Liar

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Review of “The Walking Dead” 407 – “Dead Weight”
By RC Murphy

Having a double helping of something good isn’t always a pleasure. After five episodes without the Governor, watching two episodes focused solely on him chokes the pacing of “The Walking Dead” halfway through season four. The energy viewers get from characters like Daryl and Michonne is impossible to duplicate for the parallel story line following Phillip as he finds himself again after setting Woodbury ablaze. Unfortunately, what seemed like something viewers would enjoy, isn’t paying out as expected. While there are some stand-up-and-yell-at-the-TV moments, they’re too few and far between to keep the momentum rolling into the mid-season climax on December 1st.

Don’t go into the light! It’s the vast brightness of the many spoilers lurking below.

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A couple times during the episode, it became painfully apparent that Phillip had forgotten who, exactly, he’s dealing with as his “family.” The way he looks at Meghan is a look reserved for someone who’s watched a child learn and grow since the day they were born. He’s only known the Chamblers for a couple of weeks, a month maximum. There’s no way his connection to Meghan is that rock solid. Toward the middle of the episode, Phillip tells Lilly that he can’t lose them again. Only, he’s never lost them. He lost his wife and Penny—the walker he kept captive in hopes of finding a way to fix her short of putting a bullet in her head. Phillip’s attachment to the Chamblers, namely Lilly and Meghan, is disturbing. He’s out of sync with reality, leaning on two people he hardly knows to keep his humanity in check. It didn’t work.

f106f377-92aa-119a-e16b-58a4e49dd4fb_TWD_407_GP_0722_02971Martinez’s days were numbered. There’s no use lying to ourselves. Once he made it crystal clear that he was in charge of the camp, things were already set in motion. When he asked Phillip to help him, work for him, there was only ever going to be one outcome. The Governor fully returned to power. He’s so desperate to keep Lilly and Meghan safe, he’ll jump back into the darkness he used to keep Woodbury going during the last weeks of its existence. Even though he repeatedly says, “I don’t want it.” Doesn’t want what, the responsibility of leadership or the blood on his hands from securing his place at the top of the food chain? Does it cost Phillip anything to kill anymore? Anytime we see Rick pull the trigger, you see a piece of his soul wither. With Phillip, who knows? He’s a hard read, a violent man with sociopathic tendencies. However, he makes this impossible connection with a woman and her child that goes against everything known about sociopathic behavior. Is it an act? But to whose benefit? Surely he can’t be trying to fool himself after all this time.

How difficult is it to form a functioning society when everyday Joes are forced to become murderers? Since day one we’ve seen survivors struggle to regain some semblance of normality by coming together to form little neighborhoods. Places where they should feel safe enough to relax, let their kids play. But they don’t in most of these camps. Everyone ends up on edge, watching the one or two people who enjoy the death and destruction around them a little too much. The apocalypse is the maniac’s playground, guns their toys of choice. And since they’re so willing to kill, inevitably, they’re the ones to gain power, become the person to look up to. It corrupts the people in the camp eventually. Look at Woodbury, at how many of the soldiers willingly followed the Governor into battle against Rick and the prison crew. And it is happening all over again next week. Why? Because Phillip knows how to work people. He told Mitch, “You’ll never have to worry if you’re doing the right thing or the wrong thing. We will do the only thing.” That was exactly what the other man needed to hear. He needed a way to absolve the guilt he felt for first, not securing the supplies for the camp, then killing the injured old man, and lastly not killing Phillip after he murdered his brother, Pete. Fighting for the safety of the camp gives Mitch his Get Out of Jail Free card.

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Uneasy lies the head that wears a crown . . . covered in the blood of his predecessors. Can Phillip succeed this time? Will this new group of survivors secure the golden egg—the prison? Tell us what you think in the comments.


A Tiger and His Stripes

Review of “The Walking Dead” episode 406 – “Live Bait”

Photo Credit: Gene Page/AMC

Photo Credit: Gene Page/AMC

In a jarring turn of direction, the writer’s for “The Walking Dead” took viewers completely out of the prison and the lives of the people inhabiting the safe haven within the failing fences. We spent an hour catching up with the Governor, Phillip, Brian—whatever name he’s going by this week. The man changes his name as often as a woman changes her clothes an hour before a hot date. His identity changes with each new name, as well. We met a new version of the Governor in this week’s episode. But how much of that was for show?

Don’t look now, but there’s spoilers sneaking up behind you. Dangit! I told you not to look.

We picked up with Phillip right were we’d left him at the end of season three—standing over the corpses of the men and women from his personal army he’d slain after the failed attack on the prison. From there, it jumps to the next night, or possibly a week later, or a month. Hard to tell with the way the time line jumped back and forth at the beginning. Anyway, it becomes obvious something in Phillip is broken after the mass slaughter of his people. Disgusted, the two living members of his army pack up and leave him on his own. Over time, Phillip stopped taking care of himself. He grew The Beard. You know, the mangy, dead beast looking thing that seems to signify on the show when a male character has given up. Rick grew an impressive one before Michonne brought him a beard trimmer and not-so-subtly hinted that he looked like hell. What are friends for if not to tell you there’s a problem with the way you’re not taking care of yourself? Only, Phillip has no friends. He’s completely alone. The man doesn’t even have a home in Woodbury to return to. He burned it to the ground.

Miserable to his marrow, Phillip wandered on foot through walker-infested roads and towns. Honestly, that he survived at all with his obvious lack of will to live is amazing. He became a ghost, passing through, but never really affecting anything. Until he finds a family of survivors—Tara, Lilly, David, and Megan Chalmers—who are far, far too kind to him.

He tried to cover up his tracks when he burned Woodbury, like the fire would cleanse his foul deeds from his soul. When it didn’t work, Phillip tried for another method—being a decent human being. Something tells us this version of the man, the one known to this new family as Brian, is as close as we’ll ever get to seeing Phillip before the walkers took over the world. He’s soft-spoken, thankful, respectful, and helps when he can. However, the man still punishes himself for quite some time after being taken in, as though he doesn’t feel he deserves something as simple as a meal cooked by someone who genuinely cares about his health and safety. Kindness is not something he has experienced for a good long time. Even when he ran Woodbury, the nice things done for him always had a dark tinge. A taint stemming from the heavy-handed way he ran the town. It wasn’t a safe haven in Woodbury. Phillip turned into a small army base, with himself as the general.

There’s a moment where “Brian” is playing chess with the youngest member of the family, Megan. Suddenly everything about the previous season makes sense. He saw himself as the king, with Rick as the opposing king on the board. Phillip had his knights, rooks, and bishops as his personal circle of enforcers. The others were all pawns. Megan asked when he taught her how to play chess if you lost the game if a pawn died.

“You can lose a lot of soldiers, but still win the game.”

But he didn’t win. Not by a longshot. In war, there are no real winners. Everyone loses men. Life isn’t a game and it took a little girl and her family for that to start to sink into Phillip’s thick skull.

Time will tell if he’s truly learned how to change from the sociopath we saw at the end of season three. From the looks of the preview for next week, he hasn’t. It’s always hard to tell given the way the teasers are edited, though.

Phillip couldn’t look Megan in the eye when he first met the Chalmers. Why do you think he couldn’t? Let us know in the comments below.


It’s Mayhem in Mexico: Zombie Infestation!

Mayhem in Mexico: Zombie Infestation

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Are you ready for zombies? Author Leona Bushman releases her latest zombie book, Mayhem in Mexico: Zombie Infestation on 31 October 2013 via Just Ink PressTM.

Successful novelist and mom by day; bada** zombie-killing machine by night—when it comes to the Infected, Serena Rouge knows what it takes to make the killing blow. When the FBI forces her into a Special Ops, Serena’s all well and fine with the mission . . . until her targets kidnap her children. Then, all bets are off and she’s looking to kill.

“I’ve trained for years to learn how to take down the zombies–and avoid them the rest of the time. Now the FBI wants a writer to go undercover and get information? My gut says something isn’t right, and the rest of me will pay for not listening to that instinct.”

—Serena Rouge

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MiM_140x210Getting kidnapped by the FBI is pretty low on my list of things I want to do. It’s right up there with meeting terrorist groups and writing their side of the story. Why a successful novelist like me? Turns out I’m a scapegoat for someone with some serious health issues—they’ve contracted the zombie virus.

I’m a zombie killer, killing them as quickly as I can. But I’m only one woman. You’d think being an Immune was great, but no. Ever since the government purposely tried to infect me with the zombie virus, they watch me closely to see if I turn. Not happening.

The FBI wants me to accomplish something big two thousand miles from home. When I arrive in El Paso, Texas after my strenuous drive from Washington, my contact agent, Joseph Connelly, isn’t available. Being tortured by a zombie for two days is an excuse I can accept after saving his ass. These aren’t your Hollywood zombies; not right away. They never get sick, their IQ triples, and their sex appeal? Off the charts. Until they die and resurrect as true horror flick zombies, with brains. Trouble is, some of them have developed a taste for meat—human meat—before they die.

Problem with governments screwing around with our DNA is things never go as planned. When terrorists kidnap my kids, all bets are off, and Agent Connelly agrees. If we don’t save my kids and steal the antivirus without getting killed, the whole world is going to have a really bad day.

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Mayhem in Mexico will be available on Amazon, All Romance eBooks, iBookstore, and Nook on Halloween for $4.99. Click HERE for more details.

*Warning: strong language and graphic violence

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LJ Bushman_100x150Leona Bushman goes by many names, but the most common one is Superhero. She earned this name from saving a kangaroo from a tree—and yes, that is as hard as it sounds. The dragons taught their queen how to write, and Queen Leona hasn’t looked back. Even when her muse tries to muck things up.

She can be found goofing off and loving dragons and other creatures of the supernatural at the following sites:

Twitter | Facebook | Website | Blog | Goodreads

 


Sacrifices – The Walking Dead Review

Review of The Walking Dead 403 – Isolation

 

TWD_403Being alone is rarely a pleasant thing. Humans crave contact with others, need the interaction to keep themselves happy and mentally healthy. Finding companionship in the zombie apocalypse is next to impossible. From what we’ve learned on the show since day one, human nature demands that most folks take care of numero uno first, then their family. If you’re a stranger, kindness has to be earned. Even after making that vital, living connection, there are moments when a person may find themselves surrounded by others, yet utterly isolated by circumstances no one else can understand. This week on “The Walking Dead” we saw a lot of people suffering on their own, forced to make terrifying personal sacrifices in order to keep one step ahead of not only the walkers, but also the illness plaguing the prison population.

Spoiler Warning: This review contains potential spoilers. If you aren’t caught up with the show, what are you waiting for?

The graveyard in the prison yard is larger than the garden. That alone speaks volumes about the harshness of life for the characters on the show. By the time this illness plays out, many others will join the dead already in the ground. At some point, they’ve stopped creating new life and instead focus on tending to those who’ve passed. Rick tried to convey the importance of focusing on the living to Tyrese, explaining how his time was better spent securing their future food sources than looking into the past and crippling himself with their losses—a rare moment for Rick considering how far afield his mind wandered last season after losing his wife, Lori. Is justice something that even factors into their world? How far can it go toward righting wrongs in a lawless world full on unnecessary death? Tyrese is uneasy killing walkers, even those who are an immediate threat to his survival, yet he demands the head of whoever killed two of their own. We’re seeing a turning point in his life. He’s consumed by rage, becoming a different man. Rick is still on that road and no longer recognizes himself, especially after his fight with Tyrese. What will Tyrese do when he learns the truth? Venturing too far down that road leads to trouble.

Glenn wishes he could move on into the future. He’s never been one to linger in the past, with the exception of Maggie’s abuse at the hands of the Governor. The couple have been the poster children for a promising future since they finally got over that awkward relationship stage in season two. Despite all odds, they found love. They’re planning to marry. At some point, Maggie wants to start a family—when Glenn feels it is safe enough to birth and raise children. Everything they do is focused on tomorrow, what it could bring in the way of happiness and an end to their troubled times. The two of them aren’t stupid. Nothing is going to be fixed overnight. And now, the bright lives ahead of them are in trouble. Glenn is sick and without him to keep her grounded, Maggie turns to her family. Only they’ve been separated from her because of the illness.

The Greene family firmly believe in duty above all. If there is any way they can be of help to their fellow survivors, they do it. Maggie remains on duty as a council member and one of the guards while everyone she cares for is taken away from her. Beth has grown in leaps and bounds emotionally since leaving the farm and accepting the reality of their world. She doesn’t behave like a teenager, takes responsibilities no one should ever ask from someone her age. Would anyone so young willingly be locked away from her loved ones to care for a child who isn’t part of her blood family? Not only that, Beth has learned to accept her father’s calm demeanor. She’s become the voice of reason for the family, allowing Maggie and Hershel to act in instinct—something their positions on the council require. There’s not a lot of time to think when one threat to their survival will eat them alive, and the other takes no prisoners and cannot be stopped in a world where modern healthcare is as rare as a unicorn. Hershel sets the bar for honor and sacrifice for his girls when he willingly walks into the quarantined section of the prison to care for the sick, knowing full well the medicine they need may come in a day, or a week—there are no guarantees in their world.

TWD_403b“We don’t know if we get a tomorrow.” Unlike Glenn and Maggie, Carol is not as convinced they can make everything work in their favor. She’s stood by, quietly caring for everyone under their roof as she’s always done. But there came a point when she knew it wasn’t enough. Being the quiet, motherly figure wouldn’t keep the children from getting sick. Wouldn’t provide the water they need to keep going on into a future she can’t even fathom at this point. Her hand aren’t tied by the position she’s in with the council. At one point or another, they’ve all done horrific things to protect the group. In this episode, we saw just how far Carol would go. Her transformation throughout the series is astounding. We met Carol when she was broken, powerless in the face of her husband’s abuse. After she lost her daughter, her only living relation, she adopted the group as her new family. Some of the impotent rage she suffered then, simmering over the weeks spent searching for Sophia, blew up this week. She went to the dark place and gathered that rage close in order to do what she thought necessary to protect everyone. Only time will tell if it changed her like Rick’s kills changed him, and Tyrese’s rage is beginning to morph him into a colder man.

Too many lives hang in the balance. It is impossible to figure out what will happen next on this show. Daryl, Michonne, Tyrese, and Bob are on foot, surrounded by thousands of walkers. We have no clue how many folks in the prison are sick, or will be sick and waiting for medicine that may never arrive. How long can the remaining council keep them safe and healthy with two of their best fighters in the field?

Did Carol go too far in this week’s episode? Could you have done what she did? If not, what would you have done differently to stay one step ahead of the illness in the prison?


Contagious: Review of “The Walking Dead” 402

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Last week’s episode of “The Walking Dead” must have been the writer’s idea of the calm before the storm—despite the attack at the store and unfortunate death because of it. This week, we really got to see how quickly things can go wrong for a group living in a fortress when someone is working from the inside to sabotage everyone’s safety. Not to mention, the zombie FX for the second episode in season 4 were some of the sickest we’ve seen to date, but not quite as downright disgusting as the Well Walker. KNB EFX outdid themselves . . . again.

Caution: Spoilers below! You guys know the drill.

Who the heck is dumb enough to feed the walkers? This mystery saboteur must be crazier than a basket of cats, hamsters, and puppies combined. The prison was secure, safe. Whoever is at fault for luring in the walkers puts themselves at risk, right alongside a large group of people who only have the council to fight for them. Aside from one or two of the newcomers, for the most part the council takes care of the killing. And scouting. And runs into nearby towns for supplies. There’s a handful of folks working their backsides to the bone to protect the strays Rick, and then Daryl, brought under their wings. Is it fair? No. But they know better than most, the vast majority of people can’t do what is necessary to protect themselves from the undead and living threats in their newly reformed society. Look how fast cell block D was overrun with walkers. The threat started inside and ate away at the living like cancer. In less than an hour, about a quarter of the people living in the cell block were eaten or turned into walkers. It was a great reminder of how quickly things can go downhill. The fallout from the attack drove the final nail in the coffin—without the council, these people would be food—when the two girls failed to fully understand that their father wasn’t their father anymore, and the walker they’d claimed as a pet of sorts, would rather eat the soft meat of their livers than play tag. Sure, they’d be running, but once he caught them it was game over. Permanently. This is why Carol’s scheme to teach the children weapon’s skills is vital.

All of the pressure to be the savior is starting to weight on Daryl. He’s fully stepped into Rick’s abandoned post, doing everything necessary to keep the people safe. Only, Daryl doesn’t have the massive guilt handicapping Rick. From a young age, he was forced to fend for himself—to survive growing up and endure his messed up family. Life hardened Daryl’s heart long ago, something Rick is only developing now with the loss of his wife, his best friend, and the hazy future for his son and daughter. But can Daryl learn to open himself up again? Last week there were glimpses of a softer side to his personality. We even saw a smile or two, though they were hard to spot past the mask he wears to keep everyone at arm’s length. This week, there was none of that. Is there time for emotions when Death comes knocking on your front gate every day? Not when everyone relies on your skill as a killer to make it to tomorrow.

A cold-hearted killer is what Michonne set herself out to be once the first walker attacks happened. Or so it seems. We know so little about her history, about how she came to be the woman who saved Andrea with two mutilated walkers in tow. Heck, we don’t even know who she was before the undead rose, before everyone was infected with the virus. Michonne is a pro at not forming relationships. She doesn’t do permanence, relies on herself to get by, and yet still stops in to visit with the prison council. There’s a part of her true self leaking through her uncaring mask. A part which shattered her calm when she held Judith for the first time. Not only did we see her break, we saw her vulnerable. A position she is never in. She’d rather be eaten than have someone see her unable to fend for herself. The shadows haunting her eyes while she held Judith were heartbreaking. Did Michonne have a child, or maybe a younger sibling she raised? It is possible. Her past is by far one of the greatest mysteries on the show. In time, we’ll learn more. But only when she’s ready to open up.

Rick and Carl spent quite a bit of time opening up to each other, trusting each other again. For quite some time, it seemed like Carl blamed Rick for stripping him of his childhood, for putting a gun in his hand and turning him into a killer. After all, it was Carl who cleaned up Rick’s two biggest mistakes—Shane and Lori. But even when he loathed his father, Carl still wanted to immolate him, using Rick’s passed-down deputy hat as his totem for when he meant bloody, violent business. Carl didn’t seem happy with his invisible farmer’s hat. Then again, neither did Rick. Despite putting distance between himself and violence, it still found Rick. Only now, only after the attack on cell block D, does Rick understand it has to be all hands on deck. He has a skill the others need. Now he just needs to learn how to distance himself, to find the cold, calm place where he’s capable of pulling the trigger and not killing a piece of his soul. Is Rick’s return to the fight too little too late? They’ve suffered massive casualties and more are bound to be on the way with the mystery person baiting zombies and taking out anyone who may be infected with the deadly strain of flu going through cell block D.

The prison has been compromised. Unfortunately, there’s nowhere for them to run—not with so many people in tow. What would they do with those suffering from the flu, leave them to die alone in the prison, locked in a cell on death row? Could Tyreese’s conscience handle that? Or is he too far gone after the attack on Karen? We’re two episodes in and so far, there’s a slew of questions to answer.

Here’s a few questions for you, readers. What would you do in the council’s shoes? How would you deal with this deadly flu outbreak?


Tasty Survival: Grandma Corabelle’s Fudge Brownies

Heads up! We’ve got a tasty treat for you today for Lt. Blue Brigade, with some down home cooking from Iowa! In other words….DESSERT!

Grandma Corabelle’s Fudge Brownies

1 cup butter
12 heaping tbsp unsweetened cocoa
2 cup sugar
1 tbsp vanilla
4 large fresh eggs
1 1/2 cup flour
1/2 tsp salt
1 cup chopped nuts, if ya like

Mix together butter and cocoa in dutch oven (or saucepan) and heat slowly till the butter is melted. Let it cool till it’s lukewarm. Beat in sugar and vanilla. Beat the eggs in, one at a time. Stir in flour and salt just till it’s mixed, and fold in nuts.

Bake in dutch oven with low fire/coals for about 25 minutes, and the top has lost its shine. Use a knife to scrape the sides for easier removal, or just scoop it out into bowls!

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Thanks to fellow ZSC member Beth of Orange Brigade for offering up this wonderful family recipe!

Tasty Survival – Prickly Pear Jelly

This recipe from Yellow Brigade Commander Jinxie G works great in the southwest where Prickly Pear cacti are abundant!

PRICKLY PEAR JELLY 6095716446_a913849ddd

You’ll need a pot to cook over a fire, tongs, gloves, a bowl and an instrument to mash like a potato masher.

tunas 018Pick fruit with gloves and tongs. You don’t want to prick yourself with those needles! There’s a reason it’s called Prickly Pear.

While holding the fruit under running water with the tongs, brush off the needles with a wire brush. Yes, a wire brush.

Prickly pear fruit choppedPlace them in a pot. Cover with water and boil until tender (about 1 hour). Cut them in half after cooking, as they will mash easier. Drain and mash with a potato masher. Strain with double thickness cheesecloth (juice should be clear, no needles, etc.).  Put pulp in garbage, not disposal (if indoors).

Measure 2 cups prickly pear juice with 1 ¾ oz. pkg. pectin, assuming you’ve got some with you. If not, raid a local grocery store because let’s face it, no one’s going to be yanking pectin off the shelves during an apocalypse. Bring to boil, stirring constantly.

Add 3 ½ cups sugar and 3 Tbsp. lemon juice. Boil—rolling boil—for 3 minutes . . . stir constantly.

Remove from heat and skim off foam.

Pour into glass jars and seal.

Mmm mmm good! Now you have jelly to go with whatever your apocalypse breakfast will be!

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You’re welcome.

Jinxie G

PS: Jinxie would like to thank her wonderful Aunt Pat for this recipe! =)


Book Review: Plagued: The MidAmerica Zombie Half-Breed Experiment

ZOMBIE BOOK, folks!!! Pay attention…

Reviewer: Jinxie G

Plagued

Plagued: The MidAmerica Zombie Half-Breed Experiment

When Tom, the son of a powerful Senator, becomes stranded in the Plagued States of America while searching for his lost sister, his only hope of survival rests in the hands of a few grizzled veteran zombie hunters and a mysterious half-breed zombie woman he thinks may know where to find his sister.

I was asked to review this book, and chose to purchase it myself rather than receive a review copy.

One can’t say this book by Better Hero Army lacks action. In fact, it’s full of enough action and detail to really keep you reading. The first three chapters move quickly and are very well-written. Beginning with chapter four, however, the editing errors creep in and take over, though the action and detail never stop.

I was impressed with the detail throughout the novella. Better Hero Army does an excellent job in describing the people and surroundings, giving a good layout of the land, enough to give the reader a good visual. Logistically, I had a few issues, but other than that, it was well done.

Tom is the main character, of course, and I’d consider Penelope—the half-breed zombie—the other main character, as Tom grows quite attached to her and the story centers around the two of them. The only part that bothers me with Penelope is that a certain thing I can’t discuss here because it’ll be a spoiler doesn’t get explained in the end. Cliffhangers are one thing; leaving the reader hanging without an explanation is another.

Tom is desperately trying to find his sister for penance, for the mistake of a scared twelve-year-old boy. There is a good plot to this story, background is well thought out, but it doesn’t wrap up everything at the end. I know there will be other books to follow, so I’m hoping this isn’t one of those ‘let’s split one book up into five’ deals. As much as I enjoyed the story—though not totally enthusiastic about it—it drives me bonkers when an author splits a story like that.

Plagued2Plagued is in need of a good copy edit by an experienced editor. I’m rating the book 3 stars (my star rating system: 1=hated it, 2=disliked it, 3=liked it, 4=really liked it, and 5=loved it) because while I enjoyed the story overall, there were a lot of distractions with misspelled words, lack of punctuation, passive voice, and formatting, etc.

I wish Better Hero Army the best of luck with the series and future endeavors.

Plagued can be purchased on Amazon in both Kindle and paperback formats.

Jinxie G


A. Zombie Reviews . . . World War Z

world-war-z1Reviewer: A. Zombie

Rating: PG-13 (intense frightening zombie sequences, violence and disturbing images)
Starring: Brad Pitt, Mireille Enos, and Daniella Kertesz

WorldWarZ_200-s6-c30-bookFirst thing’s first, this reviewer is fully aware that World War Z is based on the novel by Max Brooks. However, seeing as they don’t give me any books—just stacks of movies to shuffle through—I haven’t read it. This review will focus solely on the merits of what was on the screen during the film. Nothing else. Now that the business portion is out of the way . . . have I mentioned how much of a pain it is to not only sneak into a theater without freaking out the humans, but also get a pair of 3D glasses to stay on when one of your ears fell off fifteen years ago in New Mexico? Let’s just say there was liberal application of duct tape in the moments before the lights dimmed and the film began.

World War Z starts off with disturbing news reports of a rabies-like virus sweeping over the globe. America is seemingly unharmed by this virus. Our hero, Gerry is happy to be at home with his family and not with his old bosses at the United Nations dealing with the mess. Then everything flips on its head. Gerry and family are caught in the middle of a sudden outbreak of the zombie virus. In seconds, Philadelphia is overrun with the undead. The family escape and Gerry is called in to help the UN figure out how to deal with the zombies. He’s sent to every corner of the earth searching for answers in unlikely places. In the end, it seems the world’s only hope stems from utter devastation.

world-war-z-bus-toppleThe opening is slow, designed to lull you into a false sense of security while simultaneously feeding viewers information through numerous television news clips—the tried, true, and vastly overused method of plot progression available to the zombie film genre. This is of course after viewers suffer horrendous vertigo and nausea from the title sequence, which is designed to make maximum use of the 3D format. Essentially, you can get stuck in line for popcorn during the first seven minutes and not miss anything vital to the film’s plot. A zombie movie is a zombie movie, is a zombie movie. Anyone hoping World War Z would prove to be ground breaking and different in this aspect is fooling themselves.

world-war-z-poster-bannerThat’s not to say once the action kicks in, the film isn’t interesting. The mechanics of the zombies alone cause a lot of heart-stopping, breath-holding moments, and even a handful of really well thought out scares. The zombies are fast. Obscenely fast. They have no physical limitations, easily leaping over two cars to take down their prey. Any reservations the person held alive are gone after death, allowing the undead to climb over each other, sacrifice each other in the name of sinking their teeth into something alive, or even bash their skull repeatedly into a car’s windshield in order to get to the gooey yummy treat inside. The makeup ranges from normal looking people covered in blood, to the hero zombies who were desiccated, rotting as they wait for fresh food sources. Two of the hero zombies in the final act of the film were by far some of the best zombies character-wise I’ve seen in any genre film. They were wild, uninhibited in their ferocity and sheer weirdness of undead traits.

1-world-war-zBrad Pitt, despite reservations about an A-list actor stepping into a genre film, delivers a wonderful performance with the script he’s given. He brings to screen the only compassion seen from any character, really. Some of the supporting cast shine—most of the good ones don’t get nearly enough screen time. Other members of the cast failed to give a performance capable of making viewers want to see them survive. Isn’t that the point of being one of the main characters? We want to see you live, not listen to you whine, garble lines, and have little to no facial expressions. When a zombie has more facial expressions than the wife of the main character, a main character who’s in mortal danger, there’s something wrong.

World_War_Z_Poster_3_24_13What can be learned from World War Z? Duct tape is your best friend. Armor can be made from fashion magazines. The police are indeed people and cannot be relied on after the undead invade your city. And most importantly, if you’re not careful, a can of Mountain Dew could very well lead to your demise.

I’m going to give World War Z four severed hands, out of five. The epic scale of the film was hard to ignore—something genre fans haven’t seen since Romero’s Land of the Dead. Bypass the 3D experience, though. The foot chase scenes in 3D format induce headaches. Chewing on aching brains isn’t good eats. Think of the zombies waiting outside for a snack when you head to the theater.

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Rendezvous Point Hinesburg – North East Group (Blue)

We put out the call for local information on resupply stations and rendezvous points, and the Zombie Survival Crew continues to respond. Information is coming in and we’re sifting through and compiling everything for communication to the loyalists. We started with information on South Central Resupply site Midland, TX thanks to Purple Brigade member, Kris O’Dell, continued with Wilmington, DE compliments of ZSC Yellow Brigade member Brian McCabe, and Blue Brigade member Jenni Womick brought us Trinity, and we now move forward with Sergeant at Arms, Sarah Quattrocci. Deep in the mountains of Vermont, she has located the perfect meeting place for the Blue Zone.

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Assuming that higher-population areas are high-risk, finding a location off the grid but not completely inaccessible is key. Just outside of Burlington, VT and easily accessible from both Northern and Southern areas West of the mountains via Route 116, this location is a safe distance from the more heavily populated areas.  Located on Route 116 just north of Hinesburg village on the east side of the road.

Access from New York state can be made by crossing the Crown Point Bridge and following Route 17 to connect with Route 116 at the Junction in New Haven, VT.


This building is not only spacious and designed for the long haul, but also combines security with at least some of the comforts of home. The building is powered primarily by a photovoltaic system (solar power), a 10-kilowatt wind turbine and uses another renewable resource such as wood pellets made from lumber milling waste for heating.

The core of the building features a large, open-concept common area constructed of concrete, wood, natural stone and other natural materials. It includes a 3-story stone fireplace to help keep the entire area heated during the colder months. There are dozens of skylights and operable windows to take advantage of natural light, provide natural ventilation and fresh air and allow full views of the outside.

Situated within walking distance is a grocery store, hardware store, gas station, doctor’s office, police station and – perhaps most importantly – a large secure warehouse that is ideal for storage of supplies.

To read more on all resupply stations, please go to our (for members only) Key Links under the Escape Routes/Resupply Stations section!