Tying Nice Little Nooses

The Walking Dead 206
Reviewer: RC Murphy

This week The Walking Dead seemed to be missing something. They covered a lot of ground as far as addressing each characters plot arc but there was a key something missing. Oh, I know. Action.

Don’t mistake, I do enjoy watching our survivors grow and evolve to adjust to the harsh reality of the zombie apocalypse. That being said, it is a zombie apocalypse. They are fighting every day to survive. We were spoiled by the fast pace of the first season. The writers couldn’t take an entire episode to tie up all of their loose plot strings before the mid-season finale. That’s what they did here, gave us what I refer to as a “catch up” episode to put the ducks in a row in prep for next week, which from the previews promises the action we missed this week and then some. I hope.

We finally get to see Carl back on his feet this week. Right away it is painfully obvious that being shot has affected how he views the world. Carl is beginning to mature faster than we, with our modern sensibilities, think he should. But there is nothing Lori and Rick can do to stop this natural progression. He is old enough to realize their dire situation and wants to help protect the people he loves. Carl probably sees the world with truer eyes than anyone else when he tells his mother about the missing chicken, “Maybe she got eaten. Everything’s food for something else.” That’s the reality they live in. Some of the survivors simply refuse to see it.

That friggen barn is going to give me fits. Hershel’s ideals surrounding the occupants of the barn seem utterly ridiculous when put in contrast to what we’ve seen our band of nomads go through in and around Atlanta. We know these creatures are dead. We know that the synapses, those electric keys to what makes a human a human, aren’t working. All of this was covered for Rick’s crew at the CDC. There is no cure. These people aren’t sick. They are dead. Again, you can see Hershel’s faith coming in to play. He can’t kill the people he knows and loves. The guilt of putting them down would shatter the last marble he’s got rattling around in his stubborn brain. So instead of doing what we deem humane, he keeps zombie pets. To him it is the right thing because the Bible tells him not to kill. But what does the Good Book teach us about survival? Self defense? Turn the other cheek with a zombie and you’ll get a hole in your face.

Turning a blind eye to other situations can land you in the same sort of hot water, only this time the scars are emotional. Lori tries everything she can to avoid telling Rick about her pregnancy. She talks herself in endless circles about the future and what it could hold for her family. Admittedly, what set her off was the near-death of her son, Carl. As a mother I hope to never, ever be in a similar situation. Watching Lori go through it was bad enough. But… are her fears grounded? She says, “Memories are what keep me going”, then goes on to predict her unborn child’s future of nothing but pain and an early death. Life is what you make of it. If they leave the farm, they have months to find a new home base and settle in before the baby comes. There are plenty of areas similar to Hershel’s farm, in close proximity to cities with supplies, which they could move into. One has to wonder if she is worrying about her baby or what will happen if Rick entertains the idea that the baby isn’t his. She’d lose her hero, her husband, and the only one she can actually trust to keep her and Carl safe.

Dragged into the middle of Lori’s crisis is poor Glenn. He is trying, he really is, but still has a long way to go to be the hero he wants to become. The first step? Learn how to lie better. I’d play poker against Glenn any day. That lack of being able to hide the ugly truth is, unfortunately, a key tool of a leader. Sometimes you need to keep things from others to keep them calm and manageable. Rick does this often to give his crew the sense of stability they need while recovering from injuries. What Glenn isn’t lacking, though, is nerve. When the one person he really sees as his to protect is in danger, he went all Rambo. I would like to remind everyone that severing the spine does not kill a walker. Headshots, guys. Glenn nearly forgot, but it did make for an interesting zombie effect. After his hero moment, Maggie finally acknowledges what is inside his heart. She also sees how, in his effort to become more, to rise in the pack structure, Glenn could get himself good and dead.

If you paid attention to this episode, you will notice that there is one character with his nose in everything. The writers have taken Dale’s position as the “wise old man” a tad too far. We already knew that not much escapes his attention. Dale isn’t out in the woods, cut off from the core of the action. No, he stays perched on top on the RV simply watching. But it really bugs me that they felt in order to tie up all of these story lines they needed to use Dale so blatantly. He’s there when Carl expresses his desire to grow up more. Dale is the one to confront Hershel about the barn’s occupants. Heck, he even tries to help Lori about her baby issues. And the topper, Dale goes nose to nose with Shane about his erratic behavior after Otis’s death. There are other, less obvious ways to wrap things up for the mid-season finale. We didn’t need Dale to narrate it for us. He’s far too good a character to use like that.

Next week is the last episode we’ll get in 2011. There are still a lot of questions to be answered. Is Sophia still alive? Will Lori abort the pregnancy after all? Is Shane finally at the end of his rope? Guess we’ll have to wait and see.


A Zombie By Any Other Name (contest)

At the ZSC, we’re all about encouraging members to tap into their natural talents. For instance, if Juliette didn’t have the uncanny ability to talk her way out of any dangerous situation, we’d have never made it this far. (Trust me; she’s saved our skin. A. Lot.) That being said, we want to see how talented you all are, while simultaneously emptying out our swag closet. It’s a win-win for all of us.

What’s the catch? We want your zombie poetry. It can be in any style you wish, any length you wish, though we do ask that there be a minimum of 10 words and a maximum of 200 words. At the end of the contest period, your ZSC commanders will sit and read through all of the entries to pick the top three poems for first, second, and third place prizewinners.

You have from November 18, 2011 (11-18-2011) until December 2, 2011 (12-2-2011) to submit your poetry entries.

First place: Winner receives a special, signed edition of the ZSC anthology book, Undead is Not an Option.

Second and third place: Winners receive a ZSC key chain.

 

Rules and Regulations:

  • One entry per person
  • Entries must be sent to command [at] zombiesurvivalcrew [dot] com with the subject “Zombie Poetry Contest.” Any entries received via Twitter, Facebook, or website comments will be disqualified.
  • Entries must be pasted into the body of the email. Please do not send document files, PDFs, or website links, or the entry will be automatically disqualified.
  • Plagiarized content will be disqualified.
  • Contest entries must be received by December 2, 2011 at 11:59 PM PST
  • Profanity and vulgarity are prohibited. Use of such will result in disqualification.
  • Entrants must be registered members of zombiesurvivalcrew.com. (If you are not, registering is FREE and EASY. Sign up HERE.)
  • When submitting entries, you give the Zombie Survival Crew permission to post your poetry on zombiesurvivalcrew.com and its associated social media outlets.
  • Winners will be notified via the email address given with their entry.
  • Please verify under which name you would like to be published as in your entry.

 

We are really looking forward to once again being wowed by the talent hidden within the Zombie Survival Crew’s members. Happy writing!

  • Special thanks to ZSC Special Forces commander Billy Tackett for creating such amazing zombie art and for allowing us to use it!

Heroes, Zeroes, and… Merle?

The Walking Dead: Chupacabra (205)
Reviewer: RC Murphy

This episode had a lot going for it. A. Lot. So much so that I had to sleep on an idea on how to tackle this review. Which, by the way, didn’t help one dang bit. My head is still spinning. The writers for TWD are mean, mean people. I’m just going to jump right in and hope this makes sense.

Carol broached the subject of an internal power ranking system for the original group of survivors. For Hershel’s family, it is obvious who is in charge. With the other group it gets fuzzy because there are so many males vying for that top spot. You have to look at them like a pack of wolves. As Carol sees it, and others as well, Rick and Lori are the Alpha mating pair. Where it gets murky is trying to rank the rest of the group. Who is the Omega member? That one person left to fend for them self until they prove their worth, takes the brunt of everyone’s aggression, but also is there to ease tension in their own way. Can you guys figure it out?

Glenn and Maggie get a lot of grief this episode as people begin to connect the dots and see something brewing between the two. Maggie is treated like a child, scolded for making the decision to get close to someone not approved by Hershel. He has such a tight grip on everyone who lives on that farm that the idea of one of his slipping free to interact with the newcomers tweaks his nose big time. She’s lonely and wants to reach out to feel alive again after god knows how long of simply existing. Glenn flat out admits to Dale his reason behind wanting Maggie. Any day could be his last. In a world where the dead don’t stay dead nothing is certain, least of all tomorrow. That being said, poor Glenn needs lessons in wooing a lady. Maybe Shane, the ladies man that he is, can teach him a few things. Or not. Shane can gather notches on his headboard, but none of them are meaningful relationships. I don’t think he’s capable of that.

Speaking of, Shane makes a very telling statement about the passage of time after the zombie outbreak:

“It’s like we’re old folks, the people in our story are all dead.”

They’ve been living on the run for less than a year, from what I can tell. In that time everyone they knew, except for the family and friends traveling with them, have probably been eaten, turned to walkers, or just died. A year for your life to flip completely upside down and turn “I know her” to “I knew her”. It’s really a hard concept to grasp. This also means that time is not measured in days, but resources. Rick’s guilt over leaving Sophia doesn’t cause Shane to lash out about time wasted, but people injured or killed during the hunt. Yes, people are resources, especially after you’ve established a camp and everyone has their separate duties to uphold.

I’d be remiss if I didn’t address the Dixon brothers. Honestly, when I heard Merle would be back I could not figure out how the heck the writers were going to make that one work. A lot of far-fetched things happen on the show, but the long-lost brother walking out of the shrubbery? Impossible.

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[Slight spoiler below. If you haven’t watched, turn away now.]

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That being said, how messed up does your family have to make you in order for your subconscious to kick up the image of your abusive, druggie brother to play cheerleader? I mean, it is very obvious that Merle never did anything to help Daryl, even when he was a child. Daryl has been left to fend for himself over and over again by his brother. So what the heck? Leaning on personal experience, I know how far one will go to prove to their sibling that they aren’t needed any more. Everything is moving on just fine without them there to muck up the gears. Even in the end of that scene, Daryl did not reach for Merle. He got himself out of the bad situation. Only to walk into another one that he has no control over. No Merle cheerleader to provoke him into action that time.

Normally I’m all about women fighting against gender roles and branching out to do “manly things”. Unfortunately, Andrea goes about it all wrong. She is very fragile emotionally, I get that. The last few weeks of her life have been spent planning how to opt out of existence so she can join her dead. Then Daryl pops some sense into her head, but she is still torn. If she can’t leave then she wants a bigger role; she wants to move up within the “pack”, so-to-speak. Her drive to be more nearly costs someone their life. Where is that line between challenging the “norm” and knowing when to fall back and follow orders? Andrea crossed it, no doubt about that. Will this incident throw her back into where she was or can she press on with her reforming backbone?

One last note… Who the heck is in the barn?! I want to hear your theories about the barn’s occupants. Next week we’ll see if any of us were correct.


Cherokee Roses and Zombie Guts

The Walking Dead Episode 204
reviewer: RC Murphy

It has to be said, Greg Nicotero and his crew really, really, really outdid themselves for this episode. If you haven’t watched yet, just be prepared for a scene worse than Rick taking an ax to a decomposing walker in season one’s “Guts” episode. Oh, and don’t even think about eating. I had to leave a bowl of ice cream to melt on my side table.

With the nod to outstanding and epic grossness out of the way, lets dig into the meat of the episode. (Did you just gag a little? So did I. Promise that’s the last intestinal pun in this review.)

Can we address the Shane problem? Last week’s review lit off a small debate in the ZSC command center about whether or not Shane acted within reason given the circumstances he was in. I was hoping this week he’d give us a clear direction his head is going, but it became impossible to tell if the guilt eating him alive stems from using a good man as zombie bait or because he feels that he failed Otis in some way by leaving him behind. Later in the episode he tells Andrea that in order to kill you basically have to turn off everything that makes you human and act on instinct. The need to survive is a strong instinct, I’ll give him that. But… wasn’t there another way? A humane way at least?

This episode brought our core group of survivors back together. Once they were all gathered two people stood out, T-Dog and Daryl. T-Dog had a bad patch in the last episode, meaning he lost his ever-loving mind while burning up with a fever. Some of what he told Dale made sense in a way and that is what haunts him. The idea that because the group may see him as weak, it could cost him his spot with them. How rough would things have to get for any of them to look at T-Dog and, essentially, vote him off the “island”? He could simply be paranoid with a bit of brain fry from the infection… or maybe he’s got every right to fear being left behind.

Then you’ve got Daryl who seems from the get-go to want nothing to do with anyone on the farm, whether they are original survivors or part of the new group living there. As soon as they parked he was off into the woods alone. All of that progress he made being a decent man around Andrea vanished. Only thing I can think of is he fears opening up, at least until the Cherokee Rose. Daryl gave Carol a deeper look into himself than he has with anyone. Again he knew exactly what she needed to hear and gave it to her in this wonderfully sad story about the flower. He knows that crying won’t bring him Merle back, but also understands that Carol needs the tears to voice her grief, worry, and the sliver of hope that Sophia will come back.

Seeing where everyone ended up this episode has me rethinking what I said about Glenn last week. I assumed that he would likely jump at the chance to ride at Rick’s side again when he resumes the hero role. Only… Glenn became his own hero this week. Sure there was a lot of awkward moments where he became really goofy and cute, however you’ve got to give the man a hand at lassoing a bloated zombie like that. We know he’s not exactly a smooth talker with the ladies, but Glenn is growing out of the sidekick role if he keeps this up. Go, Glenn, go!

I’ll wrap this up with a quick thought on something Hershel said to Rick. Faith seems to play a huge part in how Hershel approaches life. He sees God’s hand in everything around him. If a rainbow forms after a storm, God sent it. A car hits a man on his way to dinner with his wife; God decided it was his time to go “home”. But, you see, I cannot fathom how his faith holds up when faced with the animated corpse of someone he knew. Is Jesus cleverly disguised in the blood splatter and we just can’t see it because the need to survive has blinded us to faith? Or is Hershel clinging to the one thing he has left to give him hope for his family? That’s got to be it. Mankind will tell themselves anything to maintain hope, even if it means believing in a miracle cure that’ll never come, from God or mankind.


Outrunning Z Day

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Our very own Anthony Guajardo shows us a teaser for his short film. Take a gander. I was falling over with laughter. HA!

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Good job, Li’l Gangsta! We’re so proud!


Switching Roles in The Walking Dead

The only warning I got before tuning into a replay of this week’s “The Walking Dead” came from my mother, of all people. I told her I needed to catch up, she replied, “All I’ll say is, when Daryl is the sane one, you know things got bad.” With that statement in mind I tuned in… and quickly realized how right she’d been.

I’ll get back to Daryl in a moment, but we’ve gotta talk about Shane. This man strives to be the hero that Rick is, and fails miserably. He tries too hard. Doesn’t plan his strategy. Shane barges in headfirst and damn anything or anyone that gets in his way. That would be a good trait except for the fact that Shane’s motives are purely selfish. He didn’t go off to fetch supplies for Carl. He rode into the sunset, hoping that the display he made would get him back in Laurie’s good graces. I spent a good chunk of the hour grinding my teeth at Shane.

And because Shane has his head wedged, Glen is beginning to have an identity crisis. His main purpose in the first season was to be the sidekick to the hero. Well, our actual hero isn’t in the game. He’s sidelined with his family, holding their breath to see what the future holds for Carl. Glen can’t help there and he realizes it. The guy trying to be the hero isn’t, leaving Glen to flounder around searching for someone to connect to that he can help. It seems he’s found that in Maggie, but what will happen when Rick is ready to don the white hat again? Will his Tonto abandon the potential Maggie presents to be just a sidekick again? Only time will tell there. I don’t even try to predict what TWD’s writers will do. They’re kinda crazy.

Speaking of crazy… I can’t believe my mother was right about Daryl. It is a trip to watch this character slowly open up to the other survivors. From the get-go we were supposed to think he’s like his brother, but this episode shot that to hell. We actually see Daryl for the first time. It isn’t the hardass squirrel killer in those woods with Andrea, but an intelligent man who was given the short stick in life and still managed to make the best of it. The way he dealt with Andrea and her determination to opt out of life was brilliant. This is a character to watch, not that you guys weren’t already.

The overall tone of this episode was hopelessness. Each character had a moment when they looked at the world around them and the pressure became too much to handle. Our survivors are beginning to buckle. They are getting desperate and we all know that desperate people do stupid things. The next couple of episodes are going to be interesting, to say the least.

 


CultureMob Interviews Iron E Singleton

We love our commander of the Green Brigade, Iron E Singleton, and he shows us his love again in a fabulous shout out to the Zombie Survival Crew in his interview with CultureMob.

Here’s what Culture Mob had to say: Another character who has been there from day one (or in the real world, episode 2) is T-Dog. Best known in the show as the guy who drops the keys to the handcuffs that led to Merle Dixon cutting his hand off to escape the cuffs. I had a very cool opportunity to speak exclusively with T-Dog, actor IronE Singleton. Now that the show has been picked up again (there will be a season 3 already announced) the writers are going to have the time to explore and develop all of the main cast including T-Dog.

Link: The Walking Dead’s “T-Dog” Irone Singleton Talks Exclusively to CultureMob


Catching Up with The Walking Dead

Photo © 2011 ZSC, LLC

Season two of AMC’s “The Walking Dead” kicked off with a groan, lurch, and the bang that made viewers jump off their couches. For a show that went through more than a few growing pains during filming of the current season, TWD creators are proving that despite the changes, they are still striving to deliver one of the best-made programs on television. And the proof isn’t in backroom antics; the numbers for the season premiere alone are amazing–7.3 million viewers tuned in to catch the flesh-munching goodness, shattering previous records for a basic cable TV show.

The first episode was light on the bloodshed, but heavy on character focus. We got a serious look at the women who provide the backbone of the survivors. You’ve got the widow finally finding her footing in life after the death of her abusive husband. There’s the woman who has lost everything and everyone she loves and wants nothing more than a way out. And, of course, we have the once-thought widow who is reunited with her husband, but not until after sleeping with his best friend.

There’s a saying, “Behind every great man, there’s a great woman.” We were shown in season one that the women handle more than their share of the work in camp. Since leaving the camp, that work has translated to emotional support, and basically the three have become a collective “mommy”–a mommy with a gun and short temper, apparently. The best thing the creators did with that first episode was hit the women where it hurt–their children. One child goes missing in the middle of a zombie attack, and the other…well, remember that bang mentioned before? It wasn’t a happy moment for our survivors.

Episode two carried on with the deep look at the women in camp. Almost instantly, Laurie knew something was wrong. It’s always been a little creepy when a mother does that; how despite distance, she knows her family is in danger. Too many times it has happened in real life to be simply a story mechanism. This story line is really putting the focus on Laurie and when she tells Rick his place is by her side with their son, you knew he’d sit, stay, and do what she wanted.

We’re also introduced to a new group of survivors out on the farm. You don’t take notice of their women until after the men have all taken off to do what men do, risk their necks without a solid plan. But when Maggie decides to make her presence felt, it is a solid blow that snags your attention. As we put it while discussing the episode, Maggie is the face of girl power in The Walking Dead, no doubt.

On this show, the women are a symbol of hope, while the men try to be realists…to a fault. Survivors of any disaster need hope in order to keep putting one foot in front of another. Without it, they’d be like the corpses in the cars on the freeway, laying there waiting for a slow death. Now we just have to wait and see if that hope can survive the horrific situations thrown their way by fate.

 


Camping During the Zombiepocalypse

From Under the Desk of Commander RC Murphy:

Predictions of the pending troubles state that at the height of the zombie uprising, the undead will overrun major cities. They will run us out of our houses and, in effect, take over our lives as we know it. Staying in the city would be impossible. Heck, some would say it would be suicidal. Your only chance to ensure your family’s safety is to get out.

The ZSC has escape routes being mapped, along with bases for crew members to gather in safety. However, it is essential that you know how to live in the wilderness should you be unable to reach a secure building or ZSC stronghold. These skills will also come in handy should you find yourself ousted from your home after a natural disaster. Shelters fill up quickly, its best to be prepared.

First thing’s first, you’ll need to scout possible camping sites outside of your city. Find one or two choices in each direction, preferably on the same route you will have to take to reach the nearest Safe Haven provided by the ZSC, or Rescue Agencies. An ideal campsite will be near to water and with plenty of trees around it to provide shelter and firewood. Pick a place a distance from the road. This will not only give you privacy, but also warning if someone or something unwanted approaches your camp. Zombies aren’t exactly quiet tromping through a forest.

Below we’ve included a list of supplies you should consider in addition to what you have in your Go Bags, which should include things like toilet paper, matches, medications, toiletries, clothing, etc…

  • Tent: tent fly, poles, stakes and ropes. Take a practice run in your back yard after purchasing the tent so you know how to set it up. This will be useful if you are forced to make camp in the dark. Tents are sized by the number of average-sized adults that can lie down across the bottom of the tent. Like sardines. Pick a tent that is one or two people larger than the number you plan to have sleep in there. Make that number even bigger if you plan to put your luggage in the tent with you.
  • Hammer/Hatchet: To drive tent stakes. We suggest a sturdy hatchet, which will do double duty to cut wood into kindling for fires.
  • Sleeping Bags: Bags are rated by the highest and lowest temperatures sleepers inside can withstand. Look for a temperature range that fits in the area you live in. Make sure that the lowest temperature rating of the sleeping bag coincides with the lowest average temperature of where you will be camping or lower, just to be safe.
  • Pillows: Comfort is key. If you have a sore neck/back you can’t run from the undead. A small travel pillow will roll up in your sleeping bag to reduce packing space.
  • Tarp: A billion and one uses. They can keep your supplies dry. Be fashioned into a privacy shade for bathing and changing. A tarp can even be used to set up an emergency tent should yours meet with an accident. We really like multipurpose items such as these.
  • Light Sources: For the first couple of weeks, flashlights that run on batteries will suffice. However, if you are forced to camp for long periods of time you will need either a lantern that runs on fuel, or to find a flashlight that doesn’t run on batteries.
  • Ice Chest: Obviously, carrying perishable food for too long is not an option. An ice chest is good for storing your food if you have a large group to feed. (Please note that it will not keep an animal from breaking into your food stores. Food will need to be raised off the ground to prevent bears and the like from stealing it. Also, keep your camp free of food smells. Pack everything, even garbage, away after meals.)
  • Water Jugs: At some point in the preparation process, you all will tire of us harping about water. The fact is, without water you’re going to die and then come back, forcing one of us to put your zombie self down. We don’t want that. Pack a few gallons of water in your camping kit and save the bottles. They can be refilled with purified/boiled water.
  • A Grill: You don’t need to pack an entire barbecue or gas stove in order to be able to cook. Grab just the grill off your barbecue. When you set up camp, make a pit of rocks with a diameter roughly the size of the grill (the grill should rest on top of the pit without falling into the flames). Ta-da! You can cook, purify water, and stay warm without having to figure out just how you’re going to carry that bulky camp stove.
  • Pots and Pans: Yes, we are aware that these items are heavy. Consider the long run, though. It is impossible to tell when, if ever, you will be able to reenter the city again if it is lost to the undead. Look at Atlanta in “The Walking Dead”. So make room for at least one good, large cooking pot and a cast-iron skillet. If you pack carefully, both should fit in the ice chest with your food, limiting what you have to carry.
  • Cooking Utensils: You should already have a knife in your Go Bag, but in addition, pack tongs, a spatula, a large spoon, and a can opener. Go for the heavy-duty, can handle an elephant standing on them type of utensils. Being on the run is hell on equipment. Plus, a sturdy spoon could end up a weapon in a pinch.
  • Aluminum Foil: Oh how we love thee, foil. Let me count the ways… Sounds weird to write poetry for the silver stuff, but it will make cooking in the outdoors so much easier. Got hard vegetables (squash, potatoes, etc…), wrap them in foil and put them down on the hot coals while you cook what meat you have on the grill. Fish is impossible to cook on a grill without losing some. Solution? Foil! You get the point? Foil has other uses. Rumor is one of the commanders has made cannon charges with foil… we do not suggest trying this at home without expert assistance.
  • Eating Utensils: This includes plates, cups, and silverware (spork!). Make sure everything is, again, heavy duty and easy to sanitize.
  • Soap: Lets face it, you need soap. Without it you risk courting a number of nasty diseases that could be killed by a simple scrub and rinse (of your cooking materials as well as yourself).
  • Zip-loc bags: These multipurpose items not only help you organize the items in your Go Bag, but they also allow you to portion foods before storing them. This way you can stash next week’s dried fruit rations somewhere safe without worry.
  • Towels: A stack of towels should keep you for a while. They can be used for personal hygiene, cleaning, heck even as a pillow or a blanket if need be. Cut a large towel into smaller squares to make dishrags and potholders.

These are just the basics to keep you going for a little while. It is better to be prepared for the worst than to be caught with your pants down, right?


Sam Trammell joins the ZSC in a new kind of battle

Priority: High

Dispatcher: Juliette Terzieff

The first time your Commander-in-Chief encountered Sam Trammell in person, I really wasn’t sure how much a man known for battling with vampires, witches and werewolves would know about battling the shambling hordes. I found myself immediately and deeply impressed not only by Sam’s kind nature but his razor-sharp strategy instincts.

During subsequent meetings, Sam turned the tables on my attempts to assess his command credentials and instead, I found myself searching for answers to some pretty tough questions about disaster preparedness, response plans and the kind of survival tactics we in ZSC Command advocate.

Sam’s experience with supernatural forces and the vampires of the True Blood universe is already being put to use within ZSC Command to enhance our collective preparations for the onset of the zombieapocalpyse or any other global cataclysmic event.

Zombie Survival Crew – please raise your weapons and welcome our newest commander SAM TRAMMELL!!!!