Start to Finish: Review for The Walking Dead 608

I’ll save you some time. Here’s the big whopping plot in one sentence: They prepare to leave town.

Duh? There’s no way to reclaim Alexandria until the herd calms down. The choices are limited; either they settle in for a long wait or they leave Alexandria and come back to clear the walkers with replenished resources. Why the writers needed forty minutes to make this happen boggles the mind. Viewers already knew what needed to happen for the characters to live to see the second half of the season. Why waste thirty-five minutes of screen time drawing out the inevitable?

Not only is this episode a gigantic waste of time, they also kill off someone vital to the show’s continuing plot. Deanna is yet another victim of the convenient death scheme. Something we all saw coming each time she got closer and closer to realizing Rick isn’t the man she should leave in charge of her people. Her people. Not his. Rick cannot and will not see the Alexandria natives as part of his crew. Something he’s called out on in the episode during a deathbed conversation with Deanna—who is only dying because she saved his life. Six seasons of them killing off Rick’s naysayers and I’m to the point where I’d rather see the man himself written off the show than someone who simply questioned why he’s such a poor leader. It’s boring. Predictable. A surefire way to turn fans completely against the character when we should still root for him, questionable morals and all. I wouldn’t loathe Rick as he’s written for the show nearly as much if the writers would just stop killing anyone who stands up to him for the sake of their own moral code.

Dumbest Fight Ever

Women get dealt poor hands on this show all the time. Carol is still plagued by this unreasonable story line pitting her against Morgan. Not only that, she also suffers a random concussion which makes her physically inferior to Morgan. If the writers hadn’t made her trip and fall for no other reason than to give her the concussion, the fight would’ve gone in Carol’s favor. They realized too late that pitting the two against each other was a mistake. Both are essential characters. If they didn’t cripple Carol, Morgan—who is now the conscious for the show since they’ve laden Glenn with Baby Daddy Syndrome—would be dead alongside Dale and Hershel, the other poor unfortunate souls to carry the title of Captain Moral Integrity. So instead of a fair fight, we get a one-sided, poorly motivated fight which ends with Carol cold-cocked by Morgan, Morgan knocked out by the prisoner, and poor Denise used as a meatshield so the prisoner can escape past Tara, Rosita, and Eugene.

Then there’s Michonne. Most of Deanna’s deathbed moments were spent highlighting the fact that the writer’s haven’t given Michonne a reason to fight for Alexandria, its people, or even Rick’s people. Aside from being present to wield a sword, Michonne has no motivation. No purpose outside killing. It shouldn’t take this long for them to realize they’ve forgotten to write essential human needs into a main character.

TWD 608 Deanna Michonne

Everyone in Alexandria is hiding. Or so we assume. At no point are Deanna’s people accounted for. The only townsfolk we see outside of Rick’s main group are the one’s shoehorned into the plot. Denise is present to give the prisoner a way to freedom. Jessie is present because Rick wants to do bedroom things with her and she has his daughter in her house. She’s also the mother to two boys capable of screwing everything up with very little effort—because it’s easier for the show to place blame on the impulsive actions of children instead of writing feasibly flawed adults. Ron’s big moment comes when he locks Carl in the garage and tries to kill him, drawing attention from nearby walkers who then overrun the house. Sam’s part in everything is, well, not very well thought out.

One surefire way to grind my gears is to mishandle mental diseases in a show. Sam has PTSD. The entire Morgan episode was to essentially demonstrate how the show would depict PTSD in characters from here on out. Cool. We’re talking about an actual issue which plagues thousands of people. And then they mess up. Jessie says the words no PTSD influcted person should hear, “Just pretend . . . .” No. Don’t. Stop. All they did is hand a child’s character the exact opposite coping mechanism from what he should be using. Escapism isn’t the cure to PTSD. It’s a death sentence. If the writers really wanted to explore the nuances of PTSD and how it affects the survivors, they should have put more time into Sam’s scenes. Instead, like so much in this episode, they cram it in and use it as a catalyst for more things which don’t make sense. Why would a frightened child, even with PTSD, speak when surrounded by things he knows want to kill them? Sam is mentally ill, not a moron.

The big whopping plan to escape is a callback to season one’s “Guts,” where Glenn and Rick covered themselves in walker goo and went to fetch a truck in order to escape Atlanta. Yawn. We’ve seen this before. It’s not even amusing to watch Father Gabriel’s reaction. Gabriel is another character wedged into the plot, but I’m not even sure why at this point. Everything out of his mouth is something which should be shown on screen, not told via dialog.

We get a couple short scenes with Glenn and Enid. Neither of which are vital to the plot. Maggie is likewise a throwaway bit in the episode—she crawls up a ladder to escape the herd and that’s where she stays through the episode’s end.

Then there’s the big post-credit scene. Yet more wasted time and money. Fans know Negan is coming. Matter of fact, if the episode with Daryl’s abduction had been written better, they wouldn’t have needed the post-credit scene to properly introduce Negan’s good squad. Instead they create a reason to put Daryl on screen in the guise of bringing Negan’s crew onto the stage for the second half of the season.

TWD 608 Negans Crew

I’m fed up with the current showrunner. He’s run what was once decent television into the ground by leading fans by the nose to the story conclusions he thinks are entertaining. It’s dull. Trite. Nothing exciting happens for eight episodes. Why is AMC wasting money to make this guy’s vision come to life? Their numbers are down, despite self-created hype. Sure, the mid-season finale did a little better, but the viewer numbers aren’t enough to make up for what they lost from episodes 602 through 607. When TWD comes back on February 14th, will we suffer through more of the same? I hope not.

There’s too much talent in this cast to continue with poor storytelling. Something’s gotta give, AMC. Give your fans and your actors the showrunner they deserve, not the one who tells you pretty lies but cannot deliver the quality episodes you want.


Heads Up: Review for The Walking Dead 607 By R.C. Murphy

Spoiler warning! There, now you may proceed.

Glenn lives! No, I couldn’t wait to say it. Plus, it’s how the episode opens. Yet again, we backtrack in time to follow what happens after Nicholas’ body dragged Glenn off the dumpster. As I thought, the walkers tear into the warm corpse, leaving Glenn untouched, but traumatized. While they’re distracted, he shimmies under the dumpster. Several walkers give chase. This feels a lot like Glenn’s introduction on the show. You know, when he saved Rick — a mistake, if you ask me — after the former sheriff’s deputy crawled under a tank. Only there’s no one to bail Glenn out of this situation. He’s on his lonesome. Killing the walkers posing the most threat creates a rather effective barrier to seal off his cubbyhole. Now all he has to do is wait for the walkers to lose interest . . . before his water supply runs out. The coast clears after what probably feels like an eternity when crammed under a reeking dumpster. Glenn slithers through the dead walkers. His first concern—water. Nicholas had a bottle on him, but it’s empty.

TWD 607 Glenn So ThirstyThat’s okay, Enid just happens to be in a nearby building. Her first attempt to give him water results in a puddle. Glenn breaks into the antique store, following his only hope to find water in a timely manner. Desperate for news about Maggie and Alexandria, he attempts a civil conversation. Enid, written to be one of the most incoherent characters to date, bolts for no reason. There’s a lot of back and forth. At one point Glenn nearly leaves the girl, but Maggie wouldn’t like it so he goes back to drag the girl to Alexandria. Along the way, they grab some balloons—possibly useful against walkers, mostly to fill a plot hole explaining how Glenn will signal the crew at the episode’s end. This would be far more entertaining if Enid weren’t Carl with breasts. She has no personality beyond sullen teenager who’d seen too much. Which is literally everyone on this show, no matter their actual age.

TWD 607 DangerMulletBack in Alexandria, it’s more of the same ol’ same ol’. Maggie is ever-vigilant for Glenn’s signal. Rick, insensitive to the core, dismisses concern for her husband and redirects the conversation to how to move retrieve the cars from the quarry and move the walkers. Father Gabriel sets up a prayer circle, like that’s going to make a difference when the morale inside the walls is already shot to crap. Speaking of shooting, there’s more sullen teen angst action between Carl and Ron when Rick takes Ron out for his first official gun lesson. Like a d-bag, Carl interjects some smart comment every time Rick shuts his mouth. Even I want Ron to at least wing him with a shot by the time the real feces hits the fan later on.

Can Morgan live with Rick if he won’t kill? It’s not even a matter of staying in Alexandria at this point. Deanna would have no problem keeping the pacifist around. Morgan pulls his weight and has deep insight to what would motivate future human attackers. He’s an asset. Rick sees only a threat looking at the man who is the only reason he even made it to Atlanta for Glenn to save, thus introducing him to the people forming his little kingdom—and by some ridiculous default Carol is in agreement, simply to keep her relevant in the episode. There’s no logical reason for Carol to be this distrusting. She’s written so oddly this season. The writers backtracked hardcore on where her trajectory lead—sociopath land. Sociopaths don’t care what happens in a society, even one this small, unless it impacts the way they live. Morgan isn’t a threat to Carol; she shouldn’t be so invested in undermining his position in their community. This whole witch-hunt is added to drum tension in an otherwise lackluster episode. The only important bits happen in the first and final two minutes. I just saved you forty minutes of your life. Use it wisely.

caroljudith

Carol winds up stalking Morgan. Because, how else will they make something epically stupid happen with the prisoner no one else knows about unless poorly-written and paranoid Carol acts as catalyst? First, she has to ditch Judith. Here comes Jessie, a walking womb they dump the kids on without much concern for her as a person. While Carol waits for Jessie to put something away; which takes five minutes too long just so the following conversation can happen between Sam—still upstairs—and Carol.

Sam, “If you kill people, do you turn into one of the monsters?” Carol doesn’t even think about her response. “The only thing that prevents you from becoming a monster is killing.”

Spencer may be the densest character on television. He is nearly eaten playing Batman by crawling across a rope tethered between the wall and the slowly-crumbling church. The grappling hook fails, dumping Spencer amongst the walkers. Rick and others haul him up. Tara risks her life to provide cover fire. In a stunningly stupid move, Rick yells, “Tara! You almost died once for these people. What the hell are you doing?” Facepalm. Headdesk. They can hear you, Rick. Tara’s eloquent response speaks for all.

TWDTara1

But why would Spencer play piñata in the first place? To go get a car, of course. The same plan Rick hatched, more or less, only executed with the grace of a newborn foal. And why didn’t Spencer tell Rick his plan? Rick listens to himself, no one else. Which is why Rick is literally the last person I would want leading my survival group. His selfishness knows no bounds. Deanna isn’t ignorant to this problem. When she comes to thank Rick and his people for saving her son, she asks Rick why he saved Spencer. “…he’s your son,” Rick responds automatically, then waits for a Scooby Snack. “Wrong answer.” Deanna isn’t impressed. She expected Rick to finally grow to see her people as his after passing the torch.

There’s no time to fix Spencer’s boneheaded mistake. Shortly after Glenn’s balloon signal is spotted, the church belfry topples. The wall is breached. The midseason finale will be a mad dash to either outrun the walkers or stand their ground against, oh, at least five-hundred sets of snapping jaws.

Tighten your laces, residents.


Always Accountable: Review for The Walking Dead 606 By R.C. Murphy

Spoiler warning! If you’re prepared, proceed.

TWD 606 Ditching The HerdIs there a point to this episode? All it does is establish that Daryl, Sasha, and Abraham cannot return to Alexandria in time to help with the Wolves, walkers, or internal morale troubles. Which we knew because, gasp, we’re stuck in the same two-day timeframe six friggen episodes into the season. If we’re forced to relive the same day over and over, let it at least have a cheeky groundhog with smooth dance moves. I will hazard a guess that with everyone finally accounted for in this time frame, we’ll finally move forward with the plot. Won’t hold my breath, though. The writers have forsaken common sense in storytelling. It’s like the current writing room is populated by teenagers who swear they know what they’re doing, but really all they’re doing is making a huge mess and Mom—the producers—gave up cleaning.

Storytelling 101: Time must always move forward. On cue you say, “But, Groundhog Day. You just mentioned a movie stuck in a time loop.” Now, now. It’s not that easy to dismiss what I’m saying. Time still flows forward for the main character. Each day is different for him, he still has tomorrow and yesterday, they just happen to have the same events. People who work on repetitive production lines still move forward in their personal time line even though they repeat the same thing all day every day. They progress emotionally and physically. It’s an entirely different beast than breaking chronology to backtrack and tell portions from the story we already really know without writers leading us by the nose to figure it out.

TWD 606 Abraham FenceWalkerEven within this episode they break that cardinal rule. There is no reason for the story to follow Daryl through to the following day, only to wind back the clock for Sasha and Abraham’s scenes. Everything the duo did in the episode could have taken place within the time line set by Daryl’s ordeal, including their initial entrance into the office building where they wait out the night. It would’ve taken no time at all to establish their location and well-being if edited into the episode during a specific moment to ramp up tension for Daryl’s abduction scenes. What they’re doing is stealing time for character building. Something which should flow naturally as each character finds their footing within the plot. The writers constantly fail at this basic storytelling skill. Whenever they realize they’ve forgotten character emotions, they create an awkward lull in the story and cram in as much as they can. It puts two essential fighters in this world on the sidelines simply so the writers can create yet another love story subplot. At least I think that’s what they wanted to do in this episode. Abraham’s dialog is so clunky, I have to watch his scenes three times to figure out what he’s actually saying.
Abraham and Sasha are useless in this episode—except for the missile launcher he recovers near the episode’s end. What about Daryl, does he do anything vital to the plot? Ha. Ha ha ha. Yeah, right.

The episode opens with the trio shaking the walker herd at the twenty-mile mark. When they turn off the parade route, someone shoots at them. Daryl dumps his bike, but recovers enough to ride out into the woods. Yes, more forest scenes. I’ve started naming the trees, because surely every scene in this show is filmed in the same acre of forest and I’ve developed more of a relationship with the foliage than any character since Hershel died.
Daryl isn’t alone in the forest. Burned walkers litter the ground. As he flees further into the trees to hide from whoever attacked them, he stumbles across two women who obviously think he’s one of the shooters. A man knocks him out. There’s weird Daryl POV sight gag taking us into the next day. Fancy another walk in the woods? The strangers bind Daryl and set out to find their friend. No friend at their destination. Daryl escapes when one woman, Tina, faints, stealing their bag containing his crossbow and pack. It also has Tina’s insulin. Yup. He takes it back. Just in time to grab his abductors and hide from the shooters. There’s no interaction between the groups. The search is called off. “We only wanted to take this so far,” one man tells his cohorts over the radio. Essentially, there’s no point to these men other than forcing Daryl to interact with his abductors a little longer.

After the shooters leave there’s, you guessed it, more walking. They find a bunt-out greenhouse where friends of the abductors once lived. The friends burned in the fire the abductors set. They also turned walker and are trapped under a layer of melted glass. Tina is bitten. Driven by who-knows-what, Daryl asks them the standard questions for bringing someone new into the community. They pass with flying colors. For about five minutes. When Daryl recovers his motorcycle, they steal it and the crossbow.

TWD 606 Daryl Betrayal

That’s okay. There just happens to be a conveniently placed truck fifty yards away. No spare crossbow, though.

When the two story lines finally hit the same time line, Daryl arrives in the small town to retrieve Abraham and Sasha. They drive toward Alexandria. The only interesting part of the entire episode is a short message over the radio. Is it a distress call from Glenn? Man, I hope so.


Now: Review for The Walking Dead 605 By R.C. Murphy

 

Here’s your spoiler warning. Proceed at your own risk.

…They make a run on the food pantry, ignoring Olivia when she reminds them they have to ration until the walkers clear and they can make a supply run. Spencer, Deanna’s son, steps in to lend a voice of reason. Then he turns around after everyone is gone to pillage what he wants. My opinion of the guy was already pretty low, but after he left the gate open for the Wolves and stole much needed food? I hope his drunk self falls off the wall while he’s on guard duty. Spencer isn’t the worst off emotionally, either. Betsy, wife to David who died in the last episode, and a few others paint the names of the dead lost in the attack and partially failed mission on the wall—including Nicholas and Glenn.

TWD 605 Jessie Betsy

After creating the tribute, Betsy returns home and slashes her wrists. Jessie finds her after, zombified and banging on her front door. This leads to Jessie making one of several drawn out speeches during this episode. Not every speech comes from her, though she has to say something after Betsy dies in order to keep the others from seeing suicide as a viable option. It just feels like anytime there’s a sliver of tension, Rick or someone yanks out the soapbox and lets it rip. For heaven’s sake, Rick makes a loud speech about being quiet to avoid riling the walkers while standing next to the compromised wall section with about a thousand zombies leaning against it trying to get to the booming voice on the other side. There’s a point where the writers need to give up this trope and move on to other ways to motivate a crowd. Start a conga line or something. I don’t care so long as I don’t have to listen to another sermon from the Ricktatorship pulpit.

TWD 605 Tara DeniseHealthy ways to cope with the stress do not involve attacking each other about a girl. A lesson Carl and Ron desperately need to learn. Enid is still presumably on the outside. Carl asks Ron to help and is rejected, with a threat to tattle to Rick if Carl hops the fence. He ends up going to Rick anyway in order to cash in the rain check on those shooting lessons Rick promised back at the quarry. Another unhealthy coping mechanism is attempting to tenderize a walker with a broken bottle. Deanna, I’m looking at you. Your cool flew out the window the minute the Wolves attacked. Get your act together. Tara seems to be the best adjusted to the stress. She manages successfully to talk Denise off the metaphorical ledge when the new doctor cannot find a way to clear the infection in Scott’s bullet wound. And, hey, she gets kissed for her efforts. It’s a win-win.

Desperate for answers, Maggie prepares to drop over the wall and search for Glenn. Aaron, heavy with guilt because the backpack he lost when the Wolves tricked him and Daryl with the tucks led the attackers to their door, insists she let him help. He even knows a way out which won’t break her leg if she falls wrong. They take to the tunnels running under Alexandria. Down there, they face walkers so soggy and muddy, Maggie’s hand goes right through one’s chest. She’s nearly bitten, yet still tells Aaron to go back and tend to his wounds. Yeah, not happening. Then again, neither is the mission. The tunnel exit is too close to the herd.

TWD 605 Maggie GooeyWalker

Despite everything in her demanding she find Glenn, Maggie won’t risk losing the baby. It’s the last piece of her husband left; she doesn’t even have a picture. That night when Maggie and Aaron search the area for a signal from Glenn, they take a moment to erase his and Nicholas’ names from the memorial wall.

There’s a change in the guard coming to Alexandria. After Deanna snaps and attacks a stray walker—Carol lost track of only one Wolf she killed and he turned in the walls—Rick swoops in and makes the actual kill. Crouched on the pavement, covered in walker blood, Deanna tells Rick, “I wanna live. I want this place to stay standing.” She realizes her mental capacity cannot handle the stress from all the losses, but Rick seems to be doing just fine. Obviously he’s the better choice for leader, right? NO. WRONG. But the decision is made. Rick celebrates his new position by kissing Jessie. Okay, that wasn’t the real purpose to their conversation, but it might as well have been for all the sense it made. Somewhere along the line, the writers forgot how to have Rick talk in coherent thoughts.

The future is not so bright for Alexandria. The fence, though reinforced, is failing where the truck hit. Four of their best fighters are still in the field. Morale is in the tank. There’s a crazier leader taking the throne. Oh and let’s not forget the crazy guy waiting in a jail cell. Yes, they survived to see another day, but how long will their luck hold out?


Here’s Not Here: Review for The Walking Dead 604 By R.C. Murphy

Honestly, if Morgan hadn’t been loonier than a cartoon wabbit, the Crazy Nest would have been an ideal place to set up camp for a while and rest. But his lunacy drove everyone away. Then it destroyed his secured safe haven. One night, probably agitated by the surprise visit from his past—Rick— Morgan flies into a rage, yelling and pacing. He knocks over an oil lamp, setting the apartment ablaze.

Heads up! There are spoilers in the following review.

Losing his home doesn’t slow Morgan’s murderous roll one bit. He’s equally dangerous camping in a meadow. Methodically, Morgan clears the walkers from the surrounding forest and burns them in a pyre. The fire attracts more walkers, which he knocks out and adds to the fire. Walkers aren’t his only focus. To Morgan, everyone is a threat. He kills human and walker with the same passion. When the area around his camp is clear, he ventures further out. There’s a gorgeous meadow with purple wildflowers . . . the shot somewhat ruined by a weird visual effect they used to make it clear, Morgan is cray-cray. Yeah, we didn’t need you guys to do wobbly camera tricks. The acting alone shows the truth just fine.

You ready for this? Morgan hears a goat. For once, he’s not hallucinating. There’s actually a goat leashed in front of a cozy stone house. The goat isn’t alone.

TWD 604 TabithaMorgan is given ample opportunity to put down his gun and walk into the house like a civil human being. He’s too far gone to realize this strange man is offering food and shelter, at least temporarily. Sensing the threat, the stranger knocks Morgan unconscious. But he apologizes first. Morgan wakes inside a prison cell. Well, a makeshift one, at least. Eastman, his accommodating host, left food for him. It’s not what Morgan wants. He screams at Eastman to kill him. In response, Eastman drops a worn copy of The Art of Peace in the cell, then resumes building an indoor pen for Tabitha, the goat, to keep her safe from walkers. Before Eastman says goodnight, he asks Morgan not to hurt the goat.

Days pass. Morgan observes Eastman; watching him easily kill walkers approaching the house and practicing with his staff. When Morgan seems calmer, Eastman opens up about his background pre-apocalypse. Eastman worked for the state as a forensic psychiatrist. He lived in Atlanta. The men talk. Eastman digs into Morgan’s relentless need to “clear,” as he calls it. “Because that’s why I’m still here,” Morgan explains. He’s called on his BS.

TWD 604 Morgan Cell
There’s a lot of conversation in this episode delving into PTSD, how humans react not only to losing loved ones, but also being forced to kill—humans aren’t built to handle murder mentally. Eastman wants to help Morgan. In his career, he only met one man beyond saving. Then comes the shocker; Morgan isn’t locked in the cage. Matter of fact, there’s no key to lock the cell; Eastman threw it in the river a while ago. It says so much about Morgan’s state of mind. He never once tries the door, yet uses a zipper pull to pry away the board holding the window bars in place. It’s almost like he made the minor escape attempt to keep himself occupied, but he doesn’t really want to be alone anymore. The subconscious is a tricky beast.

What does Morgan do with this news? He certainly doesn’t leave peacefully or take the offer to crash on the couch. Nope. He attacks Eastman, who knocks Morgan on his ass. In the struggle, a piece of drywall with a child’s drawing on it is broken. For one instant, Eastman forgets himself and his deep respect for life. He stops short of driving his staff into Morgan’s forehead. Yet again he makes the offer: Door or couch. Morgan, petulant to his core, chooses the cell and closes the door. Eastman opens it, only for Morgan to close it again.

They’re at an emotional standoff. Eastman goes about his daily life, preparing to go on a trip to anywhere. While he’s on a supply run. Morgan is charged with Tabitha’s safety. Yeah, you guessed it. Walkers try to eat the goat. For a heat-stopping moment, I thought he’d let them get Tabitha. There was yelling. Saving the goat is the turning point. The respect Eastman shows the deceased walkers is the cincher. Morgan becomes Eastman’s aikido student. Cue many, many training scenes. Too many, really. The episode is pretty solid, but drags with just two men and a goat. Hey, I smell a new sitcom.

But it’s not all training and cheese-making. One night during dinner Morgan finally asks why the heck there’s a prison cell in the living room. It tracks back to the one truly evil man Eastman interviewed for his job. Crighton Dallas Wilton fooled everyone except Eastman with his sociopath mind games. After Eastman was nearly killed by Wilton, he recommended the man never see freedom again. Of course Wilton was livid. He broke out of prison, tracked down Eastman, and killed his family. Moments after, Wilton turned himself in, saying he just wanted to destroy Eastman’s life. Driven mad by the loss, Eastman built the cell intending to abduct Wilton and starve him to death. When he tells the original story, he hedges around confirming or denying if he went through with the plan.

TWD 604 Wilton Grave

At the episode’s end, we learn he did murder Wilton. It took forty-seven days to starve him to death. There was no magical peace in Eastman’s life after. “I found my peace when I decided to never kill again,” Eastman tells Morgan.

If they’re going to actually make this trip to anywhere, they need a few more things. Just so happens, Morgan left those very things at his camp. While there, Eastman finally asks about Morgan’s family and makes him say their names. It’s a huge healing moment . . . ruined when the man Morgan strangled shambles toward the camp. He freezes, unable to put the walker down. Eastman steps in, but not soon enough. Eastman is bitten.

It’s the last straw. Morgan snaps again. All the guilt he felt from failing to save his family quadruples watching blood blossom across Eastman’s back. He screams for death.

TWD 604 Morgan Attacks Bitten Eastman

Eastman is ruthless and calm, collecting the walker to bury and leaving Morgan. On the hunt to clear again, Morgan ventures into the forest. It’s easy to find another walker. Two frightened survivors stumble into his path. The woman carefully sets chicken noodle soup and a bullet on the ground before thanking him and walking away.

Morgan snaps out of his mental fog and rushes back to Eastman’s. Tabitha is dead in the front yard. He takes her body to the graveyard behind the house. Despite his injury, Eastman is burying the walker who signed his death certificate. He gives Morgan the house and supplies, but with a warning that security alone isn’t enough. The isolation from living alone isn’t healthy. Before he dies, Eastman calmly walks to the shed to get his gun. It’s unclear who does the job.

So why did we have yet another flashback episode? Morgan has a hair-brained idea to use Eastman’s technique with the Wolf resting in Alexandria’s jail cell. Yeah, that’s not going to work. This guy is hellbent on killing the townsfolk. He found the scouting photos, found the town to be safe, possibly full of supplies he needs to fix the cut on his side, and decided Alexandria should be his. He vows to kill them all, even the children. His cell door is locked.

Yet again, we’ve made little plot progress. A show can only tread water in the same spot for so long before it sinks.


Thank You: Review for The Walking Dead 603 By R.C. Murphy

 

Yup. You guessed it; this review contains show spoilers.

Nearly every death in this episode is simply to whittle down the Alexandria citizens openly opposing Rick, just like Carter. It doesn’t make for compelling television when viewers know Joe Blow #5 will bite the big one after he mouths off against the Ricktatorship. Don’t believe me? The only person in this episode who openly questions Rick and survives is Heath. Will every Rick-centric episode become an execution to secure his place in the town? Sure, he’s not pulling the trigger himself, but why should he have to raise a finger when the writers are making the deaths so convenient?

Nearly every death in the episode was ridiculous and the result of writers confusing frightened characters with lazy writing. I imagine the writer’s room sounded like this the afternoon they read through this scene:

“We have this dude in Rick’s face, what do we do?”
“Kill him, duh.”
“But they’re in a clearing in the woods with seven able-bodied fighters.”
“Sneak attack.”
“There’s four-inch wide trees for cover.”
“We’ll use a quick cut in post to catch them by surprise.”

And it happens twice. Are we expected to believe Glenn and Michonne are so comfortable now with their lush digs in Alexandria that they’ve forgotten everything they learned in five previous seasons? It’s rubbish. Then they try to show what happens when the Alexandria natives are set upon by a small herd. Common sense and logic fly out the window. I kinda understand the one guy freaking and pulling his gun. I’ll buy the friendly fire injury. What I cannot comprehend is that this happened after the first surprise attack. If this guy were going to fail his gut-check, he should’ve bolted when the walkers killed Rick’s bad-mouthing opponent. It almost feels like this scene was written in another order and cut together haphazardly out of order in post-production. Matter of fact, most of this season comes across the same way.

TWD 603 Somanytreestheycantseewalkers

Onto plot things. This episode, as with the last, is set in the same timeframe with the episode ending about the time Carol and Morgan secure Alexandria. Rick and company are still in the woods, rushing to get ahead of the herd heading toward Alexandria. Rick, realizing they need to divide and conquer—or he’s tired of being snapped at by soon-to-be walker meals—tells Glenn and Michonne to push the others forward. He’s going to double back for the RV. The plan is to join Daryl, Abe, and Sasha in the RV then help them lure the larger horde twenty miles from their home. There are a few walker encounters in the forest. One man dies, Barnes—the man who confronts Rick early in the episode. Scott is shot in the leg by friendly fire from Sturgess. David is bitten on the shoulder. The only other woman in the small crew, Annie, twists her ankle sprinting uphill. Glenn and Heath end up becoming crutches for Scott and Annie, making their reaction times slow, along with their progress across the five mile stretch from the road to Alexandra.

TWD InjuredOnParade

At the halfway mark, they reach the nearby town. The half-hour lead they have on the herd diminishes, and they’re trapped in town.

Glenn and Nicholas leave the others, searching for the feed store to set it ablaze and hopefully stop the herd from shambling to their home. The others remain in the tiny pet store to hide and tend to the wounded. David knows he won’t make it and asks Michonne to pass on a message to his wife. Like a fool, she promises him he’ll at least make it home to tell her himself. Scott and Annie, realizing their limits, ask to be left behind. Their surrender to the inevitable makes Heath confront Michonne about Rick’s earlier warning: Not all of them will make it home during this mission. He feels Rick’s assessment of their skills is harsh and uncalled for. It takes approximately thirty seconds for Michonne to put him in his place; until he’s reached the moment when he’s covered in so much blood, he can’t tell what’s his, what’s walker blood, and what blood belongs to his friends, he has no clue how to survive in the outside world.

There’s a catch in the plan; the feed store has already been burnt to the ground. Nicholas, addled because of his PTSD, struggles to find an alternative building to torch. He leads Glenn away from the encroaching herd . . . right into a fenced off alley. In moments they’re surrounded by at least a hundred walkers. The men run out of ammunition. They can only stab so many before the walkers push them back against a dumpster.

TWD 603 Glenn Nicholas Standoff

Up they go like a 1950’s housewife who spots a rat in the kitchen. The struggle is too much for Nicholas. He turns to Glenn and says, “Thank you,” before shooting himself in the head. The last we see of Glenn and Nicholas, they’re both on the ground under the hungry horde.

Michonne, Heath, and the injured trio fight their way through the town. Annie, unable to keep up with her makeshift crutch, falls and is eaten. The remaining crew end up in yet another fenced-off alley. Cue eye roll. Couldn’t they think of two different ways to torment the characters? Luckily for the gang, there’s no walkers on the other side of this gate. Up and over they go. Well, not all of them. The herd finds them, claiming David’s life. Not one of them stops to put the man out of his misery. Michonne, Heath, and Scott make it back to Alexandria.

While they’re in the midst of the herd, Rick runs a half-marathon, kills a walker, hurts his hand, and retrieves the RV, which was back at the curve in their zombie parade route. He arrives at the spot where he thinks he can cut off a portion of the wayward horde. His arrival coincides with the Wolves escaping Alexandria. There’s no contest. Rick kills them all. And in the process shoots up the RV so bad, the thing won’t start. Whoops. Did I mention the walkers are about twenty feet away, too? Bravo, Rick.

TWD 603 Dead RV

Daryl’s bit in this episode is simply to give fans Reedus face time. He hems and haws about going back to help Rick, leaves the parade route, then turns around and goes right back to driving with Abe and Sasha. There’s literally no point to his scenes other than to show that Abe and Sasha will see their mission through to the end. Which we knew. Once Sasha cleaned her nose, she’s a reliable team member again.

The big OMG moment is Glenn’s fate. You guys know how I feel anytime they try to kill him. I have been and will always be Team Glenn. Though I have a feeling he will indeed be the next big loss for the crew. It’s been coming for a while. Out of all of them, he has the best prospects for making an actual life in Alexandria. Following show logic, he has to die. There’s no happiness in TWD. It makes the show utterly predictable when it comes time to off another character fans actually like.


JSS: Review of The Walking Dead 602 By R.C. Murphy

Whoa! You sure you want to proceed? There’s spoilers in this review.

The manipulation games seen early in this episode started long before we all sat on our couches to watch. Back at San Diego Comic-Con, they swore up, down, sideways, bothways, whateverways, that the Wolves would not be a large part in the early episodes. Second episode—BOOM. Wolves at the gates. Yay. You finally got one over on us, guys.

TWD 602 CarlEnid

Within the episode, the games serve a far different purpose. Carol continues to wheedle her way into Alexandria’s bosom with her perfect housewife routine. A routine which slips a little when Shelly talks smack about a dish Carol hasn’t even cooked yet, then proceeds to whine about dried pasta and how she could feed them all like kings if she had a pasta maker. In typical Carol fashion, she digs the emotional knife in under Shelly’s ribs, offering to teach her how to make pasta without a machine, but the cigarettes? They have to stay outside. Such a disgusting habit. Plus, they have enough things trying to kill them. Carol’s mood follows her home, where Jessie’s youngest, Sam, waits for her. She tells him point-blank, your dad beat your mom, he died, get over it. Seeing as it’s a great parenting technique, Jessie employs a similar technique with her eldest, Ron. She calls him down on the premise of cutting his hair. He sees through her ploy. But then the conversation stops making sense; until Ron says Rick is just as dangerous as Pete. There are ways to write scenes where characters are hiding secrets. This is not one of those ways. It’s clunky and far more awkward than it should be, almost like the actors had no clue what they were saying when it came to the context of the fight and Ron’s secrets.

jss-deanna-and-maggie-about-to-start-working

Maggie does a little emotional manipulation of her own while Glenn is off dealing with the horde. Much like her father, Maggie believes every successful safe haven must be self-sustaining; that includes producing their own food. Raising cattle is a long way off, but Maggie scored crates of seeds recently and knows what to do. She takes Deanna outside the fence to a spot she’s picked for the garden. The catch? Deanna has to approve and put into motion the town’s expansion project, plus it will take a lot of backbreaking work to prepare the ground for planting. It seems like hard physical work may be what shakes Deanna from her mental fog.

The Wolves attack without any warning whatsoever. One moment Carol smugly watches Shelly puff away on a cigarette, the next Shelly has a machete in her head. Within moments, Alexandria is in chaos. How? Why? Rick left people on watch. Why was the gate unguarded? There are at least ten able-bodied fighters in town when the attack happens. Not one of them is armed nor at a guard position. The one guy with a rifle, Spencer, nearly wets himself when he misses his first shot. He’s taken out of the game completely when the Wolves drive a truck into the church, knocking him from the belfry. This is the truck Rick and company hear out on the road.

Carl holds his own pretty well, protecting his sister and their house by himself until Enid stops by on her way out of Alexandria. He convinces her to stay, but it won’t last; she’s a nomad. We see Enid’s introduction to Alexandria before the opening sequence. Why? Probably just to show a teenage girl eating a raw tortoise and create some oddness with the initials “JSS.” The scene has no real purpose other than to establish a mental mindset for a character handled as a throw-away since her introduction. This happens too often. Writers realize they have no substance for a character they need to do something vital, so they cram in a half-assed backstory to fill the gaps. Do your character building before they’re on the final script copy, guys.

 

TWD 602 CarolMorganDisguise

It’s almost hilarious how inept these characters are. Carol is literally the only one to realize the Wolves don’t have guns, but if they get to the town’s armory, it’s game over for every single person in the fence. She alone prevents the first pack from breaking into the armory, then leaves poor, frightened Olivia to guard their only saving grace. There’s no help coming. Everyone else is armpit deep in walkers out on the road. But so long as they have the guns, they have the upper hand. Morgan’s world view is too narrow. Yes, he knows Carol doesn’t really enjoy the killing, but he has to see the necessity in the moment, appreciate the sacrifice she’s making for everyone. He’s so busy nagging her about the deaths, he still doesn’t understand what she’s telling him about the armory or the mentality of these people.

I think I know why . . . . Morgan has dealt with these people before. Nearly every one of the Wolves he encounters who manages to speak recognizes him, either directly or through stories they’ve heard. When they fight, he’s quick to knock them out cold. No brawling. Very few swings. One, two—pup on the ground. He even talks a small pack into retreating with little physical convincing. I’m not going to jump on the “Morgan is awful” bandwagon. He’s always been neutral. It’s possible he has a deeper connection to the Wolves, but I’d say it’s an old acquaintance telling undead war stories to his cronies with the occasional physical encounter to reestablish territories since they’ve all been in the same general area for a while, apparently.

TWD 602 MorganWolf

In the end, the attack lasted about thirty minutes, maybe less. There’s no clear picture of how many or who died. Bodies remain on the street. Fires smolder along the fences. Carol and Morgan are on the prowl, clearing straggling Wolves or stray walkers.

Is Alexandria safe? Aaron finds scouting photos on one man’s corpse. The attack was planned. By who? Did they die in the fight or flee with the others? Or were they present at all for the Wolves’ shindig? I can’t imagine planning something with that much care and not watching. Unfortunately, the mastermind may remain a mystery for a while, giving them enough time to attack again.


So Close, Yet So Far – Review of Fear the Walking Dead 102

First, adding unnecessary time to the pilot, killing what little momentum was in the episode with slow pans of Los Angeles, false zombie sightings, and sandpaper smooth character development. The latter is a huge deal-breaker for fans. They need a character to latch onto and love as a friend. I’d hoped the second episode would be better without the luxury of extra time to futz around, forcing it to focus on the plot. Yeah, not so much. All they managed was to make a bigger mess of the characters. Then, they continuously used slow-mo shots to try and ramp the tension throughout the episode. Except after an incredibly snail paced pilot, starting the second episode with a quiet slow-mo shot of Alicia walking down the street is the exact opposite of what they needed to do to catch fan’s interest again.

Caution: Show spoilers below.

fear-the-walking-dead-kim-dickensThe writers for this show can only write one female stereotype—the strong, independent woman who doesn’t need to listen to anyone, let alone a man, in order to keep her family safe. Madison was locked into this trap from the get-go. In this second episode, Liza is crammed into the same mold—vehemently refusing to deal with Travis even though the tone in his voice when he calls her to warn her about the strange happenings in L.A. says something is seriously wrong. Automatically, she jumps down his throat, much like Madison when he attempted to tell her there was something wrong in the church where Nick got his fix. Alicia does nearly the same thing after visiting her boyfriend Matt, only to discover he’s so sick, he should be in the hospital. Madison warns Alicia to back away, afraid Matt will turn into whatever Cal was before Nick ran him over twice. “People are getting sick. It could be contagious.” Predictably, Alicia fights her mother. “If he has it, I have it.” While it provided a great throwback to the harsh secret Edwin Jenner told Rick Grimes before the CDC building exploded on TWD, it makes no logical sense for Alicia to completely dismiss her mother’s concerns. At no point does she stop to actually process what is going on. The women all give into knee-jerk reactions, simply to create tension. It makes them all one-dimensional, dull, and predictable. Even Madison’s emotional breakdown near the episode’s end is telegraphed. Strong, independent women always cry when alone. Then when someone catches them, they brush it off. Yawn.

So what actually happened in episode two? Travis and Madison concoct a fool-proof plan: gather their kids, his ex as well, and drive out to the desert to wait out whatever is going on. Oh and detox Captain Addict. First, find Alicia. A task hindered by overworked cell phone towers and her stubbornness, as mentioned earlier. After they spend far too long arguing whether or not it’s safe to be around Matt, he finally sends Alicia away. This time she listens. Travis drops everyone off at home and heads out to pick up Chris and Liza. Chris dodges Travis’ calls like a professional disgruntled child. While he’s busy with his metaphorical fingers in his ears, Chris winds up smack dab in the middle of ground Zero for another officer-versus-undead shooting. The public doesn’t understand why the officers unloaded their magazines into the homeless man.

FTWD

In a scene reminiscent of the 1992 L.A. riots, the crowd demands an explanation. Chris films the altercation, which only incites the protestors as they defend his right to film the police who tell him to stop. By the time Travis deals with Liza’s unreasonable refusal to listen to his warnings and they track down Chris, the riot is in full swing. An infected woman shuffles toward a female officer and is shot twice. The second she hits the ground, pure chaos erupts. Travis and Liza grab Chris. They run until the riot is too much to navigate, eventually begging for shelter in a barber shop owned by Daniel Salazar. His wife Griselda is the one who makes the final decision to provide a safe place for the family. Daniel’s daughter, Ofelia, is also there. The episode ends with them still trapped inside the barber shop while outside, the rioters blow up vehicles and loot shops which haven’t been locked up. Back at home, Madison is desperate to score meds to wean Nick off heroine. She leaves him with Alicia to break into the nurse’s office at the school, where she scores enough OxyContin to do the job. Hopefully. As she’s ready to leave, Tobias suddenly appears—never mind that he doesn’t have keys to the school or a reason to be there, really. But since he warned Madison about the outbreak, she relents and gives him back his knife. Oh and helps his steal food. Because that’s what good guidance counselors do, right? Sure. They also hand out drugs and encourage kids to have unprotected sex—my disbelief crash-landed the second she willingly committed a crime with the kid. Tobias and Madison aren’t alone.

FTWD2Artie, the school’s principal, has a new, fresh look. He shambles after them. Stupidly, Madison tries to help and is attacked for her efforts. Her big, bad protector doesn’t so much as make Artie flinch with his itty bitty knife. When the infected principal turns on Tobias, Madison rescues her rescuer by bashing her friend’s head in with a fire extinguisher. She takes Tobias home, leaving the food they stole. Because that makes sense. If you want to die from starvation. The episode ends with the family living across the street becoming Infected Chow and Alicia finally demanding to know what’s going on.

The most frustrating thing about this episode is the fact that they more or less present Tobias as an apocalypse expert. He babbles tons of useful survival information. But when it comes to practicing these skills, nothing. Nada. It’s dumb move after dumb move. First, fruitlessly stabbing a man repeatedly in the chest. Second, leaving the food behind. They wrote him as the Harbinger and Encyclopedia, but negate these traits at every turn when Madison doesn’t accept what he’s telling her. The show is written almost as if each character is trapped in their own bubble, utterly incapable of actual interaction with each other. How do they expect fans to root for what should be a cohesive survival unit when the characters have no vested interest in one another? Yes, it’s early in the game, still. However, the season only has six episodes. There’s not much time left to build up the characters from their current two-dimensional caricatures. Without a connection to this family, all the groundwork they’re laying for the apocalypse— the riot scenes were brilliant if one ignores the family story line— is for naught.

FTWD3


A Different Kind of Survival Plan

 

Given the amount of undead action on our plates, and the ferocity with which we love the shows, it’s only right to have a survival plan in place to make it through those rough episodes.

Note: this is not to replace your current go bags, escape routes, or safe haven plans.

Prepare your viewing room.

  • Remove any and all breakable items from the room. There may be random bouts of flailing or flinging things at the television screen. We don’t want to ruin anything important.
  • Ensure there’s a clear path to the bathroom. You’ve only got a couple minutes during commercial breaks to answer nature’s call. Don’t waste a second tripping over shoes or toys. Miss one second of the action and you may miss saying goodbye to a favorite character.
  • Build yourself a squishy fort. Load it with pillows and blankets. Pillows come in handy when you need to hug a character, yet can’t. Blankets provide the perfect Gore Shield, lest the blood and guts on screen become too much to handle.
  • Kleenex. Trash can. Need we say more?
  • Secure your noise-sensitive pets in a quiet room with their favorite toys and a goody or two. Some animals don’t react well when their owners randomly shout at the television.
  • Keep a roll of duct tape on the coffee table. Just in case you have that one friend over. You know, the one who stands and paces while yelling at the TV.

Refreshments. You need to keep your strength up.

  • The ideal foods to serve should be cold or room temperature. Soft, yet not too messy. This is in case you drop the food during a tense moment. Hot foods will burn your lap. Messy foods stain clothes/carpets/furniture. Hard foods, when thrown, have the potential to break glass. Like a TV.
  • Beverages should be cold to prevent burns. Preferably clear. Again, to prevent personal harm or property damage if spills happen in the heat of the moment.
  • Plastic or paper serving dishes, plates, and cups.
  • Avoid foods and drinks which resemble blood, internal organs, or raw meat if you have a weak stomach for gore.
  • Drink plenty of water. Exciting shows raise your heartrate and blood pressure—just like jogging*. Maintaining adequate hydration will keep you comfortable. (*Do not use TDW or FtWD as a replacement for your regular exercise program.)

Play nice with others.

  • Call dibs on bathroom use to avoid a stampede when commercial breaks hit.
  • Warn your neighbors if you feel you will yell at the show. This is especially important for apartment dwellers, those with noise-sensitive roommates, or folks living in otherwise quiet neighborhoods.
  • Do not, under any circumstance, discuss potential spoilers while the show is airing. Your viewing party pals may enjoy being surprised. Don’t ruin it for them.


From the Beginning: Review of Fear the Walking Dead Episode 101

Warning: Again. Spoilers.

As promised, Fear the Walking Dead starts with a little undead action. We find Nick Bennett in a church which has been turned into a shooting gallery for heroin addicts where they partake in “Junkie Communion.” He wakes, looking for Gloria, the girl he shot up with the night before. Unbeknownst to him, she’s already up and eating breakfast. Not too sure how much nutrition is in a guy’s face, but it doesn’t stop her from chowing down on a poor sap’s cheek and lips. Nick freaks, as one does when facing an aggressive cannibal with freaky eyes, and bolts from the flophouse. He’s hit by a car when he stupidly stops in the middle of the street to catch his breath.

FtWD101NickAccident

In the first five minutes, they establish Nick as an unreliable narrator. This position is reinforced after he’s checked into the hospital. A cop asks Nick all the usual questions—what happened, why was he running, where’d he get the smack from? Despite being freaked out, Nick responds with sarcasm and lies, calling his delusional ramblings about blood and gore a, “Runner’s high.” The lies continue when he mother, Madison Bennett, arrives at the hospital. It isn’t until much later that Nick opens up to Madison’s boyfriend, Travis Manawa, about what he saw. He admits he’s terrified to think what he saw isn’t real, but cooked up by his drug-addled mind. “If that came out of me, then I’m insane, Travis. Yeah, insane. I really don’t want to be insane.”

The episode’s tempo drops drastically once Madison and her daughter Alicia leave the hospital and head to school. Alicia is a student at the school where Madison is the guidance counselor. Travis also works at the school as an English teacher. At this point in the show, Alicia is only present to show just how screwed up her brother is compared to a “normal” child raised under the same circumstances. She has a steady boyfriend, a place at Berkeley after she graduates, and a serious chip on her shoulder when it comes to trusting her druggie brother. The last, I’ll give them a pass. It’s gut-wrenching to see a sibling fall into drug dependency and unable to help them in any way that sticks. But couldn’t they do more with Alicia? Anytime she’s given decent screen time, she’s latched onto her boyfriend, repeating, “One more year,” referring to her great escape to college. And then the oh-so-essential personality point, her boyfriend, goes missing. At least she gets more screen time than Chris, Travis’s son, and his mother Liza. There is more zombie footage than their bit part in the episode.

The mid-episode doldrums grabbed hard and fast. In an eye-rolling attempt to break it up, the show kept zooming in on people facing away from the camera and playing, “OMG, this guy’s a zombie,” music. Or they latched onto Madison’s near-belligerent refusal to listen to Nick and Travis when they told her about Gloria and the murders in the church. For heaven’s sake, Travis put his hand in a gore puddle, yet it’s not enough to convince Madison there’s something going on. Instead, she accuses Travis of using her son as a Band-Aid on his broken relationship with Chris. It’s not until Nick breaks out of the hospital that Madison will consider going to the church to see what happened with her own eyes. Even then, she has a minimal reaction to the blood on the floor, yet completely breaks down over a needle in one of Nick’s books.

After Travis and Madison leave the church, they hit traffic—not unheard of on L.A.’s notoriously awful freeway system. They hear police warning people to stay in their cars and gunshots. Travis pulls onto the clearer road and they head home. The next day, however, we find out what happened on the freeway via a viral video the school’s staff watches together. After a car crash, EMT’s treat the victims. One man, lying on a backboard, attacks an EMT. Police beat him with batons, to no avail. Eventually they shoot him about eight times in the chest and, surprise, he stands again. Finally, an officer shoots the man in the head. This isn’t the first documented case of this nature. Tobias, a student Madison has taken under her wing because he’s prime bully bait, brings a knife to school the morning of Nick’s accident. He says, “We’re safer in numbers.” Madison asks why, but he doesn’t really answer. She voices her concern about his future if he continues acting out, bringing weapons to school. Tobias goes on to tell her, “No one’s going to college. No one’s doing anything they think they are.” The kids online are hip to what’s going down. All the adults have their head in the sand, apparently. Well, the adults and Alicia. She assumes the footage from the freeway incident is fake. When the police order the school to cut classes short, her belief wavers a little.

Nick’s a free man. So what’s the first thing he does? Call his drug dealer, Calvin. Madison and Travis think Cal is just Nick’s friend. Yeah, the only friend a junkie needs. Cal and Nick meet at a diner, then drive down to the Los Angeles River. Nick assumes he’s about to score dope. Cal assumes Nick is an idiot and plans to shoot him. They fight. Cal gets a bullet to the gut. Nick bolts like his stolen pants are on fire. Unsure what to do with the corpse, he calls Travis. Yes, because your mom’s boyfriend is always the first logical choice when dealing with murder. Being a good boyfriend, Travis brings Madison along and they all drive back down to the river. Only, there’s no body. Now Madison and Travis think Nick’s completely bonkers. That is until Cal shuffles up behind them when they go to leave. Madison tried to help. Cal mistakes her for a hamburger. Taking matters into his own hands, Nick runs over Cal twice to save his mother. It doesn’t kill the undead, just disables him enough he can’t attack anymore.

All Madison can say is, “What the hell’s happening?” Travis replies, “I have no idea.”

Which is pretty much how I feel after watching a ninety-minute episode for maybe twenty minutes of actual plot. This isn’t TWD, with its non-stop walker action, that’s for sure. But it’s also got a long ways to go in order to become a solid genre show which will keep fans in their seats instead of wandering off for snacks every time Alicia is on screen or Madison waves off Travis’ well-founded concerns for the thousandth time. They could have done so much more with the extra time for the pilot episode, and I don’t mean just cramming in more walkers or slow pans to show downtown Los Angeles.