Not Tomorrow Yet: Review for The Walking Dead 612

I’m not sure one can write spoilers for an episode so utterly predictable, the only parts which surprised me were the few glistening moments where we saw some actual character development. Nevertheless, that’s why we’re here, to pick apart the show, find more tidbits to feed our need for decent entertainment.  So many fans lay their hope for TWD’s future on the Negan storyline. This is it, the chance for the show to realign with the chaos within the comics. Producers have promised fans they’d get what they want from this whole thing. If a nap was their ultimate goal, they succeeded.

(Watch out! Spoilers lurk below!)

Maybe that’s not entirely fair. There are stellar moments in the fight at the end which made the skin on my neck tense. But, honestly, maybe five minutes of quality writing are buried deep in cliché dialog, phoned-in emotions, and Rick being Rick. Some of my favorite scenes are with Glenn and Heath.

TWD 612 Glenn Heath Saviors Armory

The original survivor, Glenn, is not keen to kill again. Heath hyped himself up the moment he heard Rick’s plan at the town hall meeting—exactly the reaction their leader wanted from his little pep talk spouting how they need to “get them before they get us.” It became Glenn’s job to talk sense into the young man.  A position Glenn found himself in a lot during season one. Remember the car with the alarm? Yeah, a great impulse idea, but the aftermath cost many lives and their camp. Heath may think it’s the right thing to go into the raid ready to kill, but how would he feel the day after? How about a week down the road when he remembers the way his knife wouldn’t quite go into the skull right? Killing haunts the survivors who’ve been in the wild for long. Glenn’s fault is he wants to spare Heath, retain the young man’s innocence. When it comes time for them to do some of the most intimate killing scenes on the show—attacking Saviors in their bed and dispatching them with a single knife thrust trough the eye socket—Glenn takes the kill guilt upon himself. Being no coward, Heath still gets a few kills to notch on his belt when he and Glenn hold the line to guard the enemy’s armory. But even though his kills weren’t up close and personal, Heath still flees in the morning, more than ready to go on the two-week trip with Tara for supplies.

TWD 612 Tobin CarolWhere Glenn grows as a character, Carol is undermined at every turn. On top of her unfounded refusal to trust Morgan—up until they created a reason with him holding the Wolf in the cell—they’re now making her the “bad boy” to ease fans into the reality of Negan’s notorious potty mouth, plus reintroducing tobacco products to the show since Daryl’s smoking has petered off. In stark contrast, she’s been acting like the town’s mother, something Tobin calls her out on during a random romantic encounter after sunset. During a day full of doubts, concerns, and knowing death is near again, Carol gathered friggen acorns to make cookies for everyone. Even Sam. It’s been a while since the show side-swiped me with emotions, but I teared up seeing the lone cookie on his grave. Then I got angry—Sam gets more care after his death than before.

Carol’s mom-ness spreads to Maggie’s welfare after the pregnant woman insists she go on the raid. Glenn gave up that fight before it started. Rick is told rather bluntly what Carol thinks, but she never spells out why Maggie shouldn’t be there. It’s more of the same when Carol and Maggie, who were left to guard the perimeter and RV, hear the alarm triggered by a Savior—Sasha kills him, but not in time—and rush to help. Carol stops in her tracks, refusing to let Maggie move. Her hesitation because Maggie will also become a mother is why the episode ended in such a convenient manner. Carol, of all the fighters they have, should understand why Maggie is at the raid. Maggie laid out the terms for Gregory. She dug this hole for Alexandria, now either she helps fill it in or it becomes their graves. In Maggie’s shoes, would Carol honestly sit at home baking? Not this Carol. Even weeks out from her last kill, this Carol wouldn’t let others take full responsibility for something she set in motion.

Short note: Abraham is an a-hole. Rosita should shoot him in the foot.

The raid itself is pretty straight-forward. The group sends Eddy to offer Gregory’s head to the Saviors. Don’t fret, it’s a walker they disguised to resemble the injured Hilltop leader. The guards take too long to examine the head, not in terms of creating tension, but it just felt like, “Oh, they’re going to be d-bags and make Eddy sweat.” After one guard fetches the kidnapped Hilltop member, the gang dispatches both guards without a sound. The Hilltop people retreat to a standby vehicle with Jesus, Tara, and Gabriel. Rick, Michonne, Abraham, Sasha, Glenn, Heath, Rosita, and Daryl enter the compound. They pair up, searching each room they pass. If the room is occupied, they kill the Savior inside. If the door is locked, they pry it open. Why the random searching? They know nothing about they layout, only a vague idea of where the armory is and the location for the pantry. The locked rooms turn up a supply closet, a marijuana growing operation, and the armory Glenn and Heath defended.

TWD 612 Raid Begins With Eddy

Things run smoothly until Sasha and Abraham are caught breaking into a room. After the alarm is pulled, the gang mows through the stragglers—who aren’t unarmed, but have aim like Stormtroopers. Jesus, Tara, and Gabriel join the fight. Jesus saves Glenn and Heath from the lone survivor outside the armory. The other Hilltop men take the car and head toward home. Gabriel shows his backbone, praying for a Savior before putting a bullet in his head.

At sunrise, everyone from Alexandria and Hilltop are still alive. Heath scouts the Saviors’ cars and picks one to take on the trip. He and Tara roll out without much fanfare. Michonne wants to know which dead guy is Negan. None of them, duh? Plus, not everyone died. One guy on a motorcycle makes a run for it. He’s shot down. Rick and company surround him, making demands. A woman’s voice over the radio makes her own demands. When they fail to comply, she informs them that her people have Maggie and Carol.

Of course they do. I knew the second Maggie and Carol were left on the outskirts alone that they’d become a bargaining chip. It’s easier to kidnap the women, despite Carol’s ferocity, than the men on the mission—except maybe Heath. This is how they’ll likely force the face-to-face with Negan. A kidnapping. It’s so uninspired.


Knots Untie: Review for The Walking Dead 611 By R.C. Murphy

 

WARNING: This review contains episode spoilers.

So naked Rick and Michonne don’t turn Jesus into swiss cheese.

TWD 611 ChatWithJesusMatter of fact, once the cavalry arrives to restrain Jesus again, they somehow end up listening to what he has to say. They’re totally onboard with sending the town’s ruling council and the majority of their top-tier fighters with this stranger, as well, even after hearing he’d taken full stock of their supplies and people before essentially turning himself in to Rick. They were more suspicious of Morgan, the man who may be the sole reason Rick saw more than a week outside the hospital after his coma. Yes, Morgan snapped his Slim Jim after his son passed, but he is fully not crazy now and Carol still watches the man like he’s about the club them all to death and make sachets from their skin.

With no real concern whatsoever, Rick, Michonne, Glenn, Maggie, Daryl, Abe, and Jesus climb into an RV—there’s always one which just happens to be nearby—and take off toward an undisclosed location with only their vague threats to keep Jesus from driving them into a trap.

Which exactly what it looks like not long after we rejoin the gang on the road. A car, one Jesus swears belongs to his people, crashed on the roadside moments before they drove past. Now, not only are the fighters separated from the group, they’re being put directly in harm’s way for people who may still turn around and put bullets in their brain pans. There’s an urgent rescue. One of the guys, Dr. Carson, thanks Maggie and Glenn by being probably the only OB left alive in the state and offering to care for their baby. How’s that for luck?

TWD 611 WalkerUndercarriageGagDuring the entire episode, Jesus is essentially Google—feeding Rick and Maggie exactly what they need to manipulate Gregory, Hilltop’s chicken-livered and misogynistic leader. It’s all too easy, this plot. Somehow we end up at the right place at the right time for these unfortunate people to demonstrate the kind of antics keeping Negan top dog in the county. But with all the bad Negan has done—namely, his men murdering a sixteen year old boy upon The Saviors’ first meeting with Hilltop—Jesus seems not concerned at all about being in the room with two men confessing to blowing up quite a few of the boogeyman’s goons. If that were me, I’d wash my hands of Alexandria, not matter how badly we needed another trading post.

Hilltop itself is designed to resemble a walled medieval estate during wartime, with all the folk from the farms and homes under care of the lord encamped within the walls. It’s so blatant, Gregory turning out to be a world class jerk doesn’t surprise me in the least. It’s even less surprising that one of his own men would then stab him, hoping Gregory’s death would secure the release of a man Negan took captive. Why did he take this guy and kill another Hilltop citizen? Gregory sent his people to deliver their usual payoff knowing it wouldn’t be enough. It’s never enough. Negan will demand more and more. Though Gregory survives, this hasn’t done a thing to teach him to grow a pair and take on the man running their lives from afar.

In comes Rick and his band of killers.

TWD 611 NotFingerPaintingTimeRickSeriously? This is where the story goes? They veer from attempting to set up a functioning ecosystem in Alexandria to hired mercenaries who’ll just kill and take what they want. These are the people Rick wants to kill, usually. But when it suits them, murder is on the table. They wouldn’t need to kill Negan so soon if they’d stopped to do the boring things like clear fields. But they need food now. Hilltop has a functioning system in place which produces enough food to send half to Negan without forcing strict rationing in Hilltop. If Negan doesn’t need that food being dead and all, Alexandria will take it. Now. Half of whatever is on-hand is cheaper than the cumulative price to keep Negan at bay via bribes.

But again, this is all too easy to follow to the conclusions the writers want. They’re trying to make fans guess who’s going to die. Is it Glenn? Negan and Glenn’s comic book story is well known, spread by every reviewer trying to make the show into something it’ll never be—an accurate reflection of the comics. They drive more nails into Glenn’s coffin during this episode, finally giving us a glimpse at his and Maggie’s child in an ultrasound. Every happy character dies on this show. It’s no surprise. Abraham seems a tad happy himself after some soul searching and a near-death experience, but he’s mostly in the story now to fire large weapons and make us question Glenn’s fate going into the season’s end. Some say golden boy Dixon will bite the big one. It makes sense, seeing as he did blow up Negan’s people.

It’s all so boring, this weird dead pool going on in the fandom. I never watched the show to see who would die. I kept watching because the characters made rational decisions in an interesting setting and the story pace never lagged so much, I wanted to wander off for a snack ten minutes into an episode. They’ve killed the Negan story line before it begins.


The Host: Review for Ash vs Evil Dead 105 By A. Zombie

 

If you aren’t an adult, this show isn’t for you; neither is this review. Also, show spoilers everywhere.

As far as plans go, it isn’t a bad one. Brujo tells Eligos to take a hike, they get back to sorting out Ash’s mental mojo, then the newly awakened El Jefe cruises to the cabin to bury the friggen book. Easy as Ash getting laid.

Except they still have the wrong person hog-tied and awaiting whatever exorcism ritual requires a knife and chicken carcass. Going out on a limb, here, but I assume the Catholic Church did not approve this method. Despite the gag in his mouth, Ash tells everyone exactly what he thinks of them, the plan, and Keligos’ taunts when Brujo and Pablo can’t see. They brush his anger off as the demon talking. Compiled with Keligos’ compelling performance as a helpless victim, Ash is about to learn first-hand what a blood ritual looks like.

AvED 105 Bound AshAnnoyed by the request, but still fulfilling it, Pablo fetches the ritual supplies and gets out of Brujo’s hair. For a guy who spent a good chuck of his life avoiding the dark and spooky  family business, Pablo sure wants to be in the thick of the mess a lot. Keligos has other plans to kill time. Her original plan is to get drunk. Failing to locate the booze, they decide on plan b—Ash’s grass stash. They just need a pipe. Pablo is off to play gopher once again. At some point he has to grow more of a spine. It feels a tad imbalanced—Kelly loses her parents and is possessed, Pablo gets brains and blood splattered over his face and a hot girl practically begging to get him in bed, but she’s the emotionally stronger character. Why pick on Kelly?

If anything positive can be said about the possessed woman, she’s resourceful. Bored with waiting for Pablo and a pipe, she uses the boom stick’s barrel to smoke.

Things get super awkward when Keligos seduces Pablo. Really, she just wants him to quit paying attention so she can blow his head off. Not exactly the method Pablo has in mind, either. He hesitates. Kelios loses her patience for the second time and attacks Pablo. The creature design for the hybrid Kelly and Eligos creature is elegant almost. They didn’t take her so far from human, she looked like a deadite, but made sure to bring Eligos’ distinctive grin onto her face. The effect is startling when it first happens.

AvED 105 Awkward Flirting
Things aren’t going right in the Brujo’s shack, either. Ash isn’t reacting the way he should when approached with blessed items. While Brujo prepares the blood sacrifice, Ash dismisses with the gag, telling Brujo the truth—Eligos is in Kelly and probably about to kill Pablo. Shots fired in the trailer.
Ash and Brujo rush to the trailer. Pablo has Keligos cornered, boom stick aimed at her head. He can’t pull the trigger. They all scuffle over the shotgun. There’s yet another hole in Ash’s trainer, but Brujo subdues Keligos without any human injuries.

Take two on the exorcism. Eligos doesn’t react to any mojo spell, totem, or blessed item. The only time it reacts to a ritual component, it’s to vomit leeches fat with Brujo’s blood near Ash’s feet. They’re getting nowhere fast. Eligos takes to beating Kelly to make the men react.
Pablo and Brujo chat outside. Pablo tells his uncle he’s sorry for leaving so long ago and hiding from the mystical side of their family. While they’re out of the way, Kelly begs Ash to put her out of her misery before Eligos kills her. She even asks him to make sure there’s a cross on her grave. Tisk, tisk, Eligos. Wrong religion.

Things heat up when Pablo struts into the shed and demands Eligos take possession of him instead. Not one to ignore such a ripe morsel, Eligos reaches through Kelly’s mouth to grab Pablo. Unlike other mouth-exiting gags, they didn’t feel the need to waste time making Kelly’s mouth do weird things. Most of the shot following Eligos as it emerges is straight-forward.

AvED 105 Keligos
The demon claims one last victim—Brujo, startled by how quickly Eligos jumps to and fro, is impaled through the chest when he dodges an attack. His death is not unavenged. Ash uses the not-so-wise words he told himself in the vision quest to finally find the right timing to blow Eligos’ blue-goo filled head to smithereens.

Kelly wakes from the ordeal with another headache and a gap in her memory from the time they reached the ranch. Ash fills in some of the blanks after ensuring she has ice for her head. They burn Brujo’s body on a funeral pyre. Pablo makes a lot of promises to the dead guy. In return, Brujo’s spirit flings a red-hot necklace at Pablo’s feet.

For the first time in the history of history, Ash apologizes for his part in the whole raising the ultimate evil fiasco. Pablo tries to brush the apology under the rug. Kelly tells him not to, Ash owes humanity an apology, not just the people stuck in the fight with him. They can’t walk into the final stage of the battle—the trip to the cabin—without all hands on deck. The hand Pablo started for Ash magically finished itself at some point. Trying it on, the first thing Ash does is high-five his team, then flip them the bird.

Keep it classy, Ash. And keep your backside in gear. Ruby and Amanda haven’t given up the hunt. Their method to navigate just takes a little longer than Amanda likes or has the patience for. The slow-moving hand GPS isn’t her only problem. Ruby is actively dodging Amanda’s questions, and not even that well, to be honest. What isn’t the deadite slayer telling her new buddy?


No Way Out: Review for The Walking Dead 609 By R.C. Murphy

This episode is not for the weak-hearted. Matter of fact, I highly regretted filling my coffee mug just one more time before settling in to watch. Twenty minutes into the episode, I paused and took a five-minute break to watch puppy videos. Otherwise my heart would’ve exploded.

Warning! Walking Dead Spoilers ahead, as well as graphic descriptions of violence.

Now, I’m not doing a complete 180* flip on my stance on the show using easy outs. There were simply too many deaths in this episode which in the end tied up a loose thread in the plot. Sure, they were somewhat spectacular deaths, but that then comes down to a simple A-B reasoning for offing the character. A, the character over complicates the plot—yet Father Gabriel, who has done nothing but get people killed, remains safe; heck, he’s mentally recovering from his sins far better than anyone left alive on the show. The B reason for these producer-targeted deaths then shifts to making them so astounding visually, fans will confuse a visceral reaction to the death with a genuine connection to the woefully two-dimensional character.

There’s no ride with these people. No thrills, lulls, love, empathy to make them matter. They’re cannon fodder tossed on the field to make the generals look like they have the numbers to win the battle. Sad thing is, they’re right. The producers gave us cannon fodder and we, the coveted item in the television ratings war, bought into their bluff. “We can change,” they promise. “It’ll be just like the comic books.”

TWD 609 Road Standoff
Apparently that translates to adult language, mass slaughter of plot-hampering B-list characters, and the icky kind of tension. The tension a woman gets walking in the dark by herself and heavy boot steps follow half a breath behind her. It’s the wrong tone for where I think they want to take the show heading into the season finale. You can’t run head-first into the terror about to come. This was their toe-dip to warn us. Hopefully this unwanted tension tone shifts. I mean, the primary perpetrator was blown to about six-billion pieces. By Daryl, no less. With an assist from the time-wasting and convenient rocket launcher.

The walker footage for this episode is beautiful. If there’s one thing Nicotero does well in his episodes, you see the FX love up front and center. Good thing, too. Most of the Rick-centric scenes happened mid-herd. The few times there aren’t walkers in-frame, we’re lead to believe they somehow found a corner within the tiny community to hide where one of five thousand walkers couldn’t find them. These moments are when Rick passes Judith, his last tie to his deceased wife aside from his son, to Gabriel. The Father will shelter her in the church until Rick and the others draw the walkers away with the cars they left at the quarry. Jessie tells Sam to go with them. He refuses, stating he can make it.

TWD 609 Sam and Jessie
You know where this is going, right? They’ve intentionally mishandled Sam’s PTSD, hauling us by the nose to the moment when his mental disorder takes the forefront, driving back rational thought and costing the boy his life. Jessie, frozen by grief, is swarmed and eaten, as well. Sorry, Rick. But, wait, why aren’t you moving, Rick? He hesitates just long enough for the walkers to almost get Carl, who can’t move because Jessie has him gripped tight in her death throes. There’s a weird fascination with cutting off hands in genre pieces. Jessie loses hers to save Carl. Father and son recover just in time for Ron to be a moron. Grief-numbed Ron rightly blames Rick for his family’s death. In the following struggle, Michonne impales Ron and Ron accidentally shoots Carl in the eye.

Well, heck. By this point we’ll assume literally everyone is on the chopping block this season. Which is exactly how we’re supposed to feel. They want us so concerned for everyone, it means they don’t have to rely on character growth to keep us on their emotional journey. The only two who knocked it out of the park growth wise this episode are Denise—kidnapped by the lone Wolf until he saves her as they attempt to escape Alexandria, taking a bite in the process—and Eugene, who finally joins the fight without reservations. Characters like Aaron and Heath are only on screen as proof of life and extra bodies in the epic fight montage at the episode’s climax

TWO 609 Rick Fight Montage
After Carl is shot, things move quickly. Denise jumps to action, having slipped the Wolf when Carol killed him, but not before Denise had promised to save his life. Michonne helps Denis stabilize Carl. Rick, without saying a word to anyone, grabs a machete and heads outside to, well, collect some heads. He becomes a zombie mowing machine. After some debate, others join him, even Michonne after ensuring Denise had things in hand.

While they fight, Glenn and Enid hatch a plan to save Maggie from the rickety guard platform. The plan is beyond dumb. Glenn will stand at ground level and shoot walkers. Enid climbs the platform. Maggie freaks out, refuses to climb down the wall with the improvised rope, and uses her last bullet. Right at the last second, Abraham and Sasha magically mount the wall and mow down the walkers, all without injuring Glenn. Daryl waits in the truck and Glenn joins him. What will they do? Daryl has a plan. This may be a first, to be honest.

TWD 609 WalkerFirePit

Flaming zombie pond! That’s Daryl’s big plan. Honestly, it’s effective. The nearby walkers shamble into the flaming pond without reservation. When the herd shifts direction, Rick and company mow them down. Though I don’t one-hundred percent believe all the walkers would simply ignore yelling, grunting, sweating live bodies in favor of one big fireball. They win the battle, though. There’s no more casualties. Even Father Gabriel got in on the action before it ended. Okay, so three characters had some emotional growth.

The episode ends with what’s supposed to be a touching monologue with Rick at Carl’s bedside. The kid is alive, but unconscious and honestly doesn’t look too good with a third of his face bandaged. Where this scene went wrong is language choice. Rick doesn’t go into his feelings for his possibly dying son, oh no. Instead he crows over being able to unite the townsfolk for this oh-so important cause. He then goes on to talk about making the town bigger, badder. There’s the hint of emotion, but Rick never gives it a proper label, just that he hasn’t felt it since before he awoke from the coma. The scene has no punch until Rick begs Carl to let him show him the new world. Our hope for Carl is in a single moment, his fingers closing around Rick’s hand.

Obviously, we’re not done with Negan despite blowing up a chuck of his goon squad. How soon he’ll arrive at the gate is a variable no one in Alexandria can account for with any surety. They’re knocking on war’s door while licking their wounds again. Will this too-similar setup have similar endings to Woodbury and the prison? *shakes Magic 8 Ball* Most likely

TWD 609 Morning After


It’s Mayhem in Mexico: Zombie Infestation!

Mayhem in Mexico: Zombie Infestation

MiM B3

Are you ready for zombies? Author Leona Bushman releases her latest zombie book, Mayhem in Mexico: Zombie Infestation on 31 October 2013 via Just Ink PressTM.

Successful novelist and mom by day; bada** zombie-killing machine by night—when it comes to the Infected, Serena Rouge knows what it takes to make the killing blow. When the FBI forces her into a Special Ops, Serena’s all well and fine with the mission . . . until her targets kidnap her children. Then, all bets are off and she’s looking to kill.

“I’ve trained for years to learn how to take down the zombies–and avoid them the rest of the time. Now the FBI wants a writer to go undercover and get information? My gut says something isn’t right, and the rest of me will pay for not listening to that instinct.”

—Serena Rouge

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MiM_140x210Getting kidnapped by the FBI is pretty low on my list of things I want to do. It’s right up there with meeting terrorist groups and writing their side of the story. Why a successful novelist like me? Turns out I’m a scapegoat for someone with some serious health issues—they’ve contracted the zombie virus.

I’m a zombie killer, killing them as quickly as I can. But I’m only one woman. You’d think being an Immune was great, but no. Ever since the government purposely tried to infect me with the zombie virus, they watch me closely to see if I turn. Not happening.

The FBI wants me to accomplish something big two thousand miles from home. When I arrive in El Paso, Texas after my strenuous drive from Washington, my contact agent, Joseph Connelly, isn’t available. Being tortured by a zombie for two days is an excuse I can accept after saving his ass. These aren’t your Hollywood zombies; not right away. They never get sick, their IQ triples, and their sex appeal? Off the charts. Until they die and resurrect as true horror flick zombies, with brains. Trouble is, some of them have developed a taste for meat—human meat—before they die.

Problem with governments screwing around with our DNA is things never go as planned. When terrorists kidnap my kids, all bets are off, and Agent Connelly agrees. If we don’t save my kids and steal the antivirus without getting killed, the whole world is going to have a really bad day.

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Mayhem in Mexico will be available on Amazon, All Romance eBooks, iBookstore, and Nook on Halloween for $4.99. Click HERE for more details.

*Warning: strong language and graphic violence

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LJ Bushman_100x150Leona Bushman goes by many names, but the most common one is Superhero. She earned this name from saving a kangaroo from a tree—and yes, that is as hard as it sounds. The dragons taught their queen how to write, and Queen Leona hasn’t looked back. Even when her muse tries to muck things up.

She can be found goofing off and loving dragons and other creatures of the supernatural at the following sites:

Twitter | Facebook | Website | Blog | Goodreads

 


A. Zombie Reviews . . . Colin

A. Zombie Reviews . . . Colin

reviewer: A. Zombie

 

Rating: Unrated (intense violence, disturbing images, and adult language)

Even zombies get the holidays off, apparently. I even received some gifts from the fat guy in a red suit. Unfortunately most of what he gave me consisted of more movies to review. Nice going, Santa. You’re on their side, I know it. Once the holidays were over, I picked a flick at random and ended up watching Colin.

In the early days of the Zombiepocalypse, Colin is attacked and infected. After his death and revival, he ventures out into a city both generous in meals yet dangerous for the undead. Humans—zombie slayers—do their best to keep Colin and his kind down for the final count, his sister amongst them. Will she save him or join him?

Sounds awesome, right? It would have been had the plot not taken until an hour into the movie to actually manifest. Most of the footage ended up being random shots designed to show off special FX makeup skills. While I admit the gore was fun to watch, it would have been even more enjoyable if I could make sense of what was happening. Hardly any of the characters talked. Not just because they’re zombies. The few humans in the film uttered all of two lines each. By forty-five minutes in I realized all the thought and prep work went into the zombie attacks and makeup, with little thought left for an actual script.

There were a few bits that were enjoyable. Colin’s first fight sequence proves that not everyone has a knack for fighting. He must have tried to jab a pairing knife into that zombie’s skull about fifteen times before finally accidentally hitting a spot soft enough to do any damage to the thing’s brain. Why can’t more zombie slayers be this bumbling? I wouldn’t be locked up watching these movies, then.

I know that the filmmakers were trying to make the zombies sympathetic. It only worked in the case of Colin, and even then not very well. The humans in contrast with the undead were too stupid to survive. There wasn’t a challenge for them until towards the end. Even then the zombies took out half the humans that attacked them. Next time these folks want to make a movie, I’d suggest more time on the plot, less time playing with blood. You would have had something here with more thought put in.

I give Colin two-and-a-half diseased brains out of five.

 


A. Zombie Reviews… DIE-ner (Get it?)

A. Zombie Reviews… DIE-ner (Get it?)

reviewer: A. Zombie


Rating: Unrated (Violence, Adult language)

There comes a point where you judge a movie by its cover… and fail miserably—complete with flailing arms and desperate cries of agony. No, the cries weren’t from victims of a zombie attack on the screen. It was me. Crying and beating against the door of my cell. Lets just get this review of DIE-ner over with, shall we?

Here’s the story we were promised: A serial killer hitches a ride to a failing diner in the middle of nowhere. Realizing the opportunity handed him when the place is nearly deserted, he kills the minimal staff and sets up his own sort of murderer’s paradise. That is, until his victims start coming back to life with a hunger for flesh.

What came across felt, for the most part, like a string of bad auditions. There was even the bad audio where one actor could be heard clearly while the other’s performance sounded muffled as they stood behind the camera. Top that off with plain ol’ bad acting and five minutes in I wished for someone to come put me out of my misery. Only one actor, the guy playing the witless sheriff, seemed to be trying to do his part with any believability.

Normally I’d say, well… if the acting sucks and the script isn’t worth a damn, lets see how the makeup effects hold up. These too were disappointing. Protip for wannabe filmmakers: fake blood from the Halloween store looks awful on screen. Opt for a higher quality “Stage Blood” or make your own. A gallon of homemade blood is cheap and doesn’t look like you dipped your actors in red food coloring, then left them to dry in the sun.

This is one of those movies where everyone, even the zombies are Too Stupid To Live. That does not make for entertaining viewing. And where I’d normally try to find something nice to say, I can’t in this case. Oh wait; there was lots of duct tape. Everyone likes duct tape, right?

DIE-ner is bad heaped on bad, topped with bad. I give it one-and-a-half severed feet out of five. Save yourself the misery and avoid this film.