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Juliette Terzieff
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Posts by Juliette Terzieff

Brigade Buddy

As mentioned in previous communication, the Zombie Survival Crew captains are developing means for ensuring communications remain open while maintaining security for all crew members. In order to maintain security, it is essential to develop a chain of communication along the cell theory, where no one individual knows the contact information or whereabouts of their fellow brigade members beyond the buddies they have been assigned. This reduces the possibility for capture of an entire brigade and will allow us to set up recovery plans in the event of a communications breach. Stand by as you will be receiving a message from @TheZSC advising you of your brigade buddy.

Your ZSC command expects you to establish contact with your buddy and develop a code word between the two of you, for use to ensure both parties have not been compromised. You have also been assigned to someone, so expect to be contacted. Once you have established contact with your assigned buddy and the code word has been established, please report your success to @TheZSC: a simple Mission Accomplished message will suffice. Safeguard your Brigade Buddy’s identity and make sure you are not the link that breaks the chain.

Here’s How It Works:

In the event of a global cataclysmic event, the command center will not have the time to communicate the message to mobilize to all crew members directly. Each brigade leader will pass the message to the first person in the chain.

  1. The first person in the chain then contacts their assigned brigade buddy.
  2. Before passing on the message, confirm your buddy is who they say they are and not an imposter through the use of the code word agreed upon between you.
  3. Once identity has been confirmed, pass the message.
  4. Your brigade buddy will then contact his/her brigade buddy and repeat the confirmation steps, pass the message, etc.
  5. Once the message has been passed to all brigade members, confirmation can then be given to @TheZSC
  6. We will cover what to do in the event of a communication breach in a separate post

Once all brigade buddies have been assigned and confirmed, drills will be conducted to test our communication chain. Will you be ready to heed the call?


Calling All Crew Members

Remember the days when the only things standing between the world as we knew it and KAOS controlling the universe were Maxwell Smart and Agent 99? Max would dive into a telephone booth and be transported to the CONTROL command center. CONTROL understood the importance communication and the need to keep it secure. Whether it be the Cone of Silence, the sneaky (and stinky) mobility of the shoe phone, or Agent 13 tucked away in some object (cigarette dispenser or locker anyone?) to help pass communications along. While CONTROL took care of KAOS, we are facing a whole new breed of adversary, and the word chaos doesn’t begin to describe the state of things come the beginning of the Zombiepocalypse.

When the undead walk, will YOU know who you can trust, and how to band together to face down and vanquish the shambling hordes? Together we can fight and will be formidable… apart you’re alone and fresh zombie meat.

Your Zombie Survival Crew Fearless Leaders are here to help. While CONTROL showed us the way, technology has advanced and we need to develop our own methods of secure communications. Each member of the Zombie Survival Crew is assigned a brigade led by one of our fearless leaders. After this past episode where Juliette and Anthony were abducted by the very people we formerly considered our allies, it has been determined we need to band together against not only the zombies, but government interference in our activities. As you know, the brigade membership is kept secure; available to members only. We will use the brigades to develop communication chains so that in the event of zombie sightings, or additional government interference, we can mobilize quickly.

The next message concerning how the communication chain will function will be posted in the Members Only section of the site. If you are commited to defeating the attack of the undead and will stand firm as a member of the ZSC, make sure you have registered for the site by either clicking the Member Registration Link under About the ZSCrew or click here. Don’t know what brigade you’re assigned to? Check out the loyalist map. Not on the map? Follow @TheZSC on Twitter and you will be put on the map and assigned a brigade.

Zombie Survival Crew are you ready to accept the call? Or will the Zombies call you LUNCH!


Steven Yeun packs his ZSC “go bag”

It has come to our attention that there is a commonality to The Walking Dead cast made up humor, intelligence and just plain chutzpah.

Every time the Zombie Survival Crew reaches out to take on a cast member (think IronE Singleton, think Anthony Guajardo) we seem to get just a little bit more than we bargained for.

Steven Yeun is no exception!

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Steven – from all of us on the #zombiesurvivalcrew – THANK YOU for doing this, for taking the crew’s craziest questions and putting them back with panache! You will forever have an honorary spot on Command’s rapid response team!

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Read more…


Albuquerque Comicon 2011

The Albuquerque Comic Con was the first time some of the Zombie Survival Crew Command team got together in one place at the same time . . . .

We thought it would be a good opportunity to hone our collective battle plans. Instead, it was complete chaos. And that was just Friday night!

It all started when Juliette cha-cha-cha’d by accident in front of Lou Ferrigno. You know, the original Hulk? And this was AFTER she had her infamous fangirl moment in the hotel lobby that I tweeted about. Lisa and I barely managed to stay standing when that little number went down. That was our first indication that Juliette’s street cred might be more bluster than substance.

Keep an eye on the crossbow, peeps. I’m not saying mutiny. I just want to know where it’s pointed . . . and I hope not at my backside.

By the time Lisa, Juliette and I managed to meet up with Sean, Rocco and Norman (having left Anthony at the hotel to get his beauty sleep), we got mooned by a short bus full of college-aged boys during the taxi ride, and Lisa spilled almost an entire drink on Juliette after Juliette spilled part of my drink on herself.

I can’t say I was completely surprised that Rocco’s first reaction to Juliette was to start throwing punches.

I’m kidding . . . though he did elbow her in the back and aim a faux-blow at her jaw later in the night. Don’t ask.

We found him by the dance floor, introduced ourselves, talked to him for a bit only to discover Rocco’s kinda quiet, like me . . . or so it seemed. Look, I know y’all don’t believe I’m shy, but I am. You’ll find out when you meet me the first time. Juliette did.

Sean wandered around the bar and got mobbed by people, and blinked a lot from having his picture taken repeatedly. I don’t think he sat down all night.

When Norman walked in, Lisa and I stuttered (not really . . . who’s writing this post?) and Juliette put her war zone journalism skills into action before the crowds pounced. Good thing too. Because that was just about the time Anthony called to see if we were still alive. Barely, dude. Just barely. Read more…


13 Weapons for the Zombiepocalypse

At the ZSC we are all about preparedness. With that in mind we have compiled a list of weapons that will be helpful when the undead rise.

13. Explosives

Zombies are pack animals, much like hyenas. If you find yourself surrounded toss a grenade into the crowd and run like hell. For more strategic use, lay out claymore mines. These use a remote detonator, keeping you out of harms way. Explosives are very handy. However, we do not suggest flinging a vial of nitroglycerin at the zombies. That’s just asking for trouble…

12. Salt

Should you be faced with a magical (voodoo) zombie, the easiest and best way to deal with them is with salt (or salt water). Magic practitioners use salt as a cleansing and protective agent. In the case of zombies, you need to pelt them with it, or put it in their mouth to break the connection with their creator. Salt water works easiest for this. Squirt guns, anyone?

11. Machete

This weapon has a short, sharp blade that makes it easy to wield. Put enough strength behind a blow with a machete and it should cut deep enough to destroy a zombie’s brain. If not, aim for the neck then stomp on the zombie’s head when it hits the dirt.

Read more…


Zombie Survival Tactics: Part Three

Command loves the opportunity to demonstrate skill and promote zombie survival preparedness.

Our newest First Lieutenant Sean Patrick Flanery is no exception.

Notice the stance. The speedy reflexes. Notice Sean’s refusal to allow his opponent to get in too close… Things to remember during the zombiepocalypse.

Read more…


Get to Know the Enemy: What breed of zombie is it? (Part II)

Part II of some tips for the troops from the leader of the Orange Brigade ~ R.C. Murphy

Easily the second-most prevalent breeds of zombie are biochemical zombies. The scariest part about this breed is that they are manufactured, most of the time by secret government agencies. Wait—aren’t we working for a government agency?

Within the biochemical classification of zombie are a few different subspecies. Each movie, stand-alone or within a series, created its own version of the biochemical zombie. The Living Dead movie series (not to be confused with Romero’s Dead movies) utilizes a substance known as Trioxin to mutate the living and the recently dead. Trioxin zombies are highly intelligent, retaining their human memories and often work in packs like wolves. Unlike the other zombies explored, this subspecies ingests brain matter. Once the chemical mutates their system, they will begin to crave it. Live persons infected with the gas retain a human appearance longer. If you hear of this subspecies in your area, be wary of who you approach. And for heaven’s sake, do not invite one of them over for dinner!

Trioxin is a tricky thing. As a gas it passes easily through the air, but can be contained. However, the infected are rather difficult to kill. Fire destroys them, but the smoke carries Trioxin into the clouds, leaving potential to infect an entire city. Electricity is the best method of termination for Trioxin zombies. The government has been known to collect the infected dead, though. Be advised when storing or destroying these corpses, the Trioxin is still active despite the lack of movement in the infected.

Read more…


Get to Know the Enemy: What breed of zombie is it? (Part I)

Part I of some tips for the troops from the leader of the Orange Brigade ~ R.C. Murphy

As you can see, the living dead are not walking amongst us. They are not banging down farmhouse doors in search of flesh to sate the unrelenting hunger that drives them. Right this moment the dead are doing what they do best; staying dead.

However, signs of the pending Zombiepocalypse are popping up around the globe. Birds are falling right out of the sky. Fish started doing the glossy-eyed backstroke. Bees are making themselves scarce. While some might argue the last as a good thing, others are concerned. Rightfully so, we think.

That is why we at the ZSC are encouraging members to get to know the enemy now, before the first zombie rises. Obviously there are no animated corpses for us to study, however there are numerous films and television programs that will suffice until the time comes to kick some undead butt.

Thanks to George Romero and his Dead series of movies, most of us grew up knowing only one kind of undead menace. In Night of the Living Dead the Romero zombies were slow, stupid, and died pretty darned easy once one learned that you had to damage the brain to kill them. However, these zombies did something none of the others have. They evolved. Or more accurately, they re-evolved; becoming a shadow of the human they were before death. Romero zombies (as of the 2009 release of Survival of the Dead) are smart enough to use crude weapons. However, these zombies are still lacking speed and death is certain if the brain is damaged, making them the easiest breed to dispose of.

Movies with a similar breed of zombie are Zombieland (2009), Shaun of the Dead (2004), and Fido (2006). The cause of resurrection is unknown in this breed of zombie. Theories abound. Some consider it an alien attack. Others blame radiation from a meteor. Whatever the cause, the virus that mutates the dead is unpredictable. It will kill the host slowly, painfully. Resurrection time after death seems to vary, even within the Romero series, which is considered the “zombie bible” for some fans. The best course of action if one of this breed bites a fellow crewmember is to dispatch the victim with a single bullet to the brain. This will save them from agonizing pain and ensure they do not rise from the dead to gnaw on your kneecaps.

A lesser-known breed of zombie is the Nuclear zombie. This breed consists of humans that have been mutated due to exposure to nuclear waste or radiation from a nuclear bomb. Examples of Nuclear zombies can be found in Dance of the Dead (2008), I was a Teenage Zombie, and the short film “Zombie Prom” (2006). Like the Romero zombie, these undead move slowly and retain little of their human selves. (Except for “Zombie Prom”, which is an adaptation of a stage musical. Yes, dancing zombies, folks.) Killing them is simple, blunt trauma to the skull/brain.

Nuclear zombies infect victims in a similar method to Romero zombies, by swapping bodily fluids. Not as disgusting as it sounds, though you won’t see any of us lining up and offering to play lunch buffet for a zombie. The radiation that resurrects the zombies mutates their saliva and blood. Exposure to nuclear waste or radiated bodily fluids of the undead turns you into one almost instantly.

That is the conclusion of part one, lesson one. Take your time to research the zombie breeds we have covered. Visit again tomorrow for part two of What Breed of Zombie Is It?


Zombie Survival Tactics: Part Two


How To Survive A Zombie Apocalypse

This is an all-around instructional video on how you can survive the coming Zombiepocalypse. Pay close attention, as Jinxie G picked this one specifically for some of its content, with exception to the comments about women because Jinxie is an amazon, not a screaming little girlie-girl who’s going to freeze at the sight of a zombie . . . unless they’re running. She does not, however, take issue with shooting you in the event you’ve been bitten.

Happy zombie hunting prepping while we put our rescue plan together to get Juliette and Anthony out!


Rescue Plan Contest Winner!

You’ve had your time to plot and scheme; now we act. Zombie Survival Crew, grab your go bags! It’s time to rescue our missing captains.

The winner of the Escape Plan contest is Wulfie_. Hearty congratulations to you. You will be on point to lead a squad of your picking into the secret government facility. (Oh and you get some neat ZSC gear too. I’m jealous!)

We have included the winning plan below. Crew members, pay attention. This is the important part. We must find Juliette and Anthony!

Scouting:

One of ours could pose as someone trying to get a job in the power plant. Surely someone in our group can pass as someone qualified enough to get work in a power plant, so as to avoid suspicion.

Some of the civilians are wary and suspicious of what’s really going on in the place. We get a few of these to give us some intel. Plant workers tend to hang out at bars after shifts and on weekends. Alcohol loosens tongues, you know. People talk and we’ll pick up some info just hanging around, during a round of drinks or a nice game of darts or pool. People love to bitch about work, right? We may be able to get one to help us during the attack, but that plan isn’t totally reliable. I imagine disgruntled workers are being watched. Best to be suspicious of everyone.

The Attack:

We can’t just bomb the shack or the power plant because that will put the underground on lock down. The place has to have ventilation shafts if it’s that far down. We’ve scoped those out and on the day/night of our rescue attempt we place groups of 3 at these shafts (Team C), armed with weapons and gas grenades to be dropped down the shafts. In the event of a gas or toxic air readout, the plant’s automatic emergency generators should kick off. Beta Team will hit the areas with the most civilians. The civilians have to be evacuated and will be freaking out while soldiers/security try to get them out in an orderly fashion. Lights and power should shift to emergency generator power. There’ll be half light, blinking lights, and alarms going off everywhere.

Alpha Team will target Glasses because he, evidently, can get the furthest into the place with his ID and thumb prints. Scouts revealed that he’s married. His family knows nothing about what he really does for a living. We have a small team kidnap his wife and kids right after he leaves for work in the morning. The second half of Alpha Team waits at the coffee shop. One of ours hides in his car while he’s distracted getting coffee. (This will require someone capable of breaking into his vehicle without setting off the car alarm OR someone to fake illness when he’s returning to his car. After he unlocks it, they use a gun to get him into the car.) At this point, a cell phone call to prove to him that we have his family and he’d better cooperate or we’ll kill them (we won’t, but he doesn’t know that). The scheduling will be tight on this. How long is his coffee break, for instance? Quickly obtain intel from him as he drives to the shack. From that, we place teams around the plant and the spokes. We put the best armed of our crew by the SW spoke (Team C), because there’s ingress and egress available there.

Using Glasses and his ID, Alpha Team will gain access to the facility and Anthony’s holding cell, taking out whoever gets in our way. If Glasses decides not to cooperate, remind him that his ID badge and the fingerprint detector will work whether he’s alive or dead. Just sayin’.

Getting out will be harder than getting in. Go figure. By the time we get to Anthony the entire place will be pretty crazy. Beta Team will have been detected. This will shift the emergency evacuation to lockdown and defense mode. This is when we drop our next surprise on them. Team C will deploy more gas grenades, but this gas knocks people out cold. That’ll drop a lot of them. Lightweight masks will be given to the Alpha Team, Beta Team, Anthony, and Glasses so we can recover Juliette. Glasses, by this time should be pretty freaked out. Anthony will have to be carried out or, if he’s not too hurt, should be pretty ticked off. Set him loose on Glasses to make him lead us to Juliette. Once she’s located, feel free to take Glasses’s mask off or knock him out. Have at him Anthony!

Alpha Team escorts Anthony and Juliette out through the SW spoke. Beta Team will be inside and outside that area to cover them. Team C, at the shafts, will evacuate but not before planting C-4 explosives that can be remotely detonated. Once they’re clear, we give the signal to trigger the explosives.

We must be prepared to lose people. We’ll send in well-trained members who are willing to die for the cause. Beta Team must be our special forces. They will be on their own through much of the rescue, distracting the security forces and keeping them busy while the Alpha Team does the rescue. They should have weapons and plenty of ammo, and at least six or seven grenades of their own. They can cause as much havoc as needed before ordered to retreat. Beta Team will be encouraged to swap clothes with the security forces in order to sneak past opposing forces.

Not everyone will make it. This is a high-risk rescue.

Note:

There may be experiments going on in the Labs. There is a risk of these being released into the air, infecting even to those with breathing masks. If this is true, even the facility’s security forces will be making a B-line to escape. This could be what triggers the Zombie Virus. However, if we can blow the place to smithereens we might avert it. The facility is a mile down and only has that one point of entrance at the SW spoke, which we will blow up to prevent anything from getting loose. But we must be prepared on the off chance that somewhere in the depths of this evil place, there is a zombie or two who escape.

In effect, our rescue attempt may be the very thing that triggers the Zombie Apocalypse.

Nicely done, Wulfie! We will contact you soon for details on your ZSC gear.

We were very impressed with the plans the crew members came up with and it was a tough decision. We look forward to seeing what you can do with future challenges! You all did a great job! Thank you!