Second Coming: Review for Ash vs Evil Dead 210

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Second Coming:
Review for Ash vs Evil Dead 210
by A. Zombie

aved-210-pastrubybeatenkellyHenrietta doesn’t get the satisfaction of killing her idiot, Sumerian-reading husband. After he bolts with the Necronomicon, he’s stopped dead in his tracks in his VW Bug. The Prima Donna isn’t alone on her stage anymore. Enter Ruby. Again. This one is blonde. And very angry. It takes her no time to secure the book. Since it’s a short-format show, they waste no time jumping into the temporal-paradox thing by having Ruby meet herself. Past!Ruby is aghast she’d eventually team with El Jefe, seeing it as a betrayal. Now!Ruby speaks her heart, warning herself about her fall from immortality. But all Ruby has wanted is a family, turning her back on her children when she’s moments from bringing them into the world is impossible. Plus, she’s super evil. Ruby kills Ruby. Before she’s too weak, Now!Ruby does a little magic with the Necronomicon one last time to hurt her past self, then hands the burden off to Kelly. They really did try to send the kinder Ruby off with something resembling grace and compassion, giving her and Ash time to say goodbye in their own, bizarre way.

Her sacrifice is worth it the minute Ash’s hand reappears and Kelly announces they’ve actually changed the timeline. But wait, if he has a hand then . . . . Yes! Pablo lives. Kidding. Kinda. TheirPablo is in the demon realm. The Pablo in the trunk? Baal. Dude pulled a Skywalker and buried himself in the nearest warm body to survive. Ash’s vision wasn’t grief or drugs, it was Baal putting the whammy on him so he could find a new Ruby to manipulate. This time, Daddy is present for his spawns’ births. The birthing scene isn’t nearly as traumatic when the book vomits them instead of Pablo.

aved-210-henriettafinalformThere is, of course, only one way to settle this beef between El Jefe and Baal—a fist fight. No powers. Man against man, without all that mumbo jumbo. The stakes? The demonic duo and their progeny scoot back south-side if Ash wins. If he loses? Hell on earth. And the spawn get to eat Kelly. The guys fight each other from one end of the cabin to the other. It takes about two or three destroyed rooms for Baal to use his powers. Ash faces off with Chet, who’s amazingly sober, and the fight is as funny as expected. The second ghost of the night appears not as a huge man living in the now, but as Ash’s sister Cheryl. She’s in and out of the scene so quickly, it’s easy to miss it. The Ghost of Christmas Past is Brock. There’s an agonizing moment where it’s impossible to tell if this is a demon trick or if Brock was brought back to life to screw with Ash’s head—I’m still not clear on it. Somehow we go from mourning Brock again to a chainsaw fight. Ultimately, all the fighting is there for the sight gags and cameos. The real fight is one of wits just when it looks like Baal will win. Ash disarms Ball with his crude humor and uses the demon’s own claw to kill him.

Ruby uses the downtime before her lover’s death to seduce Ruby to the darkside. It doesn’t work, of course. Not even after Ruby tries to beat optimism and loyalty to Ash out of her. Their scenes break up the fight, feeling more like an excuse to hit Kelly or have the demon spawn fondle her than anything which adds to the story.

The Necronomicon has a fit. It summons a portal to hell and in go the baddies. Luckily for us, portals are a two-way street. Like the beautiful phoenix he is, Pablo crawls from the ashes of the cabin. Is it really our little buddy? Ash hits him to make sure. Poor Pablo can’t catch a break. What a way to welcome back a hero.

aved-210-ashappreciationdaySpeaking of, Ash’s longtime service to humanity has finally been recognized. Once they return to the present, the town sets up a day just for Ash. Really, it’s a platform for Ash to finally tell the populace how awful they’ve been to him. They don’t mind the blunt outburst. They will probably mind that he’s moving back to town, since he’ll likely be up to his drunken, drugged-out ways sooner rather than later. Ash isn’t the only new person in town, Past!Ruby took her own time stroll. She didn’t perish in the hellfire which destroyed the cabin, and she wants revenge. It’ll be easier than she thinks, seeing as a bunch of kids just stumbled across the Necronomicon at the cabin’s ruins. Here we go again.

Now begins the wait for news about season three.


Doc’s Angels: Review for Z Nation 311

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Doc’s Angels:
Review for Z Nation 311
by A. Zombie

zn-311-docsnewthreadsTo speak the word, one must first follow it. Sounds really deep, huh? Really, it just means Doc uses a busted old radio to follow the signal coming from this absolutely stunning little mini-castle smack-dab in the middle of nowhere. The woman on-air spends her days reading poetry and old stories. Before we see her, we know she’s an odd duck. Foretelling goes a long way on this show. Even knowing Doc’s walking into danger, it’s still fun to tag along to watch him become horribly uncomfortable with the situation he’s bumbled into.

Because, let’s face it, everything that’s happened to Doc since the Zs rose has been a case of him stumbling into the wrong place at the worst possible time. Yet he’s only gotten blown up once, so we’ll just say Fate is on his side. For now.

The impassioned poet doesn’t live alone. Camilla bunks with Linda and Sara, the latter of whom has a keen eye for style and an industrial Bedazzler. I’ll tell you what, the bedecked zombies are some of the oddest I’ve seen onscreen to date, and I’ve seen the Return of the Living Dead series more times than I care to admit. A few zombies escape Sara’s glittery wrath, but for the most part these Zs have every inch of exposed flesh covered in rhinestones. They look like some weird wraith tasked with protecting a pharaoh’s afterlife treasures.

The zombies aren’t the oddest thing at the ladies’ castle.

zn-311-bedazzledzombieBut we can’t let ourselves get distracted by bejeweled dead guys and gorgeous, yet odd women. Oh, no. There’s a mission to complete, and complete it Doc will before he tends to his . . . uh . . . basic needs. The homemade radio station is Camilla’s haven, powered by the same solar panels keeping the women comfortable despite the dead taking over the world. The minute Doc fails to connect to Citizen Z, we know he’s found yet another trap. And this time he’s all alone. No Addy to save the day or Roberta to snag him from death’s door.

Cheers to whichever sicko in the writer’s room gave the women an Ed Gein twist to their self-sustaining lifestyle. The truth lingers at Doc’s periphery during the in-between scenes where Linda, or Camilla, or Sara, attempt to seduce him. They never give him enough time to focus on what’s really in the house, and he doesn’t much care at first. He’s just glad for warm meals, a bed, and time not spent hiking across the countryside chasing what probably feels like a hopeless endeavor by this point.

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The consent lines are awfully blurred in this episode. No one would be okay with this story line if Addy were the one trapped in a house of killers, plied with booze and weed, and found three aggressive people in her bed looking for sex after she clearly secured her safety for the night. But because it’s Doc, and because he’s our clown, this story is supposed to come across funny. It honestly stops being funny the minute the women are in his bed and he’s resigned to sleeping with them. Someone, somewhere along the line should have thrown a flag on this play and called for writing to tweak it. Make it less rapey—something I thought I’d never have to say about this show.

Aside from the clear failure to understand that consent doesn’t require a gender, the episode works in conjunction with the previous as a pallet cleanser. Killing two leading men in just as many minutes was a huge leap for a show which, until now, has protected the main cast with an iron fist. Each death has been carefully calculated and spread apart enough to not bring down the zany antics. Losing Hector and Vasquez, then prepping for war against Murphy and possibly The Man? There’s some tense action on the horizon. This stuff, Doc’s misadventures and the campy conception fairy tale they told Lucy in ep. 310, is vital to keeping the show’s tone as-is. Otherwise it becomes that other show, where everyone is always miserable and downtrodden. There’s no joy in watching abused people get kicked repeatedly. And what everyone needs right now is a little joy in their life, given the state of the news, not endless reminders of how bad things can get.

Bright side, Doc does get a message to Citizen Z and Kaya. He also escapes with his skin intact, scoring a bonus fluffy pink robe on his way out and liberating a bicycle from a zombie who obviously won’t need it anymore. With Doc’s message in-hand, Kaya makes quick work tracking The Man. Looks like the plan is back on track just in time to start a war.


Home Again: Review for Ash vs Evil Dead 209

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Home Again:
Review for Ash vs Evil Dead 209
by A. Zombie

aved-209-drunkanddrivingwithacorpseHow on earth did they go from mourning Pablo to hopping back to the past? A lot of booze, grief, and a joyride, all topped off with an angeldust-laced joint. With that magical mixture, Ash summons Pablo’s smartass spirit—or has a hell of a hallucination—and they work out another plan which is sure to fail, but the gang will try anything to save their fallen buddy. After Ash scares Ruby into compliance by driving erratically, they use the spell on Pablo’s chest to play the time warp again. Ash didn’t travel back to days of old this time. Well, unless you consider 1982 ancient history.

Yeah, about that reading off Pablo thing—he’s riding shotgun on this mission. They lovingly duct taped plastic bags around his body to keep his insides in . . . side. But to make him easier to transport, they have his feet above his head, and it’s really hard to watch any scene featuring Pablo’s bisected corpse. It’s just gross and absurdly sad. Leaving Ash as the catalyst to get Pablo back is plain mean to fans. The odds of him succeeding are slim. This story arc is probably a reset button to really play with the powers in the Necronomicon, and maybe turn Pablo into a real boy again. They destroyed the book, our main antagonist, only two seasons into a show with no projected end, then its replacement fell to pieces from the pressure before fully transforming. There’s no one to fight on the show unless they allow Ash to do his time travel thing. With Ash tinkering in the past to stop the book before it ruins their lives, he’s bound to fudge up their lives in horrific, yet comedic ways. I’ll take it if we get Pablo back. The balance with this cast is vital to the show’s success. Drop just one of the main group and it’ll never have the same vibe again.

aved-209-ashhenriettahumanEpisode 209 is also the prequel to Evil Dead that everyone has badgered Raimi about for years. We’re dropped into the story not that long before Ash and his sister are supposed to visit the cursed cabin in the woods. Ray Knowby, the man who recovered the Necronomicon in an excavation, is at home with his wife, and a student who’s there to assist translating the book. Seems like a peaceful afternoon at a bookworm’s house. That’s until you see that Henrietta Knowby is leashed to a basement support beam like a rabid Doberman and creeptastic Ray needs more than just translating from his student, Tanya.

Meanwhile, the gang drops off their car and tucks Pablo into the trunk—with a helpful note should he resurrect like Jesus on a random Sunday in the Spring. They barely make it five feet when Evil swoops in, chasing them through the dense forest. The gang splits, Ash finding the Knowby’s cabin and the women end up deeper in the wild portion of forest. For the most part, Ruby and Kelly are there to demonstrate more nods to the films. They bitch about Ash, then are attacked by demonic trees. Teamwork saves the day. If Kelly needs a gig after Ash fixes the timeline (ha!), she could totally open a private eye firm where she hunts demons. Maybe Ruby could help, since she’s without that whole immortal thing now.

We take a beat for another infamous Ash Hits Himself fight scene—this is a nod to AoD when Ash is infected by evil and attacked by miniature duplicates of himself, one of which he ingests, boils, and eventually it becomes the leader of the Deadite army. There’s no doppelganger action in the episode, but the creature Ash vomits sure does have a foul mouth. I think I found my new best friend in that little lump of what-the-hell-is-that. Too bad Ash kills it.

aved-209-raytanyaRemember Henrietta from the original film? That makeup stuck with fans for a long time—worn by franchise regular Ted Raimi. Fast-forward to now. In order to bring a classic monster like Henrietta to life, it requires an army, and there’s two of her to really drive home the transformation between human and deadite. Now that doesn’t mean they actually attempted to mask Ted’s identity once the swap happened. Nope. Not that anyone would want to hide Ted. He set the tone for the creatures in the franchise, seeing him don Henrietta’s skinsuit again is oddly satisfying and something I didn’t know I needed from the show until the minute I realized they had indeed swapped the “living” actress for the man who created the role for the big fight—which isn’t even done. There’s more to look forward to in the finale!

Christmas came early, that’s for sure. It’ll be a merry one if we get Pablo back, too. First, Ash has to defeat the hag—again—and snatch the Necronomicon from a man who’s got nothing left to lose, since his wife’s possessed and all. Piece of cake. Cue nervous laughter.


They Grow Up So Quickly: Review for Z Nation 310

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They Grow Up So Quickly:
Review for Z Nation 310
by A. Zombie

zn-310-teapartyMa and Pa take their sacred duty seriously. There’s no B.S. on that farm when it comes to Lucy’s safety. It’s not completely clear how much control the child has on her adoptive parents, though she’s got enough of her birth father’s mental mojo to speak through Pa and make it almost convincing. One thing we learn for certain, her bond with zombies is far deeper than Murphy’s. He sees them as tools. To Lucy, everyone is a friend, alive or dead. She prefers the dead. They listen far better than her new friends, who are awfully distracted by the idea of leaving the picturesque farm. No one is going anywhere until the lady of the hour is ready. She isn’t. They have to play, first. That’s if her usual playmates—a small zombie horde dressed as pirates, clowns, dolls, and there’s even her very own pink-clad princess complete with pointy, veiled hat. Lucy hosts a rollicking tea party, then they break for a good ol’ game of hide-n-seek. Doc’s it. They all survive mostly intact. One zombie-doll steps out of line, forcing Doc to give it mercy before it ate his face. This is where we see the flaw in Murphy’s cloistering plan—for all her powers, Lucy doesn’t understand death or how far her control over it reaches. This may be something biting everyone’s backside once they get her to Spokane.

zn-310-lucyaftertortureIf they get her to Spokane. The z-doll’s final death sends Lucy bolting into the woods. Why is it always the woods? In said trope moment, Lucy’s cornered by an Ender. So accustomed to foul looking/smelling people listening to her, it’s almost lights out for the girl before Addy steps in to chase off the Ender. The fight is fast, ending with Addy pulling a dominance move to frighten the Ender. That growl made me laugh, but it’s to show Addy’s further decent into a killing machine post-Mack. With the direction they’ve taken Addy lately, it wouldn’t be surprising for Roberta to be written out or her role minimalized to follow Addy’s one-woman zombie extinction team.

zn-310-conceptionfairytaleOne near-miss isn’t enough when dealing with Murphy’s kid. Oh no. Just like her father, everyone wants to grab Lucy and use her blood. Someone else lurks on the farm, waiting for the right moment. The Man got the information he needed when he infiltrated Murphyville, and saw his threats through. Just when Lucy finally allows Doc and Addy to take her, plus Ma and Pa, to Washington, The Man K.O.s Addy, stabs Ma and Pa, and takes the conveniently fully-stocked vehicle, with Lucy in the backseat.

Murphy is going to be so pissed.

zn-310-knifegameHe’s got a lot on his plate. 10k’s continuing behavior problems. Incoming blends to wrangle. A child to recover. Adapting what meager technology they have into something more coherent. Murphy’s due to hit another breaking point from the stress, but it’s not in this episode. The action we see in Spokane centers on mental control. We’ve reached an impasse in 10k’s imprisonment. Murphy can either break 10k, or dispose of him and use the resources to bring in someone malleable to his plans. He’ll never admit it, but Murphy has a soft spot for the kid. Which is why he bulldozes into 10k’s brain, forces him to play a knife game, and pushes a new name/mission into the mental oatmeal that’s left after so much abuse. Thomas—10k—is off, with a freshly bandaged hand, at the episode’s end. To where? Not where Murphy truly needs him, which he figures out too late as Lucy’s tortured screams invade her father’s mind. Their bond is strong, only muted by their distance. If they were together, it’d be hard to tell where one ended and the other began. Murphy can’t get his hands on Lucy or he’ll up their power base exponentially. But he can’t allow The Man to kidnap her, either. Maybe Doc and Addy will recover Lucy first.

Like it’s ever that easy on this show.


Ashy Slashy: Review for Ash vs Evil Dead 208

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Ashy Slashy:
Review for Ash vs Evil Dead 208
by A. Zombie

aved-208-ghostbeatersarriveEpisode 207 was the fantasy. A world Baal controlled almost completely, save flickers from the real world clueing Ash in from time to time while his gourd cracked from demonic mind games. This week, we peek behind the Wizard’s curtain to see how he pulled it off. How, exactly, did Baal make the delusion grounded enough to convince the poster boy for Stubborn Jerkface he’d imagined the last thirty years? There’s a little truth in every lie. A stand-in was brought in to act as Kelly and the facility’s security squad provided any necessary corpses. The icing on the cake? Linda is really there to sell the delusion story.

aved-208-lookieunicornThomas drags his wife and daughter further into his mess for the last time. He’s the sole reason Linda is at the asylum. Lacey is held as a bargaining chip over her parents’ heads, either they cooperate with the plan or she pays. That’s the problem with demonic deals, you can’t trust the sulfur-reeking bastards further than you can throw them. Lacey goes the way of the dodo, returning as a deadite to stalk the gang while they search for Ash on this doomed rescue mission. Pretty sure all the good deadite one-liners for the season are in Lacey’s dialog, especially during the final father/daughter moment. Turns out Thomas does have a spine. Unfortunately, Lacey left it on the floor for Linda to stumble across. There’s a few magical moments with the young deadite before Kelly blows off her head.

That’s two messy secondary characters settled. Is the writers’ bloodlust slaked?

Not. At. All.

aved-208-kellyfightspuppetPlot twist! Ash’s plan actually works for once. What plan? The one he laid out before Ruby gave Pablo’s Necro-backside a kick to find the anti-Baal incantation. Yeah, like anyone actually thought he was serious when he said it’d be as simple as hiding a pet tracker on a demon. Sure, Ash went along with the tracker, but hey, it works. They have the book and the demon in the same spot. It’s not that simple, though. The danger to Pablo is real. Ruby is Captain Charming while they search the asylum, failing to reassure Pablo about his odds at every turn. On the other hand, Kelly is so optimistic, I thought she’d kiss Pablo at one point—except then we’d know how this would all end.

Pablo gives it his all, gets beat around a bit, too. But he sends Baal off in a spectacular splat, damn the odds. Or not. Baal’s final mind game comes in the form of leaving the Ghostbeaters wondering how to move on without their little buddy Pablo. Unless there’s immense magical interference, Pablo can’t come back from being bisected at the belly button. A shame. He really is my favorite on the show. Always on the bright side. There to lend a hand, especially since Ash only has one real hand. Dependable and kind, Pablo is—was—the perfect buffer for Ash’s abrasiveness.

Where do they go after killing off a main character and the bad guy? I’m not psychic, but I’m going to assume there’s some pretty hefty repercussions to a half-formed, deceased Necronomicon laying on an asylum floor. Plus, Ruby isn’t a saint. This is her chance to reclaim what her children and Baal took from her. Crap will hit the fan again soon enough.


Heart of Darkness: Review for Z Nation 309

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Heart of Darkness:
Review for Z Nation 309
by A. Zombie

zn-309-guiltyKeep It Simple, Stupid—a good thing to keep in mind when resources are sparse and backup doesn’t exist. Hector and Roberta’s Plan A leaves a lot to be desired. First, they observe Murphyville, clocking the routines to find a weakness. The sole weakness is a gap in the zombie moat when Murphy heads toward his personal outhouse. Alrighty then, just cut the fence, sneak in, and have a nice chat with Mr. Murphy. Not so easy. The zombies in the moat follow Roberta, trapping her in the ordinary people’s outhouse. She escapes, but her presence is discovered. Murphy’s on alert. They blew their chance at surprise. Time for a new plan.

Surprisingly, Plan B is even flimsier than the first. The gang leaves their camp outside Spokane, opting to wander the surrounding areas in search of backup. Who, exactly, are they looking for? The Red Hand and Escorpion. There’s not exactly an address for the group. All they can do is follow the corpses and the writing on the wall until they find a fresh kill. Hector is on record as firmly against the plan from the get-go. He’s perpetuated that level of violence, understands how unhinged this new Escorpion must be in order to keep going as long as he has, and wants nothing to do with it. Yes, people change, but sometimes the change is for the worse. A lesson every fan learns by the time Plan C unfolds.

zn-309-escorpionfightAt the scene of the latest Red Hand slaughter, they’re attacked by zombies. Dr. Sun is astoundingly incapable of handling herself in this fight, though she does fine later in the episode. Her distress gives a chance to introduce Hopper, drug dealer to the Red Hand and rather chatty Cathy. Sure, he can take them to Escorpion. Hope no one’s claustrophobic. The leader’s base is hidden in the Seattle underground, along with a collection of freaky, scurrying zombie hands. Hopper plays with their heads. Constantly makes uncomfortable sexual advances. He even kills three men and unleashes the resulting zombies on them—a test to see if they deserve to meet Escorpion.

The biggest not-surprise of the season came when Vasquez walks out calling himself Escorpion. What is a twist, his mind is so warped by grief and trauma, he doesn’t remember anything before taking on the Escorpion mantle. He knew so much about Hector, his mind absorbed it and made that narrative his life’s story, not the horrific tale he actually lived through before joining Operation Bitemark. Roberta’s reaction is perfect. She’s devastated that this man, who she got so close to, doesn’t know her from the next thief he’ll murder. There’s nothing she won’t do in order to make him remember her, going so far as to touch the healed scar on his stomach and delivering one hell of a kiss. It’s not good enough to break the delusion. Nothing is enough to make Vasquez see himself.

zn-309-outhousesHector’s seeing too much of himself in this imposter. The rage, self-loathing, and guilt driving Vasquez in his new endeavor pushed Hector to do vile things for La Reina and the Zeroes. There’s no bottom to that well. Hector has a rope to climb, the slim sliver of hope Operation Bitemark and Roberta provide. Vasquez has nothing. He gave it up, opting to run from anything positive he could have found in order to bathe in “guilty” blood across the West Coast. When Hector and Roberta are locked in a cell together, he sees it as his chance to repay her for the hand up from his personal hell . . . by knocking her out and escaping to settle the matter himself. Except, he doesn’t have enough time to get to Escorpion before she’s found and revived. Damn.

Helpless doesn’t suit Roberta and she sure as hell isn’t one to stand by playing fragile woman why the men in her life fight, but there’s a moment when they allow her to be overwhelmed. It’s been a treacherous road. These men provide some of the very few shining moments in the gloom and losing either for good is an idea she’s unable to comprehend. But she must. Vasquez is completely insane. Hector beat himself mentally by reliving the moment he killed Vasquez’s family before he was given a weapon to fight physically. The fight between the men is tense, short, and heartbreaking.

Plan C flies in under the radar at the last possible moment.

With Hector bleeding from multiple stab wounds, Roberta puts her final plan into action. Killing Vasquez may have stolen the last drops of humanity in her heart. We’ll see. It sure didn’t help when he spends his dying moments finally calling her by name and asking for mercy. Roberta sends him on his way with a, “Yeah. Go home to your family,” and fans everywhere grab Kleenex. Then a puke bucket because they keep Vasquez’s decapitated head on-screen for a seriously long time as Plan C finishes playing out.

Every cult needs a head crazy. Roberta just elected herself to that position. Hopper leads the Red Hand in reverence to their newly-crowned leader. Everyone bows. No one argues. At last, Roberta has her army. But will the power corrupt her as it did the men who stood in her place before?


Delusion: Review for Ash vs Evil Dead 207

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Delusion
Review for Ash vs Evil Dead 207
by A. Zombie

aved-207-stickpabloCampbell’s performance in the episode is pretty stellar, especially in the moments Ash honestly cannot tell which way is up and who is who. He didn’t fall back on the manic crazy we usually see when Campbell’s character’s snap. There’s genuine concern coming from Ash, particularly when it comes to maintaining the safety of the Ghostbeaters while in the grips of Baal’s hallucinations. He’s vulnerable. When Linda comes in to visit, he acts unclean or unworthy of her care, recoiling from her touch. It’s refreshing to see so much depth from the character when the season started with nothing but hedonism.

aved-207-baalpuppetThen there’s the Ashy Slashy puppet show. The promos were cringe-worthy, practically promising half an hour of Campbell arguing with his hand while alternating with innuendos aplenty. Camp is what the franchise eats for breakfast, but an entire puppet episode for a horror show is too much. Luckily, someone realized that and cut the Ashy Slashy puppet’s bits into two sections. What could’ve been overwhelming is quite palatable, if you’re okay with a foul-mouthed puppet talking about sexual functions. My main beef with the entire gag is the moments when it’s obvious Campbell isn’t operating the puppet. Either that or Campbell has forearms nearly four feet long. While I’m all for giving puppeteers a job, the way they choreographed movement to disguise it only made it that much more obvious.

aved-207-ashkellyshhhIn the delusion, Ruby is Nurse Ratchet and wants nothing to do with Ash, as Baal would have it in reality. Her scenes are few, usually just a short exchange to drive home how much the demon lord doesn’t want Ash near “his woman.” Pablo gets some revenge, given the job of overbearing orderly in the asylum. He routinely attacks and zaps Ash with a cattle prod—all the abuse is aimed toward driving the wedge deeper between the men so Ash will fulfill Baal’s true purpose for him. The show-stealer is Kelly’s whackjob alter-ego. She’s entrancing the moment she speaks, and more so when peeking through her filthy hair. Honestly, if actors want a quick lesson in acting crazy across a wide range, just pay attention to what Dana DeLorenzo does in her first scene for the episode.

Eventually, the mind games work. Ash believes he’s killed his friends, sister, and rotted for thirty years in an asylum. He tells Dr. Peacock he’s ready to face his delusions. The good doctor has only one solution: Destroy the Necronomicon. Uhh, isn’t Pablo the book now? Ut oh.

Then again, it could all be a ploy because Ash saw something outside the window and he knows the only way to get out is to make Baal believe he’s giving in. Guess we’ll see. The team is outside the asylum, and Ash has vowed to kill the book.


Swear: Review for The Walking Dead 706

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Swear:
Review for The Walking Dead 706
by R.C. Murphy

Episode spoilers below! You’ve been warned.

There’s so much foretelling in this episode, it’s pretty much an outline of how far down the humanity rabbit hole Alexandria will go in the coming episodes to appease the Saviors. The temptation to make Rick and company Those Guys, the ones who’d rob a woman-only group in order to save their own hides, is irresistible. Oh, it may not seem in the cards by episode’s end, but the idea is planted.

twd-706-heathinrvHow do we meet this new Ocean Side community? By Tara washing up on the beach like a piece of debris blown off a yacht. But that’s not even what happens first. This episode suffers from an acute case of flashbackitis. So we open with soggy Tara nearly being stabbed by the world’s most aggressive tween, then jump back to her and Heath arguing about not finding anything during their two-week outing. It does this constantly, without real rhyme or reason, throughout the episode. Like teasing Heath’s welfare will finally make him a part of the TWD universe instead of using a rising actor’s name to leave on the credits for attention. Why bother bringing in hard-hitters if they get two powerhouse minutes in as many seasons? AMC likes to collect actors in their stable, then never unleash their potential. And for this reason, they jacked up continuity to force tension over the welfare of a character fans don’t know well enough to mourn. A shame, really. Heath’s passionate speech in the RV is some of the best emotional reaction work on the show. They made him virtually forgettable, but made it clear he’ll never forget what they did at that Savior outpost.

twd-706-attemptedexecutionontaraOkay, but seriously, what about the new community? After Tara wakes, she stalks her savior, Cyndie, through dense forest until she finds dilapidated cabins, but thriving people. Some seriously jumpy people, at that. As more of Ocean Side comes into view, one thing is evident: There’s only women, girls, and boys under a certain age. Anyone with a twisted mind took a whopping two seconds to figure out why this particular group came along at this point in the story—they’re the example of why not to fight the Saviors. An ill-advised war cost them every single man, plus any boy over ten, as well as their trust in humanity. Thanks to the Saviors, Tara’s greeted with gunfire and not a hot meal. It takes some talking, and Tara’s awful lies, to garner her freedom. Even that’s fleeting once Natania, Beatrice, and Kathy—presumably the women in charge—realize the grand story Tara tells of killing people at the satellite facility is confession that she attacked the Saviors. The latter two ladies take Tara out of the community, promising to help her find Heath, who ran off after she was swarmed by walkers. In reality, it’s an execution. Tara holds her own for a little in the fight, but Cyndie saves her bacon again, defying her groups’ kill-strangers-on-the-spot mandate in order to actually help Tara. There’s no Heath to be found, of course. He’s long gone, having driven off when Tara went into the river. The writers do take the time to stage a false alarm. It’s almost as if they actually care about Heath.

I’m not buying it.

twd-706-walkersEven the walkers in this episode are pretty disappointing. The gimmick? A group buried walkers under fine sand and left them that way even after the living abandoned camp. Tara dislodges the sandcastle from hell by tugging on a duffle bag and out crawl a couple dozen walkers. For the most part, the makeup is done with heavy, dirty prosthetics or masks. Both leave the supposedly shriveled walkers with floating head syndrome—where it’s obvious the creature’s face is over a human one because the head is two inches too wide—instead of it reading as an actual monster. Rubber masks are for background actors, not foreground close-ups. What on earth were they thinking with this one? As far as walker gags go, the sand gimmick doesn’t sell as a threat, seems impossible it’d still be intact after all this time, and the sand-encrusted walkers look like rejects from the Universal Studios maze, not the show’s typical carefully-crafted feature creatures for the week.

Yet again, we’re distracted with a lot of nothing instead of getting what we want—Negan from Negan’s point-of-view. The Ocean Side community coming in now does about as much good as tits on a male dog story line wise. Not with the way it’s written. Not coming so long after Glenn and Abraham’s death, and spending a day inside Negan’s home-sweet-home. Sure. Okay. Negan had a bunch of men and boys killed. This is fully within the realm of believability from what we’ve seen. Shock us with his actions at last or get to the war already. This pointless floundering between does nothing but give airtime to advertisers. The episode’s only upside is Tara getting some solid laugh lines. Not worth an hour of my day.


Election Day: Review for Z Nation 308

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Election Day
Review for Z Nation 308
by A. Zombie

zn-308-inthelimoThe bad-news pair catch up with Doc and Addy near Wall Drug Store—which is apparently a battleground territory for the budding post-z political system. As expected, they’re riding in style, complete with an armed and gorgeous escort. President Sketchy—yes, you read that right—liberated the limousine from the President Bill Clinton collection at a museum in Little Rock, Arkansas. Sketchy proves he’s a people’s president, giving Addy and Doc a ride after their likewise-liberated Murphymobile overheats and keels over on the roadside. Must mean they’re really good friends. Doc and Addy might feel differently, but they’re stuck now as the presidential motorcade rolls into Wall Drug Store for the next stop on the campaign trail.

Funny, I don’t remember sexy dance routines as part of the typical political process. Then again, after the last year, anything is possible.

After coaxing the skittish locals from their hiding places with his sweet moves, President Sketchy wins over the crowd with half-truths, and a promise to build a giant wall around the north-west quarter of the USA. All the people have to do is donate to the cause. People who have so little, they don’t even have a clean water source within walking distance, and a serious number of them are falling ill by the minute.

zn-308-lannisterBefore Doc and Addy force Sketchy to do anything about the more immediate problem, another claimant to the deserted USA throne waltzes into Wall Drug Store. John L. Lannister and Sketchy are probably the worse candidates for the job. They’re full of hot air, empty promises, and so much ego it’s a wonder they fit it inside a limo. This is the moment in the show where they really unleash the full potential of the political-frustration-turned-humor brewing in the writer’s room. Hell, there’s even a jab at TWD when Sketchy and Skeezy argue about the newcomer, revealing they thought Lannister died— no one could’ve survived being surrounded by zombies near a dumpster! Yeah, but it only got that TWD character a little further down the road before he became a splat on the dirt. Lannister’s odds aren’t in his favor.

In the name of democracy, the presidential hopefuls agree to hold a debate, followed by a vote for the first post-z POTUS. Addy asks a load of hard-hitting questions, which the candidates dodge with Neo-like ability. They’re as skilled with words as they are at hand-to-hand combat—which is to say, they can’t even give each other a black eye, let alone convince anyone to follow their ideals for a renewed nation. The debate ends abruptly when a man from Rosebud, the town where Wall Drug Store gets their water, rushes in to tell them the entire town turned Z. The messenger does the same, leading the candidates to race to kill his reanimated corpse first. Neither succeed. Addy saves them.

zn-308-thedebateIn Rosebud, it’s bad. The entire population is undead, or committed suicide. Here’s a handy lesson for survivalists: Filters do no good if a zombie head is crammed in the system. Not only is Rosebud a ghost town, but the tainted water is what’s killing the WDS citizens, as well. Good thing they have a doctor on-hand. Kinda. What Doc lacks in in-depth medical knowledge, he makes up with the sheer ability to pay attention. Doc is a sponge, absorbing helpful tidbits here and there. Sure, those helpful tips get lost in the z-weed haze occasionally, but Doc’s always able to make things happen for the better. In this case, he realizes the simplest path is the best and treats the zombie remnants in the water like poison. All it takes is some activated charcoal down the hatch to counteract the urge to chomp on someone.

The people are healing, no thanks to either presidential candidate. There’s still the vote to handle. Or they could focus on the water issue and do something constructive with the attention they’ve grabbed . . . . Nope. Sketchy and Lannister opt to use Doc’s news about the tainted water as another barb to jab each other with while doing nothing to enact any change. The people do as bid and begin the voting process, anyway. What can they do? Their government has spoken.

Angry townspeople from a nearby city speak louder, though. They expose the hucksters and their nation-wide scam to rob impoverished people of their meager supplies while doing no actual work to fulfill their promises. The argument devolves into a fight, which morphs into a zombie attack. Sensing no winner in the situation, Addy and Doc steal the limo and run after ensuring the WDS Mayor has the zombies handled. That leaves Sketchy, Skeezy, and Lannister to flail and mudsling over their joint loss. Literally. They’re left wallowing in mud while Addy and Doc ride off in style. Fitting style, at that. The people at Wall Drug Store unanimously wrote-in Doc as the new President of the United States. I’m all aboard with that plan, man.


Go Getters: Review for The Walking Dead 705

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Go Getters
Review for The Walking Dead 705
by R.C. Murphy

Slow your roll, buddy. There’s episode spoilers in this review. Sure you’re ready?

twd-705-gravesideJust so happens, for now at least, we get to hold onto the knowledge that Glenn’s child lives and is actually perfectly healthy, despite the scare during the season six finale. I spent the first seven minutes clutching a tissue because they kept hitting the Blubbering Idiot button. When Sasha hands over Hershel/Glenn’s watch at the graves, the anguish from both deaths kick the audience in the chest. I wasn’t ready for that callback.

twd-705-maggiegregorysashaThen Gregory walks over and I want nothing more than to strangle a fictional character. This little slug needs to be salted and left on hot cement already. Everything from his mouth is disgusting and sexist. He’s so self-centered, he can’t remember his own people’s names. And the icing on the cake? Gregory is such a coward, last week’s Rick looked like William Wallace. Gregory damn near licks Simon’s boots when the Saviors arrive to establish a new outpost—by taking half of Hilltop’s stuff. Astoundingly, it only took Gregory five minutes to roll over and attempt to betray Sasha and Maggie. Jesus and the ladies are always five steps ahead of the cretin. Probably because Jesus has lead Hilltop from the backseat while basking in the freedom to roam. Unfortunately, his game made Gregory believe he was the one calling all the right shots. Accordingly, his ego grew. Now that ego threatens to ruin them all. The false bravado of an egomaniac is cheesecloth. One good twist and secrets pour like whey. Only instead of spilling about the ladies hiding in the settlement, he accidentally hands over his scotch supply. Serves him right. By the time all’s said and done, Gregory will have as much power as a thirty year old AAA battery. But I kinda want Maggie to run him over with the tractor, too.

If anyone thought a difficult pregnancy would slow Maggie, they were grossly mistaken. Not long after Dr. Carson delivers the good/bad news, she’s helping Jesus and Sasha dismantle a Savior-made nightmare in the shape of wide-open gates and an armored car blasting music for all undead to hear. They handle the dead. Maggie gets creative, fetching Hilltop’s tractor and going Gravedigger on the musical menace. What does their fearless leader do? He slinks back to his study. Which is what Simon expects from Hilltop. He’s surprised to find their service wasn’t required, that somehow the gutless farmers took care of a horde on their own. There’s many more surprises like that coming, Simon. Jesus wants Maggie to lead. They should probably do it together, with Sasha providing a huge assist. The three of them shut down the Savior’s game in a blink. That’s the response time Hilltop needs from their leadership.

twd-705enidcarlskateKids these days. Roller-skating, holding hands, kissing, and plotting to assassinate vicious overlords. Tsk, tsk. Enid can’t wait for news to travel down the grapevine, so she’s going to the source—Maggie. At first, Carl plays cool. He’s not saving her anymore. Yada, yada, yada. She’s peddled maybe two miles down the road by the time he steals a car and tries to impress her by crashing it—twice—while killing walkers. They have a blast on their trip, eventually wheeling to a stop outside Hilltop as Saviors load their loot. That’s when Carl lays out his plan. He’s going on. It’s time to find Negan’s hideout and get revenge. Carl’s plan is daft. One teenager. All alone. No depth perception. Open wound in his face. Enid does what she can to convince him to stay with her. Like that’s going to work. Have you met his father? She goes inside to say her goodbye to Glenn—although she left the balloons on the wrong grave, I still cried. Carl climbs into a truck bound for Saviorland.

He’s not alone. Jesus is on a side mission from Sasha—find Negan. He’s more popular than Beanie Babies during their prime. Someone’s going to regret this little trip. Finding the big guy won’t be so easy.

The episode’s action is boring. Maggie’s tractor bit is the highlight. Some of the fights look choreographed. There’s nothing really at risk when the walkers enter the gates because everyone was in bed. The arguments have more at stake, but are so one-sided because Gregory is written as pond scum that we know the outcome before Maggie and Jesus finish laying out their verbal traps. The episode does establish a new Savior outpost. We now have two good guys infiltrating the bad guys like the world’s lamest spies, sitting in the back of an open truck and chatting. Hilltop is staged for a feminist revolution, which we saw coming way back when Maggie first met Gregory. None of this is surprising. There were the emotions I expected in this episode, but other than that it failed to deliver much to the party. This isn’t the time to hit a lull. Not after a lackluster extended episode. Someone isn’t looking at the big picture again.