Doc Flew Over the Cuckoo’s Nest: Review for Z Nation 306

zns3

Doc Flew Over the Cuckoo’s Nest
Review for Z Nation 306
By A. Zombie

All the usual violent diagnosis patients make an appearance in the supporting cast: Paranoid Delusion, Kleptomania, Dissociative Disorder, Obsessive Compulsive Disorder, etc. The patients are kept in line by Nurse Ratched, who’s just as cracked as the guy who thinks he’s Elvis. Doc finds himself in a bad spot until Ratched makes an offer he’d be idiotic to refuse—diagnose the patients properly and she’ll not only let him go, but he can help them. Doc’s keen insight, and actual expertise at psychoanalysis, get him out of the most immediate pickle rather easily. Things don’t continue as planned when Ratched introduces Doc to their newest, and wildest, patient.

zn306-10kwakesWhile the Serenity Falls gang misjudged Doc, they totally got it right when they trussed up their newest patient and locked him in a padded room. 10k may not see Red and 5k anymore, but he’s madder than the Hatter without a clean cup. Coherency is a lost art once 10k opens his mouth. Doc is quick to cover for him, claiming the kid has Ten-Kay Fever and disavowing any knowledge of his new patient. At least one of them is in a position to help. For the most part, 10k is a barely animated potato sack. The vaccine in his system is wearing off. He struggles constantly with thoughts of Murphy loyalty and his need to free himself from control before warning Roberta.

Warning anyone may be a ways off. Ratched is convinced Doc will be their guiding light. However, she still thinks her methods are best when it comes to the more violent patients. Lobotomy is the word of the day. Bob, a depressed man with brain damage, is Ratched’s constant guinea pig for new techniques. There’s more holes in his brain than in a good sourdough loaf. He’s given a new lobotomy to prepare for 10k’s possible emergency surgery. 10k is not responding to treatment and something has to be done before the seizures kill him.

zn306-liddykillszLike, oh, Ratched actually handing out medication instead of snacks during med time. Every single bottle of pills and vial of whatever is blocked by a hallway teeming with zombies. Never fear, Doc and Elvis are ready to take on the Shocker Zombies in Ward Z. Are they quick enough? 10k takes a turn for the worst while they’re grabbing the meds. Liddy, the paranoid patient, and Ratched wheel 10k into the surgical suite.

Bad luck, Doc. The man with OCD, Re-Pete as they call him, is in charge of unlocking the doors in order for Doc to escape incoming zombies and get to his buddy before the nurse turns him into a shambling meatsack like Bob. Winona, the kleptomaniac, ends up being a solid ally during these moments. Actually, she’d make a decent addition to the main team. Her thieving skills are beyond anything the gang’s got in their wheelhouse. But it’s Bob who gets the MVP award for the episode after disposing of Ratched in his gloriously stiff, Frankenstein’s Monster-esque way.

zn306-rocketlaunchedzThe remaining action in the episode is basically Doc wrangling cats. He wants desperately to save everyone from the zombies slowly ripping through the hasty barricades over the hospital’s exits. They all make it outside in one piece to find the sole vehicle left on the ground, a small bus. Winona wastes no time hot-wiring it after Doc finally turns everyone in the right direction.

Unfortunately, Doc and 10k aren’t on the bus when she drives away from the encroaching zombies. With his wobbly charge in tow, Doc makes a run for it. Where they’re going, no one knows. They’re getting close to Murphy, though. With 10k returned to the fold, though desperate to hide his zmurphed status, it shouldn’t be too hard to trap their prey. Right? Yeah, we all know they’ll foul this up, too. It’s just how the show rolls.


Little Red and the Wolfz: Review for Z Nation 305

zns3

Little Red and the Wolfz
Review for Z Nation 305
By A. Zombie

zn-305-10ksrideThings in 10k’s noggin aren’t one-hundred-percent after Merch dosed him with the original cure and then he jumped into the river. His psychosis takes the form of Red, who we met in the season-opener. She leads him through the unfamiliar forest. Good thing one of them can think—10k pretty much checks out mentally the whole episode—because Will Chaffin is still on his trail. They play chase for a while. Something in the forest hunts them at the same time. We never get a good look at these “wolfz” until they’re all dead. They’re seriously underwhelming for all the build-up. I expected some weird furry zombie. More deformed military men? Really?

zn-305-redfantasy2The real story is 10k’s inability to handle reality. At first, the Red hallucinations scare him as much as the racket the wolfz make in the distance. Eventually, he seeks her out during fights when he should focus completely on the thing trying to kill/capture him. During the moments he’s too weak to move on, she comforts him and in his mind, she’s protecting him while he heals. Red is the cure, essentially. If 10k were shooting heroine, she’d be the drug. It’s the typical junkie’s story, coupled with severe PTSD from the whole apocalypse thing and his time in Murphy’s thrall. The episode ends with 10k giving in and diving head-first into the fantasy. Weird how when he wants to escape, he lands at a picnic with 5k and Red, not back with the crew, or even reunited with Cassandra.

zn-305-murphyeatsmerchMurphy’s ego is a Weeble—it wobbles quite often, but never stays down. Merch’s death, and his perceived abandonment without her or 10k at his side, knocks his emotions all over the map. Before he fully snaps, he orders the troops to continue adding to their new home. He really does want to make sure there’s a truly safe place for people on the planet. The way he’s going about it leaves a lot to be desired. As does the overdrawn mental breakdown Murphy endures.

This might be the longest monologue on the show—that’s with Citizen Z living by himself for two seasons. Murphy mopes, rants, raves, and generally goes on like an entitled teenager who isn’t getting the newest gaming system for Christmas. He’s distraught Merch didn’t see his vision and instantly wish to fulfill it without questioning his motives. Worst of all, when he discovers she repeatedly took the original vaccine he realizes, “You’re saying it’s worse being me than being dead.” Uh, people tend to dig freedom in their mind over constant manipulation, dude.

Much like 10k’s side of the story, Murphy’s babbling doesn’t pay off until the end. Turns out, he was just hangry. A little nibble from Merch’s brain shines a whole new light on the darkness he thought loomed on the horizon.

Watch out, mankind. Murphy has what he needs to bring everyone under his sway and there’s no one in his way—for now.


Escorpion and the Red Hand: Review for Z Nation 304

zns3

Escorpion and the Red Hand
Review for Z Nation 304
By A. Zombie

zn-304-openingAfter seeing the Red Hand’s message strung across freeway overpasses, one would think Roberta’s instinct drags her far from the battle-torn warehouse nearby and the jumpy men occupying it who’re in the Red Hand’s sights. Joke’s on her. Not only is she now ensconced in a fight she has no side in, but apparently it’s being led by the guy she’s taken on as her right-hand man. Oh and there’s no weapons to be found anywhere, lest they fancy throwing bags of flaming rubber dog poo—which they don’t, to my disappointment. To say they’ve really stepped in it is an understatement. They’re surrounded by people throwing Molotov cocktails, who aren’t afraid to strap dynamite to zombies. At least no one needs to clean up these messes in the apocalypse.

One mess in desperate need of a good scrubbing is the one Murphy continuously makes for himself during his quest to better mankind . . . by making them inhuman. Until Roberta’s crew catches up, Murphy’s operation spreads pretty much unchecked. 10k wants to resist, but is incapable of breaking the compulsion to follow his maker. Enter science. Dr. Merch followed orders for a long time. She’s pretty much done being told what to do by psychotic men with inflated egos by this point. Despite constant monitoring from Murphy, she works out a way to break the compulsion, and gives it to 10k as well. Only one of them has the chance to really use their newfound freedom. In the process, the pair manage to put a serious roadblock up for Murphy’s long-term plans. The cost is a life. Time will tell if the sacrifice is enough to prevent the remaining humans from becoming zmurphed.

zn-304-redhandAt the fun factory, things take a twist. The people who’d painted themselves the victims aren’t. They’re the ones being punished. This faux Escorpion fashions their persona after Robin Hood, punishing the greedy and protecting those who simply want to survive. The message reaches far, with the Red Hand’s numbers beyond what anyone can accurately tally. They certainly know how to run a guerilla-style battle, hitting hard and fast before disappearing just as quickly. There’s no evidence who’s in the militia, let alone the identity of their leader—except for one injured Red Hand member they pry for information before she dies, and her information is inconclusive. Is Escorpion 2.0 someone we’ve seen before or a new person who admires Hector’s ruthless ways? That’s a mystery for another day. Once the real bad guys are dealt with, the fight with the Red Hand is over. It’s a little too easy for our heroes. I’m leaning toward this imposter being friend, not foe.

zn-304-survivorsTensions in the Murphy Chasing Squad are tightening. Addy’s distrust of Dr. Sun nearly cost her life during this episode. Having a second Escorpion on the warpath can’t sit well with Roberta. How much does she really know about Hector? He appeared out of the blue when they reached the bar on the coast with supplies to last them all a month. If he pre-meditated providing vital gear for the bedraggled crew in their ultimate time of need, could he orchestrate the Red Hand from their midst? That’s a tad far-fetched, but this show is rife with break-neck plot twists. There’s just enough intrigue to make yet another Let’s-Get-Murphy story line to feel somewhat fresh, but if they don’t make contact soon, this season will drag on and on.


Murphy’s Miracle: Review for Z Nation 303

zns3

Murphy’s Miracle
Review for Z Nation 303
By A. Zombie

Never fear, the postal service runs no matter what, or so Barney Becker from McCloud, CA would have the group believe. He’s bizarre out the gate, demanding no zombies be harmed while he helps the group get back to the Great Murphy Hunt 2.0. The town is deserted, save Becker. Plus, every last zombie follows the guy around like he’s wearing eau de Murphy. Maybe it’s the fact that he feeds them meat scraps like a pack of stray dogs at a campsite.

Probably not. Nothing’s ever that simple on this show.

zn303murphy10kUp north, but not too far north, Murphy and his mobile world-domination unit set their eyes on Spokane, WA as Ground Zero for the Murphy World Order. First, they have to get through horrible rush-hour traffic. Okay, it’s one car, but it’s in Murphy’s way and he’ll have none of it. A couple’s sick child is on the brink and the father knows they have to give her mercy. Impatient, Murphy solves all their problems by biting the girl so they can all move on with their day in gorgeous Washington. The way he talks about Spokane, one can tell he’s spent time there during far, far better days. Can you imagine tiny Murphy bullying his way down the path to see the river first? It’s almost endearing. Then the moment’s broken when 10k and Murphy butt heads yet again over this whole zmurph takeover thing. The naysaying does not a thing to color Murphy’s excitement. He practically skips into town, his sights set on the perfect building to call home. They are settling in nicely. But what’s this? Guests at the door already. Someone else wants on the zmurph side of life, and he’s not going to deny them.

zn303simonkayaWay, way up north, the housing situation isn’t nearly as ideal. Simon, a.k.a. Citizen Z, hasn’t a clue what to do. Kaya insists he can recover, get back on the air, and make a difference. The closest they come to touching the outside world is discovering a music broadcast and hearing Addy call over the radio, but it’s a one-way street. Addy doesn’t hear Simon before the battery Dr. Sun provides dies. Now everyone is officially cut off from the other groups. Not one to despair, Simon sets to fixing the one problem he knows is possible—food. Kaya, her family, and Dog join Simon for a trek through a snowstorm to the one place he knows still has supplies.

It doesn’t take long for the gang to grab the gas Becker promised, along with the side trip to contact Simon. Dr. Sun strikes out when she calls her commanders. The music Simon and Kaya find is actually a signal that the Chinese have given up and there’s no more survivors to cure.

zn303beckerThe problems in McCloud don’t really start until Becker’s true relationship with the dead townspeople is questioned. Then the non-zombie corpses are found at the post office. Becker’s a shorts-wearing, card-carrying psychopath. Shunned by the town while they lived, his resentment boiled over on outbreak day when he realized they’d eventually become a threat. So he shot every single one. Because that makes sense if you want to keep supplies intended for a thousand-plus people for yourself while simultaneously punishing innocent people for living without pandering to your ego.

Becker deserves what he gets. In a surprising twist, Dr. Sun is the one to mete out justice this time around. Her practical, inventive nature will either be a blessing for Roberta, or a liability when their personal goals eventually clash.

The zombies are evolving on Z Nation, beyond the mad scientist mashups highlighted over the seasons—nuclear, plant, the freaky glowing-brain Zs from the season opener, etc. They recognize Becker, not the food he gives them, to the point they completely ignore the gang several times. Something of their humanity is either coming back or was always there, but the story never lent itself to this development on-screen before. Maybe the group can eventually use this information to help capture Murphy, or at the very least save their own backsides down the road. Or it’ll be an interesting story bit which is used once and dumped, much to my disappointment.

Murphy’s army is growing. How much trouble can he cause before the team tracks him down for Dr. Sun to run her experiments? Too much. The answer will always be too much trouble. We wouldn’t want Murphy to behave any other way.


A New Mission: Review for Z Nation 302

zns3

A New Mission
Review for Z Nation 302
By A. Zombie

zn302dr-sunDitching some of the played-out character story lines may be wise rolling into season three. They’ve brought in another surviving “super-power” with the Chinese. They number only two-hundred-thousand total, but they’ve at least got functional technology—sign me up for one of those laser-guided zombie grenades. Murphy and the unknown hacker did their parts to kill the communication network which would have eventually allowed the scattered American survivors to band together. What Dr. Sun Mei, Lt. Mong, and their people don’t have, and what their tech cannot give them, is a cure. Their mission is simple: Capture Murphy and fashion a cure from his blood. It’s the same thing tried by so many. There is no cure just sitting in his blood. But they’ll try to synthesize one anyway or die trying. Hope is a powerful tool.

Roberta isn’t the only one making new friends. Citizen Z is out of the blizzard, and into some strange woman’s bed. In what can only be described as a desperate attempt to get the resident geek character laid at last, we’re introduced to Kaya. She’s the one who dragged Citizen Z and Dog through the storm. She also shared body heat to keep the scrawny dude alive. Not to make it awkward while he’s wandering around naked, but her family lives with her; they don’t speak and have the personality of furniture. So, like before, Citizen Z’s story line is filler to toss the ridiculous jokes they couldn’t cram in Murphy or Doc’s dialog. But at least he speaks to more than a dog now.

zn302hectorWe’re introduced to a new class of human—Enders. These lunatics want to kill and end everyone’s suffering, undead and alive alike. These Enders see an opportunity to get ahead in the world just a little after Dr. Sun orders her air support to drop her supplies. The delivery has everything, even a vehicle, whatever’s necessary to launch another Great Murphy Hunt. Catch is, that’s the last of their gear. If someone else claims it, the Chinese and anyone who’d benefit from Dr. Sun’s possible cure are good as dead.

The episode is a really drawn out race to the gear, with the main conflict lasting only a blink once everyone finally makes it to the warehouse where the supplies landed. Things progress predictably. The casualties are many, but only one person of any importance keels over.

zn302murphycrewThe episode sets up the three new missions ruling the season’s plot. First mission: Roberta, Addy, Doc, Hector, and Dr. Sun will obtain enough of Murphy’s blood to make a working cure. Mission two: Murphy will take Dr. Sun’s equipment and create a way to spread his blended human/zombie genes in order to stop humanity from devolving, and the undead from devouring each other. Lastly, The Man and his Zona handlers have a mission of their own: Bring in Murphy and use him as their personal fountain of youth.

Why are you gnashing your teeth, readers? I covered everything important. Oh, 10k! Well, about him . . . .

Wonder if he’ll see the irony after a few days enthralled by the big blue guy. I also called this huge character change at the end of his first scene in the episode, though they held off exposing the bite mark until the very end. It shows Murphy has a soft spot for the kid, but also his ability to use anyone and everyone to see his will done.

You all ready for the Murphy World Order? It’s coming. He’s ruthless enough to see his plan through. With his hybrids at his back, not even The Man can touch him. Bring on our blue overlord.


No Mercy: Review for Z Nation, Season 3 Premiere by A. Zombie

No Mercy
Review for Z Nation season 3 premiere
By A. Zombie

zn300-2Once the story smooths out, it’s more than obvious when in their history we’ve landed. Unfortunately, that time frame didn’t give us another chance to see Mack, but we get ample time with Zmurphed Cassandra and newborn Lucy—a pair who shouldn’t be left together, honestly; it leads to weird story beats and makes Cassandra a babysitter instead of any part of the team. Which may explain why, not long after this additional story takes place, 10k has to put her down for good. They couldn’t contain the rabid dog once she completely changed personalities. There’s only so much to do with a primarily non-vocal predator to make her interesting.

Z NATION -- "No Mercy" Episode 301-302 -- Pictured: Joseph Gatt as The Man -- (Photo by: Daniel Sawyer Schaefer/Go2 Z/Syfy)

Z NATION — “No Mercy” Episode 301-302 — Pictured: Joseph Gatt as The Man — (Photo by: Daniel Sawyer Schaefer/Go2 Z/Syfy)

Since hearing about this flashback I’ve wondered, why take them so far back in the time line? What is so important, it has to be said now? It’s far easier to strip an unused script and redistribute the information throughout the upcoming story than to cut together a movie explaining vital information about the incoming probably-bad guys. Except it seems The Man and his mysterious handler—possibly top-ranked Zona personnel—are vital to upcoming events. The unseen man has the markers for Zona leadership, judging from what Dr. Merch told Murphy before he double-crossed her in the season 2 finale. Two-hours of The Man ramming through a small settlement like a tank is a tad overkill. Entertaining, but overkill. The inevitable outcome was set in stone, leaving much to be desired from The Man—like his bald head on a platter.

zn300-3The story is one we’ve seen before. The gang rolls past a settlement, desperately low on supplies and devolved to bickering nonstop. Unbeknownst to Operation Bitemark, the poor survivors inside are being harassed, threatened by someone far more powerful than them. After a crow-raised boy is abducted, the settlers call on the gang to help, since they’re so ferocious and all. The rest really is just various stages of planning and executing the plan, with some close-calls, another abduction, and mass murder.

Oh, did I mention the glowing, exposed-brain zombies locked in a contaminated laboratory? They’re kinda important. Dr. Howard Teller is the only reason The Man is interested in the settlement to begin with. To The Man, Harold is just another name on a list he’s tasked with gathering. For Harold, there’s so much more at risk. His wife, Sarah, is one of the not-quite-zombies locked in the lab. The reason the fungus-infected lab team aren’t dead is because Harold is the only soul brave enough to feed them. It’s not until Murphy translates their plaintive cries that Harold understands she’s been begging him to give them mercy for four years. Murphy’s interaction with these poor souls is heartbreaking. Kudos to Keith Allan for an incredible performance.

zn300-4The opening sequence is tense and beautifully shot. People overlook this show often when searching for simply beautiful footage when they shouldn’t. The team behind the camera is brilliant.

On the flip-side, the writing team needs their ability to write puns stripped for a little while. If I took a shot for every crow joke said at the kid’s expense, I’d have no brain or skull left.

I wanted to be irritated over the flashback, but in the end, saw the necessity. It’s still not cool to leave us hanging with 10k’s fate. We want to catch up with the others, too. I mean, Citizen Z finally met another living being without fur! Plus, Warren and her team have a new ally in Hector . . . except he’s also cornered on the beach by Chinese soldiers. Murphy and Vasquez are the only ones with the freedom to do what they want. Will they return to save their former travel companions? Guess we’ll have to tune in on the 23rd to find out.


Day One: Review for Z Nation 214 By A. Zombie

We do get to see the crew walking—yes, they killed every last El Camino they stole—through sunny and thoroughly destroyed southern California. Anaheim, more precisely. Yes, they do indeed tromp through Disneyland’s ruins. No, there are no Mickey Mouse zombies. Yes, I’m slightly disappointed. Lest viewers think this episode accomplishes nothing for the plot, the crew does indeed finally arrive at the coordinates Citizen Z gave to them. It’s not quite what they were expecting, though—a ramshackle dive bar with an older tea-slinging woman behind the bar. While the team scout the bar, Citizen Z discovers a hacker’s fingerprints on his system. After some tracking, he discovers whoever broke into his laptop accessed files for Operation Bitemark. Is the op compromised?

ZN 214 RobertaDoc MatterhornMtn

And now, a peek at the crew as they were before the apocalypse changed them for better or worse.

First up, Citizen Z, a.k.a. Simon Cruller. Our favorite computer wizard wasn’t always on the NSA payroll, it seems. Nor does he look good in an orange jumpsuit. Simon’s hacking skills landed him in federal lockup with impending espionage charges. He won’t plead guilty. Which is good because NSA needs him to join them on their next greatest mission, one so secret, Simon can’t even tell his lawyer what it is—zombies. Obviously the intrigue offered by the NSA worked. Simon signed on with them, went to their north-most outpost, and has been a one-man tech team keeping Operation Bitemark alive.

We flashback to Roberta while she’s struggling to keep tabs on deployment orders for her unit and the other units at the same National Guard base. Her stress levels bounce off the ceiling several times, but her compatriots aren’t bothered by any of it as they catch a game on TV before moving out. Everything is pretty SOP, until there’s a crash outside. An ambulance rammed into the building. The driver is MIA. The patient strapped in the back is still very much present, and very much undead. Roberta tries to help the patient, under the impression he’s panicked and injured. Yeah, no. She heads inside to call for another ambulance. The phones are dead. Ditto for her unit, unfortunately. They attack her and she’s forced to put a bullet in their heads. Quick on the uptake, Roberta figures out they’re zombies without anyone spelling it out for her. Her fast-thinking may be why she’s the one leading the team. Or, you know, not being a martyr.

Turns out Doc wasn’t always high as a kite. His five-year sober streak ends with the apocalypse, though. It’s just another day in the office for the kindly therapist. His patient is likewise dealing with addiction and they have a pretty relaxed dialog—anything else in Doc’s presence is unheard of, to be honest. There’s another therapist in the office, who can’t quite handle her manic patient. Doc has to save the day, strong-arming the guy and talking sense to him. While the therapists work, the outside world devolves into chaos. That chaos finds its way indoors. Zombies eat the other therapist, her client, and Doc’s patient. Doc eats an OxyContin tablet to brace himself for what’s outside before escaping into the fray. Right after we came back from his flashback, Doc finds a Z-weed joint and lights up. Not much has changed since Doc saw his first zombie.

ZN 214 MackAddyHockey

You guys ready for the surprise guest? Mack returns for Addy’s turn in the way-back machine. He’s on the ice, being ferocious during a hockey game. Addy is just as fierce in the stands cheering on Mack’s opponents. Just when the game gets good—Mack and the star player from the other team drop their gloves to duke it out—a zombie runs through the stands and smacks into the Plexiglas. From there it’s pure chaos. Mack and his sparring partner leave the ice together. The other guy doesn’t make it far. Addy manages to dodge the crowds, ducking around the worst of it until she runs into Mack, who can’t quite kill the zombie snapping at his throat. Addy lends a hand and the two team up. Mack has a chance to return the favor, braining a zombie pinning Addy against the wall. They make a pact to stick together. Which means Mack is tagging along when Addy realizes she has to get to her mother and brother at the house. Tagging along, in the end, is what lead to Mack’s demise. Was it Addy’s pretty eyes or an overly large sense of duty to help others? I’d say a dash of both, honestly. He stayed with her in the beginning because they both needed help. They remained together later because he just could not let her go and the mission became much more important after Murphy nuked half the USA.

We saw the most emotional part to 10k’s apocalypse beginning a while back. What we didn’t see was bright-eyed 10k, then simply Tommy, encountering his first zombie. He’s out on a camping trip with his dad, enjoying an afternoon fishing alone. A forest ranger, undead of course, shambles his way with three arrows in her chest. Quickly more zombies join them—hunters and rangers who were likely attempting to kill the zombies in the forest, only to die in the process. Tommy drops his fish and runs. He’s nearly z-lunch when his dad catches up, clearing the zombies with precision shooting. Now we know where 10k learned his skills from. Skills he puts to use daily. His dad must be proud.

Grab your tissues, Vasquez’s flashback hits a few emotional triggers. Guilt-ridden over the deaths of his family because of his job, Vasquez tortures himself mentally. He’s keeping watch over his wife and daughter’s caskets in an unlit funeral home. The funeral director doesn’t even know he’s in there until he accidentally walks in, then gives the mourning man time alone. Vasquez kneels to pray. Scratch, scratch. He calls to the funeral director to ask if they have rodents in the building. No answer. The scratching continues. Finally the director comes back . . . or at least his reanimated body does. There’s a fight. Vasquez empties his gun into the zombie’s chest. No good. He ends up bludgeoning the thing to death. Good timing, too. He’s just in time to watch his undead wife and child crawl from their caskets. His gun is empty. He has no backup. Vasquez realizes he will have to beat his family like the funeral director. We don’t see the kill. We just hear Vasquez’s anguished scream as he realizes what he has to do. Killing his family for the second time hardened the man beyond what was necessary to do his job. Wandering the apocalypse alone turned that into a ruthlessness and stubborn moral code no one can break. Not even Roberta.

Last stop on the flashback train—Murphy. As expected, he’s in jail.

ZN 214 HumanMurph

Unexpectedly, Murphy doesn’t look a thing like himself because I am so used to seeing him blue and covered in scars. But when he opens his mouth, it’s pretty much the same smart aleck the crew has dragged from New York to California. He’s hosting a poker game in the prison yard—where he’s doing time for postal fraud. As sometimes happens, a prisoner is stabbed in the yard. Yeah, you guessed it, the guy turns zombie. Everyone panics when the guards start turning as well. Murphy saves his own hide, running through an open gate and closing it before his poker pals can join him. It’s always been Murphy First in his book. Then the vaccine made him actually care about the well-being of the zombies. Feelings are uncomfortable. I get it. Being The Guy to end the apocalypse? It’s too much to bear. Murphy tells himself, “I don’t want to be the savior of the human race. I don’t want to be the zombie messiah.” He doesn’t want to be accountable for his actions anymore. If he screws up, like he did to land in prison, that’s it for humanity. That’s an awful weight on his shoulders. When he breaks down, Roberta gives it to him straight, “There isn’t a happy ending for any of us, but you, you are the one person who can change that.” How long can she keep him together? At this point, it’s like fixing a shatter vase with bubble gum. It’s holding, but ain’t pretty.

There’s one episode left in season two, with a season three already ordered for later this year. How much chaos can they cram into this finale? It’s hard to top nuking the country.


Adios, Muchachos: Review for Z Nation 213 By A. Zombie

Roberta saves Vasquez’s bacon big time. She stops Kurian from injecting the Zmurph serum into her newest crewmember and suggests Kurian take the inaugural dose. Trapped with no way to avoid outing the scheme, Kurian doses himself. He’s not quite dead yet. Matter of fact he’s feeling good enough to go for a walk. A short walk. To a box containing a severed zombie head, which La Reina orders him to stick his hand into as a test for the cure. Amazingly, Kurian doesn’t turn. It’s enough to convince La Reina to dose her entire crew—except Escorpion, a.k.a. Hector, who takes Vasquez off for another round of torture. He’s the lucky one. The serum works as intended, with a slight delay before Murphy is able to make them do a soft shoe to Brittney Spears songs—which he doesn’t do in this episode, but should. Taking control of Kurian, Murphy sets him to work making more serum.

ZN 213 RobertaLaReinaAwkwardHugOff in Hector’s torture chamber, Vasquez finally confesses to the attempted murder. As reward for his honesty, Hector has Vasquez strapped into what’s essentially an iron maiden, only with a zombie instead of sharpened spikes on the door, so a zombie maiden. There Vasquez is forced to listen to Hector’s woefully typical, “This bad stuff happened to me as a kid and that’s why I’m a murderer,” speech. I would have preferred to hear just about anything else from the character. He’s called away to a meeting. Thank goodness.

To say Roberta isn’t onboard with the Zmurph plan is a vast understatement. She washes her hands of Murphy’s plan for Kurian and the Zeroes the second she realizes it’s a thing which is really happening as they stand there trapped in what will probably become a nest of ravenous Zmurphs. Leaving Murphy to deal with Kurian, Roberta heads to warn the others that they need to get out ASAP. Before they fully formulate a plan, she’s called to the meeting with Hector and La Reina. Before she goes, the others are tasked with finding Vasquez.

Zn 213 Kurian Zmurphs SelfAt the meeting, Hector lies so much his pants spontaneously combust. Roberta calls him on the bull, admitting that Vasquez has no interest in killing La Reina, just the man who murdered the former DEA agent’s family. Murphy strolls into the meeting just in time to control La Reina, making the meeting go favorably for their group. Not so much for Hector. Murphy gets a little too eager to flex his power, ordering Roberta to kill Hector. They’re only saving grace is the meeting is amongst other Zmurphs.

Zmurphs Murphy loses control over moments after Roberta leaves with Hector leading the way to the torture room. The time to leave is, like, fifteen minutes ago. Kurian in hand—because he wants more serum even if the doctor is lusting for Murphy blood—Murphy runs to the lab. One can only assume he means to grab whatever supplies they’ll need to make a cure on the road. Roberta ends that plan by decapitating ravenous Kurian.

ZN 213 ZombieMaidenWith Vasquez free and Hector locked in the zombie maiden, there’s nothing stopping them from walking out the same door they came in through. Right? Ha. Ha ha ha. La Reina and the other Zmurphs are on the hunt for their master. She recovers Kurian’s head before leading the Zmurphs through the power plant tunnels. Doc gets an idea to use the zombies trapped in the power plant to fight the Zmurphs, except the doors won’t open. That’s okay, Murphy here to save the day. He uses his powers to agitate the zombies, their weight breaking the doors.

Did anyone else kinda want this fight to suddenly stop and turn into a dance routine from Westside Story? Just me? Okay . . . .

The crew runs for it. Murphy lags behind. Guilt weighs heavy on the poor guy. He’s not okay with zombie on Zmurph violence, but what can they do? The mission is more important. Something he nearly forgot in the rush of having his own people to control. Despite misgivings, he leaves the underground power plant, joining the others on the now-deserted street.

ZN 213 Hectorburger To GoDeserted except for Hector. It looks like the nutjob chewed his way through the zombie maiden. Hector and Vasquez have an honor fight. Roberta makes everyone stand down so the two can pummel each other. The fight ends with Vasquez tossing Hector to the zombies clambering to climb the ladder. That’s it for the Zeroes. Right? Maybe. We know Kurian’s head lives to see another day, but who is the one saving him at the episode’s end?

The gang borrows the Zeroes’ fleet of El Caminos and hits the road in style. They’re not far from the border. If they don’t muck things up, they could reach the lab in a day.

They’re going to muck things up. I just know it.


Party with the Zeroes: Review for Z Nation 212 By A. Zombie

The gang somehow finds themselves carless and hopelessly surrounded by zombies at the United States/Mexico border. Murphy’s near-death experience means he’s more a sack for them to heft around than useful for keeping his kind at bay. They’re cornered. No chance to fight their way out with maybe four bullets amongst them. All hope is lost. The mission is over!

Wait, is that Escorpion peeking from a basement door? Follow him, guys.

Down they go into what I can only assume is a power plant of some sort. The Zeroes found a way to make the zombies work for them—without chaining them to a giant wheel like the ill-fated survivors in Burrtown—by cramming them in a tank and letting them decompose. The compost’s heat runs the turbines for the Zeroes’ power plant. It’s ingenious, really. We may have found the one group with high enough IQs to recreate society if the zombie outbreak is ever controlled.

Zn 212

That’s exactly what their leader, La Reina, plans to do. She needs a little help, first. Which is why Escoprion keeps popping up in the crew’s way. The only surefire way to end the outbreak is to make a cure. For that, they need Mr. Murphy. La Reina is freakishly possessive of Murphy. He and Roberta are treated like heroes. But not even heroes get to keep their weapons in the queen’s presence. The gang is disarmed before they’re allowed to venture beyond the lush gardens within the Zeroes secure compound.

Inside, they’re taken to the lab where La Reina has recruited a scientist capable of taking Murphy’s blood and delivering the cure her entire plan for the future hinges upon. One guess who lurks in the tiny, bloody lab . . . . Yup, Dr. Kurian. Roberta nearly kills the guy then and there. She hesitates, a weakness La Reina catches immediately. Why won’t Roberta kill Kurian? He may be the only PHD left on the planet capable of synthesizing a cure. Which he can’t. But she doesn’t know the truth.

Only Murphy understands why they’re all about to be up Feces Creek. Kurian has a plan, though. One which will put Murphy firmly atop the food chain from here on out. While the others are off receiving their reward from La Reina, Murphy hangs back in the lab to snarl at the man who ditched him back with the phytozombies. Kurian talks Murphy down, then wins him over when he produces batch one of the Murphy-zombie serum. It’s not perfect, but effective. Murphy has full control of the unfortunate Zero goon Kurian turns. The scene is thrilling. *wink wink*

ZN 212 m

What about this reward La Reina promises the crew? Well, they can either take a lifetime supply of whatever they wish, or become cartel members. Vasquez spots the trap. The Zeroes never give options. Either they join the cartel or die. But there’s a catch—they have to pass the examination. Ambushed, the crew is dropped into an improvised gladiator arena. The examination is simple, whoever survives both rounds in the arena becomes cartel members. Round one is a cakewalk. Addy puts the lone zombie down without blinking. Round two is trickier. In the dark, the gang must dispatch about a dozen zombies. For our crew, it’s no problem. They’ve faced worse since leaving New York.

Now everyone is Team Zeroes. They just need to look the part. Before the gang parties, they take a trip through the Zeroes’ Day Spa for makeovers. 10k doesn’t know how to react to his pedicure and Doc’s beard will never be the same after. Even their weapons get a makeover—cleaned, sharpened, and loaded before Escorpion returns them to the crew as part of their cartel induction.

ZN 212 Murphy Roberta

Vasquez is going to blow it for everyone. He realizes Escoprion was the masked man who killed his wife and child. Despite Roberta imploring him to be patient, wait until they create a plan to escape Mexico, Vasquez still attempts to shoot Escorpion in the middle of the shindig. Desperate to avoid being killed, Roberta thwarts the attempt. Vasquez is taken into custody for questioning because everyone thinks a Reina is his target. But if she’s the target, surely he’s working for someone. Yet again, Zona is brought up, with the addition that it’s populated by “rich bastards.” A trussed-up Vasquez bobs and weaves around Escorpion’s questions like Julio César Chávez in the ring. The interrogation ends when Kurian requests a meeting with La Reina.

The cure is finished! Not really, but the Zeroes don’t know there is no chance of making a cure from Murphy’s blood. Kurian’s verbose bragging does nothing to convince La Reina the cure works. She wants proof. Vasquez becomes the volunteer for the inaugural dosage.

The episode ends with a needle at Vasquez’s throat. Yes, I yelled at the television. No, I have no patience to wait for a week. The show’s producers are evil for okaying the To Be Continued ending.


Corporate Retreat: Review for Z Nation 211 By A. Zombie

The episode’s opener is downright beautiful, some of the best cinematography on TV this fall. But once the episode’s plot rolls on, it’s pretty clear there’s nothing grounding the action in the overall story line for the season. Forty minutes for what’s essentially a pit stop to grab supplies.

ZN 211 Running From FireThe gang is caught in a forest fire, along with enough zombies to make traveling by foot dangerous. They fight their way through the smoke to a seemingly abandoned hotel. Knowing the show’s history, it’s seriously unlikely the place is empty, but any port in a firestorm. Inside, a group of frightened business people bicker over whether or not to let the strangers inside. One man, Iggy, takes initiative to be a decent human being and unlocks the door.

That’s about the time I realized one of the businessmen is none other than Anthony Michael Hall. A shame they couldn’t do more within the episode while working with such a strong actor as guest star. Hall plays Gideon Gould, a professional hot air blower. Not really, but that may as well be his job. Instead the guy tells business people how to best B.S. each other by talking in circles. He carries a “talking stick” and an ego almost as big as Murphy’s.

ZN 211 GG and 10kGideon and his gal pal Dana somewhat take over, forcing Roberta and her group to participate in ridiculous trust-building exercises. He goes through the group giving his first impressions. Yes, they’re on the nose, but he ends up planting the seeds for everyone to distrust 10k later in the episode. Dana, Gideon, Addy, and Roberta sit to talk terms to sharing resources. A couple of the guys go with Iggy to check out the kitchen. Vasquez mother hens Murphy while he attempts to nap. Using his psychic zombie weirdness, Murphy distracts Vasquez to wander around the hotel. Addy leaves the meeting with Dana to salvage parts from the satellites on the roof and flirt. A gunshot brings everyone together again.

Murphy has a hole in his chest. Did he have that before? Didn’t think so. Another unlucky sap, Greg, is likewise leaking blood. Vasquez, using his Sherlock-worthy skills determines they were injured by the same bullet. It passed through Murphy and into Greg’s heart. Murphy’s blood is the only reason the guy isn’t a zombie yet. Working on that theory, Doc doses Greg with a hearty helping of Murphy’s blood. Waste not, want not. Murphy won’t miss what’s already outside of his body, right?

Z Nation - Season 2Gideon calls yet another group meeting to determine who shot the men. Automatically, they blame 10k. Addy steps up to defend him, but she’s nowhere near as convincing as the man himself. Vasquez, so not on board with Gideon’s methods, returns to the party with a duffle bag overflowing with food which the hotel survivors thought long gone, not squirreled away in a personal stash. Murphy and Greg were nearly killed for candy bars. The hotel survivors turn on Iggy, who by far the sanest, kindest person in residence. They’d assumed he took the food since he has one of two keys and Gideon is beyond reproach. Iggy is unceremoniously flung out into the smoke and encroaching zombies with only a small sledgehammer. Washington is given the pantry key and ordered to lock it down. Shortly after, Gideon finally gets around to offering Roberta food for her people. They hit the kitchen. Zombie Washington hits them. He also kills Sheila before they’re both given Mercy. The remaining food is gone.

Someone shoots at Doc. Everyone arms up and gives chase. Dana gives the shooter a free pass while Addy isn’t looking. The women wind up trapped in a closet—quit snickering—where Dana begs Addy to take her with them when they leave. Nearby zombies hear them. Roberta and Vasquez save their bacon before resuming the search for the shooter. The follow them, but come up empty-handed. While everyone scurries around for mysterious shooters and missing food, Murphy dreams about the zombies outside, subconsciously calling them to the hotel. They break out of the quarantined sections in the hotel. The fire zombies the gang fought through join the fray, eventually breaking the glass on the hotel doors. Everyone holes up in the makeshift sickbay.

Right on time, half-zombie Greg wakes. Doc asks him to identify the shooter. He points to . . . no, not Gideon, as much as we want him to suffer for being obnoxious. Travis is the shooter; Dana his lover. All they want is to get out of the hotel and away from Gideon. There’s a shootout. Greg dies again. So does Travis.

Victorious against the zombies outside, Iggy returns to the hotel. Truly apologetic, Gideon welcomes him back to the fold and offers the sacred talking stick. As thanks, Iggy whacks Gideon with the dang stick. Murphy wakes, confused and suffering the mother of all headaches.

The hotel group thanks Roberta’s crew for their part in overthrowing Gideon’s ridiculous stranglehold on their future by giving them a van and supplies. Will it be sufficient to see them through to the California lab? Do I need to ask? Of course it won’t. Murphy’s Law rules everything which happens to the crew—if it can go wrong, it will. My bet is the van will spontaneously combust when they all go on a pee break or something equally ridiculous.

At least they’re on the road again.