Given the amount of undead action on our plates, and the ferocity with which we love the shows, it’s only right to have a survival plan in place to make it through those rough episodes.
Note: this is not to replace your current go bags, escape routes, or safe haven plans.
Prepare your viewing room.
Remove any and all breakable items from the room. There may be random bouts of flailing or flinging things at the television screen. We don’t want to ruin anything important.
Ensure there’s a clear path to the bathroom. You’ve only got a couple minutes during commercial breaks to answer nature’s call. Don’t waste a second tripping over shoes or toys. Miss one second of the action and you may miss saying goodbye to a favorite character.
Build yourself a squishy fort. Load it with pillows and blankets. Pillows come in handy when you need to hug a character, yet can’t. Blankets provide the perfect Gore Shield, lest the blood and guts on screen become too much to handle.
Kleenex. Trash can. Need we say more?
Secure your noise-sensitive pets in a quiet room with their favorite toys and a goody or two. Some animals don’t react well when their owners randomly shout at the television.
Keep a roll of duct tape on the coffee table. Just in case you have that one friend over. You know, the one who stands and paces while yelling at the TV.
Refreshments. You need to keep your strength up.
The ideal foods to serve should be cold or room temperature. Soft, yet not too messy. This is in case you drop the food during a tense moment. Hot foods will burn your lap. Messy foods stain clothes/carpets/furniture. Hard foods, when thrown, have the potential to break glass. Like a TV.
Beverages should be cold to prevent burns. Preferably clear. Again, to prevent personal harm or property damage if spills happen in the heat of the moment.
Plastic or paper serving dishes, plates, and cups.
Avoid foods and drinks which resemble blood, internal organs, or raw meat if you have a weak stomach for gore.
Drink plenty of water. Exciting shows raise your heartrate and blood pressure—just like jogging*. Maintaining adequate hydration will keep you comfortable. (*Do not use TDW or FtWD as a replacement for your regular exercise program.)
Play nice with others.
Call dibs on bathroom use to avoid a stampede when commercial breaks hit.
Warn your neighbors if you feel you will yell at the show. This is especially important for apartment dwellers, those with noise-sensitive roommates, or folks living in otherwise quiet neighborhoods.
Do not, under any circumstance, discuss potential spoilers while the show is airing. Your viewing party pals may enjoy being surprised. Don’t ruin it for them.
The tortoise-pace they’re traveling at frustrates Murphy to no end. He takes it out on Citizen Z, demanding the compu-geek get his tail in gear and locate Dr. Marilyn Merch, the woman who gave him the zombie-virus vaccination back in the prison. Murphy’s anger comes out of left field. The entire drive, he’s been a suitcase, more or less—along for the ride and not doing much to help. Suddenly, he’s itching for revenge against Dr. Merch. It could be his deteriorating condition ramping up his frustration. Without open communication from California, he’s not getting any answers about what’s happening to him or what will happen a week from now, or years down the road. How much of Murphy will be left by the time they reach the lab?
If they reach the lab in California.
Yet again, the brain trust escorting Mankind’s Hope does something stupid and end up without access to their car. In the middle of a zombie-infested golf course. Why did it take all five of them to check a bridge? Roberta could’ve hopped out, jumped on the thing a few times to test it, then hope back in and drive on. But oh no, everyone piles from the SUV and onto the bridge, allowing a small zombie horde to cut them off from the car. Into the clubhouse they go. Except Murphy. He takes advantage of his new natural zombie appeal and snags a few practice swings on the course. Which means he isn’t present for the rescue-slash-meeting with a trio of new survivors. After bailing Roberta, 10k, Doc, and Cassandra out of a bind, the new guys—Frank, Janice, and Henry—invite everyone for a few drinks. One thing leads to a few too many drinks and Murphy spills the beans on his whole savior gig.
Somehow the next round of drinks ends up drugged. No clue how that happened. Murphy is abducted. Everyone else is handcuffed in an uncomfortable conga line with a zombie. Good thing there’s an umbrella handy. Does anyone else have a hard time suspending belief long enough to buy that any of the weapons used on the show would work to puncture a skull?
Fred and his gang drive Murphy into the middle of nowhere—not to be confused with the vast nowhere they’ve driven through for the entire show—and lay out their master plan. Mr. Savior will lead them into a pharmaceutical warehouse where they will load up on OxyContin. Because, as everyone knows, the only currency in the apocalypse is drugs. Only losers barter with food and other items essential to survival.
There’s one catch in the plan—the zombies aren’t the same run-of-the-mill undead they’ve run from since New York. Oh no. Half of the Zs are wired on Ritalin. Others, well, let’s just say the little blue pill doesn’t need a functioning circulatory system in order to affect a man. I’d like to thank the writers for sparing us from actually witnessing undead love-making. The reactions from Roberta and Doc were enough to sell the idea without crossing that line.
Murphy is one step ahead of everyone, concocting his own evil plan. First, he spits in Janice’s water. Then he works on her emotions, reminding her about her husband who died the last time they attempted to snag the drugs. Come to find out, Murphy’s mental mojo doesn’t just work on the undead. He controls Janice like a puppet, making her raise and lower her gun with a thought. Since it works so well, he takes the opportunity to scratch Henry, adding to his puppet army. Moments before he enters the drug company’s gates, Murphy bites Fred—insurance lest his plan go awry at any point.
Which, of course, it does.
Unaware that Murphy has his own escape plan in place, Roberta, Doc, 10k, and Cassandra barrel into the building. The distraction, plus the zombies following shortly after, gives Fred a chance to hold Murphy hostage. He’s the savior, after all. Killing him would put a damper in everyone’s day. Annoyed by being held like a damsel in distress, Murphy orders Fred to kill himself. The zombies take care of Henry and Janice. Everyone piles into a conveniently placed van and they drive off into the Colorado sunset.
It’s not the most meaningful episode, save Murphy’s Puppet Master routine and Cassandra’s dwindling health from the infection in her leg. But, hey, they’ve got yet another maybe-reliable car. Citizen Z thinks he’s on the right track to find Dr. Merch. Things might finally go right for Murphy and his escort team just in time for the finale.
The best survival plan begins long before you and your family comes face-to-gnashing-teeth with danger. Figuring out where you’ll live now that home-sweet-home is covered in zombie drool should be high on the priority list. For some, it’s not ideal to leave their home due to disability, young children and infants, elderly parents, etc. Others already have their evacuation plans in hand with every route mapped out so they hopefully land somewhere z-free with a place to settle down. For the record, we don’t suggest an old prison, it doesn’t seem to end well.
For any location you choose to settle down, there are a few basic things to do which will give you a little more time for fight or flight if the zombies find you.
Cover every single window. Ditto with doors, leaving two with a relatively easy way to exit just in case. We suggest using corrugated metal, 5/8″ exterior grade plywood, or marine plywood. Screwing the boards in place will make them stronger. You may want to pack a battery-powered drill in your supplies cache. If that’s not doable, hammer and long nails will work. Place the boards on the outside of the house—it’ll prevent a horde from using sheer weight to push them free. Don’t forget to secure the garage door! You’ll want the extra safe space, anyway.
Grab anything outside your safe house which can be used as a battering ram and bring it inside—trash cans, barbeque, lawn furniture, gardening equipment, etc. We’re not saying the zombies will be brighter than the dirt on their feet, but one must take into account possible human invasion as well. Particularly people who have grown desperate and angry over failure to secure a place of their own.
Take the time to do a little yardwork. Clearing away grass, shrubs, and trees within a 10-yard radius around the house will prevent accidental fires. The cleared wood (if dry, or set aside to dry) will come in handy, anyway. Plus, if you get rid of the lawn, there’s not much holding you back from finally using that flamethrower you picked up on a whim. I kid. Mostly.
Bring all of your supplies inside the safe house—water, tools, food, clothing lines, wash buckets, firewood, etc. If you cannot secure your vehicle(s) inside a connected garage, drain the gas and bring it inside, as well.
It may not look like much, but it could be home sweet home with the right planning and preparation.
Here are a few health safety tips to remember about your newly secured safe house:
Establish a clean room for cooking and food storage. In another room, create a clean place to tend to medical emergencies. I’d highly suggest using vinegar to clean these rooms, not bleach. With low water supplies, you may not be able to rinse away bleach to safe-to-handle levels. However, keep bleach on-hand to purify washing water.
Do not use a barbecue indoors! If you are without a propane stove, plan to create a secure, well-ventilated patio outside one of your two emergency exit doors. As a bonus, this can act as a staging area if you must evacuate from the safe house.
Keep the generator outside. Carbon monoxide poisoning isn’t pretty. This is the only survival item you must leave outside. Hey, if you build that patio, it can go there, as well.
Do not use kerosene for your indoor lamps. It smells awful and the impurities aren’t good for your lungs. Opt for lamp oil and make sure to read the label to see if the brand is safe for indoor use.
Keep all flames away from the secured windows/doors. If there is a breach, the flame will likely fall over. Don’t make the zombies’ job easier by giving them a way to burn you out of your safe house.
Signs of carbon monoxide poisoning: Nausea, dizziness, weakness, confusion, disorientation, vomiting, and sleepiness.
Poor Theresa didn’t survive the beating at the end of the last episode. Seeing as Sebastian had a knife in his head before the attack, there’s a new killer on the loose. Liv wastes no time digging into Theresa’s snarktastic brain—served on a BLT with not-spicy-enough mustard. The first vision connects the dots for the Scooby Gang; the kids were attacked for the Max Rager flash drive Theresa took from Sebastian’s pocket before they buried him. It explains all the texts about “The stuff” and money flying around during Kimber’s case. Someone from Max Rager wants that information and they’ve resumed killing people to get it back. The lone survivor from the band, Cameron, is missing. When the police finally locate information, it’s from a gas station surveillance camera. Cameron walks in, grabs enough food for two people, and mouths, “Help me.” It’s a good cover story. While he’s dropping breadcrumbs for the cops to follow his “kidnapper,” Cameron meets a Max Rager representative and sells the flash drive. Then they try to blow him up. Terrified, Cameron hops on a bus to Canada . . . and is caught at the border because he didn’t think they’d catch on to his scheme and put out an APB. Moron. Faced with Clive’s not-so-veiled threat to hand Cameron over to Max Rager—who has plans to get their money back if the tracking device in the bag of cash is any indication—Cameron spills everything, including a cloud-stored copy of the flash drive’s contents.
Max Rager’s part in zombie creation is bigger than anticipated. And an accident. Vaughn Du Clark tasked his scientists with creating Super Max, an energy drink which makes the consumer never need sleep again, plus a few other enhancements. The tainted energy drink which went public is likely the test batch of Super Max, sent out in the world to see what’d it do to humans. MR took advantage of the opportunity when Sebastian made his way back to them post-turning. He went to them in good faith. Then went nuts and killed the lead scientist. It’s okay, Du Clark has a spare scientist laying around. Once the guy recovers from the whole, “Zombies are real,” shock, he’s pretty onboard with the Super Max plan. Though that doesn’t stop him from being Creepy Mc Staresalot when Liv and Clive come for yet another friendly chat with Max Rager’s CEO, Du Clark. Despite all the manipulation and murders, the documents they hid came to light. It’s no rain on Du Clark’s parade. He’s got the makings of his own personal undead army. He may not be able to keep that army undead for long. Ravi’s cure is on the fast track to success. Hope 2 (as I call her) is alive and well after taking a low dose of the cure. Unfortunately, with all the zombie-related deaths, Max Rager antics, and Major’s kill-’em-all approach to the undead, Liv’s patience will not last long enough for Ravi to test the long-term effects.
“I don’t care. The man that I wanted to marry has vowed to kill every last zombie and last night my best friend looked at me like I was a monster. Which, incidentally, I am. I want my life back, Ravi. I eat brains. It’s disgusting. I am disgusting. I’ll sign a waiver, just let me do it.”
Ravi talks her off the ledge, begging her to give him time to test and replicate the formula. There’s only one, maybe two doses left after returning Hope 2 to the land of the living. He wants the cure for every zombie Blaine and Max Rager made over the last year. Liv almost doses herself at one point. Then she gets a phone call about Major.
What about Major? For most of the episode, he’s rooming with Blaine. By rooming, I mean Blaine keeps him locked in a freezer at Meat Cute, hoping slow torture will get Major to cough up the location of the astronaut brains he stole.
The stubborn human doesn’t budge. Eventually Dupont and Blaine put the pieces together—Liv has the brains. Blaine’s call, interrupting Liv’s impulsive decision to test the cure on herself, is pretty predictable. She gives him the brains, she gets loverboy back. Only, Blaine can’t let a mere human run around yelling, “The zombies are coming!” He dresses a random dude in Major’s clothes and trades him for the coveted astronaut brains. While he’s away, Major escapes from the freezer, using a lighter from the corpse chilling with him and urine. Hey, whatever works in a pinch. Robo-Counselor retrieves his small arsenal from his car and doubles back to kill every zombie in Meat Cute. Blaine returns, stabs Major. In return, Liv shoots Blaine. Ever the opportunist, Blaine offers to give Liv his entire client list. He justifies his actions, saying he’s the only reason the zombies aren’t attacking the city, turning and killing everyone in their path. It’s a valid point, I’ll give him that. Only, the city wouldn’t be in such dire straits if he hadn’t turned the majority of the people now threatening it if they don’t get their six o’clock dinner delivery.
Then Blaine goes for the sucker punch. All Liv’s work to keep Major from finding out she’s a zombie flies out the window. His dying moments are spent reeling from her betrayal. In return for Blaine taking away something she holds dear—Major’s trust—Liv takes away something Blaine loves more than anything, his zombiehood. He gets one dose of the cure, and it appears to work before he runs away, leaving Liv to deal with Major. Liv does the only thing she can and scratches Major without his permission. Not something he’s likely ever going to forgive, by the way.
She takes him home. Makes him soup, which he doesn’t eat. He’s livid. Unable to process how she lied to him for so long, allowed him to think he was insane. Liv justifies her brain-eating, saying it’s all in the name of helping others. Said aloud, it feels like another excuse, something Blaine might say if his inclinations weren’t so rule-the-world. Unlike Blaine. Liv has a potential fix for at least one problem she’s caused. Major gets the final dose of the cure.
Lt. Suzuki takes it upon himself to clean the mess left at Meat Cute. He stages the scene as a shoot-out, shooting himself in the leg, as well. The next step is to destroy the evidence contrary to the story he wants the other detectives to follow—that means using fire, and a lot of it. Suzuki blows up Meat Cute. Unfortunately Liv’s brother, Evan, arrives for his first shift seconds before. Their mother calls Liv. Together they watch Evan in the ICU, struggling to survive. He needs a blood transfusion desperately. The only match they have at hand is Liv. Was Liv, at least. The episode ends with Liv refusing her mother’s pleas to donate blood. Sure, it’d keep her brother alive, but without the cure, she’d condemn Evan to a half-life. She could only spare one person she loves.
Not a bad ending for season one. Filming for season two is already underway and the premiere is on October 6th. What predictions do you guys have for the sophomore season of iZombie?
Look, the gang’s . . . still not all here. Addy and Mack haven’t returned to the group. That’s okay, because the group isn’t too far behind them. Right? Wrong. More car troubles. If the zombies don’t kill these guys, I’m convinced the vehicles will. They’ve got to be Decepticons, or another sentient creature set to make Murphy’s dwindling escort crew hike across the United States. Otherwise, all these transportations issues have become an incredibly boring, predictable way to cause chaos beyond simple zombie antics.
The truck dies, leaving the crew to walk the forest near The Black Hills, SD. Luck is on their side, for now, and the zunami is far behind them. Unluckily, they’re lost, out of contact with Citizen Z—who’s toying with causing nuclear holocaust in order to destroy the zombies; Dog sets him straight on that matter—and about to stumble into a situation far worse than a broken-down truck. First, they accidentally find Mt. Rushmore. Much like the Liberty Bell, it’s been vandalized. Each President is painted to look like a zombie. Roberta isn’t amused.
While searching for a town to settle in, the crew finds what they think is an empty warehouse. A few glowing zombies later, they realize something isn’t right. Enter Wilbur and Amelia Grady, two-thirds of the remaining survivors in the town down the hill from a failing nuclear reactor. Wilbur worked at the reactor. He’s been trying to get past the zombies to figure out what’s preventing the reactor from cooling itself, but with only his daughter to help, they’ve made it exactly nowhere. The logical solution is to ask a bunch of unprotected civilians to wander into an active nuclear event in order to make a path into the facility. Hey, they’re only exposed to moderate radiation levels for a few minutes. What harm can it do?
Wilbur dies from radiation sickness after they get him inside. The reactor is still in crisis. In two days, it’ll blow, covering the area in radiation. Amelia knows a lot about airplanes and nothing about her father’s vocation. The group’s only hope to stop the meltdown so they can leave South Dakota without glowing like the zombies is to track down Homer Stubbins.
Homer isn’t a fan of people. Or zombies. His property is booby-trapped. Roberta leads the crew in a non-violent takeover. Mostly non-violent. 10k diffuses a stand-off by holding a knife to Homer’s throat. It’s surprisingly easy for them to talk Homer into helping. He even arms the crew from his own stockpile. Before they head inside, Homer asks 10k to be his backup after they bond over a knife which looks similar to the one Homer’s son owned. Sure, one knife makes a kid the logical backup when trapped with radioactive zombies, not the woman who sacrificed her family to be with the National Guard, protecting the masses.
10k gets Homer inside. There’s some technical talk which leads to unveiling a nifty little robot . . . armed with the world’s strongest laser cutter. Robby, the robot, manages to take out a few zombies, but is useless as far as stopping nuclear meltdown. The group reconvenes outside to formulate Plan C.
Plan C puts even more people inside with heavy radiation levels. Cassandra and Doc join Homer and 10k inside the plant, where Homer manually moves the rods preventing the reactor from cooling to safe levels. Roberta stays outside to help Amelia solve a different problem—the plane they’d banked on to get Murphy away from nuclear fallout if the worse happens doesn’t actually have fuel in it. They convert the plane to run on the small lake’s worth of vodka Homer squirreled away. Amelia and Murphy take off, heading toward Wisconsin. But not before Roberta and Murphy say their goodbyes.
Murphy tries to cut the awkward moment off at the pass. “Ah, shit. You’re not going to say goodbye, are you?” Roberta replies, “I was going to say, be grateful for all the sacrifices everyone has made.”
The plane makes it ten miles. Amelia doesn’t survive. Murphy’s alive, kicking, and shouting sarcastic quips at whoever or whatever may be in charge of the universe. Oddly, zombie Amelia emulates Murphy’s every move, even following him the ten miles back to the nuclear reactor.
Inside the reactor, Homer is a hero, dropping the last two rods into the cooling tank. Here’s where the bonding moment comes back for the emotional gut-punch. Homer asks 10k to kill him before he becomes a zombie. 10k killed his father. Obviously he should be able to kill a strange man with only vague fatherly feelings for the kid, right? Wrong. 10k hesitates. Homer takes matters into his own hands and cutting his safety line. Zombie Homer flails around in the cooling pool. We assume 10k does the right thing before leaving.
With no casualties amongst the main crew, it looks like they’re back on the slow road to California. Maybe. Roberta found a battery charger to use on the broke-down truck. It may get them another state closer to the goal. Zombie Amelia isn’t invited along for the ride, though she is left to live out her undead days. Murphy bonded with her during their hike through the woods and defends her right to live by saying, “Maybe it’s time for a different kind of mercy.”
Three episodes left and we still have no clue if there’s anyone waiting in California for Murphy and his miracle cure. A lot can happen between now and the finale. All I’m hoping is they find a car which runs so we’re spared another, “Oops, things happen because we’re forced to find a new ride again.”
The show will air its 90-minute premiere episode on Sunday, August 23rd at 9/8c. The episode was written by executive producer Robert Kirkman and FtWD’s show runner, David Erickson (co-executive producer and writer for Sons of Anarchy).
We’re not jumping into the middle of the zombie apocalypse this time around. We’re witnessing the outbreak as it happens. Watching as the characters learn the hard way how to dispatch the undead. Observing the chaos of a civilization’s dying gasp. Kirkman promises FtWD will show, “…all the insanity of civilization crumbling that Rick Grimes slept through.”
It won’t be an instantaneous change. Producers say the full zombie apocalypse, as shown in TWD, won’t happen until the final episode. However, there is absolutely no overlap between the shows. The characters, locations, and plot are unique. A breath of fresh air for fans feeling TWD has grown stagnant with all the long forest walks and Rictatorship monologues. Alycia Debnam-Carey (Alicia Bennett) says, “You don’t have to have watched the original. It’s coming from a very different place, a very different time, it’s before everything happened, so it’s completely refreshing and different.”
Bringing the action to the beginning of the end will liven things up a bit with the zombies. The makeup design isn’t as heavy-handed as later seasons of TWD, leaving the zombies with more face to show on screen. We still have no clue how these fresher zombies will act, if they’ll move faster or retain more human characteristics. Like most things within the franchise, fans must wait and see. One thing we know for certain, they won’t be telling us how zombies are made.
This show is billed more as a family drama with an undead war brewing on the horizon. Be prepared for the initial tension to be because of family issues—a couple attempting to make their teenaged kids get along before their wedding, ensuring their grades don’t fall, and keeping one kid in particular off drugs.
Fear the Walking Dead stars:
Kim Dickens (Sons of Anarchy) as Madison Bennett
Cliff Curtis (Gang Related) as Travis Manawa
Frank Dillane (Harry Potter and the Half-Blood Prince) as Nick Bennett
Alycia Debnam-Carey (The 100) as Alicia Bennett
Lorenzo James Henrie (Star Trek) as Chris Manawa
Elizabeth Rodriguez (Orange is the New Black) as Liza Ortiz
Rubén Blades (Safe House) as Daniel Salazar
Mercedes Mason (Quarantine 2: Terminal) as Ofelia Salazar
To tide you over, here’s a look at the trailer released at SDCC:
Thirsty, hungry, and hesitant to stress their truck, the group hasn’t made it far from the massive zombie horde sweeping westward across the central states. Matter of fact, the horde moves faster than our heroes.
Well, except Murphy. Dehydration hasn’t done a thing to tarnish his shining personality.
Desperate to survive the zunami—zombie tsunami, coined by Citizen Z—everyone clambers into the town’s mortuary. Seeing as it’s made to store corpses, not keep animated ones out, the building isn’t anywhere near secure. Roberta has one choice: make her people climb into the morgue’s refrigerated body storage or watch them overrun and eaten alive. Again, except Murphy. Everyone reluctantly agrees to chill out and hide until the undead move on. They clear the storage shelves, making room for Doc, Cassandra, 10k, and some random guy who ran into the building with them. Roberta is left without a cubby to hide in when she fails her gut-check and can’t move a dead zombie. Left with no time to spare, Murphy tells her to climb into a body bag. It’s almost touching, Murphy standing over Roberta, his presence unnoticed by the dead as he protects her.
Then Murphy walks away.
His affinity for the dead guys gives him free pass to surf the zunami without care. In the minutes during the heaviest wave of the zunami, Murphy finds two survivors holed up in an apartment building, food and water, and his inner not-giving-a-damn. Yes, the savior of the human race robs a terrified mother and child, then leaves the building’s door open so the undead husband/father may rejoin his family. What a tender-hearted guy. I’m getting the warm-fuzzies.
It’s not all bad from Murphy. He doubles back to the mortuary. In the nick of time, too. A particularly bright zombie takes a closer look at Roberta’s body bag and realizes, “Ooo, a burrito!” Using his zombie mojo, Murphy calls the dead guy off and saves the day. The group, grateful for the water and food Murphy found, finally accepts him as more than a sarcastic burden to haul across the country. Their time is running short. Murphy is becoming more zombie than human. What does this mean for the cure?
Up in the middle of nowhere, things get weird . . . er. Citizen Z stops a cyber-attack on his system. Moments later, an unidentified object falls from the sky, landing near the NSA base. Turns out, there is a guy inside, an astronaut from the International Space Station who was stranded up there for three years during the zombie outbreak. Yuri is convinced the air isn’t safe in the base. Citizen Z brushes it off, inviting his new guest inside for copious amounts of vodka, video games, and a round of indoor golf.
No amount of distraction placates Yuri. His actions grow odder; what he says make no sense to Citizen Z—not because Yuri’s mother language isn’t Engligh. Yuri snaps, attacking Citizen Z, forcing him to listen to the same question over and over: What’s wrong with the dog? Turns out, the HVAC system for the base malfunctioned. There’s virtually no oxygen. Yuri never existed. He is a hallucination coughed up by an oxygen-starved mind.
I have to admit, it’s a cool way to mix up the scenes in the base. However, the repetitive dialog for these scenes makes it feel like it was written by someone likewise suffering oxygen deprivation.
Liv, obviously, isn’t handling Lowell’s murder well while operating on PTSD brain. The police drag her into interrogation after neighbors report gunfire at his apartment and they discover the body. She’s lying badly, about to be arrested for the murder, when Lt. Suzuki—Blaine’s pet zombie-cop—walks in and says Lowell shot himself, case closed. Is this to save Liv, Blaine, or keep the undead truth under lock and key? All of the above, I’d say. Suzuki knows what happened. He has to. Blaine dragged him too deep into the muck around his brain delivery scheme for him to deny anything z-related coming through his office—including Liv herself.
How does Liv celebrate escaping jail and a murder charge? Dives face-first into an alcoholic’s brain. This particular alcoholic happens to be Rebecca Hinton, the reporter who broke the story about the police department’s failure to allocate resources to find the missing skate park kids. Her death has nothing to do with Blaine and company, though. Over the last few months, she chased a story about seemingly random, violent outbursts—including a young man, Jason, who snapped and assaulted people in a library. Long story short, Max Rager is at the center of attacks in at least three cities.
Day-drunk and brimming with journalistic bravado, Liv marches into the Max Rager offices. Bypassing the high-strung office assistant, Adele, she comes face-to-face with Vaughn Du Clark. He attempts to charm away the accusations. Their conversation is cut short by Adele and two security officers. Apparently they were smart enough to call in to check Liv’s credentials. Oops, not actually a cop. Time to go. Go get drunker, of course.
At the bar, one of Rebecca’s sources for her story comes forward. Sebastian tells Liv about a second informant, someone on the inside still. It sets a fire under Liv to find answers. Alcohol and fire, a great combination.
She finds Rebecca’s inside source at a morning Pilates class. Adele hesitates before agreeing to make a deal—and runs the second Liv leaves her alone. Neither make it far. Sebastian waits in the parking garage, easily taking the women. Liv wakes on a boat with Sebastian and a corpse. Into the drink goes Adele. Sebastian takes time to taunt Liv. Bad move. She’s sobering up and it doesn’t take much to go full-on-zombie. Liv saves herself, running the Max Rager hitman over with his boat.
Except he tasted her blood first. Dun, dun, duuun . . . .
A far more pressing problem—which Liv ignores—is Major’s descent into madness. Clive can’t find anything to substantiate Major’s story. Dupont is at the gym, bench-pressing a small car. Obviously he doesn’t have three bullets in his chest. Worried, Clive advises Major find psychological help. Ravi unfortunately has to parrot the idea. When he asks Liv to tell Major, she shoots it down.
“He’s lost his job. He’s breaking into cars. He’s shooting people. He’s doing all of this when he thinks the Candy Man is killing kids. What’s his move when he finds out he’s eating them?”
She has a point. Some people aren’t built to handle the truth. Isn’t she selling Major short, though? He’s proven there’s not much which will dissuade him from finding the truth, no matter how odd. So zombies are real and have a taste for young brains, it’s not too far of a stretch from thinking that body builders munched ’em to build muscle. Cannibalism is cannibalism. No one says anything to Major. He leaves for Blooming Grove mental hospital after taking care of Liv after yet another binge-drinking night. At the hospital, he meets a man who likewise faced a zombie and walked away to tell the tale. Sad when a complete stranger is more helpful than the woman he was supposed to marry.
Liv does come to terms with Lowell’s passing and her part in it. Ravi signs a falsified coroner’s report stating Lowell killed himself. Now more than ever, Liv is determined to kill Blaine. I think this time she won’t hesitate with her finger on the trigger.
Their mechanic is out of commission—Roberta checked out after giving Charles mercy and isn’t planning to come back anytime soon. The others want to give her space to mourn. Murphy knows if she falls down that rabbit hole, they’re all doomed to follow suit.
“She’s got post-traumatic stress? The whole world’s got post-traumatic stress. Actually there isn’t anything post about it; we all got plain ol’ present-tense all traumatic, all stress, all the time. What makes her so special?”
Roberta is allowed to marinate in her feelings for the majority of the episode. Once 10k patches the radiator hose—and Doc stupidly dumps their entire water supply in the radiator—they find a trading outpost, where Warren proceeds to drink her weight in moonshine. Literally. That’s all she does until the last five minutes or so of the episode. Then when facing off with a zombie bartender, suddenly she’s ready to talk. Not to the living or the bar tender, but her lover, Charles. She blames him for dying and abandoning her to hopelessness, burdening her with a “beautiful lie” about the possibility of a better future with him by her side. In minutes she goes through half the stages of grief, landing on anger. Her anger transforms her into an efficient killer. But has she really moved on from the grief?
Mack is more than ready to move on. After the truck broke down, he and Addy scout ahead, looking for a place to pick up parts or even a mechanic who’ll do more than nap in the broke-down vehicle. Of course, they find nothing. Major Williams warned them, there isn’t much west of where his camp had been. Seizing the opportunity, Mack suggests he and Addy take their mysteriously-located motorcycle and run off together.
“Addy, the only promise we ever made was to each other—stay alive.”
She can’t leave Warren, can’t leave the memory of Garnett and how he saved her from the cannibals. Most importantly, she can’t trust Mack to not decide he’d be better on his own a week or two down the road. Reasonable. He’s willing to cut-and-run on people who’ve kept them alive for weeks. Who risked everything to save Addy when it wasn’t in their best interest. Mack can’t handle turmoil. With the weird flashbacks Addy’s had over the last few episodes, turmoil is all she’s got to offer. She needs the solidity of a large group in case she freaks—it’ll save Mack’s life at the very least. He agrees to go back. Senses there’s something she’s not telling him. It doesn’t matter. By the time they make it back to where they left the others with the truck, everyone is gone. Better yet, there’s a wall of zombies heading their way.
Cars are the number one fatality on this show. The trusty ol’ truck is showing some wear and tear—again. So of course the solution is to enter 10k in a live zombie-shooting contest at the outpost they found on accident. The prize is a .50 caliber rifle, which they plan to trade for a functioning car. The deal-makers are named Sketchy and Skeezy. I’m feeling huge waves of trust from these guys. Doc knows them from back in New York and vouches for their intentions. Spoilers: The plan doesn’t work. Of course. These guys aren’t allowed to have a reliable car, it’d make it too difficult to cause problems for them plot-wise.
Murphy is nervous and getting dumb with panic. He attacks a guy, Forman, to steal his car. During the struggle, he goes rabid, biting Forman’s neck. A little blood. One ticked-off drunk. And now there’s a witch-hunt on for Murphy. That’s when everything goes downhill—and how Roberta ends up chatting with a zombie bartender. Forman and his posse catch up with Murphy during the shooting contest. Doc, who’s been at 10k’s side with Cassandra, hears a ruckus and they dart off to save Murphy’s backside. A few misfired guns take out three or four innocent bystanders—including one poor sap using the outhouse and Forman. They turn zombie instantly. Except Forman. He’s just dead. Murphy inspects the bite mark he left and finds his tooth embedded in the wound. Turns out he is the cure after all. Here I thought they’d go through all this trouble for the cure to fail catastrophically upon arrival in California.
There’s still time for things to go wrong. They have to stay ahead of the zunami, first and foremost.
An ex-sniper, Everett Adams, is found with a gunshot wound on a paintball course during a Big Brothers Big Sisters event. There’s no witnesses. No real evidence. Seems like this is winding up to be another “accidental clue” case. Adams’ “little brother”, Harris Jenkins, is on the scene. Harris tells Clive and Liv all about the sordid details of Adams’ nasty divorce with his wife, Penny, and subsequent custody battle for Anna, their daughter, after she remarried. Open and closed case. Except, there’s still no evidence. Liv chows down on Adams’ brain and becomes Super Soldier Zombie—complete with PTSD. Trying to control the effects of the PTSD, she gives into Adams’ athletic/competitive side and heads to the paintball field. Where she accidentally finds a bullet casing the entire police and forensic teams managed to miss. Sure, I’ll buy it. Do the writers also have magic beans for sale? The casing wasn’t where forensics said the shooter’s perch was located. Cue loads of head-scratching . . . until Clive digs deeper into the ex-wife’s new husband, Sean Taylor. Who just happens to work with new drone technology. Case solved by actual police work. Wow.
On to more important things. Is Ravi turning into a brain-munching fiend after stupidly handling Zombie Rat? He’s as nervous as a sexually active teen girl with a late period. Constantly checking and rechecking his vitals. Asking Liv roundabout questions about how she knew she was a zombie after waking on the beach in a body bag. In the end, it’s a false alarm. Whatever strain of zombie virus infects the rat didn’t pass on. Liv, of course, is pretty miffed when Ravi tells her the truth. If he’d stop hiding things from her all the time, he wouldn’t get in half the trouble.
Major could use a dose of truth, as well. His quest to figure out why Dupont had a brain in his car leads to a weird land of Youtube gun training sessions, odd Google searches, and the wacky idea that Dupont eats brains to build muscle mass. Chasing the latter idea, he ends up in a gym, where in the course of five minutes, he manages to make his new trainer think he’s flipped his lid. Which he has. Because no one will pull him aside and say, “By the way, that guy you’re chasing is a zombie. Yes they exist. Stop chasing zombies. It’s bad for your longevity.” The trainer gossips about the whackjob who wants to eat brains to build muscle. Dupont overhears and tracks Major down on Blaine’s orders. There’s a fight. Major’s Youtube training lessons come in handy and he shots Dupont three times.
One phone call to his detective buddy and Clive comes in to find . . . no corpse. No blood on the floor. Just a bullet, a broken mirror, and a dent in the wall. Even he thinks Major needs a long vacation and many talks with a psychologist.
At last Liv is on the same page as the rest of us. She knows Lowell lied about his brain source and that Blaine is actually providing her honey with meals. Unfortunately, instead of approaching the revelation with a calm, cool head, she attacks Lowell. He gets defensive. Liv is still no closer to contacting Blaine to do something about his murderous rampage. It isn’t until Ravi makes Liv stop and put herself in Lowell’s shoes that she sees reason. How would she eat if she didn’t work in the morgue? She came into the undead world prepared to survive. Others like Lowell aren’t as lucky. Blaine turns them and part of the deal is Brains on Wheels. They know no better alternative. With empathy gnawing on her soldier-altered mind, Liv heads home. Lowell shows up unannounced, covered in dirt, with a brown paper bag. He sat in a graveyard all afternoon watching a man’s funeral. The same man whose grave he dug up. Whose head he tore apart to remove the brain—for Liv, as a peace-offering.
“We eat people,” Lowell tells Liv. As though he hadn’t put the pieces together before then. They kiss and make up. After, they hatch a plan to kill Blaine. Lowell lures their creator to his place. Liv will use her newfound sniper skills to take Blaine out. Sounds pretty easy. Until Liv’s conscience kicks in. If she kills Blaine, she’ll become someone like him—completely opposite from the Liv she was before the zombie-making accident. She calls it off. Then Lowell does the worst thing possible, he tries to protect her from this awful act by doing it himself. Blaine blocks the murder attempt and shoots Lowell.
Where can they go from here? If Liv isn’t willing to kill Blaine when she had the chance, she’ll have to go the legal route. How much can she dance around the Z-word while pointing Clive and the police in the right direction? The truth will come out eventually. It always does.