Down With The Sickness

Review of The Walking Dead 302 “Sick”

Sometimes—not often, but sometimes—the pacing of a show is slow enough to seem as though nothing really happened in the course of an episode. We love The Walking Dead at the ZSC. Namely, we love to yell at the screen while watching and flail in frustration when we see the characters do things we know are wrong. This week there wasn’t quite as much yelling.

Part of the pacing issue stemmed from Rick and our main crew backtracking to recap what has happened over the last ten months for a group of new characters—who’d been locked inside the cafeteria of the prison the entire time. First off, holy cabin fever, Batman! How were those guys not climbing the walls? Even as prisoners, at least they got to go outside on a regular basis. Second, in their shoes, a lot of people would have bolted for the woods beyond the prison’s fences and never looked back. It doesn’t matter that the prison is possibly one of the safest (though ickiest) places to be holed up if another herd of walkers gets the munchies. They were locked up for various legal reasons and now have the chance to leave as free men with no repercussions.

Then again, how many people are truly free when they spend their days running for their lives?

Rick hasn’t been free since he woke in the hospital. Each day, each decision he makes to keep the group safe, adds a link to the chains binding him. I wondered last week how much longer Rick could continue to push and do the necessary evils inherent in their lives. What he did in this episode easily added four links to the guilt chain, if not more. He was cold, calculating…Rick was Shane. It lasted only a moment, but it was there in the swing of his machete and the haunted look in his eyes after all was said and done. To answer my own question, Rick can’t push himself much longer before he breaks. As strong as T-Dog and Daryl are, they won’t be able to put the pieces of their stressed leader or the group back together if Rick’s mental cookie crumbles.

Caution: There may be spoilers below.

The one thing that would have sent Rick over the edge damn near happened in this episode. With each survivor they lose, bury, or are forced to put down, a little bit of Rick goes with them. The sense of relief on his face when Hershel opened his eyes after the impromptu amputation was so intense, I thought he was going to fall over. Despite the love Hershel’s daughters have for him, their relief was nothing in comparison. Rick needs these people to keep a firm grip on his humanity. One more grave to dig will be his undoing and Hershel isn’t out of the woods yet, health wise. Not to mention Lori and the baby are nearing the danger zone.

Speaking of the baby crisis, it is about time Carol came into her own and became something more than a victim of fate. She has stepped up a lot in this season, taking matters into her own hands. Carol shows a sense of foresight the others are blinded to. They live moment to moment, not really considering too far into the future. Carol looks at what is going on and knows exactly what needs to be done in order to not only take care of the short-term, but the long-term as well. Not to mention she got about five hundred macho points for taking down a walker to practice performing a C-section.

Carl did something useful. Yes, you are as shocked as the rest of us. Though, the potential for Carl to be more than a burden has been under the surface for a while now, he hasn’t really done much more than get in the way. His methods for being helpful are somewhat lacking in caution, but in the end of the day his efforts will seriously help Hershel. And once again, Lori is at a loss on how to parent her own child. He’s mentally growing up to be older than her. Carl doesn’t need her any more and Lori doesn’t know how to deal. Any time she makes an attempt to be a parent, things just get worse—like pouring water on a pile of dirt on your kitchen floor and using nothing but an old sock to clean it up. The intention is clear, but the execution leaves a bigger mess for everyone else to walk around.

Lauren Cohan gave an amazing performance in this episode. So amazing, a sense of utter dread settled over the scene and convinced fans Hershel was going to bite the big one, then take a bite out of her. Lauren, as Maggie, has really made an impression during her time on the show. It is nice to see a woman in the mix, getting her hands dirty alongside the men to do what needs to be done. Unlike Andrea, Maggie doesn’t want a round of applause any time she kills a walker. Though, to be fair, Andrea has grown out of that…but where is she?

Next week’s episode will be huge. We’re catching up with Andrea and Michonne. But they’re not alone for long. At long last we’ll meet the Governor. There may also be another highly anticipated appearance next week. Did anyone else see what I did at the end of the preview clip?

What did you think about episode 302 of The Walking Dead? Let us know in the comments below.

 


In The News: Romero Writing for Marvel


Top Stories

George Romero has confirmed that he is writing a zombie title for Marvel Comics.

The Night of the Living Dead filmmaker revealed that the comic will not include any of the publisher’s superheroes, but promised it will feature the undead.”

“The living dead will be staggering through Cambridge city centre.

But it won’t be the end of a particularly heavy freshers’ pub crawl, rather a wave of fancy dressers paying homage to the zombie film genre.

The second Zombiegeddon walk, which could see more than 100 people in gory make-up weave through the city, was born last year when a group of friends on a fancy dress night out wanted to extend the fun.

Tyler Mortimer, one of the organisers, said it was about “poking fun” at the genre, while raising money for charity – and confusing shoppers.”

Commanders

Be Prepared

Geologic Disasters and Environments

Disaster Preparedness

13 Essential Tools for Surviving a Zombie Outbreak

See now? Jinxie takes care of you! Also? Is it just me, or does anyone else find it disturbing that Gerber is on the list above?


Salting The Earth

Review of The Walking Dead 301 “Seed”

October is finally here. For some of you, you won’t understand the huge breath of relief some of us took on Sunday night when we curled up on the couch and tuned into AMC at nine o’clock. Okay, relief may not quite be the right word, given the amount of bloodshed in the season premiere of The Walking Dead, but you get the gist. No more counting down days. No more stalking websites for behind-the-scenes interviews and pictures. The time has come to catch up with Rick, Daryl, T-Dog, Andrea, and the other survivors on the show.

Season three picks up a few months after where season two left off. The opening sequence, with its lack of dialog, spoke volumes about what has happened in their lives since Rick put his boot down and declared the beginning of the Ricktatorship. There was also an amazing pullback shot to unveil the first walker of the season. For all of those who complained there weren’t enough zombies in the last season, your wishes have been granted. There was no way to keep a body count in this episode, not even on the re-watch.

One huge difference in the group dynamic, everyone carries their own weight. Even Carl is given the task of standing guard while the others discuss where to go next on their never-ending quest to find enough supplies to keep them fed and safe. Not only does Carl stand guard, he’s handling a gun and hasn’t managed to shoot his foot or someone who is actually alive. Amazing, considering months earlier he couldn’t hit the broad side of a barn and the group was nearly torn apart over the fact that he’d been given a gun at all outside of target practice. Yeah, a lot of folks will think, “Sure, put the kid in charge of dangerous things” and laugh. But, hey, at least they’re at a prison. Hopefully the place is big enough; he’ll stay inside like he’s told.

The other huge change in the group, they’re moving and thinking like a paramilitary unit now. Months of constant moving have ground down the rough edges from personalities clashing and created a fluid hive mind, lead by Rick. Daryl stands at Rick’s right hand. Glenn and T-Dog are on the left. And Maggie is seriously holding her own with the men during fight scenes. No one is superfluous…without reason. Quit yelling. We all know there’s one character fans love to hate. We’ll get to her later.

What I’m talking about is the efficiency in how the group moves into the prison. It is almost too easy. Rick got them all worked up, spoon fed them pretty stories to rile them up and get them to keep putting one exhausted foot in front of the other. He turned the prison into an oasis—a goal too good to be true in the eyes of tired and starving travelers. Will they find their oasis in the prison or is the proverbial desert stretching out in front of them with no water in sight?

Since leaving the farm, the group has technically been split. Andrea didn’t make it out in the mad dash to the cars and was left behind to fight her way through the woods. When the end seemed to be coming for her, someone stepped out of the shadows and saved her—Michonne. Michonne is ruthless in the way she kills. She doesn’t waste energy in movement. She does what is needed to ensure she isn’t bit and moves on. There is probably a lot of severed zombie heads left in her wake. Michonne also seriously cares for Andrea. They’ve bonded over the months they’ve been on their own path of survival. Well, Michonne, Andrea, and the pet zombies. There’s a band name for someone to use.

Okay, fine, we’ll discuss the Lori Problem. This is similar to the Shane Problem, but with more hair, an incoming baby, and a lot more crying. Long gone are the days when Lori could bat her eyelashes at Rick and convince him to do her bidding. He’s done buying her snake oil treatments for a better life in the Zombiepocalypse. Rick tried things her way and lost his best friend in the process. But he isn’t dwelling on it. Rick is pushing the group forward. Lori just wants to dig up the pain they left rotting in a field on the farm. Her baby is due any day and it is very apparent that Lori is not mentally prepared for it at all. She is still focused on herself and how others perceive her. Can she change her focus once the baby comes or will she spend all of her time worried over whether or not the kid looks like her husband?

The final scene of the Walking Dead premiere left a lot hanging in the balance, more than I’m comfortable with, actually. Any time this show leaves a cliffhanger, fans end up rather upset or disturbed. Despite the potential for fan-angst, what is to come in the season—the Governor, the prison and everything else—promises to be amazing.

What are you looking forward to during the third season of The Walking Dead? Let us know in the comments below.


Northeast (Blue) Resupply Station: Lewes, DE (Phase I Site) Part 3

Rendezvous Point Cape Henlopen — Lewes, DE

We put out the call for local information on resupply stations, and the Zombie Survival Crew continues to respond. Information is coming in and we’re sifting through and compiling everything for communication to the loyalists. We started with information on South Central Resupply site Midland, TX thanks to Purple Brigade member, Kris O’Dell, and continue now with Lewes, DE compliments of ZSC Yellow brigader Brian McCabe. Because of the amount of information Brian provided, we’ll post this in multiple parts.

Rendezvous Point Cape Henlopen

2 hours via Vehicle from Point Blue Rocks – Easy Access Rt. 1 to Rt. 9 to Cape Henlopen Dr.

Cape Henlopen State Park is an old World War II base that not only has observation towers, but bunk houses and a bunker system as well, for optimum security. It also has several large buildings that can be used for housing and/or a Command Center. There is a fishing center for a natural food supply, and the University of Delaware and the US government have a high-tech weather center that could provide a key to communicating with others at some point.

The facility will have a variety of valuable supplies in regards to primitive living, tools, hunting and fishing equipment, resource management tools, etc. One key point for this location is it sits next to the Cape May Ferry, which will not only have supplies, but it also houses various size boats. Quite useful in either falling back to the Phase 2 site or reconnecting with Phase 1’s site in Southern New Jersey. This site also sits just outside of Lewes, which has a variety of retail, restaurants, and a large hospital. Lewes also has a boat yard, which docks everything from sail boats to charter fishing boats.

To read more on all resupply stations, please go to our (for members only) Key Links under the Escape Routes/Resupply Stations section.


Northeast (Blue) Resupply Station: Dover, DE (Phase I Site) Part 2

Rendezvous Point Dover Downs – Dover, DE
We put out the call for local information on resupply stations, and the Zombie Survival Crew continues to respond. Information is coming in and we’re sifting through and compiling everything for communication to the loyalists. We started with information on South Central Resupply site Midland, TX thanks to Purple Brigade member, Kris O’Dell, and continue now with Wilmington, DE compliments of ZSC Yellow brigader Brian McCabe. Because of the amount of information Brian provided, we’ll post this in multiple parts.

Rendezvous Point Dover Downs

 


1-hour drive from Point Blue Rocks – Positioned between Rt. 1 & Rt. 113

While Dover AFB is close, we’ll assume that it’s a high-risk site, and will require recon after a base of operations is established for Phase 1. Dover Downs is not only a NASCAR track, but also a casino, both fully stocked with various supplies.

The key for this position is the ease of security. While the outside of the race track is open to all access points, the inside of the track can be heavily secured and fortified with great observational points on the top levels. In that area, there are plenty of retail stores, restaurants, and a mall for supplying the base. Key resource at this location will be fuel and auto supplies. Even when there isn’t a race, the facility has a full supply of fuel, vehicles, and parts. One other note, the City of Dover just installed a solar park with 3,000 solar panels in Garrison Oak Tech Park (White Oak Road – behind the race track).

Something to think about.

To read more on all resupply stations, please go to our (for members only) Key Links under the Escape Routes/Resupply Stations section.


In The News – Rising Undead and Typhoons

Top Stories

Undead to Rise Again in New Quartet of ‘Walking Dead’ Webisodes (via Tubefilter)

Zombies are coming. Are you prepared? (via The Daily Sentinel)

Be Prepared

Event pushes disaster preparedness (via Nevada Appeal)

Cultural Resource Receives Grant for Disaster Preparedness Training (via Beach Carolina)

Franklin County’s first responders conduct event to stress preparedness for disasters (via Public Opinion)

TWD Webisodes
(click here)

Zombie brunch caps weekend of all things undead (via The Times Tribune)

Runners dodge undead during zombie 5K run (via Citizens Voice)

Avoid the Hordes of Undead in This Black Ops II Zombies Teaser (via Ripten)

Zombie survivors unite (via The Weekender)

Natural Disasters Strike

Typhoon holds up 4,000 people in Philippines (via Deccan Herald)

Monster Typhoon Jelawat Eyes Philippines, Taiwan (via AccuWeather)

Earthquake damage seen from space (via Mother Nature Network)

Volcano erupts with smoke, ash in north Indonesia (via Detroit Free Press)

 


Northeast (Blue) Resupply Station: 5B Wilmington, DE (Phase I Site) Part I

Rendezvous Point Blue Rocks – Wilmington, DE

We put out the call for local information on resupply stations, and the Zombie Survival Crew continues to respond. Information is coming in and we’re sifting through and compiling everything for communication to the loyalists. We started with information on South Central Resupply site Midland, TX thanks to Purple Brigade member, Kris O’Dell, and continue now with Wilmington, DE compliments of ZSC Yellow brigader Brian McCabe. Because of the amount of information Brian provided, we’ll post this in multiple parts.

 

Rendezvous Point Blue Rocks

A key issue with Wilmington, DE is that all major roads ( Rt. 95/ Rt.1/ Rt. 13) in and out can become congested as it can be seen throughout the summer and holiday weekends, which could lead to major issues to get out of town via vehicle.

In the southern part of the city lies the Minor League Ball Park – Frawley Stadium. This Ball Park not only sits off the major routes, but also sits in an area referred to as Riverfront. Riverfront has restaurants, shops, and a Scout shop (a supply point for Boy Scout groups). This position also has dock access to Phase 2 via the River. The ball park, while large, has adequate security opportunities for short and long term stays as a base of operations.

(click on the images to enlarge the maps)

 

To read more on all resupply stations, please go to our (for members only) Key Links under the Escape Routes/Resupply Stations section


The Evil Cute

From the laboratory of the Oracle
Top Secret
Alert Level: Orange

As you know, for quite some time we’ve been keeping an eye on our Orange Brigade Commander, RC Murphy. Her obsession with zombie bunnies and keeping them in the command center, despite the mischief they do, has been a cause for concern. I banned them from my laboratory last year … the third time they chewed through the top-secret communication lines was the last straw. There was much pleading and pouting, but I stood firm.

You’d have thought I was sending them all out to face a firing squad or something. *rolls eyes* Because of the delicate operations being conducted in my laboratory and all the top-secret communications being processed, compiled, and analyzed, I need a clean room environment and simply can’t have rabbit droppings everywhere. Out they scampered, little ears drooping, while following Commander Murphy as she shuffled in the lead. But enough of that ….

Our concern escalated when RC attended San Diego Comic-Con, ostensibly in stealth mode, but carrying her furry infatuation with her through the crowds. Please note the white fur-ball attached to her waist in the picture to the right. How she managed to pull off incognito while strapping a zombie to her side, even if it was a bunny, is beyond me, but it is a testament to Commander Murphy’s ninja skills. It is a known fact that zombies become excitable in crowds, like a busload of senior citizens when dropped off at a smorgasbord, so on the surface it would seem our Commander carried her fascination to the point of jeopardizing the security of the Zombie Survival Crew. However, there were no incidents. How did she convince the bunny to play dead, instead of undead?

To be clear—it is not Commander Murphy’s dedication to the Zombie Survival Crew that is in question. Her loyalty is beyond reproach. I have wondered, as the bunny horde has increased, whether or not one or more of them have been plants by the UGA (Unnamed Government Agency), exploiting the Commander’s love of small furry objects for their own nefarious ends. There has been a distinct behavioral change and Commander Murphy is not to be seen outside the command center without one of her pets lashed to her side. Come to think of it, even while IN the command center, she doesn’t move without at least one or two as her cadre.

In order to protect the Zombie Survival Crew and the safety of its members, I have taken matters into my own hands and have begun testing on the zombie bunnies. We need to know with certainty that our actions are not being reported, despite all precautionary measures, through these bunnies. So far, no recording devices, cameras, or anything foreign has been identified, but I will continue my investigation. Hmmmm—I am beginning to see why Commander Murphy has a fascination with them …

… they are EVIL CUTE.

The PROBLEM is that while they are cute, they are ALSO bunnies—which means we are quickly approaching bunny infestation level.

*ACTIVATES CRISIS MODE*

So here’s the deal *leans in and whispers* Don’t tell Commander Murphy … I have been keeping back those which I have vetted and ensured are nothing more than a normal zombie bunny. I don’t want to return them to the regular population—and they are too cute to kill—so the Zombie Survival Crew will let them go to a good home for $16.95. Let us know your brigade colors and we’ll make sure their bandages are brigade specific.

You know you want one!


Epic Con Sleep Deprivation of Doom ™

From under the zombie bunny cage of RC Murphy

A shambling horde descended on Dallas, Texas early Friday morning. They moaned, groaned, and went in search of the nearest source of caffeine. Then the fans started pouring in. Your brave commanders roused from their jet lag and sprang into action.

Texas Frightmare Weekend brought us face to face with a lot of die-hard horror fans—many of who came up to the tables and wowed us with their amazing costumes. I will admit to jumping any time a zombie shuffled by or stopped to speak with commanders IronE Singleton and Michael Rooker. However, we were assured that these particular zombies were more interested in speaking with us than eating us. (Juliette cuddled her trusty crossbow in preparation for an attack, nonetheless. My plan involved ducking behind our Special Forces commander. Have you seen the way he fights? Dang!)

Friday night we met with potential ZSC recruits until horses turned back into mice and our coach became a pumpkin. Everyone seemed very eager to chat about proper zombie-slaying etiquette (Always double-tap!) and we even learned a few new techniques. Color this commander impressed. Texas breeds good recruits, folks. Though I must say the funniest part of the night came after we said goodbye to everyone and settled down to eat a late dinner. Juliette flipped through her photos to see what she got and realized that Tom Towles photobombed IronE. He is an outstanding individual…with great comic timing. We’re still giggling.

The following morning, we were back in the swing of things. More jaw-dropping costumes came in through the doors. By the time we got over the shock of how cool they were and how kind the fans were, it was time for the Walking Dead panel. I’ve never in my life seen so many people cram into a room to sit through a panel. Every seat was filled and folks lined up three-deep along the walls. Rooker, IronE, Reedus, Madison, and Chandler fed off of the energy coming from eager fans and gave them a lot of insight into the show. That was after Rooker hosted an impromptu fight demo backstage, teaching us how to use our elbows for defense and attack. See guys, we never stop learning new things to keep you all safe during the Zombiepocalypse.

Our Saturday ended with hula-hoops, terrifying folks in elevators, and exhaustion nipping at our heels, but it was worth it to see so many smiling faces during the day.

I like to imagine Sunday mornings at all cons are what would happen if someone yanked the rings out of a circus in the middle of all the nifty animal tricks. Tigers, elephants, and zebras run amok in a mass of confusion. Inevitably one or two get lost in the panicked crowd. Yeah, you guessed it. We managed to “misplace” some of the commanders. No, they weren’t hiding in the coffee shop on the lobby floor. They were recovered later in the day with no explanation, nor recollection about where they’d been. Possible UGA interference? I think so. This served as a stark reminder that while things have been quiet, never drop your guard.

Parting from our fellow ZSC commanders is never easy, but we made sure everyone arrived safely to their various modes of transport to [classified locations].

We would like to extend a huge amount of gratitude to the folks running Texas Frightmare Weekend and their staff, who worked tirelessly to make sure we had everything we needed. Special thanks to Nic and James (Cowboy) for being by our sides the entire weekend without running scared. And of course, our last thank you goes to the ZSC brigadiers and potential recruits that we saw over the weekend. You were all so wonderful. We can’t wait to visit Dallas again.

Our next Zombie Survival Crew event is Spooky Empire’s May-Hem May 25th – 27th in Orlando, FL.

Bonus! I asked a few people what is in their go bag. Nic, one of our volunteers, told me what his wife, Kim, wanted in hers. It made me laugh so hard, I just had to add it to the con rundown.

Kim’s go bag:

  1. Water
  2. Tranquilizers
  3. A wagon—so someone can pull her around

Fear and Zombies in Northern Texas

Dispatcher: RC Murphy

Hang on to your hats! Convention season is in full swing for your Zombie Survival Crew commanders. So far we’ve scouted new troops in Albuquerque, New Jersey, Virginia Beach, and Calgary. Our next stop puts us in Dallas, TX for Texas Frightmare Weekend. How many loyal brigadiers will we see there?

The brave Commanders attending Texas Frightmare are:

Anthony Michael Hall

Norman Reedus

Michael Rooker

RC Murphy

IronE Singleton

Juliette Terzieff

Tony Todd

Also attending are The Walking Dead cast members:

Madison Lintz

Chandler Riggs

No, not *this* zombie bunneh

We’ll be holding a brand new Con-test during the Saturday and Sunday of Texas Frightmare! The zombie bunnies RC keeps as pets in the Command Center have escaped and we think some of them stowed away in her luggage. Find the zombie bunny hiding on the ZSC table and win something special from us!

One prize per day, so you better be quick! Never know where the zombie bunnies will show up…

If you are following us on Twitter (@TheZSC) you’ve probably noticed that we’re creeping up on 2,000 followers over there. Pass the word along to your friends, family—anyone you want to be safe and secure when the Zombiepocalypse begins. When we reach 2,000 Twitter followers, we’ll pick a random follower to win a signed copy of our first anthology, Undead is Not an Option!