Resurrection Z – Review of Z Nation episode 106

Something about the zombie apocalypse makes the weirdos come out to play. For once, I’m not talking about the crew of oddballs the show follows, but the cult hanging out in Hannibal, Missouri. With a city name like that, of course there’s a group of loonies thinking the undead are actually the first wave of the rapture—the Resurrected, as they call them. Didn’t we do our time with cults, already? Cassandra’s people demonstrated well enough what can happen when a man is capable of duping the weak because he says exactly what they want to hear. While this cult takes it a lot further down the religious grey waters, it’s essentially the same type of characters all over again. Six episodes in and they’re repeating ideas.

“Just because he’s dead, doesn’t make him a hero.” Murphy calls it again. Why are they following the map of a dead man who wasn’t very pleasant to be around? Lt. Hammond made some questionable decisions during the half a blink he was in charge of the mission. Talking sense doesn’t work for Charles and Roberta. They have a starving crew to provide for.

Off to the mythical resupply post named Province Town, run by Charles’ old friend, Major Williams. The place seems legitimate. They have a strict no weapons rule within the town’s fences. There’s regular patrols to keep zombies back from the compound. Everyone barters for supplies—Williams feeds the crew on his dime for their first meal. There’s not a lot of privacy, but there’s beds, electricity for four hours a day, fresh produce, and plenty of zombie-proofing.

Sounds too good to be true? It is. The cult leader, Jacob, sends three former town members back inside the fences. “. . . was just a crazy cult leader,” one tells Williams. Another says the magic words every survivor loves, “We brought food.” Within thirty minutes, they’ve snaked their way into everyone’s trust again. Not much longer after, the fun begins. The trio reveal concealed blades and kill themselves, turning into the Resurrected. How did the security staff missed the giant crosses under their shirts? The sudden Z outbreak in town puts a cramp in Roberta and Charles’ plans for alone time in one of the few private rooms. This is where the no weapon policy bites Williams in the backside. Everyone is vulnerable. Roberta and Charles fight their way to the others with heavy books.

Addy mashes a zombie’s face into his brain with an egg beater. Then she freaks out. Again. For the last few episodes, something’s gnawed at the girl’s brain. First, when she and Mack find themselves alone back in Illinois, again during the tornado, and a few times during this episode. Each incident is different. There’s no set trigger for her trauma. No explanation for what’s going on, either. She’ll be just fine, then BAM, a total wreck immobilized by fear and visions of violence. If they don’t explain what’s going on soon, these random visions are going to get annoying.

With the town overrun with undead, Jacob and his people let themselves in through the gate. Systematically, they gather the Resurrected and the living. Of the countless people living in the compound, we’re lead to believe only the crew we’re following survive. 10k and Cassandra find a spot to try to take out the cult. Williams is turned. Murphy is missing . . . until he steps forward in the zombie cage to confront Jacob on his lunacy in order to save Charles. He plays on the cult’s beliefs, exposing his bites, using the zombie’s disinterest in him to portray himself as the Resurrected Messiah. While it made a point, I wouldn’t suggest sticking your fingers in a zombie’s mouth. Ever.

Jacob doesn’t like being proven a liar. He suggests one last test for Murphy—a bullet to the heart. Knowing the risk if Murphy dies, Charles throws himself in the bullet’s path. He dies. The others drag Roberta away while Charles turns zombie. When they’re in a safe place, she forces them to stop so she can give Charles mercy. For good measure, she puts a bullet in Jacob’s heart and leaves him for the zombies running loose in the compound.
Can they make it to California without the backbone of the group? Williams warned them, mega-herds of zombies populate the plains and out west. As far as he knew, there is nothing out there for the living. Then why is this crew so determined to make a maybe-rendezvous? Murphy is slowly turning into something. There’s no telling what’ll happen in the time it takes to fight through the hordes ahead.

Z Nation airs Fridays at 10:00 PM on SyFy. www.syfy.com/znation


Home Sweet Zombie – Review of Z Nation Episode 105

Without the helicopter Citizen Z failed to provide them with, the crew continues the trek west on the dim hope there’s still scientists left to take over caring for Murphy. They make a pit stop in Illinois to play at normalcy, taking over an abandoned house which just so happens to have . . . an electric fence? Pretty sure it’s something they rigged, taking advantage of the low chain-link fence around the house to secure it for some rest and relaxation time. How does one relax with zombies banging on the gates?

Addy and Mack frolic in the front yard before vanishing into one of the bedrooms to try and fail to have alone time. Roberta and Charles get cozy in the kitchen, drinking coffee. Murphy and Doc play poker, the stakes including whatever pills Doc has left after miraculously treating the burns he suffered during the fight with McCandless. 10k and Cassandra perfect the art of brooding in the living room, ignoring the poker game. Pretty normal, until someone has to go outside and kill the zombies frying on the fence.

Physics takes another vacation on this episode. The crew uses a blunt broom stick to pierce zombie skulls. Doable? Yes. However, it takes significant force to puncture a skull. Any time someone staked a Z, it never felt like enough force to do the damage shown through the zombie’s sudden demise. Lightning kills whatever system they set up to charge the fence. That’s pretty believable. But when the tornado shows up, stuff gets weird.

“Hang on, am I missing something? You did not drag my ass this far so that mankind’s hope can get sucked up by a tornado, did you?” Murphy sums up the plot problem perfectly, as usual.

They hole up in a nearby city, where Roberta and her husband Antoine lived before she shipped to New York to help with the outbreak. The house is a standard size with a basement she swears will protect them from the storm. Seeing as there’s windows down there, my faith in its protective abilities would’ve been shaken from the get-go. The tornado chases a horde of zombies toward the city. Slower zombies become part of the twister. Yes, there is the required Sharknado joke thrown in when the first Z takes flight.

At one point, they split into groups to find medical supplies to patch up the walking head wound and his girlfriend who’d been hiding in the house before Roberta’s homecoming. The newcomer’s head trauma leads to another round of “Doc isn’t a real doctor” but he goes on to perform a rather invasive procedure to relieve pressure on the guy’s brain. And screws up. Of course. During the same time, 10k and Cassandra think it wise to hide from the tornado in a sedan. I still can’t fathom how these people made it out of New York.

Once they reach Roberta’s home, she loses some of her fight. There’s no clear sign from her husband to tell her if he’s still alive—aside from testimony from the people in her house saying “the fireman” sent them to stay there. During the supply run, she discovers nearly the entire fire department staff locked in the station, all undead. Included in the group is her husband’s best friend. By the time they’re done giving mercy to the department staff, the tornado is on top of the town. She gets Charles to safety, locks him in the basement with the others, and sits in her living room, waiting to die or be saved by Antoine.  Someone—Antoine or another faceless firefighter—covers her when the ceiling collapses, taking all four walls of the house with it. Miraculously, she survives. The basement crew survive. Even 10k and Cassandra’s less-than-bright hiding spot somehow keeps them alive. Suddenly, Roberta is okay with moving on. She talks to Charles as though she didn’t just try to kill herself via tornado. Someone remind the show’s writers that this is not how suicide attempts work, even if it’s death by failing to protect oneself from a natural disaster.

Murphy may have pluck, but his body is slowly giving up the fight with the combination of Z-virus cure and the bites suffered shortly after they pumped him full of it. He’s rotting. It’s the best word for what happens in the episode. Teeth grosser than they should be—they’re on the run, but still capable of brushing teeth—eyes jaundiced, skin mottled, and his hair is falling out.

To stop the others from noticing, he takes the time to shave his head. While a tornado is practically on top of them. Makes total sense. The empathy Murphy shows for the zombie flung through the basement window is striking. It’s one of few times we’ve seen anything other than amused contempt on his face. What does his degeneration mean for the cure overall? Does it work, or does the cure merely push back the symptoms? If so, everything they’ve done, all the bodies they’ve dropped since New York, is for nothing.

Z Nation airs Fridays at 10:00 PM on SyFy. www.syfy.com/znation


Liv and Let Clive

Review of “iZombie” 104
By A. Zombie

Meat this week’s somewhat fresh corpse—a stomped on, fingerless and toothless John Doe. Ravi’s sleuthing narrow things down a little. The guy was in an Asian gang for at least five years, according to the tattoo on his arm. It’s not until Detective Babineaux walks in that the dead guy gets a name—Sammy Wong. Before Clive puts a name to the face, Ravi urges Liv to chow down so she can help with the case, calling it a “working lunch.” Only once they know who Sammy is, Clive calls off his attack psychic. He’s got this one under control. Which makes Liv twitchy as hell. Or maybe it is something she ate. How well can rice, brains, and rooster sauce sit in a zombie’s stomach? I have heartburn thinking about it.

The weird thing about Sammy and Clive is, they were in some shady dealings together. Liv catches glimpses of the two in the midst of watching the Blue Cobra gang torturing and beating anyone they think is a rat. Since Babineaux isn’t feeling too forthcoming, Liv goes digging in his old stomping grounds—vice. His old partner tells Liv, “Let’s just say, the thin blue line can get a lot thinner when you’re working vice.” When paired with the paranoia leaking into Liv’s brain from her lunch, that little tidbit, plus finding out Clive has been suspended from vice before moving to homicide, sends her into a panic. Desperate to find out if her detective pal is a dirty cop, Liv drags Ravi to a video store she saw the name of in her vision where she plays up having a fetish for Asian men. “Her life is like a whorey version of that movie, Momento,” Ravi improvises . . . poorly. Just so happens, the video store is the Blue Cobra’s headquarters and they’re not buying what the two are selling. Luckily reason wins over Liv’s indigestion and they leave. But now she’s on their radar and on Clive’s bad side.

During a confrontation in Liv’s apartment, Clive lets the truth fly—Sammy Wong had been in witness protection. He’d agreed to testify against the former Blue Cobra leader—father to the current leader, AJ—but came back because of a family matter. The gang found him and killed him for being a rat. Which is the same thing they’ll do to Clive’s ex-partner, Ray. The two had been in deep cover together. Clive got out. Ray didn’t. Before Sammy died, he gave Ray up, told the gang he is a cop. The instant Liv sees this in her vision, she has to trust Clive and tell him. They save the day and viewers finally see some depth to Babineaux. We also got to see Liv channeling some sweet martial arts skills from dearly departed Sammy Wong.

Due to the paranoia coursing through her dome, Liv ends up meddling even more in Major’s life—dragging Ravi along for the ride yet again. In order to prevent Major from asking Corinne, the woman he’s been seeing, to rent the recently vacant room, she cons her boss into taking it instead. Or rather, she tells Major that Ravi wants the place without bothering to inform him. Honestly, there are times one wonders how Liv’s family and friends cope with the weird thrown their way. It works out for the best, though. Ravi and Major bond over video games and high-quality televisions. They’ll make great roommates—and give Liv a reason to see Major more than she does already.

Blaine’s little brain-selling company has evolved greatly since Liv shot him down on the brain-harvesting proposal. He’s acquired two not-quite dumb-as-bricks goons to make deliveries. A café owner he turned stores bodies in her freezer and turns them into gourmet meals for his clients. Hell, he’s even got Jackie, a wealthy woman with a private beauty staff who artfully apply spray tan to hide their deathly pallor. The only hitch? Blaine’s goons aren’t happy. They want to break his monopoly on the brain business. Unfortunately they go to Blaine’s number one squeeze as their first potential client. Jackie’s answer comes in the form of two bullets from Blaine’s gun into their skulls. Luckily, he keeps spare goons in the freezer next to tomorrow’s lunch.

How long will it take for Liv to find one of Blaine’s brainless victims on the morgue’s table? I’m gonna guess sooner rather than later.


Philly Feast

Z Nation Syfy

Philly Feast
Review of “Z-Nation” 103
By A. Zombie

This episode is all about Cassandra’s past. Or is she Sunshine? Whatever name she goes by, her past isn’t easy to stomach.

maxresdefaultFirst, let’s once again ponder why Citizen Z is necessary to the plot . . . . Done trying to come up with something viable? Essentially this character’s sole purpose is to be a long-distance safety net. Only the best he can do to actually provide aid is play music. There’s still no contact with the scientists the group is supposed to take Murphy to in California. Sure, one could argue that Citizen Z is present to demonstrate what isolation can do to a person. However, the writing is so bad, it’s still impossible to feel bad for this guy—who is his own worst enemy the longer he’s without human contact—when he’s pretty set for supplies and even has a dog to pal around with. A dog who eats better than I do.

The group ends up in Philadelphia on their trek toward California. They find the Liberty Bell strapped to a flatbed truck and defaced with graffiti. What are they to do to preserve this chunk of American history? Steal the truck and crash it two blocks down the road. How the hell do these people expect to make it anywhere if they keep killing cars at this rate? At this point, it’s questionable how they can realistically survive in the apocalypse. There’s a lot of TSTL—Too Stupid Too Live—behavior within the crew.

On the outskirts of town happens to be Cassandra/Sunshine’s old camp. It’s a cheery place. Led by a psychopath with an odd connection to a mute woman. For kicks they turn out the girls they bring into the camp, making them prostitutes and con artists. They’re stellar people, really. They’ll even give you the meat off their back if you’re hungry. Oh, sorry. I meant the meat off the back of the men they lure into camp with promises of easy women. It’s easy to get confused.

Z Nation - Season 1Of course the psychopath, Tobias, can’t let things lie when he finds out his precious Sunshine is nearby. His guys don’t come back with their target. Instead, they drag Addy back to camp and doll her up to earn her keep. Mack is furious. Warren and Garnett snap into action—threatening Cassandra until she opens up about the cult/camp she lived in before they found her. That’s always the best way to get information. Unfortunately the mystery-inducing dialog to draw out the tension before the big “They’re cannibals!” reveal consists of Cassandra repeating, “They’re worse than Zs. You don’t understand.”

I figured out the Big Secret long before the reveal. It’s not an uncommon one in post-apocalyptic stories.
The dialog in this episode is worse than the previous two, especially for Tobias and his followers. Most of the zombies in the big fight at the end move like bored teenagers. Honestly, the most believable part is when the main crew are scouting for supplies in Philadelphia and Doc has a moment remembering the internet and its special entertainment sites.

As inept as this group is, they’ll be carless and half dead by the end of episode four.


Full Metal Zombie

Z Nation Syfy

Full Metal Zombie
Review of “Z Nation” 104
By A. Zombie

znations01e04x01The brain trust SyFy thinks we want to follow through the zombie apocalypse is at it again. This time their antics start in Pennsylvania—smack dab in the middle of Amish country. Their mission is to locate the Emergency Headquarters Infection Control in McLean, Virginia. There’s more than a few hiccups along the way. Yup, you guessed it, more vehicle trouble. Plus, a special guest star. Like it makes up for all the poor decision-making skills demonstrated during the episode.

We get two glimpses into 10k’s past. Unfortunately they cover the same event in his life. The first instance is 10k simply telling the group about how he struggled after his father died—he couldn’t put him down for good even when he came back a zombie. The second instance comes later as a full-blown flashback to the moments before his father passed. Character development is great and all, but most of these characters get one solid tale in their backstory and everything about them leans heavily on that moment.

zombiehotboxUnless it’s Citizen Z. We know nothing about this guy aside from he’s a NSA employee who missed a doomed flight out of the frozen tundra. He’s weird as hell and has developed a new hobby—cyber-stalking Addy. This character has gone from quirky to creep in a blink. He hacks into Addy’s social media page and proceeds to carry out hours of idle chit-chat with himself as her. I know he’s lonely and all, but his behavior is disconcerting. It’s also dangerous. Citizen Z mistakenly sends the group toward what looks like a functional helicopter in McLean, Virginia. If he’d paid attention, he should have easily seen the truth.

The car problems on this show have hit ridiculous levels. In this episode, they end up car-jacked and taking over the thieves’ broken-down VW Bug. Further down the road, they find the original thieves in the middle of another car-jacking, but this time a soccer mom, her husband, and their two kids are the ones who drive away in Warren and Garnett’s truck. Shortly after that, the zombies get the family and our survivors recover their truck. Even though they have wheels again, they still opt to locate the helicopter.

temptranspoEnter, Bill Moseley. Yeah, the crazy face-wearing guy from House of 1000 Corpses. In this episode, he plays bat-poo crazy General McCandles. Doc is the only one who gets through to the general. After Doc sees not only McCandles’ mental condition, but the nasty zombie bite he’s sporting too, he realizes this may be a lost cause. Except, he doesn’t get to pass the word on. McCandles tosses Doc down an airshaft, where he makes friends with the last doctor to upset the general. By friends, I mean they share a joint and there’s a moment where the undead doctor isn’t trying to actively eat Doc’s face. For a little while, we think Doc got blown up for nothing—the helicopter has no propellers and is surrounded by crates of who-knows-what—but he emerges from the building looking way too close to a zombie for comfort.

So the fast-track to California is out. They’ll have to risk driving to California. With the way they go through cars, it’s honestly a miracle they’re still in possession of wheels not attached to roller skates.


Fracking Zombies

Z Nation Syfy

A. Zombie Reviews . . . Z Nation
S1E2 – “Fracking Zombies”
By A. Zombie

We’re back with the ragtag group of survivors from SyFy’s Z Nation. At the end of the last episode, a bunch of folks who ended up in the wrong place at the wrong time were tasked with bringing the oh-so-charming Murphy to California so they can make more of the zombie vaccine floating in his veins. Pretty straight forward. If the plot got too complicated, viewers might think they tuned into the wrong channel. Can’t have that from the masters of cheesy late-night movies.

ZNationThey need to find something to do with Citizen Z. His character essentially sits around twiddling his thumbs until it’s time to drag the plot along to the next step. He’s all alone. Has enough supplies to last at least ten years. And he’s losing his marbles. Somehow poor writing and direction turned what could’ve been a rather interesting look at isolation in the apocalypse turned into a wild dog chase. Or rather, a wild zombie dog chase. Citizen Z’s fellow NSA personnel didn’t stay dead—of course. At least one made it to his back door, along with a stray dog. Apparently the zombie dog materializes out of thin air around this time. The graphics for the dead dog weren’t bad. But once the “action” started, they’d ruined the effect. The dogs never really engage each other while fighting. There’s no real danger for Citizen Z as he sits perched atop a shipping crate. During the climax of the fight, it cuts out and comes back later to a blacked-out Citizen Z next to a mutilated zombie dog, denying viewers even a taste of action from the character. You know, the one who sits around doing nothing all day. Talk about compelling television.

murphyanddocThe rest of the characters aren’t doing much better. Garnett, Warren, and the rest escorting Murphy run out of gas. There just so happens to be a guy they pick up who knows where to fill up their vehicles. Lucky them. Of course, the place is overrun by undead. And they can’t use guns because of the gas. And there’s a mysterious noise drawing zombies closer. Oh and don’t forget, the helpful new guy has this weird thing with Cassandra. See where this is going? Massive failure all around. The characters are too dumb to work out a plan to distract the zombies. They almost get blown up in the process, losing not only the gas they’d come for, but one of their vehicles as well. It’s like watching three-year-olds trying to put together a three-thousand piece puzzle. Eventually they end up mashing the pieces together, even though they don’t fit, and call it a masterpiece.

There was one interesting zombie gag. Early in the episode, the group must cross a zombie-infested bridge. In the process, one of the undead end up stuck in the wheel well of their truck. It’s one of the most detailed scenes in the show so far and one of the few practical effects not completely ruined by added computer-generated gore. The makeup for the frozen zombie was another highlight. Maybe I’ll watch episode three on mute and see if that makes me like it more.

I won’t hold my breath. Wait, I don’t breathe.

 


Just Listen – Review of “The Walking Dead” 511

Warning, precious. There’s episode spoilers in that dank, dark cave.

Over the course of five seasons, we’ve learned one terrible truth—you can’t trust the living. Most of the most dangerous encounters were with the living. Every time Rick took a chance and gave someone the benefit of the doubt, it backfired. Even his best friend turned feral once the walkers rose. Everyone wants to take care of numero uno. Rick and the others strive to take care of mankind. It’s a tall order and one doomed to fail. In the process of trying to save everyone, Rick has stuck his nose in some dangerous bear caves. Is it any wonder a man like Philip reacted as he did to Rick’s my-way-or-highway attitude? Aaron isn’t the Governor, thankfully. If he were, the second Rick greeted him with drawn weapons and a punch to the face, he would’ve ordered them all gunned down. Which is what Rick expects. His paranoia has saved them so far, but what if it costs them a chance to live normally again?

That’s exactly what Michonne wants to prevent. She’s said numerous times, they need to find a place to settle down. Her revenge plot is played out now that Philip is dead. The only people left to save are the ones she watches shambling down the road, praying the next turn will bring a town with enough food to make it one more day. Michonne doesn’t display her emotions often, but over and over in this episode she snaps at Rick to make him see reason. The least they can do is check out the community. Maggie agrees. They’re the only ones asking, “What if….” What if Aaron tells the truth? What if their days on the road are finally over? What if they pass up this opportunity and find desolation between the barn they’re camped in and Washington?

Aaron has most of the answers. Rick never really listens to what he says. There’s no cup and ball game going on as far as I can tell. Aaron was up front about the “audition” process to become a member of their community—a practice Rick employed during their time at the prison. Yes, he dodged answering where the community is located. Would you tell armed, desperate strangers where your family lived? Yeah, no. But his hesitation sends Rick into a tailspin. Even when Aaron offers Judith food from his pack, Rick second-guesses his motivation. That alone spoke volumes. Aaron saw Rick in a different light, likely wondering what these people have been through to even contemplate someone killing a baby. He knows they aren’t bad people. “Just because we’re good people, doesn’t mean we won’t kill you,” Rick told him.

In the end, reason wins out. The group piles into the vehicles Aaron and his partner left nearby. Rick, in his paranoid insanity, decides to take an alternate path—nearly losing more than half the group, including his children, on the walker-choked highway. At one point, there was so much blood on the windshield, Glenn couldn’t see to drive. Even with a possible home in sight, Rick almost lost the opportunity for his crew by pushing Aaron to reveal the location. Once again, Glenn was forced to push his own concerns aside to talk Rick off the crazy ledge. It didn’t stop Rick from stashing a gun in the forest outside Alexandria—guess everyone needs a security blanket.

We heard signs of life behind the walls of the community. Is this the good sign Rick waited for? Can the intrepid survivors stop looking over their shoulders for a while? Hopefully this isn’t another Woodbury.


Good News – “The Walking Dead” Episode 510 – “Them”

Warning, there’s a horde of episode spoilers below.

None of the crew will make it out of Georgia if they don’t find supplies. There’s been a drought over summer. None of the creeks they’d used to find water before exist now. Digging would only provide enough water for maybe two people—using more energy than they can spare. They have no food. There’s no handy side-of-the-road towns to pick over for green beans and fruit cocktail. Even when they hit a spot in the road filled with cars, there’s not much left that’d keep them walking toward their goal. Abraham’s big find was a bottle of booze, which he intends to drink despite dehydration. This last stint of life on the road has kicked the crew in the shins every chance it gets. When a pack of wild dogs attacks, it’s the first time we’ve seen a live domestic animal since the pigs at the prison. It’s also when we find out just how determined these people are to survive. A dinner of dog meat isn’t something many can stomach, but they had to or admit they’d given up the fight to live. There’s a couple characters who look like they’ve already thrown in the towel on that fight.

Over the three weeks since Atlanta—where they said their final goodbye to Beth—Maggie has done her best to hang in there. But long days in the heat without water and food paired with the trauma of her loss have taken their toll. Carl manages to lift her spirits a little, handing her a pretty jewelry box. In stark contrast, Gabriel attempts something similar and is shut down. To Maggie he’s a coward who hid when the people counting on his help came for aid. That cowardice goes against everything her father taught her and what she tried to instill in her sister before her murder. It also tempts her. Seeing the weakness in Gabriel makes Maggie disgusted at herself. She’s not sure she can go on without seeing her sister every day. They’d been so close to finding each other—Maggie missed her by minutes. How can she go on when her family’s journey has ended? Glenn tells her, “Keep fighting.”

Fighting is what Sasha does best. It’s what Tyreese did best, as well. This family trait of extreme violence to cope with strong emotions is a handicap the group cannot afford at the moment. They’re exhausted, in no condition to walk the remaining sixty miles to Washington, let alone take on a herd of walkers who’ve been harmlessly stalking them for miles. It doesn’t stop Sasha from messing up a non-violent plan to get the walkers out of the way—pushing them down an embankment near a bridge—and attacking. Michonne has to shove Sasha onto the ground to make her stop fighting. While yes, Sasha’s bloodlust and drive to fight the world did net the crew a canine dinner that night, it will also cost them later down the road if she can’t learn how to channel her feelings into something more productive—like finding food they can carry that won’t bleed over the last of the bullets. Sasha likewise isn’t sure is she can go on without her family.

Daryl stands as proof that one can go on after losing their entire family. He made it through Merle’s disappearance, reappearance, turn as a kinda-don’t-hate-him guy, and his death…s. Coping with that loss wasn’t a solo endeavor. He had his chosen family and they needed him to keep them safe. Beth needed him. Judith needed him. And he failed one of them. Just like he failed his brother. Just like his family failed him. Daryl is caught in a cycle of disappointment and loss—one that stretches years before the walkers came and shook things up. He’s hit a breaking point. Not even ever-vigilant Carol can derail the trauma train hijacking Daryl’s brain. He’s resorted to sneaking off and burning himself in order to feel anything past the numbness. Carol gave him permission to feel his losses. It wasn’t enough. He didn’t feel safe expressing his emotions with witnesses. Not until he gives just a peek to Maggie because he understands the pain in her chest and the sleepless nights. He’s already wondered, “How can I keep going?” In the end, Beth—the seemingly weakest of them all—inspires two people who’ve never floundered this much in their sense of self before. She saves them, as hokey as that sounds.

Rick did the thing. He said the show’s name in dialog. It was a moving speech. It might even keep the troops going. But what’ll keep them going even better is something they’ve been denied for too long—hope. A helpful stranger says he has good news, but how many times must they be burned by the same promise before they learn their lesson? Or is Aaron telling the truth?


Turn It Off – Review of The Walking Dead Episode 509

By the end of episode 508, things didn’t look good for Rick and company. They’d finally joined their forces together again—even though that meant the mission to D.C. was a bust—and tragedy strikes. The next episode picks up some time after they’ve moved on from Atlanta once again. Seems like the big city is nothing but bad luck for the gang. Can they break the downward cycle and regroup or will their losses continue to build?

Warning: Episode spoilers lurk below calm waters.

This was by far the best episode the show has released since the main group left the prison. It was also one of the most unique in the way it was written and edited. The opening should’ve gone straight to that first, unexplained shot of the shovel, though. Fans know what happened, the catch-up killed what could’ve been a great opening—even if viewers didn’t understand what they were seeing until everything was explained at the end of the episode. Unfortunately, while the episode itself was well written and acted, the main plot point—finding yet another safe haven—has become woefully predictable. I knew what was on the other side of the wall at Noah’s community long before they jumped over. Just had to listen for the flies. They’re never a good sign on this show. How many times can the crew get knocked down before they develop serious mental issues from trying to cope with more than any person should.

We didn’t see much from Maggie, but Glenn’s struggle to keep going was all too clear. He’s unusually quiet and withdrawn. His sister-in-law is dead. So is his father-in-law. Hell, he and Maggie have no one left breathing to call family outside the survivor group. Over and over, Glenn and Rick touched on their reactions when Dawn and Beth were killed. They wanted her dead. It didn’t matter who ended up with the blood on their hands. There’s only so much a man can take. Glenn may be at his breaking point. But then who will hold Maggie together?

This episode was all about Tyreese. We learned about a childhood spent inundated with the horrors of the world—very Clockwork Orange—with his father the one pushing young Ty to face it like a man. This tidbit of information shaped everything that happened after the twin walker took a chunk out of his arm. The hallucinations ranged from auditory—the radio playing news stories based on what he’s seen since the undead rose—to visual, bringing in the dead who’ve shaped the man. Slightly terrifying to think Philip (The Governor) and Martin (from TERMINUS) had anything to do with how brave Tyreese was at the end. Even more terrifying was when Lizzie and Mika first popped up before the opening credits. If we’d known then what the random visuals meant, I don’t think many viewers would’ve kept watching. It was worth the watch to see Bob again, to hear his advice one last time. Interesting that in his final moments, Tyreese would seek out Bob, who was so unlike himself and how he planned to handle his death. Ty wanted to go out swinging. Bob embraced the transition with no regrets. But Tyreese had been taught his entire life to never turn away, never give up. As his condition deteriorated, the hallucinations from those he’d cared for—Lizzie, Mika, Bob, and Beth—told him it was okay to not be a part of the world as it’s become. The others—Phillip and Martin—mock him for his subconscious desire to get it over with already. “You have to pay the bill,” Phillip told him. Ty’s final line was, “Turn it off.” Was he talking about the pain, the horrific world around them? Could be both. His final moments were some of the roughest to sit through, a testament to Chad Coleman’s incredible performance.

In the wake of yet another loss, it’s become all too clear that what they’re doing isn’t working. Rick agrees with Michonne’s insistence that they take a page from Eugene’s playbook and take up the quest to Washington D.C. again. They need a home. Rick needs somewhere safe to raise his kids. They don’t have the supplies necessary to fortify their own safe haven. It’s one-hundred miles to Washington, will all of them make it?


You Can Run, but . . .

You Can Run, but . . .
Review of “The Walking Dead” 508 – “Coda”
By RC Murphy

Here we are! Weeks of slow build up brought us to an unforgettable mid-season finale. Was it the perfect way to tide viewers over until episodes resume in February? Not in the way previous seasons have kept us chomping at the bit to find out what’s happening next. They set a high standard after the season four mid-season finale and its fiery blood bath. The show’s producers would’ve had to set no limits to hit that high a note again.

Warning! Episode spoilers a plenty are waiting below.

The episode starts right after the last left off, with Bob Lamson handcuffed and running away from Rick and his rescue team. Taking matters into his own hands, Rick chases down Lamson in a police cruiser, rams into him, and doesn’t calm down until the barrel of his gun is aimed at the fallen officer. Lamson attempts to sweet talk Rick, say they can go back and make the plan work. Rick’s response, “Can’t go back, Bob,” says a lot about the mentality of everyone in this season. They’ve all crossed lines they can’t come back from. The people they once were are long gone. Lamson may have been a decent guy, but after the walkers came, his moral code was dropped in the mud. But his moral code is still cleaner than Rick’s. And splattered on the pavement after Rick was done pulling information from the injured officer.

Coda4Lamson may have been able to maintain a sense of civility within the hospital—and its backward rules when it comes to the wards the cops order around like slaves. Dawn walks right on by as her officers physically and emotionally abuse their wards, never batting an eyelash so long as they leave her alone. Yet we’re supposed to believe her when she says the things she does are for the greater good, that she’s doing it to help people who’ve ended up in situations like Beth. Her definition of help differs greatly from what’s in the dictionary. Dawn helped by telling her to risk her safety and steal medicine to maybe-save Carol, covering up Gorman’s murder to use as blackmail, making Beth act as her maid, and lastly, ordering a young woman to push a police officer down an elevator shaft. At every turn, Dawn put Beth at risk, all in the name of paying off some debt for health care or covering up a justified murder. Nothing Dawn says can be trusted. She got where she is by manipulation and cold-hearted calculation. Two skills she puts to work during the climax for the episode.

At last, Gabriel may understand why his fellow survivors are so efficient at killing when a threat comes their way. After his escape, he made his way to the school where the Terminus folks made camp the night they enjoyed a little Bob-B-Q. Too bad for him, they aren’t very good housekeepers and left their leftovers on the grill. After seeing first-hand what the Terminus people did, he heads back to the church . . . with a gang of walkers in tow. Carl and Michonne take care of the mess, trapping the walkers inside. Gabriel is ready to pull his weight, telling Michonne, “I can’t run anymore.” He could’ve also been talking about the hole in his foot, but I like to believe the good Father will be a solid part of the crew from here on out.

G.R.E.A.T.M. pull up to the church just in time to help. Everyone piles into the fire truck, taking Maggie to Atlanta to help save Beth. Unfortunately, even with the wheels, they’re too late to do any good.

The climax for the episode plays out like an old western—two forces meeting on a road, one leader doing the talking for each side while everyone else is twitchy from nerves. The trade-offs go smoothly. Daryl rushes forward to claim Carol and her go bag. Rick walks the remaining officer forward to trade for Beth. The moment Beth is back with the crew, things go south. Dawn has another stipulation—Noah must return to the hospital. Beth had taken his place in their system. Without either Dawn would have to do her own chores. We can’t have that. Fed up with the manipulation and lies, Beth takes matters into her own hands. Or rather, her own cast, where she’d hidden a pair of scissors before the trade-off. It was the one time Beth didn’t hem and haw about taking action. She saw an opportunity and took it, cutting one head off the hydra working within the hospital. Dawn didn’t go down without a fight. She manages to fire off a single round from her gun. Beth’s bravest act is her final one. A single shot to the head will ensure she doesn’t come back as a walker. It’s a small mercy at the end of a painful few weeks for the young woman.

The reactions to Beth’s death have a bigger impact than the moment Dawn pulled the trigger. Daryl is absolutely broken and takes the kill shot to take out Dawn. Carol carefully pulls him back before the tentative peace the deaths brought is broken. The Greene family have always functioned as part of the heart for the group. Beth’s light kept many of them going during the prison days, her gentle songs and the way she cared for the young ones in their group giving them hope for a future led by the kids she aided. Now it’s just Maggie. She really is alone this time. No big what-if hanging over Beth’s fate. Can she recover from this loss? Can any of them? Losing the innocent members of their strange family takes a toll, chips away a little more of their civility. Another loss like this and they may end up more walker than man.

Coda3

Don’t skip the final scene! Yes, there is a short bit after the credits. Does this mean we’ll see much more of Morgan in the future? I hope so. It’s time to shake things up and bring back some energy to the story now that we’re not mired in the hospital drama anymore.