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Myth Bashing – Frontal Lobe à la mode

We are back once again to bash myths Zombie Survival Crew style. Our researchers wracked their brains to gather this knowledge so you, loyal brigadiers, don’t end up with your bones as toothpicks for the undead.

Myth: Zombies prefer to chow down on grey matter.

Fact: Well if that’s the case, I know more than a few people that will be perfectly safe once the Zombiepocalypse kicks into high gear… [RC ducks a crossbow bolt] I’m kidding!

The zombies we know and see most often on film and in television shows are based on George Romero’s Night of the Living Dead. In that film the word “zombie” never once occurred. The undead were called ghouls.

What are ghouls? Ghouls stem from Arabic folklore. In those tales, ghouls were demons that took the form of animals to lure victims in and devour them alive. Alternative tales state that ghouls assumed the form of their last meal, often appearing as human-munching children. Still more stories tell us that ghouls prefer to haunt graveyards and eat freshly interred corpses.

The main theme through all of the variations of the term ghoul is, of course, devouring flesh. Which is why Romero used that term for his animated corpses. At the time, it fit far better than calling them zombies. Zombies had been something solely derived from magical means in movies like White Zombie.

So where the heck did the masses get the idea that a zombie is only interested in our brains? Five words, my friends: Return of the Living Dead. That one movie became such a cult classic that the myths they created to tell their version of the zombie creation process seeped into popular culture. “Braaaiiins” is something easy for people to remember—a quick way to let someone know that their buddies were doing their best zombie impersonation… that didn’t involve an abstract interpretation of the Thriller dance.

Brain-eating zombies took off in popularity for a little while, but we’re seeing the reemergence of the ghoul-like zombie. I prefer to think of the former as picky eaters. Be adventurous, grab a leg and gnaw away. Don’t turn up your nose at an “inferior” cut of human. You can’t be picky during the Zombiepocalypse.


One Foot In Front Of The Other

Review of The Walking Dead 303 “Walk With Me”

This episode in particular had a lot of anticipation built up around it long before it aired. Heck, people were excited back before filming began and producers confirmed what the main story arc of the third season would be. Fans were anxious to meet the Governor and see Woodbury outside of the confines of paper and ink. Not to mention, watch an entire episode devoted to Michonne and Andrea. Oh and there was a certain returning character fans begged and pleaded to have back on The Walking Dead. We’ll get to them later.

For three seasons, we’ve been teased with glimpses of a helicopter. In the apocalypse, something like a helicopter builds hope that somehow, some way people are surviving and thriving. At the very least, survivors begin to think there is still some sort of government force at work to keep them safe. It is a false hope, really. But there we were again, watching a helicopter hover over the earth and wondering, “How on earth did any military personnel survive? They were on the front lines when the walkers rose.”  Obviously some would make it as long as Rick and his original crew. Seeing them, though, was a little strange. Any sort of government figure is a foreign concept now. Even Rick dropped his sheriff uniform. What point is there when most of the people you swore to serve and protect are dead?

There was very little time wasted introducing the Governor. On first impression, one looks at the way he leads his men and realizes, this is the sort of leader Rick wishes he could be. Unfortunately, Rick has an overwhelming sense of guilt and morality hanging over his head at all times. The more we saw of the Governor in this episode, it became quickly apparent he had neither of Rick’s downfalls holding him back. Can Andrea and Michonne trust the Governor? The answer is a double-edged sword. He fully believes his efforts alone will be what saves humanity and made it perfectly clear he’d do anything necessary to do so. When you know someone’s game plan, you can trust them to follow through. But to rely on him for their safety when he lies about his intentions in other matters? They’d be foolish.

Michonne is more than ready to leave town and make her own path to survival. She is a woman determined to do things on her own. Trust is a huge issue with her, except when it comes to Andrea. However, trouble could be brewing in their friendship if Andrea insists on staying in Woodbury much longer. Michonne’s spidey-senses are tingling. She’s pacing like a caged tiger waiting for someone to get too close to the bars. Danai Gurira is amazing in this role. Michonne rarely speaks, unless she is alone with Andrea, but her misgivings about Woodbury and the Governor are very, very clear thanks to Danai’s stellar performance.

Caution: There may be spoilers below.

The pets. It was difficult watching Michonne dispatch them in order to keep the walkers from giving away their location. It became even more difficult to let them go after seeing her dodge around the question—the one question that’d give everyone a deeper insight into what makes Michonne tick. Who were the walkers she disfigured and kept by her side at all times? It is easy to assume she found a couple random zombies and fashioned them into her personal pack mules/cloaking device. However, once the question was asked, we knew there was a story there. Maybe one day, we’ll even figure it out.

Woodbury seems too good to be true. It has the same sort of vibe as the prison and Hershel’s farm—if the survivors get too comfortable and settle in too deeply, the place will become their grave. Who on earth would even think of utilizing solar power during the Zombiepocalypse? Yet, there it is. Along with well-manicured flowerbeds, gardens, clean sidewalks, hot water, electricity—the works. What of oneself does it cost to live in Woodbury? For the men, they’re conscripted into the Governor’s private militia. We haven’t met many of the women, yet. They simply seem happy to have a safe place to call home. Because of that, they’re not asking the questions nagging at the back of their mind before they go to sleep each night.

Helpful tip: Don’t ignore the nagging voice when your safety is on the line.

Let’s see…was there anything I forgot? Hey, stop throwing stuff! You know I couldn’t forget good ol’ (rotten ol’) Merle Dixon.

The reintroduction of Merle was perfect. Even without showing him, we knew right away who’d snuck up on Andrea and Michonne. This isn’t the same Merle we saw handcuffed to the roof of a department store. His time in Woodbury has given him a clear head. With the Governor calling the shots, directing Merle’s every move, he has no leeway to dive back into his vices. At least, that’s how it seems so far. Who knows, Merle could flip a gasket and start talking to rocks for all we know.

Lesson number one of The Walking Dead fandom, never attempt to predict what any of the characters will do.

I’ll close this out with one last note:

Fish tanks. Eww.

What do you think about the goings-on in Woodbury? Let us know in the comments below.


Down With The Sickness

Review of The Walking Dead 302 “Sick”

Sometimes—not often, but sometimes—the pacing of a show is slow enough to seem as though nothing really happened in the course of an episode. We love The Walking Dead at the ZSC. Namely, we love to yell at the screen while watching and flail in frustration when we see the characters do things we know are wrong. This week there wasn’t quite as much yelling.

Part of the pacing issue stemmed from Rick and our main crew backtracking to recap what has happened over the last ten months for a group of new characters—who’d been locked inside the cafeteria of the prison the entire time. First off, holy cabin fever, Batman! How were those guys not climbing the walls? Even as prisoners, at least they got to go outside on a regular basis. Second, in their shoes, a lot of people would have bolted for the woods beyond the prison’s fences and never looked back. It doesn’t matter that the prison is possibly one of the safest (though ickiest) places to be holed up if another herd of walkers gets the munchies. They were locked up for various legal reasons and now have the chance to leave as free men with no repercussions.

Then again, how many people are truly free when they spend their days running for their lives?

Rick hasn’t been free since he woke in the hospital. Each day, each decision he makes to keep the group safe, adds a link to the chains binding him. I wondered last week how much longer Rick could continue to push and do the necessary evils inherent in their lives. What he did in this episode easily added four links to the guilt chain, if not more. He was cold, calculating…Rick was Shane. It lasted only a moment, but it was there in the swing of his machete and the haunted look in his eyes after all was said and done. To answer my own question, Rick can’t push himself much longer before he breaks. As strong as T-Dog and Daryl are, they won’t be able to put the pieces of their stressed leader or the group back together if Rick’s mental cookie crumbles.

Caution: There may be spoilers below.

The one thing that would have sent Rick over the edge damn near happened in this episode. With each survivor they lose, bury, or are forced to put down, a little bit of Rick goes with them. The sense of relief on his face when Hershel opened his eyes after the impromptu amputation was so intense, I thought he was going to fall over. Despite the love Hershel’s daughters have for him, their relief was nothing in comparison. Rick needs these people to keep a firm grip on his humanity. One more grave to dig will be his undoing and Hershel isn’t out of the woods yet, health wise. Not to mention Lori and the baby are nearing the danger zone.

Speaking of the baby crisis, it is about time Carol came into her own and became something more than a victim of fate. She has stepped up a lot in this season, taking matters into her own hands. Carol shows a sense of foresight the others are blinded to. They live moment to moment, not really considering too far into the future. Carol looks at what is going on and knows exactly what needs to be done in order to not only take care of the short-term, but the long-term as well. Not to mention she got about five hundred macho points for taking down a walker to practice performing a C-section.

Carl did something useful. Yes, you are as shocked as the rest of us. Though, the potential for Carl to be more than a burden has been under the surface for a while now, he hasn’t really done much more than get in the way. His methods for being helpful are somewhat lacking in caution, but in the end of the day his efforts will seriously help Hershel. And once again, Lori is at a loss on how to parent her own child. He’s mentally growing up to be older than her. Carl doesn’t need her any more and Lori doesn’t know how to deal. Any time she makes an attempt to be a parent, things just get worse—like pouring water on a pile of dirt on your kitchen floor and using nothing but an old sock to clean it up. The intention is clear, but the execution leaves a bigger mess for everyone else to walk around.

Lauren Cohan gave an amazing performance in this episode. So amazing, a sense of utter dread settled over the scene and convinced fans Hershel was going to bite the big one, then take a bite out of her. Lauren, as Maggie, has really made an impression during her time on the show. It is nice to see a woman in the mix, getting her hands dirty alongside the men to do what needs to be done. Unlike Andrea, Maggie doesn’t want a round of applause any time she kills a walker. Though, to be fair, Andrea has grown out of that…but where is she?

Next week’s episode will be huge. We’re catching up with Andrea and Michonne. But they’re not alone for long. At long last we’ll meet the Governor. There may also be another highly anticipated appearance next week. Did anyone else see what I did at the end of the preview clip?

What did you think about episode 302 of The Walking Dead? Let us know in the comments below.

 


A. Zombie Reviews…Resident Evil: Retribution

Rating: R (for sequences of strong violence throughout)

Starring: Milla Jovovich, Sienna Guillory, and Michelle Rodriguez

Another field trip out of the ZSC Command Center and into the world at large. This time around, I was stuffed into the back corner of yet another undisclosed movie theater to see Resident Evil: Retribution. I’ve been looking forward to this film since last year when the first pieces of casting news went out. The main question then was, “How in the world will they bring back these old series favorites?” The answer is slightly disappointing.

From the Resident Evil website:

The Umbrella Corporation’s deadly T-virus continues to ravage the Earth, transforming the global population into legions of the flesh eating Undead. The human race’s last and only hope, ALICE (Milla Jovovich), awakens in the heart of Umbrella’s most clandestine operations facility and unveils more of her mysterious past as she delves further into the complex. Without a safe haven, Alice continues to hunt those responsible for the outbreak; a chase that takes her from Tokyo to New York, Washington, D.C. and Moscow, culminating in a mind-blowing revelation that will force her to rethink everything that she once thought to be true. Aided by newfound allies and familiar friends, Alice must fight to survive long enough to escape a hostile world on the brink of oblivion. The countdown has begun.

First off, please note the lack of any real, solid information in the synopsis. Alice discovers more about herself, she’s been doing that for the past four films. It’s a given that, at some point, we’ll learn something new. There is always something new to learn about this character. Second, we’re lead to believe that the plot of the story takes us all over the world. Ready for your first spoiler? It doesn’t. The characters are stuck in the same building for the majority of the film. The novelty of how vast the space is wears off very quickly and leaves viewers with a sense of cabin fever about half way through.

There were a few strange style choices made very early on in the film. Do viewers really need to see the same scene played out forward and backward nearly back-to-back? Hell no. They’re not stupid. It doesn’t take a genius to figure out, you’re repeating things—not only from prior films, but from this film as well—in an attempt to find more content. Wouldn’t it have been easier to write in an actual plot that covered more, instead of rehashing old Resident Evil plot lines to try and tie them up with pretty little bows made of infected intestines? The only breath of fresh air came from characters they brought over from the video game franchise. Even then, they weren’t given enough screen time to truly get to know the characters.

Speaking of characters…What the hell was up with Jill Valentine? Okay, sure, she’s all, “Umbrella Corp is cool” in the film. However, that is no excuse for the director making the actress come across horribly. Jill Valentine was great the last time she was in a RE film. A character so many were looking forward to returning got really poor treatment. And the other characters who seemingly came back from the dead? Spoiler number two: Filmmakers used the tired troupe of clones. Yes, clones. The only entertaining thing that came from it was a joke the youngest character popped off.

Things I learned from Resident Evil: Retribution – There is such a thing as too much slow motion. A Roomba can be refitted to shoot buckshot. There are no laws of physics in the Umbrella Corp facility. Undead Soviet Soldiers have bad aim.

I’m giving Resident Evil: Retribution three and a half gnawed on spleens out of five. If you want to go watch an end-of-summer film with lots of pretty fighting, fancy sets, and no over-complicated plot to get in the way, go for it. You get what you expect going in to watch a RE movie, blood, guts, and women in form-fitting costumes. And on the off chance that you dig that sort of thing, don’t worry. RE:R leaves plenty of room for another film.


Salting The Earth

Review of The Walking Dead 301 “Seed”

October is finally here. For some of you, you won’t understand the huge breath of relief some of us took on Sunday night when we curled up on the couch and tuned into AMC at nine o’clock. Okay, relief may not quite be the right word, given the amount of bloodshed in the season premiere of The Walking Dead, but you get the gist. No more counting down days. No more stalking websites for behind-the-scenes interviews and pictures. The time has come to catch up with Rick, Daryl, T-Dog, Andrea, and the other survivors on the show.

Season three picks up a few months after where season two left off. The opening sequence, with its lack of dialog, spoke volumes about what has happened in their lives since Rick put his boot down and declared the beginning of the Ricktatorship. There was also an amazing pullback shot to unveil the first walker of the season. For all of those who complained there weren’t enough zombies in the last season, your wishes have been granted. There was no way to keep a body count in this episode, not even on the re-watch.

One huge difference in the group dynamic, everyone carries their own weight. Even Carl is given the task of standing guard while the others discuss where to go next on their never-ending quest to find enough supplies to keep them fed and safe. Not only does Carl stand guard, he’s handling a gun and hasn’t managed to shoot his foot or someone who is actually alive. Amazing, considering months earlier he couldn’t hit the broad side of a barn and the group was nearly torn apart over the fact that he’d been given a gun at all outside of target practice. Yeah, a lot of folks will think, “Sure, put the kid in charge of dangerous things” and laugh. But, hey, at least they’re at a prison. Hopefully the place is big enough; he’ll stay inside like he’s told.

The other huge change in the group, they’re moving and thinking like a paramilitary unit now. Months of constant moving have ground down the rough edges from personalities clashing and created a fluid hive mind, lead by Rick. Daryl stands at Rick’s right hand. Glenn and T-Dog are on the left. And Maggie is seriously holding her own with the men during fight scenes. No one is superfluous…without reason. Quit yelling. We all know there’s one character fans love to hate. We’ll get to her later.

What I’m talking about is the efficiency in how the group moves into the prison. It is almost too easy. Rick got them all worked up, spoon fed them pretty stories to rile them up and get them to keep putting one exhausted foot in front of the other. He turned the prison into an oasis—a goal too good to be true in the eyes of tired and starving travelers. Will they find their oasis in the prison or is the proverbial desert stretching out in front of them with no water in sight?

Since leaving the farm, the group has technically been split. Andrea didn’t make it out in the mad dash to the cars and was left behind to fight her way through the woods. When the end seemed to be coming for her, someone stepped out of the shadows and saved her—Michonne. Michonne is ruthless in the way she kills. She doesn’t waste energy in movement. She does what is needed to ensure she isn’t bit and moves on. There is probably a lot of severed zombie heads left in her wake. Michonne also seriously cares for Andrea. They’ve bonded over the months they’ve been on their own path of survival. Well, Michonne, Andrea, and the pet zombies. There’s a band name for someone to use.

Okay, fine, we’ll discuss the Lori Problem. This is similar to the Shane Problem, but with more hair, an incoming baby, and a lot more crying. Long gone are the days when Lori could bat her eyelashes at Rick and convince him to do her bidding. He’s done buying her snake oil treatments for a better life in the Zombiepocalypse. Rick tried things her way and lost his best friend in the process. But he isn’t dwelling on it. Rick is pushing the group forward. Lori just wants to dig up the pain they left rotting in a field on the farm. Her baby is due any day and it is very apparent that Lori is not mentally prepared for it at all. She is still focused on herself and how others perceive her. Can she change her focus once the baby comes or will she spend all of her time worried over whether or not the kid looks like her husband?

The final scene of the Walking Dead premiere left a lot hanging in the balance, more than I’m comfortable with, actually. Any time this show leaves a cliffhanger, fans end up rather upset or disturbed. Despite the potential for fan-angst, what is to come in the season—the Governor, the prison and everything else—promises to be amazing.

What are you looking forward to during the third season of The Walking Dead? Let us know in the comments below.


In The News: Sarah Wayne Callies & Washington Zombie Attack

Top Stories:

Be Prepared:

Germ Warfare:

Undead Tech:

Commander Corner:

Survival School – Emergency Water Treatments

© Photographer: David Coleman | Agency: Dreamstime.com

Whether zombies are knocking on your door, or a natural disaster forces you to evacuate, there are a few vital skills everyone should know in order to keep your family safe.

Water, in any disaster or even while camping, is a precious commodity. Honestly, the best method to ensure you have enough is to keep store-bought gallons of water on-hand just in case. Store a three-day supply of water—one gallon of water per person per day. That does not include water for washing dishes—which must also be purified—washing your face, brushing teeth, and tending to any possible medical emergencies. At the very least, a three-day supply will give you guaranteed clean water long enough to allow you to find a safe water source to pull and purify.

In a pinch, FEMA and the Red Cross recommends the following methods for cleaning and purifying water for drinking.

Option 1: Boiling

Boiling water kills water-born pathogens that can make one ill. Boil a pot of water at 160*F (a rolling boil, not a simmer) for at least 1 minute (you may boil longer if you wish). While, yes, it will kill anything in the water, it will not filter out any debris or make the water taste better. Pack some cheesecloth in your go bag and pour the water through of few layers of that before boiling to filter out debris.

Option 2: Chlorine Treatment

Using an eyedropper, add 8-10 drops of non-scented, regular liquid chlorine bleach per gallon of water to purify (up to 16 drops if the water is cloudy). Stir and let the water stand for 30 minutes.

Tip: The water should smell a little like bleach (or tap water in a large city). If it does not, repeat the process and let stand for 15 minutes. If after the second dose of bleach, it doesn’t smell like chlorine, the water is too dirty to purify.

Option 3: Distillation

Distillation will not only kill most microbes that will make you ill, it will also make sure you do not drink heavy metals, salt, and other chemicals (such as those used in other purification methods). This is the ideal method to use if you have children, infants, or anyone with serious health conditions in camp. Remember, though, it is a slow process to clean enough water for an adult’s recommended intake of half a gallon of water per day.

Find a large, clean pot with a lid. You will also need a cup and string/twine. Fill the pot half way with water. Tie the cup onto the handle of the pot lid and put the lid onto the pot upside down, so the cup hangs inside the pot. Make sure the cup is not touching the water. Bring the pot of water to a boil for 20 minutes. The water vapors will condense on the pot lid and drip into the cup. The water in the cup is distilled and ready for drinking.

There are two more methods available for water treatment.

Option 4: Iodine Treatment

Use 5 drops of liquid iodine for every quart of water (up to 12 drops if the water is cloudy). Make sure the iodine contains 5.25% hypochlorite as the only active ingredient. The Red Cross or FEMA does not recommend anything else as suitable for water treatments. Iodine treatments are also available in crystal and tablet form. Follow the directions on the bottles for those.

Note: Iodine water treatment is not recommended for pregnant or breast-feeding women, anyone over 50, or anyone with thyroid problems. If after the first treatment, the water does not smell like iodine, it is too dirty to purify. Iodine treatment is not recommended for long-term survival use (over a week or two).

Option 5: Filter systems

There is a range of water filters available at camping supply stores. Some of them are downright expensive. If you live in an area with frequent flooding, hurricanes, or any natural disaster that would remove you from your home(aside from the pending Zombiepocalypse), we’d suggest maybe looking into a filter system. As far as stocking your go bag, use one of the above options and save your money for the essentials–toilet paper and coffee.

Tips:

For all of the above water treatment options, ensure that the container you collect/purify the water in is CLEAN—washed with soap or rinsed with diluted bleach.

Be sure to collect clear-looking water from a moving source. Ponds and other stagnant bodies of water will have far more bacteria than large, flowing bodies of water. The cleaner the water is when you start the purification process, the easier it will be to clean.

Always boil water you intend to cook with BEFORE adding food—at least 2 minutes of a hard, rolling boil before cooking to prevent bacteria from hiding in the food.

Storage:

It is recommended that you utilize commercially bought, food-safe water containers to store water in case of an emergency. Wash the containers with soap and water and rinse thoroughly before filling.

If you do not have the resources to buy a container, use a two-liter soda bottle. Not plastic jugs from milk, or juice (the sugar and protein do not wash out and the water will spoil). Wash the two-liter bottles and lids with soap and water and rinse thoroughly.

Fill the bottles with water from the tap at home (Add two drops of bleach per gallon if your house draws from a well. Public water sources are already treated). Or, use the clean bottles to store your boiled/treated water after it is cool/clean. Water stored in this manner will last for about six months.


In The News – Zombie Bees and Halloween Horrors

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Germ Warfare:

Undead Tech:

Commander Corner:


Myth Bashing – Fast and Furious

Once again, it is time to delve into the realm of myth to find the sliver of truth behind some of the misinformation you, loyal ZSC brigadiers, may have heard while preparing for the Zombiepocalypse.

Myth: The only way to make a safe getaway is to have a souped-up zombie survival car.

Fact: Bells and whistled sure do draw a lot of unwanted attention.

There has been a trend in the last couple of years wherein folks have taken it upon themselves to try and modify their vehicles so that they have a fighting chance during post-apocalyptic scenarios. Personally, we blame one-too-many viewings of Mad Max and Tank Girl.

Awhile back, we discussed what vehicles would be rugged enough to survive the zombie onslaught. At that time, the best candidate was a fictional behemoth—part tank, part mobile command base, called “Dead Reckoning” from Romero’s Land of the Dead. And to be honest, it is still what I’d, personally, want to travel around in.

However, in June Hyundai announced that they’d teamed up with The Walking Dead’s Robert Kirkman to produce their ideal “Zombie Survival Machine” to celebrate the release of the comic book’s 100th installment. The vehicle was on display at San Diego Comic-Con in July and yours truly got to see if this modified Hyundai Elantra lives up to our idea of what it takes to survive the Zombiepocalypse.

Vehicle Specs: Mounted to the front is a massive spiked plow to move any oncoming zombies. An armored roof hatch opens, allowing the passenger to safely shoot attackers. Massive auxiliary off-road-spec lamps on the roof light the way. A winch on the nose of the car should come in handy, right? It also has racing wheels with huge serrated blades attached to the rims. To top it off, there are welded caged window openings to prevent the undead from reaching through and grabbing you.

There’s a CB radio to keep in contact with the others back at camp. A pair of machetes are mounted beside the center console as a just-in-case weapon. There are also explosives, a net launcher in the trunk and a fully functioning NOS system installed—on the off chance that you need even more bang-for-your-buck.

What is the “Zombie Survival Machine” lacking? Storage space. The net launcher eats up almost all of the trunk area. If you’re using a car at the end of days, you’re going to want to be able to shove everything you think is vital inside to make a getaway.

Cars in the Zombiepocalypse will all have one fatal flaw, no matter what shiny gadgets are strapped onto it—the need for fuel. Unless manufacturers begin producing a vehicle that runs strictly on water or solar power, depending on a vehicle past the first couple of weeks will be impossible. Invest on a couple good pairs of hiking boots and for your traveling needs.


In The News – Pennsylvania Zombie and DIY Brain Fillets

Top stories:

Naked & Bloody Pennsylvania Man Gnaws On Woman’s Head! (via Perez Hilton)

Zombies Attack at Dorney Park (via Patch)

Zombies Invade Theme Park as Resident Evil Attraction Opens at Universal Studios Japan! (via Gadget Helpline)

Be Prepared:

How to Make Fake Brains and Survive the Zombie Apocalypse (via Wired)

‘Zombies’ lead to cop call (via The Now News)

County offers ‘Zombie Preparedness’ (Via Napa Valley Register)

Death and Taxes and Zombies (via Execupundit)

Germ Warfare:

Worst of West Nile virus season to come (via San Francisco Chronicle)

CDC confirms PAM as the cause of death of Indiana man last month (via Examiner)

Norovirus outbreak on Princess cruise ship sparks CDC investigation (via Alaska Dispatch)

Undead Tech:

Black Ops 2 Zombies have own campaign, included in multiplayer (via Stick Skills)

Quirky App Of The Day: Zombie Toon Brings A Cute Side To Zombies (via App Advice)

‘The Walking Dead’ zombie serial game is killer (via Longmont Daily Times-Call)

Commander Corner:

Norman Reedus Talks Season 3 of “The Walking Dead” (via Entertainment Weekly)

Michael Rooker of ‘The Walking Dead,’ ‘Henry,’ ‘Cliffhanger’ Joins 2012 Wizard World Austin Comic Con (via Wizard World)

Anthony Michael Hall filming new movie, “Friend Request” (via ABC 4)

Ghost Trek Make Up Featurette: Conor McCullagh (Face Off) and Addy Miller (via You Tube)