Duel: Review for Z Nation 313

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Duel:
Review for Z Nation 313
by A. Zombie

Z NATION -- "Duel" Episode 314 -- Pictured: Caitlin Carmichael as Lucy -- (Photo by: Go2 Z/Syfy)

Z NATION — “Duel” Episode 313 — Pictured: Caitlin Carmichael as Lucy — (Photo by: Go2 Z/Syfy)

Addy tracks The Man and Lucy to a boatyard. The girl plays with new zombie friends, and has no clue where her captor went. Great. Convenient. Time to run. By the way, anytime in the episode you think Addy and Lucy will get away, they make it no more than half a mile before they’re caught again. It’s beyond frustrating. Not just as a fan, but as someone who really does not enjoy watching the hero get their backside handed to them at all turns, especially when there’s someone more than capable of helping standing ten feet away flapping their hands. I fail to grasp how The Murphy’s daughter, raised on tales with her father’s heroic feats to save humanity, would allow the woman she calls an aunt to be beaten within an inch of her life. It makes no sense that she’d stand up to The Man when they’re alone, but the minute Addy steps on stage, Lucy is an infant needing rescue.

That side thought took wings and flew. Unlike this episode.

zn-313-shoppingtripDuring one of their half-mile trips, the ladies stop to replace Lucy’s too-small clothes. Just what every horror fan wants, ten minutes trapped in a department store with a moody tween and her zombie pals. Lucy has no interest in clothes fit for survival. She has no grasp of danger because the undead, the main threat in the apocalypse, treat her like a princess. So why bother grabbing heavy clothes to protect her skin? Addy does manage to find suitable clothes for Lucy; a leather jacket for protection, as well.

While Lucy laments their so-boring task, she pries Addy for information about her parents, particularly her mother. They have similar conversations throughout the episode, with Addy dancing a jog around the truth for as long as possible. Who wants to be the person to tell a child their father is an egocentric jerk with a messiah complex? On top of that, no one needs to be the person to detail how a child’s mother died. But this is TV, and Lucy harps on her unstable identity because she was raised an orphan. The only way Addy sees to work toward peace of mind for the girl is to stop telling fairy tales. Gone is the king and his pie-baking queen. Lucy knows now that her mother killed a lot of zombies to keep her safe—zombies Lucy sees as innocent since no one knew they just wanted to be near the baby, not kill her.

Lucy’s interactions with the zombies take a bizarre twist in this episode. With her sudden maturity, she’s more in tune with how the undead think instead of just ordering them around like self-propelling dolls. For her, the undead are intelligent companions. Addy believes it’s the girl’s wild imagination at work, failing to understand Lucy isn’t drawing names and life stories from thin air. The girl’s powers are pretty heavy-hitting. Though, whoever decided a glass-shattering scream would be her main method to summon zombies needs to sit in a room listening to nothing but Nickleback turned up to eleven for twenty-four hours. Surely there was another power gimmick which wouldn’t result in a migraine for every viewer. Let’s hope with Lucy’s newest growth spurt taking her to a teenager that the screaming fits will fall to the wayside. She does seem far more like her parents—calm but dangerous when cornered—toward the episode’s end.

zn-313-watersidefightThere’s a couple decent fight scenes between Addy and The Man. As I said before, the episode is one long fight with breaks to teach Lucy how to human. For the most part, Addy hold her own, delivering quite a bit of hurt during their clashes. She even gets the chance to almost kill him, though a bulletproof vest saves his life. But when each fight inevitably ends the same way, with Addy knocked down/out and The Man dragging Lucy away, it’s no longer fun to hop from brawl to brawl. It becomes a chore to watch The Man go from fighting to torturing Addy. There’s a line between incapacitating a powerful character enough to believe they couldn’t mount a rescue at the last minute and beating a woman within an inch of death—dislocating her shoulder and drowning her because it looks cool to nearly kill a lead character. But it gets the point across: No matter what Addy does, she can’t save Lucy alone.

Well, I didn’t think the finale would revolve around Lucy’s abduction, but here we are. I’d anticipated the clash in Murphytown to be what swings us into the fourth season. It just makes sense to send off with a civil war. However, if Zona is finally stepping onstage as a real danger, shifting the plot from Operation Bitemark infighting to joining forces against a new big bad makes sense. But is Zona really enough of a threat if they’ve only got one mercenary at their disposal and Murphy’s built an army? The Man is good; not that good, though.


The Siege of Murphytown: Review for Z Nation 312

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The Siege of Murphytown:
Review for Z Nation 312
by A. Zombie

zn-312-robertasnewlookWhen we catch up with Roberta, it’s much like I anticipated. She’s hyper-aggressive. Everything Roberta does or commands reflects only her mission to obtain Murphy’s blood. The soft-spoken way she handled Dr. Sun is replaced by hard, cold truths spoken with venom when they butt heads about whether the Red Hand should be ordered to avoid shooting civilians. To Roberta, if any person in Spokane will even think to stop her, they’re the enemy, and if they’re at his side then they’ve accepted the risk. It’s not like such battles haven’t taken place worldwide in the apocalypse—the Red Hand held a similar invasion on the toy factory. But I don’t think Dr. Sun has seen as much action as everyone assumes, leaving her often shocked at the lengths these American survivors will go to secure their place in the new world order. She’s seen nothing yet. Roberta is all-in on this game, nothing left to lose. That desperation mixed with grief will be her downfall.

With or without confirmation of Lucy’s location, Roberta will press on with her mission. Using her new army, they cobble a whole plan, not just a half-considered series of actions which may or may not blossom into a plan by the time all’s said and done. At last, we see her potential as a leader. For what it is, the plan has few faults and is pretty simple: Kill the power to the fences, stage a distraction at the front gate, then Roberta and Dr. Sun break in on the opposite side to grab stuff from the lab, not to mention the too-vital blood. And for the most part, the plan works brilliantly. Red Hand members grab a Blend guard, Bowden, from the power station and toss zombies in the water to jam the turbine. Hopper uses Bowden, covered in blood and guts, to fish for the other guards at the front gate. Roberta enters Murphy’s compound without a hitch.

zn-312-murphycontrollshisarmyOutside, it’s a whole ‘nother story. What any of them failed to take into consideration is Murphy’s connection to the Blends, not just the zombies. Naturally, these civilians duck and cover when the Red Hand opens fire. It’s up to Murphy to provide them with courage to return fire. Courage he has in spades, by the way. Murphy comes across a world-class coward, but a coward wouldn’t have fought to retain autonomy of his body after countless attempts to turn him into a lab specimen. A coward would have sighed and given in after the Zona crew pulled the wool over his eyes by dangling Dr. Merch in his path like a quick fix to all his problems. A coward certainly wouldn’t stand in the middle of an invasion to direct his people, then remain in the building. The old Murphy may have run and let his people perish. This Murphy, looking rather dapper with is white hair, actually has morals and they say he must find a way to help everyone live. Even if that means they no longer live as humans.

The physical fighting is pretty boilerplate for an apocalypse show. We say goodbye, and good riddance, to Hopper and several background Red Hands, a few Blends as well—though only one of note dies. Roberta kills Hope Chaffin, but it’s Murphy who lies to her family about her demise. Not a good way to keep your lieutenant’s trust, man.

A mental fight for dominance takes place throughout the episode in several high-tension diplomatic discussions between Roberta and Murphy. The pair spend the entire time one-upping each other. Roberta snags 10k and attempts to break Murphy’s hold. Murphy uses the kid to track her location and offers to turn her into one of his kind. She demands his blood. He shoots off a barb about not being able to trust humans anymore, when she was the only one he trusted back at the Grand Canyon to see how distraught he was after the mass zombie murder. It’s a lot of similar tit for tat emotional battle maneuvers until the final face-off in Lucy’s nursery. In a brilliant move, Roberta uses Murphy’s brain-lust to distract and control him. Great. Awesome. Oh, wait. He’s got a ton of people around him he can summon with just a thought. Roberta goes from on top of the apocalyptic world to sitting at Murphy’s feet in a heartbeat.

Just as quickly, they all forget the war to chase a random airplane.

zn-312-roughlandingIt’s about damn time Citizen Z and Roberta meet face to face. Propelled by the knowledge that they may never make contact through the remaining NSA resources, he flew off with Kaya’s uncle to Spokane. Their landing is perfectly timed, dropping them into the end of the battle with news about something far more pressing than who gets to control Murphy’s future—Lucy’s abduction by The Man. Suddenly it’s all hand on deck. Murphy’s first instinct isn’t to rush off with his people. He asks Roberta to get his girl—it may have something to do with Hope’s final words stating that Murphy loves Roberta—and she agrees to help. With a caveat; they have to work out a deal to make the cure before going to the coordinates Citizen Z has for Lucy’s destination.

No Doc in this episode, sadly. Addy is on The Man’s trail, locating several abandoned vehicles and the zombie road signs Lucy leaves along their route. Kaya is pregnant, so expect her to become even crazier about Simon and Addy’s not-a-thing-ever. Red and 5k aren’t actually dead, or hallucinations, and pop up to save 10k’s sanity once the serum Roberta gave him kicks in. We wrap things up with Murphy and Roberta, plus their assault team, loading into vehicles, ready to fetch Lucy. It’s going to be one heck of a fight when we finally have the four most powerful people in this universe in the same room together.


Second Coming: Review for Ash vs Evil Dead 210

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Second Coming:
Review for Ash vs Evil Dead 210
by A. Zombie

aved-210-pastrubybeatenkellyHenrietta doesn’t get the satisfaction of killing her idiot, Sumerian-reading husband. After he bolts with the Necronomicon, he’s stopped dead in his tracks in his VW Bug. The Prima Donna isn’t alone on her stage anymore. Enter Ruby. Again. This one is blonde. And very angry. It takes her no time to secure the book. Since it’s a short-format show, they waste no time jumping into the temporal-paradox thing by having Ruby meet herself. Past!Ruby is aghast she’d eventually team with El Jefe, seeing it as a betrayal. Now!Ruby speaks her heart, warning herself about her fall from immortality. But all Ruby has wanted is a family, turning her back on her children when she’s moments from bringing them into the world is impossible. Plus, she’s super evil. Ruby kills Ruby. Before she’s too weak, Now!Ruby does a little magic with the Necronomicon one last time to hurt her past self, then hands the burden off to Kelly. They really did try to send the kinder Ruby off with something resembling grace and compassion, giving her and Ash time to say goodbye in their own, bizarre way.

Her sacrifice is worth it the minute Ash’s hand reappears and Kelly announces they’ve actually changed the timeline. But wait, if he has a hand then . . . . Yes! Pablo lives. Kidding. Kinda. TheirPablo is in the demon realm. The Pablo in the trunk? Baal. Dude pulled a Skywalker and buried himself in the nearest warm body to survive. Ash’s vision wasn’t grief or drugs, it was Baal putting the whammy on him so he could find a new Ruby to manipulate. This time, Daddy is present for his spawns’ births. The birthing scene isn’t nearly as traumatic when the book vomits them instead of Pablo.

aved-210-henriettafinalformThere is, of course, only one way to settle this beef between El Jefe and Baal—a fist fight. No powers. Man against man, without all that mumbo jumbo. The stakes? The demonic duo and their progeny scoot back south-side if Ash wins. If he loses? Hell on earth. And the spawn get to eat Kelly. The guys fight each other from one end of the cabin to the other. It takes about two or three destroyed rooms for Baal to use his powers. Ash faces off with Chet, who’s amazingly sober, and the fight is as funny as expected. The second ghost of the night appears not as a huge man living in the now, but as Ash’s sister Cheryl. She’s in and out of the scene so quickly, it’s easy to miss it. The Ghost of Christmas Past is Brock. There’s an agonizing moment where it’s impossible to tell if this is a demon trick or if Brock was brought back to life to screw with Ash’s head—I’m still not clear on it. Somehow we go from mourning Brock again to a chainsaw fight. Ultimately, all the fighting is there for the sight gags and cameos. The real fight is one of wits just when it looks like Baal will win. Ash disarms Ball with his crude humor and uses the demon’s own claw to kill him.

Ruby uses the downtime before her lover’s death to seduce Ruby to the darkside. It doesn’t work, of course. Not even after Ruby tries to beat optimism and loyalty to Ash out of her. Their scenes break up the fight, feeling more like an excuse to hit Kelly or have the demon spawn fondle her than anything which adds to the story.

The Necronomicon has a fit. It summons a portal to hell and in go the baddies. Luckily for us, portals are a two-way street. Like the beautiful phoenix he is, Pablo crawls from the ashes of the cabin. Is it really our little buddy? Ash hits him to make sure. Poor Pablo can’t catch a break. What a way to welcome back a hero.

aved-210-ashappreciationdaySpeaking of, Ash’s longtime service to humanity has finally been recognized. Once they return to the present, the town sets up a day just for Ash. Really, it’s a platform for Ash to finally tell the populace how awful they’ve been to him. They don’t mind the blunt outburst. They will probably mind that he’s moving back to town, since he’ll likely be up to his drunken, drugged-out ways sooner rather than later. Ash isn’t the only new person in town, Past!Ruby took her own time stroll. She didn’t perish in the hellfire which destroyed the cabin, and she wants revenge. It’ll be easier than she thinks, seeing as a bunch of kids just stumbled across the Necronomicon at the cabin’s ruins. Here we go again.

Now begins the wait for news about season three.


Doc’s Angels: Review for Z Nation 311

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Doc’s Angels:
Review for Z Nation 311
by A. Zombie

zn-311-docsnewthreadsTo speak the word, one must first follow it. Sounds really deep, huh? Really, it just means Doc uses a busted old radio to follow the signal coming from this absolutely stunning little mini-castle smack-dab in the middle of nowhere. The woman on-air spends her days reading poetry and old stories. Before we see her, we know she’s an odd duck. Foretelling goes a long way on this show. Even knowing Doc’s walking into danger, it’s still fun to tag along to watch him become horribly uncomfortable with the situation he’s bumbled into.

Because, let’s face it, everything that’s happened to Doc since the Zs rose has been a case of him stumbling into the wrong place at the worst possible time. Yet he’s only gotten blown up once, so we’ll just say Fate is on his side. For now.

The impassioned poet doesn’t live alone. Camilla bunks with Linda and Sara, the latter of whom has a keen eye for style and an industrial Bedazzler. I’ll tell you what, the bedecked zombies are some of the oddest I’ve seen onscreen to date, and I’ve seen the Return of the Living Dead series more times than I care to admit. A few zombies escape Sara’s glittery wrath, but for the most part these Zs have every inch of exposed flesh covered in rhinestones. They look like some weird wraith tasked with protecting a pharaoh’s afterlife treasures.

The zombies aren’t the oddest thing at the ladies’ castle.

zn-311-bedazzledzombieBut we can’t let ourselves get distracted by bejeweled dead guys and gorgeous, yet odd women. Oh, no. There’s a mission to complete, and complete it Doc will before he tends to his . . . uh . . . basic needs. The homemade radio station is Camilla’s haven, powered by the same solar panels keeping the women comfortable despite the dead taking over the world. The minute Doc fails to connect to Citizen Z, we know he’s found yet another trap. And this time he’s all alone. No Addy to save the day or Roberta to snag him from death’s door.

Cheers to whichever sicko in the writer’s room gave the women an Ed Gein twist to their self-sustaining lifestyle. The truth lingers at Doc’s periphery during the in-between scenes where Linda, or Camilla, or Sara, attempt to seduce him. They never give him enough time to focus on what’s really in the house, and he doesn’t much care at first. He’s just glad for warm meals, a bed, and time not spent hiking across the countryside chasing what probably feels like a hopeless endeavor by this point.

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The consent lines are awfully blurred in this episode. No one would be okay with this story line if Addy were the one trapped in a house of killers, plied with booze and weed, and found three aggressive people in her bed looking for sex after she clearly secured her safety for the night. But because it’s Doc, and because he’s our clown, this story is supposed to come across funny. It honestly stops being funny the minute the women are in his bed and he’s resigned to sleeping with them. Someone, somewhere along the line should have thrown a flag on this play and called for writing to tweak it. Make it less rapey—something I thought I’d never have to say about this show.

Aside from the clear failure to understand that consent doesn’t require a gender, the episode works in conjunction with the previous as a pallet cleanser. Killing two leading men in just as many minutes was a huge leap for a show which, until now, has protected the main cast with an iron fist. Each death has been carefully calculated and spread apart enough to not bring down the zany antics. Losing Hector and Vasquez, then prepping for war against Murphy and possibly The Man? There’s some tense action on the horizon. This stuff, Doc’s misadventures and the campy conception fairy tale they told Lucy in ep. 310, is vital to keeping the show’s tone as-is. Otherwise it becomes that other show, where everyone is always miserable and downtrodden. There’s no joy in watching abused people get kicked repeatedly. And what everyone needs right now is a little joy in their life, given the state of the news, not endless reminders of how bad things can get.

Bright side, Doc does get a message to Citizen Z and Kaya. He also escapes with his skin intact, scoring a bonus fluffy pink robe on his way out and liberating a bicycle from a zombie who obviously won’t need it anymore. With Doc’s message in-hand, Kaya makes quick work tracking The Man. Looks like the plan is back on track just in time to start a war.


Home Again: Review for Ash vs Evil Dead 209

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Home Again:
Review for Ash vs Evil Dead 209
by A. Zombie

aved-209-drunkanddrivingwithacorpseHow on earth did they go from mourning Pablo to hopping back to the past? A lot of booze, grief, and a joyride, all topped off with an angeldust-laced joint. With that magical mixture, Ash summons Pablo’s smartass spirit—or has a hell of a hallucination—and they work out another plan which is sure to fail, but the gang will try anything to save their fallen buddy. After Ash scares Ruby into compliance by driving erratically, they use the spell on Pablo’s chest to play the time warp again. Ash didn’t travel back to days of old this time. Well, unless you consider 1982 ancient history.

Yeah, about that reading off Pablo thing—he’s riding shotgun on this mission. They lovingly duct taped plastic bags around his body to keep his insides in . . . side. But to make him easier to transport, they have his feet above his head, and it’s really hard to watch any scene featuring Pablo’s bisected corpse. It’s just gross and absurdly sad. Leaving Ash as the catalyst to get Pablo back is plain mean to fans. The odds of him succeeding are slim. This story arc is probably a reset button to really play with the powers in the Necronomicon, and maybe turn Pablo into a real boy again. They destroyed the book, our main antagonist, only two seasons into a show with no projected end, then its replacement fell to pieces from the pressure before fully transforming. There’s no one to fight on the show unless they allow Ash to do his time travel thing. With Ash tinkering in the past to stop the book before it ruins their lives, he’s bound to fudge up their lives in horrific, yet comedic ways. I’ll take it if we get Pablo back. The balance with this cast is vital to the show’s success. Drop just one of the main group and it’ll never have the same vibe again.

aved-209-ashhenriettahumanEpisode 209 is also the prequel to Evil Dead that everyone has badgered Raimi about for years. We’re dropped into the story not that long before Ash and his sister are supposed to visit the cursed cabin in the woods. Ray Knowby, the man who recovered the Necronomicon in an excavation, is at home with his wife, and a student who’s there to assist translating the book. Seems like a peaceful afternoon at a bookworm’s house. That’s until you see that Henrietta Knowby is leashed to a basement support beam like a rabid Doberman and creeptastic Ray needs more than just translating from his student, Tanya.

Meanwhile, the gang drops off their car and tucks Pablo into the trunk—with a helpful note should he resurrect like Jesus on a random Sunday in the Spring. They barely make it five feet when Evil swoops in, chasing them through the dense forest. The gang splits, Ash finding the Knowby’s cabin and the women end up deeper in the wild portion of forest. For the most part, Ruby and Kelly are there to demonstrate more nods to the films. They bitch about Ash, then are attacked by demonic trees. Teamwork saves the day. If Kelly needs a gig after Ash fixes the timeline (ha!), she could totally open a private eye firm where she hunts demons. Maybe Ruby could help, since she’s without that whole immortal thing now.

We take a beat for another infamous Ash Hits Himself fight scene—this is a nod to AoD when Ash is infected by evil and attacked by miniature duplicates of himself, one of which he ingests, boils, and eventually it becomes the leader of the Deadite army. There’s no doppelganger action in the episode, but the creature Ash vomits sure does have a foul mouth. I think I found my new best friend in that little lump of what-the-hell-is-that. Too bad Ash kills it.

aved-209-raytanyaRemember Henrietta from the original film? That makeup stuck with fans for a long time—worn by franchise regular Ted Raimi. Fast-forward to now. In order to bring a classic monster like Henrietta to life, it requires an army, and there’s two of her to really drive home the transformation between human and deadite. Now that doesn’t mean they actually attempted to mask Ted’s identity once the swap happened. Nope. Not that anyone would want to hide Ted. He set the tone for the creatures in the franchise, seeing him don Henrietta’s skinsuit again is oddly satisfying and something I didn’t know I needed from the show until the minute I realized they had indeed swapped the “living” actress for the man who created the role for the big fight—which isn’t even done. There’s more to look forward to in the finale!

Christmas came early, that’s for sure. It’ll be a merry one if we get Pablo back, too. First, Ash has to defeat the hag—again—and snatch the Necronomicon from a man who’s got nothing left to lose, since his wife’s possessed and all. Piece of cake. Cue nervous laughter.


They Grow Up So Quickly: Review for Z Nation 310

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They Grow Up So Quickly:
Review for Z Nation 310
by A. Zombie

zn-310-teapartyMa and Pa take their sacred duty seriously. There’s no B.S. on that farm when it comes to Lucy’s safety. It’s not completely clear how much control the child has on her adoptive parents, though she’s got enough of her birth father’s mental mojo to speak through Pa and make it almost convincing. One thing we learn for certain, her bond with zombies is far deeper than Murphy’s. He sees them as tools. To Lucy, everyone is a friend, alive or dead. She prefers the dead. They listen far better than her new friends, who are awfully distracted by the idea of leaving the picturesque farm. No one is going anywhere until the lady of the hour is ready. She isn’t. They have to play, first. That’s if her usual playmates—a small zombie horde dressed as pirates, clowns, dolls, and there’s even her very own pink-clad princess complete with pointy, veiled hat. Lucy hosts a rollicking tea party, then they break for a good ol’ game of hide-n-seek. Doc’s it. They all survive mostly intact. One zombie-doll steps out of line, forcing Doc to give it mercy before it ate his face. This is where we see the flaw in Murphy’s cloistering plan—for all her powers, Lucy doesn’t understand death or how far her control over it reaches. This may be something biting everyone’s backside once they get her to Spokane.

zn-310-lucyaftertortureIf they get her to Spokane. The z-doll’s final death sends Lucy bolting into the woods. Why is it always the woods? In said trope moment, Lucy’s cornered by an Ender. So accustomed to foul looking/smelling people listening to her, it’s almost lights out for the girl before Addy steps in to chase off the Ender. The fight is fast, ending with Addy pulling a dominance move to frighten the Ender. That growl made me laugh, but it’s to show Addy’s further decent into a killing machine post-Mack. With the direction they’ve taken Addy lately, it wouldn’t be surprising for Roberta to be written out or her role minimalized to follow Addy’s one-woman zombie extinction team.

zn-310-conceptionfairytaleOne near-miss isn’t enough when dealing with Murphy’s kid. Oh no. Just like her father, everyone wants to grab Lucy and use her blood. Someone else lurks on the farm, waiting for the right moment. The Man got the information he needed when he infiltrated Murphyville, and saw his threats through. Just when Lucy finally allows Doc and Addy to take her, plus Ma and Pa, to Washington, The Man K.O.s Addy, stabs Ma and Pa, and takes the conveniently fully-stocked vehicle, with Lucy in the backseat.

Murphy is going to be so pissed.

zn-310-knifegameHe’s got a lot on his plate. 10k’s continuing behavior problems. Incoming blends to wrangle. A child to recover. Adapting what meager technology they have into something more coherent. Murphy’s due to hit another breaking point from the stress, but it’s not in this episode. The action we see in Spokane centers on mental control. We’ve reached an impasse in 10k’s imprisonment. Murphy can either break 10k, or dispose of him and use the resources to bring in someone malleable to his plans. He’ll never admit it, but Murphy has a soft spot for the kid. Which is why he bulldozes into 10k’s brain, forces him to play a knife game, and pushes a new name/mission into the mental oatmeal that’s left after so much abuse. Thomas—10k—is off, with a freshly bandaged hand, at the episode’s end. To where? Not where Murphy truly needs him, which he figures out too late as Lucy’s tortured screams invade her father’s mind. Their bond is strong, only muted by their distance. If they were together, it’d be hard to tell where one ended and the other began. Murphy can’t get his hands on Lucy or he’ll up their power base exponentially. But he can’t allow The Man to kidnap her, either. Maybe Doc and Addy will recover Lucy first.

Like it’s ever that easy on this show.


Ashy Slashy: Review for Ash vs Evil Dead 208

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Ashy Slashy:
Review for Ash vs Evil Dead 208
by A. Zombie

aved-208-ghostbeatersarriveEpisode 207 was the fantasy. A world Baal controlled almost completely, save flickers from the real world clueing Ash in from time to time while his gourd cracked from demonic mind games. This week, we peek behind the Wizard’s curtain to see how he pulled it off. How, exactly, did Baal make the delusion grounded enough to convince the poster boy for Stubborn Jerkface he’d imagined the last thirty years? There’s a little truth in every lie. A stand-in was brought in to act as Kelly and the facility’s security squad provided any necessary corpses. The icing on the cake? Linda is really there to sell the delusion story.

aved-208-lookieunicornThomas drags his wife and daughter further into his mess for the last time. He’s the sole reason Linda is at the asylum. Lacey is held as a bargaining chip over her parents’ heads, either they cooperate with the plan or she pays. That’s the problem with demonic deals, you can’t trust the sulfur-reeking bastards further than you can throw them. Lacey goes the way of the dodo, returning as a deadite to stalk the gang while they search for Ash on this doomed rescue mission. Pretty sure all the good deadite one-liners for the season are in Lacey’s dialog, especially during the final father/daughter moment. Turns out Thomas does have a spine. Unfortunately, Lacey left it on the floor for Linda to stumble across. There’s a few magical moments with the young deadite before Kelly blows off her head.

That’s two messy secondary characters settled. Is the writers’ bloodlust slaked?

Not. At. All.

aved-208-kellyfightspuppetPlot twist! Ash’s plan actually works for once. What plan? The one he laid out before Ruby gave Pablo’s Necro-backside a kick to find the anti-Baal incantation. Yeah, like anyone actually thought he was serious when he said it’d be as simple as hiding a pet tracker on a demon. Sure, Ash went along with the tracker, but hey, it works. They have the book and the demon in the same spot. It’s not that simple, though. The danger to Pablo is real. Ruby is Captain Charming while they search the asylum, failing to reassure Pablo about his odds at every turn. On the other hand, Kelly is so optimistic, I thought she’d kiss Pablo at one point—except then we’d know how this would all end.

Pablo gives it his all, gets beat around a bit, too. But he sends Baal off in a spectacular splat, damn the odds. Or not. Baal’s final mind game comes in the form of leaving the Ghostbeaters wondering how to move on without their little buddy Pablo. Unless there’s immense magical interference, Pablo can’t come back from being bisected at the belly button. A shame. He really is my favorite on the show. Always on the bright side. There to lend a hand, especially since Ash only has one real hand. Dependable and kind, Pablo is—was—the perfect buffer for Ash’s abrasiveness.

Where do they go after killing off a main character and the bad guy? I’m not psychic, but I’m going to assume there’s some pretty hefty repercussions to a half-formed, deceased Necronomicon laying on an asylum floor. Plus, Ruby isn’t a saint. This is her chance to reclaim what her children and Baal took from her. Crap will hit the fan again soon enough.


Heart of Darkness: Review for Z Nation 309

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Heart of Darkness:
Review for Z Nation 309
by A. Zombie

zn-309-guiltyKeep It Simple, Stupid—a good thing to keep in mind when resources are sparse and backup doesn’t exist. Hector and Roberta’s Plan A leaves a lot to be desired. First, they observe Murphyville, clocking the routines to find a weakness. The sole weakness is a gap in the zombie moat when Murphy heads toward his personal outhouse. Alrighty then, just cut the fence, sneak in, and have a nice chat with Mr. Murphy. Not so easy. The zombies in the moat follow Roberta, trapping her in the ordinary people’s outhouse. She escapes, but her presence is discovered. Murphy’s on alert. They blew their chance at surprise. Time for a new plan.

Surprisingly, Plan B is even flimsier than the first. The gang leaves their camp outside Spokane, opting to wander the surrounding areas in search of backup. Who, exactly, are they looking for? The Red Hand and Escorpion. There’s not exactly an address for the group. All they can do is follow the corpses and the writing on the wall until they find a fresh kill. Hector is on record as firmly against the plan from the get-go. He’s perpetuated that level of violence, understands how unhinged this new Escorpion must be in order to keep going as long as he has, and wants nothing to do with it. Yes, people change, but sometimes the change is for the worse. A lesson every fan learns by the time Plan C unfolds.

zn-309-escorpionfightAt the scene of the latest Red Hand slaughter, they’re attacked by zombies. Dr. Sun is astoundingly incapable of handling herself in this fight, though she does fine later in the episode. Her distress gives a chance to introduce Hopper, drug dealer to the Red Hand and rather chatty Cathy. Sure, he can take them to Escorpion. Hope no one’s claustrophobic. The leader’s base is hidden in the Seattle underground, along with a collection of freaky, scurrying zombie hands. Hopper plays with their heads. Constantly makes uncomfortable sexual advances. He even kills three men and unleashes the resulting zombies on them—a test to see if they deserve to meet Escorpion.

The biggest not-surprise of the season came when Vasquez walks out calling himself Escorpion. What is a twist, his mind is so warped by grief and trauma, he doesn’t remember anything before taking on the Escorpion mantle. He knew so much about Hector, his mind absorbed it and made that narrative his life’s story, not the horrific tale he actually lived through before joining Operation Bitemark. Roberta’s reaction is perfect. She’s devastated that this man, who she got so close to, doesn’t know her from the next thief he’ll murder. There’s nothing she won’t do in order to make him remember her, going so far as to touch the healed scar on his stomach and delivering one hell of a kiss. It’s not good enough to break the delusion. Nothing is enough to make Vasquez see himself.

zn-309-outhousesHector’s seeing too much of himself in this imposter. The rage, self-loathing, and guilt driving Vasquez in his new endeavor pushed Hector to do vile things for La Reina and the Zeroes. There’s no bottom to that well. Hector has a rope to climb, the slim sliver of hope Operation Bitemark and Roberta provide. Vasquez has nothing. He gave it up, opting to run from anything positive he could have found in order to bathe in “guilty” blood across the West Coast. When Hector and Roberta are locked in a cell together, he sees it as his chance to repay her for the hand up from his personal hell . . . by knocking her out and escaping to settle the matter himself. Except, he doesn’t have enough time to get to Escorpion before she’s found and revived. Damn.

Helpless doesn’t suit Roberta and she sure as hell isn’t one to stand by playing fragile woman why the men in her life fight, but there’s a moment when they allow her to be overwhelmed. It’s been a treacherous road. These men provide some of the very few shining moments in the gloom and losing either for good is an idea she’s unable to comprehend. But she must. Vasquez is completely insane. Hector beat himself mentally by reliving the moment he killed Vasquez’s family before he was given a weapon to fight physically. The fight between the men is tense, short, and heartbreaking.

Plan C flies in under the radar at the last possible moment.

With Hector bleeding from multiple stab wounds, Roberta puts her final plan into action. Killing Vasquez may have stolen the last drops of humanity in her heart. We’ll see. It sure didn’t help when he spends his dying moments finally calling her by name and asking for mercy. Roberta sends him on his way with a, “Yeah. Go home to your family,” and fans everywhere grab Kleenex. Then a puke bucket because they keep Vasquez’s decapitated head on-screen for a seriously long time as Plan C finishes playing out.

Every cult needs a head crazy. Roberta just elected herself to that position. Hopper leads the Red Hand in reverence to their newly-crowned leader. Everyone bows. No one argues. At last, Roberta has her army. But will the power corrupt her as it did the men who stood in her place before?


Delusion: Review for Ash vs Evil Dead 207

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Delusion
Review for Ash vs Evil Dead 207
by A. Zombie

aved-207-stickpabloCampbell’s performance in the episode is pretty stellar, especially in the moments Ash honestly cannot tell which way is up and who is who. He didn’t fall back on the manic crazy we usually see when Campbell’s character’s snap. There’s genuine concern coming from Ash, particularly when it comes to maintaining the safety of the Ghostbeaters while in the grips of Baal’s hallucinations. He’s vulnerable. When Linda comes in to visit, he acts unclean or unworthy of her care, recoiling from her touch. It’s refreshing to see so much depth from the character when the season started with nothing but hedonism.

aved-207-baalpuppetThen there’s the Ashy Slashy puppet show. The promos were cringe-worthy, practically promising half an hour of Campbell arguing with his hand while alternating with innuendos aplenty. Camp is what the franchise eats for breakfast, but an entire puppet episode for a horror show is too much. Luckily, someone realized that and cut the Ashy Slashy puppet’s bits into two sections. What could’ve been overwhelming is quite palatable, if you’re okay with a foul-mouthed puppet talking about sexual functions. My main beef with the entire gag is the moments when it’s obvious Campbell isn’t operating the puppet. Either that or Campbell has forearms nearly four feet long. While I’m all for giving puppeteers a job, the way they choreographed movement to disguise it only made it that much more obvious.

aved-207-ashkellyshhhIn the delusion, Ruby is Nurse Ratchet and wants nothing to do with Ash, as Baal would have it in reality. Her scenes are few, usually just a short exchange to drive home how much the demon lord doesn’t want Ash near “his woman.” Pablo gets some revenge, given the job of overbearing orderly in the asylum. He routinely attacks and zaps Ash with a cattle prod—all the abuse is aimed toward driving the wedge deeper between the men so Ash will fulfill Baal’s true purpose for him. The show-stealer is Kelly’s whackjob alter-ego. She’s entrancing the moment she speaks, and more so when peeking through her filthy hair. Honestly, if actors want a quick lesson in acting crazy across a wide range, just pay attention to what Dana DeLorenzo does in her first scene for the episode.

Eventually, the mind games work. Ash believes he’s killed his friends, sister, and rotted for thirty years in an asylum. He tells Dr. Peacock he’s ready to face his delusions. The good doctor has only one solution: Destroy the Necronomicon. Uhh, isn’t Pablo the book now? Ut oh.

Then again, it could all be a ploy because Ash saw something outside the window and he knows the only way to get out is to make Baal believe he’s giving in. Guess we’ll see. The team is outside the asylum, and Ash has vowed to kill the book.


Election Day: Review for Z Nation 308

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Election Day
Review for Z Nation 308
by A. Zombie

zn-308-inthelimoThe bad-news pair catch up with Doc and Addy near Wall Drug Store—which is apparently a battleground territory for the budding post-z political system. As expected, they’re riding in style, complete with an armed and gorgeous escort. President Sketchy—yes, you read that right—liberated the limousine from the President Bill Clinton collection at a museum in Little Rock, Arkansas. Sketchy proves he’s a people’s president, giving Addy and Doc a ride after their likewise-liberated Murphymobile overheats and keels over on the roadside. Must mean they’re really good friends. Doc and Addy might feel differently, but they’re stuck now as the presidential motorcade rolls into Wall Drug Store for the next stop on the campaign trail.

Funny, I don’t remember sexy dance routines as part of the typical political process. Then again, after the last year, anything is possible.

After coaxing the skittish locals from their hiding places with his sweet moves, President Sketchy wins over the crowd with half-truths, and a promise to build a giant wall around the north-west quarter of the USA. All the people have to do is donate to the cause. People who have so little, they don’t even have a clean water source within walking distance, and a serious number of them are falling ill by the minute.

zn-308-lannisterBefore Doc and Addy force Sketchy to do anything about the more immediate problem, another claimant to the deserted USA throne waltzes into Wall Drug Store. John L. Lannister and Sketchy are probably the worse candidates for the job. They’re full of hot air, empty promises, and so much ego it’s a wonder they fit it inside a limo. This is the moment in the show where they really unleash the full potential of the political-frustration-turned-humor brewing in the writer’s room. Hell, there’s even a jab at TWD when Sketchy and Skeezy argue about the newcomer, revealing they thought Lannister died— no one could’ve survived being surrounded by zombies near a dumpster! Yeah, but it only got that TWD character a little further down the road before he became a splat on the dirt. Lannister’s odds aren’t in his favor.

In the name of democracy, the presidential hopefuls agree to hold a debate, followed by a vote for the first post-z POTUS. Addy asks a load of hard-hitting questions, which the candidates dodge with Neo-like ability. They’re as skilled with words as they are at hand-to-hand combat—which is to say, they can’t even give each other a black eye, let alone convince anyone to follow their ideals for a renewed nation. The debate ends abruptly when a man from Rosebud, the town where Wall Drug Store gets their water, rushes in to tell them the entire town turned Z. The messenger does the same, leading the candidates to race to kill his reanimated corpse first. Neither succeed. Addy saves them.

zn-308-thedebateIn Rosebud, it’s bad. The entire population is undead, or committed suicide. Here’s a handy lesson for survivalists: Filters do no good if a zombie head is crammed in the system. Not only is Rosebud a ghost town, but the tainted water is what’s killing the WDS citizens, as well. Good thing they have a doctor on-hand. Kinda. What Doc lacks in in-depth medical knowledge, he makes up with the sheer ability to pay attention. Doc is a sponge, absorbing helpful tidbits here and there. Sure, those helpful tips get lost in the z-weed haze occasionally, but Doc’s always able to make things happen for the better. In this case, he realizes the simplest path is the best and treats the zombie remnants in the water like poison. All it takes is some activated charcoal down the hatch to counteract the urge to chomp on someone.

The people are healing, no thanks to either presidential candidate. There’s still the vote to handle. Or they could focus on the water issue and do something constructive with the attention they’ve grabbed . . . . Nope. Sketchy and Lannister opt to use Doc’s news about the tainted water as another barb to jab each other with while doing nothing to enact any change. The people do as bid and begin the voting process, anyway. What can they do? Their government has spoken.

Angry townspeople from a nearby city speak louder, though. They expose the hucksters and their nation-wide scam to rob impoverished people of their meager supplies while doing no actual work to fulfill their promises. The argument devolves into a fight, which morphs into a zombie attack. Sensing no winner in the situation, Addy and Doc steal the limo and run after ensuring the WDS Mayor has the zombies handled. That leaves Sketchy, Skeezy, and Lannister to flail and mudsling over their joint loss. Literally. They’re left wallowing in mud while Addy and Doc ride off in style. Fitting style, at that. The people at Wall Drug Store unanimously wrote-in Doc as the new President of the United States. I’m all aboard with that plan, man.