Commander Monday: Kristin Bauer van Straten

Kristen Bauer Van Straten rose to rank in the ZSC alongside fellow First Lieutenants and True Blood co-stars Sam Trammell and Jim Parrack. Collectively, the True Blood trio are a force to be reckoned with during those times when vampires make noise. But being the girl in what so far seems very much an all-boys’ club, Kristin faces no disadvantages. She is fierce, powerful, compassionate, and has a sense of determination matched only by her tenacious work aimed at improving the treatment of our beloved four-legged friends.

Kristin hails from Racine, Wisconsin. She learned to ride horseback and became adept at handling firearms before moving on to study fine arts in Saint Louis, Boston and New York City. Soon after she shifted gears again and decided to focus on acting. In 1995 she landed her first recurring role in the television series The Crew. From there, the number of television appearances grew so numerous they cannot all be listed here. LA Law, Seinfeld, Everybody Loves Raymond, Dark Angel, Two and a Half Men, Star Trek: Enterprise, CSI: Crime Scene Investigation, Desperate Housewives, Crossing Jordan and Justified have all featured Kristin in guest roles.  In 2009, she became a series regular on HBO’s True Blood, playing the sultry and deadly vampire Pamela Swynford De Beaufort.

In direct contrast to her True Blood character, the beautiful Ms. Bauer van Straten is a vegetarian and dedicated animal lover. She dislikes “meanness, the circus, littering, testing on animals, starving, pesticides, fur, most zoos, slavery, intolerance, and genetically modified food.” She strives to live as nature intended and takes inspiration from life on all forms. In 2011, devoted fans and fellow animal lovers launched a Birthday Charity Project in her name.  She is an avid supporter of The Amanda Foundation and stands before us as inspiring reminder to all that our world does not belong to humans alone.

In addition to her role as Pam in HBO’s continuing saga of True Blood, Kristin has also appeared in the popular television series  The Secret Life of the American Teenager and ABC’s Once Upon a Time in Wonderland.

 

If you’re just joining us for this series, please check out our previous Commander Monday field reports!

 


Stranger Danger

Review of “The Walking Dead” 502 – “Strangers”

 

The-Walking-Dead-Season-5-Promo1A little forewarning for the second episode of season five—don’t eat anything when you watch. Or rewatch. At no point in your life will it be okay to consume much beyond water while watching . . . and even that’s questionable depending on the strength of your stomach.

Spoiler Alert! The following review contains episode spoilers.

For the first time in too long—possibly since before Hershel’s murder—we witness a survivor group who are somewhat happy. It may be mostly relief. Giddiness from finding each other once again and surviving escape from Terminus with no casualties on their part. Rick smiles and takes time with his children, something he hasn’t been able to do since the prison attack. Even then, he was plagued by Lori’s ghost and could not fully bond with Judith. Everyone has banded together to take care of the baby.

The-Walking-Dead-S5Ep2-Strangers-Review-Gabriel-and-what-has-he-done.-590x329Judith, along with Bob and Glenn, became the heart and soul of the group. Anyone needing a mental time-out takes a turn watching the baby. Tyreese in particular has done a lot of mental healing since his time taking care of Judith. His world simplified to one focus—protect her and provide for her, no matter what dangers lurk around the corner. Because of that focus, he’s ready to forget that Carol killed his girlfriend and move on. He can kill again, without feeling a strangling sense of moral wrongness. Bob and Glenn, in their roles as heart and conscious, focus on Rick and keeping him grounded despite his overwhelming need for revenge. Even though Rick is smiling and reunited with his family, there’s a darkness in his eyes that won’t go away. The pain he’s gone through has forever changed him. Even if Eugene’s scheme to infect the walkers with a super virus that’ll kill them off works, Rick will never be the same. He will need people like Glenn and Bob to thump him over the head and remind him he has two children relying on him to stay grounded and in control of his anger.

Unfortunately, Bob may not stick around long enough to help. We’ll get to that later.

This episode introduced Gabriel Stokes—a priest with a strange sense of humor (and awful comedic timing) and a secret which may or may not come back to bite the entire group in the backside. Gabriel doesn’t kill, not even the walkers who threaten his life. He’s been isolated in his church since the undead outbreak reached his neck of the woods. Luckily for Rick and company, the church is far enough out of the way to have little walker foot traffic. They hole up in Gabriel’s safe haven to take a breather and have a nice wind-down session reminiscent of the party down in the CDC’s basement back in season one. Let’s hope the church isn’t rigged to blow up.

TWD_502_GP_0519_0016The safety the church offers is an illusion. Rick, Carl, Daryl, and Michonne all sense something isn’t quite right. For days they’ve thought someone may be tracking their movements. Carl found evidence of an attempted break-in at the church, but couldn’t tell if the knife marks on the windows or the threat, You’ll burn for this, were fresh. We know that Morgan isn’t far behind the group, and he was a tad loony-pants the last time Rick saw him, but is he the threat?

Nope. It is far, far worse.

Poor Bob. He’s finally found a groove after the apocalypse—a solid relationship with Sasha, good standing within the survivor group, sobriety, a solid plan to help Abraham and Eugene reach the epidemic center in D.C., and a sense of relief so great he can’t help but weep. The latter proves his undoing. When Bob takes a time-out from the party, someone sneaks up and clubs him over the head. Next thing we know, it’s Bob-aque time. Hold the sauce. He’s still alive, but for how long? Gareth seems like a patient man, despite his disgusting diet choices. The group who survived the Terminus attack is small. How much can they consume before Rick realizes they’re a man down? Do cannibals diet? Guess we’ll find out next week. Cross your fingers and hope Bob makes it out only missing one limb.


Never Again. Never Trust.

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Never Again. Never Trust.
Review of The Walking Dead 501
By RC Murphy

It must be October. Everyone as far as the eye can see is trapped in Walker Fever—not to be confused with the fever the infected suffer before turning into the undead. We here at the ZSC Command Center are not immune and fell head-first into the fifth season of AMC’s The Walking Dead with snacks at our side . . . which we quickly ignored, given how bloody the first episode of the season turned out to be. With that in mind, let’s see what our favorite band of survivors are up to after being captured last season.

Spoiler Warning! Below are show spoilers. Turn back now if you haven’t watched this episode.

This episode had one flaw—the Terminus flashbacks. There were only two, at the beginning and end, but the information delivered was something clearly conveyed through dialog and set decoration in the middle of the episode. All the flashbacks provided was a little confusion as far as the timeline went. For half the episode, it appeared as though there was a time gap between when Rick and company were captured and the moment Carol and Tyreese were within hearing range of Terminus and all the gunfire. It wasn’t until Carol saw her once-friends bound and gagged that things started to make sense. Sometimes in story-telling, less is more. This was one of those cases.

Screen-Shot-2014-10-12-at-7.12.17-PM-e1413167251179Rick is still embracing the Ricktatorship, pushing everyone to arm themselves with whatever they can find in the train car. Miraculously, in the short time they were apparently imprisoned, they managed to build a good number of gnarly weapons using rusty nails, leather belts, hunks of wood, and who knows what else. All their work was for naught. Glenn, Rick, Ben, and Daryl were still taken by surprise and dragged into Terminus’ slaughterhouse. Which is the exact moment everyone set aside their popcorn and clutched the couch cushions so tight, their knuckles turned white.

Despite internet rumors, this was not the moment we said goodbye to any main cast members. Glenn is still alive and has taken on Hershel’s role, becoming Rick’s conscious when his desire for revenge threatens the entire group’s survival. It’s a position Glenn has filled before, but his youth and inexperience usually costs him solid ground to stand on in the face of Rick’s anger. This time Glenn seems better prepared to stand up for what he feels is right. He’s got far more at stake with Maggie at his side and committed to staying there no matter what. Not even his good friend will force him to risk her safety.

PHcADFWtICstgg_1_mCarol is far, far removed from the character we met in season one. Now she can walk up and kill a walker without blinking, even while Tyreese stands behind her saying he’s not prepared to kill again. In the face of his perceived weakness and possible judgment, Carol doesn’t balk, doesn’t care. She will live, that’s that. She will make sure Tyreese and Judith live, no matter the cost to her. But she has no plans to stick with them. Being ousted from the group changed her more than the death of her husband and daughter. Solitude fits the new Carol. She’s truly free to do what she wants when she wants after years of being the steel backbone for her family. Will her resolve to remain a lone wolf stay firm after reconnecting with the rest of the group? Hard to tell, but the reunion hug she shared with Daryl was perhaps one of the happiest moments on the show in years.

This episode was all about escalation. One group wrongs another, the afflicted group seeks revenge. That’s how Terminus became a cannibal’s Fantasy Land—their once sanctuary was overrun, the women abused, countless murdered, but they took it back and became something ruthless and without morals. That’s how Carol and Rick ensured Terminus could not recover from their attack and escape. Even Tyreese did not escape without having to step up his game to not only kill walkers, but also a human who posed a serious threat to Judith. By the end of the episode, even viewers felt panicky, waiting to see how far the escalation would go. What would be the ultimate cost of this revenge pushing Rick forward? So far, no one in his group has paid. That luck can only go so far.

We were visited by a long-lost character at the end of the episode. What role do you think he’ll play in the grand scheme of things? Last time we saw this guy, he was twelve crayons short of a full set and sure to die at any time. That’s the wonderful thing about this show, the people we think will die, don’t. Those we wish would live, keel over without warning. It’s impossible to predict what’s around the corner. But that is half the fun of watching. It is also why The Walking Dead was picked up for a sixth season days before the fifth season premiere.

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A (Zombie) Bunny Tale

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A (Zombie) Bunny Tale
By R.C. Murphy

Part I

This is the tale of a rabbit named Percy. He wasn’t a wild rabbit, who spend their days scurrying frantically to and fro to find food where predators wouldn’t find them. No, Percy had the privilege to be born under the care of a kindly older human woman. He came into the world in his mother’s spacious cage on a farm far away from the noise of the city. It was a peaceful place to grow and get to know the world of a pampered pet, as the Old Woman called them. One spring afternoon, a family approached Percy’s mother’s cage. They ooed and awwed, pushing pieces of alfalfa through the bars. His mother taste-tested the offerings, of course, but Percy ate his fill. An hour later, Percy’s world grew dark and terrifying. Stiff brown paper trapped him in twilight. The world bounced and hummed around him. A high-pitched voice—the voice of His Girl—cooed over the hum for time too long to tell. Rabbits never grasped the art of telling time. To Percy, there were only three parts of the day: Time for fresh greens, Time for alfalfa, and Time for greens in the dark. Occasionally, there was Time for treats. The Old Woman said too much wasn’t healthy so she kept the sweet treats for herself. In the humming dark, there wasn’t time for anything except fear. Percy’s nose twitched—the only part of him he dared move. Around the Time for greens in the dark, the jostling and humming stopped. As did the cooing. Percy’s dark, papery world shifted suddenly. He scrambled to stay still. Mother had once said, if he ever lost his standing as a pampered pet, he had to stay still to keep the bigger animals from gobbling him up. Percy didn’t want to be gobbled, but he didn’t have any control over his movements.

His Girl brought light back to Percy’s world. The thick paper darkness parted, revealing her freckled face and funny smile—funny only because her teeth were so much different than his own and some seemed to be missing. Along with her smile came the tummy-flipping scent of fresh green things and a flood of light too white to be the sun. Gentle hands pulled him from the dark and set him on the grass. Percy froze. He’d been banished. Only rabbits not suitable to be pampered pets hopped around on grass willy-nilly. Where was his cage? Where was his mother? Why had the Old Woman given him away to His Girl, only to be tossed outside?

Sadly, this would not be the most frightening day of Percy’s life, but we’re getting ahead of ourselves.

Once his panic settled, Percy realized this was his cage. A funny cage, it’d been built right on the ground. Fresh grass grew where in his mother’s cage there’d been coarse hay that poked his belly. Clover and yummy flowers grew in one corner. Far, far across the cage sat a tiny house without windows and only one door, the floor lined with soft material to cushion his belly while he slept. Of course, Percy didn’t investigate any of this until long after His Girl gave up hope and left him alone.

By the time he’d finished a nap in his new house and ate four of the purple flowers, and another five clover leaves, the funny noises had begun.

“This is an awfully noisy bunch,” Percy thought. “Thank goodness my cage is outside or I’d never get any rest!”

Try as he might, Percy couldn’t ignore the racket. Hopping to the edge of the cage—something he’d yet to muster the courage to do—he searched the Big House for His Girl. Her noises were the loudest, nothing at all like the gentle words she’d whispered in the jostling darkness that brought him to his new cage.

Shadows passed over the Big House’s windows, some moving faster than others. Crashes drowned out His Girl’s voice. Bang! Bang! The door directly across the Big Yard from Percy’s cage slammed open. Percy jumped and dashed into his clover patch. Hunkered behind the green covering, frozen like a tree trunk, he watched a new man—not one of the two who’d escorted His Girl to the Old Woman’s farm—trip down the steps. A heartbeat later, His Girl bolted through the door. Her shrieks rivaled Percy’s that one time a big dog had knocked into his mother’s cage, nearly toppling it over with them locked inside. Red stuff covered her yellow dress.

“What a messy eater,” Percy mused from his hiding spot. “She’s got strawberry juice all over. Her father won’t like it.” Shortly after he thought, “I wonder if she’s brought any sweet treats to share.”

Percy’s stomach seconded the idea.

The strange man caught sight of His Girl and gave chase. What fun, a game! Percy dared to poke his head above the cover to watch the two race around the Big Yard. His girl shrieked and raced ahead of the strange man, but the man gained ground with every huge step. Right beside Percy’s flower patch, the strange man caught up with His Girl. Unbelievably, more strawberry juice covered His Girl’s dress.

The strange man tackled His Girl to the ground. It looked like a tickle fight—something the Old Woman did with Percy to shoo him to another part of Percy’s mother’s cage while she tidied up. Percy wanted to play. Feeling brave, and hungry for a taste of the strawberry juice on His Girl’s fingers, he hopped through the flower patch to where her hand lay pressed against the cage. Percy tilted his head up and licked the juice.

Yuck!

What kind of strawberries tasted like metal? Percy’s stomach gave a rumble. Then a roar. Maybe it liked the juice, even if it tasted funny. Percy gave it another taste, sneaking a lick at His Girl’s still hand.

A little better flavor this time, though still not any strawberry he’d tasted before.

Just one more taste . . . .

 


A. Zombie Reviews . . . The Returned

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A. Zombie Reviews . . . The Returned
By A. Zombie

Starring: Kris Holden-Ried, Emily Hampshire, Shawn Doyle, and Claudia Bassols
Rated: NR (Adult language, partial nudity, mild drug use)
From Filmax International:

Kate (Emily Hampshire) works at the hospital in the Return Unit, helping those who have been infected by the virus that turns people into zombies. Kate’s dedication to her work is absolute, but few people realize that for her it is also a personal matter; Kate’s own husband, Alex (Kris Holden-Ried), has been returned.

After various brutal and prolific attacks at the hands of Anti-Return groups and rumours that the “Protein” stock is running dangerously low, Kate fears for Alex´s safety. Suspicious of the government’s order that all the returned should report to a secure medical facility ‘for their own safety’, the couple decides to flee, taking with them all the doses of “Return Protein” they have. At no point does the couple imagine that the real threat is a lot closer than they think…

The Returned came from the same house as the [Rec] series, and the quality shows. I went into the film expecting one of the random, low-budget films that are usually slid under my cell door. Boy was I in for a surprise. While The Returned isn’t a blockbuster, it’s not something to snub at a glance.

1-the-returnedLet’s get down to it. The film starts with what feels like a random, bouncy flashback scene. It isn’t entirely clear why we’re seeing this scene until the final minutes where it becomes clear this is a pivotal moment in Kate’s life, one that shapes how she deals with the fallout of so many harsh decisions from those around her. The importance could’ve been made clearer. Possibly by cutting some of the post-production additions—all the “noise” added to make the footage feel old—and pushing the credits until the following scene set in the present time.
As for the characters, I’ve found a rare film in that none of them are, as I call it, Too Stupid To Live. Every decision made throughout the movie is thought out, or when done impulsively there’s decent character-driven reasons, as is the case for Jacob and Amber when they ultimately are forced to make a hard decision that may put them at odds with their friends, Alex and Kate.

8-the-returnedThere’s not a lot of zombie action on screen. The film instead focuses on society’s inability to adapt to change and accept a new species of people. Because, that’s what the Returned are, something new and unpredictable. Forced to rely on a daily dosage of drugs, the Returned are given the same treatment as homosexual AIDS patients by the media. What happens when they stop taking their treatments? What will they do to others without treatment? How fast will this disease spread if the government doesn’t step in and micromanage their lives? Wouldn’t it be better if they were all just killed—gunned down while idiots seek to coddle the monsters? We recoil at the truth of it—anything new and uncertain is automatically handed a death sentence. That’s the way humanity is hard-wired. Kill the unknown to spare the larger population. Never mind who is traumatized in the process.

The Returned is a slow-burner. The plot pushes steadily forward, forced along by the characters, their decisions and reactions, and not the evil undead waiting to tear them limb from limb. This is not an action film. It’s a statement on a society that cannot change without first destroying itself. If you want hack-and-slash, keep moving. However, if you’d like to think about the implications of how zombies would change everyday life, give The Returned a chance. I’m giving it 3.5 bloody scalps out of five.

 


Survival School: Keep Comfortable – by RC Murphy

Comfort. That concept is the antithesis of what it means to survive in the zombie apocalypse. For the most part, we’re prepared to leave our cozy homes with their soft mattresses, refrigerators, filtered water, and indoor plumbing to chance it on the road in order to stay one step ahead of the undead menace. But without taking a couple moments to pamper yourself, life will start to suck and thoughts will wander. What if I went back home? Surely the zombies skipped my house and moved out of the city.

Yeah, and while they were there, they gave the living room a fresh coat of pain and reupholstered the couch your cats scratched up. Instead of putting yourself in danger’s path with daydreams of normalcy, we’ve compiled a list of things you can do for your road-weary body.

Take care of your transportation: Better get used to hoofing it around the country once gasoline and diesel supplies run out. Walking takes forever, but any forward progress is good when the enemy is shambling in your wake.

  • Invest in good insoles for your shoes/boots. Something graded for a ton of walking or high-impact work insoles.
  • Clean socks. If there’s one thing you over pack in your go bag, make it socks. A quick change will give your tootsies a burst of energy—caffeine for your feet.
  • Freedom. Feet trapped in shoes for too long stay damp and court fungus. Take some time to give them a wash and let them dry out every day. As a bonus treat, give yourself a massage with a dollop of minty lotion.

Soothing sore spots: Not only will fighting the undead take a toll on your muscles, but so will everyday chores—made much more difficult by the lack of modern conveniences. Spas will be seriously lacking, as will a bathtub to soak in, but heat a cold applied to appropriate muscles will help.

Rice heating pads are wonderful and ridiculously easy. Take a tube sock, fill it with dried long grain rice, and warm it. Dried beans would work, as well. Warming will be tricky without a microwave. Put a brick-sized rock near your campfire for about half an hour. Pull it away from the fire with tongs or a pot holder. Set the rice-filled sock on top and flip it over every minute or so until it feels like the rice is heated through. Apply the heating pad to any sore muscles

Ice packs come in handy, too. They’re also pretty easy to make. However, you’ll need access to an ice chest still filled with ice to refreeze these packs once you’re away from home:

  • Method #1: Alcohol/Water Ice Pack
    You’ll need:
    2 cups water
    1 cup rubbing alcohol
    2 zip-top bags (quart or gallon)
    Dump the water and alcohol in the first bag. Seal it, pressing out as much air as possible. Secure the filled bag in the second—just in case there’s leakage when it defrosts. Freeze the mixture for about 12 hours before the first use. It’ll be squishy, but that helps it mold to your body better.
  • Method #2: 1-Ingredient Gel Packs
    You’ll need:
    Corn syrup or dish soap
    2 zip-top bags
    Pour the dish soap or corn syrup into the first bag. Secure the filled bag in the second. Freeze for about 12 hours. These may freeze harder than the above method, but still work well.

Pucker up: Being out in the elements won’t do pretty things to your lips. Wind, sun, and inevitable mild dehydration will chap your lips, possibly to the point where they’ll bleed. Keep Chapstick handy. Or make a quick and easy lip balm from the recipes below.

  • Method #1: Mint and Honey Lip Balm
    You’ll need:
    1 teaspoon petroleum jelly (or Un-Petroleum Jelly)
    peppermint extract
    one teaspoon honey
    small container with a lid.

Heat the petroleum jelly for 30 seconds in the microwave. Mix in 3 drops of peppermint extract and the honey. Put the mixture into the container. Let the lip balm set overnight without the lid. Once the mixture is set, pop the lid on and you’re good to go.

  • Method #2: Drink Mix Lip Balm
    You’ll need:
    A small container
    enough petroleum jelly (or Un-Petroleum Jelly) to almost fill the container
    a packet of flavored drink mix (water bottle add-ins like Kool-Aid or Crystal Light, try to avoid any with aspartame).

Mix the drink mix and petroleum jelly until you reach a color/flavor that appeals to you. Spoon it into the container and close the lid. Done!

Biting pests: We’ve covered bug repellents before, but I’ve discovered a new, super-strong recipe to share. Don’t forget, in a pinch you can simply rub fresh peppermint, spearmint, catnip, pennyroyal, citronella, lemongrass, basil, or lavender on your clothes for moderate insect repelling powers.


  • New recipe: Four Thieves Vinegar
    You’ll need:
    32 ounce bottle of Apple Cider Vinegar
    2 tablespoons each of dried Sage, Rosemary, Lavender, Thyme and Mint
    a quart size glass jar with airtight lid.

Pour the vinegar and dried herbs into the jar. Seal tightly and set it on the kitchen counter near the coffee pot (or a place you see every day). Shake the jar vigorously every day. Continue for 2-3 weeks. After 2-3 weeks, strain out the herbs and store the vinegar in the fridge. To use on skin, dilute with a 50/50 mix of vinegar and water in a spray bottle.

There you have it, a few ways to make life running from the undead moderately comfortable, or at least tolerable until the spas open up again


A. Zombie Reviews . . . Cockneys vs Zombies (2013)

A. Zombie Reviews . . . Cockneys vs Zombies (2013)
By A. Zombie

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Rating: NR (Adult language, violence, gore)
Starring: Rasmus Hardiker, Harry Treadaway, Michelle Ryan, Jack Doolan, and Georgia King

From cockneysvszombiesmovie.com

MV5BMTg3Njc4NDA0Ml5BMl5BanBnXkFtZTcwODA0NjkzOQ@@._V1_SX640_SY720_COCKNEY: A native of the East End of London, born within hearing of the ringing of the Bow Bells

ZOMBIE: A supernatural power or spell that according to voodoo belief can enter into and reanimate a corpse

SYNOPSIS: The Bow Bells Care Home is under threat and the McGuire’s – Andy, Terry, and Katy – need to find some way to keep their grandfather and his friends in the East End, where they belong. But, when you’re robbing a bank, zombie invasions makes things a lot harder. And let’s face it, they need all the help they can get when their bank-robbing experts turn out to be Mental Mickey and Davey Tuppance. As contractors to an East London building site unlock a 350-year old vault full of seriously hungry zombies, the East End has suddenly gone to hell and the Cockney way of life is under threat. Equipped with all the guns and ammo they can carry, it’s up to the gang to save the hostages, their grandfather, and East London from zombie Armageddon.

You have to love a movie which starts, not with a zombie attack, but with a fart joke and foul-mouthed construction workers. Cockneys vs Zombies takes a while to hit the undead action after the bumbling construction guys accidentally unleash the zombies lurking in a 17th century catacomb hidden under London’s East End. First, we’re introduced to Andy and Terry. The boys are obviously up to something nefarious, but the depth of their desperation isn’t completely clear until they finish delivering meals to the old folks home and set off to collect their intrepid band of misfit bank robbers. How the guys thought they could pull off the heist implies a strand of the DNA in the McGuire lineage is pure crazy with a pinch of delusion. For heaven’s sake, their disguises included fake mustaches giving me flashbacks to Magnum, P.I.

Cockneys-vs.-ZombiesThe true highlight of the film isn’t the zombies or the action (a whole five seconds of it) during the extremely successful bank heist. C vs Z’s golden goose lays in the cast of characters residing in the old folks home. They’re a laugh riot. Don’t balk in the face of shambling evil. And, amazingly, even with their replacement hips, bad hearts, and various ailments, they’re still capable of out running a zombie. Or blowing a hole in one’s head.

This isn’t a shoot-em-up zombie flick. It’s a comedy surrounding a family trying to make the best of a bad situation. There just happens to be zombies wandering around to make the situation that much more difficult. The film is also pretty truthful when it comes to showing how normal people would react and fight the undead. For instance, Emma—one of the hostages from the bank heist—attacks her first zombie with limp-wristed swings of a shovel, a load of determination, and some choice phrases to voice her frustration when the zombie doesn’t instantly keel over. Then there’s a few characters who transform into sharp-shooters, laying waste to every shambling corpse coming their way, covering both sides of the fighting coin.

CockneysVsZombies_Still09Makeup FX for the general zombies are basic, but well done. No cheesy Halloween night makeup jobs where someone forgot to cover their ears. The main FX gags are amazing in their detail. At one point, Mickey ends up with a portion of a zombie hanging from his arm for several scenes. Not once did the makeup and prosthetics look rubbery or fake—as often happens in zombie films. The same goes for the few disemboweling scenes, intestines looking like actual intestines instead of rubber hoses slathered in colored Karo syrup.

Cockneys vs Zombies is a slow-moving, but hilarious addition to the genre. It may not be everyone’s cup of tea—some prefer much more tension with their undead viewing—but I believe many of you will enjoy watching this with friends. I’m giving it four punctured stomachs out of five.

Warning: adult language below

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Survival School: Idle Hands

Hate to break it to you, brigadiers, but once the undead shamble from their graves, there’s a pretty good chance we won’t have the technology most of us rely on every day to keep entertained. Say goodbye to your tablet games once the battery dies, same with cell phones and laptops. Television, internet, anything requiring power will become rather expensive dust catchers. We’re breaking out in hives thinking about it. Boredom is a slippery slope. Most of our energy will be spent staying alive. But what happens once we settle down for a few days to recuperate? One can only patch so many clothes, do so much laundry, and gather supplies from nearby sources before going batty.

Before you take flight, here’s a few things you can pack or gather in order to keep your mind busy.

Dollar Store Games – The majority of these games are designed to entertain kids while in the car. They’re compact. Simplistic. The pieces may be a bit small for younger children or adults who’re a bit clumsy. But, for a couple bucks, you can grab a handful of games that’ll pass the hours.

DIY Travel Games – Break out those mint tins we told you about a while back. With some paper, markers, and small magnets, you can make your own pocket-sized 4-in-1 game—chess, checkers, backgammon, and tic-tac-toe. Finding directions online is pretty simple. Or wing it. You can also get creative and make a miniature Scrabble game the same way.

Playing Cards – There’s about a billion card games you can play alone or with a group. If everyone packs a deck, you should be good to go with any game you can think up. Cards are also a good way to fairly divvy up camp chores, guard schedules, leave coded messages in camp, etc.

Dice – Like playing cards, there’s numerous dice games out in the world with endless variables to prevent monotony. Find a pocket book with game ideas to keep in your go bag.

Written Games – Pack a notepad/pen or a small dry-erase board to make your own Mad Libs, Hangman, cross-words, trivia, etc.

Good Ol’ Dirt and Rocks – No, we haven’t gone totally insane. Yet. There’s a few games that require little in the way of equipment. A stick in the dirt can draw just the same as a notepad and pen for written games. You can also strike up a game of Mancala, or any game that requires only spaces on a board (the ground) and markers (rocks).


Out of the Train Car? “The Walking Dead” invades SDCC 2014

Much like year’s past, Hall H at San Diego Comic-Con was jam-packed, trembling in anticipation of the walker horde scheduled to shamble in over the weekend. AMC brought in the big guns, including nearly the entire cast and full producing staff, to discuss the upcoming fifth season for “The Walking Dead.”

And like year’s past, the actors stayed mum while the producers dropped what few hints they could about what to expect while the highlight of the hour was the preview clip they’d prepared.

Before we look at the clip, we’ll go over what everyone said, starting with the producers.

Will Rick and company make it out of the train car at Terminus? Duh. Producers seemed somewhat annoyed that anyone would think they’d downgrade the show’s quality to shoot an entire season inside a small set.

Where are the characters mentally after the chaos in season four? Show-runner Scott Gimple said, “Once they lost the prison—once they lost Hershel—all bets were off. And I think they did find out that you can’t come back from the things that you’ve done. You have to live with them. But also, those things that you have done make you incredibly formidable.” He went on to add, “This season is going to define the characters.”

Any flashbacks planned? It’s safe to say, yes. They plan to show how Terminus and its occupants came to be.

Robert Kirkman admits the show has taken a turn from the comics with the Terminus story line. But throughout the upcoming season, they’ll bring in more content from the comic books and bring the show back on track with them.

Gale Anne Hurd and Greg Nicotero said the makeup effects and sets are getting bigger and better. The world will continue to expand. Nicotero teased two walker makeups on the big screen—one a regular walker who has decayed with the same sort of progress we’ve seen thus far, and the second the Water-Logged walker from a scene where the survivors encounter a flooded room full of undead.

On the cast portion of the panel, Andrew Lincoln said while it was great for Rick to be reined in by Hershel, it feels right now to have his gun back and boots on.

Steven Yeun thinks Glenn’s unwavering hope will see him through the trouble ahead of the crew.

In Lauren Cohan’s opinion, Maggie will never be the same. None of them will. Even if there was a cure for the walkers, there will still be bad guys.

Newcomer Michael Cudlitz, who was slightly dazed at the number of fans in Hall H, didn’t feel pressured to become an exact replica of Abraham from the comics. The cast welcomed him with open arms.

When asked about the two sides to Michonne—the killer and the woman still mourning her losses—Danai Gurira said she loves the challenges posed by both sides, and readily admits she was afraid of the physical demands from the role.

Jokingly, panel moderator Chris Hardwick handed Melissa McBride a bouquet of flowers. Which she proceeded to march down the table to pawn them off on someone else. The cast hid. Norman Reedus wasn’t quite quick enough. When asked about Carol’s story arc from season one through season four, Melissa said, “I think the great thing about Carol is she’s kinda prepared to do anything.”

Chad L. Coleman said, “If you don’t have the heart, you can’t have the hope,” in reference to the tense confrontation between Carol and Tyreese last season, adding that Tyreese never lost sight of Carol’s humanity and bravery.

Beth is alive. Somewhere. So says Emily Kinney.

Norman Reedus was convinced he’d die during his second episode on the show and never thought he’d see Daryl make it this far.

Surprise guest—and first-time SDCC attendee—Chandler Riggs surprised the crowd in Hall H by walking on stage with a huge tub of chocolate pudding. Having grown up on the show (he’s 15 now) he said it’s been an awesome experience with great mentors in his cast mates.

We’ll let the preview clip speak for itself.

Mark your calendars. “The Walking Dead” returns to AMC on October 12th at 9 PM.


Commander Monday: Brimstone

Zombie Survival Crew’s Special Forces Unit is the place for the strongest, toughest and most experienced battle-ready warriors of our team. You won’t always find them on the front lines, but you can count on them to be there when the situation calls for expertise and precision, or even when some good old-fashioned butt kicking is needed.

This week we introduce you to our Special Forces Unit’s most versatile and multi-talented members. This man has worn many hats – actor, wrestler, philanthropist, comic book hero and so much more – ZSC brigadiers, salute Special Forces Unit member Brimstone.

 

A man of many talents, Brimstone started his career at an early age with children’s television series Sesame Street and Romper Room.  The New York City native had a career in music performing with bands such as Image, Who’s Laughing Now, and Bugsy.  However, his interests soon led him down another path. At the age of 21 he launched a career in wrestling, finding his spot in the ring among leaders in sport entertainment nationally, internationally, and across the independent circuit.

Before long, Brimstone discovered a new passion, and stormed the comic book scene with an arsenal of creativity and talent! As co-founder, President and CEO of Hound Comics, Inc Brimstone  launched his comic book series Brimstone and The Borderhounds on October 31, 2010 at Borders Books and within months the series was a worldwide success.

Deep inside the Borderlands a seemingly endless well of creative merchandise was discovered

Borderhounds has a line of branded merchandise including Eastsport Backpacks – not too shabby for creating a Go-Bag, in case you were wondering –  Troll Lord Games for Brimstone RPG’s, Demeter Fragrances (Cologne/Perfume), 3 Coconut Monkey (Vinyl/Plush Toys), Dragon Song Forge (Brimstone Swords), Serenity Custom Drums and… food.

Lots of food. Spicy, hot and sweet.

Brimstone has labels under CaJohn’s Fiery Foods and The Jerky Connection, (Brimstone’s jerky  is a perfect addition to any go-bag for tasty on the road rations),  ButterWinks Cookies for the sweet tooth and a multi-award winning line of gourmet hot sauces and spicy seasonings. … are you hungry yet? Check out Food Hound: Tidbits for more palate-pleasers!

When Brimstone is not watching over the Barren Wastelands, brewing up a new hot sauce flavor or developing yet another brilliant plot for worldwide domination, he can be found at various conventions and events across the United States. As proof that even the toughest of tough guys can also have a heart of gold, Brimstone also volunteers his time aiding numerous charities and causes, including: RADD (Rockers Actors and Athletes Against Driving Drunk), and Project Meridian Foundation.

You never know Brimstone might be cooking up next! Follow along on his Facebook Page and check out his website www.entrancetohell.com for news, updates and more.

 

If you’re just joining us for this series, please check out our previous Commander Monday reports!