Fifty Shades of Grey Matter: Review for iZombie 211 By A. Zombie

iZ 211 Opening Library Comic Page
I honestly thought we were past the time where everything associated with erotica was followed by a not-so witty reference to a novel/movie franchise I need not even mention because it’s right there in the title for this episode, though the erotic novel within this episode has no resemblance whatsoever to the referenced franchise. So why would they use the name? To boost ratings by using the promise of a nude lead actor—in this case, Liv—and further undermine her place as a productive member on Team Z.

Pumping Liv with “horny librarian brains” gives them a blanket pardon to sell their floundering product with cleavage and numerous make-out sessions. Jumping on the bandwagon with the episode title is like a rocket pack strapped onto the show’s pet shark. If Liv isn’t in bed with someone, they don’t know what to do with her emotionally. She’s either the postal child for bipolar, riding hard on each brain she eats, or she’s sex-obsessed and weeping. There’s few middle-ground moments where she remembers herself. They tried to establish control over the brain in this episode, but given the big picture, it isn’t effective. She still ends up in bed with a hot guy—Drake the newly undead zombie, who also happens to be a double agent for Blaine in Boss’ drug ring.
iZ 211 Liv Drake
It’s all so predictable. As is the case’s conclusion.

If you follow this show regularly, you’ll notice a startling trend to their crime-solving tactics. Inevitably, the murderer is actually the first solid suspect in the case or the spouse—Often, they’re one in the same. Occasionally they’ll pull a Shyamalan, leaning hard on the plot-twist gimmick and convenient case solutions. Yes, this is a dramedy leaning harder on the comedy side at times, but there still has be natural tension resolution and variety in the cases they cover. Most episodes, we know who did it not long after they find the bodies just by following their simplistic pattern.
Long story short: All writers are petty and jealous, but not petty enough to kill. Meanwhile husbands are equally petty and jealous and they do indeed kill. The only way they managed to stretch Grace LeGare’s case to the episode’s end was to make Grace’s husband, Andy, physically handicapped and therefore not an obvious threat. His original questioning with Clive is glossed over by Liv’s incredibly raunchy day dream featuring Andy’s home care assistant, furthering the vain attempt to obscure the writer’s sole solution to any woman’s murder on the show. In the end, Andy went to a lot of work destroying his wife’s chance at a career writing erotica, then pinned the murder on Grace’s library co-worker, Muriel—who also happens to be a writer, but she pens crime thrillers. Why? So people wouldn’t think he is less of a man.

Blaine goes from having an awesome week to a not-so-awesome week overnight. Bozzio and Clive dig deep and discover his real name. No, not the one we’ve heard all the time, but his really real name. The pieces fall in Clive’s lap at last. They waste no time scooping up Blaine and hauling him to the police station for questioning. For a guy who’s had his junk metaphorically kicked twice in a row, he’s pretty smug. In comes his knight in shining armor—armor he’s seen up close and personal after drinking and sleeping with Peyton in her office the night before. Blaine is a key witness against Boss and therefore has immunity. Clive lays out what kind of guy he thinks Blaine is to Peyton. She still gets Blaine out of the handcuffs, but then turns to Liv for verification about who Blaine, John to her, really is. It breaks Peyton.
iZ 211 Major Lies To Ravi
A lot of dead-ends for Bozzio and Clive in this episode. They finally get the GPS tracker in the missing guy’s dog turned on. Major overhears this plan and panics, downing a Max Rager and parkouring his way to the groomer where he left the dog. He lies to the groomer, telling her he rescued the dog from an angry cop and if the cop comes around to find him, she has to lie. Major panicked, and stupidly abandoned the dog on a city bus, for no reason. The GPS chip is in the dog’s tags, which Major ditched after he originally kidnapped it. Most heart-breaking, Major lies to Ravi about the dog’s whereabouts, saying he gave it back to the family who lost it.

It feels like they’re trying to tie up loose ends by continuing the age-old tradition of bone-headed moves by the lead characters. They want us to like Major, yet he continuously perpetuates animal neglect. Liv only has personality with a man in her bed. Peyton is set up to die soon given how deep she’s gotten in the Boss case. And Ravi? He’s keeping to himself, searching the field of woes and missing the dog which shouldn’t have been.
Ravi may be the only character fans connect with anymore.


Brujo: Review for Ash vs Evil Dead 104 By A. Zombie

Poor Lionel is having a bad day. His store is wrecked by evil winds accompanying a spell he did right, only for Ash to botch. Does he get thanks for a job well done? No. He gets a glass shard to the eye and a demon using him as a meat puppet to attack Amanda Fisher. I guess in a way having Amanda handcuffed in place counts as a reward.

Then Ruby happens.

In typical Ruby style, she attacks DeadLionel, impaling him with a lamppost. Pinning DeadLionel to the wall gives Ruby time to snoop around the shop. She also fills Amanda in on her side of the whole Evil Dead story. According to Ruby, Ash is a stone-cold killer who mowed down her entire family—mom, dad, and her sister Annie. Something about her story tickles DeadLionel’s funny bone. Before he says something to contradict the tale, Ruby decapitates him and stomps on his head. Completely oblivious to Ruby’s true intentions, but enjoying her methods, Amanda agrees to team up with the undead slayer to track Ash. But how? He’s in the wind. Ruby has a friend who can help—Ash’s possessed hand which he severed in one of the most memorable fights in the franchise. Seems the little fellow has an internal tracking power, making it move the closer they are to Ash. It’s not GPS, but it’ll work in a pinch.

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The ladies may not have far to go to catch up. The Evil tracking Ash catches up with him, Pablo, and a severely concussed Kelly on the road to Pablo’s uncle’s. A dust cloud storms down the road, chasing the trailer Ash tows, tossing passing vehicles into the air. In the nick of time, the car turns into the Brujo’s driveway. The talismans around the property protect it from the evil dust storm. Not from Ash’s incompetent swagger.
Uncle Brujo knew Pablo would return. Not sure much could prepare him to deal with Ash as the sole Jefe available to deal with the local evil problem, but he’s game if Ash is. “When evil shows up, it blows up,” Ash tells the gang—it’s his new slogan if he is indeed this whacky Jefe thing Pablo and Brujo talk about all the time. There’s a long road ahead if Ash will become the hero they need. The Brujo says the light inside the hero-to-be is too dim, and quite frankly, Ash is a gigantic failure.

The trip they must take is an intimate one, which leaves Pablo to take care of Kelly. She’s probably going to need more than the standard, “Take two of these and call me in the morning,” seeing as she’s hearing voices in her head and all. None of the guys know. She’s really not inclined to tell them, either. You guys remember Eligos, the faceless fun n mental mindgames demon the gang summoned in the last episode? Yeah, he’s taken residence in Kelly’s brain and body. Rut roh. Pablo does his best to make sure she’s comfortable. While she rests, and is consumed by evil, he rifles through the storage shed for hand-making supplies. He creates a pretty nifty mechanical hand before Keligos electrocutes him, knocking him out.

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In Brujo’s ramshackle shed, Ash is given a hearty dose of ayahuasca, a hallucinogenic meant to draw Ash into himself to find the answer to their troubles. It takes a while for the potion to kick in, but once it does, whoa. We’re treated to an odd TV montage acid trip sequence, followed by footage from Evil Dead and a map tracking Ash’s nomadic life from ValueStop to ValueStop. At last Ash drops into a freshly dug grave. His eyes are sewn shut. Vaguely Ash-like masked men roam around, searching for our hero-to-be. Brujo, as a voice from above, instructs Ash on how to control his trip. The minute Ash has a grip on things, he travels to Jacksonville, FL. But not the real city, just an idealized version Ash saw on a postcard. He’d planned a trip to the city thirty years prior. A trip he was supposed to take right after visiting the cabin where he obtained the Necronomicon.

Eli the lizard, who can talk in this vision, verbally abuses Ash until they work out what’s in Ash’s subconscious that can point them to a solution to the evil problem. It all has to go back to the beginning, Ash and the book. Great news for long-term ED fans, they get to see the infamous cabin again.
Ash is vulnerable, trapped in the vision quest. He’s ripe for Eligos to screw with mentally. The demon hijacks Ash’s trip and drags him mentally back to ValueStop, where the possessed Little Lori doll waits to finish their fight. But this is Ash’s vision. He’s the head honcho in charge. Ash changes the vision, attacking Eligos. In reality, he’s strangling Kelly’s possessed body. Unaware of the real situation, Pablo whacks Ash over the head to save Kelly.

Well, that’s a strange turn of events. How will Keligos fit into the new plan: Bury the Necronomicon at the cabin in the woods? Will Pablo trust Ash after the attack? Is this the delay Ruby needs to finally catch up with her prey?

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Adios, Muchachos: Review for Z Nation 213 By A. Zombie

Roberta saves Vasquez’s bacon big time. She stops Kurian from injecting the Zmurph serum into her newest crewmember and suggests Kurian take the inaugural dose. Trapped with no way to avoid outing the scheme, Kurian doses himself. He’s not quite dead yet. Matter of fact he’s feeling good enough to go for a walk. A short walk. To a box containing a severed zombie head, which La Reina orders him to stick his hand into as a test for the cure. Amazingly, Kurian doesn’t turn. It’s enough to convince La Reina to dose her entire crew—except Escorpion, a.k.a. Hector, who takes Vasquez off for another round of torture. He’s the lucky one. The serum works as intended, with a slight delay before Murphy is able to make them do a soft shoe to Brittney Spears songs—which he doesn’t do in this episode, but should. Taking control of Kurian, Murphy sets him to work making more serum.

ZN 213 RobertaLaReinaAwkwardHugOff in Hector’s torture chamber, Vasquez finally confesses to the attempted murder. As reward for his honesty, Hector has Vasquez strapped into what’s essentially an iron maiden, only with a zombie instead of sharpened spikes on the door, so a zombie maiden. There Vasquez is forced to listen to Hector’s woefully typical, “This bad stuff happened to me as a kid and that’s why I’m a murderer,” speech. I would have preferred to hear just about anything else from the character. He’s called away to a meeting. Thank goodness.

To say Roberta isn’t onboard with the Zmurph plan is a vast understatement. She washes her hands of Murphy’s plan for Kurian and the Zeroes the second she realizes it’s a thing which is really happening as they stand there trapped in what will probably become a nest of ravenous Zmurphs. Leaving Murphy to deal with Kurian, Roberta heads to warn the others that they need to get out ASAP. Before they fully formulate a plan, she’s called to the meeting with Hector and La Reina. Before she goes, the others are tasked with finding Vasquez.

Zn 213 Kurian Zmurphs SelfAt the meeting, Hector lies so much his pants spontaneously combust. Roberta calls him on the bull, admitting that Vasquez has no interest in killing La Reina, just the man who murdered the former DEA agent’s family. Murphy strolls into the meeting just in time to control La Reina, making the meeting go favorably for their group. Not so much for Hector. Murphy gets a little too eager to flex his power, ordering Roberta to kill Hector. They’re only saving grace is the meeting is amongst other Zmurphs.

Zmurphs Murphy loses control over moments after Roberta leaves with Hector leading the way to the torture room. The time to leave is, like, fifteen minutes ago. Kurian in hand—because he wants more serum even if the doctor is lusting for Murphy blood—Murphy runs to the lab. One can only assume he means to grab whatever supplies they’ll need to make a cure on the road. Roberta ends that plan by decapitating ravenous Kurian.

ZN 213 ZombieMaidenWith Vasquez free and Hector locked in the zombie maiden, there’s nothing stopping them from walking out the same door they came in through. Right? Ha. Ha ha ha. La Reina and the other Zmurphs are on the hunt for their master. She recovers Kurian’s head before leading the Zmurphs through the power plant tunnels. Doc gets an idea to use the zombies trapped in the power plant to fight the Zmurphs, except the doors won’t open. That’s okay, Murphy here to save the day. He uses his powers to agitate the zombies, their weight breaking the doors.

Did anyone else kinda want this fight to suddenly stop and turn into a dance routine from Westside Story? Just me? Okay . . . .

The crew runs for it. Murphy lags behind. Guilt weighs heavy on the poor guy. He’s not okay with zombie on Zmurph violence, but what can they do? The mission is more important. Something he nearly forgot in the rush of having his own people to control. Despite misgivings, he leaves the underground power plant, joining the others on the now-deserted street.

ZN 213 Hectorburger To GoDeserted except for Hector. It looks like the nutjob chewed his way through the zombie maiden. Hector and Vasquez have an honor fight. Roberta makes everyone stand down so the two can pummel each other. The fight ends with Vasquez tossing Hector to the zombies clambering to climb the ladder. That’s it for the Zeroes. Right? Maybe. We know Kurian’s head lives to see another day, but who is the one saving him at the episode’s end?

The gang borrows the Zeroes’ fleet of El Caminos and hits the road in style. They’re not far from the border. If they don’t muck things up, they could reach the lab in a day.

They’re going to muck things up. I just know it.


The Hurt Stalker: Review for iZombie 208 By A. Zombie

The fans don’t want braindead Liv, jonesing for relationship bliss more than stability in her life. They want intelligent Liv who makes great strides to accept herself while remaining a vital part of the crime-solving team. While they did try to make that happen in this episode, eventually the effort becomes too much and we lose Liv to the brain’s influence. It’s annoying. I shouldn’t have to tune out the lead character to enjoy a show. Why would the writers think we want to see one of few female-lead shows on TV centered around yet another weakly-written woman obsessed with who she’s going to marry? I honestly expected more from them.

iZ 208 Liv Majors PhoneLiv isn’t the only character suffering from poor planning by the writers. Clive has been a great big void for personal information since the get-go. In this episode, they’re forced to disclose his entire personality, family history, and past relationships. But because there’s so much to cover, this venture into last-minute character development happens in a two-minute conversation with Agent Bozzio where she info-dumps everything vital to the case, with just enough fun tidbits thrown in to distract fans from realizing these are things we really should already know. It sours the interesting parts of Clive’s personality, making later jokes at his expense fall flatter than Rita’s sense of humor.

The woman we saw ditching a package on Bozzio’s welcome mat is Regina Sumner, Clive’s ex-girlfriend. What? Clive has a social life? Don’t die of shock. Regina finds herself dead after a man attacks her and she’s shot in the back by an unseen killer.

iZ 208 CrimeSceneClive IDs the body on the scene. He also IDs the murder weapon—his 9mm handgun, which Regina stole the night before her death. Seeing as he’s now suspect number one, Detective Cavanaugh is brought in to handle the case. Or in this show’s way of thinking, Cavanaugh is an insulting nitwit while Liv and Ravi attempt to solve the case without Clive. Because Clive is the only competent detective on the force, despite having some of the worse closing numbers because he’s caught up in the zombie weirdness. Sure. Makes sense to disregard the intelligence of an entire department just to make a character with no development until eleven minutes into episode 208 look better.

Turns out, Regina was, like every other woman on this show, completely unhinged when it came to men. She chased police officers, dated them, then obsessed over them to the point where she created Photoshopped wedding and engagement pictures, announcements, etc. She’d know how to make them look real enough, Regina boasted the title of worst wedding planner in the city. A former client, Uma Voss—who Regina sued for non-payment—was blessed to have the psycho show up to her wedding drunk. This was after Regina slept with Uma’s fiancé, Matthew. Yup, you guessed right. Matthew is a police officer. That trail runs cold. Liv chases down an SUV pictured not only in the photo album Regina made for Clive, but also Matthew Voss. The SUV tracks back to Chief Walt Price. Liv, the genius, is caught after breaking into the SUV.

iZ 208 Orange Orange is not Liv’s color. Nor does jail time sit well with her dietary needs. She nearly eats possibly the most obnoxious character introduced on the show—a fellow inmate who literally doesn’t shut up for the entirety of Liv’s jail time. Luckily she’s released in the nick of time. Ravi greets her with a Regina milkshake. Yeah, because more obsessive brain is just what the fans want to see. Liv’s already put Major on high alert with her batty behavior—breaking into his phone to read texts, weeping because he won’t unlock the safe he keeps his zombie-killing supplies in, scanning his Facebook page for anyone and everyone who may be flirting with him, and the icing on the cake comes when she does half of this in front of Gilda/Rita.

The case itself runs in circles until they look at the scrapbook again. What’s this? Uma’s ring on Regina’s finger in a photo? The linchpin for the entire case was under their noses the entire time? How convenient. Uma and her brother Karl confronted Regina the night she died, intending to scare her into leaving Matthew alone and retrieving the ring. They didn’t expect her to fight back. Uma shot Regina to save her brother. Case closed.

What’s not so simple to wrap up is the production time on Super Max. Thanks to Liv’s blood sample, a new Max Rager scientist has reformulated Super Max, giving it more of a punch without the psychotic side-effects. It’s not one-hundred percent safe. Du Clark swears by the new formula, putting it to test during his workout with Major. He’s stronger, faster, and holding onto an anger issue the size of Manhattan. But it’s still a step forward. If Major doesn’t do something to derail Du Clark and Gilda/Rita, there’s going to be many, many more Super Angry people in the world.

iZ 208 Super Max


Party with the Zeroes: Review for Z Nation 212 By A. Zombie

The gang somehow finds themselves carless and hopelessly surrounded by zombies at the United States/Mexico border. Murphy’s near-death experience means he’s more a sack for them to heft around than useful for keeping his kind at bay. They’re cornered. No chance to fight their way out with maybe four bullets amongst them. All hope is lost. The mission is over!

Wait, is that Escorpion peeking from a basement door? Follow him, guys.

Down they go into what I can only assume is a power plant of some sort. The Zeroes found a way to make the zombies work for them—without chaining them to a giant wheel like the ill-fated survivors in Burrtown—by cramming them in a tank and letting them decompose. The compost’s heat runs the turbines for the Zeroes’ power plant. It’s ingenious, really. We may have found the one group with high enough IQs to recreate society if the zombie outbreak is ever controlled.

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That’s exactly what their leader, La Reina, plans to do. She needs a little help, first. Which is why Escoprion keeps popping up in the crew’s way. The only surefire way to end the outbreak is to make a cure. For that, they need Mr. Murphy. La Reina is freakishly possessive of Murphy. He and Roberta are treated like heroes. But not even heroes get to keep their weapons in the queen’s presence. The gang is disarmed before they’re allowed to venture beyond the lush gardens within the Zeroes secure compound.

Inside, they’re taken to the lab where La Reina has recruited a scientist capable of taking Murphy’s blood and delivering the cure her entire plan for the future hinges upon. One guess who lurks in the tiny, bloody lab . . . . Yup, Dr. Kurian. Roberta nearly kills the guy then and there. She hesitates, a weakness La Reina catches immediately. Why won’t Roberta kill Kurian? He may be the only PHD left on the planet capable of synthesizing a cure. Which he can’t. But she doesn’t know the truth.

Only Murphy understands why they’re all about to be up Feces Creek. Kurian has a plan, though. One which will put Murphy firmly atop the food chain from here on out. While the others are off receiving their reward from La Reina, Murphy hangs back in the lab to snarl at the man who ditched him back with the phytozombies. Kurian talks Murphy down, then wins him over when he produces batch one of the Murphy-zombie serum. It’s not perfect, but effective. Murphy has full control of the unfortunate Zero goon Kurian turns. The scene is thrilling. *wink wink*

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What about this reward La Reina promises the crew? Well, they can either take a lifetime supply of whatever they wish, or become cartel members. Vasquez spots the trap. The Zeroes never give options. Either they join the cartel or die. But there’s a catch—they have to pass the examination. Ambushed, the crew is dropped into an improvised gladiator arena. The examination is simple, whoever survives both rounds in the arena becomes cartel members. Round one is a cakewalk. Addy puts the lone zombie down without blinking. Round two is trickier. In the dark, the gang must dispatch about a dozen zombies. For our crew, it’s no problem. They’ve faced worse since leaving New York.

Now everyone is Team Zeroes. They just need to look the part. Before the gang parties, they take a trip through the Zeroes’ Day Spa for makeovers. 10k doesn’t know how to react to his pedicure and Doc’s beard will never be the same after. Even their weapons get a makeover—cleaned, sharpened, and loaded before Escorpion returns them to the crew as part of their cartel induction.

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Vasquez is going to blow it for everyone. He realizes Escoprion was the masked man who killed his wife and child. Despite Roberta imploring him to be patient, wait until they create a plan to escape Mexico, Vasquez still attempts to shoot Escorpion in the middle of the shindig. Desperate to avoid being killed, Roberta thwarts the attempt. Vasquez is taken into custody for questioning because everyone thinks a Reina is his target. But if she’s the target, surely he’s working for someone. Yet again, Zona is brought up, with the addition that it’s populated by “rich bastards.” A trussed-up Vasquez bobs and weaves around Escorpion’s questions like Julio César Chávez in the ring. The interrogation ends when Kurian requests a meeting with La Reina.

The cure is finished! Not really, but the Zeroes don’t know there is no chance of making a cure from Murphy’s blood. Kurian’s verbose bragging does nothing to convince La Reina the cure works. She wants proof. Vasquez becomes the volunteer for the inaugural dosage.

The episode ends with a needle at Vasquez’s throat. Yes, I yelled at the television. No, I have no patience to wait for a week. The show’s producers are evil for okaying the To Be Continued ending.


Heads Up: Review for The Walking Dead 607 By R.C. Murphy

Spoiler warning! There, now you may proceed.

Glenn lives! No, I couldn’t wait to say it. Plus, it’s how the episode opens. Yet again, we backtrack in time to follow what happens after Nicholas’ body dragged Glenn off the dumpster. As I thought, the walkers tear into the warm corpse, leaving Glenn untouched, but traumatized. While they’re distracted, he shimmies under the dumpster. Several walkers give chase. This feels a lot like Glenn’s introduction on the show. You know, when he saved Rick — a mistake, if you ask me — after the former sheriff’s deputy crawled under a tank. Only there’s no one to bail Glenn out of this situation. He’s on his lonesome. Killing the walkers posing the most threat creates a rather effective barrier to seal off his cubbyhole. Now all he has to do is wait for the walkers to lose interest . . . before his water supply runs out. The coast clears after what probably feels like an eternity when crammed under a reeking dumpster. Glenn slithers through the dead walkers. His first concern—water. Nicholas had a bottle on him, but it’s empty.

TWD 607 Glenn So ThirstyThat’s okay, Enid just happens to be in a nearby building. Her first attempt to give him water results in a puddle. Glenn breaks into the antique store, following his only hope to find water in a timely manner. Desperate for news about Maggie and Alexandria, he attempts a civil conversation. Enid, written to be one of the most incoherent characters to date, bolts for no reason. There’s a lot of back and forth. At one point Glenn nearly leaves the girl, but Maggie wouldn’t like it so he goes back to drag the girl to Alexandria. Along the way, they grab some balloons—possibly useful against walkers, mostly to fill a plot hole explaining how Glenn will signal the crew at the episode’s end. This would be far more entertaining if Enid weren’t Carl with breasts. She has no personality beyond sullen teenager who’d seen too much. Which is literally everyone on this show, no matter their actual age.

TWD 607 DangerMulletBack in Alexandria, it’s more of the same ol’ same ol’. Maggie is ever-vigilant for Glenn’s signal. Rick, insensitive to the core, dismisses concern for her husband and redirects the conversation to how to move retrieve the cars from the quarry and move the walkers. Father Gabriel sets up a prayer circle, like that’s going to make a difference when the morale inside the walls is already shot to crap. Speaking of shooting, there’s more sullen teen angst action between Carl and Ron when Rick takes Ron out for his first official gun lesson. Like a d-bag, Carl interjects some smart comment every time Rick shuts his mouth. Even I want Ron to at least wing him with a shot by the time the real feces hits the fan later on.

Can Morgan live with Rick if he won’t kill? It’s not even a matter of staying in Alexandria at this point. Deanna would have no problem keeping the pacifist around. Morgan pulls his weight and has deep insight to what would motivate future human attackers. He’s an asset. Rick sees only a threat looking at the man who is the only reason he even made it to Atlanta for Glenn to save, thus introducing him to the people forming his little kingdom—and by some ridiculous default Carol is in agreement, simply to keep her relevant in the episode. There’s no logical reason for Carol to be this distrusting. She’s written so oddly this season. The writers backtracked hardcore on where her trajectory lead—sociopath land. Sociopaths don’t care what happens in a society, even one this small, unless it impacts the way they live. Morgan isn’t a threat to Carol; she shouldn’t be so invested in undermining his position in their community. This whole witch-hunt is added to drum tension in an otherwise lackluster episode. The only important bits happen in the first and final two minutes. I just saved you forty minutes of your life. Use it wisely.

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Carol winds up stalking Morgan. Because, how else will they make something epically stupid happen with the prisoner no one else knows about unless poorly-written and paranoid Carol acts as catalyst? First, she has to ditch Judith. Here comes Jessie, a walking womb they dump the kids on without much concern for her as a person. While Carol waits for Jessie to put something away; which takes five minutes too long just so the following conversation can happen between Sam—still upstairs—and Carol.

Sam, “If you kill people, do you turn into one of the monsters?” Carol doesn’t even think about her response. “The only thing that prevents you from becoming a monster is killing.”

Spencer may be the densest character on television. He is nearly eaten playing Batman by crawling across a rope tethered between the wall and the slowly-crumbling church. The grappling hook fails, dumping Spencer amongst the walkers. Rick and others haul him up. Tara risks her life to provide cover fire. In a stunningly stupid move, Rick yells, “Tara! You almost died once for these people. What the hell are you doing?” Facepalm. Headdesk. They can hear you, Rick. Tara’s eloquent response speaks for all.

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But why would Spencer play piñata in the first place? To go get a car, of course. The same plan Rick hatched, more or less, only executed with the grace of a newborn foal. And why didn’t Spencer tell Rick his plan? Rick listens to himself, no one else. Which is why Rick is literally the last person I would want leading my survival group. His selfishness knows no bounds. Deanna isn’t ignorant to this problem. When she comes to thank Rick and his people for saving her son, she asks Rick why he saved Spencer. “…he’s your son,” Rick responds automatically, then waits for a Scooby Snack. “Wrong answer.” Deanna isn’t impressed. She expected Rick to finally grow to see her people as his after passing the torch.

There’s no time to fix Spencer’s boneheaded mistake. Shortly after Glenn’s balloon signal is spotted, the church belfry topples. The wall is breached. The midseason finale will be a mad dash to either outrun the walkers or stand their ground against, oh, at least five-hundred sets of snapping jaws.

Tighten your laces, residents.


We Were Nowhere Near the Grand Canyon: Review for Z Nation 210 By A. Zombie

Addy finally manages to build a functional radio and makes contact with Citizen Z. CZ has been trapped in the base with zombies this entire time, yet didn’t manage to kill them all. Someone is slacking. He warns the group about the mega-zunami heading their way and advises they divert south through Mexico to avoid it. Roberta isn’t onboard with that plan. Not when they’re so close to finally hitting the California border. That’s okay. The RV they’re in makes the decision for everyone, breaking down near the Grand Canyon. Roberta, Addy, Vasquez, and Murphy hop on the ATVs hauled behind the RV to find another vehicle or a place to hole up for the zombie storm. 10k and Doc head toward the cliffs, hoping higher ground will keep the worst of the attack at bay.

 Up the road, Roberta’s group finds a casino, complete with distrusting occupants who tell them to get off tribal land. That is until she shows them the zunami heading their way. The gang is taken inside and introduced to Chief, Danny. Danny is convinced his casino defenses will hold. Nothing they say can change his mind.

Up on the cliffs, 10k and Doc run into Danny’s son, Red Hawk. If you thought Danny and his crew at the casino had trust issues, Red Hawk makes them look like Boy Scouts. He’s violently opposed to white men being on the tribe’s sacred cliffs, blaming their poisonous souls for the apocalypse. Red Hawk’s sister, Ayalla, and another woman, Kuruk, roll their eyes at the he-man chest banging, grab 10k and Doc, and treat their wounds. As a bonus prize, Doc gets to go on a nice peyote trip. For the pain, of course.

Not long after Doc’s brain is well and truly cooked, Red Hawk traps the guys in snares, calling them the early zombie warning system. Sure enough, a zombie shuffles by not long after. Doc spirit walks, killing the first walker. Ayalla rides in to save the day when a second approaches and Doc’s spirit gets camera shy. She takes them to the casino so they can warn her father.

While Doc and 10k play cowboy, Roberta uses the makeshift radio Addy builds with Jerry to talk CZ though using a rocket launcher. See, he’s got this one zombie he just can’t put down. Obviously the reason is his bullets are too small. Time to upgrade. Except, rocket launchers don’t really like the cold. The device’s battery is too cold to function properly. CZ ends up running from the zombie while warming the battery . . . in his underwear. Roberta did tell him to put it the warmest place possible. Once the battery is ready—and after CZ nearly loses the rocket launcher three times—he shoots the Z. It’s a great visual effect moment as the zombie melts in the blast.

ZN 210 Big BoomDanny finally understands why Roberta’s group is so concerned about the zunami. He orders his people to follow Ayalla to the sacred cliffs. He stays behind, though, unable to leave the land where his wife’s spirit resides. Shortly after everyone drives away, the first zombies hit the casino. It takes about a minute for them to demolish the building.

Back at the cliffs, there’s a huge problem—the zombies are dive-bombing from above. They need to find a way to drive them from the cliff. Doc, having a deep connection with the spirits in the wall paintings, ponders if zombies are as dumb as buffalo. Only one way to find out. They set the grass on the plateau above the cliffs ablaze, hoping the fire will turn the zombies toward the Grand Canyon. Murphy freaks when he realizes the zombies will die. He wants to save them. He feels their pain. The crew hold him back. They watch, breathless, as the first zombies redirect at the fire. The plan works like a charm. Zombies tumble down into the Grand Canyon by the truckload.

The tribe says goodbye to their friends from the Z Nation (ha ha). Each is given a token to remember the adventure. Except Murphy and Vasquez. They’re waiting at the bus the tribe gave the gang. Murphy is still distraught about the zombie deaths. Nearly inconsolable. Roberta pulls no punches.

“The day is coming when you’re gonna have to decide what you are, human or zombie. And when that day comes, I want you to remember which of the two is trying to keep you alive and which one wants to eat your brains.”

How much of the zunami did they successfully divert? Hopefully all of it. They’re so close to California.  So close to finally being done with broken cars, no food, sleeping with one eye open, and Murphy’s sourpuss expression. The real question is, what will go wrong next?

ZN 210 Spirit Doc


Always Accountable: Review for The Walking Dead 606 By R.C. Murphy

Spoiler warning! If you’re prepared, proceed.

TWD 606 Ditching The HerdIs there a point to this episode? All it does is establish that Daryl, Sasha, and Abraham cannot return to Alexandria in time to help with the Wolves, walkers, or internal morale troubles. Which we knew because, gasp, we’re stuck in the same two-day timeframe six friggen episodes into the season. If we’re forced to relive the same day over and over, let it at least have a cheeky groundhog with smooth dance moves. I will hazard a guess that with everyone finally accounted for in this time frame, we’ll finally move forward with the plot. Won’t hold my breath, though. The writers have forsaken common sense in storytelling. It’s like the current writing room is populated by teenagers who swear they know what they’re doing, but really all they’re doing is making a huge mess and Mom—the producers—gave up cleaning.

Storytelling 101: Time must always move forward. On cue you say, “But, Groundhog Day. You just mentioned a movie stuck in a time loop.” Now, now. It’s not that easy to dismiss what I’m saying. Time still flows forward for the main character. Each day is different for him, he still has tomorrow and yesterday, they just happen to have the same events. People who work on repetitive production lines still move forward in their personal time line even though they repeat the same thing all day every day. They progress emotionally and physically. It’s an entirely different beast than breaking chronology to backtrack and tell portions from the story we already really know without writers leading us by the nose to figure it out.

TWD 606 Abraham FenceWalkerEven within this episode they break that cardinal rule. There is no reason for the story to follow Daryl through to the following day, only to wind back the clock for Sasha and Abraham’s scenes. Everything the duo did in the episode could have taken place within the time line set by Daryl’s ordeal, including their initial entrance into the office building where they wait out the night. It would’ve taken no time at all to establish their location and well-being if edited into the episode during a specific moment to ramp up tension for Daryl’s abduction scenes. What they’re doing is stealing time for character building. Something which should flow naturally as each character finds their footing within the plot. The writers constantly fail at this basic storytelling skill. Whenever they realize they’ve forgotten character emotions, they create an awkward lull in the story and cram in as much as they can. It puts two essential fighters in this world on the sidelines simply so the writers can create yet another love story subplot. At least I think that’s what they wanted to do in this episode. Abraham’s dialog is so clunky, I have to watch his scenes three times to figure out what he’s actually saying.
Abraham and Sasha are useless in this episode—except for the missile launcher he recovers near the episode’s end. What about Daryl, does he do anything vital to the plot? Ha. Ha ha ha. Yeah, right.

The episode opens with the trio shaking the walker herd at the twenty-mile mark. When they turn off the parade route, someone shoots at them. Daryl dumps his bike, but recovers enough to ride out into the woods. Yes, more forest scenes. I’ve started naming the trees, because surely every scene in this show is filmed in the same acre of forest and I’ve developed more of a relationship with the foliage than any character since Hershel died.
Daryl isn’t alone in the forest. Burned walkers litter the ground. As he flees further into the trees to hide from whoever attacked them, he stumbles across two women who obviously think he’s one of the shooters. A man knocks him out. There’s weird Daryl POV sight gag taking us into the next day. Fancy another walk in the woods? The strangers bind Daryl and set out to find their friend. No friend at their destination. Daryl escapes when one woman, Tina, faints, stealing their bag containing his crossbow and pack. It also has Tina’s insulin. Yup. He takes it back. Just in time to grab his abductors and hide from the shooters. There’s no interaction between the groups. The search is called off. “We only wanted to take this so far,” one man tells his cohorts over the radio. Essentially, there’s no point to these men other than forcing Daryl to interact with his abductors a little longer.

After the shooters leave there’s, you guessed it, more walking. They find a bunt-out greenhouse where friends of the abductors once lived. The friends burned in the fire the abductors set. They also turned walker and are trapped under a layer of melted glass. Tina is bitten. Driven by who-knows-what, Daryl asks them the standard questions for bringing someone new into the community. They pass with flying colors. For about five minutes. When Daryl recovers his motorcycle, they steal it and the crossbow.

TWD 606 Daryl Betrayal

That’s okay. There just happens to be a conveniently placed truck fifty yards away. No spare crossbow, though.

When the two story lines finally hit the same time line, Daryl arrives in the small town to retrieve Abraham and Sasha. They drive toward Alexandria. The only interesting part of the entire episode is a short message over the radio. Is it a distress call from Glenn? Man, I hope so.


Abra Cadaver: Review for iZombie 207 By A. Zombie

Meet our newest corpse, Syd Wicked. It’s a stage name, of course. Syd is a magician, in town for an industry convention. His body is found in his hotel room, a metal-edged playing card embedded in his jugular. The only person seen entering the room on security camera footage is the maid who found the body and the three security guards who answered her distress call. After Liv takes her lunch break, she decides to hold a not-really-real séance in the morgue where she communes with Syd’s body and is generally, stupidly goth-weird. It’s so stereotypical, my eyes rolled across my cell on their own. 

iZ 207 Liv Seance

Blaine interrupts the tête-à-tête. Thank goodness. Maybe. Seeing as Blaine doesn’t shamble amongst the half-dead anymore, he comes to Liv for a little zombie mojo to help figure out who’s kidnapping the rich zombies in town before Agent Bozzio puts the insane puzzle pieces together herself and exposes not only Liv, but Blaine and his business. That’s if she has everything she needs to track them down. Only one way to find out. That evening, Liv and Blaine stake out Bozzio’s house. They wait for Clive to take Bozzio to the movies. The couple have other plans for a randy night in. Drat. Gotta come back the next day. This time they successfully make it inside Bozzio’s house. Wouldn’t you know it; the files are all organized on the dining room table. Convenient. Liv suggests they divide and conquer the files. Mistake. Blaine flips past a picture of Miner, the one clue which would have solved the case. It’s a cheap misdirection; kinda like the worm in Labryinth leading Sara away from the path directly to the castle beyond the Goblin City. The only productive part of the break-in is when they intercept the report on the mystery brain from Suzuki’s fridge. Liv takes the report, doctors it to say the brain is bovine, and returns it to Bozzio’s house.

iZ 207 Liv Blaine Stakeout

Back on the magical murder, Clive has an army of potential suspects to weed through. Turns out, Syd was kind of an a-hole. Anytime a fellow magician snubbed him, Syd took to Youtube and exposed their signature tricks. Two notable names are Houdina and The Magnificent Magnus. Houdina was on stage during the murder. Magnus, well, the old guy still has gas in his tank and had a lovely red-headed companion occupying his time—though he cannot remember her name. Houdina raises their interest later in the episode when Liv has a vision starring Houdina, wearing a wedding dress and throwing a diamond ring at Syd. Then they learn she may not have been on stage when they thought, according to Mr. Smoak of magic duo Smoak and Meers. Houdina exposes the secret ending to her show—she uses a disguise to vanish in plain sight, posing as a clueless waitress after pulling a vanishing act.

Lightbulb.

Liv’s observational skills do not fail her, for once, and she spots eerily familiar handwriting on a message board in the maid’s break area at the hotel. Meers, a mute performer, uses a specific ampersand when he writes. The now-missing maid who found Syd’s body used the same ampersand to note missing items on the message board.

iZ 207 Smoak and Meers

With lackluster flair, Liv exposes Meers’ real identity and her partner’s involvement in ensuring the other suspects in the case didn’t have an alibi. Ta-da! Yawn. The only intriguing part of the episode is a mysterious woman at Bozzio’s door. She hesitates for a while before dropping a package on the welcome mat and leaving, obviously torn over whatever is in the envelope.

This is a poor mid-season episode. There’s not even humor to keep it going. Liv isn’t just annoying with her death-obsessed brain, she’s stuck on the notion that she and Major cannot have sex. Like it’s the end of the world if they can’t do it all day, every day. She harps on the idea so much, if I hear the word sex from her or Major one more time this season, I’ll swallow razors. Can we request her next working lunch be from an a-sexual person?


Now: Review for The Walking Dead 605 By R.C. Murphy

 

Here’s your spoiler warning. Proceed at your own risk.

…They make a run on the food pantry, ignoring Olivia when she reminds them they have to ration until the walkers clear and they can make a supply run. Spencer, Deanna’s son, steps in to lend a voice of reason. Then he turns around after everyone is gone to pillage what he wants. My opinion of the guy was already pretty low, but after he left the gate open for the Wolves and stole much needed food? I hope his drunk self falls off the wall while he’s on guard duty. Spencer isn’t the worst off emotionally, either. Betsy, wife to David who died in the last episode, and a few others paint the names of the dead lost in the attack and partially failed mission on the wall—including Nicholas and Glenn.

TWD 605 Jessie Betsy

After creating the tribute, Betsy returns home and slashes her wrists. Jessie finds her after, zombified and banging on her front door. This leads to Jessie making one of several drawn out speeches during this episode. Not every speech comes from her, though she has to say something after Betsy dies in order to keep the others from seeing suicide as a viable option. It just feels like anytime there’s a sliver of tension, Rick or someone yanks out the soapbox and lets it rip. For heaven’s sake, Rick makes a loud speech about being quiet to avoid riling the walkers while standing next to the compromised wall section with about a thousand zombies leaning against it trying to get to the booming voice on the other side. There’s a point where the writers need to give up this trope and move on to other ways to motivate a crowd. Start a conga line or something. I don’t care so long as I don’t have to listen to another sermon from the Ricktatorship pulpit.

TWD 605 Tara DeniseHealthy ways to cope with the stress do not involve attacking each other about a girl. A lesson Carl and Ron desperately need to learn. Enid is still presumably on the outside. Carl asks Ron to help and is rejected, with a threat to tattle to Rick if Carl hops the fence. He ends up going to Rick anyway in order to cash in the rain check on those shooting lessons Rick promised back at the quarry. Another unhealthy coping mechanism is attempting to tenderize a walker with a broken bottle. Deanna, I’m looking at you. Your cool flew out the window the minute the Wolves attacked. Get your act together. Tara seems to be the best adjusted to the stress. She manages successfully to talk Denise off the metaphorical ledge when the new doctor cannot find a way to clear the infection in Scott’s bullet wound. And, hey, she gets kissed for her efforts. It’s a win-win.

Desperate for answers, Maggie prepares to drop over the wall and search for Glenn. Aaron, heavy with guilt because the backpack he lost when the Wolves tricked him and Daryl with the tucks led the attackers to their door, insists she let him help. He even knows a way out which won’t break her leg if she falls wrong. They take to the tunnels running under Alexandria. Down there, they face walkers so soggy and muddy, Maggie’s hand goes right through one’s chest. She’s nearly bitten, yet still tells Aaron to go back and tend to his wounds. Yeah, not happening. Then again, neither is the mission. The tunnel exit is too close to the herd.

TWD 605 Maggie GooeyWalker

Despite everything in her demanding she find Glenn, Maggie won’t risk losing the baby. It’s the last piece of her husband left; she doesn’t even have a picture. That night when Maggie and Aaron search the area for a signal from Glenn, they take a moment to erase his and Nicholas’ names from the memorial wall.

There’s a change in the guard coming to Alexandria. After Deanna snaps and attacks a stray walker—Carol lost track of only one Wolf she killed and he turned in the walls—Rick swoops in and makes the actual kill. Crouched on the pavement, covered in walker blood, Deanna tells Rick, “I wanna live. I want this place to stay standing.” She realizes her mental capacity cannot handle the stress from all the losses, but Rick seems to be doing just fine. Obviously he’s the better choice for leader, right? NO. WRONG. But the decision is made. Rick celebrates his new position by kissing Jessie. Okay, that wasn’t the real purpose to their conversation, but it might as well have been for all the sense it made. Somewhere along the line, the writers forgot how to have Rick talk in coherent thoughts.

The future is not so bright for Alexandria. The fence, though reinforced, is failing where the truck hit. Four of their best fighters are still in the field. Morale is in the tank. There’s a crazier leader taking the throne. Oh and let’s not forget the crazy guy waiting in a jail cell. Yes, they survived to see another day, but how long will their luck hold out?