Monsters: Review for The Walking Dead 803

Monsters:
Review for The Walking Dead 803
By R.C. Murphy

Whoop!Whoop! Spoilers below!

One thing’s for certain in the apocalypse, there’s sure a lot of walking. Why the show’s producers thought we needed an episode relying heavily on scenes of troops moving from one fight to another, I’ll never understand. This is supposed to be war, so how about they save the parades for later? Between the constant time jumping and the moments wasted during long walking scenes with dialog rehashing problems addressed during numerous occasions this season, this episode is the most filler-feeling episode ever. There’s a few golden nuggets of action, everything else is either forgettable, unimportant in the long run, or worse, a heartfelt moment which should be expanded, but passes with little to-do. That’s two episodes in a row which don’t feel right timing wise. Episode 802 because the slow-motion bookends brought the pace to a sharp stop and this one, where apparently the Kingdom possess a time-turner and Hilltop marches down the street, making it home around the same time as Gregory—who drove home from Sanctuary before the secondary attacks even began. What did they get right this week? The feels, as usual.

Joshua Mikel as Jared- The Walking Dead _ Season 8, Episode 3 – Photo Credit: Gene Page/AMC

If you were hoping we’d get to keep Morales, I’ve got bad news. Actually I’ve got horrific news. Not only do they get our hopes up for a decent reunion by bringing Morales in at the end of the last episode, then proceed to yank our emotions around for a little bit. All it takes is a little backstory to kill Miranda and the kids. Given the writers’ love for flashbacks, they couldn’t even give us one of those PTSD-colored hallucinations like Morgan has just to get one more peek at Morales’ family? Here is this perfect mirror for Rick to stare into—a man so broken by the loss of his family that it took a bunch of savages to get him to come back to reality—and the show kills him off with no remorse from Daryl. None. He might as well have shot a squirrel. That’s, quite frankly, a waste of time and effort. The whole little side trip to visit with an old pal may as well not happened, save to finally give closure to that last lingering thread from season one. Rick isn’t going to learn from yet another glimpse into the abyss. Negan threatened to maim his son, killed one of his best friends in front of him, yet Rick continues to go after the Saviors; as far as I’m concerned that’s all the proof one needs to understand Rick will never, ever be written to react as an actual human being would. Once upon a time, yes, but now he’s a mess we’re forced to endure until the writers come up with some spectacular way to kill him off. Maybe he’ll go like Morales; a man who defends his family, fights harder after they die in order to survive, and is taken out by an emotionless hunter in the line of duty.

The Kingdom, bolstered by Ezekiel’s endless victory speeches, mow their way through several Savior battalions. Sounds exciting, right? Not really. These attacks are covered somewhat like montages. Yes, it’s as weird as it sounds. When they aren’t bouncing from speeches to quick shoot-outs, they’re walking. Ezekiel promises his people they won’t die. In that they’re successful. Almost. During the last stop on their conquest tour, Ezekiel and his guards fail to properly secure the building after taking out the Saviors on the front lawn, opting to celebrate a little instead, then kill the newly risen undead. The guns Rick and Daryl are searching for were moved without warning, and now they’re cutting down the Kingdom forces. Jerry better make it out, man.

One group does actually spend the episode walking. Hilltop’s brigade march their Savior prisoners down the freeway. The Saviors are bound into chain gangs, following a lead truck carrying the dead. Large groups of people who’re talking attract walkers, of course. The group is attacked by zombies who, weee!, roll down a hill to get to them. Several Saviors are attacked. Even more try to escape. Not on Morgan’s watch. He chases them with every intent of killing Jared and the men he’s leashed to. Jesus intercedes on the Savior’s behalf, attempting to talk reason to Morgan. Yeah, uh, dude’s not home. At all. Morgan’s still actually in the trauma-haze which started when he woke after the near-miss in the satellite station. The fight between Jesus and Morgan is astounding. A ballet, really. It’s always a treat to sit back and watch Morgan’s fights, let’s be honest. They picked a great fighting style for him. Once Morgan snaps back to reality, he bolts. Just leaves everyone behind. Jesus and Tara rejoin the Hilltop group to push onward to home. Gregory has something to say about the new arrivals. No one wants his input and Maggie uses her burgeoning Mom Voice to send the former leader off so they can debate what to do with the new burden Jesus has dropped at Hilltop’s gate. Weird how none of them push Gregory to tell the truth about the car and Gabriel before sending him away to deal with the next emergency.

It’s not clear what the total body count is for Rick’s army so far. Sadly, we do have to say goodbye to Eric this week. Unfortunately Aaron doesn’t get a chance to be there for his husband at the end. Knowing full well death is coming for him, Eric sends Aaron to help hold the Savior’s attention while Rick and Daryl finish searching for the guns. When the chaos clears and the Saviors are dead, Aaron finds Eric’s reanimated body shuffling toward a herd near the road. There’s not even a chance to put him to rest. But I guarantee you if it’d been a lead character, the other characters would’ve gone to great lengths to make sure they didn’t just wander off as a zombie. It’s a little unfortunate that this is how Eric’s time on the show ends, drifting off like a cloud of smoke after years hovering in the background of every group shot as the token LGBTQ+ representative.

Next week we’re . . . still in the same day. Also, we’ll figure out which Kingdom fighters survive the ambush. Judging from the preview, the body count is going to get much, much higher.


The Damned: Review for The Walking Dead 802

The Damned:
Review for The Walking Dead 802
By R.C. Murphy

Timing issues continue to plague The Walking Dead in season eight. In this case, it’s pretty apparent that episode one and two were shot with every intention of tying them into one giant episode, and then the network to waved off the idea. That’s the only reason it makes sense for this episode, comprised of mostly fight scenes and awkward talking head bits, to be bookended by slow-motion reaction shots from the main cast. This is almost as bad as season one of Fear the Walking Dead where every scene was cut together with a slow pan of downtown Los Angeles. Did they run out of witty ways to engage the audience right off the bat? If this is war, as they’ve touted since the season eight media push began, why does this initial strike feel like it’s taking days, not hours?The groups split after the attack on the Sanctuary to carry out the rest of the eradication plan. Carol and Ezekiel lead Kingdom fighters to a Savior scout position where they lose the guy after a surprise grenade and walker ambush. They spend the entire episode walking and talking in the woods. Jerry gets a good whack in on a stray walker in their path. Ezekiel and Carol take the travel time to debate the merits of remaining hopelessly optimistic when in fact the odds of winning are heavily stacked against them. Well, that and a little flirting—subtly done, but still there. These actors have an entirely different conversation with their expressions and it’s testament to their skills that they progressed this unsaid thing between the characters while Carol’s basically saying she thinks they’re all going to die.

Group two, comprised of Alexandria people and lead by Aaron and Eric, hit a Savior stronghold safeguarded by Mara and her team. The plan is simple: Kill as many Saviors as possible and let the undead grab whoever survives the firefight. The fight itself is just like the shootout at the Sanctuary. Good guys hide behind armored cars, pop out their heads like perfect little targets, and shoot erratically at the bad guys, missing about 80% of the time. Yet again, the Alexandria cast takes the brunt of the losses, leaving a few named characters mortally wounded at the episode’s conclusion.

That’s not to say there weren’t any friendly losses within the satellite compound. Much like the last time they hit the location, the gang swept in—through the newly made zombie mote without much problem—and hit everyone in every room along every hallway. Somewhat. The slaughter stopped when Jesus’ conscious spoke up. His hesitation lead to an argument with Tara . . . in front of a Savior posing as a victimized worker. They nearly got killed in the name of a forced moral moment from the writing team. Tara’s mood swings likewise draws one from the action. She has every right to hate these people and want them dead, but the language she uses doesn’t always feel like something Tara would say as opposed to a character who’s always been abrasive and on the social outskirts. As much as she argues, Jesus’ stance on the conflict doesn’t change. Now they’ve got a gang of Saviors at gunpoint and a plan to finish which didn’t account for restraining and monitoring those who gave up without a fight.

Morgan may take umbrage to the very notion of Saviors surviving the onslaught. His cool took a hike quite some time ago. We’re dealing with a man similar to the broken soul they encountered hunkered down in a fortified city, speaking to himself and drawing on the walls. He walks into the fight without a worry, assured he’d survive because, “I don’t die.” Of course, dude, but maybe at least try not to offer yourself up as a nice, large target? In the process of Morgan totally losing his marbles, we’re treated to a rather nice fight sequence through the compound’s hallways. A new layer to Morgan’s story also came to light in this episode, with Jared recognizing Morgan and talking as though they’d worked together before under Negan. Which, honestly, makes sense. Morgan is a man everyone wants on their team if they need to keep the body count—alive or undead—high. Especially when he’s back on his Angel of Death gig. For as slow as the episode felt, once we dropped into Morgan’s head, time zipped right on by.

While everyone kept the Saviors busy, Daryl and Rick searched Mara’s compound to find a gun cache someone told them about before the ambush. Stage two of the plan is all about getting these guns in order to hold the line against incoming retaliation. So of course neither man finds the loot. Rick goes a step further, possibly orphaning an infant in the course of fighting toward what he thought was the gun room, not a nursery. Guilt-ridden and distracted, it gives someone the chance to get the drop on Officer Friendly. Morales is probably one of the most asked about characters whose survival was up in the air after they left the group. It’s great to see the writers dipping back into season one—with Morales’ return and the Little Girl Zombie tribute in the season eight opener—and make the show a little fun again. That’s certainly something we haven’t seen in a while, those little nudges from the past where things were simpler, before one man’s anger and ambition cost his friends and family their safety.

Ambition is contagious. Many of the other leaders show signs that they may stretch their people and resources to the limit in order to subdue the Savior threat. Is there a sane voice to pull everyone back before disaster strikes and they lose forward momentum in the war?


Back From the Undead: Review for Z Nation 406

Back From the Undead:
Review for Z Nation 406
By A. Zombie

When the group realizes Murphy won’t make it without medical aid, they try to get through Roberta’s semi-permanent hallucination in order to beg her to pull over somewhere. Since she’s now either part robot or having one hell of a trip, Roberta’s already ahead of the game. Her internal navigation system leads her straight toward Bio-Mod, an abandoned lab somewhere near Eerie, Indiana. Now what? None of them possess nearly enough medical training to treat Murphy’s wound and the infection spreading up his arm. That’s assuming there’s even anything functional left in the building to treat him with.

They don’t get a chance to find anything useful. By the time 10k and Sarge clear the zombies on their tails, Murphy’s already crashed. He’s well beyond Doc’s skills. Roberta isn’t really in the room with them. Before she totally checks out from reality, her sole input is suggesting Lucy bite Murphy. Well, it works. For a little while. Lucy’s particular strand of virus isn’t as strong as these uber-zombies they’ve encountered throughout the season. This new virus takes a lot of energy for Lucy to fight. Too much energy.For what’s probably the last time they can pull it off without beating a dead flying shark, the wonderful Sara Coates rejoins the cast, this time to bring middle-aged Lucy to life. For a while, it’s a little hazy if they did indeed pull the mother/daughter switch because the blue makeup completely changes Coates’ face and she’s just so good at embodying Lucy that it doesn’t feel like another actress—as odd as that sounds. The episode takes a turn for the teary at this point. Murphy’s condition worsens, despite Lucy’s sacrifice. Everyone is assured this is the moment they finally lose the big guy. 10k and Doc are ready to give him mercy. Lucy isn’t ready to give up, though. After everyone leaves to save Roberta from herself, Lucy goes against everyone’s warnings and continues to bite Murphy until he pulls through the fever baking his brain. As expected, Lucy ages far beyond her actual years. The price of saving her father is her life, and it’s one she gladly pays. Once again, Murphy is left adrift in the world without family. Even his chosen companions are cut off from his affections once they carry Lucy out at the episode’s end.

While Lucy fights to save her father, Roberta’s freaky mind-thing leads her through the labyrinthine warehouse. Everything necessary for her mission is easily accessible because somehow she already knows where it is. But what is she looking for is she’s never been there before? A mysterious canister catches her eye. She takes it, and the antidote for whatever’s in there, then has a little nap while the drugs do their thing in her blood stream. I’m not enjoying the Roboberta thing. It’s not meshing with the story at all, something I feared back during the SDCC interviews when they said her mission would remain a secret until the end. This seemingly pointless wandering and constantly endangering her companions has a payout, but the promise is not quite compelling enough to watch a character we’ve loved for certain traits turn her back on everything which made her wonderful. Roberta has been a shining feminine light in the zombie genre. How many other shows would’ve lasted four seasons with a WOC at the helm? Everyone sees this as Murphy’s show, but it’s always been Roberta’s ambition pushing the plot, pushing Murphy into action. Take away Roberta, the real Roberta, and the show just doesn’t have the same heart to it—even with the spectacular performances during Lucy’s story line in this episode.

The monster-of-the-week is quite an intriguing beast. Dr. Caligari spent the beginning of the zombie apocalypse trying to make the best of a bad situation. His company wanted to graft zombie limbs onto humans. You know, make the best use out of a new resource. They’re just dead bodies, after all, and harvesting parts from the dead is an age-old tradition in the science community. One of Caligari’s assistants was infected. She attacked the doctor and another man, Charlie. Charlie turned. Caligari amputated his arm in time, but stupidly grafted Charlie’s hand onto his arm. Bing. Bang. Boom. A new Charlie grows from the attached hand, absorbing the doctor until he’s only hands and a face. A smart face, though, and one who knows Roberta’s never been in the lab before. There is a cop-out moment where instead of getting any information about the canister, the good doctor says something vaguely ominous. Before they get anything else out of him, Roberta feels Lucy and Murphy’s distress. Then they give the doctor mercy instead of sparing him to come back to the conversation like sensible people. All to maintain this mystery quest. The convoluted mess makes my brain maggots ache.


The Unknowns: Review for Z Nation 405

The Unknowns:
Review for Z Nation 405
By A. Zombie

Guess we’ve kinda figured out why people randomly go missing. Someone or something uses a mind-crippling noise to abduct survivors—in the first incident, the seemingly sentient truck broadcasts the noise, from then on it’s used to curb everyone’s attempts to plan an escape. Whether or not all the missing people are shipped to the same facility, we’re given no indication. The current group finds each other eventually, but Sun Mei, Red, and the others are still MIA by the episode’s conclusion. That means more awkward, longing sighs from 10k every time Red is mentioned. Oh goodie.

What do these mystery beings want with the people they’ve abducted? Hard labor in dangerous conditions—a.k.a. this is a slavery ring with the crop being zombies who must be cleared from certain locations in an industrial building for a plan none of the enslaved understand. Roberta and a stranger fix the elevator situation. 10k and Doc nearly asphyxiate shutting off a toxic gas leak. There’s several other small tasks for the crew, as well. Sometimes they work together. Other times they are paired with a stranger. Sarge pulls the short straw, so she gets the random guy who is more interested in raping her than the task at hand. Writers, try harder. Find another way to scare new female characters.

Roberta thinks she’s lassoed the golden goose when their unseen captors paired her with a man in a Zona uniform. Surely if there’s a high-tech mass kidnapping scheme, it’s based with the filthy rich jerks on the doomed island, right? Nope. At least according to the guard. These invisible baddies aren’t picking on one team or another. They’re snatching anyone they can get their hands on in order to find something hidden in the building. Our gang never learns that secret. They’re too preoccupied with surviving the regular Zs, mega-Zs, and desperate prisoners who think Puppy Chow time is the best time of the day.

Despite the countless boxes in the warehouse, we only see a small handful of the captives. None of those make it out the front door when our gang makes a zombie-assisted break for it. I get the time crunch and all, but not one of the crew stops to think for a second to check the other boxes for their missing friends and loved ones. It feels wrong for them to ignore an entire warehouse of people, at least a couple hundred souls, in favor of this vague trip toward the east. Especially when it comes to 10k. For a guy who’s completely distracted by the loss of his love, he sure didn’t seem desperate to find her when he’s smack dab in the middle of a place giving the first indication that she may have also been kidnapped.

Continuity issues aside, there’s a far larger problem on their plates now. During the final rush to escape, Lucy attempts to save her new zombie friend from a fight. Murphy steps in and is bitten. He’s seemingly cured after the stay in Zona, yet recently resumed eating flesh in the form of self-cannibalism. So what’s going to happen when a fresh dose of the Z virus makes its way into his blood stream? Things aren’t looking good for the formally blue guy. We may have to say goodbye to Murphy as we currently know him.


Zombie Reviews: Re-Kill

Zombie Reviews . . . Re-Kill
By A. Zombie

Rated: R (Contains intense violence, gore, adult language, sexual situations, and nudity)

Language: English

Starring: Roger Cross, Daniella Alonso, Bruce Payne, Scott Adkins, and Jesse Garcia

What I love about the promo for Re-Kill is it presents the film as a serious Cops/SWAT team action flick. It really isn’t. The format is far, far different. We’re watching a reality TV show within a movie, essentially. There’s even a slew of eyebrow-raising commercials, including promotional material from an agency tasked with promoting procreation. So after some serious bloodshed, it flashes to a steamy boudoir scene used for sexual propaganda. The first time it happens, it’s a tad startling. Each subsequent time, one’s mind treats it like an actual commercial and tuning out to do something else is an impossible urge to fight. It’s not until the final act that things get serious enough to really snag one’s attention, primarily because the commercial breaks are so outlandish, it kills the tension and they’re forced to start all over again to put viewers on the edge of their seats. Sometimes doing something quirky doesn’t work as planned.

Five years after the zombie outbreak, the entertainment industry has found a way to make a buck from the catastrophe which killed 4.5 billion people worldwide. Case in point, a popular reality TV show called Re-Kill, which follows random squadrons in the newly formed R-Division. The R-Division are the frontline when it comes to containing the undead within the quarantine zones, as well as taking care of any pop-up outbreaks in the United States. Being on the frontline means they’re also painfully aware that things are getting bad again. One squadron is wiped out on live-TV, save Alex Winston. Winston’s new squad has much better luck remaining with the living, completing a couple missions before things start to get weird. Why would someone drive a truckload of re-ans (zombies) into a quarantined zone? The government interrogates the truck drivers and learns of something called the Judas Project hidden in the middle of re-an occupied territory. Since the squad is already familiar with what’s going on, they’re tapped to venture into The Zone, formerly New York City, to investigate. They never expected to find a city of undead who’re smart and forming an army under the leadership of a re-an nicknamed Elvis by now-dead scientists in the failed Judas Project.

Without the commercials breaking up the action, the premise has promise on paper. The actors are pretty stellar; it’s a pleasant surprise to step into the last half of the movie and realize Dark Matter‘s Roger Cross is the new squad’s leader, Sarge. Bruce Payne really nails Winston’s complex moral code, all while being creepy as hell. There’s some characters who’re a tad too abrasive, like every dudebro stereotype is crammed into gun-wielding nutjobs who get their rocks off killing former humans. As for plot? There’s really not one until the final “episode” begins, which is far too deep in a film to finally go, “Oh, by the way, there’s this bad thing happening and we should stop it somehow.”

The production didn’t expend too much effort on the re-an FX makeup, probably because this film is shot first-person POV and once the action starts, hardly any of the zombies get a decent close-up. The basics are good enough here—pale and mottled skin, dark veins, and jagged teeth provide just enough visual cues to sell the look. There’s a small group of hero zombies, but the only difference is they’ve got more veins or a very specific facial wound. Like a lot of shoot-’em-up zombie films, these zombies are terrifyingly fast and move erratically. If they’d used shambling re-ans, the film would have been intolerably slow.

For failing to be what is promised in the promotional material, Re-Kill still manages to check a few boxes on the list genre fans keep in order to determine if a film is worth their time. At the very least, it’s a great excuse to watch people mow down zombies. However, be prepared for a fight to stay interested once the faux commercials kick in. Overall, I give Re-Kill three shattered jaws out of five.


A New Mission: Keep Moving: Review for Z Nation 404

A New Mission: Keep Moving:
Review for Z Nation 404
By A. Zombie

Tensions in the group are high. They’ve lost more people, some to the Zs, others who’re just gone, and those they’ve lost contact with—in Lucy’s mind, she’s also lost her father to the cure. No one is really sure where they’re going or why they’re blindly following Roberta’s visions of a fiery future. After the Pile hits the proverbial fan several times, the group is at each other’s throats and liable to get attacked yet again if they’re not paying attention. Something’s gotta give. That something, everyone decides, is Roberta’s mysterious drive to venture east. Intervention time. She finally opens up to tell everyone what’s pushing her to keep moving all this time. Unfortunately it’s not enough to convince everyone and Newmerica takes top priority again.

There’s a lot of smaller, worrying things weighing on everyone’s minds. Warren’s is obvious, the compulsion to follow her vision undermines her loyalty to the group and their overall safety. This leads her away from the group where she discovers a glitch in the system, so to speak. Are they trapped in a computer or is Roberta’s mind still recovering from a two-year coma? Lucy just wants to help everyone, including the undead they find in TGP on her way to reuniting with Addy. Murphy’s got that ol’ craving for flesh again. Guess the cure isn’t a thing after all. Hope is what keeps 10k moving forward, thriving on the thought that Red is somewhere out there waiting for him. Kaya searches for Citizen Z, who never returned from his ill-fated flight. Sarge, though? It’s not entirely clear what’s pushing her to follow a bunch of strangers wherever they wander, no matter how many times they’re attacked thanks to their own poor decisions.

Keith Allan directed this episode. It’s slightly disappointing to see him handed an episode without much real substance. A lot of the character plot is rehashed lines from the previous episode, down to Doc repeating his dislike for the group separating. Even the fights between Murphy and Lucy are tired, without any new information or any new insight from having one character’s actor shape the episode. The entire season hinges on a vague thing Roberta feels and it’s already wearing thin, then they bring in a guest director and hand him a fat load of nothing much to work with like he can magically make last week’s dialog punchier in a giant parking lot. There’s also the small matter of those wonderful Z-rat POV shots during the chase, but when the Z-rat reveal comes at the end, we realize those shots are impossible. Is it just me or does this season feel far less organized than the others? A lot of what’s coming across wrong or tiresome are things which could’ve been stopped during a third editing pass through the script and consulting a solidly formed timeline. If the gang’s going to stop fire from raining on everyone and killing life as we know it, they kinda need to kick things into gear on the writing side.


The Vanishing: Review for Z Nation 403

The Vanishing:
Review for Z Nation 403
By A. Zombie

The first reunion doesn’t go as planned, at least on Murphy’s end. A huge part of what kept him alive in Lucy’s heart were their similarities and the psychic link from their condition. Not only did he leave her again only moments after they’re reunited, he also is cured, severing their only means of communication throughout her first years—even if they didn’t speak directly, she at least felt her father somewhere out in the world. That doesn’t mean Lucy’s adrift in stormy, apocalyptic seas by her lonesome. Roberta speaks to her on another level, much like the connection Lucy shares with Addy. That’s an important connection to have as Roberta’s visions drag her mind further and further from reality. However, now it’s Murphy who feels left out—okay, honestly he always has because of the cure, being blue, and finding himself at the center of a global manhunt. He’s really not happy unless everyone’s singing his praises and inviting him to dinner. But can you blame a guy who was nothing more than a lab rat to everyone until the cure worked?

The only one pleased to see Murphy so far is Doc. Sgt. Lilley and Lt. Mueller don’t know what to make of their new arrivals, Roberta most of all. Their reluctance is understandable. When she’s not 100% in charge and giving orders, there’s fear and something they can’t figure out in her eyes. This distrust is what leads them out the gate and into the creeptastic woods to look for 10k. Not everyone returns intact.

It’s not entirely clear what, exactly, makes all that noise in the forest. Is it one of these new megazombies? A herd of them who’re ridiculously good at hide-and-go-seek? Or is this an unseen foe who’s responsible for snatching everyone else? Possibly, probably, all of the above. And isn’t that just terrifying?

The hidden gem in this episode is the personal connection between Lilley and Mueller. We’ve learned never to get attached to new characters because they inevitably kick the bucket in some horrible way or another, yet here the writers go, dragging in this heartbreaking moment at the episode’s end to really endear us to Lilley in particular and her astounding willpower. If there were any doubts that the crew could trust Lilley, they’re all cleared up now. But don’t expect a lot of chit-chat from her.

There’s a fork in the plot road when the episode ends. They can drive north into Canada toward the promised Newmerica and a guaranteed reunion with Addy. Then there’s the crazy path where Roberta just wanders off toward the east because her own voice in her head says it’s the thing to do—this all ties back into the black rainbow and its accompanying fire rain which dominate her every thought. Despite trepidation toward trusting yet another paradise scheme during the apocalypse, Murphy is the most reluctant to turn east and follow the woman who’s protected him for years. He knows nothing good will come of it, but in the end his veiled loyalty to Roberta wins the moral dilemma. If she’s going to march to her certain doom, he’ll be by her side. As will Doc and 10k. Hopefully the others, too, once they figure out what exactly could abduct so many people without a trace or even a cry from the victims. It’d certainly suck for all those characters to just be dead. That’s an awful way to take out characters who’ve been with the main cast for a while.


Zombie Reviews . . . Here Alone

Zombie Reviews . . . Here Alone
By A. Zombie

Rated: TV-MA (Contains nudity, adult language, sexual situations)

Language: English

Starring: Lucy Watters, Gina Piersanti. Adam David Thompson, and Shane West

A mysterious virus spreads across America. It starts out as a simple rash, but eventually the infected become angry, ravenous creatures set to fill a hunger which can never be sated. Ann and Jason thumb their noses at the government’s suggestion that they stay put and instead take off into the woods where Jason grew up to wait it out. If only surviving were as easy as taking off when things get bad. Their foraging skills aren’t enough. Desperation pushes Jason to venture on a one-way mission to get food and medicine. Ann is left alone in the woods with a baby . . . and then by herself completely not long after. Eventually she manages to work out a system to keep herself alive. Time passes. She avoids the insatiable, diseased creatures slowly roaming away from the cities while making daring dashes into abandoned houses to find food. That’s when Ann finds Chris and his stepdaughter, Olivia. The trio start off wary survivors banding together just to stay alive, but tangled emotions and the monsters have a way of turning strangers into family—a really dysfunctional one.

I went into this film expecting more of the same zombie stuff that’s been done before across the genre, especially since low-budget films like this tend to only have the capacity to tell exactly one story. Boy was I surprised once the movie found its footing. First off, Ann is the survivor from the family, not Jason who’s marginally more skilled at outdoor survival. She’s all-in when it comes to doing what’s necessary, including smearing god knows what on herself to mask her scent while on trips to find food. There’s very few moments where the writing made it feel like, “This woman would be a mess and die without her man and child.” Which is refreshing. We know those moments exist, it’s human nature to mourn and fall into depression in the face of so much adversity, but they flit by quick enough to keep the story rolling along. That being said, failing to focus on Ann’s mental anguish doesn’t mean there’s no emotional impact from her losses. That final scene with the baby is gut-wrenching for any parent to endure.

Where things go sideways in this film is when the dynamic between Olivia and Ann is fully flushed out going into the final act. Honestly, the whole emotional twist here leaves a bad taste in my mouth. Everything about this film is solid, except the stepfather fetishism. It’s creepy and unhealthy. Not to mention completely unnecessary. There’s countless ways for the women to fall out with each other which doesn’t demand a love triangle where there shouldn’t be one. Can we stop doing this, writers? It’s not titillating. It’s just gross. Women don’t need sexual rivals in order to find each other’s company problematic—this is one trope I wish would die in a fire already.

Adam David Thomspon as Chris in HERE ALONE.
Cinematographer: Adam McDaid

The infected aren’t on-screen much. They’re brought in sparingly because the story is about Ann, not the outbreak. That being said, these zombies are some tough mothers. They’re quick, jittery, ready to eat anything fleshy which lands in their path. The makeup is pretty basic, but well done. These zombies are, for the most part, intact so there’s not a load of gore to dress them up. Primarily it’s all mottled skin, black veins, and whatever blood came from their last meal. Simple. Effective. The zombie makeup didn’t break their budget, but despite that it doesn’t look like something a harried mother slapped on their kid after school because of course Halloween is on a Tuesday—yes, I’ve seen films with makeup that bad. The extras brought in to play the dead are energetic, adding their unique spin on zombie movements which seriously helps raise the tension in the final scenes.

Here Alone starts off a little slow, builds at about the same speed, then rams a car into your knees and takes off toward the ending before you’re sure what’s actually happening. Yet there’s a huge misstep with how the women in the film interact which cannot be overlooked—we must do better as writers to strangle these tropes pitting women against each other, their mental well-being, and their own safety in order to secure a man. That being said, as much as I’d like to give this a higher rating, Here Alone gets three and a half gnawed-on femurs out of five.


Escape from Zona: Review for Z Nation 402

Escape from Zona:
Review for Z Nation 402
By A. Zombie

One thing we know for sure, Murphy will need to find his daughter. Soon. As self-centered as he is after years spent playing top dog in Zona, the drive to be present for his daughter still determines his entire decision-making process. It’s kinda sweet. Lucy probably won’t see it that way, considering she spent those years scraping by in the wasteland while papa dearest took top prize in the weekly lawn bowling tournament. She’s been left behind at every turn, merely seeing her father in passing since he gave her up at the ranch. Duct tape can’t patch the gaping holes left after Murphy abandoned his child. But will Roberta’s vision-driven quest allow for a reunion?

These visions are seemingly tied to the deterioration of Zona and its people. As the new vaccine fails, the citizens Lose Their Ever-loving Minds, reverting to mindless, ravenous beasts which aren’t quite zombies, blends, or human. They’ve created a whole new cannibalistic problem while trying to solve another. To cap it off, one of these devolving people has access to a compound which burns flesh. Just like the rain in Roberta’s vision. If they’re supposed to stop this guy, they’re heading the wrong way, though. It’ll be a tad difficult to prevent something from spreading beyond Zona’s island if they’re back on the mainland with no coordinates for the doomed safe haven. Head scratching may be a Z Nation fan’s new pastime until we get far enough in the season for any of this vision stuff to make sense.

Back on the main land, things aren’t running smoothly for, well, anyone. Lucy and Addy aren’t just captured, but then shot at by a surprising foe, only to be separated before they can use the ambush to their advantage. They get within sneezing distance of freedom just to fall short. Now they may not only miss the group heading to the promised safe place up north, but also each other as they fight their way back together.

On the flip side, 10k and Doc volunteer to run up the road on a mission to locate a delayed supply caravan. Oddly enough, it’s not hard to find. The drivers left everything right there on the road. The drivers themselves? Gone. Not a trace of anyone in, on, or under the fully-loaded vehicles. They do find a house. There’s a firefight against unseen attackers. One of them is as good a shot as 10k. That’s . . . odd. We learn quite a bit about the new cast and how they function in tense situations. Which is good to know because things just got really, really weird while they were searching for the convoy.

At the northern-bound’s camp, Sun wakes by herself. Which isn’t that bizarre. But when she checks on her patient, they’re gone. As is everyone who stayed behind during the mission. Even Red is poof. Vanished into thin air. 10k doesn’t take the news well when the squad returns. Everyone else feels much like I do—what the heck happened to the others? Is it the langoliers? Wait. Wrong universe. But seriously, how can dozens of people disappear without a trace? Humankind is small enough without half the population going MIA.


Warren’s Dream: Review for Z Nation 401

Warren’s Dream
Review for Z Nation 401
By R.C. Murphy

We left our intrepid heroes at a grim place. Roberta and Murphy were injured with the same bullet. Zona forcefully collected a bunch of scientists. Addy, Lucy, and 5k went for a flight off a cliff, but forgot their wings. 10k and came back. A Zona ship hovered over the rest of the gang and seemed to aim their weapons straight at them just as the episode faded to black.

Two years later, things aren’t much better for the crew. Except Murphy. Like always, he’s adapted to his situation and flourished in ways no one alive could ever manage. Yes, alive. As in cured. No more blue dude or the suave white-haired devil, Murphy’s embraced his natural hair color . . . and sweater vests. He’s also secured a pretty plush life as Zona’s savior, a life which spreads to Roberta the instant she wakes from a two-year coma. It wasn’t a nice nap. Oh no. She’s plagued by a nightmarish, smoldering landscape dominated by an ominous black arch. These visions are nutso, folks. Intense, come out of nowhere, and sometimes contain things which make no sense now, but will probably be some brilliant epiphany down the road. Because that’s just how the show works sometimes. The visions also trigger a ripple-effect of small disasters plaguing Roberta. We haven’t seen the last of those flames, that’s for sure.

Elsewhere in the world, Doc’s become a seriously competent zombie slayer. With grace he’s never expressed before, Doc performs a hammer dance with a few undead’s skulls. His shining moment lasts about two minutes, then 10k whacks him upside the head in a case of mistaken identity. This new 10k, or Tommy as Red calls him, is a lot chiller than before. Almost too chill. He’s kind of an emotional zombie at times and it’s coming across awkwardly. The trio are heading to a pick-up spot for what’s promised to be a new start for humans up north where it’s too cold for zombies to survive. This could possibly be Citizen Z and Kaya’s new thing? There’s no confirmation of who’s in charge, only that there seems to be actual military involved at the camp. Oh and Sun Mei.

Z NATION — Season:4 — Pictured: (l-r) Tara Holt as Lucy, Anastasia Baranova as Addy — (Photo by: Daniel Sawyer Schaefer/Go2 Z 4/Syfy)

They’re not the only ones banking on the hope promised in this safe haven. Addy and Lucy are road-tripping to a better life. Along the way, Addy stops frequently to play hero. It also gives Lucy a way to work on her powers. The two don’t see eye to eye on some things. Especially if Lucy is on Addy’s right side, what with the missing eye and all. But their disagreements don’t stop Lucy from helping Addy help humanity even though the mission is long over. Which is how they’re caught by someone who may or may not be Zona goons.

Zona is . . . freaky. It’s obviously some man’s idea of heaven, all 1950’s middle-American city, complete with aimless afternoons playing leisure sports and women in skintight dresses. Murphy introduces Roberta to The Founder, an extreme survivalist who supposedly saw the zombie outbreak coming and set up a refuge for his wealthy pals where they could wait it out. No doubt the place will only get weirder as the season progresses.