The tortoise-pace they’re traveling at frustrates Murphy to no end. He takes it out on Citizen Z, demanding the compu-geek get his tail in gear and locate Dr. Marilyn Merch, the woman who gave him the zombie-virus vaccination back in the prison. Murphy’s anger comes out of left field. The entire drive, he’s been a suitcase, more or less—along for the ride and not doing much to help. Suddenly, he’s itching for revenge against Dr. Merch. It could be his deteriorating condition ramping up his frustration. Without open communication from California, he’s not getting any answers about what’s happening to him or what will happen a week from now, or years down the road. How much of Murphy will be left by the time they reach the lab?
If they reach the lab in California.
Yet again, the brain trust escorting Mankind’s Hope does something stupid and end up without access to their car. In the middle of a zombie-infested golf course. Why did it take all five of them to check a bridge? Roberta could’ve hopped out, jumped on the thing a few times to test it, then hope back in and drive on. But oh no, everyone piles from the SUV and onto the bridge, allowing a small zombie horde to cut them off from the car. Into the clubhouse they go. Except Murphy. He takes advantage of his new natural zombie appeal and snags a few practice swings on the course. Which means he isn’t present for the rescue-slash-meeting with a trio of new survivors. After bailing Roberta, 10k, Doc, and Cassandra out of a bind, the new guys—Frank, Janice, and Henry—invite everyone for a few drinks. One thing leads to a few too many drinks and Murphy spills the beans on his whole savior gig.
Somehow the next round of drinks ends up drugged. No clue how that happened. Murphy is abducted. Everyone else is handcuffed in an uncomfortable conga line with a zombie. Good thing there’s an umbrella handy. Does anyone else have a hard time suspending belief long enough to buy that any of the weapons used on the show would work to puncture a skull?
Fred and his gang drive Murphy into the middle of nowhere—not to be confused with the vast nowhere they’ve driven through for the entire show—and lay out their master plan. Mr. Savior will lead them into a pharmaceutical warehouse where they will load up on OxyContin. Because, as everyone knows, the only currency in the apocalypse is drugs. Only losers barter with food and other items essential to survival.
There’s one catch in the plan—the zombies aren’t the same run-of-the-mill undead they’ve run from since New York. Oh no. Half of the Zs are wired on Ritalin. Others, well, let’s just say the little blue pill doesn’t need a functioning circulatory system in order to affect a man. I’d like to thank the writers for sparing us from actually witnessing undead love-making. The reactions from Roberta and Doc were enough to sell the idea without crossing that line.
Murphy is one step ahead of everyone, concocting his own evil plan. First, he spits in Janice’s water. Then he works on her emotions, reminding her about her husband who died the last time they attempted to snag the drugs. Come to find out, Murphy’s mental mojo doesn’t just work on the undead. He controls Janice like a puppet, making her raise and lower her gun with a thought. Since it works so well, he takes the opportunity to scratch Henry, adding to his puppet army. Moments before he enters the drug company’s gates, Murphy bites Fred—insurance lest his plan go awry at any point.
Which, of course, it does.
Unaware that Murphy has his own escape plan in place, Roberta, Doc, 10k, and Cassandra barrel into the building. The distraction, plus the zombies following shortly after, gives Fred a chance to hold Murphy hostage. He’s the savior, after all. Killing him would put a damper in everyone’s day. Annoyed by being held like a damsel in distress, Murphy orders Fred to kill himself. The zombies take care of Henry and Janice. Everyone piles into a conveniently placed van and they drive off into the Colorado sunset.
It’s not the most meaningful episode, save Murphy’s Puppet Master routine and Cassandra’s dwindling health from the infection in her leg. But, hey, they’ve got yet another maybe-reliable car. Citizen Z thinks he’s on the right track to find Dr. Merch. Things might finally go right for Murphy and his escort team just in time for the finale.
As promised, Fear the Walking Dead starts with a little undead action. We find Nick Bennett in a church which has been turned into a shooting gallery for heroin addicts where they partake in “Junkie Communion.” He wakes, looking for Gloria, the girl he shot up with the night before. Unbeknownst to him, she’s already up and eating breakfast. Not too sure how much nutrition is in a guy’s face, but it doesn’t stop her from chowing down on a poor sap’s cheek and lips. Nick freaks, as one does when facing an aggressive cannibal with freaky eyes, and bolts from the flophouse. He’s hit by a car when he stupidly stops in the middle of the street to catch his breath.
In the first five minutes, they establish Nick as an unreliable narrator. This position is reinforced after he’s checked into the hospital. A cop asks Nick all the usual questions—what happened, why was he running, where’d he get the smack from? Despite being freaked out, Nick responds with sarcasm and lies, calling his delusional ramblings about blood and gore a, “Runner’s high.” The lies continue when he mother, Madison Bennett, arrives at the hospital. It isn’t until much later that Nick opens up to Madison’s boyfriend, Travis Manawa, about what he saw. He admits he’s terrified to think what he saw isn’t real, but cooked up by his drug-addled mind. “If that came out of me, then I’m insane, Travis. Yeah, insane. I really don’t want to be insane.”
The episode’s tempo drops drastically once Madison and her daughter Alicia leave the hospital and head to school. Alicia is a student at the school where Madison is the guidance counselor. Travis also works at the school as an English teacher. At this point in the show, Alicia is only present to show just how screwed up her brother is compared to a “normal” child raised under the same circumstances. She has a steady boyfriend, a place at Berkeley after she graduates, and a serious chip on her shoulder when it comes to trusting her druggie brother. The last, I’ll give them a pass. It’s gut-wrenching to see a sibling fall into drug dependency and unable to help them in any way that sticks. But couldn’t they do more with Alicia? Anytime she’s given decent screen time, she’s latched onto her boyfriend, repeating, “One more year,” referring to her great escape to college. And then the oh-so-essential personality point, her boyfriend, goes missing. At least she gets more screen time than Chris, Travis’s son, and his mother Liza. There is more zombie footage than their bit part in the episode.
The mid-episode doldrums grabbed hard and fast. In an eye-rolling attempt to break it up, the show kept zooming in on people facing away from the camera and playing, “OMG, this guy’s a zombie,” music. Or they latched onto Madison’s near-belligerent refusal to listen to Nick and Travis when they told her about Gloria and the murders in the church. For heaven’s sake, Travis put his hand in a gore puddle, yet it’s not enough to convince Madison there’s something going on. Instead, she accuses Travis of using her son as a Band-Aid on his broken relationship with Chris. It’s not until Nick breaks out of the hospital that Madison will consider going to the church to see what happened with her own eyes. Even then, she has a minimal reaction to the blood on the floor, yet completely breaks down over a needle in one of Nick’s books.
After Travis and Madison leave the church, they hit traffic—not unheard of on L.A.’s notoriously awful freeway system. They hear police warning people to stay in their cars and gunshots. Travis pulls onto the clearer road and they head home. The next day, however, we find out what happened on the freeway via a viral video the school’s staff watches together. After a car crash, EMT’s treat the victims. One man, lying on a backboard, attacks an EMT. Police beat him with batons, to no avail. Eventually they shoot him about eight times in the chest and, surprise, he stands again. Finally, an officer shoots the man in the head. This isn’t the first documented case of this nature. Tobias, a student Madison has taken under her wing because he’s prime bully bait, brings a knife to school the morning of Nick’s accident. He says, “We’re safer in numbers.” Madison asks why, but he doesn’t really answer. She voices her concern about his future if he continues acting out, bringing weapons to school. Tobias goes on to tell her, “No one’s going to college. No one’s doing anything they think they are.” The kids online are hip to what’s going down. All the adults have their head in the sand, apparently. Well, the adults and Alicia. She assumes the footage from the freeway incident is fake. When the police order the school to cut classes short, her belief wavers a little.
Nick’s a free man. So what’s the first thing he does? Call his drug dealer, Calvin. Madison and Travis think Cal is just Nick’s friend. Yeah, the only friend a junkie needs. Cal and Nick meet at a diner, then drive down to the Los Angeles River. Nick assumes he’s about to score dope. Cal assumes Nick is an idiot and plans to shoot him. They fight. Cal gets a bullet to the gut. Nick bolts like his stolen pants are on fire. Unsure what to do with the corpse, he calls Travis. Yes, because your mom’s boyfriend is always the first logical choice when dealing with murder. Being a good boyfriend, Travis brings Madison along and they all drive back down to the river. Only, there’s no body. Now Madison and Travis think Nick’s completely bonkers. That is until Cal shuffles up behind them when they go to leave. Madison tried to help. Cal mistakes her for a hamburger. Taking matters into his own hands, Nick runs over Cal twice to save his mother. It doesn’t kill the undead, just disables him enough he can’t attack anymore.
All Madison can say is, “What the hell’s happening?” Travis replies, “I have no idea.”
Which is pretty much how I feel after watching a ninety-minute episode for maybe twenty minutes of actual plot. This isn’t TWD, with its non-stop walker action, that’s for sure. But it’s also got a long ways to go in order to become a solid genre show which will keep fans in their seats instead of wandering off for snacks every time Alicia is on screen or Madison waves off Travis’ well-founded concerns for the thousandth time. They could have done so much more with the extra time for the pilot episode, and I don’t mean just cramming in more walkers or slow pans to show downtown Los Angeles.
Keep the fish in cold water until you’re ready to clean them. Fish spoils rapidly after death. Plan to catch, clean, and cook the fish within a two-hour span or less.
Prepare your cleaning table. Cover the table with newspaper. Set out everything you’ll need. Nothing is worse than getting fish goo all over your hands, then stopping to fetch the knife you forgot in the bottom of your go bag. Cleaning fish is messy. It’s best you don’t do this in camp, lest the residual mess you can’t clean attract wildlife.
Scaling the fish.
Grab your first fish and plop it on the cleaning table—keep the rest in cold water until it’s their turn. Hold the fish down by its head. Starting at the tail, use the butter knife or fish scaler to scrape the scales, working toward the head. Short, medium pressure strokes work best. Don’t press too hard, you’ll damage the flesh. Make sure to remove all the scales around the fins and gills.
Rinse the fish. Make sure all the loose scales are rinsed off. If you have more fish to work on, store the little fellow in clean water.
The First Cut:
Now is not the moment to be squeamish. Set the scaled fish down on the prep table. Hold it down firmly by the head, as before. Using the sharp knife, insert the blade tip into the fish’s anus—that’s down near the tail on the underside of the fish. Note: If you have a larger fish—one larger than a frying pan’s diameter—flip it onto its back for easier cutting.
Draw the knife along the fish’s belly, going from the tail toward the gills. Put the knife aside.
Now for the messy part.
Stick your fingers into the fish and scoop out everything inside. Dump the innards into the trash bowl. Note: Do not dispose of the innards near camp. All camp garbage should be stored elsewhere so it doesn’t attract wildlife.
Rinse the fish. Make sure to give it a good wash inside to remove anything which could potentially make you sick.
Off with its head! Some people are opposed to eating food that looks at them. If you want to, cut the head off behind the gills and give it another quick rinse.
Store the clean fish in cold, clean water until you’re ready to cook it. We suggest using Commander in Chief Juliette Terzieff’s quick and easy recipe.
Yawn if you’re as tired of the same recycled story line as I am.
The gang is back together again. Citizen Z actually did something right, leading everyone to the same underground bunker in Utah for a happy reunion and to grab supplies from Chester. Who happened to put a bullet in his brain not too long before they showed up. Oops. Oh well, the food and water are still there. Before the hugging and back-patting fest, Addy and Mack venture the tunnels alone, killing any stray zombies they came across. One already dispatched zombie is tied to a chair with a bag over his head. O . . . kay. Seems perfectly normal.
In another room, four zombies shamble around aimlessly. Addy takes the lead, dancing into the fray and singing a nursery rhyme with an apocalypse twist. Mack isn’t entertained. He’s concerned about the lingering effects from Addy’s breakdown at the river. (I’m still concerned about the lingering effects of that episode on my mind, as well, Mack.)
Mack asks Addy, “You couldn’t just give them Mercy?”
Addy replies, “What fun would that be?”
Not long after everyone is reunited, Addy takes a swing at Chester’s corpse. More than a few swings. It looks like she is warming up for the Home Run Derby. “Somebody got up on the wrong side of the apocalypse,” Murphy observes. Hey, Mack? Your girlfriend lost a cog or four after her little dream-fest. May want to see if you can find her professional help.
Good news, everyone! The scientists in California aren’t dead. Just when I thought for sure the gang would be left up Feces Creek with nothing but Murphy’s shining personality to paddle with, Citizen Z delivers the good news—their cross-country trek and the lives they’ve taken/loss aren’t a giant waste of time. Paired with the new-to-them SUV and they may just arrive in California with everyone safe and sound. Unless the writers decide to employ yet another vehicle mishap to delay the mission again.
On their way through Utah, west of Salt Lake City, the gang comes across a handful of zombie boys. Further up the road, they spot a live boy walking along like there’s no apocalypse. The boy is under the impression that he can simply walk into Mord—Salt Lake City and visit his father. After all, his mother says it’s okay. Roberta isn’t buying it. Why lie to the kid about the city being overrun? They pack the kid into the overly crowded SUV and drive down the road to talk to mommy dearest about her shining parenting skills.
Despite bringing back the kid safe and sound, the crew is met at the community’s gate by armed women. There’s not a man in sight. For a reason—there’s absolutely no men allowed inside the gates. Not even humanity’s savior. Murphy, Mack, Doc, and 10k remain outside while Roberta, Addy, and Cassandra head inside for a little R&R, supplies, and treatment for the infection on Cassandra’s leg. It takes no time at all for the community’s head sister-wife, Helen, to start manipulating Addy. She comes across as the ideal person for Addy to work through her problems with, begin healing the trauma she forgot for so long. Actually, Helen just wants another strong woman in her group.
The entire compound runs on the idea that men created the apocalypse. Helen murdered her abusive husband. Scouts from the group venture out to track abused women and bring them into the sister-wife fold. But they don’t just bring the women, oh no. They snag the men and dispense their particular brand of justice—feeding the abusers to a zombie bear without trial. At one point, they take Addy and Roberta along for one of these rescue missions. A motorcycle crew (MC) has two women bound and trapped in their sidecars. The sister-wives stage a broke-down car and wait. The MC guys take the bait, offering to help. They’re outnumbered. It doesn’t take much for the women to disarm and capture them, tying them all together. Then Helen puts her master plan to work, asking Addy to shoot an MC member. She uses Addy’s trauma from the cannibal fiasco to egg her on. Addy pulls the trigger and doesn’t flinch. The MC guys are left to fend for themselves against their newly undead buddy.
Back at the compound, Murphy has his own R&R time with a buxom blonde. On her way back inside the gate, the blonde is held hostage by the surviving MC member. Mack saves the day. But it doesn’t make him feel any better. Why? Addy wants to stay with Helen and the sister-wives. She’s certain if she continues on the mission to California, it’ll be the end of her . . . or Mack. Neither a prospect she can handle with her current mental problems. Should Addy find a safe place to hole up until Murphy’s cure is dispersed? Totally. Should she stay for Helen to use as her personal executioner? No way. Nothing Mack says changes Addy’s mind. He charges the gate to try one last time to convince her to leave. One of the sister-wives shoots him in the shoulder. Roberta tries to save him from himself. Mack pulls a gun on her. Eventually Roberta steps aside. Gunshots ring out. We have no clue what happens to Mack.
Two characters dropped off the mission. It’s not a huge loss considering Addy and Mack weren’t with the crew for several episodes. When they were, Addy’s mental hiccups prevented her from providing much help and Mack spent more time keeping her safe than protecting the asset—Murphy’s miraculous blood. Seems like things are back on track for Mission Save Everyone. Good thing. There’s only two episodes left.
The best survival plan begins long before you and your family comes face-to-gnashing-teeth with danger. Figuring out where you’ll live now that home-sweet-home is covered in zombie drool should be high on the priority list. For some, it’s not ideal to leave their home due to disability, young children and infants, elderly parents, etc. Others already have their evacuation plans in hand with every route mapped out so they hopefully land somewhere z-free with a place to settle down. For the record, we don’t suggest an old prison, it doesn’t seem to end well.
For any location you choose to settle down, there are a few basic things to do which will give you a little more time for fight or flight if the zombies find you.
Cover every single window. Ditto with doors, leaving two with a relatively easy way to exit just in case. We suggest using corrugated metal, 5/8″ exterior grade plywood, or marine plywood. Screwing the boards in place will make them stronger. You may want to pack a battery-powered drill in your supplies cache. If that’s not doable, hammer and long nails will work. Place the boards on the outside of the house—it’ll prevent a horde from using sheer weight to push them free. Don’t forget to secure the garage door! You’ll want the extra safe space, anyway.
Grab anything outside your safe house which can be used as a battering ram and bring it inside—trash cans, barbeque, lawn furniture, gardening equipment, etc. We’re not saying the zombies will be brighter than the dirt on their feet, but one must take into account possible human invasion as well. Particularly people who have grown desperate and angry over failure to secure a place of their own.
Take the time to do a little yardwork. Clearing away grass, shrubs, and trees within a 10-yard radius around the house will prevent accidental fires. The cleared wood (if dry, or set aside to dry) will come in handy, anyway. Plus, if you get rid of the lawn, there’s not much holding you back from finally using that flamethrower you picked up on a whim. I kid. Mostly.
Bring all of your supplies inside the safe house—water, tools, food, clothing lines, wash buckets, firewood, etc. If you cannot secure your vehicle(s) inside a connected garage, drain the gas and bring it inside, as well.
It may not look like much, but it could be home sweet home with the right planning and preparation.
Here are a few health safety tips to remember about your newly secured safe house:
Establish a clean room for cooking and food storage. In another room, create a clean place to tend to medical emergencies. I’d highly suggest using vinegar to clean these rooms, not bleach. With low water supplies, you may not be able to rinse away bleach to safe-to-handle levels. However, keep bleach on-hand to purify washing water.
Do not use a barbecue indoors! If you are without a propane stove, plan to create a secure, well-ventilated patio outside one of your two emergency exit doors. As a bonus, this can act as a staging area if you must evacuate from the safe house.
Keep the generator outside. Carbon monoxide poisoning isn’t pretty. This is the only survival item you must leave outside. Hey, if you build that patio, it can go there, as well.
Do not use kerosene for your indoor lamps. It smells awful and the impurities aren’t good for your lungs. Opt for lamp oil and make sure to read the label to see if the brand is safe for indoor use.
Keep all flames away from the secured windows/doors. If there is a breach, the flame will likely fall over. Don’t make the zombies’ job easier by giving them a way to burn you out of your safe house.
Signs of carbon monoxide poisoning: Nausea, dizziness, weakness, confusion, disorientation, vomiting, and sleepiness.
What do we know about the upcoming season? There’s a metric ton of walkers in the premiere. Greg Nicotero, who directed the episode, says there were over 300 walkers on set to shoot just one scene. In total, there’s rumored to be over 600 walkers in the episode. This we don’t doubt; the walker count in the four-minute SDCC trailer is staggering.
A few new faces will join Rick and company, along with a face from Rick’s past. Lennie James, as Morgan Jones, comes into season 6 as a full cast member. It’s unclear just how much of an opposing force Morgan will be when Rick puts his plans in action. Scott Gimple, TWD showrunner, won’t confirm or deny a conflict outright, admitting they did indeed make it appear so in the trailer. “We sometimes play with the truth in trailers. Rick is faced with challenges to the way he does things and including his people in the way he does things.” Lennie James sees only one outcome, there will be fallout between Rick and Morgan.
New cast members include Ethan Embry (Once Upon a Time) as Carter, Merritt Wever (Nurse Jackie) as Dr. Denise Cloyd, and Corey Hawkins (Straight Outta Compton) as Heath. Carter appears a few times in the trailer, set opposite Rick and his plans. Denise is Alexandria’s new primary doctor now that the other’s brain splattered all over the sidewalk. All we know about Heath is he’s a runner for the town. Denise and Heath are characters from the comics. Carter is described as a composite of many comic characters they couldn’t figure out how to introduce in other ways.
There’s not much else to share about season six yet. Gimple did a nice jig to get around questions about the Wolves and their part in the season—they’re still a threat, but not in a way fans can predict, and not as immediate a threat as others.
Everything else we could add is in the trailer. Let it speak for itself.
Poor Theresa didn’t survive the beating at the end of the last episode. Seeing as Sebastian had a knife in his head before the attack, there’s a new killer on the loose. Liv wastes no time digging into Theresa’s snarktastic brain—served on a BLT with not-spicy-enough mustard. The first vision connects the dots for the Scooby Gang; the kids were attacked for the Max Rager flash drive Theresa took from Sebastian’s pocket before they buried him. It explains all the texts about “The stuff” and money flying around during Kimber’s case. Someone from Max Rager wants that information and they’ve resumed killing people to get it back. The lone survivor from the band, Cameron, is missing. When the police finally locate information, it’s from a gas station surveillance camera. Cameron walks in, grabs enough food for two people, and mouths, “Help me.” It’s a good cover story. While he’s dropping breadcrumbs for the cops to follow his “kidnapper,” Cameron meets a Max Rager representative and sells the flash drive. Then they try to blow him up. Terrified, Cameron hops on a bus to Canada . . . and is caught at the border because he didn’t think they’d catch on to his scheme and put out an APB. Moron. Faced with Clive’s not-so-veiled threat to hand Cameron over to Max Rager—who has plans to get their money back if the tracking device in the bag of cash is any indication—Cameron spills everything, including a cloud-stored copy of the flash drive’s contents.
Max Rager’s part in zombie creation is bigger than anticipated. And an accident. Vaughn Du Clark tasked his scientists with creating Super Max, an energy drink which makes the consumer never need sleep again, plus a few other enhancements. The tainted energy drink which went public is likely the test batch of Super Max, sent out in the world to see what’d it do to humans. MR took advantage of the opportunity when Sebastian made his way back to them post-turning. He went to them in good faith. Then went nuts and killed the lead scientist. It’s okay, Du Clark has a spare scientist laying around. Once the guy recovers from the whole, “Zombies are real,” shock, he’s pretty onboard with the Super Max plan. Though that doesn’t stop him from being Creepy Mc Staresalot when Liv and Clive come for yet another friendly chat with Max Rager’s CEO, Du Clark. Despite all the manipulation and murders, the documents they hid came to light. It’s no rain on Du Clark’s parade. He’s got the makings of his own personal undead army. He may not be able to keep that army undead for long. Ravi’s cure is on the fast track to success. Hope 2 (as I call her) is alive and well after taking a low dose of the cure. Unfortunately, with all the zombie-related deaths, Max Rager antics, and Major’s kill-’em-all approach to the undead, Liv’s patience will not last long enough for Ravi to test the long-term effects.
“I don’t care. The man that I wanted to marry has vowed to kill every last zombie and last night my best friend looked at me like I was a monster. Which, incidentally, I am. I want my life back, Ravi. I eat brains. It’s disgusting. I am disgusting. I’ll sign a waiver, just let me do it.”
Ravi talks her off the ledge, begging her to give him time to test and replicate the formula. There’s only one, maybe two doses left after returning Hope 2 to the land of the living. He wants the cure for every zombie Blaine and Max Rager made over the last year. Liv almost doses herself at one point. Then she gets a phone call about Major.
What about Major? For most of the episode, he’s rooming with Blaine. By rooming, I mean Blaine keeps him locked in a freezer at Meat Cute, hoping slow torture will get Major to cough up the location of the astronaut brains he stole.
The stubborn human doesn’t budge. Eventually Dupont and Blaine put the pieces together—Liv has the brains. Blaine’s call, interrupting Liv’s impulsive decision to test the cure on herself, is pretty predictable. She gives him the brains, she gets loverboy back. Only, Blaine can’t let a mere human run around yelling, “The zombies are coming!” He dresses a random dude in Major’s clothes and trades him for the coveted astronaut brains. While he’s away, Major escapes from the freezer, using a lighter from the corpse chilling with him and urine. Hey, whatever works in a pinch. Robo-Counselor retrieves his small arsenal from his car and doubles back to kill every zombie in Meat Cute. Blaine returns, stabs Major. In return, Liv shoots Blaine. Ever the opportunist, Blaine offers to give Liv his entire client list. He justifies his actions, saying he’s the only reason the zombies aren’t attacking the city, turning and killing everyone in their path. It’s a valid point, I’ll give him that. Only, the city wouldn’t be in such dire straits if he hadn’t turned the majority of the people now threatening it if they don’t get their six o’clock dinner delivery.
Then Blaine goes for the sucker punch. All Liv’s work to keep Major from finding out she’s a zombie flies out the window. His dying moments are spent reeling from her betrayal. In return for Blaine taking away something she holds dear—Major’s trust—Liv takes away something Blaine loves more than anything, his zombiehood. He gets one dose of the cure, and it appears to work before he runs away, leaving Liv to deal with Major. Liv does the only thing she can and scratches Major without his permission. Not something he’s likely ever going to forgive, by the way.
She takes him home. Makes him soup, which he doesn’t eat. He’s livid. Unable to process how she lied to him for so long, allowed him to think he was insane. Liv justifies her brain-eating, saying it’s all in the name of helping others. Said aloud, it feels like another excuse, something Blaine might say if his inclinations weren’t so rule-the-world. Unlike Blaine. Liv has a potential fix for at least one problem she’s caused. Major gets the final dose of the cure.
Lt. Suzuki takes it upon himself to clean the mess left at Meat Cute. He stages the scene as a shoot-out, shooting himself in the leg, as well. The next step is to destroy the evidence contrary to the story he wants the other detectives to follow—that means using fire, and a lot of it. Suzuki blows up Meat Cute. Unfortunately Liv’s brother, Evan, arrives for his first shift seconds before. Their mother calls Liv. Together they watch Evan in the ICU, struggling to survive. He needs a blood transfusion desperately. The only match they have at hand is Liv. Was Liv, at least. The episode ends with Liv refusing her mother’s pleas to donate blood. Sure, it’d keep her brother alive, but without the cure, she’d condemn Evan to a half-life. She could only spare one person she loves.
Not a bad ending for season one. Filming for season two is already underway and the premiere is on October 6th. What predictions do you guys have for the sophomore season of iZombie?
Look, the gang’s . . . still not all here. Addy and Mack haven’t returned to the group. That’s okay, because the group isn’t too far behind them. Right? Wrong. More car troubles. If the zombies don’t kill these guys, I’m convinced the vehicles will. They’ve got to be Decepticons, or another sentient creature set to make Murphy’s dwindling escort crew hike across the United States. Otherwise, all these transportations issues have become an incredibly boring, predictable way to cause chaos beyond simple zombie antics.
The truck dies, leaving the crew to walk the forest near The Black Hills, SD. Luck is on their side, for now, and the zunami is far behind them. Unluckily, they’re lost, out of contact with Citizen Z—who’s toying with causing nuclear holocaust in order to destroy the zombies; Dog sets him straight on that matter—and about to stumble into a situation far worse than a broken-down truck. First, they accidentally find Mt. Rushmore. Much like the Liberty Bell, it’s been vandalized. Each President is painted to look like a zombie. Roberta isn’t amused.
While searching for a town to settle in, the crew finds what they think is an empty warehouse. A few glowing zombies later, they realize something isn’t right. Enter Wilbur and Amelia Grady, two-thirds of the remaining survivors in the town down the hill from a failing nuclear reactor. Wilbur worked at the reactor. He’s been trying to get past the zombies to figure out what’s preventing the reactor from cooling itself, but with only his daughter to help, they’ve made it exactly nowhere. The logical solution is to ask a bunch of unprotected civilians to wander into an active nuclear event in order to make a path into the facility. Hey, they’re only exposed to moderate radiation levels for a few minutes. What harm can it do?
Wilbur dies from radiation sickness after they get him inside. The reactor is still in crisis. In two days, it’ll blow, covering the area in radiation. Amelia knows a lot about airplanes and nothing about her father’s vocation. The group’s only hope to stop the meltdown so they can leave South Dakota without glowing like the zombies is to track down Homer Stubbins.
Homer isn’t a fan of people. Or zombies. His property is booby-trapped. Roberta leads the crew in a non-violent takeover. Mostly non-violent. 10k diffuses a stand-off by holding a knife to Homer’s throat. It’s surprisingly easy for them to talk Homer into helping. He even arms the crew from his own stockpile. Before they head inside, Homer asks 10k to be his backup after they bond over a knife which looks similar to the one Homer’s son owned. Sure, one knife makes a kid the logical backup when trapped with radioactive zombies, not the woman who sacrificed her family to be with the National Guard, protecting the masses.
10k gets Homer inside. There’s some technical talk which leads to unveiling a nifty little robot . . . armed with the world’s strongest laser cutter. Robby, the robot, manages to take out a few zombies, but is useless as far as stopping nuclear meltdown. The group reconvenes outside to formulate Plan C.
Plan C puts even more people inside with heavy radiation levels. Cassandra and Doc join Homer and 10k inside the plant, where Homer manually moves the rods preventing the reactor from cooling to safe levels. Roberta stays outside to help Amelia solve a different problem—the plane they’d banked on to get Murphy away from nuclear fallout if the worse happens doesn’t actually have fuel in it. They convert the plane to run on the small lake’s worth of vodka Homer squirreled away. Amelia and Murphy take off, heading toward Wisconsin. But not before Roberta and Murphy say their goodbyes.
Murphy tries to cut the awkward moment off at the pass. “Ah, shit. You’re not going to say goodbye, are you?” Roberta replies, “I was going to say, be grateful for all the sacrifices everyone has made.”
The plane makes it ten miles. Amelia doesn’t survive. Murphy’s alive, kicking, and shouting sarcastic quips at whoever or whatever may be in charge of the universe. Oddly, zombie Amelia emulates Murphy’s every move, even following him the ten miles back to the nuclear reactor.
Inside the reactor, Homer is a hero, dropping the last two rods into the cooling tank. Here’s where the bonding moment comes back for the emotional gut-punch. Homer asks 10k to kill him before he becomes a zombie. 10k killed his father. Obviously he should be able to kill a strange man with only vague fatherly feelings for the kid, right? Wrong. 10k hesitates. Homer takes matters into his own hands and cutting his safety line. Zombie Homer flails around in the cooling pool. We assume 10k does the right thing before leaving.
With no casualties amongst the main crew, it looks like they’re back on the slow road to California. Maybe. Roberta found a battery charger to use on the broke-down truck. It may get them another state closer to the goal. Zombie Amelia isn’t invited along for the ride, though she is left to live out her undead days. Murphy bonded with her during their hike through the woods and defends her right to live by saying, “Maybe it’s time for a different kind of mercy.”
Three episodes left and we still have no clue if there’s anyone waiting in California for Murphy and his miracle cure. A lot can happen between now and the finale. All I’m hoping is they find a car which runs so we’re spared another, “Oops, things happen because we’re forced to find a new ride again.”
The show will air its 90-minute premiere episode on Sunday, August 23rd at 9/8c. The episode was written by executive producer Robert Kirkman and FtWD’s show runner, David Erickson (co-executive producer and writer for Sons of Anarchy).
We’re not jumping into the middle of the zombie apocalypse this time around. We’re witnessing the outbreak as it happens. Watching as the characters learn the hard way how to dispatch the undead. Observing the chaos of a civilization’s dying gasp. Kirkman promises FtWD will show, “…all the insanity of civilization crumbling that Rick Grimes slept through.”
It won’t be an instantaneous change. Producers say the full zombie apocalypse, as shown in TWD, won’t happen until the final episode. However, there is absolutely no overlap between the shows. The characters, locations, and plot are unique. A breath of fresh air for fans feeling TWD has grown stagnant with all the long forest walks and Rictatorship monologues. Alycia Debnam-Carey (Alicia Bennett) says, “You don’t have to have watched the original. It’s coming from a very different place, a very different time, it’s before everything happened, so it’s completely refreshing and different.”
Bringing the action to the beginning of the end will liven things up a bit with the zombies. The makeup design isn’t as heavy-handed as later seasons of TWD, leaving the zombies with more face to show on screen. We still have no clue how these fresher zombies will act, if they’ll move faster or retain more human characteristics. Like most things within the franchise, fans must wait and see. One thing we know for certain, they won’t be telling us how zombies are made.
This show is billed more as a family drama with an undead war brewing on the horizon. Be prepared for the initial tension to be because of family issues—a couple attempting to make their teenaged kids get along before their wedding, ensuring their grades don’t fall, and keeping one kid in particular off drugs.
Fear the Walking Dead stars:
Kim Dickens (Sons of Anarchy) as Madison Bennett
Cliff Curtis (Gang Related) as Travis Manawa
Frank Dillane (Harry Potter and the Half-Blood Prince) as Nick Bennett
Alycia Debnam-Carey (The 100) as Alicia Bennett
Lorenzo James Henrie (Star Trek) as Chris Manawa
Elizabeth Rodriguez (Orange is the New Black) as Liza Ortiz
Rubén Blades (Safe House) as Daniel Salazar
Mercedes Mason (Quarantine 2: Terminal) as Ofelia Salazar
To tide you over, here’s a look at the trailer released at SDCC:
Sebastian rallies, after being buried in a shallow grave, and kills Kimber Cooper—a cheerleader too nice for her own good, killed because she wants to say a few kind words about the mystery dead guy. The others—members of a metal band, The Asshats—bolt. Kimber’s body is discovered by a hiker’s dog. Actually, Fido only brought his owner a foot. Liv panics when Ravi points out that this is likely a zombie killing. With plenty reason, too. The body count raised by her kind is reaching terrifying numbers. Eventually humans will notice.
What can humans go without? Watching Liv make a room-temperature chocolate milkshake from Kimber’s two-week old, liquefied brain. Even I got a little queasy. She should’ve warmed the brain to make hot chocolate. Gives it a buttery aftertaste.
Cheerleader brain makes Liv difficult to tolerate. She uses lazy teen-speak to coerce Kimber’s friend into giving up her location for the night of her disappearance—at rehearsal for The Asshats. Bubbly Liv is annoying. Luckily, she ditches the cheerleader brain at one point. Unfortunately, it’s so she can eat the brain belonging to Nate, one of the guys from the band who Kimber hooked up with. Liv and Clive discover Nate’s body in the band’s rehearsal space when they head over to ask about the stolen car. Before Liv gets a bite of Nate, Clive takes a taste of the pizza she put his brain on. If only Clive knew . . . .
Nate was perpetually high while alive, something Liv contracts from her lunch. She reneges on promises made to Peyton—girl chat and spin class—in favor of smoking and chasing case leads from Nate’s text history. Mostly smoking, though. During the one viable vision from her time with Nate’s brain, Liv discovers he and Cameron, another band member, argued about whether or not they should go to the cops about the hit-and-run. There’s also money involved somewhere, it pops up in this vision and in a text sent from Kimber’s phone a week after her death. Theresa, the band’s drummer, comes forward about hitting Sebastian with the stolen car. After she sits with a sketch artist to recreate Sebastian’s horrifically scarred face, Theresa is texted by Cameron to meet at a hotel and not trust anyone. She’s attacked in the hotel room. The last we see of Theresa, she’s struggling to reach the phone and call for help.
While Liv plays brain ping pong, Major prepares for war. He records a video in case he dies confronting Blain. His grand plan involves casing Meat Cute by posing as a health inspector—putting him face-to-face with Blaine. Of course Blaine smells something fishy. He hasn’t been this successful murdering people without exercising caution. There’s a few more additions to Major’s personal weapons cache, including a grenade. No amount of preparation will change the fact that Major is acting impulsively and fails to cover all his bases. Dupont gets wind of the surprise inspection and puts a name to the face which annoys Blaine. Seizing the opportunity, Dupont abducts Major and presents him to Blaine as, “The guy who knows too much.”
Peyton learns far too much, as well. Sebastian snaps, speeding up the inevitable meeting with Liv, the zombie detective after he’s driven to kill his aunt. He breaks into the apartment, knocking Peyton unconscious. Then decides to make dinner. Sure. Every bad guy stops for a meal when plotting his next murders, right? (Hannibal, you don’t get a say in this.) Liv and Sebastian fight. They both go full-on zombie. Liv is stabbed multiple times before gaining the upperhand and murdering Sebastian.
What neither notice is, Peyton regains consciousness seconds before. Liv has no option but to tell the truth—she’s not bleeding and her eyes went freaky-red because she’s a zombie. Peyton takes it about as well as expected. She runs. Doesn’t tell Liv or Ravi where she’s going. Just vanishes with the suitcases she packed for a romantic trip with Ravi. What will Peyton do with what she knows? Is she heading for the police station? How much long will the zombies fly under the radar? I’m going to say, not much longer.