The Mettle of Man: Review for Ash vs Evil Dead 310

The Mettle of Man:
Review for Ash vs Evil Dead 310
by A. Zombie

You hear that? It’s the whisper of episode spoilers coming from the review below. Careful, friends.

It seems like yesterday we got the news that Campbell would done the chainsaw once again for a TV show. Once they found their groove, it honestly felt like the kind of show which could go on for quite a few years before they ran out of things to say and do. Three years isn’t enough time to really tell this story, but that’s what they got, and they didn’t skimp on the opportunity to send Ash off into the sunset in style. The flipside of that is, unfortunately, the format doesn’t lend to wrapping the story lines for everyone. While Ash’s story feels complete in its perfect incompleteness, fans are left wondering how far the other Ghost Beaters made it after they drive off. I won’t be rude and say it’s proof of a spin-off, but let’s think of it more like a Make Your Own Adventure finish. It’s not as satisfying, but we’re thankful the production got a chance to wrap up the current story and give the hero an appropriate send-off.

But, seriously, how the heck does Ash manage to luck out against a demon the size of a sky scraper? No one makes chainsaws that big!

Like any good hero, Ash is totally, completely prepared to march to his certain doom just because a creepy old book told him he’s the only one who can do it. Ha! That’s a lie. Ash has this grand—and perfectly acted—breakdown after the gang finally makes it off the streets. Streets where Elk Grove citizens offer Ash up to the demon like that’ll solve all their problems. The meltdown starts when he’s confronted by a deputy who wants Ash to magically fix everything. It hits full stride when our hero plops himself in his recliner, grabs a beer, and has a nice profanity-laden rant venting decades of frustration over his destiny. Brandy knocks some sense into him, thankfully. That doesn’t mean Ash won’t need encouragement of the stinky, green kind, first.

Ash Williams telling anyone not to smoke weed is pretty much the best punchline they could have written to encapsulate how much he’s changed since becoming a father—this flavor of sentiment is echoed in the future-flash when one of the first questions he asks is about Brandy.

Before they take on Kandar, Ash wants to recover Kelly from the dead place. No easy feat, that. Deadites roam the streets, drawn to Ash and Brandy. Only Pablo is safe out there, but there’s no way they should split up to send Pablo alone. And that’s how Ash and Brandy wind up surrounded by deadites in a tunnel under Elk Grove after having a seriously touching heart-to heart in which Brandy, unlike so many others, acknowledges her father’s pain over being ridiculed about this stuff for years. The bonding continues after they arrive at the hardware store. While Pablo uses his powers to walk in the other realm, the remaining duo take care of the few deadites who find them with Kelly’s body. The number of times we get to see a real relationship between the family members is staggering for a half an hour episode which also includes copious footage with army jets attacking a giant demon. That’s testament to this team’s love for the characters. They wanted to show that Ash could be loved and understood by someone who wasn’t just going to die or leave. He’s earned it.

If we do get a spin-off, it better delve deep into whatever emotion pushed Pablo’s outburst after he returns from the rift, but Kelly seemingly doesn’t make it. Three seasons of slow-burn feelings boil over when Kelly wakes and the pair kiss—with witnesses! These two have come far, with their friendship/relationship, and as people others can depend on. It makes sense that when Ash says his goodbyes and lays a portion of his burdens on the future, it’s by handing the torch to both Kelly and Pablo—her as a leader, he as the mythical savior.

Outside the hardware store, things are worse than they thought. The military forces only feed Kandar’s power with every attack. Leadership is calling for a quick end, which means one thing in the good ol’ USA—a nuke. Which is exactly the wrong thing to do, and Pablo tells them as much. No one’s listening to reason with monsters on the loose globally, though. That’s when Ash makes his choice. He passes his responsibilities on to the future generation, then steals the Kandarian dagger and locks the Ghost Beaters in an Army transport.

The final showdown is pretty much a list of things to check off titled: What Outrageous Things Hasn’t Ash Done Yet? Top of the list is, “Drive a tank.” Doesn’t matter that he drives it with the skill of a teen learning how to drive stick shift for the first time, he’s still having a blast on his way to his certain demise. The tank won’t do anything against Kandar, but the dagger with its namesake? That will almost certainly do some damage. Ash rigs the dagger to blast from the tank . . . and promptly screws up because he doesn’t know how to operate a tank. He eventually figures it out, but only after long enough for us to get a seriously good look at the spindly-legged demon. It’s not a good kill on this show unless some of what he’s killed ends up on Ash. Which is why Ash is a hundred-percent sure he’s going to suffocate to death in a tank at the end

In interest of not being giant jerks, the production team flashes forward. Ash is saved from the tank by the Knights of Sumeria and put in stasis of some kind. He’s awakened again when The Dark Ones make their next move and most of the world is an arid desert. We’re blessed with some great digital work with the futuristic medical appliances, like Ash’s new hand, but little actual story. Like I said, this isn’t a solid goodbye, but more of a way to send the characters on to new adventures off-screen. I want to be upset about that, but I’m not. The way everything comes back full circle in several aspects is pleasing, doubly so because this show was a shot in the dark idea to begin with. No horror fan a decade ago dared assume we’d get more Evil Dead adventures, let alone three years of them. Yes, it ended before we wanted. However, there’s always a chance for that spin-off, or we can simply celebrate having a little more time to laugh and cringe with our favorite evil slayer.

Farewell, Ghost Beaters. We’re glad we met you.


Judgement Day: Review for Ash vs Evil Dead 309

Judgement Day:
Review for Ash vs Evil Dead 309
by A. Zombie

Let’s not just jump in head-first without checking for spoilers, now.

Yeah. There’s spoilers in this review. See? Aren’t you glad you waited?

This penultimate episode dredges up more questions than they can ever hope to answer in the scant time we have remaining with our heroes, but has technicalities like that ever stopped this creative team from throwing everything they’ve got into expanding the universe Ash is supposed to save? No. It hasn’t. So while fans still grapple with the reality that this is the end, Ash and his friends continue to fight the good fight, no matter what Evil throws their way.

Everyone’s pretty much on the same page when it comes to choosing the best idea to win the day. Unfortunately, success requires them to divide up and tackle problems solo. Ash leaves Brandy at home, armed with the boom stick, to keep her safe. He sends Pablo—who now magically sees through the Necronomicon in order to spy on Ruby—to protect the portal from their foe. El Jefe himself is off to secure Kelly’s body so he can fulfill a promise to his departed friend. Splitting up is, as always, probably the worst idea any of them could cook up.

Brandy winds up wrestling a demonic cell phone which impersonates her mother, Candy. The phone creature reminds me of something from Aaahh!!! Real Monsters, cute, but in reality disturbing as heck. This fight is also where we see how hard Arielle Carver-O’Neill worked to make sure Brandy didn’t actually fall as far from the Williams tree as she likes to think. There’s a few teases about Brandy treading deep in her father’s evil-fighting path, but they’re just visions to mess with her mind. The bit where she snaps and finishes off the phone with the motorized plow is pure Ash. It’s great to see all this character growth right up to the end.

Pablo’s mission is pretty much over before it even begins, really. By the time he makes it to the hardware store, things are obviously not okay. Downstairs, the rift does its thing, and refuses to listen to Pablo when he recites the incantation to steal it. Which is when Pablo should have bolted. But he doesn’t. He hangs around long enough for The Dark Ones to rough him up, take the removed Necronomicon pages, and start their reign of terror. Miraculously, Pablo survives a hand into his chest. He’s also gains a natural invisibility cloak when it comes to Evil’s deadite minions. Is that a gift from The Dark Ones or Pablo’s own power coming through like a champ? Could be either at this point. Let’s not examine it too closely and be grateful another of the Ghost Beaters hasn’t crossed over.

Recovering a corpse is one thing. Recovering a corpse possessed by a sorceress with a demonic best friend is a slightly more difficult task. One Ash is barely able to complete, and only then because he gets a lot of help from the world’s most unlikely source. No, it’s not Zoe. The poor Knight is the center of a spell to conceal the Necronomicon from The Dark Ones, and after Ruby mines her for resources, Kaya ensures the Knight can’t get away. I’ll give it to Ash, he fights hard to beat Ruby. It’s just not good enough when she can, oh, crush a chainsaw with her bare hands.

No matter how strong Ruby is, she is no match for The Dark Ones. Once they arrive, they run the show. They rip Kaya from Kelly’s body—which Ash recovers to keep safe—then returns her to her own flesh, only to incinerate her a moment later. Well, that’s one bad guy taken care of. Ruby stands her ground against the ones she betrayed. They grant no mercy and absorb her energy. Both death effects are well-done and provide fitting endings for this season’s incoming foe, as well as the woman dogging Ash’s trail this whole time. Would I have like to see a little more fighting between Ruby and TDO? Totally. The show’s half-hour format, plus this being the second-to-last episode, means they don’t have time to luxuriate in a good death. Not when they’ve got so little time to introduce a slew of new evil beings for the big finale.

What’s next? Everything has gone wrong. Ruby is gone, but things far more powerful than she walk Elk Grove’s streets like they own ’em, and they have the complete Necronomicon. Kelly’s body may be safe, but everyone’s a tad too occupied at the moment to open the rift, even though they could probably use another fighter. Probably? What am I saying? Of course they need Kelly. There’s a giant demon-thing crawling out of the street!


Twist and Shout: Review for Ash vs Evil Dead 307

Twist and Shout:
Review for Ash vs Evil Dead 307
by A. Zombie

It’s time to boogie. Watch out for episode spoilers crashing the party.

It’s a rite of passage for a young character in a horror franchise to attend a dance which is spectacularly screwed up by the bad guys before the character gets a chance to enjoy themselves. With the addition of Brandy, it only makes sense for this show to tackle the top trope in town once and for all. You know what? This take on the disaster dance is probably one of the best so far, just because of how much work the writers put into establishing Ruby’s false identity in Elk Grove. It laid a vital foundation for this episode and how the town treats the Williams family from here on out.

Kaya, disguised as Kelly, uses Ash’s concern over his daughter to hide any inconsistent behavior on her behalf. The smooth sorceress lands an invite to the dance as Ash’s backup. Much needed backup, at that. Several officers are stationed outside the school. One spots Ash when he pulls up out front. Plan B in effect, they split up to enter the school from different directions. Problem is, once they’re inside the school, things go wrong immediately. One must question Ash’s parenting yet again. Sneaking around a crowded school surrounded by police on the lookout for him is probably how Ash should not spend his evening. He’s so desperate to please Brandy, he overlooks the sheer absurdity of his plan and the dangers lurking right under their noses.

Enter yet another doppelganger. Well, alright, so it’s the miniature one, but fully grown to resemble his sire. This particular doppelganger doesn’t tolerate unsavory behavior from partying teenagers. Bodies pile up fast in the school’s halls. By the time Ash finally enters the building, there’s no way he can clean up the mess left by the OtherAsh. Worse yet, anyone he meets in the hall assumes he’s the mad slasher. Including the police. Luckily for Ash, he brought backup. Kaya saves Ash from a trip to jail, but don’t assume she flipped loyalty. She’s only being nice because the police have no part in Ruby’s grand plan for the man.

Ruby wastes no time implementing her scheme. She goes to great lengths to look like she cares about the people Brandy loves who died thanks to Ash’s connection to Evil. By the time we get to the main confrontation on the dance floor, Ruby and Kaya have sewn enough concern in Brandy’s mind to make her believe OtherAsh is her father as he rampages across the dance floor, slaughtering and calling her name. She doesn’t notice when the men swap places, but charges in anyway to defend her peers. Instead of stopping a monster, Brandy faces off with her father, Kandarian Dagger in hand. Just like Ruby wants.

Where’s Ash’s actual backup? Pablo and Zoe stay at the hardware store to examine the spell for the portal. Before they get too far, Kelly calls through to tell Pablo about her demise. Good news is she’s intact in another dimension. Bad news, there’s a creature stalking her. Worse news, Pablo’s reaction to Kelly’s death is a gut punch. The emotions flow freely when he faces off with Kaya at the school, but can’t kill her. Pablo gets away in time to blow the doppelganger secret before Brandy hurts her father, thankfully.

The death of the night has to be Ruby’s little trip into Ash’s saw blade. It’s not even the gore factor which seals it as a great moment. No, it’s Lawless’ hilarious performance as Ruby “sells” the murder in order to force Brandy to act against Ash.

Too bad it’s a wasted gesture. Pablo’s spectacular timing saves Ash from a heartbreaking demise. OtherAsh goes down with his head in a billion pieces. Brandy drops the dagger like it bit her once the truth is out. A huge mistake. Ruby, guts on the outside still, grabs the dagger with the intent of ending Ash herself. Proving heroism runs in their bloodline after all, Brandy saves Ash and the dagger takes another life.

Which is positive news, really. Like Kelly, Brandy’s soul lands in a place where she could possibly get back via the portal in the hardware store. The other side may look like Brandy’s hometown, but the citizens are missing. She’s got no one to rely on, oh and there’s a monster on the loose. Here’s hoping the others can muster a rescue mission before it’s too late.


Tales from the Rift: Review for Ash vs Evil Dead 306

Tales from the Rift:
Review for Ash vs Evil Dead 306
by A. Zombie

Before you mosey on, keep an eye out for pesky episode spoilers.

Reckless as always, Kelly allows her emotions to take the lead after she gets information from Brandy about where Ruby’s living during her long-term impersonation of a school counselor. Armed with a shotgun and the Kandarian dagger, Kelly barges into the middle of whatever the heck is going on in Ruby’s attic. The fight should be decidedly one-sided, but they’ve done a great job interspersing this scene throughout the episode and gave Kelly just enough weapons which do major damage to give her half a snowball’s chance in hell of hurting Ruby in any meaningful way. Unfortunately, Kelly being human is her ultimate downfall. The dagger she wants to use on Ruby goes into her stomach instead. At last Ruby has a body to offer to her sorceress friend stuck on the other side of the portal, Kaya. We all knew Kelly would go out fighting, but for it to be such an ill-advised fight isn’t as satisfying as it should be when we say goodbye to a hero.

We can’t talk about that fight scene without giving huge props to the special effects team for their work on Ruby’s post-grenade regeneration gag. The limbs are fully detailed. Their movement is bizarre yet mesmerizing. A lot of talent went into realizing that moment. It may be just one in a thousand bloody gags on this show, but it’s one that’ll stick in my mind for a while.

On the run from police after Ash fails to reveal Ruby’s demon spawn as the monster he is, Brandy and Ash hole up in the house to regroup. They’re not alone for long. More Knights of Sumeria wind up on El Jefe’s doorstep searching for answers. The best Ash can offer is a look at the long-lost Necronomicon pages and the notes the dead guy left at the hardware store. Driven by a vision, Pablo joins them later. Overwhelmed by his new powers, Pablo accidentally recites a ritual which opens a portal to the underworld. Because of course that’s one of the random things he inherited with his gift. The Knights are thrilled. Their plan has always been to take the fight to The Dark Ones on the other side. Erring on the side of caution, everyone agrees to send Marcus as a scout, first. It’s a rough round trip. The Marcus who returns isn’t the man they sent through the portal. He straight up absorbs other Knights, then spits acid. It’s a great creature design; new effects with the absorbing thing, but holding echoes of previous creatures Evil’s sent Ash’s way throughout the years with the boils and exaggerated limbs.

Pablo is coming along nicely as a hero in his own right, though he’s not going to get far if he keeps opening portals to hell all willy-nilly. During the fight with the mutated Knights, he doesn’t waste time jumping in to grab a weapon. Nor does he grandstand to take all the glory when he’s obviously out of his depth. This revived Pablo is the sidekick Ash needed the whole time. Can they keep on track with these new powers at their disposal? Hard to tell in this episode because while they’ve gained a powerful brujo, they’ve lost their ballsiest fighter.

The guys don’t know that though, so it’s business as usual when Ash returns home after defeating the newest monster and Kelly’s there waiting to hand him the dagger. I would not want to be the one to tell the guys their friend died in the most senseless way possible, but they need to get in the loop ASAP before Kaya puts Ruby’s plan into action and turns Brandy against Ash.


Booth Three: Review for Ash vs Evil Dead 302

Booth Three:
Review for Ash vs Evil Dead 302
by A. Zombie

This is a rare moment where we need to issue a content warning. This review and the episode it concerns contain adult content. Also, there’s episode spoilers below.

One would think cramming Ash’s head up the rectum of a cadaver would be the lowest point on the gag factor for this show. I’m here to tell you, it got worse. So much worse. I’ve actively forgotten the episode thrice in self-defense since watching it. When the teaser said Evil would go for Ash’s seed, they meant all of it. Even what’s left “in the tank,” so to speak. With that in mind, let’s catch up with the Ghost Beaters the morning after Ash’s estranged wife lost her head.

First, we’re taking a quick pit stop on the side of a country road. After consummating her relationship with the Necronomicon, Ruby’s pregnancy progresses at lightning speed. Wherever she’s going, that trip’s on hold. The precious demonspawn refuses to wait any longer. Luckily, a hitchhiking couple spot the distressed driver. The guy screws up enough courage to check the gore-coated car. Great timing, too. The baby needs its first meal. The baby and Ruby have an astounding bond, and a grandiose plan for the future: kill Ash and his bloodline so his demonic spawn can take the savior mantle.

In Elk Grove, things inside the Williams’ household are tense. During her first night under her father’s roof, Brandy doesn’t sleep a wink on her dead aunt’s bed. Due to his complete lack of empathy, Ash’s attempts to console his daughter are met with a burning desire to burrow into the center of the earth and vanish forever. Brandy’s day doesn’t look up until her school counselor leaves a message. We can’t blame Brandy for passing up Ash’s brand of comfort. He’s brash and doesn’t even know tact is a word, whereas the counselor is all heart, giving Brandy a shoulder to weep on without judgement or emotional burden. Too bad it’s Ruby in disguise because Brandy genuinely needs an adult on her side who isn’t emotionally younger than herself.

There’s not a lot of reassurance coming from the other adults in the Ghost Beater house. Matter of fact, things are downright hostile whenever Pablo addresses Dalton or the Knights of Sumeria. There’s a dangerous mix of jealousy and distrust driving Pablo’s mouth, and it’s such a setback for a character who literally rose from the dead after being possessed by one of the evilest things to crawl from the Darkness. Why bring him back to be angry and petty about everything? Also, don’t we get enough toxic masculinity from the main character? Dalton is oblivious to anything which isn’t defeating the Dark Ones or worshipping El Jefe, which makes Pablo’s posturing that much more ridiculous. Throwing off the uncomfortable vibes tossed her way, Kelly still makes an effort to help Pablo by passing on Dalton’s warnings about the returning Sumerian script. The Evil touched Pablo once already, if his condition persists, he will be consumed by it and kill them all. Proof comes when Pablo has a vision where a nude, masked woman passes on a note from Pablo’s uncle, the Brujo, stating pretty much the same thing. Ever helpful, the Knight also gives the duo a rundown of how his people fit into the story. Basically, while the Dark Ones were banished by one of their own, the Knights took advantage and stole the Necronomicon. That book was then stolen again by a Knight hoping to harness the Necronomicon’s power. Spoilers, it didn’t work.

Something in the conversation with the group at the breakfast table inspires Ash to run a quick errand after dropping Brandy off at school to talk to her counselor. See, Evil keeps referencing Ash’s seed, along with threats to his offspring. Being a giver, Ash spent years donating to Cryobank, a facility which aids infertile couples, if you catch my drift. Ash isn’t a sometimes giver. He’s been donating frequently. Most of the samples at Cryobank belong to Ash or Brock. One shudders to think of how many Williams offspring are running around. While the desk clerk checks records for him, bribed by a 30% off coupon, Ash takes a private moment in booth three. Just another deposit for a good cause. He’s interrupted when the magazine he’s ogling is possessed. Yes, they start this week’s big fight with a living adult magazine, every man’s best/worst nightmare. The fight spills into the clinic’s lab. The lead technician, Mrs. Lam, turns deadite. She’s got one mission. Ash can’t stop her from smashing vials of semen on just about every surface in the lab. The tile floor turns into a Sperm Slip ’N Slide. It’s not until a CO2 canister bursts that Ash finds a way out of his mess. Mrs. Lam gets a faceful of CO2 and Ash shatters her skull.

Somehow, Ash walks away with only one stain to give away where he spent his afternoon. Astounding since the lab’s still dripping his “mansauce” when he pulls in front of the hardware store to regroup with the Ghost Beaters.

With the threat to his progeny breathing down his neck, Ash opts not to hyper-focus on the Evil about to kill his daughter. Oh, she’ll be cared for; he claims Brandy is his priority. But on the other hand, Ash believes he’ll have no problems running his business, building a family, and defeating a foe they haven’t met yet. Okay, they have met, but Ash doesn’t know that the last Ruby he spurned is the one behind the attacks. Boy is he going to be surprised. Pretty sure that’s the theme for his life: a surprise at every turn.


Family: Review for Ash vs Evil Dead 301

Family:
Review for Ash vs Evil Dead 301
by A. Zombie

Yo, pal. Before you go on, just know there’s episode spoilers ahead.

Finding a space for himself in the world took many, many years. At last, Ash Williams has just about everything he wants: a business to call his own, a house, loyal friends, and fame. Best of all, Evil’s off his back and sulking in its own realm. All that’s missing is a family to greet him at the end of a long day managing Ashy Slashy’s Hardware Store and Emporium. For now, though, Ash relishes in good wishes from the folks of Elk Grove on the evening of his grand opening.

The most magical part of this show is that anyone who saw Ash’s utterly ridiculous commercials, complete with adult “toys” and vulgar jokes, then thought, “Hey, let’s go party with that guy tonight!” Fame really does get a person far in life, it seems. Good for him?

The good life put Ash and Pablo at ease. Kelly doesn’t look so relaxed. Matter of fact, she’s the first to react to the initial signs that something isn’t right. The Ghost Beaters spent their time off from Saving The World duty chasing vastly different interests. Kelly, it seems, is interested in stopping yet another apocalypse. Not sure that’s how I’d spend my time off from thumping drunks at a bar, but okay. To each their own. At least she’s not hunkered in a fallout shelter training to fight by herself. Dalton is there by her side, waiting for a chance to meet El Jefe. What’s his interest in the retired deadite slayer? As the leader of The Knights of Sumeria, Dalton needs Ash’s help to defeat The Dark Ones.

First, they’ve got to defeat the growing problems caused by a known threat hiding right in their back yard.

Patience is a virtue well rewarded. Ruby’s played the waiting game long enough. On the same night as Ash’s grand opening, she tracks down the Necronomicon in the hands of a young woman and the television antiques appraiser she has giving it a once-over on live TV. Violence ensues. Of course. With her prize in hand, Ruby holes up in a motel and performs a ritual in which she ingests blood mixed with Ash’s image in the Necronomicon. When mommy and daddy love each other very much, a stork drops a hellchild in mommy’s cabbage patch. Ash is going to be so surprised.

Not as surprised as he is to be reminded that he’s got a wife, and said wife hid a whole child from him for all these years. Candace Barr has her reasons for keeping Brandy in the dark about her chainsaw-wielding father. Unfortunately that’s the very reason he has to come back into their lives. Evil targets Brandy while she’s cleaning up some creative graffiti at the high school. Her friend Rachel winds up a deadite, using the music room against Ash and Pablo as they attempt to save Brandy. In the end, it takes Candace’s sacrifice and Ash’s creativity with found weaponry to put Rachel to rest. Kelly and Dalton take care of the possessed mascot who nearly cuts the family drama portion of the show short the same instant Ash attempts to be a father at last.

Thankfully this time around Ash isn’t above taking help to wipe out whatever Ruby’s unleashed. The Ghost Beaters reunite, with the new guy on board as well. Brandy is along for the ride, if Ash can even remember to call her by the right name. Time will tell if Pablo’s returned skin art spells certain doom for the team, or if it’ll give them an advantage.

Brandy’s written to mimic her father, only refined slightly and thinking with something more than teenage hormones. There’s bound to be countless sarcastic fights in the episodes ahead. Can you imagine Ash trying to bond while they’re all crammed in the same car? What happens when he tries to console her about her mother’s murder? Tact, thy name is not Ash Williams. It’s not like they can stop to get a break from each other, either. There’s a bounty on Brandy’s head. If they stay put too long, whoever’s around is at risk.

Speaking of heads, I’ve got to say the harp gag is one of my new favorites. Unfortunately the sequence beforehand is somewhat lackluster and has pretty much the same routine as every other “Ash fights an inanimate object” fight. Not every gag’s a winner, not even the tried-and-true ones from the past. Let’s hope they get past using this sequence as a crutch and give us more unique special effects shots as the season unfolds.


Looking for Mr. Goodbrain (Part 1): Review for iZombie 312

Looking for Mr. Goodbrain (Part 1):
Review for iZombie 312
by A. Zombie

Where to begin? Let’s just go for the jugular, shall we? Did anyone else get the impression Chase Graves intentionally dosed Liv with Katty Kupps’ brain? It’s no secret within the company about what, exactly, Liv does for the police department in order to solve murder cases. Chase obviously knew Kupps, and with no effort at all he could figure out why she was in town. He also must have figured out that the woman possessed absolutely no impulse control when it came to romantic encounters with strangers—were at the same hotel since her arrival and even the staff knew Kupps liked to entertain a new date every night. Long story short, Chase roofied Liv. Possibly on purpose. Liv talks herself out of sleeping with every other man Kupps’ brain drew her toward except Chase, and that’s because he manipulates her in the bar by playing flirtation games to keep her on her toes. Everything about the encounter screams date rape, down to Liv’s reaction once her adrenaline levels out after. But it’s okay, because Chase is a dog guy. Dog guys don’t dose zombie girls with brains with high sex drives.

I’m going to punch a wall because this episode is so frustrating.

Ravi finally, finally gets to act like the senior morgue staff member and is invited to sit in on interviews with the folks involved in Kupps’ current CDC investigation. He gets maybe thirty seconds to act like a professional, then Liv has a vision from Ravi and Kupps’ ill-timed tryst. Of course she did. Off the bat, Ravi is undermined by his sexual impulsiveness, and then keeps bragging about it for the entire episode. Then they just roll into Racist Old White Woman Land out of the blue. Yeah. No. Knock that crap off. It’s completely unnecessary. We know these people exist, but giving them screen time just to point out that your lead actor has brown skin is bull. You gave hate enough attention with the Truthers. Often writers fall into the trap of, “I’ll just show them how bad they look!” It’s not that easy to erase deep-rooted racism, folks. All you’re doing is advertising hate speech at this point. And for what? A laugh at the expense of the kindly father she railed against? Give me a break, already. Racist Granny #3 wasn’t necessary for the episode at all.

Baracus is in deep with Fillmore-Graves, but may not be the one ordering the executions, as Liv theorized last week. Either that or he’s one hell of an actor. While they all ponder how involved Baracus is in the D-Day preparations, and the murders to keep it all under wraps, Peyton has something else on her mind—a shiny new job as Baracus’ chief of staff. The gang tells her to take the offer, at the very least it’ll give them an inside man.

Natalie makes a comeback to give Major something to do other than mope on the couch after Chase Graves outs him as human and fires him on the spot. Like before, their scenes are a calm in the storm. The two just click in a way Major and Liv never did, and this new relationship is purely platonic until almost the end of this episode. Which makes the episode’s surprise ending just so much harder to watch. Major is outside with Justin when his farewell party is bombed. With Natalie inside.

Harley Johns has had quite a cruddy few days. Catches a zombie. Proves to some in the world there might be undead amongst them. Then zombies attack, and give him his dooming injury. The same zombies find his secret hideout, only to drug him and lock him in a freezer. The topper is when two other Truthers, including ex-guard Billy, break into the bunker. They defrost they guy, thinking he’s dead, and steal his beer. Probably the best part of Johns’ day is when he realizes delivery arrived just in time for breakfast. His hatred for zombies leads him to strap on a bunch of explosives. Johns is the one who blows up the party. Because we really needed a white terrorist act to round out this . . . morally questionable first half to the season finale.

Let’s just get next week over with. Maybe time away from the table will give the writers something other than racism and misogyny to lean on for plot points. But I’ll tell you right now, my patience with this stuff is wearing really thin.


Welcome to Murphytown: Review for Z Nation 307

zns3

Welcome to Murphytown
Review for Z Nation 307
by A. Zombie

zn-307-trustexerciseThere’s a wolf hidden amongst Murphy’s flock. The Man makes his grand comeback, posing as a newcomer to town. That game lasts a heartbeat until Murphy spots the big, bald guy and has him brought in for a private audience. Things don’t progress as predicted, seeing as Murphy is distracted by his stomach. What I thought for sure would be a boot to the backside, turned into a trust exercise, capped off with a grey matter snack for the men. Funny, and disgusting. The chunks TM blows after the scene are, well, chunky. What a waste of a good meal. But he’s passed the test. The Man found his footing in Murphy’s organization less than an hour after entering the gate. Impressive. Also shows a huge, gaping hole in Murphy’s world domination scheme—his ego doesn’t account for his failing grip on humanity and reality. Instead of bringing in a known, trusted team member, he snags the new guy—who helped mow down an entire settlement of peaceful people—and gives him an easy way to manipulate Murphy to his will. After all, the quickest way to a man’s heart is through his stomach.

The action in Spokane becomes a mental dance between The Man and Murphy. If TM gets his way, he’ll have Murphy on the road to Zona before sunset. Murphy just wants someone ruthless and non-judgmental to deliver brains for his meals. The Man makes a serious miscalculation, ending with the men in a tussle. Murphy handcuffs The Man, but it doesn’t last long. TM even takes the time to leave behind a message. It’s not long, but the meaning is crystal clear.

zn-307-doc10kcart10k and Doc are picked up on the roadside like stray pups left in an abandoned shopping cart. Roberta’s team is whole once again, this time with an ace up their sleeve. If 10k can get over the nightmares and constant urges to express loyalty to Murphy, he should lead them to Spokane in no time. They’re not even that far away. There’s a problem in the plan. Lucy. She also has the potential in her blood to create a cure. Dr. Sun would have an easier time handling a child, as well. But they really do need to stop Murphy from amassing a larger army. Time to divide and conquer. Addy and Doc will get Lucy. Everyone else trudges on to Spokane.

They arrive just in time to witness Murphy’s greatest triumph yet: City-wide electricity. How does one stop a man who continuously delivers on his promises, therefore securing the loyalty of super-powered and desperate people? Roberta has a lot of work on her hands. Hopefully the side mission doesn’t take long. It’ll require all hands on deck to overtake an electrified, well-populated Spokane.

zn-307-citzkayaIt’d be easier to get everyone back together if the NSA compound were fully functional once more. Citizen Z, Kaya, and her family work to restore power in the facility. The radio even broadcasts a signal strong enough to reach out and touch someone—too bad Addy can’t respond. My problem with dragging the Citizen Z story line along is mostly because Kaya’s jealousy over Addy is seriously off-putting. Can’t they just leave Kaya to be a person and not a stereotypical fanatical female fan?

All hands will also mean Roberta needs to sort out what to do with 10k. She knows about his bite and wants to help, but he’s so paranoid—from the additional cure or Murphy’s degrading sanity leeching through their bond, I don’t know—that his only answer to her offer is to bolt like a frightened rabbit. When we catch up with them again, it’ll be interesting to see how she talks him off this particular ledge.


iZombie: So, is there a Big Bad or Not?

rose-mciverTeam Zombie rolled into San Diego for Comic-Con 2016, looking quite sharp, I might add. Wardrobe aside, the gang was down a man. Robert Buckley couldn’t make it. However, newly-christened series regular Aly Michalka joined the cast, along with show creators Rob Thomas and Diane Russiero-Wright. They were in good spirits, despite the usual chaos at the con. For a good reason, they began filming for season three this week. Matter of fact, I think I saw Rose McIver post a video from the set on Wednesday with Buckley in tow. The zombie ball is rolling. But how are they going to deal with the fallout from the season two finale?

We said goodbye to our main Big Bad. His company was taken over by Vivian Stoll and her undead army. Rob Thomas said Stoll comes into the show in a unique position. “I’m not sure I file her under Big Bad” Going into season three, Stoll is a reactionary presence to the impending zombie problems once the public finds out. Only, instead of having a standing army to defend humans, this army is made from the undead to carve out a place in the world for them once the truth flies. Power like that can be corrupted. It’ll be interesting to see which side of the fence Stoll lands on, or if she can carefully navigate the line between and remain lawful neutral. Adding so many new zombies to the mix poses some ethical questions for Liv. An example given later in the panel pits Liv’s shocking white hair and pale skin against Stoll’s brood who strive to always blend in, covering the very thing which makes Liv unique.

Team Z will regroup stronger than ever. Liv is determined to keep everyone on the same page. No secrets. Out the gate, they dig into Stoll’s company. Some B-stories aren’t following through right away. The Boss story line will take a back-burner to establish new characters and dynamics. Major will search for Natalie and fulfil his promise to her. Not sure if that’s a solo mission or not. I’d assume not since they finally have everyone on the same page. We’re not done cleaning up the Chaos Killer mess, either. There’s one more Popsicle to defrost. Robert Knepper will return as Angus DeBeers in episode one this season. I’m thrilled. The DeBeers family reunions are a things of beauty.

The creators promise a shift in the story style. Season three will play out more like episodes of Law and Order, where Liv and Clive catch the bad guys, Peyton prosecutes. It looks like more of the crimes will tie into the zombie thing, at least from the way Thomas phrased the style rundown.

Other random tidbits dropped during the panel include a promise from the creators to McIver that they will not kill Liv’s next romantic interest, even if it is Major. This isn’t Supernatural. The hot lead actor can’t keep dying and coming back via some miracle.

Yes, there’s a love triangle with Ravi, Peyton, and Blaine. No, none of them know where it’s going. Though the cast joked about making it an open relationship, including Clive, and dragging Liv along as the fifth wheel.

Don’t get your hopes up for a working cure. Thomas said if Ravi creates a cure, the show is over. He also enjoys writing Blaine’s memory loss too much to give up cure 2.0’s side-effects and move on to 3.0 just yet.

RMcIvers7-26
We learned that McIver got to veto one potential brain for season three. From a list of about fifty. Then the night before the SDCC panel, they informed her she would get to play dominatrix this season. Guess that one isn’t up for negotiation. It better be the most integral part of the story this season or I’m going to roll my eyes at yet another excuse to dress Liv down in any way.

The new zombie blood will shake things up for the show, along with a new story format. If they keep the momentum from the finale rolling through the first couple episodes, it should be a fun ride. iZombie returns to CW in October.