deanna won’t put up with her for long. Neither will Michonne.
Sasha isn’t the last round peg refusing to fit in a square hole. Carol, Rick and Daryl are very much on the fence—do they start taking over now or wait to see what their new neighbors can really do? More importantly, how quickly can they establish their own weapons cache? Never mind what’s actually coming out of Deanna’s mouth—making Rick and Michonne the town’s law, reestablishing civilization, a future for their children. Matter of fact, Rick looks terrified at the prospect of Judith remaining in Alexandria past next week, let alone when she’s Carl’s age or an adult. He has to see the potential in her as a leader, but too long scraping by to see tomorrow makes him jumpy, unable to trust in anyone. Which leads to one of the best-acted scenes on this show this season—Carol and Sam in the armory. Melissa McBride does an amazing job showing just how good Carol is at lying to everyone around her. The two sides we see—the soccer mom and the ruthless killer—are drastically different. Carol loves kids, but in that moment she needs Sam more afraid of her than anything else in the world. It works. But is Carol’s remaining humanity really the price Rick should pay to obtain a security blanket?
“…longer they’re out there, the more they become what they really are.”
If Daryl finds out how far down the rabbit hole Carol goes to get the guns, his tune will change pretty quick. As it is, he’s slowly warming up to Aaron. Or at least I assume that’s what it means when he grunts more than five words at a person. The guys had an unfortunate bonding experience with the doomed horse, Buttons. They tried to help and in the end, that help cost Buttons his life. How many times has this happened with humans on the show? So many deaths in the name what’s supposed to be kindness. Except, kindness is as foreign as flying to Disneyworld for vacation in their reality. Losing Buttons doesn’t put a damper on the kinship of sorts brewing between Aaron and Daryl. While everyone else is dragged to the welcoming party at Deanna’s, the guys join Eric for a spaghetti dinner. Over dinner, they pop the question—will Daryl take Eric’s spot as recruiter for Alexandria. There’s a signing bonus, too. Plenty of parts to build a custom motorcycle. Something changes for Daryl during that day. He went from covert meeting in the woods to agreeing to recruit for the town. If he can be won over, who will follow next?