The Good Man: Review of Fear the Walking Dead 106


Slow your roll. This review contains spoilers. Are you ready?
The family is finally back on track with their original plan—pack everything they need and drive out to the desert to wait out the worst. That last part is hysterical. They’re not paying attention to what’s going on around them. Travis is convinced the government will find a way to fix the infected. Daniel is far more practical. He knows it’s “us versus them.” Which them, though? The infected and their mindless search for sustenance? The soldiers imprisoning them in the Safe Zone? The government doctors kidnapping anyone and everyone with symptoms of illness, both physical and mental? For Daniel, it doesn’t matter so long as he and Ofelia survive. The only reason he stays with Travis and Madison is because they’re heading to the medical facility to retrieve Liza and Nick. He won’t leave the city without Griselda. Daniel’s practicality demands they kill Adams so he doesn’t alert the remaining soldiers in the city. There’s an argument, of course. Travis wins the round, with an assist from cold-hearted Madison, and they take Adams along to provide a map for the military compound housing Exner’s clinic.

Except then the bleeding-heart lets Adams go. Why? Because Adams whines endlessly about being tortured. Cry me a river. Going from what we saw on-screen, Daniel gave him a couple paper cuts. This is why it was vital they establish the torture on-screen in episode five. Without it, the story line with Adams falls flat and makes no sense later on when Adams catches up with the group to confront Daniel. Why go back for revenge? Adams wasn’t permanently harmed. His wounds were entirely superficial. He showed no genuine mental anguish during or after the lackluster torture scenes. It’s another case of the writers drumming up tension without actually establishing any.

FTWDNot even the massive wave of infected in the second half of the episode manages to make an impression. As part of the plan to sneak into the military compound, Daniel utilizes the stadium overflowing with infected to distract the soldiers. There’s the usual footage starring clueless men shooting through a chain link fence. All the actual hand-to-teeth action is seen through Liza’s eyes as she’s preparing to evacuate with the clinic staff. In slow motion. While she stands still for two and a half minutes—I timed it—doing not a bloody thing. There are times for realism; any person faced with a zombie horde would freeze. However, with an already snail-paced first season and copious slow-mo shots, this was a bad call by the production crew. There’s no sense of urgency from the characters. They’re watching dozens die at the hands of people they assumed were just sick. Yet they stand around, twiddling their thumbs. Even when Liza discovers that Exner murdered the clinic patients who couldn’t be transported—the helicopter evacuation team tucks tail after discovering the infected horde—her reaction is, “Oh. Well, they’re dead. You, the woman who killed them, should come with my family.”

A lot of questionable behavior by the survivors gets swept under the rug. One exchange cannot be overlooked. While Travis, Madison, Daniel, and Ofelia are in the compound searching for their kidnapped family members, Chris and Alicia wait with the cars in an underground garage. Once the feces hits the fan, some of the soldiers tuck tail and run. A few find the kids and demand they hand over the keys to the SUV. Alicia and Chris fight back as best as they can. Then one of the soldiers stops and threatens to rape Alicia. This is not okay anymore. I’m tired of every man on TV with questionable morals resorting to rape in order to prove they’re not the good guys. Quite frankly, it’s lazy and predictable. Plus, it makes no sense. “Oh, we’re being chased by zombies? Let me stop and try to rape this chick.” Yeah, no. That’s simply not how the flight-or-fight trigger works. These men feared for their lives, not their libidos. Stopping to grab a little action before securing their safety goes against human nature. Writers, leave the rape threats on the cutting room floor. Surely as a group we’ve all moved past this bad-guy trope.

What about Nick? Well, he’s still got a friend in Strand—the well-dressed man he shares a cell with in the clinic. They break out after it’s obvious the soldiers are fleeing. Do they help anyone else? No. It’s another nail in Nick’s likeability coffin and doesn’t do a thing to make us find common footing with Strand. They’re sitting ducks in the compound, soldiers or not. The guy they needed to get a ride to freedom is somebody’s dinner. Then they walk the wrong way down a hallway with an automatically locking door. Luckily Liza happens to find them, and the others trying to save them, and unlocks the door. As reward for the assist, Strand takes them to his oceanfront property. They’re not staying in the gorgeous house. Strand is a nomad at heart. He knows setting up camp is a death sentence.

There’s business to take care of before they can leave the house for the yacht floating just off the coast. First, Ofelia has a bullet wound from Adams’ attempt at revenge. It’s not clear where, exactly, she is injured, just that it isn’t likely to kill her. Second, their only trained medical person was bitten in the rush to escape via a detour through the military compound’s kitchen. Liza takes a walk down to the beach. Nosey Madison follows. Turnabout is fair play in the apocalypse, spurring Liza to ask Madison to kill her before she turns—a talk which went the other way around about the time the Safe Zone was established. It takes so long for this talk, Travis finds the women. He ends up putting Liza down, despite both women agreeing it’d do irreparable damage to his fragile psyche. The episode ends with another drawn out set of slow-motion shots ranging from Travis’ anguished lament in the surf to Chris discovering his mother’s body.

That’s it. There’s no momentum catapulting these characters into season two. It’s inexcusable. They knew well in advance that FtWD would have a second season. It wasn’t like they wrote season one completely blind to the show’s future, as so many infant series do nowadays with fickle audiences and wary network executives. The Walking Dead franchise is more or less all AMC focuses on as their cash cow. So why end this show in particular in such a boring way? Yes, they kill a main character. Yes, it should be tragic. But it isn’t. Liza isn’t given enough screen time to make fans like her enough to mourn. The slow-motion ending drags down the tempo and Travis’ breakdown in the surf is almost parody. I do not have high hopes for season two. If this show sees a third season, it’s simply because AMC is milking this cow until the teats run dry, then putting it out of its misery.


Batch 47: Review of Z Nation 204 By A. Zombie

 

The catch? It’s not as simple as going in, grabbing a few leaves, and dosing the infected. Oh no. Some brain trust used zombie to fertilize the plants in the greenhouse. Not only does the added nutrients add a kick to the Z-Weed, it also allows the greenhouse to create its own zombie breed—Phytozombies.

Essentially the greenhouse is one gigantic organism connected by vines, with Batch 47 as the brain. Did I mention Batch 47 is the supposed zombie cure? Or that it seriously doesn’t like anyone? The thing is so ferocious, Odengard—the man who found the greenhouse and its Z-Weed surprise—suckers hopeful survivors into braving the phytos and fetching seed pods from 47. Needless to say, a few phytos are made in the effort.

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Impatient as always, Murphy strolls into Odengard’s lab, introduces himself, and takes over the harvesting mission. By the time he’s done convincing Odengard by leading him safely to 47 to grab a test seed pod, Roberta and the others catch up. They’re so busy plotting how to snag Murphy, they don’t realize they’ve become part of his plan to dodge endless needles by going to holistic route. Any port in a storm, right? They agree to help, spurred by a sick girl who doesn’t want to turn zombie after she dies from an antibiotic-resistant bacterial infection. Who can say no to a dying girl? Not these suckers.

Into the vines they go. Murphy leads the way, keeping everyone safe. I know, don’t die of shock. They reach 47 with little excitement. Things hit the fan once they start pulling leaves and pods from the plant. 47 uses its buddies to scare the group. Murphy steps up to control the phytos. 47 isn’t having any of it and fights back. The combined strength of the phytos is too much. The group takes what they gathered and leaves—after Murphy ditches them.

Someone has been tracking Murphy. Turns out its dread Dr. Kurian, who didn’t die in the nuclear blast as we thought. He breaks the bad news: Batch 47 won’t work. Matter of fact, Kurian’s stand on Murphy and his not-quite-zombie nature has changed. He thinks Murphy’s kind will rule and he wants in on the ground floor of a new civilization. They don’t get to plot a mad scheme. There’s no time. Kurian’s buddies, the Zeroes cartel, roll onto the scene. He’s not exactly their favorite person.

No one is the Zeroes’ favorite person, least of all Odengard. Escorpion, who we met in the previous episode, is their head bad-ass. He has no time for Odengard’s Batch 47 missions. To prove his point, Escorpion doses Odengard with powdered 47 delivered via a high-powered vape pen. First reaction? Ecstatic energy. Second reaction? Boom! Zombie Odengard. Escorpion gives him mercy, gathers whatever Z-Weed and Batch 47 is harvested, and orders his goons to torch the greenhouse.

Unaware of 47’s epic failure, Murphy attempts to save the plant. 47 untangles itself and chases Murphy through the greenhouse. Just as he’s almost out, the vines snag him. Roberta and Doc attempt to cut him free. Addy and 10k grab a few loose vines and feed them into an industrial fan. Smoothies, anyone? They drag a distraught Murphy to the car. Doc stops to give the dying girl a couple Batch 47 leaves to chew on the off-chance it’ll keep her from turning.

Serena finally finds her baby daddy. The little bundle of joy is just as excited to see Murphy. This is one story line I can’t wait to see through to the end.


Cobalt: Review of Fear the Walking Dead 105

Hold your horses! There’s spoilers in this review.

Travis attempts to grow a pair and confronts Moyers about Griselda and Nick’s abduction. Eventually he whines enough, Moyers gives in and takes Travis for a ride along with a seriously overworked unit. Their final destination is the military base camp and medical facility two miles east of the safe zone where Liza and Exner are holed up—one doctor and four nurses tending to every sick/injured civilian in Los Angeles. Travis and Moyers don’t see eye-to-eye on anything, most importantly the actual classification for the infected. Moyers knows they’re dead. Travis thinks there’s some wondrous cure on the way.

In an attempt to fix Travis’ point-of-view, the soldiers stop to dispatch an infected woman and invite him to take the shot. Hey, it’s only three points in their absurd zombie-killing game, but that’s good enough for Mr. Pacifist, right? Obviously Travis can’t take the shot. The second he spots the woman’s name tag, he steps away from the sniper’s rifle. One of the guys kills the woman and they’re on the road again.

Not for long. A distress call comes in. A unit is trapped in an overrun library. They take a detour to bail out their fellow soldiers. It’s a train wreck. Moyers is presumed dead. The others jump back in the vehicle and make it clear—Travis isn’t going to see Liza and Nick. They’ll drop him off near the fence before heading out to evacuate their families. If their families are still alive. So much for Travis’ attempt to exert power in his newfound position as mayor of safe zone number whatever.

Now let’s address the elephant in the room—Daniel torturing Ofelia’s soldierboy, Adams.

I had such high hopes after seeing this character turn to embrace necessity to Get Things Done. Problem is, producers failed this character horrifically. They destroyed his reputation as the old wise man to give him a darker twist, the man who’ll do anything to save his family.

This is the same ruthless breed which begat Rick Grimes from season 4. You know, the man who tore a man’s throat out with his teeth. At no point did they hesitate in Rick’s defining scene. Yet when it came to bringing Daniel around to the same character traits, they chickened out. Big time. The man tortured Adams. Daniel cut him open numerous times. We never clearly see the wounds. We don’t actually see more than ten seconds of active “torture.” There’s more detail in the episode 103 scene when he blows an infected man’s face off. Yet we’re supposed to believe it’s so bad his daughter runs away from him. Then they turn around and make Madison so blasé about the torture, it’s like Daniel just gave Adams a bad manicure.

What was the point of kidnapping and disfiguring Adams? Information. Namely about Cobalt, a call-sign Daniel hears repeatedly on Adams’ radio. The same call-sign is repeated while Travis is riding with Moyers and his unit. But what does it mean? The military will pull its forces at 0900 and “humanely” terminate the living within Los Angeles. Really? We waited the entire episode to learn that Cobalt is probably the same call-sign used in Atlanta before they blew it up? Which means these families will be caught in a similar scene as when Lori and Shane met Carol and Ed. Yawn. We already knew this is what would happen, writers. Did you hope fans somehow forgot? That we wouldn’t be able to predict this type of situation happening when it was clear in TWD; blowing everything up was the only solution the military could concoct to stem the rapidly spreading outbreak? Again, they built all this tension and fell far short of the goal line.

Now we know more-or-less what’ll happen in the first season finale. Do you hold out hopes they’ll actually manage to create a clever plot twist or have you given up on this show like so many fans who’ve turned their full attention back to waiting for TWD?


Zombie Road: Review of Z Nation 203

HBiC has a bone to pick with Murphy, just like everyone else in the USA. He stalks the Zombie Road, first to make quick meals out of bandits, then he discovers a zombie he can’t control. Murphy’s mental immunity makes him a threat. Unfortunately, the lack of compatibility between zombie and blaster brains means Murphy is useless as nipples on a male hog when it comes to controlling the blasters and directing them away from the group. He’s also doggy paddling in the river Denial, refusing to admit the nuclear fallout forcing the group to walk away from California is his fault.

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The crew meets up with a Mad Max style wagon train. Okay, by meet I mean they saved their bacon when bandits attack the train in order to steal their vehicles. The bandits are killed. The vehicles are safe. Sam, the truck driver in charge, offers Roberta and her crew a place with his people. They’re heading to Edmonton, where the cold weather will protect them from zombies. Most of his people won’t make it another ten miles, let alone a long haul to colder places. They’re dying from radiation sickness. Of the twenty people in his wagon train, the majority ride in the medical truck. Including his son. Sam is also sick, but wading in Denial river alongside Murphy. The radiation sickness colors his judgment, making the car his nephew, Wrecking Ball, drives all-important. He nearly loses half the wagon train chasing after bandits who manage to steal the car from a stoned Doc and Wrecking Ball.

Yes, there’s Zombie Weed on this wagon train. Wrecking Ball claims it came from a lab in Minneapolis who grows it in an old GMO lab with fertilizer made from zombies. Murphy and Cassandra are big fans. The Z-Weed actually helps Cassandra regain some of her cognitive functions. It doesn’t stop her from eating her way through half a dozen bandits in order to recover the car.

ZN 203 ZWeedManHBiC rallies his blasters to attack the wagon train with Murphy aboard. Murphy doesn’t stick around. The second he’s given a chance, he steals Sam’s oh-so-precious car, leaving the semi-truck and the medical truck far behind. Cassandra watches from the back seat. HBiC doesn’t have to work hard to overcome the wagon train, Sam’s son keels over and turns. Within a minute, every sick person in the medical truck is a blaster. Addy bails from the truck. The others practice awful aiming trying to kill the blasters before they jump onto the main truck after Addy. By this point, the only survivor from the original wagon trail still breathing is Sam. Roberta realizes sticking around will equate a death sentence for her people. They all jump from the semi-truck. Down the road, HBiC kills Sam and the truck explodes.

The gang backtracks up the road and grabs a truck. They set a destination for Minneapolis, chasing the lab information Wrecking Ball provided. Luck would have it, Murphy has Wrecking Ball in the car with him. He uses the guy to get directions to the lab. Despite running away, Murphy is still going in the same direction as the people who want to turn him in and make a cure from his blood.

Hopefully Wrecking Ball’s information is good, not clouded by all that Zombie Weed.


Not Fade Away: Review of Fear the Walking Dead 104

His position doesn’t thrill Madison at all. She’s playing single mom with five extra people to feed and clean up after. Liza can’t help; she’s the only one tending to the injured and sick inside the gates. But what does Travis do all day? Hang around the main gate, waiting for Moyers to need him? Which is exactly what happens after Moyers announces that there is a six-mile buffer between the fence and the nearest infected person. The officer needs Travis’ smooth-talking skills to convince Doug to submit to medical testing. He does the job, only to later find out Doug broke curfew and was taken away to a medical facility.

FtWD 104 TravisAndMoyers

Whoa, whoa, whoa. There’s spoilers in this review. You sure you’re ready to read it?

Travis exposed Doug’s mental instability. Anyone not normal and one-hundred percent functional isn’t welcome in Moyers’ safe zone. Is Travis putting the same hyper-focus on his kid? Nope. Chris tells Travis there may be survivors on the hillside outside the fence after spotting someone using a mirror to send a distress signal. It isn’t until Madison hears about the discovery and talks to Travis about it that he brings it up to Moyers. But like Doug, his attempts to make things better backfire. The episode ends with Travis sitting on the house’s roof, watching muzzle flare light up the window where Chris spotted the S.O.S. signal. Anytime he interferes, people are hurt.

FtWD 104 MadAndCorpseHis fiancé isn’t doing much better at keeping her head down to wait out the worst. When Madison is certain Travis won’t do anything about the possible hillside survivors, she breaks out of the fence. Up on the hill, it’s obvious the military have been through there. However, the corpses don’t look right. Madison is nearly spotted by a patrol unit and crawls under a car to hide. It puts her face-to-face with a dead woman. That’s when it dawns on her, most of the bodies stinking up the street weren’t infected. The military mowed through them and moved on, leaving them to rot. At least Madison took some form of action, though she never found the house with the survivors. When the episode opens, she’s more concerned with painting the family room again because she can still see the blood stains from when Daniel saved Travis. She has this delusion that they can host an open house to sell the place. Yeah, like the fickle market will survive a zombie apocalypse. It can’t even handle a drought. Meanwhile, she’s so tense, she’s dropping the ball on her Nick Watch. Like most unrepentant junkies, he found a way to score morphine—stealing it from the men next door with congestive heart failure. Hell rains down on Nick when Madison does find out. She beats him, leaving him with a black eye and a boatload of embarrassment. As for Alicia? Other than breaking into Susan’s house and giving herself a tattoo, she might as well not be in the episode.

FtWD 104 ExnerAndNickThe main action is actually with Liza. The military finally brings in a doctor to evaluate the sick and injured in the safe zone. Dr. Exner’s first order of business is to call Liza on her lie; she’s not actually a nurse. However, Liza’s quick thinking and natural compassion are commended. Exner asks Liza to help her visit everyone in the safe zone in need of medical attention. They eventually circle around to the Clark house. Griselda will need surgery to save her foot. Daniel plans to leave with her. Next, they corner Nick to see if he needs help weening off the junk. Exner sees through his lies, but doesn’t make a fuss. Later that night the soldiers come for Griselda. Before they make it out the door, the switch is flipped. They’re not taking Daniel. Instead they want Nick. He’s caught and handcuffed. Madison is beside herself, blaming Liza. Nick and Griselda aren’t the only ones who leave that night. Exner more or less begs Liza to join her to help these people. After mouthing, “I love you,” to Chris, Liza climbs into the transport vehicle. She may be going to help others, but for the most part I believe she’s going to keep an eye on Nick for Madison.

Daniel is written as the Wise Old Man. It’s annoying. He more or less predicts what happens before Griselda and Nick are taken, ruining the surprise. Sure, he has a cool story to tell, but is it necessary in every episode? We get it. They want to draw parallels to other refugee camps. Having Daniel present is enough without giving him these endless monologues. It’s like they’re telling the story twice per episode. Fans aren’t that dense. Quit guiding them by the nose.

Where did they take Nick? Do we really care? I don’t. But we’ll likely see this mysterious medical facility in the next episode.


The White Light: Review of Z Nation 202

It’s glorious. It’s bloody. Best yet, it’s simplistic. No complicated or contrived tension between the characters. The plot rolls out naturally. Are there parts which don’t make a lick of sense? Of course. This show is written for the most part to parody other shows which take themselves far too seriously at times. But that’s the beauty of this show. It’s not bogged down by things like physics.

Citizen Z is still on the run from the NSA zombies loose in the base. He left Dog alone in the command center with orders to stay no matter what. But where’s Citizen Z going? To the weapons locker, of course. Hilariously, even though he emerges from the storeroom with two full bags of guns, he still relies mostly on a baseball bat to dispatch any zombie in his path on the way back to Dog.

Z NATION -- "White Light" Episode 202 -- Pictured: (l-r) Matt Cedano as Vasquez, Pisay Pao as Cassandra -- (Photo by: Daniel Sawyer Schaefer/Go2 Z Ice/Syfy)

Matters aren’t quite so easy for everyone else. The broadcast from Citizen Z turns the small town in Wyoming into the O.K. Corral. Everyone and their psychotic mother is on the hunt for Murphy. A few factions are in play for this episode. First, the bounty hunter introduced in episode 201, Vasquez. Then there’s the Skull Face guys—who never stand a chance. The instant Vasquez sees them, he opens fire. That sets the tone for the entire episode. It’s a free-for-all. Every moving body has a target on their forehead, living or dead. There’s also Soccer Mom, fond of a shotgun loaded with less lethal bean bag shells. Her luck runs out after landing a shot to Murphy’s gut; Cassandra—still very much feral—eats her for lunch. Escorpion, played by Emilio Rivera (Sons of Anarchy), uses a rocket launcher as his weapon of choice. His scenes are few and far between, but the damage he does with that launcher are felt for most of the episode after he deafens 10k with a blast. The last bounty hunting crew to get face time are the Rednecks. They’re just dumb enough to fail right in the pursuit of The Murphy.

Throughout the episode, the main crew get their backsides handed to them. This provides odd little flashbacks for everyone. Addy remembers riding her bike down a suburban street. Citizen Z recalls falling in a park and being scooped up by his mother for comfort. Roberta’s subconscious takes a dip in a pool. Doc doesn’t flashback, he has an out-of-body experience. While floating near the ceiling, he watches Redneck #2 strangling him, then spots a letter opener on top of a bookshelf and tells himself to knock it down. Murphy’s vision is, of course, smoking a joint with a beautiful woman.

Z NATION -- "White Light" Episode 202 -- Pictured: (l-r) Russell Hodgkinson as Doc, Keith Allen as Murphy -- (Photo by: Daniel Sawyer Schaefer/Go2 Z Ice/Syfy)

During the chaos, everyone eventually ends up in the world’s most depressing motel. This place was sad in its heyday. After the apocalypse, it became the place where happiness goes to die alone and forgotten. Redneck #1 and #2 are taken out by Vasquez and Doc in the motel. After #1 collapses, Vasquez decides to join forces with Roberta. She doesn’t say no; he just saved her life. Everyone is scattered in the building. Mack and Addy split up to avoid zombies and find Murphy. He goes down, she up. What neither could predict is the insane number of zombies drawn to the motel thanks to their prey. Caught alone in the stairwell, Mack is swarmed. The nearest door is chained shut. Addy does her best to get to him, but it’s too late. She stays with him, watching the zombies bite him, until he turns and she gives him mercy. Everyone else makes it to the roof where Murphy contemplates jumping. He and Roberta argue, but it’s mostly for show. Murphy jumps, landing in a swimming pool lined with zombies.

He doesn’t make it far. Angry, Addy tracks him down like a bloodhound. She yanks him from the van and beats him until the others drag her off of him. If Murphy hadn’t run from them, Mack would be alive. It’s a harsh truth they all realize the second Roberta asks, “Where’s Mack,” and Addy breaks down. Murphy’s fight leaves him in an instant. Even Cassandra complies when 10k motions her to climb into the van.

ZN202 MackBittenMack’s death is only the second main character loss on the show with any serious impact. It was just assumed he’d continue to be there for Addy even though they aren’t a couple. He made the trip to the compound she called home to make sure she survived the nuclear blasts. No one told him to check on her, he just did it. Mack was the one to suggest they rejoin Roberta’s mission to deliver Murphy to California. As much as he got in the way, he also helped round out the group.

They’re not down a fighter, though. Vasquez hops in the van with everyone at the end of the episode. His plans to sell Murphy to the highest bidder must be out the window after seeing how far the living will go to collect the bounty and promised cure. A solo bounty hunter won’t make it a block with Murphy in custody and he knows it. He also knows the nuclear fallout will make driving westward impossible. They have to skirt the worst damage and hope to find a clear way to the lab. If the lab hasn’t been blown up like so much else in the US.


The Murphy: Review of Z Nation 201 By A. Zombie

They decided to put huge, radioactive craters in the USA and then went on to write clever ways for the main characters to escape certain death. The only one we knew for sure would walk away was Murphy. Even if he didn’t drive away, something about his changed nature would surely save his hide. Cassandra’s too, now that she’s this mystical Other like Murphy.

What about the Roberta, 10k, and Doc? Sure, they make it to a vehicle—I’m assuming they steal Dr. Kurian’s SUV since Murphy has the van from the drug warehouse—but a car isn’t fast enough to drive beyond the 3-8 kilometer blast radius. Roberta demonstrates some fancy defensive driving techniques, magically finding a tunnel to drive into to spare them from taking the brunt of the impact once the blast catches up with them. The car flips, leaving the trio in a situation we’re all too accustomed to on this show—carless, no supplies, and hardly in any condition to wander around a desolate wasteland to find provisions which haven’t been irradiated. Especially since Doc has a hole in his shoulder. It’s not clear how long they wander around before Doc’s injury prevents him from going on. 10k stays to nurse Doc. Roberta continues wandering aimlessly. Because that’s smart. Just when she’s ready to give herself Mercy, a little girl screams and it’s time for killin’. The effects for this season are far better for the fight scenes. Like some of Roberta’s other fights, this one is done in stylized slow-motion, where each fatal strike is full speed, but everything else is nice and slow. It gives great detail for the zombie makeup and fight choreography. It also distracts one from remembering that Roberta is actually too weak to walk, let alone take out half a dozen zombies. Smart. The girl’s family takes Roberta in for a while, feeds her, and sends her back out with food and water to find the guys.

Mack and Addy are back. The band of sister-wives was decimated after one boy they sent to his certain death grew wise and returned to torch the place. Those who didn’t burn alive were eaten by the zombie bear. Only Addy and Murphy’s baby momma, Serena, survive. Mack picks up Addy on his four-wheeler and off they go. Where? Well, looks like they want to rejoin the “Get Murphy to California” parade. The pair, not a couple anymore given the angsty tension in their solo scenes, find a cell phone tower and set up a signal for the others. They aren’t alone for long. Zombies find them and decide it’s lunchtime. Luckily 10k and Doc just happen to be in the same junkyard. Most of the gang is back together again. Using information Addy gleans from a radio broadcast in Spanish, they head out, picking up Roberta on the way. It’s amazing how these people find each other so easily. I can’t even find my friends in a parking lot if we’re separated while hunting old ladies for dinner.

That just leaves Murphy and Cassandra on their own. Murphy heads to the nearest town. He promptly breaks into a vintage clothing store for a lot of therapeutic shopping. The undead locals are pretty friendly, lending a hand to carry his new wardrobe. Cassandra, on the other hand, has to claw her way out of the crater which was the lab before she tracks down the man who ensured she survived the apocalypse no matter what. She’s a tad feral by the time they meet up in the clothing store. Which is the only way to explain why Cassandra allows Murphy to dress her in gold spandex and a white mink coat. While Murphy plays dress-up, his name is being spread amongst the survivors in the US like wildfire.

Citizen Z—trapped in the NSA’s computer room after a nuke defrosted zombies in the downed airplane from the pilot episode—sends out an all-call to find Murphy and get him to California, going so far as to lie about a bounty and promising first crack at the refined cure once it’s finished. Which is exactly what Addy hears on the radio. The Spanish message she heard is a response, telling survivors to head to the speed-bump sized town where Murphy and Cassandra are holed up in a strip club. Like you expected Murphy to go anywhere else.

The gang catches up with them, and more than a few other people looking for The Murphy. There’s some witty bantering, a zombie strip show, and a gunfight with a gentleman who’s so, so certain he’ll be the one to drive away with Murphy tucked safely in his trunk. Don’t skip the fight’s conclusion. The final zombie death is . . . unique, to say the least.

With everyone in the USA looking for Murphy, the show’s cleverly turned everything on its head even more than when they decided to nuke everything. Instead of relying on internal drama and the occasional accidental run-in with unsavory survivors, the fight is coming to them. Or Murphy, rather. However, Roberta has no plans to abandon the mission now. They’re close to California. Now all they gotta do is beat everyone else to claim the prize.


The Dog: Review of Fear the Walking Dead 103

Whether it’s through bad calls from the government, medical professionals, and police forces or if the mass panic in large cities like Los Angeles is the perfect breeding ground for new zombies. More often than not, I find myself watching the background action in every scene. Why continue to shove poorly written characters in our faces when the best part of the show happens without them? Numerous fans have told me they’d much rather the show follow Tobias. He seems to be the only one fully aware of the ramifications of these attacks and what it means for mankind’s future. But he’s only on screen for a few minutes total halfway through the season. It’s like the writers want to hide his intelligence after realizing how moronic the lead characters are when it comes to common sense.

Head’s up! There’s episode spoilers in the rest of this review.

FTWD2Some of you surely think I’m overreacting, that there’s no way the same people who gave us Rick Grimes and company can produce such wholly flawed characters. I’m not talking flawed like Carol’s sociopathy or Daryl’s antisocial nature. We’re talking characters so poorly written, if they were actual people, they’d find it impossible to function in normal society without ending up injuring themselves or others. Madison in particular cannot operate under basic logic. In the beginning of this episode, not much time has passed since we left off in episode 2. So she should still feel the adrenaline rush—or at least the let-down from it—after bashing in Artie’s head with a fire extinguisher. You know, her friend and coworker. The man she risked her life to help despite Tobias’ warnings. At no point does reason say Madison should force her children to wait at the house for Travis and his family when she knows these infected people can and will hurt others. Not to mention, she watched an infected neighbor chow down on the birthday party crew, so she knows danger is at their door.

Does she make Captain Addict and Princess Stubborn climb into the car? No. Madison sits them down to play Monopoly. Her dingbattiness must be inherited by the kids.

FTWD4When they hear a noise at the door, Nick just wanders over to open it, letting in a stray German shepherd. Hold that thought for a second. I have a bone to pick with the writers about that dog. It’s always been a big mystery on TWD: where are the animals? We’ve seen a few, either eaten later on or too feral to re-domesticate. It only makes sense that this show would attempt to show what happened to them. It doesn’t make sense to introduce a gorgeous dog, only to kill it off-screen minutes later. There’s no point in forcing fans to listen to a dog’s whimpering and yelping as its attacked. Matter of fact, that is flat out cruel. Yes, people react when animals die. It’s a lazy way to garner emotions from the audience when they aren’t connecting to the humans in the story. Make us care when people die. Quit using animals to make up for two-dimensional characters.

When the infected neighbor breaks into their house and kills the dog, Madison and the kids return the favor and break into the house next door. Nick steals their shotgun. Madison snags the shotgun shells. Alicia wanders around, wondering what’s going on because he mother refuses to tell her that zombies exist.

Across town, Travis, his family, and the Salazars are forced out of the barber shop by a fire in the strip mall. Griselda’s foot is broken when a police water cannon topples a scaffold. Luckily they just happen to be right next to Travis’ truck. Going to the hospital isn’t an option—duh. Hospitals are ground zero for all infections and viruses. We’ve always said the first institutions to fall would be anything medical. That’s one thing the writers for the show got right.

Unable to find help for the injured woman, Travis opts to bring them with him to the house. They arrive seconds after the dog dies. Madison attempts to cut them off before they find the infected neighbor inside the house. Despite hearing the munching noises, Travis strolls up to his undead buddy and almost gets the same treatment as the birthday party crew. Daniel saves Travis, despite Travis demanding no one shoot the shotgun. The makeup effects for the infected in this scene are amazing and detailed.

Back at the neighbor’s house, Alicia backtracks by herself to grab the shotgun shells Madison dropped. She’s attacked by their neighbor, Susan. Chris comes to her rescue and gets punched in the nose as thanks. With everyone together, they should be ready to head to the desert, right? Wrong. Travis demands they wait until daylight. The Salazars argue whether or not they should go with the others, considering Liza is going to school to be a nurse and may be the only medically-inclined person they can find given the scene at the hospital they passed on the way to the Clark house. Ofelia thinks that since the others are kind, it’ll mean they survive. “Good people are the first ones to die,” Daniel tells her. They’re still arguing when Travis and Madison finally get in the car and drive away in the morning. For a heart-stopping minute, I wanted them to just drive off and never be seen again. It doesn’t happen. Susan’s husband returns home. Madison rushes back to warn him. Too late. He reaches out to embrace Susan . . . splat! A soldier puts a round through Susan’s skull.

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Half the National Guard suddenly appears in their little suburb, locking it down. They catalogue every living person in the neighborhood. The corpses are taken away in body bags. Now they’re stuck huddling in the middle of a crowded city where the infection rate is climbing.

They should’ve left the minute Madison got home with Artie’s brains on her jacket.


So Close, Yet So Far – Review of Fear the Walking Dead 102

First, adding unnecessary time to the pilot, killing what little momentum was in the episode with slow pans of Los Angeles, false zombie sightings, and sandpaper smooth character development. The latter is a huge deal-breaker for fans. They need a character to latch onto and love as a friend. I’d hoped the second episode would be better without the luxury of extra time to futz around, forcing it to focus on the plot. Yeah, not so much. All they managed was to make a bigger mess of the characters. Then, they continuously used slow-mo shots to try and ramp the tension throughout the episode. Except after an incredibly snail paced pilot, starting the second episode with a quiet slow-mo shot of Alicia walking down the street is the exact opposite of what they needed to do to catch fan’s interest again.

Caution: Show spoilers below.

fear-the-walking-dead-kim-dickensThe writers for this show can only write one female stereotype—the strong, independent woman who doesn’t need to listen to anyone, let alone a man, in order to keep her family safe. Madison was locked into this trap from the get-go. In this second episode, Liza is crammed into the same mold—vehemently refusing to deal with Travis even though the tone in his voice when he calls her to warn her about the strange happenings in L.A. says something is seriously wrong. Automatically, she jumps down his throat, much like Madison when he attempted to tell her there was something wrong in the church where Nick got his fix. Alicia does nearly the same thing after visiting her boyfriend Matt, only to discover he’s so sick, he should be in the hospital. Madison warns Alicia to back away, afraid Matt will turn into whatever Cal was before Nick ran him over twice. “People are getting sick. It could be contagious.” Predictably, Alicia fights her mother. “If he has it, I have it.” While it provided a great throwback to the harsh secret Edwin Jenner told Rick Grimes before the CDC building exploded on TWD, it makes no logical sense for Alicia to completely dismiss her mother’s concerns. At no point does she stop to actually process what is going on. The women all give into knee-jerk reactions, simply to create tension. It makes them all one-dimensional, dull, and predictable. Even Madison’s emotional breakdown near the episode’s end is telegraphed. Strong, independent women always cry when alone. Then when someone catches them, they brush it off. Yawn.

So what actually happened in episode two? Travis and Madison concoct a fool-proof plan: gather their kids, his ex as well, and drive out to the desert to wait out whatever is going on. Oh and detox Captain Addict. First, find Alicia. A task hindered by overworked cell phone towers and her stubbornness, as mentioned earlier. After they spend far too long arguing whether or not it’s safe to be around Matt, he finally sends Alicia away. This time she listens. Travis drops everyone off at home and heads out to pick up Chris and Liza. Chris dodges Travis’ calls like a professional disgruntled child. While he’s busy with his metaphorical fingers in his ears, Chris winds up smack dab in the middle of ground Zero for another officer-versus-undead shooting. The public doesn’t understand why the officers unloaded their magazines into the homeless man.

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In a scene reminiscent of the 1992 L.A. riots, the crowd demands an explanation. Chris films the altercation, which only incites the protestors as they defend his right to film the police who tell him to stop. By the time Travis deals with Liza’s unreasonable refusal to listen to his warnings and they track down Chris, the riot is in full swing. An infected woman shuffles toward a female officer and is shot twice. The second she hits the ground, pure chaos erupts. Travis and Liza grab Chris. They run until the riot is too much to navigate, eventually begging for shelter in a barber shop owned by Daniel Salazar. His wife Griselda is the one who makes the final decision to provide a safe place for the family. Daniel’s daughter, Ofelia, is also there. The episode ends with them still trapped inside the barber shop while outside, the rioters blow up vehicles and loot shops which haven’t been locked up. Back at home, Madison is desperate to score meds to wean Nick off heroine. She leaves him with Alicia to break into the nurse’s office at the school, where she scores enough OxyContin to do the job. Hopefully. As she’s ready to leave, Tobias suddenly appears—never mind that he doesn’t have keys to the school or a reason to be there, really. But since he warned Madison about the outbreak, she relents and gives him back his knife. Oh and helps his steal food. Because that’s what good guidance counselors do, right? Sure. They also hand out drugs and encourage kids to have unprotected sex—my disbelief crash-landed the second she willingly committed a crime with the kid. Tobias and Madison aren’t alone.

FTWD2Artie, the school’s principal, has a new, fresh look. He shambles after them. Stupidly, Madison tries to help and is attacked for her efforts. Her big, bad protector doesn’t so much as make Artie flinch with his itty bitty knife. When the infected principal turns on Tobias, Madison rescues her rescuer by bashing her friend’s head in with a fire extinguisher. She takes Tobias home, leaving the food they stole. Because that makes sense. If you want to die from starvation. The episode ends with the family living across the street becoming Infected Chow and Alicia finally demanding to know what’s going on.

The most frustrating thing about this episode is the fact that they more or less present Tobias as an apocalypse expert. He babbles tons of useful survival information. But when it comes to practicing these skills, nothing. Nada. It’s dumb move after dumb move. First, fruitlessly stabbing a man repeatedly in the chest. Second, leaving the food behind. They wrote him as the Harbinger and Encyclopedia, but negate these traits at every turn when Madison doesn’t accept what he’s telling her. The show is written almost as if each character is trapped in their own bubble, utterly incapable of actual interaction with each other. How do they expect fans to root for what should be a cohesive survival unit when the characters have no vested interest in one another? Yes, it’s early in the game, still. However, the season only has six episodes. There’s not much time left to build up the characters from their current two-dimensional caricatures. Without a connection to this family, all the groundwork they’re laying for the apocalypse— the riot scenes were brilliant if one ignores the family story line— is for naught.

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Murphy’s Law: Review of Z Nation 112 By A. Zombie

 

The tortoise-pace they’re traveling at frustrates Murphy to no end.  He takes it out on Citizen Z, demanding the compu-geek get his tail in gear and locate Dr. Marilyn Merch, the woman who gave him the zombie-virus vaccination back in the prison. Murphy’s anger comes out of left field. The entire drive, he’s been a suitcase, more or less—along for the ride and not doing much to help. Suddenly, he’s itching for revenge against Dr. Merch. It could be his deteriorating condition ramping up his frustration. Without open communication from California, he’s not getting any answers about what’s happening to him or what will happen a week from now, or years down the road. How much of Murphy will be left by the time they reach the lab?

If they reach the lab in California.

Yet again, the brain trust escorting Mankind’s Hope does something stupid and end up without access to their car. In the middle of a zombie-infested golf course. Why did it take all five of them to check a bridge? Roberta could’ve hopped out, jumped on the thing a few times to test it, then hope back in and drive on. But oh no, everyone piles from the SUV and onto the bridge, allowing a small zombie horde to cut them off from the car. Into the clubhouse they go. Except Murphy. He takes advantage of his new natural zombie appeal and snags a few practice swings on the course. Which means he isn’t present for the rescue-slash-meeting with a trio of new survivors. After bailing Roberta, 10k, Doc, and Cassandra out of a bind, the new guys—Frank, Janice, and Henry—invite everyone for a few drinks. One thing leads to a few too many drinks and Murphy spills the beans on his whole savior gig.

Somehow the next round of drinks ends up drugged. No clue how that happened. Murphy is abducted. Everyone else is handcuffed in an uncomfortable conga line with a zombie. Good thing there’s an umbrella handy. Does anyone else have a hard time suspending belief long enough to buy that any of the weapons used on the show would work to puncture a skull?

Fred and his gang drive Murphy into the middle of nowhere—not to be confused with the vast nowhere they’ve driven through for the entire show—and lay out their master plan. Mr. Savior will lead them into a pharmaceutical warehouse where they will load up on OxyContin. Because, as everyone knows, the only currency in the apocalypse is drugs. Only losers barter with food and other items essential to survival.

There’s one catch in the plan—the zombies aren’t the same run-of-the-mill undead they’ve run from since New York. Oh no. Half of the Zs are wired on Ritalin. Others, well, let’s just say the little blue pill doesn’t need a functioning circulatory system in order to affect a man. I’d like to thank the writers for sparing us from actually witnessing undead love-making. The reactions from Roberta and Doc were enough to sell the idea without crossing that line.

Murphy is one step ahead of everyone, concocting his own evil plan. First, he spits in Janice’s water. Then he works on her emotions, reminding her about her husband who died the last time they attempted to snag the drugs. Come to find out, Murphy’s mental mojo doesn’t just work on the undead. He controls Janice like a puppet, making her raise and lower her gun with a thought. Since it works so well, he takes the opportunity to scratch Henry, adding to his puppet army. Moments before he enters the drug company’s gates, Murphy bites Fred—insurance lest his plan go awry at any point.
Which, of course, it does.

Unaware that Murphy has his own escape plan in place, Roberta, Doc, 10k, and Cassandra barrel into the building. The distraction, plus the zombies following shortly after, gives Fred a chance to hold Murphy hostage. He’s the savior, after all. Killing him would put a damper in everyone’s day. Annoyed by being held like a damsel in distress, Murphy orders Fred to kill himself. The zombies take care of Henry and Janice. Everyone piles into a conveniently placed van and they drive off into the Colorado sunset.

It’s not the most meaningful episode, save Murphy’s Puppet Master routine and Cassandra’s dwindling health from the infection in her leg. But, hey, they’ve got yet another maybe-reliable car. Citizen Z thinks he’s on the right track to find Dr. Merch. Things might finally go right for Murphy and his escort team just in time for the finale.