Last episode, Lowell was a minor distraction compared to the rampant Baby Fever cooking Liv’s brain. This time around, she’s so caught up in her new lover and how he makes her feel, she ignores the people who’ve been by her side pre-and-post zombie infection. When Major calls from jail, she ignores it in favor of a rather intense foot massage. Later in the episode, she agonizes over whether or not she actually has a relationship with Lowell or uses him for bedroom antics—despite the fact that in the previous episode, they spent an entire night hanging out as friends because Lowell ate a gay brain. The agonizing doesn’t amount to any growth on her part, his part, or for their relationship. They talk for a couple minutes, it magically fixes everything she sees is wrong, and they end up in bed together again. Liv can’t handle her own relationship, but analyzes everyone’s personal lives in the episode with help from the most recent case on the morgue’s table. The hypocrisy is strong with this one.
Since Liv is missing in action, Major relies on his roommate and friend, Ravi, to bail him out. Ravi is beat to the punch by Peyton, Liv’s roommate, who finds just the right loophole to get Major out of jail without bail.
Everyone Liv is close to comes to her ex’s aid. Ravi even carefully breaks the news that the police found the bodies of the missing boys. However, he can’t bring himself to tell Liv what’s happened to Major—aside from informing her about Major’s recent break-up. What is Ravi protecting her from? She’s pretty much gone through the worst thing possible in her life; finding out her ex played Batman, was caught, and beaten for his part in antagonizing an already tense police department isn’t going to ruin however long she’ll stuck in zombie limbo. It’s an absurd character decision. The show is full of them. Like Ravi’s failure to properly handle his undead rat friend at the end of the episode. Maybe a human shouldn’t handle the infected rodent, like, at all. Even with chainmail gloves. Spoilers: It proves to be an incredibly stupid idea.
The case is a nightmare—overly complicated like so many others this season just to drum up false tension. A radio relationship gossip queen, Sasha Arconi, is murdered on-air, electrocuted by her microphone. There’s no security in the building, anyone could’ve walked in to rewire the murder weapon. One caller is suspected after calling out the plate number for the car belonging to her husband’s mistress. Just so happens, the car belongs to Sasha. Problem is, Sasha believed in free love. There’s no telling how many lovers she has floating around in the world.
One lover in particular hosts a rival sports talk show, Morning Hurl. Their on-air hatred is the stuff of legends. It’s also disgusting. Morning Hurl’s host, Chuck Burd, is King Pig in the land of Misogyny. A shame since they brought in Battlestar Galactica star Aaron Douglas to play Burd. Everything from the character’s mouth degrades Liv or the deceased in sexual ways.
Is this necessary? Is this entertaining? Is this appropriate for a show touting a supposedly strong female lead? Bringing in Burd one episode after they forced Liv to become baby crazy isn’t wise. It perpetuates her role as victim. Sure, she talks a big game when Burd confronts her, but that’s thanks to Sasha’s brain. Liv is a passive vehicle for her meals and their personalities. They didn’t even need Burd for the plot to work. He is a red herring. The real killer is, of course, a woman jealous over professional success. Because women are incapable of coexisting in a competitive work environment. Sure.
To make everything more convoluted, at the end of the episode, Liv sees Blaine walking into Lowell’s apartment building. She should’ve thought about how her new lover sated his brain habit long before now. Oh, and the brain they ate for breakfast after a night in the sack? Just so happens to be Jerome’s. Major buys a gun after delving deeper into why Dupont had a brain in his car. Because guns solve everything. How these characters haven’t killed each other by accident yet boggles the mind.
This week’s case is pretty straight-forward. An underage girl, pregnant with her skeevy boyfriend’s baby, missing for eight months, and found near-dead in the woods by a bunch of teens her age. Obviously the boyfriend did it, angry with the girl for getting pregnant. Or was it her parents, enraged by her poor decisions and choice in boyfriend? A pack of wild dogs? Bigfoot? Even with Liv chowing down on Emily Sparrow’s brain for brunch, this case goes nowhere fast.
It’s a wonder any case is solved in that city. These fearless crime-fighters have terminal cases of “Ooo, shiny.” In the end, none of the suspects kidnapped the girl, which lead to her escape and death from the effort. Important clues happen by accident, save one moment of actual police work—charting Emily’s escape path via river instead of the assumed walking path the task force originally mapped out. At one point, they had one of the kidnappers in the station and were none the wiser. The police work is akin to how children play when their parents force them out into the sun—half-hearted, rules made up as they go, yet somehow they’re always the winner by the time play hour is up.
What happened to Liv? Normally her “Ooo, shiny” isn’t this bad. She’s pretty dog-and-bone when it comes to a new case, simply for the fact that she’s, essentially, the victim every week. Yes, it’s a show with a female lead which forces her into the victim role every week. Sounds a little fishy. This time around, it is worse. She’s distracted by Lowell’s sudden distance. Then Liv gets Baby Fever.
It’s lazy writing to take a female character who, when able to have children, was too busy building a career to commit to baking buns in her oven. Now Liv’s physically incapable of getting pregnant and can’t stop thinking about how quickly she can pop out a dozen kids. Yes, I’ll grant that being half-dead will change a person. But so much as to take a career-driven woman and land her in a rocking chair, knitting booties for the dozen kids she day-dreams about? It’s too fanciful, even for a show with coherent zombies. She’s mourning important human things, you say? She already gave up regular human life during her residency before Blaine infected her—willingly sacrificing sleep, time with family, her relationship with Major, regular friendships, and even a normal diet. Medical school was her everything, just as zombieism is now.
Major is, well, Major. He’s digging deeper into the missing kid’s case—getting his backside handed to him once wasn’t enough to slow him at all. Now Major’s dragging Clive into murky waters. After an ambush phone call between the two—witnessed by a reporter Major brought on to help him uncover the truth the cops don’t want to find—there’s trouble coming their way. Clive is demoted to paper-pushing in the Sparrow case after his bosses see the quote he accidentally gave, posted in bold writing on the next day’s paper. Major escapes unscathed until he stupidly follows the Candy Man—Julien Dupont. He’s caught by cops after breaking into Dupont’s car. Oh and he finds a brain hidden at the bottom of an ice chest. Dupont explains it away, mentioning the café Blaine uses as a front for his brain business. The cops let him go, but drag Major to the station. They lock him in with a biker gang and no supervision. There are a lot of accidental fists meeting his face. Just like Clive accidentally provided the media more fodder against the police department. Tit for tat.
“I’m missing a rat. Liv, you’re rocking a rat.” Ravi’s zombie-cure experiments move onto the next phase—rat testing to determine what mix of Utopia and Max Rager creates zombies. Great. Good. A cure is important. Except it works a little too well, leaving one rat full-on zombie.
Just what the show needs, more zombies. How about less zombies and more focus on the over-arching story line?
Corpse time. Simon Cutler was a grade-A d-bag with a God complex and far too much time to spend on a computer. When Ravi and Liv get the call—while Liv sutures the cuts on Major’s forehead from his fight in the previous episode—to pick up the deceased, they had no clue he’d marinated in his own juices for ten days in his basement.
Yes, Liv made a smoothie from brain matter so decomposed, they probably had to pour it out of the guy’s head. Even I draw the line there. Brain isn’t like steak; aging doesn’t do a thing to improve flavor or texture. Simon’s brain gives Liv a wicked case of agoraphobia, cravings for cheese curls, and mad computer skills. She puts the latter to use, breaking into the dead guy’s computer at Clive’s insistence. A possible lead through a video game falls flat, and eats up screen time which could’ve been spent actually building the plot for the murder case. Honestly, they solve this one by accident. It’s a bittersweet case once everything is on the table. Simon unleashed his anger on a customer service representative, going so far as to put her on the registered sex offender’s list and releasing false nude photos online. After a year dealing with his torture, the poor girl killed herself. Her brother tracked Simon via a Yelp review and took his revenge with no regrets. Unfortunately this story is buried under Liv’s love life and the snail-paced Blaine story arc.
Speaking of, Blaine has to clean house again. His woman-of-the-month, Jackie, loses her temper after a botched brain delivery and eats the delivery boy. It happens to the best of us, Jackie. However, Blaine isn’t as forgiving. One drill bit to the head later, Jackie has eaten her last free meal. Ever. It’s not the last heard from the dead delivery boy. His body is found, leading Clive straight to Blaine’s slaughterhouse/café. He doesn’t get any information from Blaine and nearly gets himself killed. Bravo, Detective. Meanwhile, Major stumbles on footage which places Blaine in the skate park with the guy he thinks is the Candy Man. Ravi sees and takes the problem to Liv. What the heck can she do about it? Major won’t listen if she tells him to drop it. Clive will get dead, or undead, if he comes at Blaine again. Rock, Hard Place, please meet Liv.
A surprisingly easy decision is the choice to give it a shot with Lowell. It’s easy to talk to him, zombie to zombie. Liv only really has Ravi to talk dead things with. Even then, there’s things he just can’t understand. Right now, that’s Lowell’s appeal. He empathizes with her problems. Brings her anxiety pills after Simon’s brain throws her for a loop. Lowell even got out of Dodge when things ramped up in the murder investigation without complaint. He’s too good to be true and that makes for boring television. But they kiss, so someone, somewhere must be pleased.
Something about the zombie apocalypse makes the weirdos come out to play. For once, I’m not talking about the crew of oddballs the show follows, but the cult hanging out in Hannibal, Missouri. With a city name like that, of course there’s a group of loonies thinking the undead are actually the first wave of the rapture—the Resurrected, as they call them. Didn’t we do our time with cults, already? Cassandra’s people demonstrated well enough what can happen when a man is capable of duping the weak because he says exactly what they want to hear. While this cult takes it a lot further down the religious grey waters, it’s essentially the same type of characters all over again. Six episodes in and they’re repeating ideas.
“Just because he’s dead, doesn’t make him a hero.” Murphy calls it again. Why are they following the map of a dead man who wasn’t very pleasant to be around? Lt. Hammond made some questionable decisions during the half a blink he was in charge of the mission. Talking sense doesn’t work for Charles and Roberta. They have a starving crew to provide for.
Off to the mythical resupply post named Province Town, run by Charles’ old friend, Major Williams. The place seems legitimate. They have a strict no weapons rule within the town’s fences. There’s regular patrols to keep zombies back from the compound. Everyone barters for supplies—Williams feeds the crew on his dime for their first meal. There’s not a lot of privacy, but there’s beds, electricity for four hours a day, fresh produce, and plenty of zombie-proofing.
Sounds too good to be true? It is. The cult leader, Jacob, sends three former town members back inside the fences. “. . . was just a crazy cult leader,” one tells Williams. Another says the magic words every survivor loves, “We brought food.” Within thirty minutes, they’ve snaked their way into everyone’s trust again. Not much longer after, the fun begins. The trio reveal concealed blades and kill themselves, turning into the Resurrected. How did the security staff missed the giant crosses under their shirts? The sudden Z outbreak in town puts a cramp in Roberta and Charles’ plans for alone time in one of the few private rooms. This is where the no weapon policy bites Williams in the backside. Everyone is vulnerable. Roberta and Charles fight their way to the others with heavy books.
Addy mashes a zombie’s face into his brain with an egg beater. Then she freaks out. Again. For the last few episodes, something’s gnawed at the girl’s brain. First, when she and Mack find themselves alone back in Illinois, again during the tornado, and a few times during this episode. Each incident is different. There’s no set trigger for her trauma. No explanation for what’s going on, either. She’ll be just fine, then BAM, a total wreck immobilized by fear and visions of violence. If they don’t explain what’s going on soon, these random visions are going to get annoying.
With the town overrun with undead, Jacob and his people let themselves in through the gate. Systematically, they gather the Resurrected and the living. Of the countless people living in the compound, we’re lead to believe only the crew we’re following survive. 10k and Cassandra find a spot to try to take out the cult. Williams is turned. Murphy is missing . . . until he steps forward in the zombie cage to confront Jacob on his lunacy in order to save Charles. He plays on the cult’s beliefs, exposing his bites, using the zombie’s disinterest in him to portray himself as the Resurrected Messiah. While it made a point, I wouldn’t suggest sticking your fingers in a zombie’s mouth. Ever.
Jacob doesn’t like being proven a liar. He suggests one last test for Murphy—a bullet to the heart. Knowing the risk if Murphy dies, Charles throws himself in the bullet’s path. He dies. The others drag Roberta away while Charles turns zombie. When they’re in a safe place, she forces them to stop so she can give Charles mercy. For good measure, she puts a bullet in Jacob’s heart and leaves him for the zombies running loose in the compound.
Can they make it to California without the backbone of the group? Williams warned them, mega-herds of zombies populate the plains and out west. As far as he knew, there is nothing out there for the living. Then why is this crew so determined to make a maybe-rendezvous? Murphy is slowly turning into something. There’s no telling what’ll happen in the time it takes to fight through the hordes ahead.
Without the helicopter Citizen Z failed to provide them with, the crew continues the trek west on the dim hope there’s still scientists left to take over caring for Murphy. They make a pit stop in Illinois to play at normalcy, taking over an abandoned house which just so happens to have . . . an electric fence? Pretty sure it’s something they rigged, taking advantage of the low chain-link fence around the house to secure it for some rest and relaxation time. How does one relax with zombies banging on the gates?
Addy and Mack frolic in the front yard before vanishing into one of the bedrooms to try and fail to have alone time. Roberta and Charles get cozy in the kitchen, drinking coffee. Murphy and Doc play poker, the stakes including whatever pills Doc has left after miraculously treating the burns he suffered during the fight with McCandless. 10k and Cassandra perfect the art of brooding in the living room, ignoring the poker game. Pretty normal, until someone has to go outside and kill the zombies frying on the fence.
Physics takes another vacation on this episode. The crew uses a blunt broom stick to pierce zombie skulls. Doable? Yes. However, it takes significant force to puncture a skull. Any time someone staked a Z, it never felt like enough force to do the damage shown through the zombie’s sudden demise. Lightning kills whatever system they set up to charge the fence. That’s pretty believable. But when the tornado shows up, stuff gets weird.
“Hang on, am I missing something? You did not drag my ass this far so that mankind’s hope can get sucked up by a tornado, did you?” Murphy sums up the plot problem perfectly, as usual.
They hole up in a nearby city, where Roberta and her husband Antoine lived before she shipped to New York to help with the outbreak. The house is a standard size with a basement she swears will protect them from the storm. Seeing as there’s windows down there, my faith in its protective abilities would’ve been shaken from the get-go. The tornado chases a horde of zombies toward the city. Slower zombies become part of the twister. Yes, there is the required Sharknado joke thrown in when the first Z takes flight.
At one point, they split into groups to find medical supplies to patch up the walking head wound and his girlfriend who’d been hiding in the house before Roberta’s homecoming. The newcomer’s head trauma leads to another round of “Doc isn’t a real doctor” but he goes on to perform a rather invasive procedure to relieve pressure on the guy’s brain. And screws up. Of course. During the same time, 10k and Cassandra think it wise to hide from the tornado in a sedan. I still can’t fathom how these people made it out of New York.
Once they reach Roberta’s home, she loses some of her fight. There’s no clear sign from her husband to tell her if he’s still alive—aside from testimony from the people in her house saying “the fireman” sent them to stay there. During the supply run, she discovers nearly the entire fire department staff locked in the station, all undead. Included in the group is her husband’s best friend. By the time they’re done giving mercy to the department staff, the tornado is on top of the town. She gets Charles to safety, locks him in the basement with the others, and sits in her living room, waiting to die or be saved by Antoine. Someone—Antoine or another faceless firefighter—covers her when the ceiling collapses, taking all four walls of the house with it. Miraculously, she survives. The basement crew survive. Even 10k and Cassandra’s less-than-bright hiding spot somehow keeps them alive. Suddenly, Roberta is okay with moving on. She talks to Charles as though she didn’t just try to kill herself via tornado. Someone remind the show’s writers that this is not how suicide attempts work, even if it’s death by failing to protect oneself from a natural disaster.
Murphy may have pluck, but his body is slowly giving up the fight with the combination of Z-virus cure and the bites suffered shortly after they pumped him full of it. He’s rotting. It’s the best word for what happens in the episode. Teeth grosser than they should be—they’re on the run, but still capable of brushing teeth—eyes jaundiced, skin mottled, and his hair is falling out.
To stop the others from noticing, he takes the time to shave his head. While a tornado is practically on top of them. Makes total sense. The empathy Murphy shows for the zombie flung through the basement window is striking. It’s one of few times we’ve seen anything other than amused contempt on his face. What does his degeneration mean for the cure overall? Does it work, or does the cure merely push back the symptoms? If so, everything they’ve done, all the bodies they’ve dropped since New York, is for nothing.
Of Wolves and Men Review of “The Walking Dead” 516 – “Conquer”
Let’s get the messy part out of the way—this episode didn’t warrant an extra twenty minutes of screen time. All it did was give producers a chance to dump all the plot threads into a pool and pray it all untangles in the end. They should’ve refined the story into something a little more cohesive that fits the normal forty-two minutes per episode. Every plot element was unnecessarily drawn out. It’d be different if the time was spent on much-needed character development or laying down a solid base for next season. It wasn’t. They flung everything off the table and fans are supposed to be happy with how the story lands until October. As far as finales go, this is The Walking Dead‘s weakest. So what did happen in the finale? Let’s discuss.
You know the drill, there’s spoilers from here on out in this review.
After weeks wondering why Morgan was brought back during a couple quick scenes, we finally get an answer. Kinda. It’s entirely possible, given the state of things in Alexandria by the end of the episode, that Morgan will fill the long-empty “morality of the group” position. A role desperately needed since Hershel’s murder. We were led to believe Gabriel would fill the need, but he’s loonier than a monkey in rubber pants. Morgan isn’t a pushover. When he’s confronted by the men who’ve been mutilating the walkers around Alexandria, he attempts a passive resolution. It doesn’t work, so he thunks them over the head and locks them in the car he’d used as a hotel room the night before. Later, Morgan bails Daryl and Aaron out of a tight spot—they unwittingly walk into a trap set by the same men who attacked Morgan. These men, wolves they consider themselves, could be the big bad for next season. Honestly, they don’t feel too threatening now that Daryl, Aaron, and Morgan know where they are hiding their zombie collection. What kind of weirdo keeps a zombie collection, anyway? (Zombie bunnies don’t count, guys.)
The entire time Rick and company have been in Alexandria, it’s felt like he and Michonne are growing apart. She wanted to find home so bad and he’s fought it tooth-and-nail since meeting the townsfolk. It’s not until Rick wakes in a makeshift holding cell with Michonne watching over him that they finally understand—they want the same thing and are going about it completely different ways. She doesn’t care if he conspired with Daryl and Carol to secure emergency weapons. She’s willing to look the other way while Carol coaches Rick on how to Play The Part—tell Deanna and her followers exactly what they want to hear, just like Carol has done since they arrived. Michonne has overlooked and forgiven a lot in the name of keeping their newfound home. Being a pushover won’t work, she knows it. However, she also understands in order to get what they all want, someone and something’s got to give. Michonne is the law alongside Rick. She can’t run off like Carol, threatening to murder anyone in the way—a message Pete got loud and clear in this episode. Michonne tells Rick, “We don’t need (guns) here. I don’t need my sword. I think you can find a way—we—can find a way. And if we don’t, I’m still with you.” So even though he’s been a paranoid nutjob for weeks, one of his most capable allies is still at his side. How much is Michonne willing to overlook and forgive in her quest for normalcy, though?
Tensions are riding high between everyone, not just the town’s peacekeepers. Toward the end of the episode, there’s a huge clash between Sasha and Gabriel—the crew’s most unhinged members. Sasha spent her afternoon laying in a mass walker grave, wondering what’s wrong with her. Gabriel spent his strolling around, looking for a walker to do what he can’t—end his life. At the moment of truth, he kills the walker. It’s actually one of the best kills in an episode filled with walker deaths. But when Gabriel and his inability to commit to death and Sasha with her equally large death wish are in the same room, the claws come out. “I think I want to die,” Sasha tells Gabriel. He replies, “Why wouldn’t you want to die? You don’t deserve to be here. What you did can never be undone. The dead don’t chose, but the choices you made, how you sacrificed your own . . . .” He goes on, blaming Sasha for Bob’s death, saying Tyreese deserved his death because of what she’d done. Most of what he says is directed at himself, not her. It doesn’t stop Gabriel from attacking Sasha. In the end, Maggie pulls them apart and sits them down to pray.
Another tense duo come to blows in the midst of the big, “What do we do with Rick” problem. Nicholas lures Glenn over Alexandria’s walls and shoots him in the shoulder. The wound isn’t fatal. Throughout the middle and end of the episode, Glenn and Nicholas take turns beating the snot out of each other and the walkers drawn their way by the noise. It ends with Glenn pinning Nicholas to the ground, a gun pointed at his head. Nicholas begs, crying. Glenn visibly wants to kill him. Is psyching himself out for the kill, telling Nicholas repeatedly to shut up. He doesn’t do it. Should he have? Not in this instance. Nicholas is a coward. He made his attempt to rid himself of the one man who knows just how much of a coward he is. Now that the plan has failed, I’m sure he’ll back down. He may even become Glenn’s new sidekick.
The town meeting to discuss Rick’s attack on Pete, the gun he’d hidden, and the threats made after the fight is doomed from the get-go. Deanna’s motivations aren’t without bias. It’s obvious she wants Rick gone. He’s a thorn in her side and constantly questions how she’s run things since the settlement was created. She doesn’t even wait to see if Rick will show up to the meeting that’ll decide his fate—which he won’t, seeing as Gabriel let a zombie into Alexandria after failing to secure the gate and he’s tracking it while his crew stands up for him. All those kind words from Michonne, Carol, Maggie—and let’s not forget Abraham’s eloquent offering—they’re for naught. Once Rick walks in with a dead zombie over his shoulder, it’s pretty much sealed. Instead of rushing to save his own hide, Rick hunted a walker on his own to ensure their safety. Not even Deanna’s admission of Gabriel’s concerns, which we heard last week, matter after Rick’s little speech.
“The ones out there, they’ll hunt us. They’ll find us. They’ll try to use us. They’ll try to kill us. But we’ll kill them. We’ll survive. I’ll show you how. You know, I was thinking . . . I was thinking, how many of you do I have to kill to save your lives? But I’m not gonna do that. You’re gonna change.”
Rick’s place in Alexandria is cemented when Pete comes into the meeting fully prepared to kill Rick—with Michonne’s katana. Reg steps in the way to calm Pete and is killed instead. Without hesitation, Deanna gives Rick the order to put Pete down.
This is the chaos greeting Morgan after he reluctantly agrees to come back to Alexandria with Daryl and Aaron. How will the old friends get along after such a brutal reunion? Who knows? We’ve got quite some time to ponder how things will land in an evolving Alexandria.
Full Metal Zombie Review of “Z Nation” 104 By A. Zombie
The brain trust SyFy thinks we want to follow through the zombie apocalypse is at it again. This time their antics start in Pennsylvania—smack dab in the middle of Amish country. Their mission is to locate the Emergency Headquarters Infection Control in McLean, Virginia. There’s more than a few hiccups along the way. Yup, you guessed it, more vehicle trouble. Plus, a special guest star. Like it makes up for all the poor decision-making skills demonstrated during the episode.
We get two glimpses into 10k’s past. Unfortunately they cover the same event in his life. The first instance is 10k simply telling the group about how he struggled after his father died—he couldn’t put him down for good even when he came back a zombie. The second instance comes later as a full-blown flashback to the moments before his father passed. Character development is great and all, but most of these characters get one solid tale in their backstory and everything about them leans heavily on that moment.
Unless it’s Citizen Z. We know nothing about this guy aside from he’s a NSA employee who missed a doomed flight out of the frozen tundra. He’s weird as hell and has developed a new hobby—cyber-stalking Addy. This character has gone from quirky to creep in a blink. He hacks into Addy’s social media page and proceeds to carry out hours of idle chit-chat with himself as her. I know he’s lonely and all, but his behavior is disconcerting. It’s also dangerous. Citizen Z mistakenly sends the group toward what looks like a functional helicopter in McLean, Virginia. If he’d paid attention, he should have easily seen the truth.
The car problems on this show have hit ridiculous levels. In this episode, they end up car-jacked and taking over the thieves’ broken-down VW Bug. Further down the road, they find the original thieves in the middle of another car-jacking, but this time a soccer mom, her husband, and their two kids are the ones who drive away in Warren and Garnett’s truck. Shortly after that, the zombies get the family and our survivors recover their truck. Even though they have wheels again, they still opt to locate the helicopter.
Enter, Bill Moseley. Yeah, the crazy face-wearing guy from House of 1000 Corpses. In this episode, he plays bat-poo crazy General McCandles. Doc is the only one who gets through to the general. After Doc sees not only McCandles’ mental condition, but the nasty zombie bite he’s sporting too, he realizes this may be a lost cause. Except, he doesn’t get to pass the word on. McCandles tosses Doc down an airshaft, where he makes friends with the last doctor to upset the general. By friends, I mean they share a joint and there’s a moment where the undead doctor isn’t trying to actively eat Doc’s face. For a little while, we think Doc got blown up for nothing—the helicopter has no propellers and is surrounded by crates of who-knows-what—but he emerges from the building looking way too close to a zombie for comfort.
So the fast-track to California is out. They’ll have to risk driving to California. With the way they go through cars, it’s honestly a miracle they’re still in possession of wheels not attached to roller skates.
Grab your Kleenex and let’s go. Just watch out for the spoilers below.
Let’s get the worst part out of the way. The supply run had potential at first. For once, Aiden didn’t have his head wedged so firmly he couldn’t hear Glenn’s advice. They followed procedure. Well, except Eugene who just didn’t want to be there. Cowards don’t do brave things and helping find replacement parts for the power grid borders too close to heroism for his taste. But the coward wasn’t the problem. Once inside, things start to unravel. Nicholas and Aiden lose their calm once the walkers close in on their location. That’s the only way to explain how Aiden failed to see the grenade pinned to the chest of an armored walker before he took another shot. Unbelievably, that’s still not the worst thing to happen on this run. After both Nicholas and a dying Aiden admit they were the reason four of their previous supply runners’ deaths, everyone jumps from frying pan into the fire. Eugene single-handedly carries Tara through the walkers to the van outside. Nicholas runs the wrong way—ending up cornered in the building’s lobby which they knew was overrun. Glenn and Noah try to save him and each other, but Nicholas’ panic eats his last two brain cells.
Noah’s death is by far one of the hardest to sit through. Steven Yeun’s performance during the scene breaks my heart. It says so much about Glenn and his morals—he let go of Noah, the least he can do is be there for him until he’s gone.
There’s an unspoken code amongst native Alexandrians when it comes to walker interactions. From the examples given during the supply run and at the construction site with Abraham, it’s safe to assume the code is, “Every man for himself.” Abraham is the only man to step up and save Francine after walkers invade their trip to grab supplies for the wall expansion. Slowly some of the others turn back to help, but it takes a while and they’re still not totally convinced they did the right thing providing backup for Abraham. Tobin, their overseer, knows they reacted wrong. He almost got one of his crewmembers killed. After he returns to camp—leaving the others behind—Tobin resigns from his position and tells Deanna to give it to Abraham. Is it wise to put yet another “outsider” in charge? Maggie convinces Deanna that it certainly won’t be the end of the world, plus her people are competent and she has faith in their ability to help Alexandria.
“They’re not good people. They’ve done things. They’ve done unspeakable things.”
Gabriel could undo all the good press Maggie has been putting forward for the group. Usually it’s Rick to put his foot in the crazy mess and drag it all over the carpet. Not this time. The guilt-crippled priest is everyone’s worst enemy. He can’t accept what he sees in himself and instead of dealing with it, finds an external source to blame. Rick, unfortunately, makes a great scape goat—possible more so after Deanna learns of her son’s death. Despite all their mistakes, do they deserve paradise? Is Alexandria the best they will find or is there a better paradise for them to take over?
The takeover may have a hiccup if Rick wants to do this thing covertly and without killing innocents. Over the course of the episode, it becomes alarmingly clear that something isn’t right in the Doc’s house. Sam spends more effort trying to stay at Carol’s house than it’d take for him to walk home. This is after she terrified him into keeping mum about the guns she stole. Even after all her effort, she’s still not the most frightening thing in the boy’s life. Once she realizes something is wrong, she sees the patterns emerge. Rick sees them too when Pete drunkenly accosts him about bringing Carl and Judith in for checkups. When Carol asks Rick to kill Pete, it’s inevitable. She’s been there, done that, and knows it’s going to take something drastic to shut down an abuser his size. Can Rick do it? Can he kill for Carol, for Jessie and her children—whom he hardly knows yet seems to care about her? What happens if Rick does kill Pete? They need a doctor more than a law man. Deanna may reconsider her stance on his place in Alexandria if he costs them the town’s doctor.
Head’s up! There’s spoilers in the rest of this review.
One of the last hold-outs to fit into life in Alexandria is Sasha. She’s not sleeping. Wakes with the sun to use someone else’s family photos for target practice. At no point does she attempt to get along with the locals—not even effervescent Olivia. How can anyone resist home-cured meats and pickles? Her erratic behavior puts everyone at risk. Deanna won’t put up with her for long. Neither will Michonne.
Sasha isn’t the last round peg refusing to fit in a square hole. Carol, Rick and Daryl are very much on the fence—do they start taking over now or wait to see what their new neighbors can really do? More importantly, how quickly can they establish their own weapons cache? Never mind what’s actually coming out of Deanna’s mouth—making Rick and Michonne the town’s law, reestablishing civilization, a future for their children. Matter of fact, Rick looks terrified at the prospect of Judith remaining in Alexandria past next week, let alone when she’s Carl’s age or an adult. He has to see the potential in her as a leader, but too long scraping by to see tomorrow makes him jumpy, unable to trust in anyone. Which leads to one of the best-acted scenes on this show this season—Carol and Sam in the armory. Melissa McBride does an amazing job showing just how good Carol is at lying to everyone around her. The two sides we see—the soccer mom and the ruthless killer—are drastically different. Carol loves kids, but in that moment she needs Sam more afraid of her than anything else in the world. It works. But is Carol’s remaining humanity really the price Rick should pay to obtain a security blanket?
“…longer they’re out there, the more they become what they really are.”
If Daryl finds out how far down the rabbit hole Carol goes to get the guns, his tune will change pretty quick. As it is, he’s slowly warming up to Aaron. Or at least I assume that’s what it means when he grunts more than five words at a person. The guys had an unfortunate bonding experience with the doomed horse, Buttons. They tried to help and in the end, that help cost Buttons his life. How many times has this happened with humans on the show? So many deaths in the name what’s supposed to be kindness. Except, kindness is as foreign as flying to Disneyworld for vacation in their reality. Losing Buttons doesn’t put a damper on the kinship of sorts brewing between Aaron and Daryl. While everyone else is dragged to the welcoming party at Deanna’s, the guys join Eric for a spaghetti dinner. Over dinner, they pop the question—will Daryl take Eric’s spot as recruiter for Alexandria. There’s a signing bonus, too. Plenty of parts to build a custom motorcycle. Something changes for Daryl during that day. He went from covert meeting in the woods to agreeing to recruit for the town. If he can be won over, who will follow next?
A. Zombie Reviews . . . Z Nation S1E2 – “Fracking Zombies” By A. Zombie
We’re back with the ragtag group of survivors from SyFy’s Z Nation. At the end of the last episode, a bunch of folks who ended up in the wrong place at the wrong time were tasked with bringing the oh-so-charming Murphy to California so they can make more of the zombie vaccine floating in his veins. Pretty straight forward. If the plot got too complicated, viewers might think they tuned into the wrong channel. Can’t have that from the masters of cheesy late-night movies.
They need to find something to do with Citizen Z. His character essentially sits around twiddling his thumbs until it’s time to drag the plot along to the next step. He’s all alone. Has enough supplies to last at least ten years. And he’s losing his marbles. Somehow poor writing and direction turned what could’ve been a rather interesting look at isolation in the apocalypse turned into a wild dog chase. Or rather, a wild zombie dog chase. Citizen Z’s fellow NSA personnel didn’t stay dead—of course. At least one made it to his back door, along with a stray dog. Apparently the zombie dog materializes out of thin air around this time. The graphics for the dead dog weren’t bad. But once the “action” started, they’d ruined the effect. The dogs never really engage each other while fighting. There’s no real danger for Citizen Z as he sits perched atop a shipping crate. During the climax of the fight, it cuts out and comes back later to a blacked-out Citizen Z next to a mutilated zombie dog, denying viewers even a taste of action from the character. You know, the one who sits around doing nothing all day. Talk about compelling television.
The rest of the characters aren’t doing much better. Garnett, Warren, and the rest escorting Murphy run out of gas. There just so happens to be a guy they pick up who knows where to fill up their vehicles. Lucky them. Of course, the place is overrun by undead. And they can’t use guns because of the gas. And there’s a mysterious noise drawing zombies closer. Oh and don’t forget, the helpful new guy has this weird thing with Cassandra. See where this is going? Massive failure all around. The characters are too dumb to work out a plan to distract the zombies. They almost get blown up in the process, losing not only the gas they’d come for, but one of their vehicles as well. It’s like watching three-year-olds trying to put together a three-thousand piece puzzle. Eventually they end up mashing the pieces together, even though they don’t fit, and call it a masterpiece.
There was one interesting zombie gag. Early in the episode, the group must cross a zombie-infested bridge. In the process, one of the undead end up stuck in the wheel well of their truck. It’s one of the most detailed scenes in the show so far and one of the few practical effects not completely ruined by added computer-generated gore. The makeup for the frozen zombie was another highlight. Maybe I’ll watch episode three on mute and see if that makes me like it more.