The Next World: Review for The Walking Dead 610 By R.C. Murphy

We finally, finally get the time jump we’ve waited at least six episodes for and the events following are so dull, I bet half the audience couldn’t tell me how many vehicles Rick and Daryl drove throughout the episode—hint, it’s more than two. Two things of note happen in this episode. One is such a bone-headed move by the writing and production crew, I cannot believe they think it’s going to work. Or that fans want this thing to happen in the first place. The second is a ham-handed attempt to make this show feel like it was once a comic book.

And now, the spoiler-filled portion of the review. You’ve been warned.

Let’s just get it over with: They killed Jessie and her children to put Michonne in Rick’s bed. At last. They’ve been dancing around this doomed ‘ship for a while, usually pushing back the inevitable hookup with Rick making questionable decisions, irritating Michonne, and putting them back in their friendship box. We were happy with them in that box. At what point did fans honestly ask them to change Rick’s relationship status to, “Grieving, but banging my number one fighter,” because that makes sense? Yes, it’s been a few weeks their time, but it’s been one week for us. Fans are still reeling from losing Jessie, Sam, and Ron. Wait. Who am I kidding? The writers never gave those characters a snowball’s chance in hell of becoming three-dimensional, relatable characters. Seeing how easily they wrote them off, Jessie and Rick was a red herring for the possible relationship established at the end of this episode. Which sucks. Rick and Michonne had a nice, normal moment together. They’re laughing. Relaxed, despite their hectic days. The kids are safe. No one from town was injured, killed, or has the sniffles. It’s a side of these two we rarely see honestly portrayed on screen. Then the moment is ruined by an awkward make-out session and the producers making it perfectly clear they slept together. Like having two leads in bed together is a vital part of this show. There hasn’t been a serious romance-driven story line since Lori and Shane scrambled to figure out their future with Rick awake. We saw how well that story line ended. It was meant to end that way, though. Shane’s mental illness and inability to let Rick “win” carried the relationship drama with the plot. Michonne and Rick hooking up makes no sense, unless you look at it from the POV of a producer scrounging for viral gossip on social media. They wanted this moment to wag jaws online. Instead, people are rolling their eyes.

TWD 610 Rick Michonne

The second issue I had actually involves the episode plot—which is essentially just Rick and Daryl attempting to go on a supply run and failing spectacularly, but they have help failing from a new guy. What, another new guy? Yeah. He’s an odd duck, and has more than a few tricks up his sleeve. After Rick and Daryl follow Eugene’s advice and hit up a barn on a sorghum farm, they find a truck with supplies. Taking the truck, they move down the road, stopping at a gas station so Daryl can find a can of pop for Denise to give to Tara. The new guy—Paul, but friends call him Jesus—manages to steal the truck, blow a tire on it down the road, gets the truck taken back, and hitches a ride on top of said coveted vehicle. Rick brakes suddenly, flinging Jesus onto the ground. The guy still has enough left in his system to run around the truck, dodging Daryl’s attempts to snag him. The fight only ends after Jesus puts down a stray walker that’s sneaking up on Daryl and Daryl thanks him by tackling him in the truck’s cab. They hit the gear shift and the supplies, plus their new wheels, sink into a pond. The whole thing is downright cartoony. I half expected Jesus to pull a large carrot from his coat and call Daryl, “Doc.” While a “day in the life” episode can be fun, this took a comic character’s introduction and gave it no real thought in how to ground this guy in the reality they’ve established. Daryl and Rick aren’t this moronic. They wouldn’t have their keys pick-pocketed. They would be on-guard, still. Daryl knows there’s more guys like the bikers he blew up out there. Rick is too gung-ho to add a thieving stranger to their ranks—an action simply brushed off by Rick telling Daryl he was right to recruit after Pete killed Reg, back when Rick wanted to close ranks and keep out strangers. But there’s never a real reason given as to why Rick changes his mind after Jesus cost them easily a week’s worth of household odds and ends for Alexandria. It’s convenient for him to change his mind because the story needs Jesus down the road. Just to be safe, after Denise tends to the head wound which knocks Jesus out after the truck fight, they lock him in the prison room. Jesus escapes in time to catch Michonne and Rick nude in bed together.

TWD 610 Rick Daryl Carry Jesus

Another tidbit they added which doesn’t make much sense is Deanna’s walker in the woods. Carl and Enid see her first in the episode. Though Deanna’s face is hidden until later, they give the game away by showing her bandaged leg wound. Later, Spencer and Michonne end up wandering aimlessly until Spencer finally opens up a little about feeling like an outsider with his family dead. Right on cue, Carl leads Deanna’s walker past the adults. Spencer finally tells Michonne that killing his mother again is why he keeps sneaking off. Luckily he found her that time, otherwise the scenes would’ve been completely useless. Oh, wait, they already are. The writers are trying to salvage a character they’ve repeatedly made too cowardly or too stupid to live. It’s too late for character development. Spencer has been on the show for too long to make us care now. It just means they plan to kill him horrifically down the road. If this show is anything, it’s predictable when it comes to secondary character deaths.

TWD 610 Spencer Kills DeannaWalker

This episode could’ve been fun. It did have its moments, especially the friendly moments where Rick wasn’t the Rick they’ve written for the last three seasons. There were some cute jokes, and few laughs, but for the most part it’s a skippable episode. All the momentum they built with the townsfolk banding together for that epic fight scene is lost one episode later. They’re going to drag this plot down to snoozeville, then catch us off guard with Negan’s brutality. Only, it’s not a surprise if we see it coming episodes away.


No Way Out: Review for The Walking Dead 609 By R.C. Murphy

This episode is not for the weak-hearted. Matter of fact, I highly regretted filling my coffee mug just one more time before settling in to watch. Twenty minutes into the episode, I paused and took a five-minute break to watch puppy videos. Otherwise my heart would’ve exploded.

Warning! Walking Dead Spoilers ahead, as well as graphic descriptions of violence.

Now, I’m not doing a complete 180* flip on my stance on the show using easy outs. There were simply too many deaths in this episode which in the end tied up a loose thread in the plot. Sure, they were somewhat spectacular deaths, but that then comes down to a simple A-B reasoning for offing the character. A, the character over complicates the plot—yet Father Gabriel, who has done nothing but get people killed, remains safe; heck, he’s mentally recovering from his sins far better than anyone left alive on the show. The B reason for these producer-targeted deaths then shifts to making them so astounding visually, fans will confuse a visceral reaction to the death with a genuine connection to the woefully two-dimensional character.

There’s no ride with these people. No thrills, lulls, love, empathy to make them matter. They’re cannon fodder tossed on the field to make the generals look like they have the numbers to win the battle. Sad thing is, they’re right. The producers gave us cannon fodder and we, the coveted item in the television ratings war, bought into their bluff. “We can change,” they promise. “It’ll be just like the comic books.”

TWD 609 Road Standoff
Apparently that translates to adult language, mass slaughter of plot-hampering B-list characters, and the icky kind of tension. The tension a woman gets walking in the dark by herself and heavy boot steps follow half a breath behind her. It’s the wrong tone for where I think they want to take the show heading into the season finale. You can’t run head-first into the terror about to come. This was their toe-dip to warn us. Hopefully this unwanted tension tone shifts. I mean, the primary perpetrator was blown to about six-billion pieces. By Daryl, no less. With an assist from the time-wasting and convenient rocket launcher.

The walker footage for this episode is beautiful. If there’s one thing Nicotero does well in his episodes, you see the FX love up front and center. Good thing, too. Most of the Rick-centric scenes happened mid-herd. The few times there aren’t walkers in-frame, we’re lead to believe they somehow found a corner within the tiny community to hide where one of five thousand walkers couldn’t find them. These moments are when Rick passes Judith, his last tie to his deceased wife aside from his son, to Gabriel. The Father will shelter her in the church until Rick and the others draw the walkers away with the cars they left at the quarry. Jessie tells Sam to go with them. He refuses, stating he can make it.

TWD 609 Sam and Jessie
You know where this is going, right? They’ve intentionally mishandled Sam’s PTSD, hauling us by the nose to the moment when his mental disorder takes the forefront, driving back rational thought and costing the boy his life. Jessie, frozen by grief, is swarmed and eaten, as well. Sorry, Rick. But, wait, why aren’t you moving, Rick? He hesitates just long enough for the walkers to almost get Carl, who can’t move because Jessie has him gripped tight in her death throes. There’s a weird fascination with cutting off hands in genre pieces. Jessie loses hers to save Carl. Father and son recover just in time for Ron to be a moron. Grief-numbed Ron rightly blames Rick for his family’s death. In the following struggle, Michonne impales Ron and Ron accidentally shoots Carl in the eye.

Well, heck. By this point we’ll assume literally everyone is on the chopping block this season. Which is exactly how we’re supposed to feel. They want us so concerned for everyone, it means they don’t have to rely on character growth to keep us on their emotional journey. The only two who knocked it out of the park growth wise this episode are Denise—kidnapped by the lone Wolf until he saves her as they attempt to escape Alexandria, taking a bite in the process—and Eugene, who finally joins the fight without reservations. Characters like Aaron and Heath are only on screen as proof of life and extra bodies in the epic fight montage at the episode’s climax

TWO 609 Rick Fight Montage
After Carl is shot, things move quickly. Denise jumps to action, having slipped the Wolf when Carol killed him, but not before Denise had promised to save his life. Michonne helps Denis stabilize Carl. Rick, without saying a word to anyone, grabs a machete and heads outside to, well, collect some heads. He becomes a zombie mowing machine. After some debate, others join him, even Michonne after ensuring Denise had things in hand.

While they fight, Glenn and Enid hatch a plan to save Maggie from the rickety guard platform. The plan is beyond dumb. Glenn will stand at ground level and shoot walkers. Enid climbs the platform. Maggie freaks out, refuses to climb down the wall with the improvised rope, and uses her last bullet. Right at the last second, Abraham and Sasha magically mount the wall and mow down the walkers, all without injuring Glenn. Daryl waits in the truck and Glenn joins him. What will they do? Daryl has a plan. This may be a first, to be honest.

TWD 609 WalkerFirePit

Flaming zombie pond! That’s Daryl’s big plan. Honestly, it’s effective. The nearby walkers shamble into the flaming pond without reservation. When the herd shifts direction, Rick and company mow them down. Though I don’t one-hundred percent believe all the walkers would simply ignore yelling, grunting, sweating live bodies in favor of one big fireball. They win the battle, though. There’s no more casualties. Even Father Gabriel got in on the action before it ended. Okay, so three characters had some emotional growth.

The episode ends with what’s supposed to be a touching monologue with Rick at Carl’s bedside. The kid is alive, but unconscious and honestly doesn’t look too good with a third of his face bandaged. Where this scene went wrong is language choice. Rick doesn’t go into his feelings for his possibly dying son, oh no. Instead he crows over being able to unite the townsfolk for this oh-so important cause. He then goes on to talk about making the town bigger, badder. There’s the hint of emotion, but Rick never gives it a proper label, just that he hasn’t felt it since before he awoke from the coma. The scene has no punch until Rick begs Carl to let him show him the new world. Our hope for Carl is in a single moment, his fingers closing around Rick’s hand.

Obviously, we’re not done with Negan despite blowing up a chuck of his goon squad. How soon he’ll arrive at the gate is a variable no one in Alexandria can account for with any surety. They’re knocking on war’s door while licking their wounds again. Will this too-similar setup have similar endings to Woodbury and the prison? *shakes Magic 8 Ball* Most likely

TWD 609 Morning After


Fifty Shades of Grey Matter: Review for iZombie 211 By A. Zombie

iZ 211 Opening Library Comic Page
I honestly thought we were past the time where everything associated with erotica was followed by a not-so witty reference to a novel/movie franchise I need not even mention because it’s right there in the title for this episode, though the erotic novel within this episode has no resemblance whatsoever to the referenced franchise. So why would they use the name? To boost ratings by using the promise of a nude lead actor—in this case, Liv—and further undermine her place as a productive member on Team Z.

Pumping Liv with “horny librarian brains” gives them a blanket pardon to sell their floundering product with cleavage and numerous make-out sessions. Jumping on the bandwagon with the episode title is like a rocket pack strapped onto the show’s pet shark. If Liv isn’t in bed with someone, they don’t know what to do with her emotionally. She’s either the postal child for bipolar, riding hard on each brain she eats, or she’s sex-obsessed and weeping. There’s few middle-ground moments where she remembers herself. They tried to establish control over the brain in this episode, but given the big picture, it isn’t effective. She still ends up in bed with a hot guy—Drake the newly undead zombie, who also happens to be a double agent for Blaine in Boss’ drug ring.
iZ 211 Liv Drake
It’s all so predictable. As is the case’s conclusion.

If you follow this show regularly, you’ll notice a startling trend to their crime-solving tactics. Inevitably, the murderer is actually the first solid suspect in the case or the spouse—Often, they’re one in the same. Occasionally they’ll pull a Shyamalan, leaning hard on the plot-twist gimmick and convenient case solutions. Yes, this is a dramedy leaning harder on the comedy side at times, but there still has be natural tension resolution and variety in the cases they cover. Most episodes, we know who did it not long after they find the bodies just by following their simplistic pattern.
Long story short: All writers are petty and jealous, but not petty enough to kill. Meanwhile husbands are equally petty and jealous and they do indeed kill. The only way they managed to stretch Grace LeGare’s case to the episode’s end was to make Grace’s husband, Andy, physically handicapped and therefore not an obvious threat. His original questioning with Clive is glossed over by Liv’s incredibly raunchy day dream featuring Andy’s home care assistant, furthering the vain attempt to obscure the writer’s sole solution to any woman’s murder on the show. In the end, Andy went to a lot of work destroying his wife’s chance at a career writing erotica, then pinned the murder on Grace’s library co-worker, Muriel—who also happens to be a writer, but she pens crime thrillers. Why? So people wouldn’t think he is less of a man.

Blaine goes from having an awesome week to a not-so-awesome week overnight. Bozzio and Clive dig deep and discover his real name. No, not the one we’ve heard all the time, but his really real name. The pieces fall in Clive’s lap at last. They waste no time scooping up Blaine and hauling him to the police station for questioning. For a guy who’s had his junk metaphorically kicked twice in a row, he’s pretty smug. In comes his knight in shining armor—armor he’s seen up close and personal after drinking and sleeping with Peyton in her office the night before. Blaine is a key witness against Boss and therefore has immunity. Clive lays out what kind of guy he thinks Blaine is to Peyton. She still gets Blaine out of the handcuffs, but then turns to Liv for verification about who Blaine, John to her, really is. It breaks Peyton.
iZ 211 Major Lies To Ravi
A lot of dead-ends for Bozzio and Clive in this episode. They finally get the GPS tracker in the missing guy’s dog turned on. Major overhears this plan and panics, downing a Max Rager and parkouring his way to the groomer where he left the dog. He lies to the groomer, telling her he rescued the dog from an angry cop and if the cop comes around to find him, she has to lie. Major panicked, and stupidly abandoned the dog on a city bus, for no reason. The GPS chip is in the dog’s tags, which Major ditched after he originally kidnapped it. Most heart-breaking, Major lies to Ravi about the dog’s whereabouts, saying he gave it back to the family who lost it.

It feels like they’re trying to tie up loose ends by continuing the age-old tradition of bone-headed moves by the lead characters. They want us to like Major, yet he continuously perpetuates animal neglect. Liv only has personality with a man in her bed. Peyton is set up to die soon given how deep she’s gotten in the Boss case. And Ravi? He’s keeping to himself, searching the field of woes and missing the dog which shouldn’t have been.
Ravi may be the only character fans connect with anymore.


Brujo: Review for Ash vs Evil Dead 104 By A. Zombie

Poor Lionel is having a bad day. His store is wrecked by evil winds accompanying a spell he did right, only for Ash to botch. Does he get thanks for a job well done? No. He gets a glass shard to the eye and a demon using him as a meat puppet to attack Amanda Fisher. I guess in a way having Amanda handcuffed in place counts as a reward.

Then Ruby happens.

In typical Ruby style, she attacks DeadLionel, impaling him with a lamppost. Pinning DeadLionel to the wall gives Ruby time to snoop around the shop. She also fills Amanda in on her side of the whole Evil Dead story. According to Ruby, Ash is a stone-cold killer who mowed down her entire family—mom, dad, and her sister Annie. Something about her story tickles DeadLionel’s funny bone. Before he says something to contradict the tale, Ruby decapitates him and stomps on his head. Completely oblivious to Ruby’s true intentions, but enjoying her methods, Amanda agrees to team up with the undead slayer to track Ash. But how? He’s in the wind. Ruby has a friend who can help—Ash’s possessed hand which he severed in one of the most memorable fights in the franchise. Seems the little fellow has an internal tracking power, making it move the closer they are to Ash. It’s not GPS, but it’ll work in a pinch.

AvED AshsHand

The ladies may not have far to go to catch up. The Evil tracking Ash catches up with him, Pablo, and a severely concussed Kelly on the road to Pablo’s uncle’s. A dust cloud storms down the road, chasing the trailer Ash tows, tossing passing vehicles into the air. In the nick of time, the car turns into the Brujo’s driveway. The talismans around the property protect it from the evil dust storm. Not from Ash’s incompetent swagger.
Uncle Brujo knew Pablo would return. Not sure much could prepare him to deal with Ash as the sole Jefe available to deal with the local evil problem, but he’s game if Ash is. “When evil shows up, it blows up,” Ash tells the gang—it’s his new slogan if he is indeed this whacky Jefe thing Pablo and Brujo talk about all the time. There’s a long road ahead if Ash will become the hero they need. The Brujo says the light inside the hero-to-be is too dim, and quite frankly, Ash is a gigantic failure.

The trip they must take is an intimate one, which leaves Pablo to take care of Kelly. She’s probably going to need more than the standard, “Take two of these and call me in the morning,” seeing as she’s hearing voices in her head and all. None of the guys know. She’s really not inclined to tell them, either. You guys remember Eligos, the faceless fun n mental mindgames demon the gang summoned in the last episode? Yeah, he’s taken residence in Kelly’s brain and body. Rut roh. Pablo does his best to make sure she’s comfortable. While she rests, and is consumed by evil, he rifles through the storage shed for hand-making supplies. He creates a pretty nifty mechanical hand before Keligos electrocutes him, knocking him out.

AvED 104 KellyHearsThings

In Brujo’s ramshackle shed, Ash is given a hearty dose of ayahuasca, a hallucinogenic meant to draw Ash into himself to find the answer to their troubles. It takes a while for the potion to kick in, but once it does, whoa. We’re treated to an odd TV montage acid trip sequence, followed by footage from Evil Dead and a map tracking Ash’s nomadic life from ValueStop to ValueStop. At last Ash drops into a freshly dug grave. His eyes are sewn shut. Vaguely Ash-like masked men roam around, searching for our hero-to-be. Brujo, as a voice from above, instructs Ash on how to control his trip. The minute Ash has a grip on things, he travels to Jacksonville, FL. But not the real city, just an idealized version Ash saw on a postcard. He’d planned a trip to the city thirty years prior. A trip he was supposed to take right after visiting the cabin where he obtained the Necronomicon.

Eli the lizard, who can talk in this vision, verbally abuses Ash until they work out what’s in Ash’s subconscious that can point them to a solution to the evil problem. It all has to go back to the beginning, Ash and the book. Great news for long-term ED fans, they get to see the infamous cabin again.
Ash is vulnerable, trapped in the vision quest. He’s ripe for Eligos to screw with mentally. The demon hijacks Ash’s trip and drags him mentally back to ValueStop, where the possessed Little Lori doll waits to finish their fight. But this is Ash’s vision. He’s the head honcho in charge. Ash changes the vision, attacking Eligos. In reality, he’s strangling Kelly’s possessed body. Unaware of the real situation, Pablo whacks Ash over the head to save Kelly.

Well, that’s a strange turn of events. How will Keligos fit into the new plan: Bury the Necronomicon at the cabin in the woods? Will Pablo trust Ash after the attack? Is this the delay Ruby needs to finally catch up with her prey?

AvED 104 AshBrujoJacksonville


Method Head: Review for iZombie 210 by A. Zombie

iZ DeadSantaComicPageThere’s two dead bodies in this episode. The first is Santa. Not the real Santa, but a poor sap in a Santa suit who’d been beaten to death. His brain is nice and normal. Liv is almost a real person. But she’s also written to be as boring as possible just because she’s not actively working with Clive. We see none of the visions for Santa’s case, just a couple instances of Liv helping from afar—sending a witness Clive’s way, as well as a note stating the suspect Clive already had in for questioning was at the crime scene. During this time, the main focus is on Ravi, Major, and Liv digging up a field to find the drug dealers stuffed with tainted Utopium. It’s like geocaching, but far more boring. The only thing you need to know about the first act in the episode is that Major and Blaine both know they may revert back to zombies soon. Ravi takes blood samples from both to see if he can figure out when they’ll revert.

Then suddenly, there’s random Romero-zombie action and a panicked girl running into a high school. It took me half a second to realize it’s footage from the Zombie High show referenced early in the episode—a show Liv loves as much as I love Z Nation for its over-the-top ridiculous zombie antics. Sadly, there’s more energy in this intentionally awful show than then entire second season of iZombie. While shooting this particular scene, there’s an accident with a prop gun, killing Jordan, the show’s star. It echoes the incident that happened while filming The Crow, which took Brandon Lee’s life. Except this wasn’t an accident. The prop gun was swapped with a real gun.

Liv and Ravi arrive on the scene and Liv proceeds to fangirl herself into a puddle of embarrassment. Again, a writing decision meant to prove she has the know-how to navigate this case but ends up making her come off as a psychotic fan who’d probably try to steal the leading man’s underwear from his trailer. Nevertheless, Clive thinks it’s best to have Liv onboard since she knows so much about the show, its actors, and the drama on set. Like we didn’t see that coming from ten miles away while blindfolded.

Over the course of the episode, we learn that Jordan was a d-bag. Scratch that. He was the d-bag. The only one anyone on set needed in their life. He gave everyone nothing but grief, insisting he delve so deep into the Method school of acting, he wouldn’t even say two civil words to his faux-zombie costars. His kinda-girlfriend, Starlee was only with him to keep him from blackmailing her with a horrifically insensitive impression of their deaf costar. The other male lead, played by Wyatt, doesn’t paint a pretty picture of Jordan’s on set tantrums. Tara, the director’s assistant, gives the crime-fighting duo a red herring, saying Wyatt had motive to kill Jordan and take his place as the sole leading man she told Wyatt he’d be the next character killed off on the show.

iZ 210 ZHighSetBasically, it’s half an hour of Liv and Clive chasing dead ends, Liv putting on her Serious Actor Face, and them completely ignoring the fact that it’s painfully obvious who swapped the prop gun for the real one. Oh, you know, the guy who is charge of the weapons. Fitz was shagging an assistant director who died in a car accident a year ago after one of Jordan’s routine late-night filming sessions where he insisted they do thirty takes of each shot. He blamed Jordan for the accident, but stewed in it. That is until learning the show would move production to Los Angeles just so Jordan could become an even bigger star.

While they demonstrate great police work, Major is dodging metaphorical bullets from Vaughn Du Clark and his daughter, Gilda. She questions Major’s every move, warning VDC that he will betray Max Rager. VDC is all hakunamatata about the situation. His care-free days may be numbered. Dr. Lockett approaches Major and tells him he’s ready to spill the beans about Max Rager, their experiments, and the zombies to the press. He gives Major a flash drive with a copy of the files to use as proof should Lockett’s plan end with his early demise and suppression of the truth he’s trying to share. Sensing a trap, Major hands the flash drive over to VDC. As a reward for being a good little zombie assassin, Major gets an all-access tour of the secret underground lab. There’s a moment were VDC almost feeds Lockett to the Romero-zombies locked in the lab. When Major fails to panic and open the door to save the man, VDC releases Lockett. It is a test. One Major passed with flying colors. Why? He gave VDC a Fitbit with a bug so he can listen to every word the man says. It’s the smartest move anyone makes in the episode.

iZ 210 MajorlyBadNewsOver the Christmas season, business boomed for Blaine. He’s feeling a little hakunamatata himself, practically rolling in cash with joy. It’s a short-lived joy. Dale Bozzio is following up on information she got after checking the missing person’s phone records. Several placed calls to a number owned by Blaine. He passes it off as a business call for the funeral home. Meanwhile, he’s sweating bullets because Don E handed him one of the yellow brain transport coolers to take to an angry client; the FBI have the yellow coolers noted in the case file. Thanks to some quick-thinking, Chief and Don E work together to snag the bag before Bozzio sees it. Bullet dodged. For about an hour. When Bozzio returns to the police station, she and Clive discuss her case. Turns out Digger, the dog belonging to a zombie Major killed, has a GPS enabled chip. While Bozzio digs through papers to find that information, or something else, she sees the suspect sketch Clive has tied to the Meat Cute case. Whoops. There goes Blaine’s chance to ride this investigation out under the radar.

Clive and Liv are a team again. Yay. Maybe the writers won’t feel the need to make Liv impossibly dull anymore. I say that knowing the next episode references a novel which has become a blight on humanity. This will only end in tears. My tears, in honor of my sanity.


Books from Beyond: Review for Ash vs. Evil Dead 103

The fun and screams continue as Team Badass ventures to finally translate the Necronomicon—no, Pablo, I won’t call you guys The Ghost Beaters even if you paid me in fresh human flesh. Ash drags his unlikely partners along to Books from Beyond, owned by Lionel Hawkins, a self-made Necronomicon expert. He’s probably the only guy alive today who can read the book. Good thing nothing happens to him, right?

Ash vs Evil Dead

I’m getting ahead of myself.

The mysterious Ruby Knowby is on the team’s trail. She arrives at Kelly’s parent’s house not long after they drove off. Her taste in cars in commendable, by the way, but that’s not why we’re here. Ruby wants Ash and the Necronomicon. To find them, she needs information. That’s where dear old dad comes into play. Kelly’s father wasn’t properly buried for someone attacked by a deadite. They idiots left his head attached. When Ruby shows up looking for Ash’s trail, she’s attacked by DeadDad. The fight lasts a laughable half a second before Ruby impales DeadDad on his wife’s grave marker and begins her interrogation.

AvED 103 RubyFlickingDeadDadDeadDad isn’t a stool pigeon. He’s of no help to Ruby, refusing to cooperate. That is until she pulls out a wicked knife which just so happens to scorch deadite flesh on contact. Groovy. Where can I get one? We have to assume DeadDad talks. I hope he did. It’s about time Lucy Lawless and Bruce Campbell were on screen together. My patience wears thin waiting for this momentous occasion.

Over at the creepy as hell book store, Lionel is one happy puppy when Ash gives him permission to touch and read the Necronomicon. His joy is cut short when Amanda Fisher, still not back on duty but a pain in Ash’s backside nonetheless, bursts in thinking she’ll just snag Ash and end the newfound problems in her life. Think again. Pablo, fresh from his rejection after Kelly calls him “the little brother I never had,” rushes to Ash’s defense, clocking Amanda on the head with a femur. They cuff her to a ladder, leaving Kelly to watch over the officer while the guys go into the back to learn a little Necronomicon history and royally screw everything up some more.

AvED 103 TheDarkOnesTranslating the book is about 25% skill and 75% talking out one’s backside, or so it seems when Lionel cannot find a clear answer to the Big Problem: How do they close the portal Ash opened in order to get laid? There’s some vague thing about the key being in The Man, which Ash assumes is him. Then the braintrust does exactly what they shouldn’t, plan to summon a lesser demon and ask it how to fix Ash’s boneheaded mistake. It’s Pablo’s idea, which he wants nothing to do with once things are in motion. Lionel is beside himself with joy at the prospect. Ash is still stuck figuring out why him. Don’t hurt yourself thinking, dude.

The women aren’t exactly making intelligent decisions, either. Amanda wakes and is understandably livid about being cuffed to the ladder. Kelly’s sympathy button broke when she watched Ash hack her mother’s head off. She’ll watch Amanda and let the guys do their thing. That is until whatever they’re doing in the back room makes weird things happen out front. Suddenly having another ally seems like a good idea. Amanda even agrees with her; if Ash and the others are trying to stop the deadites, then they should all team together.

They’re not cooking with the same kind of logic in Books from Beyond’s back room. Lionel is eagerly setting up the ritual space, creating an altar and a protective circle to trap the demon—safety first, kids. So long as no one breaks the salt circle, they’re good. I mean, it’s only a lesser demon. How bad can it be?

Bad. It’s bad.

Eligos isn’t some infant-sized demon, as they assumed from the picture in the book. It is downright terrifying, actually. The design for the demon is astounding. Better yet, it’s practical. As in, there was a guy in a rather hideous costume on set for the actors to work with and not a tennis ball on a pole to get the sight lines correct. The only computer effects came in when Eligos had to move and fight. Oh and they blurred his junk for the actor’s modesty. How kind.

Okay, back to what a poorly thought out plan this is.

The demon isn’t particularly helpful. Ash asks how they undo what he’s done. Eligos wants to barter—his freedom for the answer. Yeah, not happening. He asks again, what can they do? “Die quickly; that is my only advice,” Eligos tells the men. He’s so helpful, that Eligos.

Before Ash can make yet another vain attempt to get a straight answer, Amanda bursts into the room. She lied to Kelly. She’s still going to apprehend Ash. When Ash doesn’t comply to Amanda’s order to disarm, she shoots a warning shot beside his chin—it is the biggest target, after all. The show startles Ash. He breaks the protective circle. Eligos got his wish, he’s a free elf . . . I mean, demon.

Eligos attacks. Amanda is knocked out. He digs his powers into Ash’s mind, destroying it from the inside out. The demon is wicked fast, moving in quick jumps around the room, making it impossible to shoot him. Ash shatters a window. It gives Eligos the weapon he needs to prevent Lionel from reading the spell to return him to the other side of the portal. Lionel takes several huge glass shards to the face and dies. Poor Lionel.

AvED 103 AshAndDemon

Pablo, who spends a good chunk of the fight hunched behind a table with Kelly, grabs a gun and tries to shoot the demon. It does no good, but breaks it’s hold on Ash . . . just long enough for it to circle around and snag them both. As they only one left to save the day, Kelly grabs the Necronomicon—it started the mess, it should end it, too—and whacks Eligos with the book. The demon vanishes in a puff of black smoke. Nifty thing to remember next time they summon pure evil. That was sarcasm.

Amanda can’t catch a break. After Pablo and Kelly head to Ash’s can, Amanda wakes and still tries to apprehend Ash, cuffing him. He slips his wooden hand off and cuffs her instead. She’s left in the book store alone. Or not. Lionel returns as DeadLionel and he’s got his eyes set on Amanda. She better figure out how to escape.

Left at yet another dead end, the team’s spirits are low. What can they do? The most helpful thing Pablo can suggest is visiting his estranged uncle, the family brujo. Given the lack of anything better, off they go to talk to the uncle Pablo hasn’t seen in quite some time.


Day One: Review for Z Nation 214 By A. Zombie

We do get to see the crew walking—yes, they killed every last El Camino they stole—through sunny and thoroughly destroyed southern California. Anaheim, more precisely. Yes, they do indeed tromp through Disneyland’s ruins. No, there are no Mickey Mouse zombies. Yes, I’m slightly disappointed. Lest viewers think this episode accomplishes nothing for the plot, the crew does indeed finally arrive at the coordinates Citizen Z gave to them. It’s not quite what they were expecting, though—a ramshackle dive bar with an older tea-slinging woman behind the bar. While the team scout the bar, Citizen Z discovers a hacker’s fingerprints on his system. After some tracking, he discovers whoever broke into his laptop accessed files for Operation Bitemark. Is the op compromised?

ZN 214 RobertaDoc MatterhornMtn

And now, a peek at the crew as they were before the apocalypse changed them for better or worse.

First up, Citizen Z, a.k.a. Simon Cruller. Our favorite computer wizard wasn’t always on the NSA payroll, it seems. Nor does he look good in an orange jumpsuit. Simon’s hacking skills landed him in federal lockup with impending espionage charges. He won’t plead guilty. Which is good because NSA needs him to join them on their next greatest mission, one so secret, Simon can’t even tell his lawyer what it is—zombies. Obviously the intrigue offered by the NSA worked. Simon signed on with them, went to their north-most outpost, and has been a one-man tech team keeping Operation Bitemark alive.

We flashback to Roberta while she’s struggling to keep tabs on deployment orders for her unit and the other units at the same National Guard base. Her stress levels bounce off the ceiling several times, but her compatriots aren’t bothered by any of it as they catch a game on TV before moving out. Everything is pretty SOP, until there’s a crash outside. An ambulance rammed into the building. The driver is MIA. The patient strapped in the back is still very much present, and very much undead. Roberta tries to help the patient, under the impression he’s panicked and injured. Yeah, no. She heads inside to call for another ambulance. The phones are dead. Ditto for her unit, unfortunately. They attack her and she’s forced to put a bullet in their heads. Quick on the uptake, Roberta figures out they’re zombies without anyone spelling it out for her. Her fast-thinking may be why she’s the one leading the team. Or, you know, not being a martyr.

Turns out Doc wasn’t always high as a kite. His five-year sober streak ends with the apocalypse, though. It’s just another day in the office for the kindly therapist. His patient is likewise dealing with addiction and they have a pretty relaxed dialog—anything else in Doc’s presence is unheard of, to be honest. There’s another therapist in the office, who can’t quite handle her manic patient. Doc has to save the day, strong-arming the guy and talking sense to him. While the therapists work, the outside world devolves into chaos. That chaos finds its way indoors. Zombies eat the other therapist, her client, and Doc’s patient. Doc eats an OxyContin tablet to brace himself for what’s outside before escaping into the fray. Right after we came back from his flashback, Doc finds a Z-weed joint and lights up. Not much has changed since Doc saw his first zombie.

ZN 214 MackAddyHockey

You guys ready for the surprise guest? Mack returns for Addy’s turn in the way-back machine. He’s on the ice, being ferocious during a hockey game. Addy is just as fierce in the stands cheering on Mack’s opponents. Just when the game gets good—Mack and the star player from the other team drop their gloves to duke it out—a zombie runs through the stands and smacks into the Plexiglas. From there it’s pure chaos. Mack and his sparring partner leave the ice together. The other guy doesn’t make it far. Addy manages to dodge the crowds, ducking around the worst of it until she runs into Mack, who can’t quite kill the zombie snapping at his throat. Addy lends a hand and the two team up. Mack has a chance to return the favor, braining a zombie pinning Addy against the wall. They make a pact to stick together. Which means Mack is tagging along when Addy realizes she has to get to her mother and brother at the house. Tagging along, in the end, is what lead to Mack’s demise. Was it Addy’s pretty eyes or an overly large sense of duty to help others? I’d say a dash of both, honestly. He stayed with her in the beginning because they both needed help. They remained together later because he just could not let her go and the mission became much more important after Murphy nuked half the USA.

We saw the most emotional part to 10k’s apocalypse beginning a while back. What we didn’t see was bright-eyed 10k, then simply Tommy, encountering his first zombie. He’s out on a camping trip with his dad, enjoying an afternoon fishing alone. A forest ranger, undead of course, shambles his way with three arrows in her chest. Quickly more zombies join them—hunters and rangers who were likely attempting to kill the zombies in the forest, only to die in the process. Tommy drops his fish and runs. He’s nearly z-lunch when his dad catches up, clearing the zombies with precision shooting. Now we know where 10k learned his skills from. Skills he puts to use daily. His dad must be proud.

Grab your tissues, Vasquez’s flashback hits a few emotional triggers. Guilt-ridden over the deaths of his family because of his job, Vasquez tortures himself mentally. He’s keeping watch over his wife and daughter’s caskets in an unlit funeral home. The funeral director doesn’t even know he’s in there until he accidentally walks in, then gives the mourning man time alone. Vasquez kneels to pray. Scratch, scratch. He calls to the funeral director to ask if they have rodents in the building. No answer. The scratching continues. Finally the director comes back . . . or at least his reanimated body does. There’s a fight. Vasquez empties his gun into the zombie’s chest. No good. He ends up bludgeoning the thing to death. Good timing, too. He’s just in time to watch his undead wife and child crawl from their caskets. His gun is empty. He has no backup. Vasquez realizes he will have to beat his family like the funeral director. We don’t see the kill. We just hear Vasquez’s anguished scream as he realizes what he has to do. Killing his family for the second time hardened the man beyond what was necessary to do his job. Wandering the apocalypse alone turned that into a ruthlessness and stubborn moral code no one can break. Not even Roberta.

Last stop on the flashback train—Murphy. As expected, he’s in jail.

ZN 214 HumanMurph

Unexpectedly, Murphy doesn’t look a thing like himself because I am so used to seeing him blue and covered in scars. But when he opens his mouth, it’s pretty much the same smart aleck the crew has dragged from New York to California. He’s hosting a poker game in the prison yard—where he’s doing time for postal fraud. As sometimes happens, a prisoner is stabbed in the yard. Yeah, you guessed it, the guy turns zombie. Everyone panics when the guards start turning as well. Murphy saves his own hide, running through an open gate and closing it before his poker pals can join him. It’s always been Murphy First in his book. Then the vaccine made him actually care about the well-being of the zombies. Feelings are uncomfortable. I get it. Being The Guy to end the apocalypse? It’s too much to bear. Murphy tells himself, “I don’t want to be the savior of the human race. I don’t want to be the zombie messiah.” He doesn’t want to be accountable for his actions anymore. If he screws up, like he did to land in prison, that’s it for humanity. That’s an awful weight on his shoulders. When he breaks down, Roberta gives it to him straight, “There isn’t a happy ending for any of us, but you, you are the one person who can change that.” How long can she keep him together? At this point, it’s like fixing a shatter vase with bubble gum. It’s holding, but ain’t pretty.

There’s one episode left in season two, with a season three already ordered for later this year. How much chaos can they cram into this finale? It’s hard to top nuking the country.


Bait: Review for Ash vs Evil Dead 102 By A. Zombie

Yo, where are you going? ID, please. The show we’re discussing uses profanity and contains adult situations. 

Kelly still thinks she’s going to bat her eyes and get Ash to help. Man, she’s not paying attention. Ash is out to care for numero uno. In order to save his bacon, and by default everyone else’s, he’s gotta figure out what’s actually written in the Necronomicon. Thirty years schlepping the thing around and he didn’t think to do this before the end of the world is nigh? Man, and I thought I procrastinated hardcore. Kelly gives up simply asking for help and steals Pablo’s motorcycle so she can save her dad.

Oh and Pablo says she took the Necronomicon.

Ash vs Evil Dead

Cue a miraculous cleanup for Ash and Pablo, then we join them on the road. They’ve picked up a hitchhiker—Mr. Roper. Well, he’s DeadRoper now, and he still hates Ash with the fire of no less than ten-thousand suns. Most people do. He’s not unique. What is unique is the in-car fight between DeadRoper, Ash, and hapless Pablo. Pablo thinks he can learn to fight like Ash. He takes one hit, all Ash needs to get into Fight Mode. Pablo, “…but I just got hit; I don’t know what to do!” You’ll learn, Pablo, or you’ll die. He makes a valliant attempt to save Ash, smashing a bottle over DeadRoper’s head. Yeah, that’s not going to work. But it does give Ash something he can partially hack the Deadite’s head off with before pushing it out the window for an oncoming car to behead. Now they have to clean up again. Will someone test to see just how much blood a moist towelette can remove? For science.

Ash vs Evil Dead

Amanda Fisher is on Ash’s trail, following the weird breadcrumbs to what was once his doorstep. His neighbors have nothing nice to say. Nothing useful, either. Amanda finds the business card for the book store Ash is trying to get to, thanks to the severed arm he left behind. Not his own. Her chase for clues ends abruptly when the state police arrive, shooing her away because she’s still suspended. That’s okay. She’s got the card and saw the police sketch of Ash. It’s a no-brainer from here on out. Just like the Deadites Ash offed.

At Mr. Maxwell’s place all is . . . comfy and cozy? Well, crud. Ash and Pablo look like asylum escapees, covered in DeadRoper’s blood and wielding weapons. Surprise, Mrs. Maxwell wasn’t dead. (Liar) She had amnesia after the car accident. (Pants so on fire) But she’s slowly remembering everything again. Yeah. Right. Ash sees through her game. But is he just paranoid or is Mrs. Maxwell really DeadMom? They should stay for dinner and find out.

Ash oozes charm at dinner. No, wait, that’s the roast beef oozing. Never mind. Just when the schtick has hit the, “Maybe she’s not a Deadite,” point, Ash takes matters into his own fist. One shot to the jaw does the trick, bringing DeadMom to the surface. There’s a couple weird boomstick point-of-view shots, which I actually don’t hate despite the camera jiggling, during the fight. As usual, the physical action is astounding. The gore which comes as a result of the fighting is just as wonderful, done primarily with practical effects with a little digital to augment—which is how you do it, folks. DeadMom kills Mr. Maxwell. Then she and Kelly vanish.

AvED 102 YouMissedPablo

Kelly runs upstairs to hide and figure out what’s going on with her family. DeadMom is there, pretending to be regular ol’ Mrs. Maxwell. Maybe they can find a way to help? Yeah, no. DeadMom attacks when Ash and Pablo join them in Kelly’s childhood room. Poor Pablo tries again to jump into the fray, stabbing DeadMom in the head. No good. It’s gotta be decapitation. And the only thing they have handy capable of severing heads ends up stuck in a wall at one point. Get control of your chainsaw, Ash. Sheesh. He does, of course, unleashing about five gallons of blood on Pablo and Kelly.

They bury Mr. and Mrs. Maxwell in the front yard. Kelly officially joins Team Badass. But, uh, what about the book? Oh yeah, I forgot to mention that Pablo had it the entire time. That’s okay. They’re back on the road again, on the way to the bookstore. They better hurry. Amanda is waiting.


El Jefe: Ash vs Evil Dead 101 Review by A. Zombie

You guys remember Evil Dead, Evil Dead II, and Army of Darkness, right? If not, please educate yourself on some of the most hilarious cinema featuring murderous corpses. Well, some of them were corpses. Others were possessed. Either way, the Deadites are a force to be reckoned with.

AvED 101 AshGirdle

Ash, our debonair hero, thought he’d put those suckers to bed thirty years ago. Flash-forward to present-day. He’s fat, hiding it with the most ridiculous girdle worn by man, and hornier than a chihuahua on Viagra. The opening sequence for the series is literally everything diehard Evil Dead fans want to reintroduce Ash. At the drop of a woman’s undergarments, he’s able to get laid—his sole goal in life, it seems. The mood is soured when his for-now lover’s face morphs into a Deadite. Hard to keep going after that, huh?

AvED 101 DeaditeBlondeBut why is Ash seeing Deadites at every turn? Well, see, he wanted to get laid by the blonde artsy woman with words tattooed around her wrists not long before the show’s timeline starts. StonedAsh managed to focus through the haze long enough to grab the nearest book—the Necronomicon. Whoops. So they read from the friggen book, of course, and here we are, smack in the middle of Deadite Country.

Elsewhere, two State Police officers are dragged into Ash’s mess when they’re called to a domestic dispute. Only, the house is abandoned. People had been there, judging from the table-load of drugs and booze left behind. Oh and the corpse crouched in a corner, hands still raised to fend off whatever scared her to death, could be a clue. I don’t know. I wasn’t a cop before turning undead.

AvED 101 AmandaCarsonAmanda Fisher and her partner, Carson, find one other person in the house—Ash’s blonde date who read from the book. You know where this is going, right? Fight time. Blondie cranks her head around 180* and dislocates her shoulders before launching at Carson. Amanda takes some wicked-huge scissors to the hand. Then things get really out of hand, ending with Carson and the blonde woman without heads. That escalated quickly. Later in the episode, we learn that Amanda is out on leave pending an investigation into the shooting and a psyche evaluation, because how many people say their partner went crawling on the ceiling before attacking them? A kind, and kinda hot, stranger—played by Lucy Lawless—more or less tells Amanda she’s not nuts. A fact Amanda confirms by going back to the crime scene, where she finds Carson’s shirt fibers on the chandelier.

Over at ValueStop, Ash attempts to swindle Mr. Roper out of his paycheck and possibly, maybe, forgetting Ash is supposed to work that day so Ash can run like a scared rabbit into the sunset before the Deadites find him. But first, he has to make a fool of himself in front of the new woman Pablo brought in to work with them. Hello, Kelly. I like your lack of accepting misogynistic nonsense and skill with a wrist lock. That’s how you introduce a female character, ladies and gentlemen. Take note.

Ash’s plans to bolt come too late. The Deadites are on his trail. In a scene calling back to Army of Darkness with the army of MiniAshs, he fights a possessed doll, only to be saved by clueless Pablo. Well, not totally clueless. Pablo’s brujo uncle warned about a man who would be the only one capable of defeating the evil dead, El Jefe. Putting two-and-two together, Pablo figures out Ash is that guy. Cool. They’re saved. Except Ash still wants nothing to do with the hero biz. He’s out of that game. Paid the ultimate price.

They’re only hope gone, Kelly and Pablo don’t know what to do next as things get weirder around the store. Kelly receives a video call from her father, with guest star—her undead mother! Off to save Mr. Maxwell. But first, a pit stop.

For a man living in a trailer, it sure is taking Ash a long time to skedaddle. He’s gotta think about Eli, man. Poor bearded dragon didn’t ask for any of this. He just wants to chill and eat. But it’s a good thing Ash is so ill-prepared to leave. Pablo’s pit stop requires the man himself to fight Kelly’s Deadite mother. Yeah, Ash isn’t on board with that plan, either. He doesn’t get much of a choice. The Deadites are in the trailer park, changing his weird, yet kind neighbors into joke-cracking killers. One grabs Kelly, strangling her through the trailer’s window.

He’s always been a sucker for a woman in need. Ash flings an ax at the Deadite, severing its arm. The trailer starts rocking—and not for any goodtime reasons. Cue the quick change into GoodAsh. Admit it, you all swooned when you saw the blue shirt. Bonus badassery, a foot-trigger, spring-loaded shotgun storage compartment in the trailer’s floor. I want one of those. But Ash loses a point for admitting he needs to do cardio.

There’s one more Deadite fight, this time with sweet as cream Vivian. She’s silly enough to stand between Ash and . . . wait for it . . . are you sure you’re ready? The chainsaw. They knock each other all over the trailer. Ash ends up, yup, on the ground. Pablo is pinned to the wall with a knife in his right shoulder, leaving Kelly to fend for herself against something she’s never seen before. Her bravery flees, though she manages to hold DeadViv at bay just long enough. For what? For the most awesome moment in the show. Pablo flings the chainsaw to Ash using his foot. Angels sing. The engine revvs. DeadViv is so excited her head just flies off.

“How does it feel,” Pablo asks Ash.

“Groovy.”

Yes. Yes it does.


Adios, Muchachos: Review for Z Nation 213 By A. Zombie

Roberta saves Vasquez’s bacon big time. She stops Kurian from injecting the Zmurph serum into her newest crewmember and suggests Kurian take the inaugural dose. Trapped with no way to avoid outing the scheme, Kurian doses himself. He’s not quite dead yet. Matter of fact he’s feeling good enough to go for a walk. A short walk. To a box containing a severed zombie head, which La Reina orders him to stick his hand into as a test for the cure. Amazingly, Kurian doesn’t turn. It’s enough to convince La Reina to dose her entire crew—except Escorpion, a.k.a. Hector, who takes Vasquez off for another round of torture. He’s the lucky one. The serum works as intended, with a slight delay before Murphy is able to make them do a soft shoe to Brittney Spears songs—which he doesn’t do in this episode, but should. Taking control of Kurian, Murphy sets him to work making more serum.

ZN 213 RobertaLaReinaAwkwardHugOff in Hector’s torture chamber, Vasquez finally confesses to the attempted murder. As reward for his honesty, Hector has Vasquez strapped into what’s essentially an iron maiden, only with a zombie instead of sharpened spikes on the door, so a zombie maiden. There Vasquez is forced to listen to Hector’s woefully typical, “This bad stuff happened to me as a kid and that’s why I’m a murderer,” speech. I would have preferred to hear just about anything else from the character. He’s called away to a meeting. Thank goodness.

To say Roberta isn’t onboard with the Zmurph plan is a vast understatement. She washes her hands of Murphy’s plan for Kurian and the Zeroes the second she realizes it’s a thing which is really happening as they stand there trapped in what will probably become a nest of ravenous Zmurphs. Leaving Murphy to deal with Kurian, Roberta heads to warn the others that they need to get out ASAP. Before they fully formulate a plan, she’s called to the meeting with Hector and La Reina. Before she goes, the others are tasked with finding Vasquez.

Zn 213 Kurian Zmurphs SelfAt the meeting, Hector lies so much his pants spontaneously combust. Roberta calls him on the bull, admitting that Vasquez has no interest in killing La Reina, just the man who murdered the former DEA agent’s family. Murphy strolls into the meeting just in time to control La Reina, making the meeting go favorably for their group. Not so much for Hector. Murphy gets a little too eager to flex his power, ordering Roberta to kill Hector. They’re only saving grace is the meeting is amongst other Zmurphs.

Zmurphs Murphy loses control over moments after Roberta leaves with Hector leading the way to the torture room. The time to leave is, like, fifteen minutes ago. Kurian in hand—because he wants more serum even if the doctor is lusting for Murphy blood—Murphy runs to the lab. One can only assume he means to grab whatever supplies they’ll need to make a cure on the road. Roberta ends that plan by decapitating ravenous Kurian.

ZN 213 ZombieMaidenWith Vasquez free and Hector locked in the zombie maiden, there’s nothing stopping them from walking out the same door they came in through. Right? Ha. Ha ha ha. La Reina and the other Zmurphs are on the hunt for their master. She recovers Kurian’s head before leading the Zmurphs through the power plant tunnels. Doc gets an idea to use the zombies trapped in the power plant to fight the Zmurphs, except the doors won’t open. That’s okay, Murphy here to save the day. He uses his powers to agitate the zombies, their weight breaking the doors.

Did anyone else kinda want this fight to suddenly stop and turn into a dance routine from Westside Story? Just me? Okay . . . .

The crew runs for it. Murphy lags behind. Guilt weighs heavy on the poor guy. He’s not okay with zombie on Zmurph violence, but what can they do? The mission is more important. Something he nearly forgot in the rush of having his own people to control. Despite misgivings, he leaves the underground power plant, joining the others on the now-deserted street.

ZN 213 Hectorburger To GoDeserted except for Hector. It looks like the nutjob chewed his way through the zombie maiden. Hector and Vasquez have an honor fight. Roberta makes everyone stand down so the two can pummel each other. The fight ends with Vasquez tossing Hector to the zombies clambering to climb the ladder. That’s it for the Zeroes. Right? Maybe. We know Kurian’s head lives to see another day, but who is the one saving him at the episode’s end?

The gang borrows the Zeroes’ fleet of El Caminos and hits the road in style. They’re not far from the border. If they don’t muck things up, they could reach the lab in a day.

They’re going to muck things up. I just know it.