Twice as Far: Review for The Walking Dead 614 By R.C. Murphy

Warning: This review contains episode spoilers.

Is there something in Alexandria’s water? Not only are main characters losing their marbles—Maggie, Carol—but there’s another rash of B characters doing half thought out things and ending up taking tea with Death. Once again, we’re stuck waiting for the main plot to reach something resembling a conclusion while stalled with side stories writing off characters who make the show messy. Why else would they put an arrow through Denise’s eye? She’s the other half of the show’s only currently visible homosexual couple. Yes, we have Aaron and his husband, but their shock value wore off, so they introduced the lesbians. It’s like that thing they keep doing where there’s only Michonne, Glenn, and one other person of color in the main crew. Never mind them stumbling across minorities known to live in the areas they’ve visited and lived. Having visible LGBT couples is morally compromising.  Bringing in Negan, Captain Inappropriate from everything we’ve been promised, means pushing boundaries which are already pretty stretched by their half-handed attempt to embrace diversity. This is where the show loses this game of chicken with the fans. They push, push, push, and when fans don’t flinch or react the way they want, they change course and drop the idea in a convenient way. Commit to something other than fanservice. We want a coherent story, not to catch them sweeping things under the rug to make room for something I’m starting to lose faith in.

TWD 614 Carol

We start with another poorly handled time jump, this interval expressed as a few Groundhog Day like montages featuring the town guards changing shifts, Gabriel on patrol in the fence, and Carol smoking while obsessing over the crucifix from the last episode. Morgan finishes the jail cell, telling Rick it’ll give them more options next time. He’s not wrong. This is the only time we see Rick, by the way.

After the opening credits, it’s pretty much just characters which haven’t had much screen time or character growth. Which makes one wonder why anyone would put the penultimate episode for the season in the hands of characters no one cares about anymore. “But, Daryl!” He hasn’t had a meaningful part in the plot other than playing Terminator since the season began. His part in this episode is basically to escort Denise to her poor life choices. Rosita is in the same boat, her story only complicated by falling in bed with Spencer and planning dinner with him. Denise leads Daryl and Rosita to a fully-stocked apothecary. They score the loot, but Denise plays snoop, scaring herself after finding a walker and what may have been a drowned child. No one is hurt. All they have to do is walk back to the truck and drive home. Then Denise continues to self-sabotage in the guise of self-help, breaking into a walker-protected car to raid an ice chest for soda. Daryl is pissed. Rosita is dumbstruck. Denise suddenly starts yelling a bunch of stuff which really doesn’t make sense, but the gist is she doesn’t feel brave and stupidly almost getting eaten to steal soda means she’s brave enough to openly love Tara. She only took Daryl and Rosita to encourage them and feel safe.

TWD 614 Denise Fights

Safe until Dwight—the guy Daryl failed to kill when he stole his motorcycle—shoots her in the eye.

While the trio were shopping, Abraham took Eugene to a warehouse where the Brainiac wants to produce ammunition. It’s a great plan. Then Eugene gets a bug up his backside about his bravery as well, calling dibs on a walker he so cannot kill. He and Abraham fight after the big man steps in to help. It ends with Abraham just leaves his buddy after Eugene fires him from protection duty. This is all so Eugene can get captured by Dwight and his many companions and used as leverage against Daryl and Rosita. Abraham hangs around, somehow accidentally finds them, and helps send the bad guys back wherever they came from. In the process, Eugene is shot. They carry him back home to patch the wound—just a graze.

TWD 614 Eugene Caught

After Daryl and Carol bury Denise, Carol leaves a note for Tobin stating she should’ve never come back and she’s leaving again. For good. Don’t try to find her. Because, when they can’t figure out how to salvage a character, it’s easier to have them just walk off into the sunset. I honestly don’t think she’s gone. Carol will either end up dead at Negan’s feet in the finale, or forced to kill and save them all. They can’t spend the entire season messing with her only to have her leave a Dear John letter like a coward. Then again, character integrity seems to be the hardest continuity issue for this show to maintain.


Eternal Sunshine of the Caffeinated Mind: Review for iZombie 214 By A. Zombie

Someone messed with the screws holding up a window-mounted A/C unit in the apartment above Leslie’s coffee shop, Positivity, and when she went outside to check out the chalk art her daughter mentions, the A/C unit drops on her head. There’s the usual suspects dragged into the fray thanks to Liv’s dead-end visions. We meet Pam, the loud-mouth inmate from Liv’s short stay in jail, as she’s holed up in the bathroom of the apartment puffing on a vape pen with cannabis oil. Leslie’s ex husband, Stan, is likewise waved as a red herring. As is Gilbert, boyfriend to Leslie’s daughter, Cher. Gilbert swears he’s this ultra deep French guy, but really he’s the son to a real estate agent. An agent with access to the apartment above Positivity. Gilbert would do anything to make Cher happy, even let her talk him into taking the fall for the murder after one stolen kiss in the police station. Cher gets away. Liv gets the jitters from her caffeine habit.

iZ 214 RomeroRat

While Liv and Clive catch one half of the murderous duo, Ravi works on the cure now that they finally secured the tainted Utopium samples. Major hovers a lot of this episode—his only other bit to add to the episode involves finally outing Rita/Gilda to Liv as a spy, prompting Liv to hit Rita and kick her out. Hovering won’t make the cure happen any faster. Matter of fact, not much will at this rate. The replica of the cure which worked on Major and Blaine turns a test rat into a Romero zombie. They’re going to need that cure sooner than later if they plan to save everyone attached to Team Z.

Turns out, Boss isn’t the only bright cookie in his organization. His debt collector remembers Blaine from his days as a street level dealer nicknamed Chinatown. Not because he worked that district, but because he took the district by force. Seeing the potential for Blaine to be the one behind the new drug ring, Boss orders a hit. Blaine is kidnapped, half nude, from his funeral home. They drive him to the woods, slit his throat, and bury him alive. The next day, Blaine wakes looking like he needs to drink every drop of coffee in Positivity and stumbles away from his grave behind a Girl Scout troop. Guess trauma like that will negate the cure. How long until Blaine either croaks or stops being so picky about his meals?

iZ 214 DrakeInCustody

The longer we deal with Drake, the more I want to not like this random man they’ve shoved in Liv’s bed for sake of giving her a male shoulder to cry on after bombing her previous relationship with the dreaded sexually transmitted disease dead horse. Thing is, they’re finding ways to make Drake vital to the overall plot, which happens to be the confrontation with Boss this season. Drake isn’t just Blaine’s spy in Boss’ camp, he’s a vice detective in deep cover spying on everyone even claiming to push Utopium. His handlers rough him up after dragging him in in front of Boss’ guys, then they gather his intel and urge him to drop Liv.

Dating someone associated with the police isn’t just a bad idea, it’s a surefire way to get dead. Which, given the way this show goes, will happen. Major only escaped death because of Liv’s scratch and then the cure. There’s no cure for a dead zombie.


The Same Boat: Review for The Walking Dead 613 By R.C. Murphy

I’m tired of the camera gags they use more and more often on the show to prove, “Hey, it’s from a comic book. We do comic book like things! Aren’t we cool? Don’t we do awesome, obviously cartoony things like that Dead-whatever guy?” First, they use CGI to put blood on the camera lens. In this episode, there’s more of that nonsense, plus binocular POV shots and a jump gag from Maggie’s POV shot like it was meant to be in a 3D film, not on standard cable television. We’re talking one of those monster in your face, then suddenly a knife through their head almost into the POV character, moments. They even turned the walker with the knife to give that slow dimensional pull back. Why the hell would they put in a shot which, aside from a cheap scare, doesn’t fully translate to a standard definition viewing experience? It seems like they’re toying with an idea for something down the road—maybe 3D versions on Blu-ray for season 6—and we’re catching glimpses of the man behind the curtain. It’s not my bag. None of it. 3D hurts my head. Watching them refine the process for the show’s home release is like watching water boil around food I’m allergic to.

Whoops! Watch out!  Man, that was close. An episode spoiler nearly got you. They wait below.

TWD 613 Paula Binoculars

Honestly? They could’ve skipped to the last two minutes of this episode. The whole ordeal with Carol and Maggie held captive in the meat processing plant is here to stall for time. Even the characters are stalling in the episode where they stall so they don’t blow the Negan reveal with anything considered speed or fan service. Fans have asked for Negan by name and loudly since TERMINUS was teased. Producers used it to their advantage, thinking if they keep trolling out line after setting their Negan-shaped lure, fans will gladly stay put and watch the shiny thing. Fish get bored. People get bored just as quick. They should’ve snatched that line tight ages ago and reeled everyone in for what I’m sure will be a stellar performance at least from Jeffrey Dean Morgan. Keeping us in the lurch doesn’t mean we’re eager to see what they’re withholding. It means by the time we get to Negan, who cares? There’s only so much self-inflated hype about a character people will tolerate. How many times have we all seen headlines promising a gruesome finale and Negan’s mug on our screen? Personally, if I had a dollar for each, I could afford to do makeup on my own army of undead and produce a short movie.

TWD 613 Carol Maggie Captive

The plot is straight-forward: The Saviors refuse to trade Maggie and Carol for their guy Primo right away. The ladies, their three women captors, and one injured man, head to the slaughterhouse the Saviors use as a safe house. Carol plays meek. Maggie is outed as being pregnant and questioned, which leads to a lot of nothing revealed on either side. Paula, the woman taking charge, picks on Carol for being weak, does the same to Maggie for having the gall to breed given the apocalypse and all. Paula pretty much is an avatar for Strong Woman Who Needs No Man. That’s all you need to know about her. Molly is a dying smoker. I don’t know if the other woman ever gets a name. Donny bleeds out from the wound Carol gave him before they were captured after being KOed by Paula for attacking their captives to get revenge. Eventually they kill enough time to jam in a bunch of killing after the last commercial break. Carol is left alone when the Saviors, minus Donny, gear up for the trade they will turn into an ambush with their incoming backup. She gets free, using a random rosary which just happens to fall out of a walker’s pocket. Carol frees Maggie. They argue, again, about whether or not they should finish the plan or run. Carol wants to run. She’s done risking Maggie’s life. Maggie is bloodthirsty and irrational—they’ll blame her pregnancy for the a-typical character behavior, no doubt. In the end, they kill their captors, lure the backup to the slaughterhouse, and burn them. The ladies save themselves, but the menfolk and other backup are right at the door as they exit. Because in a boring as hell episode, we’ll make it all about women’s empowerment and not plot progression.

TWD 613 Zombie Hallway

“But that whole ‘We are all Negan’ thing! It’s important!”

You’re a sheep. We know there’s A Negan. We know he’s probably not coming until the finale. Going from experience with this show, either the episode will be so much Negan, we grow tired quick or he’ll be a thirty second tease at the episode’s climactic cliffhanger ending. The Savior’s dialog is meant to be a red herring for the characters. Not us. Not in the day and age where social media ensures we know everything coming up for shows and movies. Even people who avoid as many teasers and trailers as possible are still overwhelmed with this information. There are few surprises in entertainment anymore. Negan is perhaps the worst kept considering how often people drag out interviews with the show’s actors relaying the harrowing days on set filming the finale. I’m not buying it. I can’t. They’ve talked a big game a lot lately, but cannot deliver anything nearly as solid as the prison attack story line. It’s just fluff. No substance.


The Whopper: Review for iZombie 213 By A. Zombie

I know Ravi and Liv work for the morgue and all, but they’re usually not the ones to find the bodies, let alone report them to the police. While searching yet again for the murdered Utopium dealers with the tainted batch, Major and Ravi unearth a body far too fresh to be their prize. There’s no ID on the mystery dead guy, but he does have a gun and a coaster with a phone number scrawled on the back.

iZ 213 CrimeScene

Clive seems to buy Ravi’s geocaching explanation when he asks how they found the body. He still takes Major aside for a private conversation. Not about the body nearby, but the Cute Meat incident. Using the good ol’ crazypants excuse, Major dodges the questions. It’s only now that Clive sees the really weird stuff; first Major’s connection in part to the brain and Julien DuPont and then later in the episode Clive question’s Liv’s personality changes reflecting the homicide victims they’re investigating. Funny how they managed to write around this for so long, it’s almost ludicrous they’d attempt to clue in Clive about Team Z.

The coaster yields its secrets, leading the team to a woman IDing the dead guy as Corey, no last name. They’d hooked up a while back at a place called Possibilities, but Corey never called her again. Gee, would that be because he was busy feeding the ecosystem in a field? The girl also dropped a bombshell; Corey said he was FBI. At Possibilities, the bartender has great things to say about Corey “Big Fish” Carp. Namely, his ability to lie his way into the pants of any woman he set his eyes on. No lie was ever grand enough for Corey, who in reality worked for an arcade game company repairing machines and collecting quarters. Boss just so happens to own this guy’s company, too. Is there anything happening in the city not supervised by Boss? Does he check everyone’s pee to make sure they’re hydrated, too? This show puts too much on their Big Bads in order to simplify the plot.

iZ 213 Liv Vision About DrakeThere’s a few red herrings, some tail-chasing. It all leads to another murder case with Terrell Johnson as the primary person of interest. Liv gets a few visions magically connecting Big Fish to Terrell and later Fish’s connection to the murdered Utopium dealers planted somewhere in that accursed field. Basically, Fish killed the dealers. He then kept an eye on the field to make sure they remained buried. When Don E and Drake, of all people, started digging, Fish shot Drake. This all ties back to the night Liv made Drake a zombie. I’d call it clever story weaving, but they reached so far to make this plot tie together, it doesn’t make sense unless we’re willing to forget how heavily they rely on Liv “accidentally” discovering everything. Also, Liv seems way too okay with Drake lying to her. She still calls him her boyfriend after the vision connecting him and Don E to the murder she’s investigating. A similar lie from Major would have caused three episodes of angst.

iZ 213 Major in CasketSpeaking of Major, where’s he been after helping Ravi dig up the body? Well, you could say he’s helping Blaine comfort test caskets. Don E and Chief are called by a client who trapped Major in their panic room after he went to add them to his ice cube collection. Blaine and Major eventually strike a deal—Major takes care of the zombies Blaine wants and frees Angus McDonough in exchange for living outside a six-foot deep casket. Seems fair to me. They put the partnership to test with Jimmy Chu, Blaine’s newspaper inside man. Chu is high-maintenance, something Blaine cannot handle in his sources. Major drugs Chu with no incident. Later he returns Angus to his son. Blaine has some fun, dressing like he’s aged at least thirty years. Fresh off the defrost cycle, Angus is slow to figure out what’s happening. He even begs Blaine to help—a refreshing turn in the relationship for the son since he was always the one begging when his caretakers abused him. Once Angus is more himself, he thinks to outsmart Blaine. One step ahead, Blaine brings in Chief and Candy, both of whom have suffered thanks to Angus. Blaine is assured the will, currently drafted to give his abusive caretaker the entire inheritance, will be changed soon.

The point to this episode is to finally find the bodies with the tainted Utopium. Well, they found them. Everything else is fluff. There’s no change in the case with Boss. Blaine’s personal beef takes him from the conflict with the main bad guy and the FBI. Peyton is MIA in the episode. Drake vanishes after running an errand for Boss, so there’s no emotional resolution after Liv finds out he’s deeper in Blaine’s business than she thought. The whole episode was simply to get to that discovery moment with the Les Miserables soundtrack playing. Way to have storytelling goals, guys.


Not Tomorrow Yet: Review for The Walking Dead 612

I’m not sure one can write spoilers for an episode so utterly predictable, the only parts which surprised me were the few glistening moments where we saw some actual character development. Nevertheless, that’s why we’re here, to pick apart the show, find more tidbits to feed our need for decent entertainment.  So many fans lay their hope for TWD’s future on the Negan storyline. This is it, the chance for the show to realign with the chaos within the comics. Producers have promised fans they’d get what they want from this whole thing. If a nap was their ultimate goal, they succeeded.

(Watch out! Spoilers lurk below!)

Maybe that’s not entirely fair. There are stellar moments in the fight at the end which made the skin on my neck tense. But, honestly, maybe five minutes of quality writing are buried deep in cliché dialog, phoned-in emotions, and Rick being Rick. Some of my favorite scenes are with Glenn and Heath.

TWD 612 Glenn Heath Saviors Armory

The original survivor, Glenn, is not keen to kill again. Heath hyped himself up the moment he heard Rick’s plan at the town hall meeting—exactly the reaction their leader wanted from his little pep talk spouting how they need to “get them before they get us.” It became Glenn’s job to talk sense into the young man.  A position Glenn found himself in a lot during season one. Remember the car with the alarm? Yeah, a great impulse idea, but the aftermath cost many lives and their camp. Heath may think it’s the right thing to go into the raid ready to kill, but how would he feel the day after? How about a week down the road when he remembers the way his knife wouldn’t quite go into the skull right? Killing haunts the survivors who’ve been in the wild for long. Glenn’s fault is he wants to spare Heath, retain the young man’s innocence. When it comes time for them to do some of the most intimate killing scenes on the show—attacking Saviors in their bed and dispatching them with a single knife thrust trough the eye socket—Glenn takes the kill guilt upon himself. Being no coward, Heath still gets a few kills to notch on his belt when he and Glenn hold the line to guard the enemy’s armory. But even though his kills weren’t up close and personal, Heath still flees in the morning, more than ready to go on the two-week trip with Tara for supplies.

TWD 612 Tobin CarolWhere Glenn grows as a character, Carol is undermined at every turn. On top of her unfounded refusal to trust Morgan—up until they created a reason with him holding the Wolf in the cell—they’re now making her the “bad boy” to ease fans into the reality of Negan’s notorious potty mouth, plus reintroducing tobacco products to the show since Daryl’s smoking has petered off. In stark contrast, she’s been acting like the town’s mother, something Tobin calls her out on during a random romantic encounter after sunset. During a day full of doubts, concerns, and knowing death is near again, Carol gathered friggen acorns to make cookies for everyone. Even Sam. It’s been a while since the show side-swiped me with emotions, but I teared up seeing the lone cookie on his grave. Then I got angry—Sam gets more care after his death than before.

Carol’s mom-ness spreads to Maggie’s welfare after the pregnant woman insists she go on the raid. Glenn gave up that fight before it started. Rick is told rather bluntly what Carol thinks, but she never spells out why Maggie shouldn’t be there. It’s more of the same when Carol and Maggie, who were left to guard the perimeter and RV, hear the alarm triggered by a Savior—Sasha kills him, but not in time—and rush to help. Carol stops in her tracks, refusing to let Maggie move. Her hesitation because Maggie will also become a mother is why the episode ended in such a convenient manner. Carol, of all the fighters they have, should understand why Maggie is at the raid. Maggie laid out the terms for Gregory. She dug this hole for Alexandria, now either she helps fill it in or it becomes their graves. In Maggie’s shoes, would Carol honestly sit at home baking? Not this Carol. Even weeks out from her last kill, this Carol wouldn’t let others take full responsibility for something she set in motion.

Short note: Abraham is an a-hole. Rosita should shoot him in the foot.

The raid itself is pretty straight-forward. The group sends Eddy to offer Gregory’s head to the Saviors. Don’t fret, it’s a walker they disguised to resemble the injured Hilltop leader. The guards take too long to examine the head, not in terms of creating tension, but it just felt like, “Oh, they’re going to be d-bags and make Eddy sweat.” After one guard fetches the kidnapped Hilltop member, the gang dispatches both guards without a sound. The Hilltop people retreat to a standby vehicle with Jesus, Tara, and Gabriel. Rick, Michonne, Abraham, Sasha, Glenn, Heath, Rosita, and Daryl enter the compound. They pair up, searching each room they pass. If the room is occupied, they kill the Savior inside. If the door is locked, they pry it open. Why the random searching? They know nothing about they layout, only a vague idea of where the armory is and the location for the pantry. The locked rooms turn up a supply closet, a marijuana growing operation, and the armory Glenn and Heath defended.

TWD 612 Raid Begins With Eddy

Things run smoothly until Sasha and Abraham are caught breaking into a room. After the alarm is pulled, the gang mows through the stragglers—who aren’t unarmed, but have aim like Stormtroopers. Jesus, Tara, and Gabriel join the fight. Jesus saves Glenn and Heath from the lone survivor outside the armory. The other Hilltop men take the car and head toward home. Gabriel shows his backbone, praying for a Savior before putting a bullet in his head.

At sunrise, everyone from Alexandria and Hilltop are still alive. Heath scouts the Saviors’ cars and picks one to take on the trip. He and Tara roll out without much fanfare. Michonne wants to know which dead guy is Negan. None of them, duh? Plus, not everyone died. One guy on a motorcycle makes a run for it. He’s shot down. Rick and company surround him, making demands. A woman’s voice over the radio makes her own demands. When they fail to comply, she informs them that her people have Maggie and Carol.

Of course they do. I knew the second Maggie and Carol were left on the outskirts alone that they’d become a bargaining chip. It’s easier to kidnap the women, despite Carol’s ferocity, than the men on the mission—except maybe Heath. This is how they’ll likely force the face-to-face with Negan. A kidnapping. It’s so uninspired.


Knots Untie: Review for The Walking Dead 611 By R.C. Murphy

 

WARNING: This review contains episode spoilers.

So naked Rick and Michonne don’t turn Jesus into swiss cheese.

TWD 611 ChatWithJesusMatter of fact, once the cavalry arrives to restrain Jesus again, they somehow end up listening to what he has to say. They’re totally onboard with sending the town’s ruling council and the majority of their top-tier fighters with this stranger, as well, even after hearing he’d taken full stock of their supplies and people before essentially turning himself in to Rick. They were more suspicious of Morgan, the man who may be the sole reason Rick saw more than a week outside the hospital after his coma. Yes, Morgan snapped his Slim Jim after his son passed, but he is fully not crazy now and Carol still watches the man like he’s about the club them all to death and make sachets from their skin.

With no real concern whatsoever, Rick, Michonne, Glenn, Maggie, Daryl, Abe, and Jesus climb into an RV—there’s always one which just happens to be nearby—and take off toward an undisclosed location with only their vague threats to keep Jesus from driving them into a trap.

Which exactly what it looks like not long after we rejoin the gang on the road. A car, one Jesus swears belongs to his people, crashed on the roadside moments before they drove past. Now, not only are the fighters separated from the group, they’re being put directly in harm’s way for people who may still turn around and put bullets in their brain pans. There’s an urgent rescue. One of the guys, Dr. Carson, thanks Maggie and Glenn by being probably the only OB left alive in the state and offering to care for their baby. How’s that for luck?

TWD 611 WalkerUndercarriageGagDuring the entire episode, Jesus is essentially Google—feeding Rick and Maggie exactly what they need to manipulate Gregory, Hilltop’s chicken-livered and misogynistic leader. It’s all too easy, this plot. Somehow we end up at the right place at the right time for these unfortunate people to demonstrate the kind of antics keeping Negan top dog in the county. But with all the bad Negan has done—namely, his men murdering a sixteen year old boy upon The Saviors’ first meeting with Hilltop—Jesus seems not concerned at all about being in the room with two men confessing to blowing up quite a few of the boogeyman’s goons. If that were me, I’d wash my hands of Alexandria, not matter how badly we needed another trading post.

Hilltop itself is designed to resemble a walled medieval estate during wartime, with all the folk from the farms and homes under care of the lord encamped within the walls. It’s so blatant, Gregory turning out to be a world class jerk doesn’t surprise me in the least. It’s even less surprising that one of his own men would then stab him, hoping Gregory’s death would secure the release of a man Negan took captive. Why did he take this guy and kill another Hilltop citizen? Gregory sent his people to deliver their usual payoff knowing it wouldn’t be enough. It’s never enough. Negan will demand more and more. Though Gregory survives, this hasn’t done a thing to teach him to grow a pair and take on the man running their lives from afar.

In comes Rick and his band of killers.

TWD 611 NotFingerPaintingTimeRickSeriously? This is where the story goes? They veer from attempting to set up a functioning ecosystem in Alexandria to hired mercenaries who’ll just kill and take what they want. These are the people Rick wants to kill, usually. But when it suits them, murder is on the table. They wouldn’t need to kill Negan so soon if they’d stopped to do the boring things like clear fields. But they need food now. Hilltop has a functioning system in place which produces enough food to send half to Negan without forcing strict rationing in Hilltop. If Negan doesn’t need that food being dead and all, Alexandria will take it. Now. Half of whatever is on-hand is cheaper than the cumulative price to keep Negan at bay via bribes.

But again, this is all too easy to follow to the conclusions the writers want. They’re trying to make fans guess who’s going to die. Is it Glenn? Negan and Glenn’s comic book story is well known, spread by every reviewer trying to make the show into something it’ll never be—an accurate reflection of the comics. They drive more nails into Glenn’s coffin during this episode, finally giving us a glimpse at his and Maggie’s child in an ultrasound. Every happy character dies on this show. It’s no surprise. Abraham seems a tad happy himself after some soul searching and a near-death experience, but he’s mostly in the story now to fire large weapons and make us question Glenn’s fate going into the season’s end. Some say golden boy Dixon will bite the big one. It makes sense, seeing as he did blow up Negan’s people.

It’s all so boring, this weird dead pool going on in the fandom. I never watched the show to see who would die. I kept watching because the characters made rational decisions in an interesting setting and the story pace never lagged so much, I wanted to wander off for a snack ten minutes into an episode. They’ve killed the Negan story line before it begins.


No Way Out: Review for The Walking Dead 609 By R.C. Murphy

This episode is not for the weak-hearted. Matter of fact, I highly regretted filling my coffee mug just one more time before settling in to watch. Twenty minutes into the episode, I paused and took a five-minute break to watch puppy videos. Otherwise my heart would’ve exploded.

Warning! Walking Dead Spoilers ahead, as well as graphic descriptions of violence.

Now, I’m not doing a complete 180* flip on my stance on the show using easy outs. There were simply too many deaths in this episode which in the end tied up a loose thread in the plot. Sure, they were somewhat spectacular deaths, but that then comes down to a simple A-B reasoning for offing the character. A, the character over complicates the plot—yet Father Gabriel, who has done nothing but get people killed, remains safe; heck, he’s mentally recovering from his sins far better than anyone left alive on the show. The B reason for these producer-targeted deaths then shifts to making them so astounding visually, fans will confuse a visceral reaction to the death with a genuine connection to the woefully two-dimensional character.

There’s no ride with these people. No thrills, lulls, love, empathy to make them matter. They’re cannon fodder tossed on the field to make the generals look like they have the numbers to win the battle. Sad thing is, they’re right. The producers gave us cannon fodder and we, the coveted item in the television ratings war, bought into their bluff. “We can change,” they promise. “It’ll be just like the comic books.”

TWD 609 Road Standoff
Apparently that translates to adult language, mass slaughter of plot-hampering B-list characters, and the icky kind of tension. The tension a woman gets walking in the dark by herself and heavy boot steps follow half a breath behind her. It’s the wrong tone for where I think they want to take the show heading into the season finale. You can’t run head-first into the terror about to come. This was their toe-dip to warn us. Hopefully this unwanted tension tone shifts. I mean, the primary perpetrator was blown to about six-billion pieces. By Daryl, no less. With an assist from the time-wasting and convenient rocket launcher.

The walker footage for this episode is beautiful. If there’s one thing Nicotero does well in his episodes, you see the FX love up front and center. Good thing, too. Most of the Rick-centric scenes happened mid-herd. The few times there aren’t walkers in-frame, we’re lead to believe they somehow found a corner within the tiny community to hide where one of five thousand walkers couldn’t find them. These moments are when Rick passes Judith, his last tie to his deceased wife aside from his son, to Gabriel. The Father will shelter her in the church until Rick and the others draw the walkers away with the cars they left at the quarry. Jessie tells Sam to go with them. He refuses, stating he can make it.

TWD 609 Sam and Jessie
You know where this is going, right? They’ve intentionally mishandled Sam’s PTSD, hauling us by the nose to the moment when his mental disorder takes the forefront, driving back rational thought and costing the boy his life. Jessie, frozen by grief, is swarmed and eaten, as well. Sorry, Rick. But, wait, why aren’t you moving, Rick? He hesitates just long enough for the walkers to almost get Carl, who can’t move because Jessie has him gripped tight in her death throes. There’s a weird fascination with cutting off hands in genre pieces. Jessie loses hers to save Carl. Father and son recover just in time for Ron to be a moron. Grief-numbed Ron rightly blames Rick for his family’s death. In the following struggle, Michonne impales Ron and Ron accidentally shoots Carl in the eye.

Well, heck. By this point we’ll assume literally everyone is on the chopping block this season. Which is exactly how we’re supposed to feel. They want us so concerned for everyone, it means they don’t have to rely on character growth to keep us on their emotional journey. The only two who knocked it out of the park growth wise this episode are Denise—kidnapped by the lone Wolf until he saves her as they attempt to escape Alexandria, taking a bite in the process—and Eugene, who finally joins the fight without reservations. Characters like Aaron and Heath are only on screen as proof of life and extra bodies in the epic fight montage at the episode’s climax

TWO 609 Rick Fight Montage
After Carl is shot, things move quickly. Denise jumps to action, having slipped the Wolf when Carol killed him, but not before Denise had promised to save his life. Michonne helps Denis stabilize Carl. Rick, without saying a word to anyone, grabs a machete and heads outside to, well, collect some heads. He becomes a zombie mowing machine. After some debate, others join him, even Michonne after ensuring Denise had things in hand.

While they fight, Glenn and Enid hatch a plan to save Maggie from the rickety guard platform. The plan is beyond dumb. Glenn will stand at ground level and shoot walkers. Enid climbs the platform. Maggie freaks out, refuses to climb down the wall with the improvised rope, and uses her last bullet. Right at the last second, Abraham and Sasha magically mount the wall and mow down the walkers, all without injuring Glenn. Daryl waits in the truck and Glenn joins him. What will they do? Daryl has a plan. This may be a first, to be honest.

TWD 609 WalkerFirePit

Flaming zombie pond! That’s Daryl’s big plan. Honestly, it’s effective. The nearby walkers shamble into the flaming pond without reservation. When the herd shifts direction, Rick and company mow them down. Though I don’t one-hundred percent believe all the walkers would simply ignore yelling, grunting, sweating live bodies in favor of one big fireball. They win the battle, though. There’s no more casualties. Even Father Gabriel got in on the action before it ended. Okay, so three characters had some emotional growth.

The episode ends with what’s supposed to be a touching monologue with Rick at Carl’s bedside. The kid is alive, but unconscious and honestly doesn’t look too good with a third of his face bandaged. Where this scene went wrong is language choice. Rick doesn’t go into his feelings for his possibly dying son, oh no. Instead he crows over being able to unite the townsfolk for this oh-so important cause. He then goes on to talk about making the town bigger, badder. There’s the hint of emotion, but Rick never gives it a proper label, just that he hasn’t felt it since before he awoke from the coma. The scene has no punch until Rick begs Carl to let him show him the new world. Our hope for Carl is in a single moment, his fingers closing around Rick’s hand.

Obviously, we’re not done with Negan despite blowing up a chuck of his goon squad. How soon he’ll arrive at the gate is a variable no one in Alexandria can account for with any surety. They’re knocking on war’s door while licking their wounds again. Will this too-similar setup have similar endings to Woodbury and the prison? *shakes Magic 8 Ball* Most likely

TWD 609 Morning After


Fifty Shades of Grey Matter: Review for iZombie 211 By A. Zombie

iZ 211 Opening Library Comic Page
I honestly thought we were past the time where everything associated with erotica was followed by a not-so witty reference to a novel/movie franchise I need not even mention because it’s right there in the title for this episode, though the erotic novel within this episode has no resemblance whatsoever to the referenced franchise. So why would they use the name? To boost ratings by using the promise of a nude lead actor—in this case, Liv—and further undermine her place as a productive member on Team Z.

Pumping Liv with “horny librarian brains” gives them a blanket pardon to sell their floundering product with cleavage and numerous make-out sessions. Jumping on the bandwagon with the episode title is like a rocket pack strapped onto the show’s pet shark. If Liv isn’t in bed with someone, they don’t know what to do with her emotionally. She’s either the postal child for bipolar, riding hard on each brain she eats, or she’s sex-obsessed and weeping. There’s few middle-ground moments where she remembers herself. They tried to establish control over the brain in this episode, but given the big picture, it isn’t effective. She still ends up in bed with a hot guy—Drake the newly undead zombie, who also happens to be a double agent for Blaine in Boss’ drug ring.
iZ 211 Liv Drake
It’s all so predictable. As is the case’s conclusion.

If you follow this show regularly, you’ll notice a startling trend to their crime-solving tactics. Inevitably, the murderer is actually the first solid suspect in the case or the spouse—Often, they’re one in the same. Occasionally they’ll pull a Shyamalan, leaning hard on the plot-twist gimmick and convenient case solutions. Yes, this is a dramedy leaning harder on the comedy side at times, but there still has be natural tension resolution and variety in the cases they cover. Most episodes, we know who did it not long after they find the bodies just by following their simplistic pattern.
Long story short: All writers are petty and jealous, but not petty enough to kill. Meanwhile husbands are equally petty and jealous and they do indeed kill. The only way they managed to stretch Grace LeGare’s case to the episode’s end was to make Grace’s husband, Andy, physically handicapped and therefore not an obvious threat. His original questioning with Clive is glossed over by Liv’s incredibly raunchy day dream featuring Andy’s home care assistant, furthering the vain attempt to obscure the writer’s sole solution to any woman’s murder on the show. In the end, Andy went to a lot of work destroying his wife’s chance at a career writing erotica, then pinned the murder on Grace’s library co-worker, Muriel—who also happens to be a writer, but she pens crime thrillers. Why? So people wouldn’t think he is less of a man.

Blaine goes from having an awesome week to a not-so-awesome week overnight. Bozzio and Clive dig deep and discover his real name. No, not the one we’ve heard all the time, but his really real name. The pieces fall in Clive’s lap at last. They waste no time scooping up Blaine and hauling him to the police station for questioning. For a guy who’s had his junk metaphorically kicked twice in a row, he’s pretty smug. In comes his knight in shining armor—armor he’s seen up close and personal after drinking and sleeping with Peyton in her office the night before. Blaine is a key witness against Boss and therefore has immunity. Clive lays out what kind of guy he thinks Blaine is to Peyton. She still gets Blaine out of the handcuffs, but then turns to Liv for verification about who Blaine, John to her, really is. It breaks Peyton.
iZ 211 Major Lies To Ravi
A lot of dead-ends for Bozzio and Clive in this episode. They finally get the GPS tracker in the missing guy’s dog turned on. Major overhears this plan and panics, downing a Max Rager and parkouring his way to the groomer where he left the dog. He lies to the groomer, telling her he rescued the dog from an angry cop and if the cop comes around to find him, she has to lie. Major panicked, and stupidly abandoned the dog on a city bus, for no reason. The GPS chip is in the dog’s tags, which Major ditched after he originally kidnapped it. Most heart-breaking, Major lies to Ravi about the dog’s whereabouts, saying he gave it back to the family who lost it.

It feels like they’re trying to tie up loose ends by continuing the age-old tradition of bone-headed moves by the lead characters. They want us to like Major, yet he continuously perpetuates animal neglect. Liv only has personality with a man in her bed. Peyton is set up to die soon given how deep she’s gotten in the Boss case. And Ravi? He’s keeping to himself, searching the field of woes and missing the dog which shouldn’t have been.
Ravi may be the only character fans connect with anymore.


Method Head: Review for iZombie 210 by A. Zombie

iZ DeadSantaComicPageThere’s two dead bodies in this episode. The first is Santa. Not the real Santa, but a poor sap in a Santa suit who’d been beaten to death. His brain is nice and normal. Liv is almost a real person. But she’s also written to be as boring as possible just because she’s not actively working with Clive. We see none of the visions for Santa’s case, just a couple instances of Liv helping from afar—sending a witness Clive’s way, as well as a note stating the suspect Clive already had in for questioning was at the crime scene. During this time, the main focus is on Ravi, Major, and Liv digging up a field to find the drug dealers stuffed with tainted Utopium. It’s like geocaching, but far more boring. The only thing you need to know about the first act in the episode is that Major and Blaine both know they may revert back to zombies soon. Ravi takes blood samples from both to see if he can figure out when they’ll revert.

Then suddenly, there’s random Romero-zombie action and a panicked girl running into a high school. It took me half a second to realize it’s footage from the Zombie High show referenced early in the episode—a show Liv loves as much as I love Z Nation for its over-the-top ridiculous zombie antics. Sadly, there’s more energy in this intentionally awful show than then entire second season of iZombie. While shooting this particular scene, there’s an accident with a prop gun, killing Jordan, the show’s star. It echoes the incident that happened while filming The Crow, which took Brandon Lee’s life. Except this wasn’t an accident. The prop gun was swapped with a real gun.

Liv and Ravi arrive on the scene and Liv proceeds to fangirl herself into a puddle of embarrassment. Again, a writing decision meant to prove she has the know-how to navigate this case but ends up making her come off as a psychotic fan who’d probably try to steal the leading man’s underwear from his trailer. Nevertheless, Clive thinks it’s best to have Liv onboard since she knows so much about the show, its actors, and the drama on set. Like we didn’t see that coming from ten miles away while blindfolded.

Over the course of the episode, we learn that Jordan was a d-bag. Scratch that. He was the d-bag. The only one anyone on set needed in their life. He gave everyone nothing but grief, insisting he delve so deep into the Method school of acting, he wouldn’t even say two civil words to his faux-zombie costars. His kinda-girlfriend, Starlee was only with him to keep him from blackmailing her with a horrifically insensitive impression of their deaf costar. The other male lead, played by Wyatt, doesn’t paint a pretty picture of Jordan’s on set tantrums. Tara, the director’s assistant, gives the crime-fighting duo a red herring, saying Wyatt had motive to kill Jordan and take his place as the sole leading man she told Wyatt he’d be the next character killed off on the show.

iZ 210 ZHighSetBasically, it’s half an hour of Liv and Clive chasing dead ends, Liv putting on her Serious Actor Face, and them completely ignoring the fact that it’s painfully obvious who swapped the prop gun for the real one. Oh, you know, the guy who is charge of the weapons. Fitz was shagging an assistant director who died in a car accident a year ago after one of Jordan’s routine late-night filming sessions where he insisted they do thirty takes of each shot. He blamed Jordan for the accident, but stewed in it. That is until learning the show would move production to Los Angeles just so Jordan could become an even bigger star.

While they demonstrate great police work, Major is dodging metaphorical bullets from Vaughn Du Clark and his daughter, Gilda. She questions Major’s every move, warning VDC that he will betray Max Rager. VDC is all hakunamatata about the situation. His care-free days may be numbered. Dr. Lockett approaches Major and tells him he’s ready to spill the beans about Max Rager, their experiments, and the zombies to the press. He gives Major a flash drive with a copy of the files to use as proof should Lockett’s plan end with his early demise and suppression of the truth he’s trying to share. Sensing a trap, Major hands the flash drive over to VDC. As a reward for being a good little zombie assassin, Major gets an all-access tour of the secret underground lab. There’s a moment were VDC almost feeds Lockett to the Romero-zombies locked in the lab. When Major fails to panic and open the door to save the man, VDC releases Lockett. It is a test. One Major passed with flying colors. Why? He gave VDC a Fitbit with a bug so he can listen to every word the man says. It’s the smartest move anyone makes in the episode.

iZ 210 MajorlyBadNewsOver the Christmas season, business boomed for Blaine. He’s feeling a little hakunamatata himself, practically rolling in cash with joy. It’s a short-lived joy. Dale Bozzio is following up on information she got after checking the missing person’s phone records. Several placed calls to a number owned by Blaine. He passes it off as a business call for the funeral home. Meanwhile, he’s sweating bullets because Don E handed him one of the yellow brain transport coolers to take to an angry client; the FBI have the yellow coolers noted in the case file. Thanks to some quick-thinking, Chief and Don E work together to snag the bag before Bozzio sees it. Bullet dodged. For about an hour. When Bozzio returns to the police station, she and Clive discuss her case. Turns out Digger, the dog belonging to a zombie Major killed, has a GPS enabled chip. While Bozzio digs through papers to find that information, or something else, she sees the suspect sketch Clive has tied to the Meat Cute case. Whoops. There goes Blaine’s chance to ride this investigation out under the radar.

Clive and Liv are a team again. Yay. Maybe the writers won’t feel the need to make Liv impossibly dull anymore. I say that knowing the next episode references a novel which has become a blight on humanity. This will only end in tears. My tears, in honor of my sanity.


Day One: Review for Z Nation 214 By A. Zombie

We do get to see the crew walking—yes, they killed every last El Camino they stole—through sunny and thoroughly destroyed southern California. Anaheim, more precisely. Yes, they do indeed tromp through Disneyland’s ruins. No, there are no Mickey Mouse zombies. Yes, I’m slightly disappointed. Lest viewers think this episode accomplishes nothing for the plot, the crew does indeed finally arrive at the coordinates Citizen Z gave to them. It’s not quite what they were expecting, though—a ramshackle dive bar with an older tea-slinging woman behind the bar. While the team scout the bar, Citizen Z discovers a hacker’s fingerprints on his system. After some tracking, he discovers whoever broke into his laptop accessed files for Operation Bitemark. Is the op compromised?

ZN 214 RobertaDoc MatterhornMtn

And now, a peek at the crew as they were before the apocalypse changed them for better or worse.

First up, Citizen Z, a.k.a. Simon Cruller. Our favorite computer wizard wasn’t always on the NSA payroll, it seems. Nor does he look good in an orange jumpsuit. Simon’s hacking skills landed him in federal lockup with impending espionage charges. He won’t plead guilty. Which is good because NSA needs him to join them on their next greatest mission, one so secret, Simon can’t even tell his lawyer what it is—zombies. Obviously the intrigue offered by the NSA worked. Simon signed on with them, went to their north-most outpost, and has been a one-man tech team keeping Operation Bitemark alive.

We flashback to Roberta while she’s struggling to keep tabs on deployment orders for her unit and the other units at the same National Guard base. Her stress levels bounce off the ceiling several times, but her compatriots aren’t bothered by any of it as they catch a game on TV before moving out. Everything is pretty SOP, until there’s a crash outside. An ambulance rammed into the building. The driver is MIA. The patient strapped in the back is still very much present, and very much undead. Roberta tries to help the patient, under the impression he’s panicked and injured. Yeah, no. She heads inside to call for another ambulance. The phones are dead. Ditto for her unit, unfortunately. They attack her and she’s forced to put a bullet in their heads. Quick on the uptake, Roberta figures out they’re zombies without anyone spelling it out for her. Her fast-thinking may be why she’s the one leading the team. Or, you know, not being a martyr.

Turns out Doc wasn’t always high as a kite. His five-year sober streak ends with the apocalypse, though. It’s just another day in the office for the kindly therapist. His patient is likewise dealing with addiction and they have a pretty relaxed dialog—anything else in Doc’s presence is unheard of, to be honest. There’s another therapist in the office, who can’t quite handle her manic patient. Doc has to save the day, strong-arming the guy and talking sense to him. While the therapists work, the outside world devolves into chaos. That chaos finds its way indoors. Zombies eat the other therapist, her client, and Doc’s patient. Doc eats an OxyContin tablet to brace himself for what’s outside before escaping into the fray. Right after we came back from his flashback, Doc finds a Z-weed joint and lights up. Not much has changed since Doc saw his first zombie.

ZN 214 MackAddyHockey

You guys ready for the surprise guest? Mack returns for Addy’s turn in the way-back machine. He’s on the ice, being ferocious during a hockey game. Addy is just as fierce in the stands cheering on Mack’s opponents. Just when the game gets good—Mack and the star player from the other team drop their gloves to duke it out—a zombie runs through the stands and smacks into the Plexiglas. From there it’s pure chaos. Mack and his sparring partner leave the ice together. The other guy doesn’t make it far. Addy manages to dodge the crowds, ducking around the worst of it until she runs into Mack, who can’t quite kill the zombie snapping at his throat. Addy lends a hand and the two team up. Mack has a chance to return the favor, braining a zombie pinning Addy against the wall. They make a pact to stick together. Which means Mack is tagging along when Addy realizes she has to get to her mother and brother at the house. Tagging along, in the end, is what lead to Mack’s demise. Was it Addy’s pretty eyes or an overly large sense of duty to help others? I’d say a dash of both, honestly. He stayed with her in the beginning because they both needed help. They remained together later because he just could not let her go and the mission became much more important after Murphy nuked half the USA.

We saw the most emotional part to 10k’s apocalypse beginning a while back. What we didn’t see was bright-eyed 10k, then simply Tommy, encountering his first zombie. He’s out on a camping trip with his dad, enjoying an afternoon fishing alone. A forest ranger, undead of course, shambles his way with three arrows in her chest. Quickly more zombies join them—hunters and rangers who were likely attempting to kill the zombies in the forest, only to die in the process. Tommy drops his fish and runs. He’s nearly z-lunch when his dad catches up, clearing the zombies with precision shooting. Now we know where 10k learned his skills from. Skills he puts to use daily. His dad must be proud.

Grab your tissues, Vasquez’s flashback hits a few emotional triggers. Guilt-ridden over the deaths of his family because of his job, Vasquez tortures himself mentally. He’s keeping watch over his wife and daughter’s caskets in an unlit funeral home. The funeral director doesn’t even know he’s in there until he accidentally walks in, then gives the mourning man time alone. Vasquez kneels to pray. Scratch, scratch. He calls to the funeral director to ask if they have rodents in the building. No answer. The scratching continues. Finally the director comes back . . . or at least his reanimated body does. There’s a fight. Vasquez empties his gun into the zombie’s chest. No good. He ends up bludgeoning the thing to death. Good timing, too. He’s just in time to watch his undead wife and child crawl from their caskets. His gun is empty. He has no backup. Vasquez realizes he will have to beat his family like the funeral director. We don’t see the kill. We just hear Vasquez’s anguished scream as he realizes what he has to do. Killing his family for the second time hardened the man beyond what was necessary to do his job. Wandering the apocalypse alone turned that into a ruthlessness and stubborn moral code no one can break. Not even Roberta.

Last stop on the flashback train—Murphy. As expected, he’s in jail.

ZN 214 HumanMurph

Unexpectedly, Murphy doesn’t look a thing like himself because I am so used to seeing him blue and covered in scars. But when he opens his mouth, it’s pretty much the same smart aleck the crew has dragged from New York to California. He’s hosting a poker game in the prison yard—where he’s doing time for postal fraud. As sometimes happens, a prisoner is stabbed in the yard. Yeah, you guessed it, the guy turns zombie. Everyone panics when the guards start turning as well. Murphy saves his own hide, running through an open gate and closing it before his poker pals can join him. It’s always been Murphy First in his book. Then the vaccine made him actually care about the well-being of the zombies. Feelings are uncomfortable. I get it. Being The Guy to end the apocalypse? It’s too much to bear. Murphy tells himself, “I don’t want to be the savior of the human race. I don’t want to be the zombie messiah.” He doesn’t want to be accountable for his actions anymore. If he screws up, like he did to land in prison, that’s it for humanity. That’s an awful weight on his shoulders. When he breaks down, Roberta gives it to him straight, “There isn’t a happy ending for any of us, but you, you are the one person who can change that.” How long can she keep him together? At this point, it’s like fixing a shatter vase with bubble gum. It’s holding, but ain’t pretty.

There’s one episode left in season two, with a season three already ordered for later this year. How much chaos can they cram into this finale? It’s hard to top nuking the country.