Some Guy: Review for The Walking Dead 804

Some Guy:
Review for The Walking Dead 804
By R.C. Murphy

Head’s up, there’s spoilers in this review

Just when it felt like the writers were about to decimate the Alexandria cast to make way for the newer communities, the action flips into high gear for the Kingdom at last, and WHAM, they take their most brutal hit since aligning themselves with Rick in this war. Does anyone make it off the gore-slick field? The dead are rising faster and faster. It takes mere moments for the Kingdom’s army to turn on the scant few survivors. Three, then only two men shuffle off the field with heartbeats. What good did Ezekiel’s grandstanding do if he has no one to bring home in the end?

The problem with possibly half the season playing out over the same day is the unrelenting desire to shake it up somehow in order to make it feel like time is actually passing. Four episodes in and maybe an hour or two has passed on the screen. That drags everything down, despite breaking for intense fight scenes or emotional goodbyes. How does one combat this problem without confusing the plot or halting the forward progress altogether? There’s no one answer, but I’m pretty sure bringing in conversations from before the fighting began which are echoes of things already said isn’t the best method to help time appear to move faster. Repetition doesn’t always sell a point the way a writer intends once it comes out of an actor’s mouth. Ezekiel’s speeches, for example, quickly went from charming, uplifting oases in the turmoil to tiresome, eye-rolling moments where they really just should move on to the next problem instead of verbally beating a dead horse.

That being said, Ezekiel’s arc in this episode alone is some of the best character development the show has seen in, oh, probably three seasons or so. I was there with him emotionally, hobbled by a wound and trapped on the field of his dead. His dead. He brought every single soul onto that silver platter for the Saviors. That knowledge breaks him. We watch this guy’s façade shatter like a mirrored mask, chip by chip sliding away until that moment in the polluted stream when Ezekiel exposes his true self to Jerry. My only complaint is that the jumps back to other conversations broke the emotional momentum for Ezekiel too much. Even then, by the end the emotions dragged me in again for that last bit of heartache.

Is there a petition anywhere to get these people to stop killing animals? At this point, given that both Walking Dead properties are likely to linger on an animal’s death more than any humans—look at Eric, he died off screen and didn’t get a proper goodbye—it’s safe to say they enjoy writing these particular death gags. Which is not something I say lightly. Look at the track record, though. Then look at the scene they gave Shiva. It’s great that they wanted to get as much emotion out of the cast as possible, but the scene itself becomes really uncomfortable to watch. Like we’re hostages forced to endure a pet’s death in order to ensure the safety of the others. We only sit through the drawn out tiger death to make sure Jerry and Carol get Ezekiel to safety. The entire time my gut screamed to turn it off. Walk away. Why put someone through that and call it entertainment? I just don’t get it. And yes, I know they’re sticking to the comics. That doesn’t mean the scene should have lasted so long. Would they devote the same detail to a human’s death? Not usually. Not anymore. There’s so many bodies on-screen at any given time, no one notices if twenty or so never show up again.

Khary Payton as Ezekiel, Melissa McBride as Carol Peletier, Cooper Andrews as Jerry – The Walking Dead _ Season 8, Episode 4 – Photo Credit: Gene Page/AMC

The gun plan looks doomed, considering those very guns just took out everyone. Carol ends up being the sole person capable of slowing down the Saviors tasked with taking the weaponry to Sanctuary in order to clear the dead and liberate those trapped inside. It doesn’t take much to get the drop on some of them, but there’s more than she thought inside. Waiting outside seemed more prudent, except there’s still too many to take out solo. Carol is classic, manipulative, cunning Carol this episode. She plays the Saviors for fools, dang near getting the prize by herself. Until she hears Jerry and Ezekiel, who are pinned against a locked gate by an oncoming horde. It’s a good thing she came out of retirement to save these guys from themselves, right?

All’s not lost on the gun front. Carol worries about the future for about five seconds before Daryl’s motorcycle roars in the distance. The cavalry arrives to finish the job and the others stumble back to the Kingdom as a trio, sans a ferocious, loyal protector. How long has it been since they’ve treated us to a chase scene? I can’t remember. It’s a tad ridiculous, believing the Savior couldn’t hit Rick’s Jeep with their huge gun. Barring that, it’s a little bit of action movie fun, down to the crash at the end and the buddy-cop vibes from Daryl and Rick.

Well, one large part of the plan is finally in place. Is the cost worth it? Is any of this worth what’s to come in the near future? Rick thinks so, but I have a feeling he won’t have as much moral support from here on out.


Crisis of Faith: Review for Z Nation 408

Crisis of Faith:
Review for Z Nation 408
By A. Zombie

There’s a hitch in their giddy-up. The zombies never stop coming. A horde from the north is swiftly heading toward a collision with undead coming up from the south. Guess who’s smack in the middle? Our heroes. They take refuge in a church. This one isn’t unoccupied. Dead nuns go after the gang, but are taken care of without too much drama—except the bit where Roberta totally saves Murphy’s bacon and he can barely muster a thanks to her. They have ample time to work things out. There’s no escaping through the church’s doors. Some crack under the weight of so many zombies trying to get in.

Now’s the perfect time to stop and meditate. It seems odd, but though surrounded by zombies, the gang still wants to figure out what’s going on in Roberta’s head. Without Lucy’s connection to her, she’s go no one monitoring her mental health and empathizing with her situation. That’s a lonely place. Murphy’s newly inoculated self can try to do the same, with a little focus. When Roberta finally shows him what she feels day in and day out, Murphy’s entire perception of her changes quicker than one can blink. He’s more careful with her, too, checking on her throughout the rest of the episode.

The gang’s not the only living souls in the church; despite sweeping for more dead nuns, they miss the random guy hiding in the basement. Not sure what it says about our heroes, but their gut says this newcomer is a grave robber, what with all the religious paraphernalia hanging off his coat and all. Things aren’t that cut and dry, but they don’t get a chance to get into it because the zombies are nearly through the doors. Louis, the maybe grave robber, has another way out, but it’s via the crypt.

But first, a pit stop, maybe?

Louis seeks a rare religious artifact, a reliquary holding the finger bone of a saint reputed to heal the sick. The circumstances of the saint’s death, and that of another whose story Louis shares, touches Murphy’s heart. While attempting to raid the grave of a bishop in possession of the reliquary, Murphy opens up a little, shares what’s weighing down his heart. Does this mean he won’t devolve into a jerk again? There’s no guarantees with Murphy, but he’s far more in touch with his emotions and that of his team now that he’s vented some of what’s drowning him.

The uber-Zs have a new trick up their ratty sleeves. This particular strand of zombie spreads through the air. In this case, reanimating the long-dead bishop just as they pop the seal on his tomb. Just great. They desperately needed another uncontrollable problem on their plates.

At this rate only a miracle can save them. The exit Louis sees on his blueprints is blocked by two walls. There’s no other way out. Are those church bells? Turns out there may be a deity watching after the gang after all. Some zombies tangle themselves in the bell cords, drawing the other dead to the racket. Everyone makes it out unscathed, and hey, Roberta happens to find the reliquary on the way out the door. It’s not such a bad day after all. Unless you’re Louis. He parts from the group to continue collecting religious artifacts for the true believers to possess after the apocalypse, and is promptly flattened by a flying nun. Good thing Murphy pocketed the blessed finger bone. What? Didn’t notice that? Watch again, he swipes it from the reliquary just as he turns it over to offer back to Louis palm-down so he doesn’t notice. It’s a smooth bit of slight-of-hand. Maybe that’ll come in useful. Or maybe Murphy wanted a tangible something to hold on to that reminds him of Lucy.

The plan for Newmerica may be changing again. Louis gifts the group a battery and Sarge uses it to check in on Kaya. Things up north aren’t that great. Kaya, Nana, and the kid are under attack by Zona forces with no help in sight. They’re barricaded in a panic room, but that’s only good for so long as they have supplies and power to run the distress calls. Will Roberta chose saving Kaya, following the visions, or Newmerica? It’s not clear where they’re headed, but it’s certainly not into Canada at that particular border corssing.


Monsters: Review for The Walking Dead 803

Monsters:
Review for The Walking Dead 803
By R.C. Murphy

Whoop!Whoop! Spoilers below!

One thing’s for certain in the apocalypse, there’s sure a lot of walking. Why the show’s producers thought we needed an episode relying heavily on scenes of troops moving from one fight to another, I’ll never understand. This is supposed to be war, so how about they save the parades for later? Between the constant time jumping and the moments wasted during long walking scenes with dialog rehashing problems addressed during numerous occasions this season, this episode is the most filler-feeling episode ever. There’s a few golden nuggets of action, everything else is either forgettable, unimportant in the long run, or worse, a heartfelt moment which should be expanded, but passes with little to-do. That’s two episodes in a row which don’t feel right timing wise. Episode 802 because the slow-motion bookends brought the pace to a sharp stop and this one, where apparently the Kingdom possess a time-turner and Hilltop marches down the street, making it home around the same time as Gregory—who drove home from Sanctuary before the secondary attacks even began. What did they get right this week? The feels, as usual.

Joshua Mikel as Jared- The Walking Dead _ Season 8, Episode 3 – Photo Credit: Gene Page/AMC

If you were hoping we’d get to keep Morales, I’ve got bad news. Actually I’ve got horrific news. Not only do they get our hopes up for a decent reunion by bringing Morales in at the end of the last episode, then proceed to yank our emotions around for a little bit. All it takes is a little backstory to kill Miranda and the kids. Given the writers’ love for flashbacks, they couldn’t even give us one of those PTSD-colored hallucinations like Morgan has just to get one more peek at Morales’ family? Here is this perfect mirror for Rick to stare into—a man so broken by the loss of his family that it took a bunch of savages to get him to come back to reality—and the show kills him off with no remorse from Daryl. None. He might as well have shot a squirrel. That’s, quite frankly, a waste of time and effort. The whole little side trip to visit with an old pal may as well not happened, save to finally give closure to that last lingering thread from season one. Rick isn’t going to learn from yet another glimpse into the abyss. Negan threatened to maim his son, killed one of his best friends in front of him, yet Rick continues to go after the Saviors; as far as I’m concerned that’s all the proof one needs to understand Rick will never, ever be written to react as an actual human being would. Once upon a time, yes, but now he’s a mess we’re forced to endure until the writers come up with some spectacular way to kill him off. Maybe he’ll go like Morales; a man who defends his family, fights harder after they die in order to survive, and is taken out by an emotionless hunter in the line of duty.

The Kingdom, bolstered by Ezekiel’s endless victory speeches, mow their way through several Savior battalions. Sounds exciting, right? Not really. These attacks are covered somewhat like montages. Yes, it’s as weird as it sounds. When they aren’t bouncing from speeches to quick shoot-outs, they’re walking. Ezekiel promises his people they won’t die. In that they’re successful. Almost. During the last stop on their conquest tour, Ezekiel and his guards fail to properly secure the building after taking out the Saviors on the front lawn, opting to celebrate a little instead, then kill the newly risen undead. The guns Rick and Daryl are searching for were moved without warning, and now they’re cutting down the Kingdom forces. Jerry better make it out, man.

One group does actually spend the episode walking. Hilltop’s brigade march their Savior prisoners down the freeway. The Saviors are bound into chain gangs, following a lead truck carrying the dead. Large groups of people who’re talking attract walkers, of course. The group is attacked by zombies who, weee!, roll down a hill to get to them. Several Saviors are attacked. Even more try to escape. Not on Morgan’s watch. He chases them with every intent of killing Jared and the men he’s leashed to. Jesus intercedes on the Savior’s behalf, attempting to talk reason to Morgan. Yeah, uh, dude’s not home. At all. Morgan’s still actually in the trauma-haze which started when he woke after the near-miss in the satellite station. The fight between Jesus and Morgan is astounding. A ballet, really. It’s always a treat to sit back and watch Morgan’s fights, let’s be honest. They picked a great fighting style for him. Once Morgan snaps back to reality, he bolts. Just leaves everyone behind. Jesus and Tara rejoin the Hilltop group to push onward to home. Gregory has something to say about the new arrivals. No one wants his input and Maggie uses her burgeoning Mom Voice to send the former leader off so they can debate what to do with the new burden Jesus has dropped at Hilltop’s gate. Weird how none of them push Gregory to tell the truth about the car and Gabriel before sending him away to deal with the next emergency.

It’s not clear what the total body count is for Rick’s army so far. Sadly, we do have to say goodbye to Eric this week. Unfortunately Aaron doesn’t get a chance to be there for his husband at the end. Knowing full well death is coming for him, Eric sends Aaron to help hold the Savior’s attention while Rick and Daryl finish searching for the guns. When the chaos clears and the Saviors are dead, Aaron finds Eric’s reanimated body shuffling toward a herd near the road. There’s not even a chance to put him to rest. But I guarantee you if it’d been a lead character, the other characters would’ve gone to great lengths to make sure they didn’t just wander off as a zombie. It’s a little unfortunate that this is how Eric’s time on the show ends, drifting off like a cloud of smoke after years hovering in the background of every group shot as the token LGBTQ+ representative.

Next week we’re . . . still in the same day. Also, we’ll figure out which Kingdom fighters survive the ambush. Judging from the preview, the body count is going to get much, much higher.


Warren’s Wedding: Review for Z Nation 407

Warren’s Wedding:
Review for Z Nation 407
By A. Zombie

The episode begins with a lovely funeral for Lucy. They burn her body in a gigantic pyre, attracting every zombie in the area. At least she’s not making that final journey solo? The tension between Roberta and Murphy during this scene is practically a new character. They spend a lot of their travel time after the ceremony awkwardly avoiding each other, Murphy taking it so far he’s barely sitting in the rickety truck’s bed as they tootle down the road. This tension skews every decision the two make throughout the episode, down to Roberta’s shocking final order when the week’s fun and games wrap. Murphy’s coldness, his reticence to emotionally engage with Roberta in a way which may help her deal with the hallucinations adds a whole new dimension to their problems. Would they have been able to keep Roberta in their reality if Murphy did more back in Zona for her? At the northern-bound camp, she admitted what’s going on in her mind, yet they’re all so uncomfortable with her truth, they’d rather just follow her into this string of ill-considered trips eastward.

Internalizing his angst isn’t doing great things for Murphy’s decision-making skills. He insists they abandon the mission to help a woman zip-tied to a Ferris wheel. Rescuing her wasn’t enough, he volunteers to go inside a run-down house/sideshow to get her son, as well. No more families will be separated on Murphy’s watch. Or 10k’s. Or Doc’s. The guys play liberation squad. Roberta ends up following, probably just so they don’t get dead without her at least trying to save them from themselves. Sarge waits out the second rescue to watch the woman they saved.

Never thought I’d see the day when a show’s plot would center around Juggalos, but here we are. In this case, they’ve renamed themselves Zuggalos, because zombies and all that jazz. These fine, clown-painted folks turned a small carnival into their home. There’s all the recycled drugs one can snort. I wonder if it smells like pee, but really don’t want to know the answer. The Zuggalos also have home brewed drinks and some entertaining ways to pass the long days during the apocalypse. All of which our heroes are treated to when their rescue turns into captivity, and then a . . . rap battle?

The menfolk are all placed in peril—on a spinning wheel, in a whack-the-dolt cutout, and chained to an electrocution platform. Zuggalos keep them entertained while their King and Roberta get to know each other a little better. Little known secret is the mating ritual of the Zuggalo and here we’ve been given a rare glimpse into the magnificent spectacle. The King and Roberta start with music trivia. Things get hot under the collar and they move on to finishing lyrics. One thing after another and they’re so into it, there’s a full-blown rap battle to see if Roberta is good enough to become Zuggalo Queen. And how tawdry, there’s spectators. Of course our girl wins the battle, but will she follow through with the I-dos?

Considering her entire team is in danger, you bet your backside she’s going to play along. While Roberta’s getting ready for her big moment, Sarge finally loses her patience, mostly with Janice the ousted Zuggalo. When the action in the house suddenly goes quiet, Janice’s Mom Sense tingles. Trusting the new woman’s gut, Sarge heads into the house to make sure her team’s okay. But once Janice realizes her baby boy’s trying to wed without her approval, things flip on their head. Janice and the King go after each other. 10k and Doc manage to free themselves just in time to join the fray. There’s no end in sight until Murphy swaps spots with the arguing family and electrocutes them into submission. The peace is fleeting. Janice and her son don’t have even an ounce of the love and respect between Murphy and Lucy, much to his disgust and frustration. Talking from his heart didn’t help them, so he fries the pair.

Murphy’s reaction to the squabbling family puts everything into focus. Roberta comes to grips with her part in Lucy’s death—by following the hallucination she wasn’t there to stop Lucy, neither was anyone else because their focus landed on Roberta’s welfare. When they leave the blood-drenched house, Roberta breaks it down for Murphy, everything she’s going through. Then comes the kicker, they’re heading to Newmerica. Following the visions will only cost them more people they love.

The mission has changed yet again. Here’s hoping we actually make it to Newmerica. Maybe Addy will be there. But, oh man, that’s not going to be a fun first conversation.


Zombie Reviews . . . Day of the Dead


Zombie Reviews . . . Day of the Dead

by A. Zombie

Rated: Not Rated (Contains extreme violence, strong adult language)
Language: English
Starring: Lori Cardille, Terry Alexander, Joseph Pilato, Richard Liberty, Jarlath Conroy, and Sherman Howard

In tribute to the man who brought us all to this weird zombie life, I snagged Day of the Dead for a re-watch . . . and realized I’d never covered the film for this website. Well, that’s just wrong. We’re going to remedy the problem right now.

Sarah and her band of scientists are perhaps the last to continue research work during the zombie apocalypse. They’re aided by thuggish army personnel who’ve just about had their limit of hunkering down in an abandoned missile silo while the man they call Frankenstein carries out gruesome experiments. The team’s goal is to find any way to lessen the zombie impact in an earth overrun by the undead. Sarah wants a cure. Her blood-coated coworker, Dr. Logan, thinks he can tame zombies using positive reinforcement and their own latent human traits. It works. Somewhat. There’s one zombie who’s not like the others: Bub. But their progress with Bub isn’t enough for Rhodes, the military man in charge. He snaps and all their hard work hits the fan.

Now, admittedly, Day of the Dead isn’t many people’s favorite Dead film. The language is beyond foul. The racism makes any sane person’s blood boil. The way the men treat the only woman is abhorrent, and while there’s no sexual violence, it sure is threatened a lot. We’re meant to be disgusted by these men. The best shortcut was to make them outrageously racist, misogynistic, and flat out a-holes of the highest caliber. They’ve existed in an echo chamber of hatred while stuck underground. Basically, this is Romero saying that if you put a bunch of awful white men in a jar, they’ll become even more hateful before turning on each other just to have someone to fight other than their own thoughts. Unfortunately, they weren’t alone and those caught in the crossfire are people who don’t deserve to be treated so badly. Almost everyone pays with their lives because Rhodes is, deep down, a frightened little boy who requires a death grip on everything he can possibly control since the world above is absolutely insane.

The ethical questions raised by Dr. Logan’s experiments lead to some of the best conversations Romero’s ever brought to the table, on-screen and off. At what point do the undead stop being human? For Logan, it is never, ever clear. He has no qualms about using the military men as fresh zombies to operate on while he searches for what makes them tick. On the other hand, he treats Bub as an adoptive son, is painfully patient with him, and goes to great lengths to ensure the zombie’s well-being. This is night and day compared to the way Logan talks to the scientific team and the military men. With humans he speaks from a place of deep entitlement, never bothering to hide that he believes himself to be far superior to them because he’s so dang smart. He gets away with it, for the most part. However when Sarah snaps and puts Rhodes or his men in their place, she’s nearly shot. Logan made himself important, far more important than his peer, and forced Rhodes to see her as disposable. Frankenstein was never in the silo to help humanity. He was there to help himself by gathering knowledge about the one thing no one else had access to, and did it in a way he knew Sarah wouldn’t replicate so she could never be on the pedestal he built for himself.

There’s so much going on with the dead in this film. This is where Romero drove home the notion that they’re not much different from us, only they have something primal driving them instead of the complex rules humans live by every day. They’ve got more freedom than the humans. Even Bub and the others imprisoned in the silo for experimentation are at liberty to do what they want because there’s no social rules for the undead. Their only restriction is placed on them by another species. They just are whoever they are and nothing can change that. Bub already possessed the reasoning capabilities Logan exploits in the film. How do we know that? Land of the Dead. In that film, the dead communicate, have returned to a human-less life where they repeat the tasks ingrained in their minds from their living days, and eventually band together to seek something which is missing from their lives. If Bub were taught how to reason, future generations of zombies wouldn’t have been able to accomplish their great trek to Fiddler’s Green. We owe a lot to Bub.

The makeup FX are some of the best . . . for 1985. Except for a few background actors in full masks who accidentally shuffled too close to camera, the zombies are a collection of what everyone considers a stereotypical zombie. Go look at your local zombie pub crawl. Most of what’s there can also be found in the final act of Day of the Dead. There’s even a clown, for heaven’s sake. Romero did it all back in a decade when zombies weren’t the cool thing to produce. That influence echoes throughout anything dealing with the undead to this day.

Day of the Dead signaled a change in the way the undead would be presented for decades. For that reason, and so many more, I’m giving it four oozing eyeballs out of five.


Dead-Diego Comic-Con

Dead-Diego Comic-Con
by R.C. Murphy

This year the San Diego Comic-Con panel for The Walking Dead was a vast departure from the way the show’s run things for the last seven years. Yes, the cast was there in force. Yes, the series’ showrunner and producers were on stage to guide the conversation away from spoilers. But Hardwick was nowhere to be seen. There were no prepared questions or discussion, and they jumped straight to audience questions. There weren’t even name tags on the table. The mood on stage was about eight notches down from past years. They’ve had a seriously rough summer, and given everything it’s surprising they still came at all instead of sending a smaller delegation with the trailer. No one would have blamed them for cancelling.

Scott Gimple opened this year’s panel with a touching statement about John Bernecker, an accomplished stuntman who tragically lost his life after an on-set accident a couple weeks ago. Prompted by a fan’s question later in the discussion, Robert Kirkman and Greg Nicotero also took a moment to remember late director George Romero, the man who created the zombie genre as we now know it.

The cast and crew were excited to announce that episode 801 is actually the show’s 100th episode. Danai Gurira misspoke at one point, saying, “100 years,” instead of episodes, to which Lincoln claimed it felt like it. To celebrate the occasion, AMC has a few things up their sleeves for social media and the likes come October. The producers also brought a retrospective video to show the panel audience to kick off the celebration. I’m not sure what clips they used, but Reedus was especially touched by the video and took the chance to gush about his time on the show toward the panel’s end.

The panel had about 30 minutes of fan questions after the retrospective. We didn’t get much about the new season outside the 5-minute trailer. Kirkman did put his foot down about possible future story lines—there will be no immune characters or another search for a cure, ever. They also teased new characters, but intentionally left the answer so vague, I’m just going to assume an alien invasion is a go until proven otherwise. Gimple joked that as part of the 100th episode, Judith will get her first zombie kill. “Three’s old enough,” Gimple said as everyone laughed. Kirkman promised that season 8 will be, “action-packed and fast-paced.” Chandler Riggs and Jeffrey Dean Morgan stated they hope the show story line falls in line with the comics, as both would love to delve into that particular Carl/Negan dynamic. When asked about Glenn’s legacy living on in the baby, Lauren Cohan hoped the writers give Maggie the chance to instill his strengths in the child as it grows, as well as passing on tales of Hershel, Beth, and the extended family they’ve left behind.

The rest of the fan questions prompted some levity in the group, but not much. On a few occasions, Gimple acted as moderator, urging actors who weren’t answering fan questions to talk about, well, anything. To wrap things up, they showed that baffling trailer again.

No, I don’t think they’re pulling a Dallas, guys. Calm yourselves. But the end does raise a whole truckload of questions.

 


Catch You on the Z-Side: Vol. 1

Catch You on the Z-Side: Vol. 1
by R.C. Murphy

Too many to count have found their way to the great zombie-free haven in the sky. If one thought other shows were out for main cast blood, while compiling this series, I discovered it has the highest main character death rate, and the secondary characters who’ve bitten the dust likewise captured the audience’s heartstrings. Rarely is a death on this show a “good riddance they’re gone” moment. It just so happens that the adventure-of-the-week storytelling style lends wonderfully to writing many, many deaths because next week, the main cast will find someone else to help them or hunt them. Not to get caught in a pattern, the show’s writers also aren’t afraid to tap side characters to make a comeback, like Sketchy and Skeezy. Unfortunately for those we’re revisiting now, that is not an option.

The cuts to what fans assumed would be the main cast came fast and hard in the first season. One episode in, we lost the commander for the troop trusted—kinda—with the task of saving humanity via Murphy’s inoculated blood. Lt. Mark Hammond didn’t have any surviving Delta Force members at his back, but he required the same discipline from the ragtag group he conscripted for the operation. They weren’t quite prepared for such a daunting task, and when Hammond stepped in to take care of a super-speedy zombie baby, he was caught off-guard and eaten. At least he left humanity’s hope in mostly capable hands.

Harold Perrineau played a brief, but vitally important part of Z Nation. In no time at all, Perrineau hit the small screen again, ditching the fatigues for wings and a tense friendship with DC Comic’s surly demonologist on the woefully short-lived Fox show Constantine. After the disappointment at Fox, Perrineau went on to appear on The Mysteries of Laura, Golaith, and Criminal Minds. Currently, he’s set to appear on the TNT dramedy Claws which stars Niecy Nash (Reno 911!) and premieres in June. Fans can also catch him in Without Ward, out later this summer, and I’m Not Here, also starring J.K. Simmons, Sebastian Stan, and Mandy Moore.

Losing a leader so early kept fans on their toes, waiting for the ax to fall again. Sure enough, six episodes down the road, they knee-capped the audience with feels and sacrificed Charles Garnett to the greater good. Garnett proved to have the compassion necessary to lead the mission without sacrificing an ounce of bravery. He got them far, but not far enough. In the end, Garnett’s commitment to saving mankind was greater than his selfish desire to love again during the world’s demise. He took a bullet meant for Murphy, and for his generosity, Roberta gave Garnett mercy so he could find peace in death.

Bringing the fallen leader to life was Tom Everett Scott. Since waving goodbye to the Zs, he’s appeared on How to Get Away with Murder, Criminal Minds, Elementary, and most recently Scott appears on the breakout Netflix show 13 Reasons Why portraying Mr. Down. As Queen Elizabeth’s advisor William Cecil, Scott first appeared in the latter half of Reign‘s second season and made regular appearances throughout the third season. Scott was also a regular on MTV’s Scream: The TV Series. On the big screen, fans can find him in La La Land, Sister Cities,and The Last Word, as well as in the upcoming flicks Collusions, Diary of a Wimpy Kid: The Long Haul, and Danger One.

STARZ presents the Los Angeles premiere of ‘Ash Vs Evil Dead’ – Arrivals
Featuring: Pisay Pao
Where: Los Angeles, California, United States
When: 29 Oct 2015
Credit: Charlie Steffens/WENN.com

 

Hope as I might, Cassandra didn’t last terribly long on the show, and the latter half of her time was spent enthralled to Murphy, therefore stripping her of pretty much everything which made her such a wonderful character. Someone had to be the example of how Murphy’s bite worked, she drew the short straw by nearly dying from an infection and found herself the recipient of one of Murphy’s rare altruistic moments. His bite saved her, yet doomed her to a mindless life. When her feral behavior became too much, when the group couldn’t control her without Murphy’s interference, 10k stepped in and gave Cassandra mercy.

Post Z Nation has been pretty chill for Pisay Pao. She’s traveled the country making appearances at conventions, meeting fans, and reuniting with the Operation Bitemark gang. When not on the road, she’s working and auditioning.


Something They Need: Review for The Walking Dead 715

Something They Need:
Review for The Walking Dead 715
by R.C. Murphy

Warning! There’s episode spoilers below.

The action targets three story lines; a blessing since the Oceanside invasion is a snooze-fest and utterly predictable. If it were the sole story line in the episode, it would have been one of the most boring hours of television in creation. The only curveball in the episode is Tara’s complete lack of give a dang once decision time is up and the invasion begins in earnest. Mind you, they have a plan to rob women and children, yet ask any Alexandria resident exactly how they plan to employ these guns against Negan and there’s crickets. So why would Natania trust a woman holding her at gunpoint with no provocation, and then just hand over every gun to hyper-aggressive people who can’t say what they’ll do with them? Obviously Natania is never going to agree to such ludicrous demands. The second Oceanside’s leader fails to say yes, Tara blames her for making the only logical decision available. Women and children needlessly suffer emotional and physical harm for failing to fall in line with Rick’s demands. Didn’t anyone stop to think that if they used explosives to scare the residents, it’d also attract zombies? Why hold civilians in an unsecured portion of unfamiliar territory? Nothing about the invasion’s resolution makes sense, unless you realize it was written to indebt Oceanside to Rick, therefore forcing Natania to surrender their weapons to the people who saved them or look completely unhinged. Don’t forget, Oceanside could have protected themselves had Rick not ordered his people to disarm their fighters and hold everyone outside the secure perimeter. How does Rick react to her grudging gratitude? By taking every last gun in the community. That pettiness is exactly why this show is going downhill. Enough tit-for-tat revenge schemes. How about an episode where Rick treats an outside group with respect? Would it have killed him to speak to Natania in person before getting her people attacked, or is he like our sitting Vice President, unable to be alone in a room with a woman who isn’t his spouse?

Who’s holding him accountable for his questionable decisions? It sure as heck isn’t God—a.k.a. the writers.

Who does suffer drastic consequences for their actions on TWD?

Sonequa Martin-Green as Sasha Williams – The Walking Dead _ Season 7, Episode 15 – Photo Credit: Gene Page/AMC

It all boils down to punishing women. Sasha’s irrational decision to join Rosita’s mission means she must be pushed, in this case via David’s rape threat and molestation. When Rick jumped on the crazy-hair train and promised Jadis a ton of weapons they’d never have a chance of finding? He’s rewarded with armloads of guns falling in his lap with little to no effort on his part and a whole lot of grandstanding. Daryl’s decision to hit Negan cost someone their life, yet his punishment on-screen is some dog food sandwiches and gopher duty. Excuse me? How is raping Sasha going to make Rick’s war happen? It isn’t. It’s a message to women to stay in their place, listen to the man in charge, and to rely solely on the good graces of another man in order to make it anywhere in life. This show if chock full of these jabs at the strong woman stereotype. Maggie endures a dozen moments like this per episode in this season alone—and let’s not forget her near-rape moment back during The Governor’s reign of terror. There are few exceptions to this rule when it comes to TWD women. At some point or another, they’re a forced-sex object. Can’t the writers move past this already? Name anything a man finds terrifying and I guarantee it’ll also frighten a woman. Lean in close, writers. Not every strong woman needs a rape story in her history in order to make her a true survivor and therefore worthy of becoming a leader.

Playing off the rape threat, Sasha depends solely on Negan to survive the night locked in a closet with a soon-to-be walker when he gives her a knife and several “difficult” decisions to make. Obviously she isn’t going to lay there and wait for an attack—that’s what David wanted to do in the first place, now he gets a second change to molest Sasha after death? Bull. But we’re supposed to believe Negan Is Great And Merciful. He’s not. He’s the bad guy, and despite Jeffry Dean Morgan’s insane amount of charm, he will remain a scum-sucking monster no matter how much positive PR the writers give him. Standing up against rape doesn’t negate murder, mental abuse, and torturing those who step out of line. Negan gives Sasha the right to life, and orders to strategize how to stop Rick’s plans before they fully hatch. She turns around and makes some grand lie about wanting to kill herself in order to manipulate Eugene into giving her a weapon to use on the bossman.

I’d like to remind writers that suicide is not something to arbitrarily throw into a script because your character needs or wants something. Too many depressed people are ignored or belittled when they do reach out during an emotional crisis because pop culture trains us to believe they’re exaggerating, or worse trying to manipulate. There were numerous ways for Sasha to convince Eugene to give her a weapon, yet when hard-pressed to deliver something clever, the writers use the lowest form of mental manipulation. F for effort. Go back and write something which doesn’t harm an already ostracized subset of people.

Back in Hilltop, it’s really more of the same. Maggie’s role as a leader solidifies as she expounds expert farming advice to receptive ears, much to Gregory’s chagrin. This is where it gets eye-roll worthy. Gregory stalks Maggie, cornering her to discuss her intentions in the community now that their doctor serves Negan. The scene is only fun when it comes to realizing Gregory can barely tie his shoe in a tense situation, let alone protect a pregnant woman and take on a zombie. Of course Maggie saves him. She also has the gall to tell passersby that he just made his first kill. The second she shames him in public, Gregory rushes to look up Simon’s address and plans a trip to tell Daddy about Maggie’s bad behavior. Gregory is that manager who’s so afraid a woman in his employ will take his position, he winds up ruining his own career undermining hers. Simon doesn’t want Gregory to whine at his doorstep. He only gave the guy his address to get information about whatever Rick’s planning. Once Gregory fails to deliver more than babbling about women taking over his mansion, he’s walker food. I know, I know. I keep predicting Gregory’s death. At some point it’ll happen. I honestly cannot see that character surviving until season eight. He’s just too . . . pathetic.

The finale is around the corner. I have absolutely no expectations and have passed up every preview so far. All I know is Dwight’s about to hand Rick the key to this war, and I’m livid that everything goes so smoothly for a guy who honestly can’t pry his head from his backside long enough to realize he’s gotten everyone killed thus far, with more deaths yet to come.


Bury Me Here: Review for The Walking Dead 713

Bury Me Here:
Review for The Walking Dead 713
by R.C. Murphy

Head’s up! This review contains episode spoilers.

Pardon me while I try to wrap my head around something. A white man is radicalized through his own apathy at a refugee camp. He suffers heart-shattering losses due in part to this. When he’s safe, he turns to leadership-approved violence to cope. When his vengeance against the Saviors is constantly put on the backburner, the man turns to terrorism, going so far as to stalk and recruit an accomplice. Turned away from his vendetta yet again, this time by a kindred spirit, he executes a dramatic suicide-by-baddie ploy to finally spread his message. When his poorly considered exit claims another life instead, he backtracks and blames everyone else, only ever taking ownership of his original cowardice at the camp where his wife perished in a fire. Despite the method of his murder, this man dies thinking he’s a martyr. His end at the hands of a man half a sneeze from Full Crazy is pathetic, really. What was Richard ever going to add to the community? He came in ready to go out with a bang. A glory hog to make up for past sins. His death delivers a message: Terrorism hurts those who are given the dubious position of profiting from destruction with no consideration for civilian safety. How much effort does it take to stop and ask yourself, “How many people will die because of what I’m going to do?”

Okay, I think I’ve got it now. I understand. The writers weren’t happy just making a point, but they yet again proved said point with the tried and true white martyr story. The story line pushed the tension a little, mostly because fans were waiting for Richard to die, and motivated exactly one person to take up arms against the enemy. I wasn’t sure who’d end Richard’s woe-is-me festival. It was a tie between Morgan, Ezekiel, Gavin and co., or Carol should she catch wind of his intent to drop The Kingdom in the middle of the war without any time to prepare. Trying to guess gave me about a minute of enjoyment. Then the writers blew the surprise with foreshadowing when they took this as their golden ticket to trigger Morgan—adding an “unpredictable” element to liven things up, I presume.

Now we’re down a fighter and the Saviors have word that mutiny has been on The Kingdom’s mind. Thanks, Richard. Your legacy thus far is astounding.

Morgan is pretty much useless now, except for clearing the undead from around the community’s perimeter. That puts the burden of caring on Carol’s shoulders once more. She knows the truth at last, even if asking requires her to examine why she turned her back on humanity. Kudos to the writers for passing on clunky dialog in favor of allowing McBride to just react during two character-changing conversations—the first changed how she sees herself living in the mad world, the second demolishes the emotional barriers holding her back from engaging in battle. The minute she suspects her people suffered, she straps on her badass cap and goes to get answers she knows will break her heart. And they do. McBride’s genius is in her eyes as Morgan lays out what happened in Alexandria since their departure. Without much to-do, she delivers a gut-twisting performance. It’s probably one of my favorite acting moments in the series from the last three seasons, despite the tears it inspired.

Richard the Coward shoved the Kingdom into the warpath, whether Ezekiel thinks they’re ready to defend the front lines and the home front simultaneously or not. Morgan went ’round the bend again and can’t stop killing walkers. To clean up the mess, Carol’s coming out of violence retirement. It shouldn’t come down to one woman to smack sense into everyone, but since we’re here, I’m glad Carol is that woman. The Kingdom is being dragged into a mess they want nothing to do with. How will the average citizen react to the news?

Next week, Hilltop is likewise forced to choose their side in the war. Can they kill off Gregory as their sacrifice to the war gods, like the Kingdom did with Richard? His misogyny is tired and boring. We need to move on to more productive narratives, not the same ol’ men-holding-women-back bull, if this show is to get anywhere during the last three episodes in the season.


A. Zombie Reviews . . . Resident Evil: Extinction

A. Zombie Reviews . . . Resident Evil: Extinction
by A. Zombie

Rated: R (Strong Violence, Nudity)

Starring: Milla Jovovich, Oded Fehr, Ali Larter, and Iain Glen

In the franchise’s third installment, not only has Raccoon City fallen to the dead, but the T-Virus spread like wildfire, decimating the global population. Mother Earth has set to reclaiming the land, sweeping it clear with vast deserts. Few living survive, mostly as nomads. The Umbrella Corporation thrives in underground bunkers. Their scientists, led by Dr. Isaacs, work tirelessly to use clone Alice’s blood to control the dead and reclaim the surface for human kind. The woman herself? She lives off the grid, so paranoid she can’t make a friend, but still cannot resist the urge to help those in need. A convoy, led by Claire, finds themselves in need of Alice’s special skills. In return, they help her break into the home of the very people hunting her down.

There’s actually quite a bit crammed into this deceptively simple film. It handles touchy topics like Alice’s survivor’s guilt, and the ethics behind using human clones for experimentation. We see a woman, Claire, leading a large group with none of the usual male arrogance costing innocent lives because they can’t be bothered to listen to the little lady. There’s ramifications for Umbrella’s genetic meddling, demonstrated when the arrogant, rich bastards sit down to wring their hands over dwindling supplies while they’re no closer to a solution to the undead problem they created.

But there’s also quite a bit of bullcrap pushing the plot along, like magically appearing undead and male egos.

Dr. Isaacs’ demeanor is much like that weird clump of gunk one collects on their shoes after walking a mile through alleys in the seedier side of the city. There’s no professional ramification for his obsession with Alice, nor does anyone actually stop him from torturing dozens of women. It’s not until the film’s climax when Isaacs is desperate to survive after being bitten that he pays for all his sins. And it isn’t enough to make up for the nauseating male arrogance propelling the character like a shark. Umbrella itself continues on, despite losing Isaacs and his American lab. The only price they pay is the woefully low supplies in their worldwide bases. While there’s some satisfaction in the end for Alice, it’s not the solid win one expects at the end of an action film. The full blame lies with the way the franchise was written early on, forcing each film to flow nearly seamlessly into the other. A stand-alone film would have to deal with Umbrella in a more complete way. It also wouldn’t have shipped off the entire cast, save one, and never follow up. They languished in knowing they could leave an open ending, and that’s not stellar storytelling. Each entry in the series should be written as its own entity. Cliffhangers aren’t actually all that fun.

The undead in the third film were pretty sparse up until the second half. For the most part, we had human foes and infected animals going for Alice’s blood and body. The infected dogs are a personal favorite. We also learn what happens when animals ingest infected meat—the crows proved far more terrifying than their canine counterparts. The avian threat wiped out a large piece of Claire’s convoy in a scene Hitchcock would’ve watched with a grin on his face. And the human infected? Well, much like other RE films, there’s various types of human dead. This time around there’s the mundane infected, like those surrounding the fence protecting the entrance to the Umbrella base, and the Alice-enhanced infected who’re far more aggressive. Makeup applications for the mundane are standard for the franchise—great detail on the hero dead, with just as much attention spent on the background actors so the blend is natural during in-horde shots. What irritated me was when they opted to strip individual characteristics from the enhanced dead, making them all the same angry white guy zombie in a jumper. The reasoning? Stunt work. The enhanced infected swarm what’s left of Vegas during Isaacs’ grand scheme to finally grab the real Alice for testing. In order to film so many simultaneous stunts, using masks instead of fragile prosthetics saved money and time. It also allowed performers to be swapped out at will in order to achieve different physical performances. But it looks bloody awful ten years down the road on a high definition screen. The scalps jiggle. The heads are too big. Try as I might to focus on the foreground fighting, I kept watching the Jell-O headed zombies in the background.

So how does Resident Evil: Extinction compare to the genre offerings which have come since? It fails to adhere to the typical gender roles for zombie flicks, that’s a huge bonus. The plot—a savior type wanders the countryside, helping others while fighting their inner and outer demons—isn’t original, but fit so well within Alice’s story, it’s almost refreshing to escape crowded RE sets in favor of gorgeous desert landscapes. And it’s certainly an improvement over seven seasons of Rick’s people being unable to see zombies in a sparse forest. The personal interactions go deeper than some films—Alice and Carlos’ scenes in particular—without devolving into time-consuming, but not plot advancing, sex. Honestly, the film is solid. I keep trying to poke holes in it, but the problems I found were small enough to ignore. The only real thing showing its age is the trademark glossy computer graphics from the turn of the century, giving every CGI element a wet look even when it wasn’t supposed to be. I give Resident Evil: Extinction four oozing eyeballs out of five—the same rating I gave it ten years ago.