Whoa! There’s show spoilers in this review. Proceed with caution.
This episode was all about first impressions. Our brave survivors don’t put on their best face when Alexandria opens its gates to them. Rick cringes and glares. Daryl dangles a skewered possum like a prized buck. The rest look like abused dogs waiting for their new owners to yell and kick them. Things go from awkward to worse when Rick decides he’s not going to abide by the host’s rules and saunters into town. He acts like he’s doing them a favor by agreeing to come. Shows no weakness, despite the fact that his people were days from starving to death and the people aiding them know it.
The community itself is everything the group wanted it to be. There’s solar panels providing electricity. Running water and water heaters—everyone took their time enjoying simple pleasures like showers and brushing their teeth properly. Everyone except Daryl, who never settles anywhere lest someone attempt to domesticate him. The fences protecting them are solid. They’re giving away huge, furnished houses to whoever walks in the gate. The streets are clear enough for children to play without worry. Neighbors are seemingly kind. Alexandria is a slice of the past transported to an ugly reality.
And that makes them weak.
Everyone spots the flaws in the game plan within the community. None of the citizens watch the fences anymore. There’s walkers outside, but they leave them to roam—something which makes Rick and Carl so jumpy, they end up clearing out a small pocket of undead just to feel better about their safety. Of course, if they’d stayed inside, there wouldn’t be a problem. Carl never listens. He learned it from his father. Another huge flaw in the way Alexandria is run comes from the scouting crew, led by Aidan Monroe. He’s a civilian playing military games. All this time, he’s thought he’s top dog when it comes to making supply runs. His way of coping with the loss of four community members is juvenile—stringing up the walker who killed their friend and torturing him as a ritual blessing before they head out on a trip. Glenn, Tara, and Noah put a stop to that. Something Aidan takes offense to and starts a fight the moment they’re back behind the community’s walls. After Rick breaks it up, the town’s leader, Deanna, asks him to become their constable—with Michonne at his side.
Deanna Monroe might finally be the one person left alive who can out maneuver Rick in the survival game. Where he has brute strength to get his way, she’s only got her mind. Before the undead rose, Deanna was a congresswoman. Her skills as a politician make her incredibly good at reading people and manipulating them. Everyone except Daryl. He confuses her as much as he confuses himself. Once she learns what makes Rick tick, she may be able to talk sense into him. Or she could be a sociopath like Philip Blake—someone who rules their community not because they had to, but because they wanted to and ensured everyone who had a say wanted them to have the position as well. In that case, she could talk any member of Rick’s crew into betraying him.
Is Rick’s paranoia affecting how the fans see every new person on the show? It seems we should give some of them the benefit of the doubt. Not all of us are as self-assured as Rick. He fully believes if they find Alexandria’s citizens lacking, they’ll just take over and run things his way. Can the Ricktatorship sustain a community like this? He failed at the quarry, the CDC, the farm, the prison . . . so many potential homes lost. Some of those losses were preventable, others doomed from the start. This may end up another notch on Rick’s gun belt, another chance for normalcy lost because humans can’t overcome their need to have more.
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You Can Run, but . . .
Review of “The Walking Dead” 508 – “Coda”
By RC Murphy
Here we are! Weeks of slow build up brought us to an unforgettable mid-season finale. Was it the perfect way to tide viewers over until episodes resume in February? Not in the way previous seasons have kept us chomping at the bit to find out what’s happening next. They set a high standard after the season four mid-season finale and its fiery blood bath. The show’s producers would’ve had to set no limits to hit that high a note again.
Warning! Episode spoilers a plenty are waiting below.
The episode starts right after the last left off, with Bob Lamson handcuffed and running away from Rick and his rescue team. Taking matters into his own hands, Rick chases down Lamson in a police cruiser, rams into him, and doesn’t calm down until the barrel of his gun is aimed at the fallen officer. Lamson attempts to sweet talk Rick, say they can go back and make the plan work. Rick’s response, “Can’t go back, Bob,” says a lot about the mentality of everyone in this season. They’ve all crossed lines they can’t come back from. The people they once were are long gone. Lamson may have been a decent guy, but after the walkers came, his moral code was dropped in the mud. But his moral code is still cleaner than Rick’s. And splattered on the pavement after Rick was done pulling information from the injured officer.
Lamson may have been able to maintain a sense of civility within the hospital—and its backward rules when it comes to the wards the cops order around like slaves. Dawn walks right on by as her officers physically and emotionally abuse their wards, never batting an eyelash so long as they leave her alone. Yet we’re supposed to believe her when she says the things she does are for the greater good, that she’s doing it to help people who’ve ended up in situations like Beth. Her definition of help differs greatly from what’s in the dictionary. Dawn helped by telling her to risk her safety and steal medicine to maybe-save Carol, covering up Gorman’s murder to use as blackmail, making Beth act as her maid, and lastly, ordering a young woman to push a police officer down an elevator shaft. At every turn, Dawn put Beth at risk, all in the name of paying off some debt for health care or covering up a justified murder. Nothing Dawn says can be trusted. She got where she is by manipulation and cold-hearted calculation. Two skills she puts to work during the climax for the episode.
At last, Gabriel may understand why his fellow survivors are so efficient at killing when a threat comes their way. After his escape, he made his way to the school where the Terminus folks made camp the night they enjoyed a little Bob-B-Q. Too bad for him, they aren’t very good housekeepers and left their leftovers on the grill. After seeing first-hand what the Terminus people did, he heads back to the church . . . with a gang of walkers in tow. Carl and Michonne take care of the mess, trapping the walkers inside. Gabriel is ready to pull his weight, telling Michonne, “I can’t run anymore.” He could’ve also been talking about the hole in his foot, but I like to believe the good Father will be a solid part of the crew from here on out.
G.R.E.A.T.M. pull up to the church just in time to help. Everyone piles into the fire truck, taking Maggie to Atlanta to help save Beth. Unfortunately, even with the wheels, they’re too late to do any good.
The climax for the episode plays out like an old western—two forces meeting on a road, one leader doing the talking for each side while everyone else is twitchy from nerves. The trade-offs go smoothly. Daryl rushes forward to claim Carol and her go bag. Rick walks the remaining officer forward to trade for Beth. The moment Beth is back with the crew, things go south. Dawn has another stipulation—Noah must return to the hospital. Beth had taken his place in their system. Without either Dawn would have to do her own chores. We can’t have that. Fed up with the manipulation and lies, Beth takes matters into her own hands. Or rather, her own cast, where she’d hidden a pair of scissors before the trade-off. It was the one time Beth didn’t hem and haw about taking action. She saw an opportunity and took it, cutting one head off the hydra working within the hospital. Dawn didn’t go down without a fight. She manages to fire off a single round from her gun. Beth’s bravest act is her final one. A single shot to the head will ensure she doesn’t come back as a walker. It’s a small mercy at the end of a painful few weeks for the young woman.
The reactions to Beth’s death have a bigger impact than the moment Dawn pulled the trigger. Daryl is absolutely broken and takes the kill shot to take out Dawn. Carol carefully pulls him back before the tentative peace the deaths brought is broken. The Greene family have always functioned as part of the heart for the group. Beth’s light kept many of them going during the prison days, her gentle songs and the way she cared for the young ones in their group giving them hope for a future led by the kids she aided. Now it’s just Maggie. She really is alone this time. No big what-if hanging over Beth’s fate. Can she recover from this loss? Can any of them? Losing the innocent members of their strange family takes a toll, chips away a little more of their civility. Another loss like this and they may end up more walker than man.
Don’t skip the final scene! Yes, there is a short bit after the credits. Does this mean we’ll see much more of Morgan in the future? I hope so. It’s time to shake things up and bring back some energy to the story now that we’re not mired in the hospital drama anymore.
We’re one episode away from the mid-season finale. So far the plot has crept toward an outcome completely hidden to the viewers. There’s no big bad guy for the various factions within the survivor’s group to fight. The one main mission for the season was based on a lie. We’ve now got a new mission: Save Carol and Beth. But can that take us through the next two episodes and give fans what they look forward to every mid-season break?
Watch your step! There’s spoilers creeping around under here.
Our intrepid heroes split yet again, leaving Michonne and Carl to look after Judith and Gabriel. The Father is jumpy, touchy about the work being done to fortify the church so it’s a safer place for them to hole up. His regret over the murders done by his fellow survivors eats at him. Michonne and Carl tag team Gabriel. They stress the need to learn how to defend himself. How to move on emotionally after being forced to kill—walker or human. Gabriel saved them by allowing them to camp in his church. This is the only way they know how to repay the kindness, by teaching him how to survive after they leave if he doesn’t travel with them. The pressure from them to grow past his comfort levels forces Gabriel to do something utterly stupid. He escapes through the floor boards and under the church, injuring himself in the process. How far can a limping, pacifistic, guilt-ridden man make it? Is he running from people he sees as cold-blooded killers or from the memories of how he soiled his hands by refusing to aid his parishioners?
There is a new faction within the survivor crew – G.R.E.A.T.M. is the team name Tara cooked up for the group who had been escorting the liar Eugene to D.C. for his mythical walker cure. They’re not a very well-oiled machine at the moment. Abraham put himself in time-out after decking Eugene, his temper steaming hotter than the Georgia highway he’s kneeling on. Rosita attempts to talk sense into him. Fails. Fails to the point where Maggie draws her gun and forces Abraham to kneel again. Maggie is done with his hissy fits and the hiccups in their plan. She’d agreed to go to help. To give her life some purpose after losing her entire family, except Glenn. Without the mission, the entire group is lost. Tara tries to keep the peace, but can’t do anything in the face of Abraham and Maggie’s anger. Glenn eventually steps up and starts weaving a plan, using his people skills to show everyone that the fighting will get them nowhere and they can’t camp out in the middle of a highway forever. He brings them together. By the time Glenn, Rosita, and Tara make it back from a trip to find water—scoring a couple fish for dinner along the way—Eugene is awake and Abraham’s relief that he didn’t kill yet another living being sloughs the foul mood from his shoulders. They may be able to work as a cohesive unit, but where will they go if D.C. is out of the picture?
Rick’s group down in Atlanta seem like they may have a solid plan to get Beth and Carol back. Or maybe not. Tyreese has come a long way since the days when he could not and would not even do so much as kill a walker. However, the thought of barging into a secure building crawling with well-armed police makes him think twice. Not only about the casualties from the opposing side, but civilians and their own crew members. He comes up with a better plan—catch two of Dawn’s officers and force a trade, yours for ours. When Rick moves to reject the safer idea, Daryl intervenes. He’s not taking any chances retrieving the two people he’s come to care about the most because of one of Rick’s rash gotta-get-revenge ideas. The plan goes off without a hitch. Or so I’d like to say. Being what it is, things went downhill quickly as soon as backup arrived to aid the cops lured out by Noah. There’s a shoot-out and violent hide-and-go-seek scene. It ends when Daryl rips the head off a walker and bashes a guy’s head with it. There’s a sit down with the officers in custody. One man, Bob Lamson, appears to be the best bet for making the plan work. He gives Rick some solid advice . . . and then uses Sasha’s obvious emotional weakness against her. Lamson lures her off to the other side of the warehouse and rams her into a window so he can escape. So much for having a plan.
The main walkers for this episode were far different than anything we’ve seen from KNB EFX for the show before. Most of Atlanta was hit by napalm during the initial walker invasion. The unlucky folks who’d been outside the hospital for evacuation were hit in the process. After they died, they came back as animated hunks of bubble gum. Or at least that’s what they looked like with their flesh melting over the asphalt. Wouldn’t want to step in that and try to scrape it off my shoe.
Inside the hospital, things are the same as always. Jerk cops ordering their wards around, and turning that onto Dawn when they feel they aren’t getting their way. One officer orders Dawn to take Carol off the machines and stop treatment, stating it’s a waste of resources. Dawn agrees, and then turns around to use Beth to save Carol. Because any sane office of the law will ask a scared, injured girl to pretend she’s a doctor and potentially kill a woman trying to save her without proper medical training. Yup. That’s one-hundred percent believable.
The next episode if the much-awaited mid-season finale. What’s waiting for viewers? Hopefully something to punch up the energy for the remainder of the season.
Last week, we caught up with the long-lost Beth. This week, we’re on the road with Abraham and the gang determined to see Eugene safely to D.C. so he can work on the virus that may very well eliminate every walker across the globe. To say their trip is a tad rocky in this episode is a gross understatement.
A part of me feels like there were some character tweaks to make this episode in particular hit a certain vibe—not a pleasant one, either. Abraham’s anger has never been hidden, but the extent of his emotional baggage hasn’t been on the screen in this way before. It’s difficult to balance what we know of the man with what we’re shown in this episode. We get glimpses of his past throughout, relating to the early days after the outbreak and his attempts to keep Ellen, his wife, and two children safe. The ease with which he kills stems not from a long military service, but from understanding that sometimes people must die. Others may judge him—his wife was so terrified she took the kids and ran to their deaths—but at least he knows he’s done his part to keep his people safe. There’s a fine line Abraham walks. More than once we saw Rosita, who’s been with him for almost the entire trip from Texas to Georgia, take a step back from his anger. She’s romantically involved with Abraham and looks to him as their leader, but at one point she has to put her foot down before Abraham marches them into a herd of walkers so thick, one can’t see the road through all the decaying flesh.
That’s after they managed to kill every vehicle they rode in for longer than a mile. What is with people after the apocalypse having horrible luck with transportation which doesn’t require manpower? Yes, Eugene sabotaged the bus, but there’s been a string of bad timing with cars running out of gas or crashing throughout the show. Remember Lori and the walker pushing his face through the safety glass? Yuck! It’s like once the dead rose, everyone forgot how to operate cars. Convenient for the writers—it keeps their locations isolated to a specific area and gives them a chance to add in more fight scenes with walkers. Awful for the characters who end up with concussions and who knows what else from all these crashes.
Tara is finding her footing within the group. Unfortunately her footing puts her in the path of Eugene’s weirdness. For most of the episode, I yelled at her to get away from him. She’s naïve and kind. Lately, Eugene has been written like a sociopath. He understands emotions, but they don’t connect with him on more than a surface level. He’s got one concern: his safety. Tara, meanwhile, wants to make sure everyone is okay and happy. That’s a tall order considering the mess they get into after the bus flips in the middle of the freeway.
Speaking of, what sort of sense does it make to walk forward into uncharted territory, given that your ride and supplies catch fire on the road, instead of backtracking to a known safe location? Fifteen miles out from the church, the glass Eugene dumped in the gas tank causes the bus to flip and the engine to catch fire. Despite losing everything except the bag of weapons, Abraham orders everyone to continue on their set path. He’s running from something, which isn’t clear until the end of the episode. What I want to know is, how the heck did they happen to find a walker-free place to sleep in by sunset given there was nothing but forest stretching down the road they traveled? The same sort of plot gap happens toward the end when we though the gang were good to go with the fire engine and suddenly they’re walking toward at least two thousand walkers. Uh, what?
I’d like to take a moment to gloat. All this time, I’ve said Eugene wasn’t what he seemed and guess who was right? Yup, this reviewer. Eugene made the best of a bad situation. He knew he couldn’t hope to make it longer than a day without clinging onto someone and convincing them to help him. He’d done the math, Washington D.C. should be the safest place within the undead-infested United States. But he was in Texas, and that’s a long way to travel alone when one cannot defend themselves. Luckily enough, he stumbled across Abraham at exactly the right moment. A minute or two later, Eugene would’ve stumbled across a woman and two children who’d been eaten by walkers, and a man beside them with the top of his head blown off. Abraham feels he owes Eugene for saving him from suicide. The need to balance the debt pushed him for so long, when Eugene finally told the truth—that he’s not a scientist capable of destroying the walkers with a virus—Abraham snapped. The last we saw of Eugene, he was T.K.O.ed with everyone hovering over him. Honestly? That’s what he gets for getting everyone’s hopes up. Numerous people died to get him to D.C. and it was all a lie.
This episode was still a tad slow, save the last few minutes when the truth hit the fan. If this trend sticks, the show may have a hard time ramping up for what is always an epic mid-season finale. For now, we play the wait-and-see game.
A little forewarning for the second episode of season five—don’t eat anything when you watch. Or rewatch. At no point in your life will it be okay to consume much beyond water while watching . . . and even that’s questionable depending on the strength of your stomach.
Spoiler Alert! The following review contains episode spoilers.
For the first time in too long—possibly since before Hershel’s murder—we witness a survivor group who are somewhat happy. It may be mostly relief. Giddiness from finding each other once again and surviving escape from Terminus with no casualties on their part. Rick smiles and takes time with his children, something he hasn’t been able to do since the prison attack. Even then, he was plagued by Lori’s ghost and could not fully bond with Judith. Everyone has banded together to take care of the baby.
Judith, along with Bob and Glenn, became the heart and soul of the group. Anyone needing a mental time-out takes a turn watching the baby. Tyreese in particular has done a lot of mental healing since his time taking care of Judith. His world simplified to one focus—protect her and provide for her, no matter what dangers lurk around the corner. Because of that focus, he’s ready to forget that Carol killed his girlfriend and move on. He can kill again, without feeling a strangling sense of moral wrongness. Bob and Glenn, in their roles as heart and conscious, focus on Rick and keeping him grounded despite his overwhelming need for revenge. Even though Rick is smiling and reunited with his family, there’s a darkness in his eyes that won’t go away. The pain he’s gone through has forever changed him. Even if Eugene’s scheme to infect the walkers with a super virus that’ll kill them off works, Rick will never be the same. He will need people like Glenn and Bob to thump him over the head and remind him he has two children relying on him to stay grounded and in control of his anger.
Unfortunately, Bob may not stick around long enough to help. We’ll get to that later.
This episode introduced Gabriel Stokes—a priest with a strange sense of humor (and awful comedic timing) and a secret which may or may not come back to bite the entire group in the backside. Gabriel doesn’t kill, not even the walkers who threaten his life. He’s been isolated in his church since the undead outbreak reached his neck of the woods. Luckily for Rick and company, the church is far enough out of the way to have little walker foot traffic. They hole up in Gabriel’s safe haven to take a breather and have a nice wind-down session reminiscent of the party down in the CDC’s basement back in season one. Let’s hope the church isn’t rigged to blow up.
The safety the church offers is an illusion. Rick, Carl, Daryl, and Michonne all sense something isn’t quite right. For days they’ve thought someone may be tracking their movements. Carl found evidence of an attempted break-in at the church, but couldn’t tell if the knife marks on the windows or the threat, You’ll burn for this, were fresh. We know that Morgan isn’t far behind the group, and he was a tad loony-pants the last time Rick saw him, but is he the threat?
Nope. It is far, far worse.
Poor Bob. He’s finally found a groove after the apocalypse—a solid relationship with Sasha, good standing within the survivor group, sobriety, a solid plan to help Abraham and Eugene reach the epidemic center in D.C., and a sense of relief so great he can’t help but weep. The latter proves his undoing. When Bob takes a time-out from the party, someone sneaks up and clubs him over the head. Next thing we know, it’s Bob-aque time. Hold the sauce. He’s still alive, but for how long? Gareth seems like a patient man, despite his disgusting diet choices. The group who survived the Terminus attack is small. How much can they consume before Rick realizes they’re a man down? Do cannibals diet? Guess we’ll find out next week. Cross your fingers and hope Bob makes it out only missing one limb.
Never Again. Never Trust. Review of The Walking Dead 501 By RC Murphy
It must be October. Everyone as far as the eye can see is trapped in Walker Fever—not to be confused with the fever the infected suffer before turning into the undead. We here at the ZSC Command Center are not immune and fell head-first into the fifth season of AMC’s The Walking Dead with snacks at our side . . . which we quickly ignored, given how bloody the first episode of the season turned out to be. With that in mind, let’s see what our favorite band of survivors are up to after being captured last season.
Spoiler Warning! Below are show spoilers. Turn back now if you haven’t watched this episode.
This episode had one flaw—the Terminus flashbacks. There were only two, at the beginning and end, but the information delivered was something clearly conveyed through dialog and set decoration in the middle of the episode. All the flashbacks provided was a little confusion as far as the timeline went. For half the episode, it appeared as though there was a time gap between when Rick and company were captured and the moment Carol and Tyreese were within hearing range of Terminus and all the gunfire. It wasn’t until Carol saw her once-friends bound and gagged that things started to make sense. Sometimes in story-telling, less is more. This was one of those cases.
Rick is still embracing the Ricktatorship, pushing everyone to arm themselves with whatever they can find in the train car. Miraculously, in the short time they were apparently imprisoned, they managed to build a good number of gnarly weapons using rusty nails, leather belts, hunks of wood, and who knows what else. All their work was for naught. Glenn, Rick, Ben, and Daryl were still taken by surprise and dragged into Terminus’ slaughterhouse. Which is the exact moment everyone set aside their popcorn and clutched the couch cushions so tight, their knuckles turned white.
Despite internet rumors, this was not the moment we said goodbye to any main cast members. Glenn is still alive and has taken on Hershel’s role, becoming Rick’s conscious when his desire for revenge threatens the entire group’s survival. It’s a position Glenn has filled before, but his youth and inexperience usually costs him solid ground to stand on in the face of Rick’s anger. This time Glenn seems better prepared to stand up for what he feels is right. He’s got far more at stake with Maggie at his side and committed to staying there no matter what. Not even his good friend will force him to risk her safety.
Carol is far, far removed from the character we met in season one. Now she can walk up and kill a walker without blinking, even while Tyreese stands behind her saying he’s not prepared to kill again. In the face of his perceived weakness and possible judgment, Carol doesn’t balk, doesn’t care. She will live, that’s that. She will make sure Tyreese and Judith live, no matter the cost to her. But she has no plans to stick with them. Being ousted from the group changed her more than the death of her husband and daughter. Solitude fits the new Carol. She’s truly free to do what she wants when she wants after years of being the steel backbone for her family. Will her resolve to remain a lone wolf stay firm after reconnecting with the rest of the group? Hard to tell, but the reunion hug she shared with Daryl was perhaps one of the happiest moments on the show in years.
This episode was all about escalation. One group wrongs another, the afflicted group seeks revenge. That’s how Terminus became a cannibal’s Fantasy Land—their once sanctuary was overrun, the women abused, countless murdered, but they took it back and became something ruthless and without morals. That’s how Carol and Rick ensured Terminus could not recover from their attack and escape. Even Tyreese did not escape without having to step up his game to not only kill walkers, but also a human who posed a serious threat to Judith. By the end of the episode, even viewers felt panicky, waiting to see how far the escalation would go. What would be the ultimate cost of this revenge pushing Rick forward? So far, no one in his group has paid. That luck can only go so far.
We were visited by a long-lost character at the end of the episode. What role do you think he’ll play in the grand scheme of things? Last time we saw this guy, he was twelve crayons short of a full set and sure to die at any time. That’s the wonderful thing about this show, the people we think will die, don’t. Those we wish would live, keel over without warning. It’s impossible to predict what’s around the corner. But that is half the fun of watching. It is also why The Walking Dead was picked up for a sixth season days before the fifth season premiere.
This is the tale of a rabbit named Percy. He wasn’t a wild rabbit, who spend their days scurrying frantically to and fro to find food where predators wouldn’t find them. No, Percy had the privilege to be born under the care of a kindly older human woman. He came into the world in his mother’s spacious cage on a farm far away from the noise of the city. It was a peaceful place to grow and get to know the world of a pampered pet, as the Old Woman called them. One spring afternoon, a family approached Percy’s mother’s cage. They ooed and awwed, pushing pieces of alfalfa through the bars. His mother taste-tested the offerings, of course, but Percy ate his fill. An hour later, Percy’s world grew dark and terrifying. Stiff brown paper trapped him in twilight. The world bounced and hummed around him. A high-pitched voice—the voice of His Girl—cooed over the hum for time too long to tell. Rabbits never grasped the art of telling time. To Percy, there were only three parts of the day: Time for fresh greens, Time for alfalfa, and Time for greens in the dark. Occasionally, there was Time for treats. The Old Woman said too much wasn’t healthy so she kept the sweet treats for herself. In the humming dark, there wasn’t time for anything except fear. Percy’s nose twitched—the only part of him he dared move. Around the Time for greens in the dark, the jostling and humming stopped. As did the cooing. Percy’s dark, papery world shifted suddenly. He scrambled to stay still. Mother had once said, if he ever lost his standing as a pampered pet, he had to stay still to keep the bigger animals from gobbling him up. Percy didn’t want to be gobbled, but he didn’t have any control over his movements.
His Girl brought light back to Percy’s world. The thick paper darkness parted, revealing her freckled face and funny smile—funny only because her teeth were so much different than his own and some seemed to be missing. Along with her smile came the tummy-flipping scent of fresh green things and a flood of light too white to be the sun. Gentle hands pulled him from the dark and set him on the grass. Percy froze. He’d been banished. Only rabbits not suitable to be pampered pets hopped around on grass willy-nilly. Where was his cage? Where was his mother? Why had the Old Woman given him away to His Girl, only to be tossed outside?
Sadly, this would not be the most frightening day of Percy’s life, but we’re getting ahead of ourselves.
Once his panic settled, Percy realized this was his cage. A funny cage, it’d been built right on the ground. Fresh grass grew where in his mother’s cage there’d been coarse hay that poked his belly. Clover and yummy flowers grew in one corner. Far, far across the cage sat a tiny house without windows and only one door, the floor lined with soft material to cushion his belly while he slept. Of course, Percy didn’t investigate any of this until long after His Girl gave up hope and left him alone.
By the time he’d finished a nap in his new house and ate four of the purple flowers, and another five clover leaves, the funny noises had begun.
“This is an awfully noisy bunch,” Percy thought. “Thank goodness my cage is outside or I’d never get any rest!”
Try as he might, Percy couldn’t ignore the racket. Hopping to the edge of the cage—something he’d yet to muster the courage to do—he searched the Big House for His Girl. Her noises were the loudest, nothing at all like the gentle words she’d whispered in the jostling darkness that brought him to his new cage.
Shadows passed over the Big House’s windows, some moving faster than others. Crashes drowned out His Girl’s voice. Bang! Bang! The door directly across the Big Yard from Percy’s cage slammed open. Percy jumped and dashed into his clover patch. Hunkered behind the green covering, frozen like a tree trunk, he watched a new man—not one of the two who’d escorted His Girl to the Old Woman’s farm—trip down the steps. A heartbeat later, His Girl bolted through the door. Her shrieks rivaled Percy’s that one time a big dog had knocked into his mother’s cage, nearly toppling it over with them locked inside. Red stuff covered her yellow dress.
“What a messy eater,” Percy mused from his hiding spot. “She’s got strawberry juice all over. Her father won’t like it.” Shortly after he thought, “I wonder if she’s brought any sweet treats to share.”
Percy’s stomach seconded the idea.
The strange man caught sight of His Girl and gave chase. What fun, a game! Percy dared to poke his head above the cover to watch the two race around the Big Yard. His girl shrieked and raced ahead of the strange man, but the man gained ground with every huge step. Right beside Percy’s flower patch, the strange man caught up with His Girl. Unbelievably, more strawberry juice covered His Girl’s dress.
The strange man tackled His Girl to the ground. It looked like a tickle fight—something the Old Woman did with Percy to shoo him to another part of Percy’s mother’s cage while she tidied up. Percy wanted to play. Feeling brave, and hungry for a taste of the strawberry juice on His Girl’s fingers, he hopped through the flower patch to where her hand lay pressed against the cage. Percy tilted his head up and licked the juice.
Yuck!
What kind of strawberries tasted like metal? Percy’s stomach gave a rumble. Then a roar. Maybe it liked the juice, even if it tasted funny. Percy gave it another taste, sneaking a lick at His Girl’s still hand.
A little better flavor this time, though still not any strawberry he’d tasted before.
Starring: Kris Holden-Ried, Emily Hampshire, Shawn Doyle, and Claudia Bassols
Rated: NR (Adult language, partial nudity, mild drug use) From Filmax International:
Kate (Emily Hampshire) works at the hospital in the Return Unit, helping those who have been infected by the virus that turns people into zombies. Kate’s dedication to her work is absolute, but few people realize that for her it is also a personal matter; Kate’s own husband, Alex (Kris Holden-Ried), has been returned.
After various brutal and prolific attacks at the hands of Anti-Return groups and rumours that the “Protein” stock is running dangerously low, Kate fears for Alex´s safety. Suspicious of the government’s order that all the returned should report to a secure medical facility ‘for their own safety’, the couple decides to flee, taking with them all the doses of “Return Protein” they have. At no point does the couple imagine that the real threat is a lot closer than they think…
The Returned came from the same house as the [Rec] series, and the quality shows. I went into the film expecting one of the random, low-budget films that are usually slid under my cell door. Boy was I in for a surprise. While The Returned isn’t a blockbuster, it’s not something to snub at a glance.
Let’s get down to it. The film starts with what feels like a random, bouncy flashback scene. It isn’t entirely clear why we’re seeing this scene until the final minutes where it becomes clear this is a pivotal moment in Kate’s life, one that shapes how she deals with the fallout of so many harsh decisions from those around her. The importance could’ve been made clearer. Possibly by cutting some of the post-production additions—all the “noise” added to make the footage feel old—and pushing the credits until the following scene set in the present time.
As for the characters, I’ve found a rare film in that none of them are, as I call it, Too Stupid To Live. Every decision made throughout the movie is thought out, or when done impulsively there’s decent character-driven reasons, as is the case for Jacob and Amber when they ultimately are forced to make a hard decision that may put them at odds with their friends, Alex and Kate.
There’s not a lot of zombie action on screen. The film instead focuses on society’s inability to adapt to change and accept a new species of people. Because, that’s what the Returned are, something new and unpredictable. Forced to rely on a daily dosage of drugs, the Returned are given the same treatment as homosexual AIDS patients by the media. What happens when they stop taking their treatments? What will they do to others without treatment? How fast will this disease spread if the government doesn’t step in and micromanage their lives? Wouldn’t it be better if they were all just killed—gunned down while idiots seek to coddle the monsters? We recoil at the truth of it—anything new and uncertain is automatically handed a death sentence. That’s the way humanity is hard-wired. Kill the unknown to spare the larger population. Never mind who is traumatized in the process.
The Returned is a slow-burner. The plot pushes steadily forward, forced along by the characters, their decisions and reactions, and not the evil undead waiting to tear them limb from limb. This is not an action film. It’s a statement on a society that cannot change without first destroying itself. If you want hack-and-slash, keep moving. However, if you’d like to think about the implications of how zombies would change everyday life, give The Returned a chance. I’m giving it 3.5 bloody scalps out of five.
Comfort. That concept is the antithesis of what it means to survive in the zombie apocalypse. For the most part, we’re prepared to leave our cozy homes with their soft mattresses, refrigerators, filtered water, and indoor plumbing to chance it on the road in order to stay one step ahead of the undead menace. But without taking a couple moments to pamper yourself, life will start to suck and thoughts will wander. What if I went back home? Surely the zombies skipped my house and moved out of the city.
Yeah, and while they were there, they gave the living room a fresh coat of pain and reupholstered the couch your cats scratched up. Instead of putting yourself in danger’s path with daydreams of normalcy, we’ve compiled a list of things you can do for your road-weary body.
Take care of your transportation: Better get used to hoofing it around the country once gasoline and diesel supplies run out. Walking takes forever, but any forward progress is good when the enemy is shambling in your wake.
Invest in good insoles for your shoes/boots. Something graded for a ton of walking or high-impact work insoles.
Clean socks. If there’s one thing you over pack in your go bag, make it socks. A quick change will give your tootsies a burst of energy—caffeine for your feet.
Freedom. Feet trapped in shoes for too long stay damp and court fungus. Take some time to give them a wash and let them dry out every day. As a bonus treat, give yourself a massage with a dollop of minty lotion.
Soothing sore spots: Not only will fighting the undead take a toll on your muscles, but so will everyday chores—made much more difficult by the lack of modern conveniences. Spas will be seriously lacking, as will a bathtub to soak in, but heat a cold applied to appropriate muscles will help.
Rice heating pads are wonderful and ridiculously easy. Take a tube sock, fill it with dried long grain rice, and warm it. Dried beans would work, as well. Warming will be tricky without a microwave. Put a brick-sized rock near your campfire for about half an hour. Pull it away from the fire with tongs or a pot holder. Set the rice-filled sock on top and flip it over every minute or so until it feels like the rice is heated through. Apply the heating pad to any sore muscles
Ice packs come in handy, too. They’re also pretty easy to make. However, you’ll need access to an ice chest still filled with ice to refreeze these packs once you’re away from home:
Method #1: Alcohol/Water Ice Pack
You’ll need:
2 cups water
1 cup rubbing alcohol
2 zip-top bags (quart or gallon)
Dump the water and alcohol in the first bag. Seal it, pressing out as much air as possible. Secure the filled bag in the second—just in case there’s leakage when it defrosts. Freeze the mixture for about 12 hours before the first use. It’ll be squishy, but that helps it mold to your body better.
Method #2: 1-Ingredient Gel Packs
You’ll need:
Corn syrup or dish soap
2 zip-top bags
Pour the dish soap or corn syrup into the first bag. Secure the filled bag in the second. Freeze for about 12 hours. These may freeze harder than the above method, but still work well.
Pucker up: Being out in the elements won’t do pretty things to your lips. Wind, sun, and inevitable mild dehydration will chap your lips, possibly to the point where they’ll bleed. Keep Chapstick handy. Or make a quick and easy lip balm from the recipes below.
Method #1: Mint and Honey Lip Balm
You’ll need:
1 teaspoon petroleum jelly (or Un-Petroleum Jelly)
peppermint extract
one teaspoon honey
small container with a lid.
Heat the petroleum jelly for 30 seconds in the microwave. Mix in 3 drops of peppermint extract and the honey. Put the mixture into the container. Let the lip balm set overnight without the lid. Once the mixture is set, pop the lid on and you’re good to go.
Method #2: Drink Mix Lip Balm
You’ll need:
A small container
enough petroleum jelly (or Un-Petroleum Jelly) to almost fill the container
a packet of flavored drink mix (water bottle add-ins like Kool-Aid or Crystal Light, try to avoid any with aspartame).
Mix the drink mix and petroleum jelly until you reach a color/flavor that appeals to you. Spoon it into the container and close the lid. Done!
Biting pests: We’ve covered bug repellents before, but I’ve discovered a new, super-strong recipe to share. Don’t forget, in a pinch you can simply rub fresh peppermint, spearmint, catnip, pennyroyal, citronella, lemongrass, basil, or lavender on your clothes for moderate insect repelling powers.
New recipe:Four Thieves Vinegar
You’ll need:
32 ounce bottle of Apple Cider Vinegar
2 tablespoons each of dried Sage, Rosemary, Lavender, Thyme and Mint
a quart size glass jar with airtight lid.
Pour the vinegar and dried herbs into the jar. Seal tightly and set it on the kitchen counter near the coffee pot (or a place you see every day). Shake the jar vigorously every day. Continue for 2-3 weeks. After 2-3 weeks, strain out the herbs and store the vinegar in the fridge. To use on skin, dilute with a 50/50 mix of vinegar and water in a spray bottle.
There you have it, a few ways to make life running from the undead moderately comfortable, or at least tolerable until the spas open up again