We Were Nowhere Near the Grand Canyon: Review for Z Nation 210 By A. Zombie

Addy finally manages to build a functional radio and makes contact with Citizen Z. CZ has been trapped in the base with zombies this entire time, yet didn’t manage to kill them all. Someone is slacking. He warns the group about the mega-zunami heading their way and advises they divert south through Mexico to avoid it. Roberta isn’t onboard with that plan. Not when they’re so close to finally hitting the California border. That’s okay. The RV they’re in makes the decision for everyone, breaking down near the Grand Canyon. Roberta, Addy, Vasquez, and Murphy hop on the ATVs hauled behind the RV to find another vehicle or a place to hole up for the zombie storm. 10k and Doc head toward the cliffs, hoping higher ground will keep the worst of the attack at bay.

 Up the road, Roberta’s group finds a casino, complete with distrusting occupants who tell them to get off tribal land. That is until she shows them the zunami heading their way. The gang is taken inside and introduced to Chief, Danny. Danny is convinced his casino defenses will hold. Nothing they say can change his mind.

Up on the cliffs, 10k and Doc run into Danny’s son, Red Hawk. If you thought Danny and his crew at the casino had trust issues, Red Hawk makes them look like Boy Scouts. He’s violently opposed to white men being on the tribe’s sacred cliffs, blaming their poisonous souls for the apocalypse. Red Hawk’s sister, Ayalla, and another woman, Kuruk, roll their eyes at the he-man chest banging, grab 10k and Doc, and treat their wounds. As a bonus prize, Doc gets to go on a nice peyote trip. For the pain, of course.

Not long after Doc’s brain is well and truly cooked, Red Hawk traps the guys in snares, calling them the early zombie warning system. Sure enough, a zombie shuffles by not long after. Doc spirit walks, killing the first walker. Ayalla rides in to save the day when a second approaches and Doc’s spirit gets camera shy. She takes them to the casino so they can warn her father.

While Doc and 10k play cowboy, Roberta uses the makeshift radio Addy builds with Jerry to talk CZ though using a rocket launcher. See, he’s got this one zombie he just can’t put down. Obviously the reason is his bullets are too small. Time to upgrade. Except, rocket launchers don’t really like the cold. The device’s battery is too cold to function properly. CZ ends up running from the zombie while warming the battery . . . in his underwear. Roberta did tell him to put it the warmest place possible. Once the battery is ready—and after CZ nearly loses the rocket launcher three times—he shoots the Z. It’s a great visual effect moment as the zombie melts in the blast.

ZN 210 Big BoomDanny finally understands why Roberta’s group is so concerned about the zunami. He orders his people to follow Ayalla to the sacred cliffs. He stays behind, though, unable to leave the land where his wife’s spirit resides. Shortly after everyone drives away, the first zombies hit the casino. It takes about a minute for them to demolish the building.

Back at the cliffs, there’s a huge problem—the zombies are dive-bombing from above. They need to find a way to drive them from the cliff. Doc, having a deep connection with the spirits in the wall paintings, ponders if zombies are as dumb as buffalo. Only one way to find out. They set the grass on the plateau above the cliffs ablaze, hoping the fire will turn the zombies toward the Grand Canyon. Murphy freaks when he realizes the zombies will die. He wants to save them. He feels their pain. The crew hold him back. They watch, breathless, as the first zombies redirect at the fire. The plan works like a charm. Zombies tumble down into the Grand Canyon by the truckload.

The tribe says goodbye to their friends from the Z Nation (ha ha). Each is given a token to remember the adventure. Except Murphy and Vasquez. They’re waiting at the bus the tribe gave the gang. Murphy is still distraught about the zombie deaths. Nearly inconsolable. Roberta pulls no punches.

“The day is coming when you’re gonna have to decide what you are, human or zombie. And when that day comes, I want you to remember which of the two is trying to keep you alive and which one wants to eat your brains.”

How much of the zunami did they successfully divert? Hopefully all of it. They’re so close to California.  So close to finally being done with broken cars, no food, sleeping with one eye open, and Murphy’s sourpuss expression. The real question is, what will go wrong next?

ZN 210 Spirit Doc


RoZwell: Review for Z Nation 209 By A. Zombie

10k and Doc are all aboard the alien theory train. It just gets worse when the crew rolls into Roswell, New Mexico in a Thing—no, not the orange rock-looking guy; it’s a car. On the way into town, they encounter a strange aircraft. It kills the Thing’s electrical system, garbles the radio, and slap-chops a zombie down the road with a light beam, ensuring they travel safely.

ZN 209 MurphyBernadetteIn town, there’s people gathered at a UFO-themed restaurant. Roy, the gentleman organizing the orientation, says they’re waiting for Bernadette to relay a message from the aliens: It’s time to hop onboard and take to the stars. According to her, it’ll be six days until the exodus. How does she know so much about alien plans? They talk to her, of course. The aliens picked Bernadette to be their voice to the masses after saving her from a zombie one evening. Since then they’ve been thick as thieves, planning how best to save the human race. They were just waiting for one key element—Murphy. Yeah, it’s not enough to save mankind, but he’s also the emissary for the human race, as chosen by the aliens.

ZN 209 DanScullyNot everyone is on her side. Dan Scully—yes, they went there—swears Bernadette has it all wrong. The aliens aren’t coming to Earth, they’re already here. He goes on to warn the crew not to listen to Bernadette; she’ll get them all killed. Dan is my favorite part of the episode. He’s played by veteran creature actor Doug Jones, who frankly does not get enough credit in the genre. It’s great to see him playing human for once.

Roberta asks Bernadette—who has an uncanny ability to simply appear in the conversation—to take them to the nearby air force base. Maybe they can score a ride on that UFO or a forgotten plane. At the very least, they can salvage supplies to stock the Thing for the last push to California. The base itself isn’t impressive and has been picked clean by scavengers or military personnel before they packed it in and ran from the zombies. 10k calls Bernadette out; she knows more about the base than she’s letting on.

Now things get weirder. She takes them to an office and practically demands Doc take a pack of gum from the vending machine. Hey, why is she putting on a seatbelt? Moments later, the room lurches and they descend to a hidden facility deep under the base. Underground, they encounter their first alien. Only, something’s not right about this guy. It attacks. The crew puts it down and nearly dies themselves when the creature’s flight suit self-destructs. Well, that’s a first. At least zombie aliens can be killed the same as the others.

Zn 209 Addy Tackles Tech
They search the facility. Addy spends some quality time with a high-tech computer. There’s hundreds of files on Murphy and their travels since Colorado. Weird. Not as weird as Bernadette, though. While Addy attempts to use the computer to contact Citizen Z, the others split off to find the aliens.  They finally find a living alien. It approaches cautiously, but the moment is broken when an alien zombie interrupts. 10k takes out the alien-z—zalien? The living alien abducts Bernadette, dragging her upstairs. Roberta, Vasquez, and 10k give chase. They find Bernadette caught in the UFO’s light beam. Murphy joins them and the alien’s focus shifts to him. Desperate to save him from abduction, Roberta grabs a future-tech gun 10k found and shoots down the UFO.

Turns out, aliens still aren’t a thing. Dan planned the entire thing. His job was initially to salvage the aircraft for the government. Then he saw Bernadette and wanted to take her with him. I’m not sure how fancying a woman turns into making an alien invasion plot to convince her to go somewhere safer makes sense, but there it is. Poor Dan doesn’t make it. Bernadette gives him Mercy after he turns zombie. What about the other aliens? Test pilots who turned in their suits. Nothing freaky at all. Well, freakier than zombies existing.

The crew rolls out of town without any more incidents. Bernadette returns to her people . . . and lies to their faces. She can’t bring herself to dash their hopes for salvation, so she simply says they have to wait, the aliens don’t feel they’re ready yet.

This episode is a fun diversion to alleviate the mid-season doldrums. Which means the next episode will probably return to the high-tension action from the season’s premiere. I can’t wait.

ZN 209 ThingInRoswell


The Collector: Review for Z Nation 208 By A. Zombie

Once again, the crew is on their last legs—two gallons of gas in the car, six bullets between them, no food, no water, and even less patience with each other. Doc and Murphy venture out to find edible tree bark; a fruitless mission. On the way back, Murphy is distracted by a yumtastic looking brain dangling from a cord. Yeah, like that doesn’t just scream trap. His gut leading the way, Murphy goes down the hole. He’s not alone. Another zombie in the pit offers a taste from his lunch. Murphy takes a polite taste. Hey, it’s not horrible. They don’t languish in dusty luxury long, someone covered head-to-toe in armor comes in, leashes Murphy, and kills his companion.

ZN 208 TheCollectorMurphy

Meet The Collector. He has a real name, but it’s not as fun. The Collector is an odd nut. He admits he’s not a doctor, yet likes to play one on the weekends. Seeing as no one works anymore in the apocalypse, technically every day is the weekend. To save his skin, Murphy attempts to talk and reason with TC. It has the exact opposite outcome than what Murphy desired. TC heard Citizen Z’s broadcast. Now he’s overjoyed to have a chance to poke and prod The Murphy. Someone has to properly document Murphy’s case, of course. TC doesn’t trust the CDC. Matter of fact, he gets downright violent talking about how they refused to read his letters.

This guy doesn’t have a lot of friends. Obviously, since anyone who walks in is fitted with a shock collar. As a consolation prize, they can take a hot shower. It’s almost worth a billion jolts running through your body. TC was kicked out of comic-cons for carrying weapons. The CDC has him perma-blocked on every communication platform known to man. There’s no one living aside from TC in his self-made zombie museum.

ZN ZomMartinHis collection is impressive; film posters from nearly every zombie film to date, real live zombies, and his crowning glory, undead George R. R. Martin—portrayed by the A Song of Ice and Fire author himself.

George is about to be overshadowed now that TC has his hands on The Murphy.

First, there must be a proper analysis of Murphy’s condition. TC sets up what looks like a talk show and records the process of taking blood, DNA, and marrow samples from his newest exhibit. The plan is clear, if the CDC wants any information on Murphy, they’ll finally have to acknowledge their least favorite whackjob. There’s a few more tests for Murphy. TC force-feeds him a piece of brain. It triggers an insatiable appetite and Murphy eats the whole thing. The final test, after Murphy refused to admit he can control the zombies, comes when TC leaves. A zombie doctor shuffles in. Immediately, Murphy takes control. He’s caught when the zombie can’t quite get it together enough to cut his restraints with the bone saw.

ZN 208 ShockingFun

The museum tour is Murphy’s prize for cooperating on stage. He makes another escape attempt, but doesn’t make it out the front door—it’s electrified. There’s a near-miss with 10k investigating the museum’s front doors. TC tells 10k he hasn’t seen the kid’s friend. 10k smells something fishy and breaks in, leaving his gear where the others will find it. The rescue mission lasts about a minute. The Collector zaps 10k with a cattle prod and fits him with a shock collar. There’s actually one more experiment TC wants to run with Murphy—biting a live person. 10k is said live person. Despite heavy blood loss from TC’s attempt to drain him dry, Murphy plays along. What alternative does he have? Well, there’s always the option to disable the invisible fences around the other zombies on display, then control them. That’s be my choice, at least. TC is zombie chow. Murphy is ruthless. For about ten seconds. He passes out, losing control of the toxic zombie, phyto-zombie, and blaster.

Roberta and crew to the rescue—for real this time. They use their meager ammunition supply to kill the zombies. After a quick pillage through the museum for supplies, and Murphy’s blood, they head back to the car.

In another shocking emotional moment from Murphy, he makes Roberta promise not to leave him alone when they finally reach the lab in California. All these attempts to abduct him changed Murphy. Or is fatherhood to thank? Whichever, the others have to be grateful for a calmer Murphy during the next portion of their trip.

ZN 208 Murphy Bled Out

 


Down the Mississippi: Review of Z Nation 207 By A. Zombie

First problem, how will they get down the river? The gang finds a zombie-infested pontoon boat out on the water. After clearing it, they find the boat’s rather talkative driver. Cool. A ride and someone else to do the driving. Maybe everyone can relax. Yeah, right. They’re not on the water long before Doc spots someone in a pedal boat crammed with gear in the back. Sketch and Skeezy are the bad pennies in this show. Anytime mischief must happen, they’re involved. Already things are looking up. And then everything looks wet. The river is plagued with what the guys call zombie jams—similar to log jams, only with teeth and much fouler stench. Zombies scramble onto the boat. Roberta orders everyone into the drink—not exactly wise considering all the zombies, but sure. We’ll go with it.

ZN 207 ZombieJam

In the rush to safety, the team splits. 10k ends up on the eastern shore with Sketchy and Skeezy. Roberta, Doc, Addy, Murphy, and Vasquez head west. Almost immediately, Murphy wants to leave the kid behind. Vasquez is on his side, but only because a search would cost time. There’s no love lost between Murphy and 10k. After Cassandra’s death, those two will never be on the same side again. Murphy’s ego simply won’t allow it. He saw Cassandra as his creation, then comes this little nothing human who takes her from him; it’s too much for Murphy to handle when he’s already lost control of everything else in his life. To keep the peace, and keep Doc with the crew, Roberta gives twenty-four hours to find 10k. Eventually Doc does split from the group, taking a canoe across the river the next morning. His search is fruitless.

ZN SkeezyBitesAll’s not lost. 10k is in good hands with the luckiest men alive. Boy do they take the kid on an adventure. First, there’s a group of kind, highly intelligent men who—okay, I can’t do it. The first group they meet is dumber than a boulder and just as ugly. Quick thinking Sketchy reels them in with another tale of The Murphy, portrayed by Skeezy, seeing as he kinda resembles the wanted poster. By the end of two minutes, they have these guys convinced a bite from Skeezy will make them immortal. So he bites them, Sketchy steals the guys’ drugs, and 10k watches in wonderment. Until he drops the drugs Sketchy passes off and they have to run. Luckily—ha ha—there’s a truck nearby. But, wait . . . isn’t that the truck we saw kidnap two guys at the beginning of the episode?

Yes it is, and the guys just so happen to drive the thing back to the town it came from—Burrtown, named after it’s founder. It doesn’t take long for Sketchy and Skeezy to work their magic on this last great confederate holdout. Before sunset, they have them eating from their hands. Fecal matter hits the fan when the truck’s actual owners finally catch up. Not to worry, 10k found an inside man to help. Okay, it’s a woman. A very angry woman named Sadie. She’s not part of Burr’s hillbilly paradise. She just wants to give Mercy to her second husband, who is enslaved by the town as part of their undead workforce. Her plan: Watch the town burn. It’s a good plan. I have no problem with it.

Z Nation - Season 2

The Zeros might have differing opinions, seeing at Burrtown is one of their territories. When Sketchy and Skeezy and caught in their tangled lie net, Escorpion is brought in to judge their case. Sketchy does his best to blow enough hot air to inflate the Hindenburg. It’s not enough. Not when Skeezy’s bite victims provide damning testimony against them. Escorpion sentences the troublemakers and 10k to death by hanging.

Never fear, there’s a plan. I think. Sadie makes a run for the bridge near Burrtown where the crew plans to turn west again. How 10k knew they’d be there, I haven’t the foggiest idea, but not a lot makes sense on this show if you pay attention. Regardless of how they were alerted to the impending execution, the gang gears up and attempts a daring escape. Doc and Addy shoot down 10k and Sketchy the second Escorpion orders the execution to proceed. Skeezy dangles for a while before all’s clear and Addy shoots him down. While the others are doing the rescuing, Murphy and Sadie free the zombies. From there on out, it’s child’s play. The crew, plus their hilarious sidekicks, take off to the bridge ahead of a speedy zombie horde. Sadie lingers in Burrtown to give Mercy to her husband.

At the bridge, Sketchy and Skeezy stay behind to play with the zombies and their new weapons cache courtesy of Sadie. The others pile into a conveniently placed car, driving west once again.

Will they ever reach California at this rate? They’re down to one person with the cure in their blood since Lucy is with her adoptive parents. If anything happens to Murphy, they’re doomed. Yet he still thinks he’d make it anywhere without the crew. It’s The Murphy Show in his mind. Even if they do make good time on the road, someone may get annoyed enough to put a knife in his dome. Mankind has been through worse, right? What’s one measly apocalypse? They don’t need a savior whose ego can’t fit in Central Park.

ZN 207 Wet Murphy


Zombie Baby Daddy: Review of Z Nation 206 By A. Zombie

The gang is stuck in a horde when the episode opens. Lucy is used as a football, passed from person to person to draw zombie attention so others can kill them. Unfortunately, when Doc takes her and runs for cover, he stumbles into a bus of Abe Lincolns. No, seriously. None of us hallucinated that part. The last kill in the opening scene, a headshot from 10k on a zombie dressed as Lincoln on a penny, is perhaps my favorite sight gag on the show in two seasons.

ZN 206 ZombieAbes

The zombies aren’t their only problem. They still haven’t secured food resources for Lucy and their own supplies are extremely limited. Again. Roberta is afraid what’ll happen if they fail to keep Lucy alive. On the other hand, what will happen when the little hybrid grows? Will she take after her father? Is the zombie cure in her veins? There’s more questions than answers about Lucy in this episode, to be honest. The tension in their makeshift camp gets so tense at one point, Murphy takes Lucy for a walk. Lest the others get ideas, he orders Cassandra to keep them from following him.

Roberta has bigger fish to fry. She leaves Addy, 10k, and Doc to deal with Cassandra and Murphy. Why when the fate of the world rests on Lucy’s wee bald head? Turns out Vasquez may not be what he seems. 10k spots Vasquez sneaking off through the forest, heading back toward town and reports it when he returns to camp with what is likely their only meal that day—fish. While the others debate Lucy, fish, and whether or not Cassandra is herself anymore, Roberta and Vasquez sneak into town. Once there, Vasquez meets three Zero cartel members outside the hospital. They proceed to kick his backside. With no other option—yeah right, I would have left the liar—she jumps into the fray. Vasquez is shot in the gut. Roberta’s bravery reward is a through-and-through shot in her left shoulder. Luckily there’s a hospital right there. Oh, it’s overrun with napping zombies? That’s cool.

ZN 206 VasquezRobertaHospital

The bleeding duo manage to lock themselves in the Optometry department. A wise move. Not every pillager through the hospital would think to look there for necessary supplies, though it is just as well stocked as the rest of the hospital. Vasquez sutures Roberta’s shoulder first. He gives her a hearty helping of grief about women really being tougher than men. The slap he gets is well-deserved. When the tables turn, Roberta takes the chance to interrogate her patient. Turns out, Vasquez is former DEA with a history with the Zero cartel. They tried to buy his loyalty once; he rejected them. Zeroes stepped up the game, kidnapping his wife and daughter. Either he cooperates or they die. Then a Zero higher-up steps in, saying he’ll save the women if Vasquez does him a favor. In the end, his family dies. His wife was the first zombie he saw turn. So sad. Much drama.

Vasquez nearly dies after Roberta patches the hole in his gut. He is the lucky one.

Back at camp, the gang make a few attempts to shake Cassandra off their tails. During the first attempt, Cassandra catches Addy and nearly breaks her arm, using Addy’s pain to draw 10k and Doc back to camp. Finally, 10k says he’ll deal with Cassandra personally. Addy and Doc kick up dust running away from the fight to come. Cassandra bounces 10k off the ground, some boulders, probably a tree, and a kitchen sink if she finds one. All that butt-kicking solidifies an idea in 10k’s head—Cassandra isn’t alive anymore; they’ve been travelling with a monster. The fight takes a turn. Cassandra pins 10k to the ground, ready to break his neck. Saving himself, he stabs her in the neck. Cassandra is buried without pomp and circumstance.

ZN 206 MurphyLucy

Murphy isn’t going to like that. He’s got other things on his mind, like a daughter who draws every undead creature within earshot. At the end of his walk, Murphy finds a house with a man and his wife. The man invites him inside. His wife gives Murphy a little rabbit’s milk for the baby. In a rare vulnerable moment, Murphy breaks down weeping and asks the couple to take Lucy to raise as their own. At first they’re elated. Then they get a look at the precious blue bundle. There’s a fix for their terror. Murphy bites them and, much like how he’s handled Cassandra since turning her at the lab, orders them to do his bidding.

Lucy is safe from Roberta’s scheming. Murphy is utterly alone again without his gal pal and daughter. 10k will be a mental wreck for a while; water can wash away the evidence, but it won’t erase the memory of Cassandra’s warm blood dribbling down his cheek. Two crew members are seriously injured. Addy has a sprained shoulder/arm after her fight with Cassandra. Essentially the only one fully functional is Doc. Even his mental stability is questionable.

It’s going to be an interesting second half to this season.


Zombaby! Review of Z Nation 205 By A. Zombie

Hold on… yeah, spoilers.

znation2Doc spots a gigantic cheese wheel and takes a bite. Then Roberta and Addy push the sucker downhill, letting gravity take care of the undead parade. Vasquez helpfully suggests they head to a Mennonite community not far away. He’d been by there six months prior and saw survivors. Considering Serena can’t waddle five feet without projectile puking, it’s a good thing the community isn’t across the state. There’s a long, drawn out sequence covering Serena’s attempt to win gold in the Vomiting Olympics. Give the woman a medal and let’s move on, already. My lunch is trying to crawl up my throat. Note to self: leave the finger sandwiches for after the show.

After the worst of Serena’s morning sickness is over, the group is fired at, destroying the SUV they stole from the Zeroes. Vasquez takes a long-range radio as a souvenir. Serena saves the day, opening fire with an automatic rifle and cursing so much a sailor would be jealous. Hate to admit it, but as gross and annoying as she can be, I’d want her at my side during the apocalypse. If, you know, I still played for Team Living Folk.

Faced with yet another car problem, they simply steal the truck from the woman Serena killed and roll down to the Mennonite community. Vasquez and 10k scout ahead. 10k takes out a few zombies covered in what’s later revealed to be anthrax. Not exactly the fun kind of white powder. Vasquez takes a minute to steal food and listen to the stolen radio. Roberta makes the call to take a chance and enter the community to ask for help. Good thing, too. Not long after they make contact with the Mennonite leader, Jacob, 10k succumbs to anthrax poisoning and Serena’s water breaks. The baby is on the way. No one is prepared, least of all Murphy.

10k is shuffled off to a bunkhouse with other anthrax patients. There’s not enough Cipro, an antibiotic made for animals but still okay for human use, to cure the sick Mennonites and 10k. All they can do with their current supply is stave off death for a little longer. Addy and Vasquez take Jacob to a small town nearby in hopes of finding more antibiotics in the pharmacy. One problem, though; they aren’t the first to reach the pharmacy. Inside they find a junkie who has literally taken everything behind the counter in an attempt to kill himself. Obviously it didn’t work. The junkie asks them to kill him. When Addy declines, he desperately attacks Vasquez, who shoots him in the head. Jacob judges their actions harshly after Addy explains it’s just the way they have to do things now.

Back at the community, Serena and Murphy are flat-out ridiculous while dealing with her labor pains. Doc has no clue what to do between a sick 10k and the mother-to-be’s screaming. At one point Doc arms himself with a meat cleaver after witnessing the baby pushing through Serena’s stomach to say hello to her father. Murphy isn’t fazed. After Addy and Vasquez return, she succumbs to the anthrax, as well. Roberta is pushed into a corner. She can let two of her people die, jeopardizing the safety of Murphy and the baby who both carry the cure, or she can rob some very nice people and doom their sick to death. The latter option wins. There’s simply too much at stake—which she conveys to Jacob as they steal what little Cipro is left.

Back on baby watch, it’s time for the blessed event. This is one determined newborn. The little girl not only pulls herself from Serena’s womb—without injuring her mother—but she also chews through her umbilical cord. The crew aren’t the only ones to witness the birth. Zombies from everywhere flock to the barn, including three people leading a camel.

Yes, they snuck in a Jesus joke. You may applaud them for their audacity.

The zombies are riled up once Murphy holds his daughter. He can’t control the undead, they’re too focused on his daughter. Serena sacrifices herself, attacking the zombies so Murphy and the others can flee. Roberta stops to give her mercy after she turns. It’s unclear how, exactly, everyone makes it out of the barn unscathed considering 10k and Addy were too sick to move at the moment of the birth. Television magic, I guess.

Father and daughter have a nice bonding moment before Roberta orders everyone back into the truck so they can continue to dodge the nuclear fallout and head toward California. Murphy takes a second to give his little girl a proper name, Lucy, named after his mother.

And the moment is over when the camera cuts to the giant cheese wheel still mowing down everything in its path.

How fast can the group travel with a newborn on board? Hard to tell. Plus, there’s now the problem of feeding a baby without a mother or supplies. What does Lucy eat? We’ll probably find out soon. I’m going to guess baby doesn’t crave momma’s milk.


Grumpy Old Liv: Review of iZombie 201 By A. Zombie

Warning: Spoilers!

Three months after Meat Cute blew up, Liv is still persona non grata when it comes to visiting her family. She gives it another try, anyway, hoping time healed her brother’s mental anguish over her refusal to donate blood. Yeah, no. He’s still holding tight to that grudge, telling Liv, “Go away. Don’t come back.” Which is pretty much the same thing their mother says before Liv walks into Evan’s hospital room. They aren’t the only ones with a bone to pick when it comes to Liv’s recent behavior, Major has her in the doghouse since the moment she turned him without permission. Hey, she gave you the last dose of the cure, dude. Show a little respect.

Speaking of the cure, it may not be one-hundred percent effective. At least, that’s what Ravi alludes to as he laments the lack of tainted Utopium necessary to replicate the cure so he can actually test it. Final Hope, a.k.a. New Hope, is the only rat left from the experiments. It’s doing well considering at one point it craved burrowing into other tiny furry heads to munch brains. However, the rat is terrified of Liv. Turns out, it’s not just the rat with zombie-senses similar to Spider-Man’s spidey-sense. Major shows a similar side-effect. Anytime he’s near a zombie, as is the case when he meets a new personal training client, the hair on the back of his neck stands on end. The cure turns former zombies into zombie-detectors. Handy skill to stay alive. It could also be put to use for other nefarious purposes. More on that later.

Ready to meet our first corpse for the season? Wendell Gale is a peach of a man. A rotten peach. He’s old, grumpy, and quite the racist bastard. Which essentially makes everyone living in a mile radius from his house a suspect. It also means Liv is unbearable in this episode. At one point Clive is so fed up with the rubbish she spews, he looks ready to punch her. The personality is wishy-washy. It’s like the writers realized they went too far and held back during certain scenes. But then they went Full Bigot at times, too. Personally, I would’ve nixed the racist personality. Yes, we get it, old folks love to hate what they don’t understand. Did they necessarily need to manifest this in the form of intense racism? No. They didn’t. It was a lazy way to write a grumpy old man and give them a wider suspect pool to play with. Half-baked detective work and a couple insignificant visions narrow the suspects down to three people—Wendell’s sister-in-law Clara, the neighborhood bad-boy Rodney, and neighbor Byron Thistlewaite. The case itself is pretty straightforward once Liv finally has a clear vision starring Byron’s darling dog. Wendell, notorious for yelling at Byron about where his dog dropped its dung, locked the mutt in his shed to teach his neighbor a lesson—leash laws aren’t a joke and curb your dog. Instead of having a civil conversation, Byron jumped to conclusions after a little ribbing from Wendell and kicked the carjack out from under the car Wendell had crawled under to work on. The car killed the old man. A distraught Byron heard his dog in the shed and rescued it. Now he has a safe dog in need of a new home since he’s going to jail for murder. Congratulations, idiot.

When Liv isn’t being mostly useless in the investigation, she’s tracking down her favorite person in the world, Blaine. She needs his past connections to score more tainted Utopium. But it looks like she’s hit a dead end. Blaine is a legitimate businessman, shilling funerals to his fellow humans. Okay, he’s still selling brains, as well. Can’t change a tiger’s stripes. Which is why it’s no surprise that Blaine is setting himself up to be the largest Utopium dealer in the city. He still doesn’t know who cut the batch he sold at the boat party where Liv was turned, though. Given a new mission, Blaine tracks down Don E—pothead and former stooge—to ask who cut the Utopium from the party.

If they’re going to make a cure, it needs to be soon. Vaughn Du Clark is a desperate man. The revelations about Max Rager and its weird side-effects put a dent in their sales numbers. He has a plan. A nefarious plan. First, get Super Max on the shelves. Doesn’t matter if the side-effects still happen. They have an ace-in-the-hole. Someone with the ability to find zombies. Yep, you guessed right. Du Clark calls Major into his office and lays out his plan. Major will take the list of known zombies, venture out into the world, and murder the undead. That was his original plan, after all, so why change? The problem? Du Clark lists Liv as his number-one enemy. To pacify his new boss, Major take out his newest client/zombie. Maybe that’ll keep Du Clark off his back for a while.

It won’t keep Du Clark’s assistant from playing double agent. Gilda is making herself at home in Liv’s apartment, posing as her new roommate since Peyton bolted after Liv killed a zombie in their kitchen. Gilda is the reason Major is locked in his new position as zombie slayer. She bugged Liv’s phone. How much more chaos can she cause before Liv finds out about Gilda’s connection to Max Rager? Plenty.

A slow start to season two. The twists and turns come in fits and starts. Unlike season one, they laid the groundwork for the overall season story line early—a luxury they didn’t have before when the bulk of the show’s time was spent simply explaining the universe. With that mess out of the way, I expect more from the show. Will they shake off the sophomore curse? We’ll see.


Batch 47: Review of Z Nation 204 By A. Zombie

 

The catch? It’s not as simple as going in, grabbing a few leaves, and dosing the infected. Oh no. Some brain trust used zombie to fertilize the plants in the greenhouse. Not only does the added nutrients add a kick to the Z-Weed, it also allows the greenhouse to create its own zombie breed—Phytozombies.

Essentially the greenhouse is one gigantic organism connected by vines, with Batch 47 as the brain. Did I mention Batch 47 is the supposed zombie cure? Or that it seriously doesn’t like anyone? The thing is so ferocious, Odengard—the man who found the greenhouse and its Z-Weed surprise—suckers hopeful survivors into braving the phytos and fetching seed pods from 47. Needless to say, a few phytos are made in the effort.

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Impatient as always, Murphy strolls into Odengard’s lab, introduces himself, and takes over the harvesting mission. By the time he’s done convincing Odengard by leading him safely to 47 to grab a test seed pod, Roberta and the others catch up. They’re so busy plotting how to snag Murphy, they don’t realize they’ve become part of his plan to dodge endless needles by going to holistic route. Any port in a storm, right? They agree to help, spurred by a sick girl who doesn’t want to turn zombie after she dies from an antibiotic-resistant bacterial infection. Who can say no to a dying girl? Not these suckers.

Into the vines they go. Murphy leads the way, keeping everyone safe. I know, don’t die of shock. They reach 47 with little excitement. Things hit the fan once they start pulling leaves and pods from the plant. 47 uses its buddies to scare the group. Murphy steps up to control the phytos. 47 isn’t having any of it and fights back. The combined strength of the phytos is too much. The group takes what they gathered and leaves—after Murphy ditches them.

Someone has been tracking Murphy. Turns out its dread Dr. Kurian, who didn’t die in the nuclear blast as we thought. He breaks the bad news: Batch 47 won’t work. Matter of fact, Kurian’s stand on Murphy and his not-quite-zombie nature has changed. He thinks Murphy’s kind will rule and he wants in on the ground floor of a new civilization. They don’t get to plot a mad scheme. There’s no time. Kurian’s buddies, the Zeroes cartel, roll onto the scene. He’s not exactly their favorite person.

No one is the Zeroes’ favorite person, least of all Odengard. Escorpion, who we met in the previous episode, is their head bad-ass. He has no time for Odengard’s Batch 47 missions. To prove his point, Escorpion doses Odengard with powdered 47 delivered via a high-powered vape pen. First reaction? Ecstatic energy. Second reaction? Boom! Zombie Odengard. Escorpion gives him mercy, gathers whatever Z-Weed and Batch 47 is harvested, and orders his goons to torch the greenhouse.

Unaware of 47’s epic failure, Murphy attempts to save the plant. 47 untangles itself and chases Murphy through the greenhouse. Just as he’s almost out, the vines snag him. Roberta and Doc attempt to cut him free. Addy and 10k grab a few loose vines and feed them into an industrial fan. Smoothies, anyone? They drag a distraught Murphy to the car. Doc stops to give the dying girl a couple Batch 47 leaves to chew on the off-chance it’ll keep her from turning.

Serena finally finds her baby daddy. The little bundle of joy is just as excited to see Murphy. This is one story line I can’t wait to see through to the end.


Zombie Road: Review of Z Nation 203

HBiC has a bone to pick with Murphy, just like everyone else in the USA. He stalks the Zombie Road, first to make quick meals out of bandits, then he discovers a zombie he can’t control. Murphy’s mental immunity makes him a threat. Unfortunately, the lack of compatibility between zombie and blaster brains means Murphy is useless as nipples on a male hog when it comes to controlling the blasters and directing them away from the group. He’s also doggy paddling in the river Denial, refusing to admit the nuclear fallout forcing the group to walk away from California is his fault.

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The crew meets up with a Mad Max style wagon train. Okay, by meet I mean they saved their bacon when bandits attack the train in order to steal their vehicles. The bandits are killed. The vehicles are safe. Sam, the truck driver in charge, offers Roberta and her crew a place with his people. They’re heading to Edmonton, where the cold weather will protect them from zombies. Most of his people won’t make it another ten miles, let alone a long haul to colder places. They’re dying from radiation sickness. Of the twenty people in his wagon train, the majority ride in the medical truck. Including his son. Sam is also sick, but wading in Denial river alongside Murphy. The radiation sickness colors his judgment, making the car his nephew, Wrecking Ball, drives all-important. He nearly loses half the wagon train chasing after bandits who manage to steal the car from a stoned Doc and Wrecking Ball.

Yes, there’s Zombie Weed on this wagon train. Wrecking Ball claims it came from a lab in Minneapolis who grows it in an old GMO lab with fertilizer made from zombies. Murphy and Cassandra are big fans. The Z-Weed actually helps Cassandra regain some of her cognitive functions. It doesn’t stop her from eating her way through half a dozen bandits in order to recover the car.

ZN 203 ZWeedManHBiC rallies his blasters to attack the wagon train with Murphy aboard. Murphy doesn’t stick around. The second he’s given a chance, he steals Sam’s oh-so-precious car, leaving the semi-truck and the medical truck far behind. Cassandra watches from the back seat. HBiC doesn’t have to work hard to overcome the wagon train, Sam’s son keels over and turns. Within a minute, every sick person in the medical truck is a blaster. Addy bails from the truck. The others practice awful aiming trying to kill the blasters before they jump onto the main truck after Addy. By this point, the only survivor from the original wagon trail still breathing is Sam. Roberta realizes sticking around will equate a death sentence for her people. They all jump from the semi-truck. Down the road, HBiC kills Sam and the truck explodes.

The gang backtracks up the road and grabs a truck. They set a destination for Minneapolis, chasing the lab information Wrecking Ball provided. Luck would have it, Murphy has Wrecking Ball in the car with him. He uses the guy to get directions to the lab. Despite running away, Murphy is still going in the same direction as the people who want to turn him in and make a cure from his blood.

Hopefully Wrecking Ball’s information is good, not clouded by all that Zombie Weed.


The White Light: Review of Z Nation 202

It’s glorious. It’s bloody. Best yet, it’s simplistic. No complicated or contrived tension between the characters. The plot rolls out naturally. Are there parts which don’t make a lick of sense? Of course. This show is written for the most part to parody other shows which take themselves far too seriously at times. But that’s the beauty of this show. It’s not bogged down by things like physics.

Citizen Z is still on the run from the NSA zombies loose in the base. He left Dog alone in the command center with orders to stay no matter what. But where’s Citizen Z going? To the weapons locker, of course. Hilariously, even though he emerges from the storeroom with two full bags of guns, he still relies mostly on a baseball bat to dispatch any zombie in his path on the way back to Dog.

Z NATION -- "White Light" Episode 202 -- Pictured: (l-r) Matt Cedano as Vasquez, Pisay Pao as Cassandra -- (Photo by: Daniel Sawyer Schaefer/Go2 Z Ice/Syfy)

Matters aren’t quite so easy for everyone else. The broadcast from Citizen Z turns the small town in Wyoming into the O.K. Corral. Everyone and their psychotic mother is on the hunt for Murphy. A few factions are in play for this episode. First, the bounty hunter introduced in episode 201, Vasquez. Then there’s the Skull Face guys—who never stand a chance. The instant Vasquez sees them, he opens fire. That sets the tone for the entire episode. It’s a free-for-all. Every moving body has a target on their forehead, living or dead. There’s also Soccer Mom, fond of a shotgun loaded with less lethal bean bag shells. Her luck runs out after landing a shot to Murphy’s gut; Cassandra—still very much feral—eats her for lunch. Escorpion, played by Emilio Rivera (Sons of Anarchy), uses a rocket launcher as his weapon of choice. His scenes are few and far between, but the damage he does with that launcher are felt for most of the episode after he deafens 10k with a blast. The last bounty hunting crew to get face time are the Rednecks. They’re just dumb enough to fail right in the pursuit of The Murphy.

Throughout the episode, the main crew get their backsides handed to them. This provides odd little flashbacks for everyone. Addy remembers riding her bike down a suburban street. Citizen Z recalls falling in a park and being scooped up by his mother for comfort. Roberta’s subconscious takes a dip in a pool. Doc doesn’t flashback, he has an out-of-body experience. While floating near the ceiling, he watches Redneck #2 strangling him, then spots a letter opener on top of a bookshelf and tells himself to knock it down. Murphy’s vision is, of course, smoking a joint with a beautiful woman.

Z NATION -- "White Light" Episode 202 -- Pictured: (l-r) Russell Hodgkinson as Doc, Keith Allen as Murphy -- (Photo by: Daniel Sawyer Schaefer/Go2 Z Ice/Syfy)

During the chaos, everyone eventually ends up in the world’s most depressing motel. This place was sad in its heyday. After the apocalypse, it became the place where happiness goes to die alone and forgotten. Redneck #1 and #2 are taken out by Vasquez and Doc in the motel. After #1 collapses, Vasquez decides to join forces with Roberta. She doesn’t say no; he just saved her life. Everyone is scattered in the building. Mack and Addy split up to avoid zombies and find Murphy. He goes down, she up. What neither could predict is the insane number of zombies drawn to the motel thanks to their prey. Caught alone in the stairwell, Mack is swarmed. The nearest door is chained shut. Addy does her best to get to him, but it’s too late. She stays with him, watching the zombies bite him, until he turns and she gives him mercy. Everyone else makes it to the roof where Murphy contemplates jumping. He and Roberta argue, but it’s mostly for show. Murphy jumps, landing in a swimming pool lined with zombies.

He doesn’t make it far. Angry, Addy tracks him down like a bloodhound. She yanks him from the van and beats him until the others drag her off of him. If Murphy hadn’t run from them, Mack would be alive. It’s a harsh truth they all realize the second Roberta asks, “Where’s Mack,” and Addy breaks down. Murphy’s fight leaves him in an instant. Even Cassandra complies when 10k motions her to climb into the van.

ZN202 MackBittenMack’s death is only the second main character loss on the show with any serious impact. It was just assumed he’d continue to be there for Addy even though they aren’t a couple. He made the trip to the compound she called home to make sure she survived the nuclear blasts. No one told him to check on her, he just did it. Mack was the one to suggest they rejoin Roberta’s mission to deliver Murphy to California. As much as he got in the way, he also helped round out the group.

They’re not down a fighter, though. Vasquez hops in the van with everyone at the end of the episode. His plans to sell Murphy to the highest bidder must be out the window after seeing how far the living will go to collect the bounty and promised cure. A solo bounty hunter won’t make it a block with Murphy in custody and he knows it. He also knows the nuclear fallout will make driving westward impossible. They have to skirt the worst damage and hope to find a clear way to the lab. If the lab hasn’t been blown up like so much else in the US.