The following letter was received from a crew member over the weekend. We can confirm that while attempting to aid commander R.C. Murphy, Grae Wolffe (@grae42) was targeted by the UGA. While we are unsure of how they knew of his involvement, the photo evidence is proof enough. Someone is watching every move we make. Commanders and crew members alike must remain vigilant.
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The truth is out there…
At least that’s what they keep telling us on television. But I think it is reverse psychology at work; “They” don’t really want us to know the truth, but prefer us to stay in a semi-ignorant state, stupefied by reality tv and celebrity gossip. There are some shows out there that try to keep us prepared, but very few people seem to take those seriously.
I was recently introduced to a small group of proactive thinkers, planning ahead for the inevitable apocalypse They don’t want us to know is coming. This crew is dispersed throughout the world, in small pockets, and in a short time have gotten organized and prepared to handle the reality behind this veil of secrecy They are keeping from us.
Who they are is as much of a question as what they have planned. Is it some mega-corporate conglomerate, or some Unknown Government Agency pulling the strings in clandestine fashion until such time as They feel empowered enough to announce Their presence to the masses? We who have been duped all this time need to wake up to the reality behind that veil They try to keep in place.
The envelope pictured is proof that someone out there is monitoring the correspondence of the Crew. I am a relative unknown in this arena, only recently becoming involved online. But in my first attempt to provide assistance to one of the leaders that envelope was the result.. and it didn’t even make it out of the town I live in. This is the measure of Their influence already.
If They are this aware already, have infiltrated to such depths as to affect things on the local level at the town level, we must all prepare. The belief is this UGA Conglomerate has something nasty prepared, and indications are it will be some kind of pandemic leading to mass chaos – a Zombie Apocalypse.
So prepare now. Reach out and investigate for yourself.. Don’t get caught, be one of the survivors.
The zombies have risen. Your friends, your family, everyone has been turned or is on the run to find a safe haven. Madness reigns on the streets. Death is on every corner. Miss Manners is probably chomping on little Billy from next door… Nevertheless, just because the world has gone to hell in a hand basket, that doesn’t mean you have to be rude. We’ve compiled a list of things you can do in order to not become “That guy (or gal)” during the Zombiepocalypse.
Hygiene – Soap will likely be in very short supply after the zombies rise. However, a dirty human and a dirty zombie start to look and smell the same after a couple of weeks without indoor plumbing and running water. A quick rinse-off and clothes wash might save your life. (See below)
Communication – There’ll be occasions when you run into someone who has not bathed, washed their clothing, or for some reason is covered in blood. We suggest trying to talk to anyone you might think may actually be a human. Killing the living is frowned upon in the Zombie Survival Crew, so please; communicate with others to avoid any unfortunate mishaps.
Call Your Shots – Ammunition in the Zombiepocalypse will be sparse. If you find yourself in a hunting group, call out which zombie you are aiming at. This way other members of your party can focus on the remaining undead shambling your way and no unnecessary shots are taken. Calling your shots ensures quick dispatch of the undead as well. You don’t want to linger too long in an infested area.
Sharing is Key – No; you haven’t been transported back to grade school. We believe that cooperation between the living will ensure that they remain healthy and without an uncontrollable desire to devour the flesh of their friends. So if you find yourself in possession of extra supplies, please do not hoard them. Share with your fellow man and in return they may give you something you are in need of. You never know when that extra bullet you gave away will be used to save your life.
Privacy – In most of the predictions we have witnessed of the coming zombie uprising, the living have been forced to live together in small communities. Sometimes several families find themselves sharing a house. Other times, as with The Walking Dead, the living are on the run and residing in tent cities. Nylon fabric doesn’t offer any privacy. It is up to you to turn an eye and allow your fellow human the idea of privacy when they are without. The Zombiepocalypse will expose us for what we really are, sometimes a moment without prying eyes is needed to regroup and maintain sanity.
Humor – A well-developed sense of humor will make the end of days easier to bear. We totally get that here at the ZSC. However, jokes need to be tempered to the situation. If your best friend was forced to put down his infected dog, that is not the moment to make an Old Yeller joke.
Don’t Toy With the Zombies – Remember, these creatures used to be your friends, neighbors, milkman, etc. Living people you knew and cared for before the undead rose. Please kill them humanely. Shooting off their arms and legs to watch them flail around is cruel! With most breeds of undead, a single shot to the head will suffice. Though, feel free to have a little fun should your mother-in-law join the shambling hordes. We’ll turn a blind eye just that once.
When one hears the word Necromancer you tend to envision a guy in his mid 40’s sporting a cape and tux combo that would make Dracula drool in his coffin. We’re talking someone like Doctor Orpheus from The Venture Brothers, here. The stereotype of a necromancer is outlandish, so ridiculous that we have a hard time believing anyone would call themselves one at any point in history. Which is probably a good idea. Playing with the dead isn’t the smartest thing to do. Something always goes wrong.
Necromancy is a form of magic. Dark magic steeped in rituals used to call upon the dead. These rituals are long, exhausting, and involve sacrifices of blood. The amount of blood varies on the magic being conducted. Early necromancers believed that more was better. Accounts tell of practitioners standing before blood-drenched altars to work their magic. Some necromancers use the spirits of the dead to predict the future. Others recover the corpse and “push” their magic into it, creating an animated corpse to control and communicate with.
During the early Middle Ages, necromancy was both fodder of myths and reality. The Norse told tales of heroes contacting spirits of dead relatives and asking the dead to cast spells against their enemies. Another Norse saga depicted Skuld, a princess so skilled in magic and communicating with the dead that in the midst of battle she could force dead warriors to rise and continue their attacks. Skuld wielded and army of the undead, the likes of which we consider a big sign that the Zombiepocalypse is upon us. This undead army made her nearly invincible on the battlefield. A feat most men would be envious of and all feared.
Medieval necromancers believed that in order to raise the dead the Christian god had to be invoked during rituals. Because of this the vast majority of medieval necromancers were highly educated clergy members. There were few seminaries at the time and made knowledge of Holy Scripture rare unless one was taught under an apprenticeship. The common man would not have access to the Bible. Nor would he be able to read the Latin it was written in. This was long before the printing press and the idea that every household should have a copy of the Bible in order to be closer to God.
At this time necromancers began to believe that they were not calling forth the souls of the dead to reanimate bodies, but demons instead. The Roman Catholic Church forbade members from practicing the dark magic for this reason. However enforcing the ruling was near impossible given the amount of time it took to deliver missives to other countries.
Despite the Church’s declaration, necromancy was still widely practiced. Through time, necromancers used the stigma towards magic by Christian faithful to fuel their rituals. Necromancers were hunted as witches, driven further underground to conduct their rituals and raise their dead. They twisted Holy Scripture, uttered names of demons never meant to be spoken by good, God-fearing people.
Modern necromancy has returned to the idea that they are communicating with the souls of the dead. While some of the demonic still exists, it is more as a warning. Great care is taken to “protect” the area of ritual, usually with a circle of some sort, to keep “evil spirits” (demonic forces) at bay. Necromancers nowadays typically aren’t attempting to raise an army of undead from their graves. But you should never disregard the idea.
Armies of undead under the control of a necromancer will move together. Unlike a typical hoard of zombies, these won’t fight with each other while reaching for their goal. Think of them as decaying marionettes. The necromancer will use their power over the dead to manipulate zombies to do their will. It could be anything from petty theft to a string of murders. Because necromancy is a type of magic, there are repercussions to using the power. Sustaining the undead will drain them, leave them vulnerable to attack. If you can break the tie between zombie and necromancer, the zombie will return to the grave or attack the person that disturbed their rest. We suggest trying salt or salt water. If that fails, use fire. Zombie flambé, anyone?
The Zombie Survival Crew members are awesome. Your responsiveness to building the communication chain has been much appreciated and we, the Fearless Leaders, salute you. *Crossbows raised* *whispers* Don’t worry, we won’t let Juliette get carried away and start shooting you. On January 29th, we announced the start of the Brigade Buddy system, and you, the faithful crew members have been hard at work attempting to establish communications with your assigned buddy and requesting orders when communications have not been established. Here is the plan:
Attempt to establish communication with your assigned brigade buddy. Please give your assigned buddy until 2/5/11 to respond. With the weather conditions, your buddy could be holed up in the midst of an ice storm without any electricity or means to communicate at the present time.
If you have not received a response from your buddy by 2/5/11, then please report back to the command by commenting on this post.
Your report should contain your twitter ID and that you have been unable to establish contact with your buddy and are looking for reassignment.
Do Not mention the current assigned buddy ID as this information needs to be kept secure.
If you have established contact with your buddy, but no one has contacted you, then please report back to the command by commenting on this post.
Your report should contain your twitter ID and that you have not been contacted.
Thank you once again for being Zombie Survival Crew Loyalists – we will establish a strong chain. Remember – report back on 2/5/11if you have not been contacted, or have been unable to contact your Brigade Buddy. Thank YOU!!
As you know, we had one of you formulate a rescue plan to extricate Anthony and Juliette from the containment facility where they were being held. Anthony led the charge to rescue our Fearless Leader and fell prey to the unnamed government agency. It wasn’t what we planned, but when Anthony tried to rally the troops in this video, he was captured. The rescue attempt wasn’t an easy job by any means, but we (the crew) did manage to get our captain and co-captain to a certain point using @Wulfie_‘s plan. Unfortunately, some casualties took place during the attempt . . .
We’d sent in crews equipped with small cameras so the other co-captains, first lieutenants and I could keep track of the situation. I retrieved this satellite transmission Zulu 1032 during my shift in the Command Center in the midst of my ZSC tweet-a-thon.
As far as we know, they’re not out yet, and I haven’t found anymore feeds so I’m a little concerned. I’ll keep searching and whatever I find, you’ll be notified. Let’s just hope they’re safe.
As an aside, arm yourselves, just in case. *grabs compound bow and looks at Sean and Donut, the zombie assassin dog* Man, I should have trained Moon for that. *looks at Moon, who just pants with playful puppy look* That’s great.
As mentioned in previous communication, the Zombie Survival Crew captains are developing means for ensuring communications remain open while maintaining security for all crew members. In order to maintain security, it is essential to develop a chain of communication along the cell theory, where no one individual knows the contact information or whereabouts of their fellow brigade members beyond the buddies they have been assigned. This reduces the possibility for capture of an entire brigade and will allow us to set up recovery plans in the event of a communications breach. Stand by as you will be receiving a message from @TheZSC advising you of your brigade buddy.
Your ZSC command expects you to establish contact with your buddy and develop a code word between the two of you, for use to ensure both parties have not been compromised. You have also been assigned to someone, so expect to be contacted. Once you have established contact with your assigned buddy and the code word has been established, please report your success to @TheZSC: a simple Mission Accomplished message will suffice. Safeguard your Brigade Buddy’s identity and make sure you are not the link that breaks the chain.
Here’s How It Works:
In the event of a global cataclysmic event, the command center will not have the time to communicate the message to mobilize to all crew members directly. Each brigade leader will pass the message to the first person in the chain.
The first person in the chain then contacts their assigned brigade buddy.
Before passing on the message, confirm your buddy is who they say they are and not an imposter through the use of the code word agreed upon between you.
Once identity has been confirmed, pass the message.
Your brigade buddy will then contact his/her brigade buddy and repeat the confirmation steps, pass the message, etc.
Once the message has been passed to all brigade members, confirmation can then be given to @TheZSC
We will cover what to do in the event of a communication breach in a separate post
Once all brigade buddies have been assigned and confirmed, drills will be conducted to test our communication chain. Will you be ready to heed the call?
You’re walking down the street on your way to work, same as you do every day. A stranger steps out of a shop and walks towards you. Even though you try to move out of the way, they crash into you. After a few muttered apologies, they leave. Only then do you notice that your forearm is bleeding from a small cut and going numb. Within minutes that entire side of your body loses sensation. A little while later you are unable to control any of your movements.
You’ve been made into a zombie.
How can it be that easy, you ask? If you lived in Haiti, where Voodoo reigns supreme, there would be no question about the existence of zombies. However, unlike other “breeds” of zombie we have explored here at ZSC, zombies created by Voodoo are living, breathing humans.
Victims are dosed with a neurotoxin. There has been extensive debate about which neurotoxin is actually used during the zombie making process. In The Serpent and the Rainbow, victims were given a dose of tetrodotoxin powder. Tetrodotoxin is found in puffer fish and its history of being extremely lethal puts the legitimacy of these claims into question. But for the sake of simplicity, we’ll use it here.
The tetrodotoxin works into the nervous system and shuts it down. The victim’s breathing will become shallow. Their body is unresponsive to stimulation. While they cannot feel, move, or breathe properly, most victims remain fully aware of what is happening to them in this state of living death.
Treatment of tetrodotoxin involves maintaining the body until it processes the chemical. Most villages don’t have the means to put someone on life support, let alone the manpower and supplies to do so when that person may pass away anyway. Tetrodotoxin has no known antidote. Once the physician sees no visible signs of life, they declare the patient deceased. The victim then ends up buried alive.
In the cover of darkness the Bokor, or sorcerer, will venture to the graveyard to dig up the victim. At this time the newly made zombie is given a powerful hallucinogenic. Most believe the substance to be derived from the datura plant. Datura causes violent hallucinations and photophobia (extreme sensitivity to light). One dose will affect the victim for approximately 48 hours.
The heavy influence of the Voodoo religion in the region is the key element to the zombie creation process. If the victim survives exposure to the various chemical compounds at play, they should recover themselves and become normal within days. Believers that go through the process convince themselves, with influence from the Bokor, that they are actually a zombie. These zombies will continue to work under the bokor for years. It is only when family members see them that legitimacy of their “undead” condition comes into question.
Bokors are believed to be able to manipulate the zombi astral, the spirit of a person. What we call the soul. Those that practice dark arts (making zombies, curses, etc…) are said to capture souls inside jars. Some will sell the jars as charms. Others gather them. The more captured souls in their control, the more powerful the bokor. To go against a powerful bokor is begging to be “cursed”. That is why so many of these living zombies strive to believe their conditions and remain in service to the bokor.
If the family recovers their loved one, they won’t find much of that person left. Years of believing yourself dead and exposure to powerful hallucinogenic drugs warps the brain. Zombies without a bokor riding herd on them often end up in asylums. Those who aren’t discovered tend to haunt graveyards, as they feel closer to the dead than the living.
We here at the Zombie Survival Crew consider these zombies to be victims. That is unless they attempt to harm a crewmember. Unfortunately it is difficult to tell them apart from the other breeds. Keep in mind that newly claimed zombies of this type would appear sweaty. Their eye movements will be erratic, and though it will be difficult to tell, they are breathing. If you think they are the victim of a Voodoo spell, report the zombie but do not dispatch them.
The Albuquerque Comic Con was the first time some of the Zombie Survival Crew Command team got together in one place at the same time . . . .
We thought it would be a good opportunity to hone our collective battle plans. Instead, it was complete chaos. And that was just Friday night!
It all started when Juliette cha-cha-cha’d by accident in front of Lou Ferrigno. You know, the original Hulk? And this was AFTER she had her infamous fangirl moment in the hotel lobby that I tweeted about. Lisa and I barely managed to stay standing when that little number went down. That was our first indication that Juliette’s street cred might be more bluster than substance.
Keep an eye on the crossbow, peeps. I’m not saying mutiny. I just want to know where it’s pointed . . . and I hope not at my backside.
By the time Lisa, Juliette and I managed to meet up with Sean, Rocco and Norman (having left Anthony at the hotel to get his beauty sleep), we got mooned by a short bus full of college-aged boys during the taxi ride, and Lisa spilled almost an entire drink on Juliette after Juliette spilled part of my drink on herself.
I can’t say I was completely surprised that Rocco’s first reaction to Juliette was to start throwing punches.
I’m kidding . . . though he did elbow her in the back and aim a faux-blow at her jaw later in the night. Don’t ask.
We found him by the dance floor, introduced ourselves, talked to him for a bit only to discover Rocco’s kinda quiet, like me . . . or so it seemed. Look, I know y’all don’t believe I’m shy, but I am. You’ll find out when you meet me the first time. Juliette did.
Sean wandered around the bar and got mobbed by people, and blinked a lot from having his picture taken repeatedly. I don’t think he sat down all night.
When Norman walked in, Lisa and I stuttered (not really . . . who’s writing this post?) and Juliette put her war zone journalism skills into action before the crowds pounced. Good thing too. Because that was just about the time Anthony called to see if we were still alive. Barely, dude. Just barely. Read more…
This is an all-around instructional video on how you can survive the coming Zombiepocalypse. Pay close attention, as Jinxie G picked this one specifically for some of its content, with exception to the comments about women because Jinxie is an amazon, not a screaming little girlie-girl who’s going to freeze at the sight of a zombie . . . unless they’re running. She does not, however, take issue with shooting you in the event you’ve been bitten.
Happy zombie hunting prepping while we put our rescue plan together to get Juliette and Anthony out!
You’ve had your time to plot and scheme; now we act. Zombie Survival Crew, grab your go bags! It’s time to rescue our missing captains.
The winner of the Escape Plan contest is Wulfie_. Hearty congratulations to you. You will be on point to lead a squad of your picking into the secret government facility. (Oh and you get some neat ZSC gear too. I’m jealous!)
We have included the winning plan below. Crew members, pay attention. This is the important part. We must find Juliette and Anthony!
Scouting:
One of ours could pose as someone trying to get a job in the power plant. Surely someone in our group can pass as someone qualified enough to get work in a power plant, so as to avoid suspicion.
Some of the civilians are wary and suspicious of what’s really going on in the place. We get a few of these to give us some intel. Plant workers tend to hang out at bars after shifts and on weekends. Alcohol loosens tongues, you know. People talk and we’ll pick up some info just hanging around, during a round of drinks or a nice game of darts or pool. People love to bitch about work, right? We may be able to get one to help us during the attack, but that plan isn’t totally reliable. I imagine disgruntled workers are being watched. Best to be suspicious of everyone.
The Attack:
We can’t just bomb the shack or the power plant because that will put the underground on lock down. The place has to have ventilation shafts if it’s that far down. We’ve scoped those out and on the day/night of our rescue attempt we place groups of 3 at these shafts (Team C), armed with weapons and gas grenades to be dropped down the shafts. In the event of a gas or toxic air readout, the plant’s automatic emergency generators should kick off. Beta Team will hit the areas with the most civilians. The civilians have to be evacuated and will be freaking out while soldiers/security try to get them out in an orderly fashion. Lights and power should shift to emergency generator power. There’ll be half light, blinking lights, and alarms going off everywhere.
Alpha Team will target Glasses because he, evidently, can get the furthest into the place with his ID and thumb prints. Scouts revealed that he’s married. His family knows nothing about what he really does for a living. We have a small team kidnap his wife and kids right after he leaves for work in the morning. The second half of Alpha Team waits at the coffee shop. One of ours hides in his car while he’s distracted getting coffee. (This will require someone capable of breaking into his vehicle without setting off the car alarm OR someone to fake illness when he’s returning to his car. After he unlocks it, they use a gun to get him into the car.) At this point, a cell phone call to prove to him that we have his family and he’d better cooperate or we’ll kill them (we won’t, but he doesn’t know that). The scheduling will be tight on this. How long is his coffee break, for instance? Quickly obtain intel from him as he drives to the shack. From that, we place teams around the plant and the spokes. We put the best armed of our crew by the SW spoke (Team C), because there’s ingress and egress available there.
Using Glasses and his ID, Alpha Team will gain access to the facility and Anthony’s holding cell, taking out whoever gets in our way. If Glasses decides not to cooperate, remind him that his ID badge and the fingerprint detector will work whether he’s alive or dead. Just sayin’.
Getting out will be harder than getting in. Go figure. By the time we get to Anthony the entire place will be pretty crazy. Beta Team will have been detected. This will shift the emergency evacuation to lockdown and defense mode. This is when we drop our next surprise on them. Team C will deploy more gas grenades, but this gas knocks people out cold. That’ll drop a lot of them. Lightweight masks will be given to the Alpha Team, Beta Team, Anthony, and Glasses so we can recover Juliette. Glasses, by this time should be pretty freaked out. Anthony will have to be carried out or, if he’s not too hurt, should be pretty ticked off. Set him loose on Glasses to make him lead us to Juliette. Once she’s located, feel free to take Glasses’s mask off or knock him out. Have at him Anthony!
Alpha Team escorts Anthony and Juliette out through the SW spoke. Beta Team will be inside and outside that area to cover them. Team C, at the shafts, will evacuate but not before planting C-4 explosives that can be remotely detonated. Once they’re clear, we give the signal to trigger the explosives.
We must be prepared to lose people. We’ll send in well-trained members who are willing to die for the cause. Beta Team must be our special forces. They will be on their own through much of the rescue, distracting the security forces and keeping them busy while the Alpha Team does the rescue. They should have weapons and plenty of ammo, and at least six or seven grenades of their own. They can cause as much havoc as needed before ordered to retreat. Beta Team will be encouraged to swap clothes with the security forces in order to sneak past opposing forces.
Not everyone will make it. This is a high-risk rescue.
Note:
There may be experiments going on in the Labs. There is a risk of these being released into the air, infecting even to those with breathing masks. If this is true, even the facility’s security forces will be making a B-line to escape. This could be what triggers the Zombie Virus. However, if we can blow the place to smithereens we might avert it. The facility is a mile down and only has that one point of entrance at the SW spoke, which we will blow up to prevent anything from getting loose. But we must be prepared on the off chance that somewhere in the depths of this evil place, there is a zombie or two who escape.
In effect, our rescue attempt may be the very thing that triggers the Zombie Apocalypse.
Nicely done, Wulfie! We will contact you soon for details on your ZSC gear.
We were very impressed with the plans the crew members came up with and it was a tough decision. We look forward to seeing what you can do with future challenges! You all did a great job! Thank you!