We’ll Have a Double Scoop of Walker, Please

What do we know about the upcoming season? There’s a metric ton of walkers in the premiere. Greg Nicotero, who directed the episode, says there were over 300 walkers on set to shoot just one scene. In total, there’s rumored to be over 600 walkers in the episode. This we don’t doubt; the walker count in the four-minute SDCC trailer is staggering.

A few new faces will join Rick and company, along with a face from Rick’s past. Lennie James, as Morgan Jones, comes into season 6 as a full cast member. It’s unclear just how much of an opposing force Morgan will be when Rick puts his plans in action. Scott Gimple, TWD showrunner, won’t confirm or deny a conflict outright, admitting they did indeed make it appear so in the trailer. “We sometimes play with the truth in trailers. Rick is faced with challenges to the way he does things and including his people in the way he does things.” Lennie James sees only one outcome, there will be fallout between Rick and Morgan.

New cast members include Ethan Embry (Once Upon a Time) as Carter, Merritt Wever (Nurse Jackie) as Dr. Denise Cloyd, and Corey Hawkins (Straight Outta Compton) as Heath. Carter appears a few times in the trailer, set opposite Rick and his plans. Denise is Alexandria’s new primary doctor now that the other’s brain splattered all over the sidewalk. All we know about Heath is he’s a runner for the town. Denise and Heath are characters from the comics. Carter is described as a composite of many comic characters they couldn’t figure out how to introduce in other ways.

There’s not much else to share about season six yet. Gimple did a nice jig to get around questions about the Wolves and their part in the season—they’re still a threat, but not in a way fans can predict, and not as immediate a threat as others.

Everything else we could add is in the trailer. Let it speak for itself.

 


Of Wolves and Men

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Of Wolves and Men
Review of “The Walking Dead” 516 – “Conquer”

Let’s get the messy part out of the way—this episode didn’t warrant an extra twenty minutes of screen time. All it did was give producers a chance to dump all the plot threads into a pool and pray it all untangles in the end. They should’ve refined the story into something a little more cohesive that fits the normal forty-two minutes per episode. Every plot element was unnecessarily drawn out. It’d be different if the time was spent on much-needed character development or laying down a solid base for next season. It wasn’t. They flung everything off the table and fans are supposed to be happy with how the story lands until October. As far as finales go, this is The Walking Dead‘s weakest. So what did happen in the finale? Let’s discuss.

You know the drill, there’s spoilers from here on out in this review.

a0c21c33-8acf-5554-fead-ea88779278dd_TWD_516_GP_1111_0261After weeks wondering why Morgan was brought back during a couple quick scenes, we finally get an answer. Kinda. It’s entirely possible, given the state of things in Alexandria by the end of the episode, that Morgan will fill the long-empty “morality of the group” position. A role desperately needed since Hershel’s murder. We were led to believe Gabriel would fill the need, but he’s loonier than a monkey in rubber pants. Morgan isn’t a pushover. When he’s confronted by the men who’ve been mutilating the walkers around Alexandria, he attempts a passive resolution. It doesn’t work, so he thunks them over the head and locks them in the car he’d used as a hotel room the night before. Later, Morgan bails Daryl and Aaron out of a tight spot—they unwittingly walk into a trap set by the same men who attacked Morgan. These men, wolves they consider themselves, could be the big bad for next season. Honestly, they don’t feel too threatening now that Daryl, Aaron, and Morgan know where they are hiding their zombie collection. What kind of weirdo keeps a zombie collection, anyway? (Zombie bunnies don’t count, guys.)

The entire time Rick and company have been in Alexandria, it’s felt like he and Michonne are growing apart. She wanted to find home so bad and he’s fought it tooth-and-nail since meeting the townsfolk. It’s not until Rick wakes in a makeshift holding cell with Michonne watching over him that they finally understand—they want the same thing and are going about it completely different ways. She doesn’t care if he conspired with Daryl and Carol to secure emergency weapons. She’s willing to look the other way while Carol coaches Rick on how to Play The Part—tell Deanna and her followers exactly what they want to hear, just like Carol has done since they arrived. Michonne has overlooked and forgiven a lot in the name of keeping their newfound home. Being a pushover won’t work, she knows it. However, she also understands in order to get what they all want, someone and something’s got to give. Michonne is the law alongside Rick. She can’t run off like Carol, threatening to murder anyone in the way—a message Pete got loud and clear in this episode. Michonne tells Rick, “We don’t need (guns) here. I don’t need my sword. I think you can find a way—we—can find a way. And if we don’t, I’m still with you.” So even though he’s been a paranoid nutjob for weeks, one of his most capable allies is still at his side. How much is Michonne willing to overlook and forgive in her quest for normalcy, though?

twd-517-460x260Tensions are riding high between everyone, not just the town’s peacekeepers. Toward the end of the episode, there’s a huge clash between Sasha and Gabriel—the crew’s most unhinged members. Sasha spent her afternoon laying in a mass walker grave, wondering what’s wrong with her. Gabriel spent his strolling around, looking for a walker to do what he can’t—end his life. At the moment of truth, he kills the walker. It’s actually one of the best kills in an episode filled with walker deaths. But when Gabriel and his inability to commit to death and Sasha with her equally large death wish are in the same room, the claws come out. “I think I want to die,” Sasha tells Gabriel. He replies, “Why wouldn’t you want to die? You don’t deserve to be here. What you did can never be undone. The dead don’t chose, but the choices you made, how you sacrificed your own . . . .” He goes on, blaming Sasha for Bob’s death, saying Tyreese deserved his death because of what she’d done. Most of what he says is directed at himself, not her. It doesn’t stop Gabriel from attacking Sasha. In the end, Maggie pulls them apart and sits them down to pray.

Another tense duo come to blows in the midst of the big, “What do we do with Rick” problem. Nicholas lures Glenn over Alexandria’s walls and shoots him in the shoulder. The wound isn’t fatal. Throughout the middle and end of the episode, Glenn and Nicholas take turns beating the snot out of each other and the walkers drawn their way by the noise. It ends with Glenn pinning Nicholas to the ground, a gun pointed at his head. Nicholas begs, crying. Glenn visibly wants to kill him. Is psyching himself out for the kill, telling Nicholas repeatedly to shut up. He doesn’t do it. Should he have? Not in this instance. Nicholas is a coward. He made his attempt to rid himself of the one man who knows just how much of a coward he is. Now that the plan has failed, I’m sure he’ll back down. He may even become Glenn’s new sidekick.

twd-516-shockThe town meeting to discuss Rick’s attack on Pete, the gun he’d hidden, and the threats made after the fight is doomed from the get-go. Deanna’s motivations aren’t without bias. It’s obvious she wants Rick gone. He’s a thorn in her side and constantly questions how she’s run things since the settlement was created. She doesn’t even wait to see if Rick will show up to the meeting that’ll decide his fate—which he won’t, seeing as Gabriel let a zombie into Alexandria after failing to secure the gate and he’s tracking it while his crew stands up for him. All those kind words from Michonne, Carol, Maggie—and let’s not forget Abraham’s eloquent offering—they’re for naught. Once Rick walks in with a dead zombie over his shoulder, it’s pretty much sealed. Instead of rushing to save his own hide, Rick hunted a walker on his own to ensure their safety. Not even Deanna’s admission of Gabriel’s concerns, which we heard last week, matter after Rick’s little speech.

“The ones out there, they’ll hunt us. They’ll find us. They’ll try to use us. They’ll try to kill us. But we’ll kill them. We’ll survive. I’ll show you how. You know, I was thinking . . . I was thinking, how many of you do I have to kill to save your lives? But I’m not gonna do that. You’re gonna change.”

Rick’s place in Alexandria is cemented when Pete comes into the meeting fully prepared to kill Rick—with Michonne’s katana. Reg steps in the way to calm Pete and is killed instead. Without hesitation, Deanna gives Rick the order to put Pete down.

This is the chaos greeting Morgan after he reluctantly agrees to come back to Alexandria with Daryl and Aaron. How will the old friends get along after such a brutal reunion? Who knows? We’ve got quite some time to ponder how things will land in an evolving Alexandria.


We Are Them

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We Are Them

Review of “The Walking Dead” 515 – “Try”

Shh . . . . Was that rustle a walker or a spoiler? Tread carefully.

ae0063ba-6f46-588c-405c-afd6ae55c085_TWD_515_GP_1031_0251Death rituals in the zombie apocalypse are odd. More often than not, there’s no corpse to bury or they’ve been forced to cremate their pals because there just wasn’t time to dig a grave. Deanna and family memorialize Aiden by listening to one of his mix CDs. Music has been a vital part of this season, keeping the tone just a little off balance. Aiden’s death does the same to Deanna. She isn’t thinking as rationally as usual when it comes to confrontations and playing the intrigue games they’ve already established between the factions. Typically it’d be an ideal time to pounce, but her opponent isn’t playing with a full deck, either.

At least this means Deanna won’t have time to yell at Sasha for going Lone Ranger in the forest around Alexandria. The second Michonne discovers that Sasha is gone again, she takes off after her. Rosita tags along to be the voice of reason. “You seem screwed up that we found something,” Rosita says to Michonne while they’re on Sasha’s trail. She holds a mirror up to Michonne’s guilt about Noah’s death—if she hadn’t pushed, they wouldn’t have been there for him to die. Irrational, yes. Just like Sasha’s quest to single-handedly decimate the walker population. She’s not a human nuke, but does make an impressive dent in the walker numbers near Alexandria—with assistance when the dung hits the fan at one point. Not that Sasha wants or needs Michonne’s help, of course. She’s beyond saving.

Someone else blows off steam by taking out a few walkers. Carl follows Enid out into the woods on one of her numerous outings to simple run free, away from the nightmares. She’s got a few tricks up her sleeve to deal with walkers—including using a kitchen timer to draw them away. At one point they end up cornered by a horde and hide inside a dead tree. Enid tells Carl, “It’s their world. We’re just living in it.” Which them? The walkers who outnumber the living? The adults making all the wrong decisions, costing the children their homes and loved ones repeatedly?

Things in Doc’s house aren’t getting any better. Carol is fed up. She wants to see an end to it and prods Rick toward making a decision. She’s been digging into the problem. Discovered that Jessie tells Sam to lock himself in his closet during Pete’s outbursts, and once Sam came out of the closet to find her unconscious, bleeding on the floor. Rick decides to try negotiating before following Carol’s suggestion to kill Pete. Rick’s idea of good negotiating techniques may need some work. Like, say, not cornering your opponent in a graveyard. Deanna has all the right answers to Rick’s suggestion—separate them—but she’s thrown for a loop at the suggestion that they kill Pete if he doesn’t comply. The answers aren’t enough. Rick pokes at the hornet’s nest, goes to Jessie and tries to make her see that she can’t fix what’s wrong with Pete.

“You’re only going to make things worse.”

“If things get worse, it means he’s killed you and I’m not going to let that happen.”

the-walking-dead-episode-515-rick-lincoln-post-980Why is Rick fixated on solving Jessie’s problems? Is this an attempt to save one woman, therefore saving the countless others he’s failed since waking in the hospital so, so many moons ago? Certainly it can’t be love. How wrong it is that we question his motives so much simply because he wants to do the right thing. But he’s going about it all wrong. His motives may not be transparent, but the window Rick and Pete break through during their fight is crystal clear—and shattered like Rick’s hope for a future in the walls of Alexandria.


The Price You Pay

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The Price You Pay

Review of “The Walking Dead” 514 – “Spend”

Grab your Kleenex and let’s go. Just watch out for the spoilers below.

twd-514Let’s get the worst part out of the way. The supply run had potential at first. For once, Aiden didn’t have his head wedged so firmly he couldn’t hear Glenn’s advice. They followed procedure. Well, except Eugene who just didn’t want to be there. Cowards don’t do brave things and helping find replacement parts for the power grid borders too close to heroism for his taste. But the coward wasn’t the problem. Once inside, things start to unravel. Nicholas and Aiden lose their calm once the walkers close in on their location. That’s the only way to explain how Aiden failed to see the grenade pinned to the chest of an armored walker before he took another shot. Unbelievably, that’s still not the worst thing to happen on this run. After both Nicholas and a dying Aiden admit they were the reason four of their previous supply runners’ deaths, everyone jumps from frying pan into the fire. Eugene single-handedly carries Tara through the walkers to the van outside. Nicholas runs the wrong way—ending up cornered in the building’s lobby which they knew was overrun. Glenn and Noah try to save him and each other, but Nicholas’ panic eats his last two brain cells.

Noah’s death is by far one of the hardest to sit through. Steven Yeun’s performance during the scene breaks my heart. It says so much about Glenn and his morals—he let go of Noah, the least he can do is be there for him until he’s gone.

There’s an unspoken code amongst native Alexandrians when it comes to walker interactions. From the examples given during the supply run and at the construction site with Abraham, it’s safe to assume the code is, “Every man for himself.” Abraham is the only man to step up and save Francine after walkers invade their trip to grab supplies for the wall expansion. Slowly some of the others turn back to help, but it takes a while and they’re still not totally convinced they did the right thing providing backup for Abraham. Tobin, their overseer, knows they reacted wrong. He almost got one of his crewmembers killed. After he returns to camp—leaving the others behind—Tobin resigns from his position and tells Deanna to give it to Abraham. Is it wise to put yet another “outsider” in charge? Maggie convinces Deanna that it certainly won’t be the end of the world, plus her people are competent and she has faith in their ability to help Alexandria.

“They’re not good people. They’ve done things. They’ve done unspeakable things.”

f3202c35-703a-654d-6ff4-8bfa157dd4b3_TWD_514_GP_1023_0117Gabriel could undo all the good press Maggie has been putting forward for the group. Usually it’s Rick to put his foot in the crazy mess and drag it all over the carpet. Not this time. The guilt-crippled priest is everyone’s worst enemy. He can’t accept what he sees in himself and instead of dealing with it, finds an external source to blame. Rick, unfortunately, makes a great scape goat—possible more so after Deanna learns of her son’s death. Despite all their mistakes, do they deserve paradise? Is Alexandria the best they will find or is there a better paradise for them to take over?

The takeover may have a hiccup if Rick wants to do this thing covertly and without killing innocents. Over the course of the episode, it becomes alarmingly clear that something isn’t right in the Doc’s house. Sam spends more effort trying to stay at Carol’s house than it’d take for him to walk home. This is after she terrified him into keeping mum about the guns she stole. Even after all her effort, she’s still not the most frightening thing in the boy’s life. Once she realizes something is wrong, she sees the patterns emerge. Rick sees them too when Pete drunkenly accosts him about bringing Carl and Judith in for checkups. When Carol asks Rick to kill Pete, it’s inevitable. She’s been there, done that, and knows it’s going to take something drastic to shut down an abuser his size. Can Rick do it? Can he kill for Carol, for Jessie and her children—whom he hardly knows yet seems to care about her? What happens if Rick does kill Pete? They need a doctor more than a law man. Deanna may reconsider her stance on his place in Alexandria if he costs them the town’s doctor.


Don’t Forget How to Use It

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Don’t Forget How to Use It

Review of “The Walking Dead” 513 – “Forget”

Head’s up! There’s spoilers in the rest of this review.

c6a19207-1c00-8798-6c5b-d834abba8f70_TWD_513_GP_1016_0045One of the last hold-outs to fit into life in Alexandria is Sasha. She’s not sleeping. Wakes with the sun to use someone else’s family photos for target practice. At no point does she attempt to get along with the locals—not even effervescent Olivia. How can anyone resist home-cured meats and pickles? Her erratic behavior puts everyone at risk. Deanna won’t put up with her for long. Neither will Michonne.

Sasha isn’t the last round peg refusing to fit in a square hole. Carol, Rick and Daryl are very much on the fence—do they start taking over now or wait to see what their new neighbors can really do? More importantly, how quickly can they establish their own weapons cache? Never mind what’s actually coming out of Deanna’s mouth—making Rick and Michonne the town’s law, reestablishing civilization, a future for their children. Matter of fact, Rick looks terrified at the prospect of Judith remaining in Alexandria past next week, let alone when she’s Carl’s age or an adult. He has to see the potential in her as a leader, but too long scraping by to see tomorrow makes him jumpy, unable to trust in anyone. Which leads to one of the best-acted scenes on this show this season—Carol and Sam in the armory. Melissa McBride does an amazing job showing just how good Carol is at lying to everyone around her. The two sides we see—the soccer mom and the ruthless killer—are drastically different. Carol loves kids, but in that moment she needs Sam more afraid of her than anything else in the world. It works. But is Carol’s remaining humanity really the price Rick should pay to obtain a security blanket?

“…longer they’re out there, the more they become what they really are.”

TWDIf Daryl finds out how far down the rabbit hole Carol goes to get the guns, his tune will change pretty quick. As it is, he’s slowly warming up to Aaron. Or at least I assume that’s what it means when he grunts more than five words at a person. The guys had an unfortunate bonding experience with the doomed horse, Buttons. They tried to help and in the end, that help cost Buttons his life. How many times has this happened with humans on the show? So many deaths in the name what’s supposed to be kindness. Except, kindness is as foreign as flying to Disneyworld for vacation in their reality. Losing Buttons doesn’t put a damper on the kinship of sorts brewing between Aaron and Daryl. While everyone else is dragged to the welcoming party at Deanna’s, the guys join Eric for a spaghetti dinner. Over dinner, they pop the question—will Daryl take Eric’s spot as recruiter for Alexandria. There’s a signing bonus, too. Plenty of parts to build a custom motorcycle. Something changes for Daryl during that day. He went from covert meeting in the woods to agreeing to recruit for the town. If he can be won over, who will follow next?


Good News – “The Walking Dead” Episode 510 – “Them”

Warning, there’s a horde of episode spoilers below.

None of the crew will make it out of Georgia if they don’t find supplies. There’s been a drought over summer. None of the creeks they’d used to find water before exist now. Digging would only provide enough water for maybe two people—using more energy than they can spare. They have no food. There’s no handy side-of-the-road towns to pick over for green beans and fruit cocktail. Even when they hit a spot in the road filled with cars, there’s not much left that’d keep them walking toward their goal. Abraham’s big find was a bottle of booze, which he intends to drink despite dehydration. This last stint of life on the road has kicked the crew in the shins every chance it gets. When a pack of wild dogs attacks, it’s the first time we’ve seen a live domestic animal since the pigs at the prison. It’s also when we find out just how determined these people are to survive. A dinner of dog meat isn’t something many can stomach, but they had to or admit they’d given up the fight to live. There’s a couple characters who look like they’ve already thrown in the towel on that fight.

Over the three weeks since Atlanta—where they said their final goodbye to Beth—Maggie has done her best to hang in there. But long days in the heat without water and food paired with the trauma of her loss have taken their toll. Carl manages to lift her spirits a little, handing her a pretty jewelry box. In stark contrast, Gabriel attempts something similar and is shut down. To Maggie he’s a coward who hid when the people counting on his help came for aid. That cowardice goes against everything her father taught her and what she tried to instill in her sister before her murder. It also tempts her. Seeing the weakness in Gabriel makes Maggie disgusted at herself. She’s not sure she can go on without seeing her sister every day. They’d been so close to finding each other—Maggie missed her by minutes. How can she go on when her family’s journey has ended? Glenn tells her, “Keep fighting.”

Fighting is what Sasha does best. It’s what Tyreese did best, as well. This family trait of extreme violence to cope with strong emotions is a handicap the group cannot afford at the moment. They’re exhausted, in no condition to walk the remaining sixty miles to Washington, let alone take on a herd of walkers who’ve been harmlessly stalking them for miles. It doesn’t stop Sasha from messing up a non-violent plan to get the walkers out of the way—pushing them down an embankment near a bridge—and attacking. Michonne has to shove Sasha onto the ground to make her stop fighting. While yes, Sasha’s bloodlust and drive to fight the world did net the crew a canine dinner that night, it will also cost them later down the road if she can’t learn how to channel her feelings into something more productive—like finding food they can carry that won’t bleed over the last of the bullets. Sasha likewise isn’t sure is she can go on without her family.

Daryl stands as proof that one can go on after losing their entire family. He made it through Merle’s disappearance, reappearance, turn as a kinda-don’t-hate-him guy, and his death…s. Coping with that loss wasn’t a solo endeavor. He had his chosen family and they needed him to keep them safe. Beth needed him. Judith needed him. And he failed one of them. Just like he failed his brother. Just like his family failed him. Daryl is caught in a cycle of disappointment and loss—one that stretches years before the walkers came and shook things up. He’s hit a breaking point. Not even ever-vigilant Carol can derail the trauma train hijacking Daryl’s brain. He’s resorted to sneaking off and burning himself in order to feel anything past the numbness. Carol gave him permission to feel his losses. It wasn’t enough. He didn’t feel safe expressing his emotions with witnesses. Not until he gives just a peek to Maggie because he understands the pain in her chest and the sleepless nights. He’s already wondered, “How can I keep going?” In the end, Beth—the seemingly weakest of them all—inspires two people who’ve never floundered this much in their sense of self before. She saves them, as hokey as that sounds.

Rick did the thing. He said the show’s name in dialog. It was a moving speech. It might even keep the troops going. But what’ll keep them going even better is something they’ve been denied for too long—hope. A helpful stranger says he has good news, but how many times must they be burned by the same promise before they learn their lesson? Or is Aaron telling the truth?


You Can Run, but . . .

You Can Run, but . . .
Review of “The Walking Dead” 508 – “Coda”
By RC Murphy

Here we are! Weeks of slow build up brought us to an unforgettable mid-season finale. Was it the perfect way to tide viewers over until episodes resume in February? Not in the way previous seasons have kept us chomping at the bit to find out what’s happening next. They set a high standard after the season four mid-season finale and its fiery blood bath. The show’s producers would’ve had to set no limits to hit that high a note again.

Warning! Episode spoilers a plenty are waiting below.

The episode starts right after the last left off, with Bob Lamson handcuffed and running away from Rick and his rescue team. Taking matters into his own hands, Rick chases down Lamson in a police cruiser, rams into him, and doesn’t calm down until the barrel of his gun is aimed at the fallen officer. Lamson attempts to sweet talk Rick, say they can go back and make the plan work. Rick’s response, “Can’t go back, Bob,” says a lot about the mentality of everyone in this season. They’ve all crossed lines they can’t come back from. The people they once were are long gone. Lamson may have been a decent guy, but after the walkers came, his moral code was dropped in the mud. But his moral code is still cleaner than Rick’s. And splattered on the pavement after Rick was done pulling information from the injured officer.

Coda4Lamson may have been able to maintain a sense of civility within the hospital—and its backward rules when it comes to the wards the cops order around like slaves. Dawn walks right on by as her officers physically and emotionally abuse their wards, never batting an eyelash so long as they leave her alone. Yet we’re supposed to believe her when she says the things she does are for the greater good, that she’s doing it to help people who’ve ended up in situations like Beth. Her definition of help differs greatly from what’s in the dictionary. Dawn helped by telling her to risk her safety and steal medicine to maybe-save Carol, covering up Gorman’s murder to use as blackmail, making Beth act as her maid, and lastly, ordering a young woman to push a police officer down an elevator shaft. At every turn, Dawn put Beth at risk, all in the name of paying off some debt for health care or covering up a justified murder. Nothing Dawn says can be trusted. She got where she is by manipulation and cold-hearted calculation. Two skills she puts to work during the climax for the episode.

At last, Gabriel may understand why his fellow survivors are so efficient at killing when a threat comes their way. After his escape, he made his way to the school where the Terminus folks made camp the night they enjoyed a little Bob-B-Q. Too bad for him, they aren’t very good housekeepers and left their leftovers on the grill. After seeing first-hand what the Terminus people did, he heads back to the church . . . with a gang of walkers in tow. Carl and Michonne take care of the mess, trapping the walkers inside. Gabriel is ready to pull his weight, telling Michonne, “I can’t run anymore.” He could’ve also been talking about the hole in his foot, but I like to believe the good Father will be a solid part of the crew from here on out.

G.R.E.A.T.M. pull up to the church just in time to help. Everyone piles into the fire truck, taking Maggie to Atlanta to help save Beth. Unfortunately, even with the wheels, they’re too late to do any good.

The climax for the episode plays out like an old western—two forces meeting on a road, one leader doing the talking for each side while everyone else is twitchy from nerves. The trade-offs go smoothly. Daryl rushes forward to claim Carol and her go bag. Rick walks the remaining officer forward to trade for Beth. The moment Beth is back with the crew, things go south. Dawn has another stipulation—Noah must return to the hospital. Beth had taken his place in their system. Without either Dawn would have to do her own chores. We can’t have that. Fed up with the manipulation and lies, Beth takes matters into her own hands. Or rather, her own cast, where she’d hidden a pair of scissors before the trade-off. It was the one time Beth didn’t hem and haw about taking action. She saw an opportunity and took it, cutting one head off the hydra working within the hospital. Dawn didn’t go down without a fight. She manages to fire off a single round from her gun. Beth’s bravest act is her final one. A single shot to the head will ensure she doesn’t come back as a walker. It’s a small mercy at the end of a painful few weeks for the young woman.

The reactions to Beth’s death have a bigger impact than the moment Dawn pulled the trigger. Daryl is absolutely broken and takes the kill shot to take out Dawn. Carol carefully pulls him back before the tentative peace the deaths brought is broken. The Greene family have always functioned as part of the heart for the group. Beth’s light kept many of them going during the prison days, her gentle songs and the way she cared for the young ones in their group giving them hope for a future led by the kids she aided. Now it’s just Maggie. She really is alone this time. No big what-if hanging over Beth’s fate. Can she recover from this loss? Can any of them? Losing the innocent members of their strange family takes a toll, chips away a little more of their civility. Another loss like this and they may end up more walker than man.

Coda3

Don’t skip the final scene! Yes, there is a short bit after the credits. Does this mean we’ll see much more of Morgan in the future? I hope so. It’s time to shake things up and bring back some energy to the story now that we’re not mired in the hospital drama anymore.


Chewed Up and Spit Out

Review of “The Walking Dead” 507 – “Crossed”

We’re one episode away from the mid-season finale. So far the plot has crept toward an outcome completely hidden to the viewers. There’s no big bad guy for the various factions within the survivor’s group to fight. The one main mission for the season was based on a lie. We’ve now got a new mission: Save Carol and Beth. But can that take us through the next two episodes and give fans what they look forward to every mid-season break?

Watch your step! There’s spoilers creeping around under here.

Walking-Dead-507-02Our intrepid heroes split yet again, leaving Michonne and Carl to look after Judith and Gabriel. The Father is jumpy, touchy about the work being done to fortify the church so it’s a safer place for them to hole up. His regret over the murders done by his fellow survivors eats at him. Michonne and Carl tag team Gabriel. They stress the need to learn how to defend himself. How to move on emotionally after being forced to kill—walker or human. Gabriel saved them by allowing them to camp in his church. This is the only way they know how to repay the kindness, by teaching him how to survive after they leave if he doesn’t travel with them. The pressure from them to grow past his comfort levels forces Gabriel to do something utterly stupid. He escapes through the floor boards and under the church, injuring himself in the process. How far can a limping, pacifistic, guilt-ridden man make it? Is he running from people he sees as cold-blooded killers or from the memories of how he soiled his hands by refusing to aid his parishioners?

Walking-Dead-507-Team-GREATMThere is a new faction within the survivor crew – G.R.E.A.T.M. is the team name Tara cooked up for the group who had been escorting the liar Eugene to D.C. for his mythical walker cure. They’re not a very well-oiled machine at the moment. Abraham put himself in time-out after decking Eugene, his temper steaming hotter than the Georgia highway he’s kneeling on. Rosita attempts to talk sense into him. Fails. Fails to the point where Maggie draws her gun and forces Abraham to kneel again. Maggie is done with his hissy fits and the hiccups in their plan. She’d agreed to go to help. To give her life some purpose after losing her entire family, except Glenn. Without the mission, the entire group is lost. Tara tries to keep the peace, but can’t do anything in the face of Abraham and Maggie’s anger. Glenn eventually steps up and starts weaving a plan, using his people skills to show everyone that the fighting will get them nowhere and they can’t camp out in the middle of a highway forever. He brings them together. By the time Glenn, Rosita, and Tara make it back from a trip to find water—scoring a couple fish for dinner along the way—Eugene is awake and Abraham’s relief that he didn’t kill yet another living being sloughs the foul mood from his shoulders. They may be able to work as a cohesive unit, but where will they go if D.C. is out of the picture?

the-walking-dead-episode-507-rick-lincoln-quiz-590Rick’s group down in Atlanta seem like they may have a solid plan to get Beth and Carol back. Or maybe not. Tyreese has come a long way since the days when he could not and would not even do so much as kill a walker. However, the thought of barging into a secure building crawling with well-armed police makes him think twice. Not only about the casualties from the opposing side, but civilians and their own crew members. He comes up with a better plan—catch two of Dawn’s officers and force a trade, yours for ours. When Rick moves to reject the safer idea, Daryl intervenes. He’s not taking any chances retrieving the two people he’s come to care about the most because of one of Rick’s rash gotta-get-revenge ideas. The plan goes off without a hitch. Or so I’d like to say. Being what it is, things went downhill quickly as soon as backup arrived to aid the cops lured out by Noah. There’s a shoot-out and violent hide-and-go-seek scene. It ends when Daryl rips the head off a walker and bashes a guy’s head with it. There’s a sit down with the officers in custody. One man, Bob Lamson, appears to be the best bet for making the plan work. He gives Rick some solid advice . . . and then uses Sasha’s obvious emotional weakness against her. Lamson lures her off to the other side of the warehouse and rams her into a window so he can escape. So much for having a plan.

The main walkers for this episode were far different than anything we’ve seen from KNB EFX for the show before. Most of Atlanta was hit by napalm during the initial walker invasion. The unlucky folks who’d been outside the hospital for evacuation were hit in the process. After they died, they came back as animated hunks of bubble gum. Or at least that’s what they looked like with their flesh melting over the asphalt. Wouldn’t want to step in that and try to scrape it off my shoe.

Inside the hospital, things are the same as always. Jerk cops ordering their wards around, and turning that onto Dawn when they feel they aren’t getting their way. One officer orders Dawn to take Carol off the machines and stop treatment, stating it’s a waste of resources. Dawn agrees, and then turns around to use Beth to save Carol. Because any sane office of the law will ask a scared, injured girl to pretend she’s a doctor and potentially kill a woman trying to save her without proper medical training. Yup. That’s one-hundred percent believable.

The next episode if the much-awaited mid-season finale. What’s waiting for viewers? Hopefully something to punch up the energy for the remainder of the season.


On the Trail – Review of “The Walking Dead” 506 – “Consumed”

 

We’re two episodes out from the mid-season finale. Which leaves the show not a lot of time to tighten ranks and leave us with one of their unforgettable mid-season finale episodes. Going off the last three episodes, the energy the show needs to build in order to give fans what they’ve looked forward to is a tall order. Since Beth’s solo episode, the story has been dragging behind like a walker’s partially severed foot.

Whoa! Below are a bunch of episode spoilers. Turn back if you haven’t watched, yet.

The main problem with the show right now is too many characters and the need for intensive character development in order to make potential plot progress happen in a believable manner. What that means for the viewers is smaller cast sizes for each episode to give certain people their time to shine. We’ve done this with Beth, Daryl, and now Carol.

Throughout this episode, we catch snatches of what happened to Carol after Rick asked her to leave the prison, and a couple from before. Do we need more Carol backstory? Not really. She’s grown the most as a character, aside from Carl. Most of what’s changed Carol was right there on the screen. What we didn’t witness first-had still resonates in the way Melissa McBride carries herself in this role. Tossing in two-second flashbacks every time the show comes back from commercial is unnecessary. Did they forget that Carol is one of the main characters? We know her pretty well, even while she was gone. Not one single fan I spoke to during the time Carol wasn’t on screen said she was gone for good. They all knew she’d come back to help Rick and company.

Our only other lead in this episode was Daryl— a character who’s also shown significant emotional growth, especially over the time since his brother’s death. But he’s also someone the fans know well. They understand Daryl on a level bordering on psychic. Norman Reedus paints every emotion on his character’s face. There’s a lot of mystery about Daryl, but not when it comes to where his head is at. Yes, it was nice to have an episode where Carol and Daryl play catch up with each other, but there has to be a plot to go with it.

We’ve been chasing Beth for far too long. The entire episode cannot be a game of hide-and-go-seek. This story line drags the energy for the show down to a level where it’s hard to focus on what’s going on because everything has reached predictable levels. Daryl won’t give up until he finds Beth. Carol won’t let him go off on his own. They’re in a huge city. There’s magically a trail of breadcrumbs for them to find where Beth is hidden.

Oh yeah, and Noah. Noah hasn’t made it very far—convenient for our heroes, who haven’t had a very good day. And Noah makes it worse by robbing them. Only he still doesn’t make it far, even after arming himself. Why would anyone who knows the kind of depravity living amongst the hospital populace stay within easy reach? He has most of the means to get away. Find a car and he’d be free to make pit stops to grab food and water. Noah stays out of fear, yes, but he was so gun-ho get away with Beth. Did he stay for her and not want to admit it? For an episode based solely on character development, Noah and his motivations were left at the wayside in favor of information we already knew about two popular characters.

Doesn’t bode well for viewer expectations down the line.

 


Road Trip

Review of “The Walking Dead” 505 – “Self Help”

Last week, we caught up with the long-lost Beth. This week, we’re on the road with Abraham and the gang determined to see Eugene safely to D.C. so he can work on the virus that may very well eliminate every walker across the globe. To say their trip is a tad rocky in this episode is a gross understatement.

Whoa, there! Careful, there’s spoilers lurking below.

wdead18A part of me feels like there were some character tweaks to make this episode in particular hit a certain vibe—not a pleasant one, either. Abraham’s anger has never been hidden, but the extent of his emotional baggage hasn’t been on the screen in this way before. It’s difficult to balance what we know of the man with what we’re shown in this episode. We get glimpses of his past throughout, relating to the early days after the outbreak and his attempts to keep Ellen, his wife, and two children safe. The ease with which he kills stems not from a long military service, but from understanding that sometimes people must die. Others may judge him—his wife was so terrified she took the kids and ran to their deaths—but at least he knows he’s done his part to keep his people safe. There’s a fine line Abraham walks. More than once we saw Rosita, who’s been with him for almost the entire trip from Texas to Georgia, take a step back from his anger. She’s romantically involved with Abraham and looks to him as their leader, but at one point she has to put her foot down before Abraham marches them into a herd of walkers so thick, one can’t see the road through all the decaying flesh.

That’s after they managed to kill every vehicle they rode in for longer than a mile. What is with people after the apocalypse having horrible luck with transportation which doesn’t require manpower? Yes, Eugene sabotaged the bus, but there’s been a string of bad timing with cars running out of gas or crashing throughout the show. Remember Lori and the walker pushing his face through the safety glass? Yuck! It’s like once the dead rose, everyone forgot how to operate cars. Convenient for the writers—it keeps their locations isolated to a specific area and gives them a chance to add in more fight scenes with walkers. Awful for the characters who end up with concussions and who knows what else from all these crashes.

the-walking-dead-episode-505-eugene-mcdermitt-tara-masterson-post-980Tara is finding her footing within the group. Unfortunately her footing puts her in the path of Eugene’s weirdness. For most of the episode, I yelled at her to get away from him. She’s naïve and kind. Lately, Eugene has been written like a sociopath. He understands emotions, but they don’t connect with him on more than a surface level. He’s got one concern: his safety. Tara, meanwhile, wants to make sure everyone is okay and happy. That’s a tall order considering the mess they get into after the bus flips in the middle of the freeway.

Speaking of, what sort of sense does it make to walk forward into uncharted territory, given that your ride and supplies catch fire on the road, instead of backtracking to a known safe location? Fifteen miles out from the church, the glass Eugene dumped in the gas tank causes the bus to flip and the engine to catch fire. Despite losing everything except the bag of weapons, Abraham orders everyone to continue on their set path. He’s running from something, which isn’t clear until the end of the episode. What I want to know is, how the heck did they happen to find a walker-free place to sleep in by sunset given there was nothing but forest stretching down the road they traveled? The same sort of plot gap happens toward the end when we though the gang were good to go with the fire engine and suddenly they’re walking toward at least two thousand walkers. Uh, what?

the-walking-dead-505-111989I’d like to take a moment to gloat. All this time, I’ve said Eugene wasn’t what he seemed and guess who was right? Yup, this reviewer. Eugene made the best of a bad situation. He knew he couldn’t hope to make it longer than a day without clinging onto someone and convincing them to help him. He’d done the math, Washington D.C. should be the safest place within the undead-infested United States. But he was in Texas, and that’s a long way to travel alone when one cannot defend themselves. Luckily enough, he stumbled across Abraham at exactly the right moment. A minute or two later, Eugene would’ve stumbled across a woman and two children who’d been eaten by walkers, and a man beside them with the top of his head blown off. Abraham feels he owes Eugene for saving him from suicide. The need to balance the debt pushed him for so long, when Eugene finally told the truth—that he’s not a scientist capable of destroying the walkers with a virus—Abraham snapped. The last we saw of Eugene, he was T.K.O.ed with everyone hovering over him. Honestly? That’s what he gets for getting everyone’s hopes up. Numerous people died to get him to D.C. and it was all a lie.

This episode was still a tad slow, save the last few minutes when the truth hit the fan. If this trend sticks, the show may have a hard time ramping up for what is always an epic mid-season finale. For now, we play the wait-and-see game.