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Serious Repercussions

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Review of “In the Flesh” S1E3
By A. Zombie

The final episode in the short first season of BBC’s “In the Flesh” is a doozy. Grab your Kleenex, a favorite stuffed animal, and something to muffle your sobs before you watch. I’ll wait . . . . Got yourself together? Then let’s get to it.

From BBC:

After visiting the supermarket where he used to hunt with Amy, Kieren remembers that Jem once spared his life. Together, brother and sister confront the demons in their pasts and visit Mr. and Mrs. Lancaster. Kieren feels momentarily better, but then has to say goodbye to Amy who is leaving Roarton in search of The Prophet. Will Kieren and Rick be able to find peace and acceptance as PDS sufferers in this highly-charged new world?

In-the-Flesh-S1E3-Lisa-MissingOn the heels of the previous episode, we see Rick ditch Kieren in favor of driving back into town with his father, Bill. Of course, Bill takes advantage of this. Thinks he’s got his son firmly on his side when it comes to his position on PDS victims. The problem is, Bill still doesn’t see his son as one of the undead. As long as Rick keeps up appearances, he continues to treat Rick like he always has and Kieren is the devil. Sadly, that’s how Bill has always seen Kieren. Because he had the audacity to love Rick. Just like Bill can’t accept Kieren’s PDS, he also couldn’t tolerate the love Rick shared with the boy. Though never stated outright, Rick’s decision to go into the army was instigated by his father. As was the fact that Rick left without a word to Kieren, and none of ‘Ren’s letters reached his friend while he was in the service.

Where Bill failed to accept reality, Jem, Kieren, and their mother Sue have begun to adapt to the new reality. Sue attends a counseling group for parents of PDS victims, where she’s finally able to vocalize her anger over her son’s suicide. Once it’s out of her system, she can move onto the idea of a new start with him. Jem and Kieren make a pilgrimage to the house of his final victim on the heels of a flashback showing that Jem spared his life when he was rabid. She was the sole reason ‘Ren and Amy went into the rehab facility when the standing HVF orders in Roarton were to kill Rotters on sight. Somehow, through seeing the hope and pain Lisa’s parents deal with every day, the siblings are able to finally bond—their guilt is a better glue than all the yelling and fighting that’s gone on since he came home. Guilt gave them equal footing. A way to see the world from the same vantage point. Which is a good thing, because by the end of the episode, Kieren’s going to need as much support from his family as possible. But more on that later.

In-the-Flesh-S1E3-Ren+Ren-4EverSay goodbye to Amy. Hopefully not for good, though. After a council mandate stating all PDS households be marked, one of the HVF members tasked with the job takes extreme offense to Amy’s acceptance of her new lifestyle. He attacks her, in her own bedroom, and forces her to put on the flesh-toned makeup all PDS victims are presented with when released from the rehab facility. It’s a stark reminder that, though seemingly free to do as she wishes, Amy has no one to protect her. She lives alone. There’s no family to step in on her behalf. If she stays in Roarton, either she denies her new identity and covers up, or the HVF put her down like a rabid Rotter. For them, there’s no distinction between a treated PDS victim and the rabid animals out in the woods. They’re so tied up in what the undead uprising means in relation to their faith, they can’t begin to see the truth—this is a second chance for many to do things right in their lives. Or have a life at all, in Amy’s case.

The last portion of the episode were difficult to watch. When Rick finally strips off the human disguise he’d hidden behind since returning home and refuses to kill Kieren, Bill snaps. We don’t know how bad it is until Rick’s truly dead body is found propped against the Walker family home. And of course Kieren is the one to find his best friend’s corpse. Back at the Macy house, Bill goes through a psychotic snap, forcing himself to forget Rick’s return as a PDS victim. To him, it’s been five years since he saw his son. But not really. He knows what he did. Bill can’t face his actions. Lies to his wife. It isn’t until Kieren confronts him about it that we see how far gone Bill truly is. He’s bought the Vicar’s bull. Fully believes this round of undead visitors is temporary—there will be a second rising, one where only those who deserve it will return to life as true humans, not PDS. Something snaps Bill out of it, blood on his hands from the fight with Kieren. Bill runs from the argument, from his wife’s mourning. Only to wind up with a chest full of lead, a gift from a man whose wife Bill shot down in the first episode.

Bill reaped what he sowed. Unfortunately, he took his son with him and almost took Kieren down as well. One good thing came from the tragedy—the Walker family finally pulled their heads out of the sand and talked openly and honestly about everything that’s happened since Kieren’s suicide. They’re in a better place emotionally. How long will peace last, though? There’s still the Vicar, who wields manipulation better than a surgeon with a scalpel. He won’t stand for PDS people being in Roarton.

We’ll revisit this quaint town soon with the first episode of season two. Maybe things will be better for the undead. One can only hope.


Nothing But Lies

Review of “In the Flesh” S1E2
By A. Zombie

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These little visits with the not-so-nice people of Roarton have become the highlight of my week. What are they up to in the second episode of BBC’s “In the Flesh”? Lies, lies, and—surprise—more lies.

From BBC:

Feeling trapped at home, Kieren escapes to his grave where he is reunited with his old hunting partner, Amy Dyer, who persuades him to take a dangerous day trip. After fleeing when he is spotted, Kieren discovers that Rick, his former best mate who died in Afghanistan, is back in town and is persuaded by Amy to go and see him at partisan local pub, The Legion. After an awkward reunion, Kieren finds himself on an HVF hunting mission in the woods, where the night patrol has reported live rabid zombies roaming free.

Which liar to tackle first? Might as well make that liars and point out the Swiss cheese logic fueling the Walker Family. Kieren is being treated like a mental case from the good ol’ days, back when the mentally disturbed were treated with ice baths, overdoses of opiates, and left to wallow in their filth until such time as they became mindless zombies, easily manipulated by doctors. Once they were free from the asylum, their families secreted them away. A dirty family secret best left locked in the cellar. Jem, despite still hating her brother for killing himself, knows the lies their parents feed Kieren are wrong and will only hurt him. She’s constantly talked over in this episode, and at some points walked out of the room before she says anything to undermine the fantasy Sue and Steve have created for their new way of existing. They’re living in a yacht on the Nile, so far removed from reality it’s going to bite them in the backside like a starving crocodile.

IN-THE-FLESHWhich is exactly what happens when they leave Kieren alone in the house for the afternoon. He gets cabin fever and takes a walk. To a cemetery. Because all well-adjusted zombies like to take a stroll to their own grave. Except Kieren isn’t well-adjusted. He’s an emotionally traumatized and bullied teen who thought he’d finally ended his pain when he cut his wrists four years ago. Not only did he return, but was dumped right back into the same awful place which forced him to take his life. And this time there’s no way out. No friend to buffer him from the cruelest alpha-male jockstraps walking around Roarton. He’s an artist, or was before his death. Small town men don’t understand him. Small town women don’t trust him to be capable of providing for them. Aside from his seriously dysfunctional and lying family, he’s alone.

Enter Amy—who’s a few crumbs short of a cookie and doesn’t care. Really, she doesn’t. In a breath of fresh, possibly insane air, she swoops in and saves Kieren from being, well, himself. She points a shining mirror at his life. Questions everything he’s done since returning home. Amy even invades his home, spills a bunch of lie-abolishing truth about PDS people on his family’s dinner conversation, and makes him seriously think about his quality of life and the lies he’s allowed his parents to live in.

“They don’t like admitting that I’m—”

“What? The undead?”

“Yeah.”

“Shouldn’t they start getting used to it?”

“No.”

“Shouldn’t you start getting used to it?”

She’s also the only person who’s stopped and really talked to Kieren about his suicide. Not blame him and hate him like Jem, but try to understand why he did it. Show a little sympathy for the decision he made. And then point out how stupid he was to waste the life he’d been given, when she’d had no choice—dead from leukemia before ever truly living.

Every PDS person returning to normal life needs their own Amy. Rick Macy, son of HVF leader Bill Macy, could learn a lot from her. From the second he steps off the transport truck, he’s telling similar lies to the one’s the Walkers peddle with every single breath. Rick tries too hard to be normal, to make his father believe nothing’s changed—because Rick knows the second he acts like a zombie, his father won’t respect him. Zombies are not normal. They won’t make their father’s proud. They can’t continue the family name. What good is a dead person to a man like Bill Macy? So Rick lies. He commits self-harming actions, like drinking and eating even though PDS bodies cannot process anything they ingest and get violently ill. The one good thing Rick accomplishes amidst his lies and acts of normalcy is reclaiming his position as buffer in Kieren’s life. But does Kieren really need that buffer now that Amy made him stop and examine where his future could lead?

It’d appear she’s done some good. When Kieren and Rick help the HVF track down a pair of rabid Rotters in the woods, he steps in and uses sound reasoning to keep first Rick, then Bill and his cronies from slaughtering the zombies. Sure, Rick is now diminished in his father’s eyes—why would anyone listen to a pansy who slit his own wrists? But Kieren may have found a purpose to his second life. If he takes Rick down a similar path, they’ll be golden.

Can Rick and Kieren break the habits hanging on from their old lives to start something better or will Bill’s grip on their lives derail the positive influence of Amy’s presence? There’s one more episode in season one of “In the Flesh.” We’ll find out which way the guys go soon.

 


Welcome to Roarton

A review of “In the Flesh” season 1 episode 1
By A. Zombie

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They’re trying something a little different in the ZSC command center this summer. This time around, my assignment is to tackle the BBC’s breakout hit “In the Flesh.” Let’s not waste any time getting into episode one.

From BBC:

Partially Deceased Syndrome sufferer Kieren Walker returns home to the cauldron of Roarton, but doesn’t receive a warm welcome from all. His parents, Steve and Sue, are undoubtedly pleased to see him, but his sister, Jem, isn’t so ready to pick up where they left off when Kieren died back in 2009. Meanwhile, the zombie-hating Human Volunteer Force, led by the violent Bill Macy, are ready to take action against any PDS sufferer reintegrated on their patch.

in-the-fleshS01E01Right out of the gate, the show is visually impressive. Detailed, but not overly done effects makeup on the undead. Fully dressed sets. The cinematography adds movement to the first moments, which could’ve been a boring one-sided walkie-talkie conversation. But they killed it when viewers realize they’ve used an age-old trope—opening a show with an action-packed dream or flashback sequence. It’s been done to death. Even with them working it into the plot, explaining that the rehabilitated zombies will suffer side-effects such as flashbacks, it’s not a strong start story-wise.

Where they catch interest is in the way they handle a beaten-to-death zombie plotline. Yes, the zombies rose from the dead. Yes, for quite some time humans were forced to fight against ravenous hordes or die. But instead of seeking to wipe out the undead population, the humans found a way to reboot a zombie’s mind with Neurotripteline and make them mostly human again. The rehabilitated zombies are slowly reintroduced into society. Sure, they have to put on colored contacts and paint their pallid flesh to resemble the living, but it’s worth it to be at home again. Much to the delight of folks in backward small towns.

That was sarcasm.

ITF1_Pt1-BillAndCrewIn Roarton, we’re introduced to the main cast. Some of whom we’ll no doubt grow to like or at least tolerate, like Kieren’s family. Others we can only hope will find the toothy end of a rabid rotter—slang for an untreated zombie. Of the latter are Bill Macy and his pal Vicar Oddie. Bill runs the local zombie killing group, the HVF. In its heyday, the HVF were heroes. Always on the front line against the zombies. But since the rehabilitation program and the PDS Protection Act went into law, most cities disbanded their local HVF chapters. But not good ol’ Roarton. There’s little to no official government involvement in a town so small. The Parish Council rules all, and most of them side with the HVF. Vicar Oddie has his fingers in all the pies. He knows what buttons to push to send his wild dog—Bill Macy—off on the hunt. He uses Bill’s anger after his son’s death for his own gain. Why should these zombies be allowed to come back and live with them when Bill’s son, Rick, remained dead in Afghanistan? We’re shown a brutal example of Bill’s hate toward the end of the episode. What would he do if he knew Kieren were back in town and that one of his own HVF soldiers, Jem, was protecting a zombie? Pretty sure we’ll find out soon enough.

IN-THE-FLESH“In the Flesh” may have fresh-faced actors in the lead roles, resembling Warm Bodies, but where the film made light out of the zombie condition—curing it with the power of love—the show shines a blinding light on the hate that can manifest when normal people are faced with something they don’t comprehend. Jem calls her brother a demon when he returns home. She refuses to believe Kieren is actually back until he tells her something only he’d know. And even then, she still hates him because she cannot understand why he killed himself four years prior. Ignorance is the perfect breeding ground for turmoil, and there’s plenty of that in Roarton.

How long until the humans turn on each other? Hate can’t be contained to just one set of people, or not-quite-people in this case. Eventually tempers will get the better of everyone.

 


Gear Up, Philly

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A whole slew of Zombie Survival Crew commanders and sergeants-at-arms will be attending Wizard World Philadelphia on June 19-22nd. Your duty, brigadiers, is to ensure the undead hordes don’t find a way into the convention center. So grab your go bags and head on over.

Event Details

When: Thursday, June 19th through Sunday, June 22nd

Where: Pennsylvania Convention Center – Philadelphia, PA

Times:
Thursday – 3 pm – 8 pm
Friday – 12 pm – 7 pm
Saturday – 10 am – 7 pm
Sunday – 11 am – 5 pm

Commanders attending: Michael Rooker, Norman Reedus, Ming Chen, Michael Zapcic, and Juliette Terzieff

Sergeants at Arms attending: Amy Sundberg, Sarah Quattrocci, Kevin Gordon, Lora Lapoint

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Survival School: Sweat or Death?

Sweat or death? The answer should be easy. Unfortunately, the vast majority of people are “too busy,” “don’t have enough time,” “don’t know what to do,” or simply don’t want to put the effort into getting into shape. Getting over the mental barrier keeping you from working out is possibly the most difficult part. We’re here with a nice, simple mantra to get brigadiers out of their office chairs and into a healthy exercise routine. Are you ready for it? Here goes . . . .

Get in shape or get eaten.

Told you guys it was simple.

Yes, it seems silly. Everyone knows zombies, if they ever do exist, will probably be slow and clumsy. But there may be a lot of them. In large numbers, it’ll be easier for them to corner someone who’s out of breath from running less than a block. Not to mention, there is always the unsavory reality that the humans in the zombie apocalypse pose the true danger—we don’t want anyone winding up like the poor souls in the cages at Terminus during the season 4 finale of “The Walking Dead.” Staying one step ahead of an intelligent threat requires more than a few sit-ups once a month. Survival also means more than defeating anyone seeking to harm you. Gathering food, water, firewood, and building a secure base camp will require more strength than most people possess without at least a little training.

Disclaimer: This article is intended to provide basic guidelines and motivation to get you started on a healthy workout path. If you have health issues, please consult a doctor before beginning any exercise routines.

The CDC—using the 2008 Physical Activity Guidelines for Americans—recommends adults between the ages of 18 to 64 do medium-intensity aerobic exercise for a minimum of 150 minutes per week, or half as much high-intensity aerobic exercise (75 minutes). Plus, 2 days of muscle strengthening activities per week on top of the aerobic exercise.

The main goal of aerobic exercise is to raise your heart rate for longer than 10 minutes at a time throughout the day. That’s a handful of laps in the pool. A couple miles on a stationary or standard bike. A brisk mile walk around your neighborhood. Heck, even a quick 3-song dance break in your closed office or an afternoon of gardening. For more ideas, here’s the CDC’s guide for measuring physical activity intensity.

Muscle strengthening activities are pretty self-explanatory. Biceps and shoulder muscles—which you need to cut down firewood and the undead—won’t build themselves while you watch just one more episode of your favorite show (do like we do, watch TV while working out). Strong abdominal and back muscles can cut down on back problems that’d put you out of commission, unable to find food on your own.

2 days a week, after your aerobic exercise is done, work your muscles head to toe. This can be done with weight lifting, resistance band exercises (good for those rebuilding muscle after injury), yoga, or body weight exercises—planks, the Superman exercise, push-ups, crunches, etc. It’s okay to alternate days to focus mainly on arms or legs, but work every muscle every time. There’s numerous resources on the internet to find exercises that’ll work best for your body. Take the time to create a routine and once you’re comfortable, begin to adapt it to up the reps and weight, or work new muscle groups.

Don’t forget to breathe! Muscles need oxygen. Holding your breath to push through one last rep will only starve your muscles.

Lastly, wrap up every exercise break with stretching. It’ll ease some post-workout soreness and ensure you remain flexible, able to move quickly and dodge those pesky zombies.


Catch Your Commanders in Action!

Dispatcher: RC Murphy

Summertime is the busy season for your Zombie Survival Crew commanders. We canvas the country, advising brigadiers and recruiting new members. This weekend, we’re in three cities working to ensure everyone is informed and ready to fight the undead.

 

Denver Comic Con

June 13-15th
Colorado Convention Center – Denver, CO
Friday: 10 am – 7 pm
Saturday: 10 am – 7 pm
Sunday: 10 am – 5 pm

Commanders attending: Michael Rooker, Juliette Terzieff, and Jinxie G.

Walker Stalker Con Boston

June 13-15th
Westin Waterfront – Boston, Mass.
Friday: 12 pm – 7 pm
Saturday: 10 am – 6 pm
Sunday: 10 am – 5pm

Commanders attending: Sean Patrick Flanery, David Della Rocco, Ming Chen, Addy Miller, Madison Lintz, and Sergeants at Arms Sarah Quattroci and Amy Sundberg

Eternal Con

June 14-15th
Cradle of Aviation Museum – Garden City, NY
Saturday: 10 am – 7 pm
Sunday: 10 am – 5 pm

Commander attending: Brimstone


On the Road Again

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From behind the zombie bunny cages of: RC Murphy

Actually, the title is slightly misleading. Some of your ZSC commanders are always on the road. Traveling from city to city to touch base with brigadiers not only across the United States, but world-wide at numerous conventions. This time around, four of us are converging on Phoenix, Arizona for Phoenix Comicon. The event begins on Thursday, June 5th at 4:00 PM inside the Phoenix Convention Center.

Yellow Brigade commander Jinxie G and Orange Brigade commander R.C. Murphy will be in attendance Thursday through Sunday for the event. You can find them at booth 793 throughout the weekend (coffee runs are one of a few exceptions to this). Red Brigade commander Juliette Terzieff and Special Forces Commander Michael Rooker plan to roll into Phoenix for Sunday only. Keep an eye out for them. Shouldn’t be too hard to find those two, right?

This is a huge event, and a first-time trip for some of us. If you plan to attend, make sure to come find us. Even if it’s to say hi. Mostly, we want to make sure everyone survives the insanity sure to follow once the convention doors open. Kinda like when someone opened a certain barn we all remember from that one show. You know, the one with the staggering, rotting folks on it. Catch our drift?

See you all in Phoenix!


Survival School: The Shirt Off Your Back

 

Packing for the zombie apocalypse isn’t like packing for a week-long trip to Disneyland. Trust me, I have loads of experience with the latter. The former? Not-so-much. Early in the Zombie Survival Crew’s creation, each of the commanders drafted a basic packing list for their go-bags—the pre-packed backpack or duffel bag we’d snag on our way out the door. Then, as with most others providing similar survival advice, the focus was on items needed to survive outside of one’s home for roughly a week. While first aid kits, food, and water purification tablets are well and good, none of us would have a good time trekking through the wilderness with zombies on our tails without a stitch of clothing on.

Personally, I’d rather walk barefoot across broken pine cones. Which may happen to anyone who hasn’t set aside the proper clothing.

The best way to determine what you’ll need is to know what the weather is like around the areas your escape routes will take you through. Sure, a backpack will only fit so much, but there are a few key items that can be layered or stripped down to adapt to the elements.

Here’s a few basics:

  • Straight-legged denim jeans – Not necessarily fashionable, but highly adaptable. They can be worn tucked into tall socks or boots to keep creepy-crawlies off your legs. Or if the weather turns up the thermostat, rolled up to the knee. Thick denim will protect from thorns, rocks, and anything else that can scrape/cut you during a hike.
  • A basic cotton t-shirt – Again, we’re going for function, not style. Cotton is durable, wicks away sweat, and can retain a moderate amount of heat when used in layers. Pack extra t-shirts to use as emergency bandages, washing rags, water strainer, and to layer with in case the temperature drops. Yes, they leave your arms bare, but focus for layering should be on the torso where vital organs are. Gotta keep them toasty and in working order.
  • A hoodie – Preferably a pull-over, since a zippered hoodie leaves a line for cold air to get in right down the center of your torso. Go for a good-quality hoodie in a dark color. Dark because it’ll absorb heat better, allowing you to bask in the sun like a lizard and warm up. Better yet, a hoodie can be tied around your waist, saving room in your go-bag.
  • A beanie – Along with keeping your torso warm in the cold, keep your head covered. A nice heavy-knit beanie will keep your brain from freezing inside your skull. We’re not making zombie ice cream, guys.
  • Socks – Lots of socks. The thicker on the bottom, the better. Your feet need extra cushioning on rocky, uneven terrain. And be prepared to change socks a couple times a day. Fresh socks are better than a massage break for re-energizing your barking dogs. There’s no spa trips when the undead are creeping closer. (Pro tip: Wash your socks and safety pin them to your backpack to dry while you walk.)
  • Underwear – Need we go over this one? Not only will undies keep your jeans cleaner longer, but they’ll keep dirt and who knows what else off your private parts. Showers are a luxury in the apocalypse. Don’t want to get an infection down there when all the doctors were eaten for breakfast.
  • Boots – A good pair of sturdy combat, EMT, or hiking boots will get you much further than sneakers. Don’t even think about packing flip-flops. Make sure your emergency boots are broken in and pack them alongside your go-bag with a pair of socks inside—just in case you don’t have time to change before you run. (Pro tip: Buy a half-size larger and put a pair of high-impact work insoles in your boots. It’ll double the hours you’re able to be on your feet.)
  • Heavy jacket – This may be considered a luxury item. But if you live in a climate known for being ridiculously cold, make sure there’s a coat strapped onto your go-bag. Roll it up in your bedroll. Lash it to the side with para-cord. Don’t care how you pack it, so long as it makes the trip out the door with you. Leather is ideal. It absorbs heat from the sun and a fire. Plus, it traps heat inside, much like our own skin. A thick wool coat would work, as well.

One or two changes of clothes will get you by for a while. However, the wear and tear of life on the run won’t be kind to them. Stow a small sewing kit in your go-bag with ample amounts of safety pins. In the age of YouTube, there’s no reason to not look up a quick how-to video and learn a few sewing basics. You’ll love yourself even more when you can fix that hole in your last pair of jeans instead of braving a zombie-infested store to chance finding a new pair in your size.


“A” Trial by Fire

Another season of AMC’s “The Walking Dead” has come and gone, taking bits of our collective sanity with it. For the first half of season four, viewers waited for the inevitable—the Governor’s attack on a now peaceful survivor group making a home in a rundown prison. The second half lulled fans into a false sense of security, slowing the pace to nearly a standstill until the finale. Was it a smart move? Hard to say. While the events in the finale were indeed shocking—ample amounts of yelling echoed through the ZSC Command Center—some fans abandoned ship (and hope) before the episode aired, stating there wasn’t enough action to keep their interest. With a few exceptions (Look at the flowers…) the second half of season four didn’t pack the same punch as previous story arcs. It led up to a heck of a plot twist, though.

You know the drill, there’s spoilers in this review. If you haven’t watched the finale, do so before reading on.

To dig the knife in fan’s hearts a little more, the finale contained numerous flashbacks to life at the prison after the Governor’s first failed attack. Hershel played a key part in Rick’s life during that time, and fans were treated to Scott Wilson’s return to TWD, if only for one last episode. Hershel was the one to turn Avenger Rick into Farmer Rick by pointing out the potential in the land within the prison fences. Seeing Hershel again acted as a reminder that no matter how much one does for others, in the end kindness won’t stop a bullet, or sword, from taking their life.

Hershel saved Rick, gave him something other than vengeance and death to motivate him, get him out of bed every day. Rick in turn attempted to save Carl the same way. We saw how well Hershel’s guidance worked. Rick withdrew from the inner-workings of the survivor group, true. But his focus laid on providing the group with something new, something thought impossible after months on the run—sustainable food sources. An idea we’ll touch on again when Rick and company hit Terminus, but for a whole different reason.

A huge part of the weight dragging down Carl and his father is the question, who are they now? Rick long ago abandoned his notion of being a good cop, that part of his personality slaughtered by Shane, Lori, and the Governor. Carl grew up the instant he killed Shane’s reanimated corpse to save his father, and turned even colder after he put a bullet in his mother’s head to keep her from coming back undead. They went from a moderately happy family (the tension between Rick and Lori was established in episode one) to a man and his son, both baptized in blood and gore. How can anyone come back from what they’ve seen, what they’ve done in the name of survival? What would they say to Judith—should they find her again—to justify their actions? At last Rick seems able to cope with the turn in their life. Carl still struggles, wondering what they’ll say to the people at Terminus when they arrive. Rick answers, “We’re going to tell ’em who we are.” Carl isn’t appeased. “How can you say that? Who are we?”


“I was just another monster . . . . I was gone for a long time.”

Michonne faced the same struggle after her son’s death. She mutilated her boyfriend and friend after they were turned walker (while stoned, failing to protect young Andre) and lost herself amongst the walker herds until she stumbled across Andrea.

Admitting how far off the reservation she’d gone wasn’t easy, but Michonne wanted to drive home the quality and kind-hearted people Carl had been surrounded by, citing that Andrea, Rick, and the others saved her. They could save Carl as well, even if only through remembering their strength.

Too bad they weren’t there the night Joe and his gang attacked.

To make it short, sweet, and not rehash possible abuse triggers . . . Joe’s group deserved their brutal deaths. They thought they could be a law unto themselves, ignoring the basic morals that’d guided humanity up until the walkers arrived. They were wrong. So, so wrong. There are horrors only moderately acceptable in order to survive. What these guys did went way beyond that. If Daryl hadn’t been moping over Beth’s kidnapping, he would’ve seen it and possibly handled things long before they attacked Rick, Michonne, and Carl. He didn’t. That guilt will sit on his shoulders for a long time. Rick, on the other hand, has no qualms about what they did to Joe’s group. He did what he had to do. Calm, practical Rick has returned at last.

And he’s got a taste for blood. Literally. The guy tore another man’s throat out with his teeth.

At last, the majority of the prison group finds their way to Terminus. The place isn’t half bad—clean, nice gardens, loads of flowers, friendly faces . . . oh and a cage full of butchered human remains. Wait, what? We’re not given the full story about the folks running Terminus, but one can draw their own conclusion—they’ve found the secret to a sustainable food source with little to no effort, or water, needed. They don’t kill Rick and company after the group reacts to finding items they know belong to Maggie and Glenn. Instead Gareth, the man they first encounter at Terminus, and his goons herd the group through the maze of buildings with well-placed gunshots. Wasting ammo much? They must not need to pick off walkers with the way they’ve set up the compound. Or they’ve gotten really good at luring in well-supplied suckers.

So the bad news is, Rick and his crew are held captive in a train car, surrounded by possible cannibals. The upside? They’ve been reunited with Glenn, Maggie, Bob, and Sasha. Sgt. Ford and his group are alive as well. With that many people at his disposal, there’s no doubt Rick will get them out of this mess. You know, once season five airs in the fall.

Tell us your favorite season four moments in the comments below.


There Is No Us

Here we are, creeping closer to the end of Walking Dead’s fourth season. The first half gave viewers nervous ticks, keeping them on the edge of their seat until the mid-season finale. In stark contrast, the second half has so far lulled fans, calmed down the non-stop action from previous seasons. No doubt in preparation to drop a world of angst on their heads next week in the finale. Or so we hope. Things have picked up a little, but still haven’t brought the tension to the levels seen before the hiatus. What action we’ve seen that progresses the plot has only left a lot of question marks rattling around our heads. There’s loose threads waving around everywhere. We’ll have to wait and see what gets tied up in the finale and what’s left to hang until season five.

Beware, for the path you will take will lead you to certain spoilers!

After Rick, Michonne, and Carl ditched their invaded safe house, we haven’t seen them since the end of episode 411. In that time, apparently all they’ve done is walk and drink nearly all their water supply. Strange, since Michonne is the most capable killer on the show. Rick is the main character. And Carl has grown and matured the most in four seasons of TWD. A good chunk of what makes the show compelling lays with those three. We see them for maybe two minutes in this episode—just long enough to watch them walking and laughing. Sure, it shows Rick’s hope returning, along with Carl and Michonne’s building friendship, but after three episodes without, a quick peak isn’t enough to bring these three back into the story for the finale.

Finding trust in Mullet Man . . . I mean Eugene, is really difficult. There’s so many little things he does throughout his scenes that brings into question the truth behind his babbling. Boy, does he talk a lot. For the most part, when a character talks non-stop, we start to wonder what they’re hiding behind all the mindless chatter. Eugene dominates every conversation with what seems like inane chatter—ranging from how to build batteries ala MacGuyver, to the possibility of zombie dinosaurs. (A distant cousin to zombie bunnies? I’m not cleaning up after them.) Since joining forces, Eugene fought Sgt. Ford’s orders to follow Glenn and Tara in their search for Maggie. Could he be a closet romantic? Doubt it. Something about his interest in the others doesn’t feel right. Here’s a guy who supposedly knows what’s really going on with the zombies, yet he’s more than willing to delay their mission for days, possibly weeks, to help complete strangers in what was very much a doomed mission from the get-go. He signed his escorts on for a mission to hunt a needle in a haystack. Doesn’t make sense when he may be capable of putting an end to their primary problem—the creatures trying to eat them. Or can he fix this at all?

Glenn and Tara do a lot of rehashing about what happened during the prison attack in the episode. Honestly, most of it wasn’t needed. If they’d stuck to showing Tara’s guilt over what happened and wrapped it up with a truncated version of their conversation in the tunnel, Glenn’s acceptance of her would’ve had a larger impact. Instead, it kinda came across like woe-is-me whining. Tara needs to find her backbone again. After the prison, she lost everything that made her an interesting character and became a stereotypical angst-ridden, confused woman with no substance. When they finally tried to give her substance, it was something we’d heard so often it meant nothing, until Glenn reunited with Maggie and when he introduced Tara, he didn’t out her as one of the Governor’s lackeys.

Yes, Glenn and Maggie are together again, against all odds and reason. Once more, they’re using the pair to give a shaft of hope before chaos hits the fan. The reunion was telegraphed, killing some of the excitement.

At last we get to see more about Joe and his crew, who’ve decided to keep Daryl around—they’re reasoning being no one can survive alone. Something suggests they have ulterior motives. Those guys, not telling the full story? Never. [/sarcasmfont] Joe’s group isn’t completely lawless. Which is probably a good thing. They don’t seem to be stellar pillars of the community, Len being a primary example of what could happen if Joe allowed his guys off the leash. Len picked a fight with Daryl, and through no action on Daryl’s part, ended up vulture bait. Through subtle manipulation, giving his guys the illusion that they have control through the “claim” system, Joe keeps his wild dogs under control. Or should they be called alley cats? When he caught Daryl skulking around, his head wrapped up in Beth’s whereabouts Joe told him, “Ain’t nothin’ sadder than an outdoor cat that thinks he’s an indoor cat.” He knows their place. Fully understands that his crew is comprised of the dredges of humanity. Yet Joe embraces it and continues to adopt strays, similar to what Daryl did once they’d settled into the prison. With Joe’s influence, we’re seeing the rougher Daryl reemerge. Beth gave him someone to care for. None of the guys he’s traveling with now need that much, if any, help. Daryl has no responsibilities. He can sink back into the mind frame he had when chasing after Merle, wreaking havoc wherever their bikes took them. What’ll happen if they find Beth again? Can the alley cat learn to behave indoors?

Next week is the season four finale. We caught a glimpse of Terminus when Glenn and gang rolled in. So far it seems . . . pleasant. Then again, so did Woodbury. The preview suggests we have some yelling in store. About time.

What do you think, is Terminus a legitimate safe haven where the survivors can finally let their guard down? Let us know what you think is in store for everyone in the comments below.